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* SequelDifficultySpike: For a certain defintion of "sequel"; ''World Ignition'' is considered much harder than the original version.
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An arcade version for Taito's Japan-exclusive [=NESiCAxLive=] arcade content delivery platform was released in 2013. It is an UpdatedRerelease, featuring a new "Boost Mode" in place of Simple Mode, support for two players, among other new features. The arcade version will be ported to the PC as ''Crimzon Clover WORLD IGNITION'', and will boast even more modes such as a training mode and support for seven languages, including English and Japanese. It was [[http://store.steampowered.com/app/285440 released on Steam]] on June 6, 2014.

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An arcade version for Taito's Japan-exclusive [=NESiCAxLive=] arcade content delivery platform was released in 2013. It is an UpdatedRerelease, featuring a new "Boost Mode" in place of Simple Mode, support for two players, among other new features. The arcade version will be was ported to the PC as ''Crimzon Clover WORLD IGNITION'', and will boast boasts even more modes such as a training mode and support for seven languages, including English and Japanese. It was [[http://store.steampowered.com/app/285440 released on Steam]] on June 6, 2014.

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** World Ignition raises the cap on various things (including 5 digit break rate and a higher break chain rate max)



*** In World Ignition, you have unlimited continues by default.



** World Ignition is this compared to the original game, particularly stage 3.



* DynamicDifficulty: The [[VideoGame/BattleGaregga rank]] [[VideoGame/MushihimeSama system]] in Simple Mode, which determines the flying speed of enemy bullets. Raising the rank will make the game harder, but doing so is necessary if you ever want get a high score.

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** Averted largely in World Ignition as all levels in training are unlocked by default, you have Type II and Type III in addition to Type I by default and Type Z is unlocked via locking star items over various playthroughs, no beating true final bos necessary.
* DynamicDifficulty: The [[VideoGame/BattleGaregga rank]] [[VideoGame/MushihimeSama system]] in Simple Mode, which determines the flying speed of enemy bullets. Raising the rank will make the game harder, but doing so is necessary if you ever want get a high score. score, star items, and attack power boost (In simple mode)
** Boost mode takes this to eleven as while it gives you an auto acting infinite break mode, the game's rank amps up the longer you're in it, resulting in some very fast bullets. Bombing or dying out of it calms the game down.


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** Type III's lock-on attack are AttackDrones that shoot lasers.
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An arcade version for Taito's Japan-exclusive [=NESiCAxLive=] arcade content delivery platform was released in 2013. It is an UpdatedRerelease, featuring a new "Boost Mode" in place of Simple Mode, support for two players, among other new features. The arcade version will be ported to the PC as ''Crimzon Clover WORLD IGNITION'', and will boast even more modes such as a training mode and support for seven languages, including English and Japanese. It is [[http://store.steampowered.com/app/285440 slated for a Steam release]] on June 6, 2014.

to:

An arcade version for Taito's Japan-exclusive [=NESiCAxLive=] arcade content delivery platform was released in 2013. It is an UpdatedRerelease, featuring a new "Boost Mode" in place of Simple Mode, support for two players, among other new features. The arcade version will be ported to the PC as ''Crimzon Clover WORLD IGNITION'', and will boast even more modes such as a training mode and support for seven languages, including English and Japanese. It is was [[http://store.steampowered.com/app/285440 slated for a Steam release]] released on Steam]] on June 6, 2014.
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-> ''[[ShootEmUp Shooting Game]] [[BadassBoast never die]]. \\
[[GratuitousEnglish It prays that the clover of luck be always in your mind.]]''
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* DevelopmentHell: not as drastic as other cases, but the first real appearance of the game to the english-speaking audience was in [[http://www.indiegames.com/blog/2010/01/indie_game_pick_crimzon_clover.html January 2010]]. Many people were expecting the full game to be at the following Comiket (number 78 - the 79th Comiket did have the full version). The game has finally shipped to preorderers (in late December), and the retail release is January 3, 2011. Yes, over a full year was spent on this game.
** Better yet, according to Yotsubane's blog, it actually took him ''five years'' to finish this game.
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* NoFinalBossForYou: Continuing before reaching [[spoiler:either part of [[TrueFinalBoss Crimson Heart]]]] causes the game to end prematurely with a monochrome screen.

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* NoFinalBossForYou: Continuing before reaching [[spoiler:either part of [[TrueFinalBoss Crimson Heart]]]] Heart causes the game to end prematurely with a monochrome screen.screen encouraging you to try again for a no-continue run.

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* NonstandardGameOver: Continuing before reaching [[spoiler:either part of [[TrueFinalBoss Crimson Heart]]]] causes the game to end prematurely with a monochrome screen.

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* NonstandardGameOver: NoFinalBossForYou: Continuing before reaching [[spoiler:either part of [[TrueFinalBoss Crimson Heart]]]] causes the game to end prematurely with a monochrome screen.



* TrueFinalBoss: [[spoiler: Crimson Heart. [[OhCrap As a two-parter]].]]
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* StuffBlowingUp: Basically, if you see this happening constantly alongside large point multipliers spilling out all over the screen, you're doing it right.
** ChainReactionDestruction: Bosses are quite prone to this upon defeat.

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''Crimzon Clover'' is a doujin VerticalScrollingShooter developed by Yotsubane. The game is perhaps notable for its high production values; some say that it looks and plays just like a commercial shooter. It was initially released at Comiket 79 and has gone gold, with a retail release date of January 3, 2011.

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''Crimzon Clover'' is a doujin VerticalScrollingShooter developed by Yotsubane. The game is perhaps notable for its high production values; some say that it looks and plays just like a commercial shooter. It was initially released at Comiket 79 and has gone gold, with a retail release date of January 3, 2011. \n

The [[NoPlotNoProblem plot-less]] premise is simple: Fly through five different stages, using your chosen ship's weapons and [[SuperMode Break Modes]] to destroy waves upon waves of enemies while dodging [[BulletHell constant bullet barrages]] and racking up multipliers and [[ScoringPoints points]]. There are three different ships to play as, as well as three different modes, all of which provide unique gameplay experiences.
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An arcade version for Taito's Japan-exclusive [=NESiCAxLive=] arcade content delivery platform was released in 2013. It is an UpdatedRerelease, featuring a new "Boost Mode" in place of Simple Mode, support for two players, among other new features. The arcade version will be ported to the PC as ''Crimzon Clover WORLD IGNITION'', and will boast even more modes such as a training mode. It is [[http://store.steampowered.com/app/285440 slated for a Steam release]] on June 6, 2014.

to:

An arcade version for Taito's Japan-exclusive [=NESiCAxLive=] arcade content delivery platform was released in 2013. It is an UpdatedRerelease, featuring a new "Boost Mode" in place of Simple Mode, support for two players, among other new features. The arcade version will be ported to the PC as ''Crimzon Clover WORLD IGNITION'', and will boast even more modes such as a training mode.mode and support for seven languages, including English and Japanese. It is [[http://store.steampowered.com/app/285440 slated for a Steam release]] on June 6, 2014.

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* BeamSpam: Type-III's lock-on attack.



* BeamSpam: Type-III's lock-on attack.


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* {{Nerf}}: Both Break Modes last shorter in ''World Ignition''.

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* BeamSpam: Type-III's lock-on attack.



* HomingLasers: Type-I's and Type Z's lock-on attack.



* MacrossMissileMassacre: The sub-weapon of Type-II ship.

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* MacrossMissileMassacre: The sub-weapon of Type-II ship.Type-II's lock-on attack.

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An arcade version for Taito's Japan-exclusive [=NESiCAxLive=] arcade content delivery platform was released in 2013. It includes some subtle changes from the PC version, a new "Boost Mode" in place of Simple Mode, and support for two players.

The arcade version will be ported to the PC as ''Crimzon Clover WORLD IGNITION'', and will boast a variety of new modes. It is [[http://store.steampowered.com/app/285440 slated for a Steam release]] on June 6, 2014.

to:

An arcade version for Taito's Japan-exclusive [=NESiCAxLive=] arcade content delivery platform was released in 2013. It includes some subtle changes from the PC version, is an UpdatedRerelease, featuring a new "Boost Mode" in place of Simple Mode, and support for two players.

players, among other new features. The arcade version will be ported to the PC as ''Crimzon Clover WORLD IGNITION'', and will boast even more modes such as a variety of new modes.training mode. It is [[http://store.steampowered.com/app/285440 slated for a Steam release]] on June 6, 2014.



* TrueFinalBoss: [[spoiler: Crimson Heart. [[OhCrap As a two-parter]]. Fortunately, the second part is an AnticlimaxBoss.]]

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* TrueFinalBoss: [[spoiler: Crimson Heart. [[OhCrap As a two-parter]]. Fortunately, ]]
* UpdatedRerelease: The arcade version adds several features not present in
the second part is an AnticlimaxBoss.]]original PC version, including the new Type-III ship, new alternate music for all stages rather than just stages 1 through 3, Boost mode, and 2-player support. It got ported to the PC as ''Crimzon Clover WORLD IGNITION''.
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* CoOpMultiplayer: Averted in the original version, but the arcade version includes 2-player multiplayer. ''World Ignition'', being a PC port of the arcade version, keeps it.
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The arcade version will be ported to the PC as ''Crimzon Clover: World Ignition'', and will boast a variety of new modes. It is [[http://store.steampowered.com/app/285440 slated for a Steam release]] on June 6, 2014.

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The arcade version will be ported to the PC as ''Crimzon Clover: World Ignition'', Clover WORLD IGNITION'', and will boast a variety of new modes. It is [[http://store.steampowered.com/app/285440 slated for a Steam release]] on June 6, 2014.
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The arcade version will be ported to the PC as ''Crimzon Clover: World Ignition'', and will boast a variety of new modes and is [[http://store.steampowered.com/app/285440 slated for a Steam release]] on June 6, 2014.

to:

The arcade version will be ported to the PC as ''Crimzon Clover: World Ignition'', and will boast a variety of new modes and modes. It is [[http://store.steampowered.com/app/285440 slated for a Steam release]] on June 6, 2014.
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The arcade version will be ported to the PC as ''Crimzon Clover: World Ignition'', and will boast a variety of new modes and is expected to have a {{Steam}} release. The release date is currently TBA.

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The arcade version will be ported to the PC as ''Crimzon Clover: World Ignition'', and will boast a variety of new modes and is expected to have [[http://store.steampowered.com/app/285440 slated for a {{Steam}} release. The release date is currently TBA.Steam release]] on June 6, 2014.

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An arcade version for Taito's [[NoExportForYou Japan-exclusive]] [=NESiCAxLive=] arcade content delivery platform was released in 2013. It includes some subtle changes from the PC version, a new "Boost Mode" in place of Simple Mode, and support for two players.

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An arcade version for Taito's [[NoExportForYou Japan-exclusive]] Japan-exclusive [=NESiCAxLive=] arcade content delivery platform was released in 2013. It includes some subtle changes from the PC version, a new "Boost Mode" in place of Simple Mode, and support for two players.

The arcade version will be ported to the PC as ''Crimzon Clover: World Ignition'', and will boast a variety of new modes and is expected to have a {{Steam}} release. The release date is currently TBA.
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* DynamicDifficulty: The [[BattleGaregga rank]] [[VideoGame/MushihimeSama system]] in Simple Mode, which determines the flying speed of enemy bullets. Raising the rank will make the game harder, but doing so is necessary if you ever want get a high score.

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* DynamicDifficulty: The [[BattleGaregga [[VideoGame/BattleGaregga rank]] [[VideoGame/MushihimeSama system]] in Simple Mode, which determines the flying speed of enemy bullets. Raising the rank will make the game harder, but doing so is necessary if you ever want get a high score.



* ShoutOut: Lots of them. Most notably, Stage 3 is a shout out to ''VideoGame/MushihimeSama'', and stage 4 is a shout out to {{BattleGaregga}}'s 5th stage, complete with a boss featuring random interchangeable parts.

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* ShoutOut: Lots of them. Most notably, Stage 3 is a shout out to ''VideoGame/MushihimeSama'', and stage 4 is a shout out to {{BattleGaregga}}'s VideoGame/BattleGaregga's 5th stage, complete with a boss featuring random interchangeable parts.
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* DynamicDifficulty: The [[BattleGaregga rank]] [[VideoGame/{{Mushihimesama}} system]] in Simple Mode, which determines the flying speed of enemy bullets. Raising the rank will make the game harder, but doing so is necessary if you ever want get a high score.

to:

* DynamicDifficulty: The [[BattleGaregga rank]] [[VideoGame/{{Mushihimesama}} [[VideoGame/MushihimeSama system]] in Simple Mode, which determines the flying speed of enemy bullets. Raising the rank will make the game harder, but doing so is necessary if you ever want get a high score.



* ShoutOut: Lots of them. Most notably, Stage 3 is a shout out to ''VideoGame/{{Mushihimesama}}'', and stage 4 is a shout out to {{BattleGaregga}}'s 5th stage, complete with a boss featuring random interchangeable parts.

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* ShoutOut: Lots of them. Most notably, Stage 3 is a shout out to ''VideoGame/{{Mushihimesama}}'', ''VideoGame/MushihimeSama'', and stage 4 is a shout out to {{BattleGaregga}}'s 5th stage, complete with a boss featuring random interchangeable parts.
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It isn\'t Harder Than Hard because there is no difficulty level between Original (the default difficulty) and Unlimited.


* ArcadeGame: The aforementioend [=NESiCAxLive=] port.

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* ArcadeGame: The aforementioend aforementioned [=NESiCAxLive=] port.



* HarderThanHard: Unlimited Mode, unlocked by paying 300,000 credits in the item shop.

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* HarderThanHard: Unlimited Mode, unlocked by paying 300,000 credits in IdiosyncraticDifficultyLevels: Simple, Original, and Unlimited. In the item shop. arcade version, Simple is replaced with Boost, which is a new mode altogether.
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An arcade version for Taito's [=NESiCAxLive=] arcade content delivery platform was released [[NoExportForYou for Japanese arcades]] in 2013. It includes some subtle changes from the PC version, a new "Boost Mode" in place of Simple Mode, and support for two players.

to:

An arcade version for Taito's [[NoExportForYou Japan-exclusive]] [=NESiCAxLive=] arcade content delivery platform was released [[NoExportForYou for Japanese arcades]] in 2013. It includes some subtle changes from the PC version, a new "Boost Mode" in place of Simple Mode, and support for two players.
Is there an issue? Send a MessageReason:
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An arcade version for Taito's [=NESiCAxLive=] arcade content delivery platform was released in 2013. It includes some subtle changes from the PC version, a new "Boost Mode" in place of Simple Mode, and support for two players.

to:

An arcade version for Taito's [=NESiCAxLive=] arcade content delivery platform was released [[NoExportForYou for Japanese arcades]] in 2013. It includes some subtle changes from the PC version, a new "Boost Mode" in place of Simple Mode, and support for two players.



* ArcadeGame: The aforementioend [=NESiCAxLive=] port. Like with all other games on that platform, [[NoExportForYou don't expect to see it in an arcade outside of Japan]].

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* ArcadeGame: The aforementioend [=NESiCAxLive=] port. Like with all other games on that platform, [[NoExportForYou don't expect to see it in an arcade outside of Japan]].

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An arcade version for Taito's [=NESiCA=] arcade content delivery platform was released in 2013. It includes some subtle changes from the PC version, a new "Boost Mode" in place of Simple Mode, and support for two players.

to:

An arcade version for Taito's [=NESiCA=] [=NESiCAxLive=] arcade content delivery platform was released in 2013. It includes some subtle changes from the PC version, a new "Boost Mode" in place of Simple Mode, and support for two players.


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* ArcadeGame: The aforementioend [=NESiCAxLive=] port. Like with all other games on that platform, [[NoExportForYou don't expect to see it in an arcade outside of Japan]].
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X Meets Y is a Just For Fun page and shouldn\'t be put on work pages. See this thread.


* XMeetsY: The game has been described as ''{{RayForce}}'' meets ''VideoGame/{{Ketsui}}''.
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Hottip Cleanup


You can download a three-stage trial [[http://www.vector.co.jp/soft/dl/winnt/game/se481428.html here]][[hottip:can't read Japanese?:Look for the green button that says "Download Now" in English alongside some Japanese text.]].

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You can download a three-stage trial [[http://www.vector.co.jp/soft/dl/winnt/game/se481428.html here]][[hottip:can't here]][[labelnote:can't read Japanese?:Look Japanese?]]Look for the green button that says "Download Now" in English alongside some Japanese text.]].
[[/labelnote]].



* GoldenSnitch: Players who can reach the FinalBoss on Original and Unlimited modes tend to notice that a vast majority of their points come from the fifth stage; you can earn as much as 600,000,000,000[[hottip:*:six hundred ''billion'']] points on Original Stage 5 before reaching Gorgoneion. Mind you, the current world record on for Original as of this writing stands at about ''[[http://www.youtube.com/watch?v=MCvcpSi7IrE 1,223,000,000,000]]''[[hottip:*:one ''trillion'' two hundred and twenty-three billion]].

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* GoldenSnitch: Players who can reach the FinalBoss on Original and Unlimited modes tend to notice that a vast majority of their points come from the fifth stage; you can earn as much as 600,000,000,000[[hottip:*:six 600,000,000,000[[note]]six hundred ''billion'']] ''billion''[[/note]] points on Original Stage 5 before reaching Gorgoneion. Mind you, the current world record on for Original as of this writing stands at about ''[[http://www.youtube.com/watch?v=MCvcpSi7IrE 1,223,000,000,000]]''[[hottip:*:one 1,223,000,000,000]]''[[note]]one ''trillion'' two hundred and twenty-three billion]].billion[[/note]].
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An arcade version for Taito's [=NESiCA=] arcade content delivery platform was released in 2013. It includes some subtle changes from the PC version, as well as support for two players.

to:

An arcade version for Taito's [=NESiCA=] arcade content delivery platform was released in 2013. It includes some subtle changes from the PC version, as well as a new "Boost Mode" in place of Simple Mode, and support for two players.
Is there an issue? Send a MessageReason:
None

Added DiffLines:


An arcade version for Taito's [=NESiCA=] arcade content delivery platform was released in 2013. It includes some subtle changes from the PC version, as well as support for two players.
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[[quoteright:244:http://static.tvtropes.org/pmwiki/pub/images/cc_tvtropes_5247.jpg]]
[[caption-width-right:244:Included: BeamSpam, ImpressivePyrotechnics, [[PinballScoring lots of]] [[ScoringPoints multipliers]], and BulletHell. Not included or necessary: Characters and [[NoPlotNoProblem plot]].]]
''Crimzon Clover'' is a doujin VerticalScrollingShooter developed by Yotsubane. The game is perhaps notable for its high production values; some say that it looks and plays just like a commercial shooter. It was initially released at Comiket 79 and has gone gold, with a retail release date of January 3, 2011.

You can download a three-stage trial [[http://www.vector.co.jp/soft/dl/winnt/game/se481428.html here]][[hottip:can't read Japanese?:Look for the green button that says "Download Now" in English alongside some Japanese text.]].

A version 1.01 patch for the full version is available [[http://yotsubane.game.coocan.jp/CrimzonClover/patch.htm here]], and adds new features like replays and Western-style digit grouping while correcting a few bugs. However, if you've bought a copy since March 2011, it should be of a print run that already has 1.01.
----
!!''Crimzon Clover'' contains examples of the following:
* AwesomeButImpractical: Bullet Canceling in Unlimited Mode can be done by successfully destroying an enemy with part of a full or full minus 1 lock-on attack (the exact number raises as you get more items and power up, with the absolute limit being 32 during [[UpToEleven Double]] [[SuperMode Break]]). The problem comes in that locking on takes time, your movement speed is decreased, and you only fire straight forward while doing so, and like with the Lock-On score multiplier, you have to actually destroy an enemy with the lock-on shot itself to cancel the bullets.
** Compounding this is that while bullet canceling does increase both the main and sub gauges (leading to faster and more frequent breaking), it is actually EASIER to get the full lock-on during Break mode, and even then, you have to know when there's enough damage to be dealt that you can get the full lock.
* BulletHell
* {{Cap}}: Averted. [[PinballScoring You can score over 1 trillion in Unlimited Mode,]] but the counter won't stop going up. In 1.01, when this occurs, the game automatically switches over to World notation for score.
** Similarly, the Break multiplier is also effectively uncapped - it might look like it only goes up to x9999, but you can break 10,000 in stage 3 in Original Mode. The actual cap is an unreachable-in-normal-play x99999, which would require someone to get to x25000 with a full sub-guage and then double break, which is impossible due to how fast the multiplier decreases at higher numbers.
* ContinuingIsPainful: To get continues, you have to buy them in the item shop for an increasing price, initially 1,000 credits. If you're trying to unlock Unlimited Mode or (particularly) the Type-Z ship, buying continues isn't a good idea.
** The continues are also one-use only, which means you pay 1,000 credits ahead of time for the use of ONE continue in a later run. this means if you pay for 5 continues and then use 3 in your next run, you will only have 2 continues left.
** Additionally, using continues before reaching [[spoiler:Crimson Heart]], the actual final boss, [[NonstandardGameOver causes the game to end right after Gorgoneion]] [[ThatOneBoss (that]] [[FinalBoss giant]] [[PrecisionFStrike fucking]] [[DifficultySpike ball)]] [[NonstandardGameOver without any staff roll]]. Additionaly, [[spoiler:if you continued before downing the first life bar of Crimson Heart, you still won't see the staff roll.]] The condition for unlocking the Type-Z ship can be best summarized as "reach the staff roll."
* CutScene: The scene of your ship taking off in Stage 1. Having to watch it on every run in the 0.20 trial proved annoying to many players. In 0.30, it was made skippable, and in the final version, the cutscene skip has to be unlocked...although it is also the cheapest unlock available at 1000 item credits so one playthrough will yield enough credits for it.
* DegradedBoss: Both Hecatoncheir (stage 2 boss) and Maelstrom ([[WakeUpCallBoss stage 3 boss]]) reappear in the second half of stage 5... As [[EliteMook Elite Mooks]].
** And then it gets subverted when [[GoodBadBugs glitching Gorgoneion]], [[http://www.youtube.com/watch?v=scbGyZMt9po&t=4m32s as the game gets confused and spawns a boss Hecatoncheir instead of a mook Hecatoncheir, which you can defeat for the usual drops.]]
* DevelopmentHell: not as drastic as other cases, but the first real appearance of the game to the english-speaking audience was in [[http://www.indiegames.com/blog/2010/01/indie_game_pick_crimzon_clover.html January 2010]]. Many people were expecting the full game to be at the following Comiket (number 78 - the 79th Comiket did have the full version). The game has finally shipped to preorderers (in late December), and the retail release is January 3, 2011. Yes, over a full year was spent on this game.
** Better yet, according to Yotsubane's blog, it actually took him ''five years'' to finish this game.
* DifficultySpike: Two of them. The first is at [[WakeUpCallBoss Maelstrom]], and the second is at [[FinalBoss Gorgoneion]].
* DoubleUnlock: Among other things in the Limitter shop, Type-Z. The BGM and Practice Mode stages are justified in that you have to reach the stage/boss to unlock them for purchase (although the price is still kind of high), the Type-Z is unlocked for purchase upon reaching EX Boss ([[spoiler:[[TrueFinalBoss Crimson Heart]]'s second part]]), which requires a one-credit clear up to that point.
* DynamicDifficulty: The [[BattleGaregga rank]] [[VideoGame/{{Mushihimesama}} system]] in Simple Mode, which determines the flying speed of enemy bullets. Raising the rank will make the game harder, but doing so is necessary if you ever want get a high score.
* EasyModeMockery: Playing the game on Simple Mode? Sorry, no break mode for you!
* FrickinLaserBeams: Every boss in Unlimited Mode have at least one attack that involves laser beams. Also, the sub-weapon of Type-I and Type-Z ship is a volley of homing laser.
* GoldenSnitch: Players who can reach the FinalBoss on Original and Unlimited modes tend to notice that a vast majority of their points come from the fifth stage; you can earn as much as 600,000,000,000[[hottip:*:six hundred ''billion'']] points on Original Stage 5 before reaching Gorgoneion. Mind you, the current world record on for Original as of this writing stands at about ''[[http://www.youtube.com/watch?v=MCvcpSi7IrE 1,223,000,000,000]]''[[hottip:*:one ''trillion'' two hundred and twenty-three billion]].
* HarderThanHard: Unlimited Mode, unlocked by paying 300,000 credits in the item shop.
* {{Roboteching}}: Your secondary attack, a lock-on laser.
* MacrossMissileMassacre: The sub-weapon of Type-II ship.
* MercyInvincibility: The full list of things that trigger it (for you and [[spoiler:(non-simple) [[TrueFinalBoss Crimson Heart]]]]) include death, bombing, entering [[SuperMode Break Mode]], entering [[UpToEleven Double Break Mode]], and leaving either break mode. Combine this with the fact that leaving break mode only takes away half your break bar as a penalty and that the [[GameBreaker Type-Z ship can easily recover that second half of the break bar,]] and you get easy access to invincibility.
* NintendoHard: Averted for Original Mode and low-rank Simple Mode. On the other hand, Unlimited Mode and high-rank Simple Mode are very much NintendoHard.
* NonstandardGameOver: Continuing before reaching [[spoiler:either part of [[TrueFinalBoss Crimson Heart]]]] causes the game to end prematurely with a monochrome screen.
* NoPlotNoProblem: Even if you check the manual, there isn't a plot.
* PinballScoring: You bet! High scores of 12 digits are not uncommon.
* {{Retraux}}: The last unlockable sound test track is a chiptune version of the Stage 1 music.
* ShoutOut: Lots of them. Most notably, Stage 3 is a shout out to ''VideoGame/{{Mushihimesama}}'', and stage 4 is a shout out to {{BattleGaregga}}'s 5th stage, complete with a boss featuring random interchangeable parts.
* SmartBomb: If your Break Gauge is between half full and full, you can use half the gauge to fire a screen-clearing bomb. However, if you're playing in Original or Unlimited, it decreases your Break Rate (and consumes half of the Break Mode timer if done during Break Mode).
* SuperMode: The "Break Mode", which temporarily boosts your speed and firepower as well as doubling your break multiplier and increases its accumulation rate. You also accumulate showers of point-increasing stars as you shoot enemies and gain locks faster, making bullet canceling actually feasible in Unlimited. On top of all that, it clears all enemy bullets currently onscreen like the [[SmartBomb standard bomb]] and gives your ship a [[MercyInvincibility short invincibility period]], so players are encouraged to enter Break Mode should they find themselves in a tight spot.
** UpToEleven: You can charge and activate a ''second'' Break gauge to activate Double Break, [[ExactlyWhatItSaysOnTheTin which doubles the effects of Break Mode]]. This effectively '''quadruples''' the Break Rate Multiplier.
* ThisIsGonnaSuck: On Unlimited difficulty, not only does the game HUD sport a red background, but ''the ocean turns red too.''
* TrueFinalBoss: [[spoiler: Crimson Heart. [[OhCrap As a two-parter]]. Fortunately, the second part is an AnticlimaxBoss.]]
* WakeUpCallBoss: Maelstrom, the third boss, especially the second form.
** In Unlimited Mode, however, the ''stage 1 boss'', Titanix, becomes the WakeUpCallBoss, while Maelstrom ascends to ThatOneBoss.
* XMeetsY: The game has been described as ''{{RayForce}}'' meets ''VideoGame/{{Ketsui}}''.
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