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* FakeDifficulty: Hard Mode in general. Several early missions quickly leg it into being impossible by virtue of the enemy having a cheap cutscene attack that can't be dodged and will merrily hit you for more HP than you've got, even if you're using accessories for defense against whichever way it hits. The plot will also happily throw one-hit-kill attacks at you too. The only chance you've got for these missions is by exploiting the free Raise in Midgar in the best possible scenario, and in the worst case doing that on top of using at least one Phoenix Down to get another Raise for when you get oneshot again, of which there are very few to be had.

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* FakeDifficulty: Hard Mode in general.general, at least in the original. Several early missions quickly leg it into being impossible by virtue of the enemy having a cheap cutscene attack that can't be dodged and will merrily hit you for more HP than you've got, even if you're using accessories for defense against whichever way it hits. The plot will also happily throw one-hit-kill attacks at you too. The only chance you've got for these missions is by exploiting the free Raise in Midgar in the best possible scenario, and in the worst case doing that on top of using at least one Phoenix Down to get another Raise for when you get oneshot again, of which there are very few to be had. The ''Reunion'' version fixes this by allowing the player to interrupt enemy Limit Breaks by dealing enough damage, turning the them into DPS checks that can be overcome with enough grinding.
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* JackOfAllStats: Zack. Justified in both gameplay and story, as story-wise SOLDIER operatives have to be pretty good at everything and gameplay-wise Zack is the only person you have control over.

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* JackOfAllStats: Zack.Zack has balanced stat growth, though his base STR and AP are slightly higher than his MAG and MP respectively. Justified in both gameplay and story, as story-wise SOLDIER operatives have to be pretty good at everything and gameplay-wise Zack is the only person you have control over.

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* ArmorPiercingAttack: The "Punch" Command Materia, which inflicts a NonElemental attack that ignores the target's Vitality and Spirit. Magical Punch consumes 99 MP, Hammer Punch consumes 99 AP, and Costly Punch is CastFromHitPoints.

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* ArmorPiercingAttack: ArmorPiercingAttack:
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The "Punch" Command Materia, which inflicts a NonElemental attack that ignores the target's Vitality and Spirit. Magical Punch consumes 99 MP, Hammer Punch consumes 99 AP, and Costly Punch is CastFromHitPoints.CastFromHitPoints.
** When using Battle Stance, the Barrier Piercing ability allows Zack's Strong Attack or stance-boosted commands to ignore Barrier and Null Physical. The Barrier Break ability outright removes those buffs too.



* GuideDangIt: Materia Fusion can be quite a pain to figure out. Basic recipes are fairly simple and straightforward -- "Status Magic" + "Special Attack" = "Status Attack", "Elemental Magic" + "Special Attack" = "Elemental Attack", and so on. However, the intricacies of the system are rather more complex than they seem. Most Materia are organized into categories and have tiers within those categories, and the "tier" of Materia, coupled with if either or both are Mastered or not, will affect the result of a Fusion. It isn't always obvious which Materia belong to which categories, which tier they occupy within it, and especially how Materia interact with each other between categories to determine the result, so it's difficult to tell what a Fusion may yield, sometimes to the point of ViolationOfCommonSense, like fusing two Magic Materia and getting a Command Materia out of it, or vice-versa. ''Reunion'' clears up some of the mechanics, but it's still quite in-depth and opaque.

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* GuideDangIt: GuideDangIt:
**
Materia Fusion can be quite a pain to figure out. Basic recipes are fairly simple and straightforward -- "Status Magic" + "Special Attack" = "Status Attack", "Elemental Magic" + "Special Attack" = "Elemental Attack", and so on. However, the intricacies of the system are rather more complex than they seem. Most Materia are organized into categories and have tiers within those categories, and the "tier" of Materia, coupled with if either or both are Mastered or not, will affect the result of a Fusion. It isn't always obvious which Materia belong to which categories, which tier they occupy within it, and especially how Materia interact with each other between categories to determine the result, so it's difficult to tell what a Fusion may yield, sometimes to the point of ViolationOfCommonSense, like fusing two Magic Materia and getting a Command Materia out of it, or vice-versa. ''Reunion'' clears up some of the mechanics, but it's still quite in-depth and opaque.opaque.
** In ''Reunion'', the process of maxing out Buster Sword Proficiency is not thoroughly explained in the game. The menus only ever display the total proficiency, but not the individual proficiencies for each Battle Stance action, making it hard to tell that each action has its own proficiency cap to grind towards. The player also isn't informed that the Barrier Piercing and Barrier Break abilities exist for Battle Stance and that mastering them also contributes to total proficiency.
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** The M1-2-X chain of missions has a Public Security captain challenge Zack to fight his men and various Shinra mechs. Part of this is because he fears his underlings will become complacent if they rely too much on SOLDIER.

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** The M1-2-X chain of missions has a Public Security captain challenge Zack to fight his men and various Shinra mechs.mechs, and gripes that SOLDIER and Turks always get more attention and funding than the Shinra Security Department. Part of this is because he fears his underlings will become complacent if they rely too much on SOLDIER.

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* InterserviceRivalry: All over Shinra. With pretty much every department fighting for funding while sabotaging others and security forces almost incapable of cooperation, no wonder Shinra was in such disarray during ''[[VideoGame/FinalFantasyVII FFVII]]''. Zack can help out the Materia Fusion department until they're able to embarrass Heidegger himself in a board meeting.

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* InterserviceRivalry: InterserviceRivalry:
**
All over Shinra. With pretty much every department fighting for funding while sabotaging others and security forces almost incapable of cooperation, no wonder Shinra was in such disarray during ''[[VideoGame/FinalFantasyVII FFVII]]''. Zack can help out the Materia Fusion department until they're able to embarrass Heidegger himself in a board meeting.meeting.
** The M1-2-X chain of missions has a Public Security captain challenge Zack to fight his men and various Shinra mechs. Part of this is because he fears his underlings will become complacent if they rely too much on SOLDIER.
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* ButtMonkey: In Fort Tamblin, the Wutai soldiers panic when Zack ambushes them with their own revolving door trap. One of them in particular gives an epic speech about not retreating in the face of danger, only for Zack to defeat the former's lackeys during the whole speech. When the soldier realizes what's going on, [[HypocriticalHumor he retreats]].
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* CondescendingCompassion: In Fort Tamblin, a Wutai soldier asks Zack if the purpose of Shinra's invasion is to spread Mako Reactors. Zack confirms this and claims that doing so will increase the standard of living for the people in the region. This shows that Shinra came up with this justification to ease the consciences of their soldiers, but the Wutai make it clear that this boon is unwanted and that they don't appreciate losing their sovereignty.
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Just checked the comparison between the original and Reunion's G Troopers.


* PaletteSwap: The G-Clone rank-and-files are basically red uniformed versions of the standard Shinra Infantrymen, the difference being that they eschew nightsticks in favor of throwing kicks in close-combat. ''Reunion'' does away with this by giving the rank-and-file clones a slight makeover to make them distinct from Shinra troops.

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* PaletteSwap: PlayedWith. The G-Clone rank-and-files are basically red uniformed versions of the standard look like Shinra Infantrymen, Infantrymen in red with the difference being that they eschew nightsticks in favor of throwing employ kicks in close-combat. ''Reunion'' does away close combat instead of striking them with this by giving the rank-and-file clones a slight makeover to make tonfa, however they have a subtle difference such as a slightly different helmet design (that gives them distinct from a raven motif) and face concealers (that a Shinra troops.infantrymen don't possess).
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* PaletteSwap: And how! It's part of the story as Genesis degrades, but many of his copies feature this as the game advances.

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* PaletteSwap: And how! It's part The G-Clone rank-and-files are basically red uniformed versions of the story as Genesis degrades, but many standard Shinra Infantrymen, the difference being that they eschew nightsticks in favor of his copies feature throwing kicks in close-combat. ''Reunion'' does away with this as by giving the game advances.rank-and-file clones a slight makeover to make them distinct from Shinra troops.
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* AbsurdlyHighLevelCap: All of Zack's stats cap at 255, which is readily achievable via a combination of equipment and Materia Fusion even before levels become a factor. While capped stats are extremely helpful for fighting Minerva, they're also enough to one-shot or two-shot every story enemy including the final boss. The real absurd cap, however, is Buster Sword proficiency in ''Reunion'', which has a cap of 100%, gains proficiency at a rate measured in hundredths of a percent, ''and'' has a cap on how much the proficiency can be raised in a single mission. Even doing everything else there is to do isn't likely to take the sword much above 50%.

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'''''[[MemeticMutation MODULATING PHASE.]]'''''



!!This game contains examples of:

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!!This game contains examples of:
!!'''''[[MemeticMutation TROPE SURGE:]]'''''
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* WifeHusbandry: A very minor example of this trope plays when Zack talks to a small girl in the Sector 8 slums. She mentions a kind, rich uncle who smiled in agreement when the girl said that she wants to marry him. This goes straight into {{Squick}} territory when you realise that said Uncle is [[spoiler:Don Corneo, the pervert mob boss in the original game]]. Compounded further when you remember [[Don Corneo would discard his lovers down the sewers to be fed to his pet Abzu when he was bored of them]].

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* WifeHusbandry: A very minor example of this trope plays when Zack talks to a small girl in the Sector 8 slums. She mentions a kind, rich uncle who smiled in agreement when the girl said that she wants to marry him. This goes straight into {{Squick}} territory when you realise that said Uncle is [[spoiler:Don Corneo, the pervert mob boss in the original game]]. Compounded further when you remember [[Don [[spoiler:Don Corneo would discard his lovers down the sewers to be fed to his pet Abzu when he was bored of them]].
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* WifeHusbandry: A very minor example of this trope plays when Zack talks to a small girl in the Sector 8 slums. She mentions a kind, rich uncle who smiled in agreement when the girl said that she wants to marry him. This goes straight into {{Squick}} territory when you realise that said Uncle is [[spoiler:Don Corneo, the pervert mob boss in the original game]].

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* WifeHusbandry: A very minor example of this trope plays when Zack talks to a small girl in the Sector 8 slums. She mentions a kind, rich uncle who smiled in agreement when the girl said that she wants to marry him. This goes straight into {{Squick}} territory when you realise that said Uncle is [[spoiler:Don Corneo, the pervert mob boss in the original game]]. Compounded further when you remember [[Don Corneo would discard his lovers down the sewers to be fed to his pet Abzu when he was bored of them]].
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** Certain enemies that gravity-based attacks worked against in the original game are immune to it in ''Reunion''.
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An [[UpdatedReRelease HD remaster]] was announced on June 16, 2022. Entitled ''Crisis Core -Final Fantasy VII- Reunion'', it was released on December 13, 2022 for the PC, UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/XboxOne, UsefulNotes/XboxSeriesXAndS, and UsefulNotes/NintendoSwitch. A VideoGameDemake version of ''Crisis Core'' is set to be included as one of the playable episodes in ''VideoGame/FinalFantasyVIIEverCrisis''.

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An [[UpdatedReRelease HD remaster]] was announced on June 16, 2022. Entitled ''Crisis Core -Final Fantasy VII- Reunion'', it was released on December 13, 2022 for the PC, UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/XboxOne, UsefulNotes/XboxSeriesXAndS, Platform/PlayStation4, Platform/PlayStation5, Platform/XboxOne, Platform/XboxSeriesXAndS, and UsefulNotes/NintendoSwitch.Platform/NintendoSwitch. A VideoGameDemake version of ''Crisis Core'' is set to be included as one of the playable episodes in ''VideoGame/FinalFantasyVIIEverCrisis''.
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** Zack is free to take missions from Shinra right up until the final area of the game right outside the chamber of the final boss, even though by that time he's a wanted fugitive being pursued across the world, and a good number of them aren't even available before he's on the run from Shinra.

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** Zack is free to take missions from Shinra right up until the final area of the game right outside the chamber of the final boss, even though by that time he's a wanted fugitive being pursued across the world, and a good number of them aren't even available before he's on the run from Shinra. Even before this, these missions send him all over the world, even at times when he clearly is not free to just go wherever he wants, such as during the attack on the Shinra building.
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* BGMOverride: In Shinra Manor, the minor-key, disjointed piano theme continues playing over battles, rather than the buttrock-ish regular combat music.

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* BGMOverride: In Shinra Manor, the minor-key, minor-[[{{Tonality}} key]], disjointed piano theme continues playing over battles, rather than the buttrock-ish regular combat music.

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