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* ForegoneConclusion: As this game was made during the actual dissolution of the USSR, it contains no functional hardliner path. You ''must'' enact reforms to avoid being overthrown, and eventually embrace a market economy.

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* ForegoneConclusion: As this game was made during the actual dissolution of the USSR, it contains no functional hardliner path. You ''must'' enact reforms to avoid being overthrown, and eventually embrace a market economy.economy to avoid total economic collapse.



* MilitariesAreUseless: Whenever a Soviet bloc country attempts to leave, the player is able to send in the military to crush the counter revolutionary forces occupying it. However, it always backfires horribly. The only exceptions to this trope are [[spoiler: the Romanian insurrection, the Chinese invasion, the First War in Afghanistan, the Gulf Wars and the Second Bay of Pigs.]]

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* MilitariesAreUseless: Whenever a Soviet bloc country attempts to leave, the player is able to can send in the military to crush the counter revolutionary counter-revolutionary forces occupying it. However, it always backfires horribly. The only exceptions to this trope are [[spoiler: the Romanian insurrection, the Chinese invasion, the First War in Afghanistan, the Gulf Wars and the Second Bay of Pigs.]]
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* LegallyOustedLeader: Angering either the conservatives or radicals can cause you to have to deal with a motion of no confidence, in which case, you better hope you have enough emergency funds, citizen satisfaction, or political strength to overturn it.
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** Expanded significantly with the 2017 version. On the left-wing, we have the Trotskyists, Stalinists, and Conservatives, while on the right-wing we have the Moderates, Reformists, and Liberals. There are also Technocrats who help out with science points. It's possible to make them both happy through careful balancing, but if either are angry while they have the power to do something about it, you'll have a coup on your hands. Also relevant are the loyalties of your generals, your soldiers, and the KGB.

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** Expanded significantly with the 2017 version. On the left-wing, we have the Trotskyists, Stalinists, and Conservatives, while on the right-wing we have the Moderates, Reformists, and Liberals. There are also Technocrats who help out with science points. and Maoists. It's possible to make them both all happy through careful balancing, but if either are angry while they have the power to do something about it, you'll have a coup on your hands. Also relevant are the loyalties of your generals, your soldiers, and the KGB.

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''Crisis In The Kremlin'' is a 1991 PoliticalStrategyGame by Spectrum [=HoloByte=] and a 2017 SpiritualSuccessor of the same name by Kremlingames, both set in the final years of the USSR. In Crisis, the player takes the role of the General Secretary of the Communist Party of the Soviet Union, and is tasked with seeing the nation through the political and economic disruptions that lead to the dissolution of the USSR in reality. Nationalists, capitalists, generals, hardliners, reformers, and of course the KGB all have a target painted on your back, and missteps will likely result in an early retirement to your summer home, citing health concerns. With the weight of an empowered capitalist world bearing down on the Warsaw Pact, it will not be easy to retain socialist principles, if that's even what you want. Perhaps it's time to join the winning team?

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''Crisis In The Kremlin'' is a 1991 1992 PoliticalStrategyGame by Spectrum [=HoloByte=] and a 2017 SpiritualSuccessor of the same name by Kremlingames, both set in the final years of the USSR. In Crisis, the player takes the role of the General Secretary of the Communist Party of the Soviet Union, and is tasked with seeing the nation through the political and economic disruptions that lead to the dissolution of the USSR in reality. Nationalists, capitalists, generals, hardliners, reformers, and of course the KGB all have a target painted on your back, and missteps will likely result in an early retirement to your summer home, citing health concerns. With the weight of an empowered capitalist world bearing down on the Warsaw Pact, it will not be easy to retain socialist principles, if that's even what you want. Perhaps it's time to join the winning team?



* AllianceMeter: The 1992 version has three factions: hardliners, reformists and nationalists. While the hardliners start out with a clear majority, their massive numbers quickly give way to the reformists and nationalists as time goes on. It is very difficult to keep them happy in order to avoid getting ousted while maintaining your prestige.
** Expanded significantly with the 2017 version. On the left-wing, we have the Trotskyists, Stalinists, and Conservatives, while on the right-wing we have the Moderates, Reformists, and Liberals. There are also Technocrats who help out with science points. It's possible to make them both happy through careful balancing, but if either are angry while they have the power to do something about it, you'll have a coup on your hands. Also relevant are the loyalties of your generals, your soldiers, and the KGB.



* AssassinationAttempt: It is entirely possible to attempt the assassination of Boris Yeltsin in order to win the elections. It has a very high chance of failing since it is a ConspicuouslyPublicAssassination but investing in civil police and the KGB can improve your odds. A successful assassination helps lower the nationalist support drastically, helping any potential hardliner continue staying in power.



* AllianceMeter: On the left-wing, we have the Trotskyists, Stalinists, and Conservatives, while on the right-wing we have the Moderates, Reformists, and Liberals. It's possible to make them both happy through careful balancing, but if either are angry while they have the power to do something about it, you'll have a coup on your hands. Also relevant are the loyalties of your generals, your soldiers, and the KGB.



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* HarsherInHindsight: If the player is somehow able to survive past the 1992 end date, the player can get several fictional future crises. Several of them have turned out true such as [[UsefulNotes/TheWarOnTerror The New Gulf War]] and German Penetration.
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* HarsherInHindsight: If the player is somehow able to survive past the 1992 end date, the player can get several fictional future crises. Several of them have turned out true such as [[TheWarOnTerror The New Gulf War]] and German Penetration.

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* HarsherInHindsight: If the player is somehow able to survive past the 1992 end date, the player can get several fictional future crises. Several of them have turned out true such as [[TheWarOnTerror [[UsefulNotes/TheWarOnTerror The New Gulf War]] and German Penetration.

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* VodkaDrunkenski: The 1992 version provides you with a crisis titled 'Anti Alcohol Campaign'. You may either start an anti-alcohol campaign or increase alcohol prices.
** Expanded in the 2017 version. You are granted the extra option of either ignoring the alcohol problem or outright banning it, improving your science points and quality of life but destroying your coffers and angering the opposition.
*** Muslim regions react better to hard stances against alcohol, so a fully Islamized USSR will let you pursue anti-alcoholic policies with near impunity.




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* HarsherInHindsight: If the player is somehow able to survive past the 1992 end date, the player can get several fictional future crises. Several of them have turned out true such as [[TheWarOnTerror The New Gulf War]] and German Penetration.
* MilitariesAreUseless: Whenever a Soviet bloc country attempts to leave, the player is able to send in the military to crush the counter revolutionary forces occupying it. However, it always backfires horribly. The only exceptions to this trope are [[spoiler: the Romanian insurrection, the Chinese invasion, the First War in Afghanistan, the Gulf Wars and the Second Bay of Pigs.]]



* VodkaDrunkenski: There are several options to solve the alcohol problem within the USSR, you can either let them as it is, increase prices to reduce consumption & add revenues at a cost of dissatisfaction, or outright ban it for a rise in overall quality of life & science points while hurting your coffers & garnering even more opposition.
** Muslim regions reacts better to hard stances against alcohol, so a fully Islamized USSR will let you pursue anti-alcoholic policies with near impunity.

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!!Both games contain examples of:
* AuthorTract: Both games try to push forward a certain political agenda. Spectrum [=HoloByte=] believes that the only future for the USSR was for it to convert into a capitalist economy and abandon the Warsaw Pact while Kremlingames believes that retaining socialism and investing in automation of labour was the only way to success.
* NukeEm: The 1992 version allows you to conduct targeted nuclear strikes against Chinese cities when they invade you in The90s. [[spoiler: It does not go well. NATO issues a protest against your actions and the military is quick to overthrow you.]]
**Applicable for the 2017 version too. Fortunately, even a Stalinist government will reject starting a nuclear war with the United States whenever tensions flare up. [[spoiler:But a ''Trotskyist'' government will be all for it, though this will only result in your generals overthrowing you with no missiles launched unless you've completed hypersonic warhead technology. In which case communism is enacted from within the bunker-cities of what was once the USSR.]]



**[[AvertedTrope Averted]] [[spoiler: if in 2015, you decide to [[DeusExNukina nuke]] the fricking asteroid with the glorious power of the almighty Soviet nuclear forces.]]



* AuthorTract: Two things about Kremlingames are fairly clear: They don't think the USSR should have embraced the market reforms which lead to its collapse, and that automation of labor is the correct path to a communist society. With that said, it's entirely possible to successfully liberalize and join the West.

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* AuthorTract: Two things about Kremlingames are fairly clear: They don't think the USSR should have embraced the market reforms which lead to its collapse, and that automation of labor is the correct path to a communist society. With that said, it's entirely possible to successfully liberalize and join the West.



* NukeEm: Fortunately, even a Stalinist government will reject starting a nuclear war with the United States whenever tensions flare up. [[spoiler:But a ''Trotskyist'' government will be all for it, though this will only result in your generals overthrowing you with no missiles launched unless you've completed hypersonic warhead technology. In which case communism is enacted from within the bunker-cities of what was once the USSR.]]

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