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Tawna, the Fanservice Clean-up thread deemed this not an example. You have since readded it, so you are now Edit Warring. Do not readd the example.


* FanservicePack: Coco's design is mostly based on her ''N. Sane Trilogy'' design, but with a noticeable bust-line and HartmanHips. A number of her alternate skins also [[FormFittingWardrobe hug her figure quite nicely]].
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* FanservicePack: Coco's design is mostly based on her ''N. Sane Trilogy'' design, but with a noticeable bust-line and HartmanHips. A number of her alternate skins also [[FormFittingWardrobe hug her figure quite nicely]].
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* ThisIsGonnaSuck: Pretty much every boss undergoes this realisation when their rift sucks them away post-defeat. Often mixed with OhCrap, though there are two exception, the first is Dark Spyro, rather than panicking, just makes a subdued sulky look before getting dragged in. The second is Koala Kong who gave a RoarOfDefiance... till a boulder hits him on the head.

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* ThisIsGonnaSuck: Pretty much every boss undergoes this realisation when their rift sucks them away post-defeat. Often mixed with OhCrap, though there are two exception, the first is Dark Spyro, rather than panicking, just makes a subdued sulky look before getting dragged in. The second is Koala Kong who gave a RoarOfDefiance...roar of defiance... till a boulder hits him on the head.
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* ThisIsGonnaSuck: Pretty much every boss undergoes this realisation when their rift sucks them away post-defeat. Often mixed with OhCrap, though Dark Spyro, rather than panicking, just makes a subdued sulky look before getting dragged in.

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* ThisIsGonnaSuck: Pretty much every boss undergoes this realisation when their rift sucks them away post-defeat. Often mixed with OhCrap, though there are two exception, the first is Dark Spyro, rather than panicking, just makes a subdued sulky look before getting dragged in.in. The second is Koala Kong who gave a RoarOfDefiance... till a boulder hits him on the head.

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* BigNo: N. Gin says one when you defeat him.



* GetBackHereBoss: All gang leader battles involve your character chasing the villain while they drop weapons from their hovercraft (Uka Uka, Mr. Crumb, N. Tropy, and Dark Spyro don't use it, as they already can fly).

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* GetBackHereBoss: All gang leader battles involve your character chasing the villain while they drop weapons from their hovercraft (Uka Uka, Mr. Crumb, N. Tropy, and Dark Spyro don't use it, as they already can fly).fly, and N. Gin uses his own mech).
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** Season 3 introduced several ''VideoGame/SpyroTheDragon'' pieces of content, including several themed skins and boss fights against Gnasty Gnorc and Dark Spyro, the latter of whom seems to be based on his ''WesternAnimation/SkylandersAcademy'' self, while also carrying [[VideoGame/SpyroAHerosTail sinister purple crysals with him.]]

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** Season 3 introduced several ''VideoGame/SpyroTheDragon'' pieces of content, including several themed skins and boss fights against Gnasty Gnorc and Dark Spyro, the latter of whom seems to be based on his ''WesternAnimation/SkylandersAcademy'' self, while also carrying [[VideoGame/SpyroAHerosTail sinister purple crysals crystals with him.]]
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* ThisIsGonnaSuck: Pretty much every boss undergoes this realisation when their rift sucks them away post-defeat. Often mixed with OhCrap, though Dark Spyro, rather than panicking, just makes a subdued sulky look before getting dragged in.

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** Season 3 introduced several ''VideoGame/SpyroTheDragon'' pieces of content, including several themed skins and boss fights against Gnasty Gnorc and Dark Spyro.

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** Season 3 introduced several ''VideoGame/SpyroTheDragon'' pieces of content, including several themed skins and boss fights against Gnasty Gnorc and Dark Spyro.Spyro, the latter of whom seems to be based on his ''WesternAnimation/SkylandersAcademy'' self, while also carrying [[VideoGame/SpyroAHerosTail sinister purple crysals with him.]]


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* WolverinePublicity: Spyro doesn't actually appear during Season 3 (at least, not at the time of writing), despite being shown running away side-by-side with Crash and Coco. His evil forms however; Dark Spyro, does.

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** Season 3 introduced several ''VideoGame/SpyroTheDragon'' content, including several themed skins and boss fights against Gnasty Gnorc and Dark Spyro.

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** Season 3 introduced several ''VideoGame/SpyroTheDragon'' pieces of content, including several themed skins and boss fights against Gnasty Gnorc and Dark Spyro.



* EndlessRunningGame: Only applies to the Survival Runs. The Collection Runs ''appear'' endless, but the tracks within the level actually have multiple loops.
* ExcusePlot: By franchise standards, the plot is extremely simple: Neo Cortex wants to take over all the dimensions, so Crash and Coco must stop him!

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* EndlessRunningGame: Only applies to the Survival Runs. The Collection Runs ''appear'' endless, but the tracks within the level actually have multiple loops.
loops and always join back up to the main loop.
* ExcusePlot: By franchise standards, the plot is extremely simple: Neo Cortex wants to take over all the dimensions, so Crash and Coco must stop him!him! It's essentially a side story to ''[[VideoGame/CrashBandicoot4ItsAboutTime It's About Time]]''.


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* UnwinnableByMistake: The Iron Crate battle run for Dark Spyro has a GameBreakingBug where the TNT and Iron crates begin and end too early, leading to impossible (and/ or needlessly tricky) routes around the falling Iron crates. Not only that, but the end sequence of banishing Iron Crate to his dimension has the iron crates fall from above as if you can still weave around it, meaning unless you have Aku-Aku on hand to take a hit, you'll fail the run ''in a scripted event!''
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* GetBackHereBoss: All gang leader battles involve your character chasing the villain while they drop weapons from their hovercraft (Uka Uka, Mr. Crumb and N. Tropy don't use it, as they already can fly).

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* GetBackHereBoss: All gang leader battles involve your character chasing the villain while they drop weapons from their hovercraft (Uka Uka, Mr. Crumb Crumb, N. Tropy, and N. Tropy Dark Spyro don't use it, as they already can fly).
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* BigBad: Neo Cortex is the main one, as always, but each season has a different one:

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* BigBad: Neo Cortex is the main one, as always, but each season has a different one:its own BigBad:
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* BigBad: Neo Cortex is the main one, as always, but each season has a different one:
** Season 1: Nitros Oxide.
** Season 2: Nefarious Tropy (Alternate).
** Season 3: Dark Spyro.

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** The Collection Run loops are entirely learnable, as crates, traps, switches, spring mushrooms, hazards and such, do not change positions.
* AntiHoarding: The Silo's capacity is 150 crafting items. If it gets overfilled, the player cannot go into Collection Runs nor craft items that still exceed the Silo's limit. The Silo's first upgrade is to 300, and can be upgraded each time after this to hold 50 more items, or the player must sell items to lower down the total amount.

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** The Collection Run loops are entirely learnable, as crates, traps, switches, spring mushrooms, hazards and such, such do not change positions.
** Portal Weapons do not count as crafted items for the Silo, so the player can craft and collect them while the Silo is overflowed.
** Before starting a Battle Run or Collection Run, the player's skins are automatically organized with the leftmost skin providing the best bonus for that level.
* AntiHoarding: The Silo's capacity is 150 crafting items. If it gets overfilled, the player cannot go into Collection Runs nor craft items collect eggs that still exceed the Silo's limit. The Silo's first upgrade is to 300, and can be upgraded each time after this to hold 50 more items, or the player must sell items to lower down the total amount.



** Skins have useful perks for Collection Runs and Battle Runs (10% more of a specific ingredient, for example). The perks for skins do not apply for Survival Runs.

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** Skins have useful perks for Collection Runs and Battle Runs (10% (40% more of a specific ingredient, for example). The perks for skins do not apply for Survival Runs.



* DefeatByModesty: Defeating Thorn Thing causes his bark to shatter leaving him nude. He covers himself before being sucked in by the portal.



* FreemiumTimer: Much of the game's main progression is centered around gathering materials in Collection Runs, then using those materials to create portal weapons to use in battle runs. However, weapons must be left to construct before taking them into battle runs, and each new type of weapon takes longer than the last, and each collection run level contains only a limited supply of materials, which refills completely a set amount of time after a run is completed in that level. While you can alleviate some of this by cooking up items in tandem (the first two slots on the machines only require free-to-get ingredients, =with only the third slot requiring the use of purple crystals), both timers can be bypassed by spending purple crystals, which are handed out in small quantities while playing, or can be bought in much larger quantities via in app purchases.

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* FreemiumTimer: Much of the game's main progression is centered around gathering materials in Collection Runs, then using those materials to create portal weapons to use in battle runs. However, weapons must be left to construct before taking them into battle runs, and each new type of weapon takes longer than the last, and each collection run level contains only a limited supply of materials, which refills completely a set amount of time after a run is completed in that level. While you can alleviate some of this by cooking up items in tandem (the first two slots on the machines only require free-to-get ingredients, =with with only the third slot requiring the use of purple crystals), both timers can be bypassed by spending purple crystals, which are handed out in small quantities while playing, or can be bought in much larger quantities via in app purchases.purchases.
* GameBreakingBug: The game has a tendency to crash and boot the player out even on current hardware. Trophies in a currently running Survival Run are lost when this occurs.


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* LastChanceHitPoint: Collisions with a crate or a wall's side without an Aku Aku mask causes [[CirclingBirdies circling stars]] to appear above Crash and Coco for a few seconds. Colliding again in this state kills them.


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* PaletteSwap: The henchmen and bosses come in four types: Nitro, Frosty, Inferno, and Oxide. Nitro enemies has them in their original appearance with the other three types being a distinctive color.


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* QuicklyDemotedLeader: If the Team's leader does not earn any trophies during a season, they'll be demoted and replaced with the team member with the highest trophy count.

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* {{Crossover}}: Domino's announced a deal with the game where players could battle their old mascot, the Noid.

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* {{Crossover}}: {{Crossover}}:
** Season 2 had a limited-time event where you could fight
Domino's announced a deal with the game where players could battle their old mascot, the Noid.mascot The Noid.
** Season 3 introduced several ''VideoGame/SpyroTheDragon'' content, including several themed skins and boss fights against Gnasty Gnorc and Dark Spyro.
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Per cleanup thread. Coco's chest isn't that much bigger and she's conservatively dressed. Considering it's barely noticeable, this entry feels very pervy, which is extra creepy because she's most likely a minor.


* FanservicePack: Coco's once flat chest is noticeably more pronounced than in the [[VideoGame/CrashBandicootNSaneTrilogy previous]] [[VideoGame/CrashTeamRacingNitroFueled three]] [[VideoGame/CrashBandicoot4ItsAboutTime games]].

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* {{BFG}}: The most-expensive Portal Weapon to produce is a single-use bazooka which fire a rocket filled with whatever element was required.



* DeathIsASlapOnTheWrist: Dying usually results in you losing any Steps you accumulated during this and prior runs as well as any bonus trophies, but you'll usually keep any resources and Wumpa fruit otherwise.



* EndlessRunningGame: Only applies to the Survival Runs. The Collection Runs ''appear'' endless, but the track within the level are actually have multiple loops.

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* EndlessRunningGame: Only applies to the Survival Runs. The Collection Runs ''appear'' endless, but the track tracks within the level are actually have multiple loops.



* GroundShatteringLanding: Crash's entrance into the levels result in him landing face-first onto the ground, cracking the floor.



* NostalgiaFilter: Crash and Coco have retro skins that hearken back to their original trilogy.



* ShockwaveStomp: Slamming the ground destroys surrounding crates and enemies.

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* {{Retraux}}: Crash and Coco have retro skins that hearken back to their original trilogy.
* ShockwaveStomp: Slamming the ground destroys surrounding crates and enemies. Useful when you come across crates or enemies in a row of three or two on opposite sides.
* SpringySpores: Red mushrooms appear to propel the player upwards over obstacles or the upper layer.


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* WhenThingsSpinScienceHappens: When creating a Portal Weapon, the machine that does so spins around.
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Dummied Out is now trivia. Moving examples accordingly.


** One of the bosses is a Pink Elephant, which was originally an enemy that was meant to appear in the DummiedOut ''Twinsanity'' level Gone a Bit Coco.

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** One of the bosses is a Pink Elephant, which was originally an enemy that was meant to appear in the DummiedOut unused ''Twinsanity'' level Gone a Bit Coco.
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* NostalgiaFilter: Crash and Coco have retro skins that hearken back to their original trilogy (In crash's case, the model is actually from one of their [=PS2=] games).

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* NostalgiaFilter: Crash and Coco have retro skins that hearken back to their original trilogy (In crash's case, the model is actually from one of their [=PS2=] games).trilogy.
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* GetBackHereBoss: All gang leader battles involve your character chasing the villain while they drop weapons from their hovercraft (Uka Uka and Mr. Crumb don't use it, as they already can fly).

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* GetBackHereBoss: All gang leader battles involve your character chasing the villain while they drop weapons from their hovercraft (Uka Uka and Uka, Mr. Crumb and N. Tropy don't use it, as they already can fly).
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None


* MacGuffinDeliveryService: The Return of Nitros Oxide event ended with Oxide revealing that all the event quests to gather and deposit resources were all a ploy set by him to trick Crash and Coco into repairing his ship for him.

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* MacGuffinDeliveryService: The Return of Nitros Oxide event ended with Oxide revealing that all the event quests to gather and deposit resources were all a ploy set by him to trick Crash and Coco into repairing his ship for him.him and gathering the ingredients to fuel the engine.
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* MacGuffinDeliveryService: The Return of Nitros Oxide event ended with Oxide revealing that all the event quests to gather and deposit resources were all a ploy set by him to trick Crash and Coco into repairing his ship for him.
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* GuestFighter: As part of a limited time event, one of the mini-bosses that the bandicoots face is The Noid from Dominos Pizza.
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* SystematicVillainTakedown: The main way you’ll be dealing with the villains is facing their four minions before a battle with the villain themselves.

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* SystematicVillainTakedown: The main way you’ll be dealing you deal with the villains is facing their four minions before a battle with the villain themselves.
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double ninja edit


* UnexpectedCharacter: An upcoming boss battle will be against the Noid, a Domino's pizza mascot from the 1980's, which is completely out of left field as additional characters goes.
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ninja edit


* UnexpectedCharacter: An upcoming boss battle will be against the Noid, a Domino's pizza mascot from the 1980's, which is completely out of left field as additional characte4rs goes.

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* UnexpectedCharacter: An upcoming boss battle will be against the Noid, a Domino's pizza mascot from the 1980's, which is completely out of left field as additional characte4rs characters goes.
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* UnexpectedCharacter: An upcoming boss battle will be against the Noid, a Domino's pizza mascot from the 1980's, which is completely out of left field as additional characte4rs goes.
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* {{Crossover}}: Domino's announced a deal with the game where players could battle their old mascot, the Noid.
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None

Added DiffLines:

* GetBackHereBoss: All gang leader battles involve your character chasing the villain while they drop weapons from their hovercraft (Uka Uka and Mr. Crumb don't use it, as they already can fly).
Is there an issue? Send a MessageReason:
None


* AntiHoarding: The Silo's capacity is 300 crafting items. If it gets overfilled, the player cannot go into Collection Runs nor craft items that still exceed the Silo's limit. The Silo can be upgraded each time to hold 50 more items, or the player must sell items to lower down the total amount.

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* AntiHoarding: The Silo's capacity is 300 150 crafting items. If it gets overfilled, the player cannot go into Collection Runs nor craft items that still exceed the Silo's limit. The Silo Silo's first upgrade is to 300, and can be upgraded each time after this to hold 50 more items, or the player must sell items to lower down the total amount.

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** Pausing the game, and then unpausing has you have a 3 second countdown so you are not caught out by upcoming obstacles from when you paused.



** The spin attack will continue if it's meant to end while smashing a crate, saving players unneeded grief if they spin too early. Similarly, sliding underneath something too early will continue the slide.

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** The spin attack will continue if it's meant to end while smashing a crate, saving players unneeded grief if they spin too early. Similarly, sliding underneath something too early will continue the slide.slide for the same reasons.



** The Collection Run loops are entirely learnable, as they do not change crates or positions, and the traps, spring mushrooms, hazards and such are always in the same places.

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** The Collection Run loops are entirely learnable, as they do not change crates or positions, and the crates, traps, switches, spring mushrooms, hazards and such are always in the same places.such, do not change positions.

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