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* RegionalBonus: The Japanese release of the Game Boy Advance version remixes all the race track themes from short ten second jingles to proper minute long tracks. The extended themes are also used in all region versions of the N Gage release.
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* DemotedToDragon: Nitros Oxide and N. Trance are demoted to supporting villains after their respective stints as the BigBad in ''Crash Team Racing'' and ''Crash Bandicoot 2: N-Tranced''. The former is especially one, considering that ''CTR'' is what this game is a SpiritualSuccessor of, and he is part of Team Velo, who is this game's BigBad.

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* DemotedToDragon: Nitros Oxide and N. Trance are demoted to supporting villains after their respective stints as the BigBad in ''Crash Team Racing'' and ''Crash Bandicoot 2: N-Tranced''. The former is especially one, considering that ''CTR'' is what this game is a SpiritualSuccessor of, and he is part of leads Team Velo, who is Oxide, one of Velo's teams who's this game's BigBad.
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* MistakenForClown: After defeating Small and Big Norm with Team Cortex, Big Norm congratulates the trio. Doctor Cortex dismisses this, however, saying "go away, you filthy clown". Doctor N. Gin corrects Cortex's mistake, to which Cortex says, "mime, clown, it's close enough!"

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* CosmeticAward: Getting sapphire relics is sufficient if you want to get 100% completion in Adventure Mode. Platinum relics merely tick it up to 101% and otherwise gives you nothing.

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* CosmeticAward: Getting sapphire relics is sufficient if you want to get 100% completion in Adventure Mode. Platinum relics merely tick it up to 101% and otherwise gives give you nothing.



* Over100PercentCompletion: Getting all platinum relics add 1% to the completion percentage, so when you beat Galaxy Championship 2, it goes to 101%.

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* Over100PercentCompletion: Getting all platinum relics add adds 1% to the completion percentage, so when you beat Galaxy Championship 2, it goes to 101%.



* SlippySlideyIceWorld: Meteor Gorge and Barin Ruins. Barin in general seems to be a cold planet.



* SlippySlideyIceWorld: Meteor Gorge and Barin Ruins. Barin in general seems to be a cold planet.
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* SortingAlgorithmOfThreateningGeography: The four worlds' progression fits this, especially if you measure it by how much it implements the anti-gravity mechanic. The first, Terra, is a tropical forest/beach that bears resemblance to N. Sanity Island and by far the least scary-looking one. There is only one level (Tiny Temple) that features an anti-gravity section and it is a short one. Moving up to the second, Barin, is a frozen wasteland that properly introduces anti-gravity in Deep Sea Driving, though it is still believably Earthlike. The third world, Fenomena, is where things start to get threatening, what with desert, mythological creatures, and weird clockwork motifs abounding and liberally uses anti-gravity (e.g. a large chunk of Thunder Struck). The final world, Teknee, is a technologically advanced, robot-populated city where every level has an anti-gravity section.
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* BigBrotherInstinct: It's subtle, but in the intro when both teams are abducted, after taking in his location, Crash immediately wonders where Coco and Crunch are. Also when Velo reveals himself, Crash can be seen standing in front of a worried Coco and shooting the Emperor an uncharacteristic DeathGlare.

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* BigBrotherInstinct: It's subtle, but in the intro when both teams are abducted, after taking in his location, Crash immediately wonders where Coco and Crunch are. Also when Velo reveals himself, Crash can be seen standing in front of a worried Coco and shooting the Emperor an uncharacteristic DeathGlare. Big Norm also has this dynamic with his smaller self when fought.
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* OffModel: Several of the [[https://www.reddit.com/r/crashbandicoot/comments/crw43q/cnks_character_icon_oddities/ NTSC character icons]] look off in one way or another, though the later [=PAL=] release would correct some of these errors. N. Gin's mechanical eye is white instead of black, Polar, Pura and Dingodile's [[MindControlDevice mind-control helmets]] are grey instead of purple, Nitros Oxide's eyes look oddly small, to the point where the game's image compression basically hides them altogether, and Zem had an oddly yellow (instead of green) portrait in the GBA version before he was [[DummiedOut scrapped altogether]].
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** '''Team Oxide''': [[AliensAreBastards Nitros Oxide]]

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** '''Team Oxide''': [[AliensAreBastards Nitros Oxide]]Oxide]][[note]]has been PromotedToPlayable since ''VideoGame/CrashTeamRacing''[[/note]]
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--''*Tiny shrugs innocently*''

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--''*Tiny -->''*Tiny shrugs innocently*''
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* NotMeThisTime: It is apparent that Tiny has a reputation as TheKlutz within the villain roster, so N Gin's first reaction when they are engulfed in a beam of light?
-->'''N Gin:''' ''*turns angrily at Tiny*'' What did you break ''now''???
--''*Tiny shrugs innocently*''
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* ExactWords: The team you play as wins its freedom by beating Velo, just as promised, and can return to Earth. Velo never promised Earth would be safe if they beat him and stopped racing for him, however, essentially forcing a rematch with added rules.
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** After being a playable character in ''Crash Team Racing'' Komodo Joe's presence in this game is reduced to a statue that resembles him in Jungle Boogie.

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** After being a playable character in ''Crash Team Racing'' Racing'', Komodo Joe's presence in this game is reduced to a statue that resembles him in Jungle Boogie.
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** After being a playable character in ''Crash Team Racing'' Komodo Joe's presence in this game is reduced to a statue that resembles him in Jungle Boogie.
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* ColorCodedForYourConvenience: Team Bandicoot is blue, Team Cortex is red, Team N. Trance is green, Team Oxide is yellow and the bosses are purple[[note]]Except in the [=GBA=] version where each boss has a unique colour: Krunk is yellow, Nash is blue, the two Norms are red and Geary is green. As for Velo, he drives the Team Oxide kart.[[/note]].

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* ColorCodedForYourConvenience: Team Bandicoot is blue, Team Cortex is red, Team N. Trance is green, Team Oxide is yellow and the bosses are purple[[note]]Except in the [=GBA=] version where each boss has a unique colour: Krunk is yellow, Nash is blue, the two Norms are red and Geary is green. As for Velo, he drives the Team Oxide kart.[[/note]].
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* ColorCodedForYourConvenience: Team Bandicoot is blue, Team Cortex is red, Team N. Trance is green, and Team Velo is yellow.

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* ColorCodedForYourConvenience: Team Bandicoot is blue, Team Cortex is red, Team N. Trance is green, and Team Velo Oxide is yellow.yellow and the bosses are purple[[note]]Except in the [=GBA=] version where each boss has a unique colour: Krunk is yellow, Nash is blue, the two Norms are red and Geary is green. As for Velo, he drives the Team Oxide kart.[[/note]].
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The game's roster includes:
* Returning characters from ''[=CTR=]'':
** '''Team Bandicoot''': [[IdiotHero Crash Bandicoot]], [[TeenGenius Coco Bandicoot]], [[OddballDoppelganger Fake Crash]]
** '''Team Cortex''': [[MadScientist Dr. Neo Cortex]], [[TheIgor Dr. N. Gin]], [[DumbMuscle Tiny Tiger]], [[TimeMaster Dr. N. Tropy]]
** '''Team Trance''': [[BrainwashedAndCrazy Polar, Dingodile, Pura]][[note]]console version only[[/note]]
** '''Team Oxide''': [[AliensAreBastards Nitros Oxide]]
* Newcomers:
** '''Team Bandicoot''': [[TheBigGuy Crunch Bandicoot]]
** '''Team Trance''': [[{{Cephalothorax}} N. Trance]], [[Franchise/SpyroTheDragon Spyro the Dragon]][[note]][=GBA=] version only[[/note]]
** '''Team Oxide''': [[{{Gasshole}} Zem]], [[TeamPet Zam]], [[spoiler:[[TheNapoleon Real Velo]]]][[note]]all three are only in the console version[[/note]]
* Bosses: [[ProudWarriorRaceGuy Krunk]], [[{{Sharkman}} Nash]], [[EnemyMime Norm]], [[LiteralSplitPersonality Big Norm]], [[NeatFreak Geary]], [[BigBad Emperor Velo XXVII]][[note]]all are playable in the [=GBA=] version[[/note]]
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The upcoming ''VideoGame/CrashTeamRacingNitroFueled'', slated for release in 2019, will feature remade elements from this game, including all thirteen tracks and karts. Anti-gravity physics present in certain stages have been removed to better sync the content with that of ''Crash Team Racing''.

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The upcoming ''VideoGame/CrashTeamRacingNitroFueled'', slated for release which was released in 2019, will feature features remade elements from this game, including all thirteen tracks and karts. Anti-gravity physics present in certain stages have been removed to better sync the content with that of ''Crash Team Racing''.



* AdaptationalVillainy: Oddly enough, Franchise/SpyroTheDragon gets this treatment in the GBA version, as he is protected by Uka Uka, who protects villainous characters, instead of Aku Aku, who protects heroic characters, for no discernable reason. This might be because he's been brainwashed by N. Trance, since his vehicle is the same as Team Trance, but he doesn't have the same mind control helmet that Polar and Dingodile have.

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* AdaptationalVillainy: Oddly enough, Franchise/SpyroTheDragon gets this treatment in the GBA version, as he is protected by Uka Uka, who protects villainous characters, instead of Aku Aku, who protects heroic characters, for no discernable discernible reason. This might be because he's been brainwashed by N. Trance, since his vehicle is the same as Team Trance, but he doesn't have the same mind control helmet that Polar and Dingodile have.

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* ActuallyPrettyFunny: When Norm first arrives for his boss fight, both Team Bandicoot and Team Cortex end up laughing at him. Then Velo himself has a short burst of laughter at Norm, before snapping out of it and telling the teams not to underestimate the tiny mime.
* AdaptationalVillainy: Oddly enough, Franchise/SpyroTheDragon gets this treatment in the GBA version, as he is protected by Uka Uka (who protects villainous characters) instead of Aku Aku (who protects heroic characters) for no discernable reason. This might be because he's been brainwashed by N. Trance, since his vehicle is the same as Team Trance, but he doesn't have the same mind control helmet that Polar and Dingodile have.

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* ActuallyPrettyFunny: When Norm first arrives for his boss fight, both Team Bandicoot and Team Cortex end up laughing at him. Then Velo himself has a short burst of laughter at Norm, before snapping he snaps out of it and it, telling the teams to not to underestimate the tiny mime.
* AdaptationalVillainy: Oddly enough, Franchise/SpyroTheDragon gets this treatment in the GBA version, as he is protected by Uka Uka (who Uka, who protects villainous characters) characters, instead of Aku Aku (who Aku, who protects heroic characters) characters, for no discernable reason. This might be because he's been brainwashed by N. Trance, since his vehicle is the same as Team Trance, but he doesn't have the same mind control helmet that Polar and Dingodile have.



* CosmeticAward: As with the platforming games, getting sapphire relics is sufficient if you want to get 100% completion in Adventure Mode. Platinum relics merely tick it up to 101% and otherwise gives you nothing.

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* CosmeticAward: As with the platforming games, getting Getting sapphire relics is sufficient if you want to get 100% completion in Adventure Mode. Platinum relics merely tick it up to 101% and otherwise gives you nothing.

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Square Peg Round Trope: Developers Foresight is for cases of the game accounting for something unusual or unlikely.


* DevelopersForesight: To challenge Velo for the second time, you have to get relics from all 13 tracks. That's a tall order, but at least you don't need the CNK tokens, right? Well, one of the Relic Races, Hyper Spaceway, happens to have a requirement of 4 gems, collected by winning the Gem Cups. To unlock all four challenges, collect all CNK tokens.

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* DevelopersForesight: DoubleUnlock: To challenge Velo for the second time, you have to get relics from all 13 tracks. That's a tall order, but at least you don't need the CNK tokens, right? Well, one of the Relic Races, Hyper Spaceway, happens to have a requirement of 4 gems, collected by winning the Gem Cups. To unlock all four challenges, collect all CNK tokens.


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* GameplayAndStoryIntegration: In Adventure Mode, if the player’s teammate comes in first, it will still count as winning the challenge.

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* BigBad: Emperor Velo XXVII.

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* BigBad: Emperor Velo XXVII.XXVII is the main antagonist of the game.



** This was also the last main console title to closely follow Naughty Dog's aesthetics and gameplay style as well, with ''Twinsanity'' onwards increasingly dabbling in reinventing the series with new concepts and taking a DenserAndWackier tone.

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** This was also the last main console title to closely follow Naughty Dog's aesthetics and gameplay style as well, with ''Twinsanity'' onwards increasingly dabbling in reinventing the series with new concepts and taking a DenserAndWackier tone.
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* YourPrincessIsInAnotherCastle: Like ''CTR'', the game is only halfway there when you collect all trophies and beat Velo for the first time. Velo states that he will only deem you a victor if you beat him in a second challenge, and to do that you need to collect all relics.

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* YourPrincessIsInAnotherCastle: Like ''CTR'', the game is only halfway there when you collect all trophies and beat Velo for the first time. Velo states that he will only deem you a victor if you beat him in a second challenge, and to do that you need to collect all relics.the relics and the other collectibles in the game.

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* AdaptationalVillainy: Oddly enough, Franchise/SpyroTheDragon gets this treatment in the GBA version, as he is protected by Uka Uka (who protects villainous characters) instead of Aku Aku (who protects heroic characters) for no discernable reason. This might be because he's been brainwashed by N. Trance, since his vehicle is the same as Team Trance, but he doesn't have the same mind control helmet that Polar and Dingodile have, and Team Trance is normally protected by a Velo mask, not Uka Uka.

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* AdaptationalVillainy: Oddly enough, Franchise/SpyroTheDragon gets this treatment in the GBA version, as he is protected by Uka Uka (who protects villainous characters) instead of Aku Aku (who protects heroic characters) for no discernable reason. This might be because he's been brainwashed by N. Trance, since his vehicle is the same as Team Trance, but he doesn't have the same mind control helmet that Polar and Dingodile have, have.
* AdaptedOut: The GBA version of the game omits Zem, Zam, Pura
and Team Trance [[spoiler:the real Velo]], and instead features the bosses as unlockable characters, and Pura is normally protected replaced by a Velo mask, not Uka Uka.Spyro.



* AliensSpeakingEnglish: Velo and his minions do this. [[spoiler:Possibly justified because Velo is just a robot.]]

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* AliensSpeakingEnglish: Velo There is no language barrier between the racers of Earth and his minions do this. [[spoiler:Possibly justified because Velo is just a robot.]]the various aliens.



** Dingodile and Polar also count, since while they're still playable (albeit unlockable) characters in all other modes, neither play any role in the story aside from being non-playable racers on N. Trance's team. Pura gets it even worse, as he doesn't appear in the story at all and won't appear in races unless someone's playing as him.

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** Dingodile and Polar also count, since while they're still playable (albeit unlockable) characters in all other modes, neither play any role in the story aside from being non-playable racers on N. Trance's team. Pura gets it even worse, as he doesn't appear in the story at all and won't appear in races unless someone's playing as him. He's also completely absent from the GBA version, being replaced by Spyro.



* KarmaHoudini: [[spoiler: In the Hero side final ending, Velo is EasilyForgiven after his disguise is revealed and he agrees to send the bandicoots back in return for them giving back the winner's prize (his empire). Subverted in the Villain side final ending, where Cortex and Tiny essentially mug him for his sceptre.]]

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* KarmaHoudini: [[spoiler: In the Hero side final ending, Velo is EasilyForgiven after his disguise is revealed and he agrees to send the bandicoots back in return for them giving back the winner's prize (his empire). Subverted in the Villain side final ending, where Cortex and Tiny essentially mug him for his sceptre.scepter.]]



* MasterOfAll: Velo has maxed out stats across the board.

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* MasterOfAll: Velo has maxed out stats across the board. This also applies to the bosses, who are unlockable in the GBA version.



* PlanetTerra: Averted. There is actually a separate Earth-like planet called Terra. Its king, Krunk, claims that Earth was created as a copy of his planet. Upon his defeat, he admits that the truth is probably the other way around.

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* PlanetTerra: Averted. There is actually a separate Earth-like planet called Terra. Its king, champion racer, Krunk, claims that Earth was created as a copy of his planet. Upon his defeat, defeat to Team Bandicoot, he admits that the truth is probably the other way around.


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* RememberTheNewGuy: Oxide has two cohorts racing on his team named Zem and Zam who were never seen or mentioned in ''CTR'', and they're given no proper introduction here.

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* TheComputerIsACheatingBastard: The bosses with infinite items make a return in this game.

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* TheComputerIsACheatingBastard: TheComputerIsACheatingBastard:
**
The bosses with infinite items make a return in this game.game.
** In the races against [[FinalBoss Velo]], he cheats to such an insane degree that the Hyper Spaceway minimap is unable to be viewed because of him: his RubberBandAI is so strong that he can almost instantly catch up given enough distance, and he can even ''teleport'' off-screen if trying to catch up normally wouldn't work for him.
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* HundredPercentCompletion: Get 13 relics (any color is fine) and beat Galaxy Championship 2. Note that each team is its own creature; if you want a complete 100%, do it with both teams. You know you have done it if you unlock Velo.


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* CosmeticAward: As with the platforming games, getting sapphire relics is sufficient if you want to get 100% completion in Adventure Mode. Platinum relics merely tick it up to 101% and otherwise gives you nothing.


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* GottaCatchThemAll:
** The main objective of Adventure Mode is to collect 12 trophies and 4 keys, allowing you to challenge Velo. Upon being defeated, he [[MovingTheGoalposts changes the rules]] and has you collect 13 relics as a prerequisite for you to challenge him again. One of the relic races requires you to have 4 gems in the Gem Cups, which are unlocked by collecting 12 CNK tokens, essentially making you do absolutely everything in the mode.
** The purple CNK tokens are won by collecting all crystals in the battle arenas within a time limit.


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* Over100PercentCompletion: Getting all platinum relics add 1% to the completion percentage, so when you beat Galaxy Championship 2, it goes to 101%.


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* SecretCharacter: Dingodile, Fake Crash, N. Tropy, Polar, Pura, Velo, Zam, and Zem. Dingodile, Polar, Zam, and Zem are unlocked by getting the gems (red, blue, purple, and green, respectively). Fake Crash and Pura are unlocked by obtaining at least 50 power slide boosts in an Adventure Mode race (with Team Cortex and Team Bandicoot, respectively). N. Tropy is unlocked by beating all 13 of his ghosts in Time Trial. Finally, Velo is unlocked by getting 100% completion in Adventure Mode with both teams.
* SecretLevel: Two of them. The first, Hyper Spaceway, is where you race against Velo in both Galaxy Championships and unlocked for other modes after you beat him for the first time. The second, Terra Drome, is a battle arena unlocked after you get all purple CNK tokens. It is completely optional and is not visited in Adventure Mode.


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* SpellingBonus: The objective of the CNK Challenges, other than winning first place, is to find the letters C, N, and K within the race. Doing so awards you either a blue, green, or red CNK token; getting three same-colored tokens unlocks its corresponding Gem Cup.
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* AllTheWorldsAreAStage: Invoked in the GBA version's final race with Velo, which sees you warping between all four hub worlds during the course of each lap.

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* EndOfAnEra: This was the final game where Creator/ClancyBrown voiced Cortex. Starting with ''VideoGame/CrashTwinsanity'', Creator/LexLang took over and has remained ever since.

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* EndOfAnEra: EndOfAnEra:
**
This was the final game where Creator/ClancyBrown voiced Cortex. Starting with ''VideoGame/CrashTwinsanity'', Creator/LexLang took over and has remained ever since.since.
** This was also the last main console title to closely follow Naughty Dog's aesthetics and gameplay style as well, with ''Twinsanity'' onwards increasingly dabbling in reinventing the series with new concepts and taking a DenserAndWackier tone.
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The upcoming ''VideoGame/CrashTeamRacingNitroFueled'', slated for release in 2019, will feature remade elements from this game, including all thirteen tracks and karts. Anti-gravity physics present in certain stages has been removed to better sync the content with those from ''Crash Team Racing''.

to:

The upcoming ''VideoGame/CrashTeamRacingNitroFueled'', slated for release in 2019, will feature remade elements from this game, including all thirteen tracks and karts. Anti-gravity physics present in certain stages has have been removed to better sync the content with those from that of ''Crash Team Racing''.

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The upcoming ''VideoGame/CrashTeamRacingNitroFueled'', slated for release in 2019, will feature remade elements from this game, including all thirteen tracks and karts. Anti-gravity physics present in certain stages has been removed to better sync the content with those from ''Crash Team Racing''.



* DualBoss: You race against Norm and Big Norm simultaneously. Geary and Velo's championships, meanwhile have ''Triple'' Boss, as both have two minions who may win the race for them even if they could not.

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* DualBoss: You race against Norm and Big Norm simultaneously. Geary and Velo's championships, meanwhile have ''Triple'' ''Trial'' Boss, as both have two minions who may win the race for them even if they could not.



* NonPlayerCharacter: In the console versions, all of the boss characters except Velo are unplayable, and they are also not seen outside of their respective championship races in the Adventure Mode. Even Velo is technically unplayable, despite being a part of the character roster, since [[spoiler:the one whom you are given the option to play is the tiny alien controlling him]]. The handheld editions make them all playable, albeit removing [[spoiler: Real Velo]] in the process.

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* NonPlayerCharacter: In the console versions, all of the boss characters except Velo are unplayable, and they are also not seen outside of their respective championship races in the Adventure Mode. Even Velo is technically unplayable, despite being a part of the character roster, since [[spoiler:the one whom you are given the option to play as is the tiny alien controlling him]]. The handheld editions make them all playable, albeit removing [[spoiler: Real Velo]] in the process.


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* {{Wackyland}}: Fenomena has a bizarre aesthetic that cannot be shoehorned into a single theme. The planet has desert, clockwork machinery (including an enormous free-standing clock), medieval architecture, legendary creatures (e.g. gargoyles and giant bird eggs), and mesh platforms all rolled up into one. Its champion is a humanoid mime who can separate himself into two beings.

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* CompetitiveBalance: There are three major character tiers in this game. First there are the acceleration types such as Crash who excel at acceleration but have weak turning and an average top speed, the slow ones such as Coco who have a low top speed but excel at turning, and the fast ones such as Crunch who have a high top speed but accelerate very slowly. All four of the teams have a character that falls under one of these tiers; the non-Velo teams all have a fourth character who is a duplicate of one of these tiers with slightly better stats overall (though among those three there are still one of each), and Velo who is the MasterOfAll.

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* CompetitiveBalance: There are three major character tiers in this game. First there are the acceleration types such as Crash who excel at acceleration but have weak turning and an average top speed, the slow ones such as Coco who have a low top speed but excel at turning, and the fast ones such as Crunch who have a high top speed but accelerate very slowly. All four of the teams have a character that falls under one of these tiers; the non-Velo teams all have a fourth character who is a duplicate of one of these tiers with slightly better stats overall (though among those three there are still one of each), and Velo who is the MasterOfAll.


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* JokeCharacter: Fake Crash, who has rock-bottom speed, acceleration and handling.

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* AdaptationalVillainy: Oddly enough, Franchise/SpyroTheDragon gets this treatment in the GBA version, as he is protected by Uka Uka (who protects villainous characters) instead of Aku Aku (who protects heroic characters) for no discernable reason.

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* ActuallyPrettyFunny: When Norm first arrives for his boss fight, both Team Bandicoot and Team Cortex end up laughing at him. Then Velo himself has a short burst of laughter at Norm, before snapping out of it and telling the teams not to underestimate the tiny mime.
* AdaptationalVillainy: Oddly enough, Franchise/SpyroTheDragon gets this treatment in the GBA version, as he is protected by Uka Uka (who protects villainous characters) instead of Aku Aku (who protects heroic characters) for no discernable reason. This might be because he's been brainwashed by N. Trance, since his vehicle is the same as Team Trance, but he doesn't have the same mind control helmet that Polar and Dingodile have, and Team Trance is normally protected by a Velo mask, not Uka Uka.

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