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* VersionExclusiveContent: The Arrange modes are exclusive to ''World [=EXplosion=]'' on the Switch, with no known plans for them to be DLC or otherwise add-on content for the PC or arcade versions.
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* PurposelyOverpowered: Type-Z is simply "Type-I but better in every way."

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* PurposelyOverpowered: Type-Z is simply "Type-I but better in every way."way", although you have to earn it first.
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* EveryTenThousandPoints: The original version offers extra lives at geometrically-increasing point thresholds, shown next to your score counter. ''World Ignition'' uses star count to give you extra lives instead.

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* EveryTenThousandPoints: The original version offers extra lives at geometrically-increasing point thresholds, shown next to your score counter. ''World Ignition'' uses star count to give you extra lives instead. The ''World [=EXplosion=]'' Arrange version gives you an extra way to earn extra lives by collecting large gems, which are counted separately from stars.

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* ArrangeMode: ''World [=EXplosion=]'' has an Arrange mode that feature the usual four modes, but with a ''VideoGame/{{Gradius}}''-style power gauge. Collecting point items will advance the gauge, and pressing the bomb button will give you the currently-highlighted powerup. You can increase your speed, add lock-ons, add [[AttackDrone options]], apply a SingleUseShield that auto-bombs when you get hit, and activate [[SuperMode Break Mode]], Double Break Mode if you are already in Break Mode, or extend Double Break Mode if you are already in it. In additon to getting extra lives by collecting stars, there is a separate counter for big gems that is used an additional way to get extra lives. Unlimited difficulty changes things up further by allowing the player to [[DestructibleProjectiles shoot away bullets with their own]], although some enemy bullets are more durable than others. Also, the Stages 1 and 2 midbosses are skipped.

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* ArrangeMode: ''World [=EXplosion=]'' has an Arrange mode that feature the usual four modes, but with a ''VideoGame/{{Gradius}}''-style power gauge. Collecting point items will advance the gauge, and pressing the bomb button will give you the currently-highlighted powerup. You can increase your speed, add lock-ons, add [[AttackDrone options]], apply a SingleUseShield that auto-bombs when you get hit, and activate [[SuperMode Break Mode]], Double Break Mode if you are already in Break Mode, or extend Double Break Mode if you are already in it. In additon to getting extra lives by collecting stars, there is a separate counter for big gems that is used an additional way to get extra lives. Unlimited difficulty changes things up further by allowing the player to [[DestructibleProjectiles shoot away bullets with their own]], although some enemy bullets are more durable than others. Also, the Stages 1 1, 2, and 2 4 midbosses are skipped.


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* MercyMode: In ''World Ignition'', if you defeat a midboss with no spare lives left, the spinning triangle of powerups that it leaves behind will become a square of powerups that contains a OneUp.
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** Unlimited Mode bullet cancelling was further buffed in the ''World [=EXplosion=]'' Arrange version, where your main shot can now slow and and erase enemy bullets, although it takes plenty of shots to destroy each bullet.
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* UpdatedRerelease: The arcade version adds several features not present in the original PC version, including the new Type-III ship, new alternate music for all stages rather than just stages 1 through 3, Boost mode, and 2-player support. It got ported to the PC as ''Crimzon Clover: WORLD IGNITION'', which introduces a Novice difficulty for Boost and Original modes.

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* UpdatedRerelease: The arcade version adds several features not present in the original PC version, including the new Type-III ship, new alternate music for all stages rather than just stages 1 through 3, Boost mode, and 2-player support. It got ported to the PC as ''Crimzon Clover: WORLD IGNITION'', which introduces a Novice difficulty for Boost and Original modes. ''World [=EXplosion=]'' for Nintendo Switch has all of the content of ''WORLD IGNITION'', including the DLC alternate soundtrack, available in one purchase, and adds an Arrange version that changes the power-up mechanics to be more like ''VideoGame/{{Gradius}}''.
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* GameBreakingBug: ''World [=EXplosion=]'' is plagued by a ''noticable'' amount of input latency, which can be very crippling in a game where [[BulletHell you have to carefully navigate tight bullet patterns]].
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* CoOpMultiplayer: Averted in the original version, but the arcade version includes 2-player multiplayer. ''World Ignition'', being a PC port of the arcade version, keeps it.

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* CoOpMultiplayer: Averted in the original version, but the arcade version includes 2-player multiplayer. ''World Ignition'', being a PC port of the arcade version, keeps it. Once again averted in the Arrange version in ''World [=EXplosion=]'', which can only accomodate one player.
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* ArrangeMode: ''World [=EXplosion=]'' has an Arrange mode that feature the usual four modes, but with a ''VideoGame/{{Gradius}}''-style power gauge. Collecting point items will advance the gauge, and pressing the bomb button will give you the currently-highlighted powerup. You can increase your speed, add lock-ons, add [[AttackDrone options]], apply a SingleUseShield that auto-bombs when you get hit, and at the end of the gauge you can activate [[SuperMode Break Mode]], Double Break Mode if you are already in Break Mode, or extend Double Break Mode if you are already in it. In additon to getting extra lives by collecting stars, there is a separate counter for big gems that is used an additional way to get extra lives. Unlimited difficulty changes things up further by allowing the player to [[DestructibleProjectiles shoot away bullets with their own]], although some enemy bullets are more durable than others. Also, the Stages 1 and 2 midbosses are skipped.

to:

* ArrangeMode: ''World [=EXplosion=]'' has an Arrange mode that feature the usual four modes, but with a ''VideoGame/{{Gradius}}''-style power gauge. Collecting point items will advance the gauge, and pressing the bomb button will give you the currently-highlighted powerup. You can increase your speed, add lock-ons, add [[AttackDrone options]], apply a SingleUseShield that auto-bombs when you get hit, and at the end of the gauge you can activate [[SuperMode Break Mode]], Double Break Mode if you are already in Break Mode, or extend Double Break Mode if you are already in it. In additon to getting extra lives by collecting stars, there is a separate counter for big gems that is used an additional way to get extra lives. Unlimited difficulty changes things up further by allowing the player to [[DestructibleProjectiles shoot away bullets with their own]], although some enemy bullets are more durable than others. Also, the Stages 1 and 2 midbosses are skipped.
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* SingleUseShield: ''World [=EXplosion=]''[='=]s Arrange mode has a Shield power-up that you can activate. When activated, getting hit will end the shield and fire an auto-bomb.
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* ArrangeMode: ''World [=EXplosion=]'' has an Arrange mode that feature the usual four modes, but with a ''VideoGame/{{Gradius}}''-style power gauge. Collecting point items will advance the gauge, and pressing the bomb button will give you the currently-highlighted powerup. You can increase your speed, add lock-ons, add [[AttackDrone options]], apply a SingleUseShield that auto-bombs when you get hit, and at the end of the gauge you can activate [[SuperMode Break Mode]], Double Break Mode if you are already in Break Mode, or extend Double Break Mode if you are already in it. In additon to getting extra lives by collecting stars, there is a separate counter for big gems that is used an additional way to get extra lives. Finally, the midbosses of Stages 1 and 2 are skipped.

to:

* ArrangeMode: ''World [=EXplosion=]'' has an Arrange mode that feature the usual four modes, but with a ''VideoGame/{{Gradius}}''-style power gauge. Collecting point items will advance the gauge, and pressing the bomb button will give you the currently-highlighted powerup. You can increase your speed, add lock-ons, add [[AttackDrone options]], apply a SingleUseShield that auto-bombs when you get hit, and at the end of the gauge you can activate [[SuperMode Break Mode]], Double Break Mode if you are already in Break Mode, or extend Double Break Mode if you are already in it. In additon to getting extra lives by collecting stars, there is a separate counter for big gems that is used an additional way to get extra lives. Finally, Unlimited difficulty changes things up further by allowing the midbosses of player to [[DestructibleProjectiles shoot away bullets with their own]], although some enemy bullets are more durable than others. Also, the Stages 1 and 2 midbosses are skipped.
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* AddressingThePlayer: In Stage 5, right before the big door into the enemy stronghold opens, some cryptic text will appear, ending in the player's Steam display name or Switch profile name.
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Added DiffLines:

* ArrangeMode: ''World [=EXplosion=]'' has an Arrange mode that feature the usual four modes, but with a ''VideoGame/{{Gradius}}''-style power gauge. Collecting point items will advance the gauge, and pressing the bomb button will give you the currently-highlighted powerup. You can increase your speed, add lock-ons, add [[AttackDrone options]], apply a SingleUseShield that auto-bombs when you get hit, and at the end of the gauge you can activate [[SuperMode Break Mode]], Double Break Mode if you are already in Break Mode, or extend Double Break Mode if you are already in it. In additon to getting extra lives by collecting stars, there is a separate counter for big gems that is used an additional way to get extra lives. Finally, the midbosses of Stages 1 and 2 are skipped.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/285440_2016_03_01_00001.jpg]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/285440_2016_03_01_00001.org/pmwiki/pub/images/ccwe_package100k_2.jpg]]
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An arcade version for Taito's Japan-exclusive [=NESiCAxLive=] arcade content delivery platform was released in 2013. It is an UpdatedRerelease, featuring a new "Boost Mode" in place of Simple Mode, support for two players, the new Type-III ship, among other new features. The arcade version was ported to the PC for a worldwide release as ''Crimzon Clover: WORLD IGNITION'', and boasts even more modes such as a training mode and support for seven languages, including English and Japanese. It was released on [[http://store.steampowered.com/app/285440 Steam]] on June 6, 2014 and [[http://www.gog.com/game/crimzon_clover_world_ignition GOG.com]] on December 2, 2014. Another updated version, titled ''World [=EXplosion=]'', is set for release on the UsefulNotes/NintendoSwitch on October 29th.

to:

An arcade version for Taito's Japan-exclusive [=NESiCAxLive=] arcade content delivery platform was released in 2013. It is an UpdatedRerelease, featuring a new "Boost Mode" in place of Simple Mode, support for two players, the new Type-III ship, among other new features. The arcade version was ported to the PC for a worldwide release as ''Crimzon Clover: WORLD IGNITION'', and boasts even more modes such as a training mode and support for seven languages, including English and Japanese. It was released on [[http://store.steampowered.com/app/285440 Steam]] on June 6, 2014 and [[http://www.gog.com/game/crimzon_clover_world_ignition GOG.com]] on December 2, 2014. Another updated version, titled ''World [=EXplosion=]'', is set for release was released on the UsefulNotes/NintendoSwitch on October 29th.
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An arcade version for Taito's Japan-exclusive [=NESiCAxLive=] arcade content delivery platform was released in 2013. It is an UpdatedRerelease, featuring a new "Boost Mode" in place of Simple Mode, support for two players, the new Type-III ship, among other new features. The arcade version was ported to the PC for a worldwide release as ''Crimzon Clover: WORLD IGNITION'', and boasts even more modes such as a training mode and support for seven languages, including English and Japanese. It was released on [[http://store.steampowered.com/app/285440 Steam]] on June 6, 2014 and [[http://www.gog.com/game/crimzon_clover_world_ignition GOG.com]] on December 2, 2014. Another updated version, titled ''World EXplosion'', is set for release on the UsefulNotes/NintendoSwitch on October 29th.

to:

An arcade version for Taito's Japan-exclusive [=NESiCAxLive=] arcade content delivery platform was released in 2013. It is an UpdatedRerelease, featuring a new "Boost Mode" in place of Simple Mode, support for two players, the new Type-III ship, among other new features. The arcade version was ported to the PC for a worldwide release as ''Crimzon Clover: WORLD IGNITION'', and boasts even more modes such as a training mode and support for seven languages, including English and Japanese. It was released on [[http://store.steampowered.com/app/285440 Steam]] on June 6, 2014 and [[http://www.gog.com/game/crimzon_clover_world_ignition GOG.com]] on December 2, 2014. Another updated version, titled ''World EXplosion'', [=EXplosion=]'', is set for release on the UsefulNotes/NintendoSwitch on October 29th.
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An arcade version for Taito's Japan-exclusive [=NESiCAxLive=] arcade content delivery platform was released in 2013. It is an UpdatedRerelease, featuring a new "Boost Mode" in place of Simple Mode, support for two players, the new Type-III ship, among other new features. The arcade version was ported to the PC for a worldwide release as ''Crimzon Clover: WORLD IGNITION'', and boasts even more modes such as a training mode and support for seven languages, including English and Japanese. It was released on [[http://store.steampowered.com/app/285440 Steam]] on June 6, 2014 and [[http://www.gog.com/game/crimzon_clover_world_ignition GOG.com]] on December 2, 2014.

to:

An arcade version for Taito's Japan-exclusive [=NESiCAxLive=] arcade content delivery platform was released in 2013. It is an UpdatedRerelease, featuring a new "Boost Mode" in place of Simple Mode, support for two players, the new Type-III ship, among other new features. The arcade version was ported to the PC for a worldwide release as ''Crimzon Clover: WORLD IGNITION'', and boasts even more modes such as a training mode and support for seven languages, including English and Japanese. It was released on [[http://store.steampowered.com/app/285440 Steam]] on June 6, 2014 and [[http://www.gog.com/game/crimzon_clover_world_ignition GOG.com]] on December 2, 2014.
2014. Another updated version, titled ''World EXplosion'', is set for release on the UsefulNotes/NintendoSwitch on October 29th.
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Formatting


* NonIndicativename: The alternate soundtrack for ''World Ignition'' is called an "Arranged Soundtrack" on the album jacket, but this soundtrack has nothing to do with the original soundtrack.

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* NonIndicativename: NonIndicativeName: The alternate soundtrack for ''World Ignition'' is called an "Arranged Soundtrack" on the album jacket, but this soundtrack has nothing to do with the original soundtrack.
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* AttackDrone: Every playable ship has at least two drones that provide extra firepower at all times (except at the very beginning of stage 1). Type-II has several smaller drones that follow its movements after a short delay, leading to wildly varying shot power and width depending on where they are located (they can be stopped by not moving and their relative position to the ship can be locked by holding the lock-on button). Type-III has special laser drones that appear during its lock-on attack in addition to the standard bullet-shooting drones.

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* AttackDrone: Every playable ship has at least two drones that provide extra firepower at all times (except at the very beginning of stage 1). Type-II has several smaller VideoGame/{{Gradius}}-like drones that follow its movements after a short delay, leading to wildly varying shot power and width depending on where they are located (they can be stopped by not moving and their relative position to the ship can be locked by holding the lock-on button). Type-III has special laser drones that appear during its lock-on attack in addition to the standard bullet-shooting drones.

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* AlliterativeTitle: '''C'''rimzon '''C'''lover



* {{Attack Drone}}s: Every playable ship has at least two drones that provide extra firepower at all times (except at the very beginning of stage 1). Type-II has several smaller drones that follow its movements after a short delay, leading to wildly varying shot power and width depending on where they are located (they can be stopped by not moving and their relative position to the ship can be locked by holding the lock-on button). Type-III has special laser drones that appear during its lock-on attack in addition to the standard bullet-shooting drones.

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* {{Attack Drone}}s: AttackDrone: Every playable ship has at least two drones that provide extra firepower at all times (except at the very beginning of stage 1). Type-II has several smaller drones that follow its movements after a short delay, leading to wildly varying shot power and width depending on where they are located (they can be stopped by not moving and their relative position to the ship can be locked by holding the lock-on button). Type-III has special laser drones that appear during its lock-on attack in addition to the standard bullet-shooting drones.
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* UpdatedRerelease: The arcade version adds several features not present in the original PC version, including the new Type-III ship, new alternate music for all stages rather than just stages 1 through 3, Boost mode, and 2-player support. It got ported to the PC as ''Crimzon Clover: WORLD IGNITION''.

to:

* UpdatedRerelease: The arcade version adds several features not present in the original PC version, including the new Type-III ship, new alternate music for all stages rather than just stages 1 through 3, Boost mode, and 2-player support. It got ported to the PC as ''Crimzon Clover: WORLD IGNITION''.IGNITION'', which introduces a Novice difficulty for Boost and Original modes.
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** Unlimited Mode's bullet cancelling got one in ''World Ignition''. In addition to the full-screen clear for using all minus 1 or all of your lock-ons, destroying enemies with lock-on shots will also cancel bullets surrounding the destroyed targets.

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** Unlimited Mode's bullet cancelling got one in ''World Ignition''. In addition to the full-screen clear for using all minus 1 or all of your lock-ons, destroying enemies with lock-on shots will also still cancel bullets surrounding the destroyed targets.targets if you don't meet the all-cancel requirement.

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* BalanceBuff: One of the problems of the doujin version is that the game's scoring system heavily biases in favor of Stage 5 due to its length and extremely high enemy count, [[GoldenSnitch making scoring on the first four stages basically irrelevant]]. The arcade and ''World Ignition'' versions introduce a multplier to your Break Rate increase for the first few stages, allowing score on these stages to actually matter.

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* BalanceBuff: BalanceBuff:
**
One of the problems of the doujin version is that the game's scoring system heavily biases in favor of Stage 5 due to its length and extremely high enemy count, [[GoldenSnitch making scoring on the first four stages basically irrelevant]]. The arcade and ''World Ignition'' versions introduce a multplier to your Break Rate increase for the first few stages, allowing score on these stages to actually matter.matter.
** Unlimited Mode's bullet cancelling got one in ''World Ignition''. In addition to the full-screen clear for using all minus 1 or all of your lock-ons, destroying enemies with lock-on shots will also cancel bullets surrounding the destroyed targets.
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* AscendedMeme: "Shooting game never die" from the doujin version's ending is clearly broken English, but the phrase was popular enough that the official localization of ''World Ignition'', which is otherwise in fluently-written English, keeps the phrase as is.
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Null edit: Neglected to mention that Good Bad Bugs was already YMMV, so it doesn't belong on this page, either.

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** And then it gets subverted when [[GoodBadBugs glitching Gorgoneion]], [[https://www.youtube.com/watch?v=scbGyZMt9po&t=4m32s as the game gets confused and spawns a boss Hecatoncheir instead of a mook Hecatoncheir, which you can defeat for the usual drops.]]

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** And then it gets subverted when [[GoodBadBugs glitching Gorgoneion]], Gorgoneion, [[https://www.youtube.com/watch?v=scbGyZMt9po&t=4m32s as the game gets confused and spawns a boss Hecatoncheir instead of a mook Hecatoncheir, which you can defeat for the usual drops.]]



* GoodBadTranslation: The "[[ShootEmUp Shooting Game]] [[BadassBoast never die]]" line from the original ''Crimzon Clover'', which was kept for the properly-translated ''World Ignition'' version.
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Added DiffLines:

* BalanceBuff: One of the problems of the doujin version is that the game's scoring system heavily biases in favor of Stage 5 due to its length and extremely high enemy count, [[GoldenSnitch making scoring on the first four stages basically irrelevant]]. The arcade and ''World Ignition'' versions introduce a multplier to your Break Rate increase for the first few stages, allowing score on these stages to actually matter.
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Replacing the dead v1.01 patch link for the original version.


A version 1.01 patch for the full version is available [[http://yotsubane.game.coocan.jp/CrimzonClover/patch.htm here]], and adds new features like replays and Western-style digit grouping while correcting a few bugs. However, if you've bought a copy since March 2011, it should be of a print run that already has 1.01.

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A version 1.01 patch for the full version is available [[http://yotsubane.game.coocan.jp/CrimzonClover/patch.htm [[http://banana.chu.jp/yotsubane/game/CrimzonClover_Doujin.html here]], and adds new features like replays and Western-style digit grouping while correcting a few bugs. However, if you've bought a copy since March 2011, it should be of a print run that already has 1.01.
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Added DiffLines:

* NonIndicativename: The alternate soundtrack for ''World Ignition'' is called an "Arranged Soundtrack" on the album jacket, but this soundtrack has nothing to do with the original soundtrack.
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[[caption-width-right:350:''"0% {{moe}}, 120% [[StuffBlowingUp explo]][[RatedMForManly sions]]!!"'']]

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[[caption-width-right:350:''"0% {{moe}}, 120% [[StuffBlowingUp explo]][[RatedMForManly sions]]!!"'']]explosions]]!!"'']]

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