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* BottomlessMagazines: Averted; your basic handgun can run out of ammunition just like your special weapons, forcing you to punch criminals with your fists. It's not too big a problem, since you can also find pickups for it along with the other guns, and respawning starts each new life off with a fresh supply of ammo.

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** The third stage leads into a warehouse and halfway through, someone kills the lights. Your character and the mooks are still visible onscreen however, the lights goes back on when you reach the stage's boss.

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** The third stage leads into a warehouse and halfway through, someone kills the lights. Your character and the mooks are still visible onscreen however, the lights goes back on when you reach the stage's boss.boss, Fritz.



* EvilTwin: The game's FinalBoss and main villain turns out to be Tom, the twin brother of the city's mayor. Shortly after you defeat him, you then recover the Mayor himself, and they're actually made from identical sprites.



* GrenadeLauncher: Used by the third boss, which takes off a big chunk of your health per hit.

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* GrenadeLauncher: Used by the third boss, Fritz, which takes off a big chunk of your health per hit.



* HumanShield: The boss of the bank level uses a lady hostage as a shield while shooting at you. Said hostage [[InvulnerableCivilians can't be killed]], although you suffer bonus penalties for shooting her by accident.
* InstitutionalApparel: The first boss, who leads the jailbreakers, is still wearing his prison uniform (of the black-and-white stripes variety). With a vest over it.
* MartialArtsStaff: One of the mook varieties, kung-fu fighting thugs in white uniforms, who attacks you with poles (even though everyone else uses guns).

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* HumanShield: The Richard, the boss of the bank level uses a lady hostage as a shield while shooting at you. Said hostage [[InvulnerableCivilians can't be killed]], although you suffer bonus penalties for shooting her by accident.
* InstitutionalApparel: The first boss, Joe, who leads the jailbreakers, is still wearing his prison uniform (of the black-and-white stripes variety). With a vest over it.
* MartialArtsStaff: One of the mook varieties, kung-fu fighting thugs in white uniforms, who attacks you with poles (even though everyone else uses guns). Somehow there's only [[UniqueEnemy two of them]] the whole game.



* NotMyDriver: In a cutscene, this is how the Mayor gets kidnapped.
--> '''Mayor Mike''': [''seeing a mook in his driver's seat, holding an assault rifle to his face''] [[OverlyLongScream Oh Maaaaaaaaan]]...



** From the enemy side, the boss of the bank stage uses a SawedOffShotgun that blasts a spread of projectiles at you.

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** From the enemy side, the boss of the bank stage Richard uses a SawedOffShotgun that blasts a spread of projectiles at you.
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* CaptainErsatz: Tony Gibson and Raymond Brody are obvious [=CEs=] to Riggs and Murtagh from the ''Film/LethalWeapon'' franchise. Heck, Toney even looks a bit like a NoCelebritiesWereHarmed version of Creator/MelGibson, besides sharing a surname.

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* AngryGuardDog: Dobermans are a recurring minor enemy you encounter in a few areas. Sometimes they'll actually leap out from sealed crates and barrels to ambush you! (which begs the question: are the criminals guilty for animal abuse as well?)



* FireBreathingWeapon: There's a MiniBoss halfway through the fourth level who attacks you with a flamethrower, though his flames can be dodged by ducking.

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* FireBreathingWeapon: There's a MiniBoss (called "Bob" by the end credits) halfway through the fourth level who attacks you with a flamethrower, though his flames can be dodged by ducking.



* HumanShielf: The boss of the bank level uses a lady hostage as a shield while shooting at you. Said hostage [[InvulnerableCivilians can't be killed]], although you suffer bonus penalties for shooting her by accident.

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* HumanShielf: HumanShield: The boss of the bank level uses a lady hostage as a shield while shooting at you. Said hostage [[InvulnerableCivilians can't be killed]], although you suffer bonus penalties for shooting her by accident.
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---> From Taito's flyer

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---> From Taito's flyer''Taito's'' flyer



--> '''Tony''': Prison breakers on my day off? \\
'''Raymond''': Let's go for a kill-time.

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--> '''Tony''': Prison breakers on my day off? \\
off?
-->
'''Raymond''': Let's go for a kill-time. kill-time.



Tony and Raymond notably made a comback in a later Taito urban action game, ''VideoGame/ChaseHQ''.

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Tony and Raymond notably made a comback comeback in a later Taito urban action game, ''VideoGame/ChaseHQ''.



** A classic RunAndGun power up that this game also possess, allowjng you to shoot bullets in arcs of three.

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** A classic RunAndGun power up that this game also possess, allowjng allowing you to shoot bullets in arcs of three.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cc01.png]]

---> CRIME CITY, rampant with organized crime and corruption, is fast becoming hell on earth to it's more than 5 million residents. Burglary, kidnapping, murder and drug trafficking have all cast their dark shadown upon the once lively and honest city. Now, Tony Gibson and Raymond Brody are determined to rid Crime City of it's high level filth, crush out crime and bring back law and order.
---> From Taito's flyer
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--> '''Tony''': Prison breakers on my day off? \\
'''Raymond''': Let's go for a kill-time.
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''Crime City'' is a 1989 urban-themed RunAndGun action game released by Creator/{{Taito}}.
The titular city is a crime-infested hive of gangster activities, and it's up to the two CowboyCop protagonists, Tony Gibson and Raymond Brody (player 1 and 2) to single-handedly wipe out crime. With a series of missions where they put a stop to robberies, drug trafficking, illegal arms deals before resolving a kidnapping when the city's mayor gets abducted by gangsters.

Tony and Raymond notably made a comback in a later Taito urban action game, ''VideoGame/ChaseHQ''.

Unrelated to the 1992 DOS game.
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!! This game contain examples of:
* BankRobbery: The game's second stage have you thwarting one in progress at the end of the stage. It's even titled as such.
* BulletproofVest: One of the many items you can collect in-game, which [[BodyArmorAsHitPoints adds extra points to your health]].
* CompanyCameo: Towards the end of each stage, the news of your success is reported on the local papers, the "Daily Taito".
* DarkenedBuildingShootout:
** The third stage leads into a warehouse and halfway through, someone kills the lights. Your character and the mooks are still visible onscreen however, the lights goes back on when you reach the stage's boss.
** You can trigger this on purpose during a shootout in an office; shooting the lights will plunge the area in momentary darkness, but once you reach the next area it's bright again.
* FireBreathingWeapon: There's a MiniBoss halfway through the fourth level who attacks you with a flamethrower, though his flames can be dodged by ducking.
* GrenadeLauncher: Used by the third boss, which takes off a big chunk of your health per hit.
* HandCannon: The second player, Raymond, uses a Magnum as his weapon.
* HumanShielf: The boss of the bank level uses a lady hostage as a shield while shooting at you. Said hostage [[InvulnerableCivilians can't be killed]], although you suffer bonus penalties for shooting her by accident.
* InstitutionalApparel: The first boss, who leads the jailbreakers, is still wearing his prison uniform (of the black-and-white stripes variety). With a vest over it.
* MartialArtsStaff: One of the mook varieties, kung-fu fighting thugs in white uniforms, who attacks you with poles (even though everyone else uses guns).
* MolotovCocktail: Some of the mooks are armed with petrol bombs instead of firearms, which they'll hurl at your direction. If dodged, the petrol bomb then shatters on the floor leaving behind a small fire burning for several seconds that can damage you.
* NeverBringAKnifeToAGunFight: Several of the game's mooks, including enemies in the first area, are armed with melee weapons like batons and knives. Your character(s) on the other hand have pistols as your default weapon.
* OutsideRide: The beginning of the second stage have you tailing criminals, on their way to raid a local bank, by leaping atop their vehicles to catch up with them. Miss a jump and you lose a life as you hit the asphalt and get run over.
* SpreadShot:
** A classic RunAndGun power up that this game also possess, allowjng you to shoot bullets in arcs of three.
** From the enemy side, the boss of the bank stage uses a SawedOffShotgun that blasts a spread of projectiles at you.
* UnexpectedGameplayChange: The game occasionally changes perspective from a side-scrolling view to a behind-the-back view.
* WretchedHive: The titular crime city, according to the manual and flyers. It's pretty evident within gameplay given the number of gangsters and thugs you spend the whole game shooting at.
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