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* SissyFight: [[spoiler: In Team Cortex's ending, when Cortex makes a grab for Velo's sceptre, the real Velo pounces him, leading to a short not-so-climatic scuffle between the two weeds before Tiny breaks them up.]]


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* TheUnreveal: [[spoiler: Neither of the truncated endings in the Game Boy Advance version make reference to Velo being a robot controlled by a dwarfish alien inside]].

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* ForeShadowing: When Norm is first summoned, both teams will laugh at Norm's size. Velo stifles his laughter for a moment then follows suit, then assures the teams that despite his size, Norm is a demon on the race track. This is two-fold foreshadowing of [[spoiler:Velo's true nature as a short alien with a NapoleonComplex - he laughs at short people despite his own height and is a demon on the race track even in his small form.]]

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* ForeShadowing: ForeShadowing:
**
When Norm is first summoned, both teams will laugh at Norm's size. Velo stifles his laughter for a moment then follows suit, then assures the teams that despite his size, Norm is a demon on the race track. This is two-fold foreshadowing of [[spoiler:Velo's true nature as a short alien with a NapoleonComplex - he laughs at short people despite his own height and is a demon on the race track even in his small form.]]]]
** Tiny Temple looks like a character themed track akin to CTR oddly misplaced on an alien world, then we find out [[spoiler: during Team Cortex's ending, that Terra's inhabitants worship Tiny's likeness]].

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* AlienSky: Fenomena's Thunder Struck has a green sky.

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* AdvertisedExtra: Every playable character not named Crash, Coco, Crunch, Cortex, N. Gin, Tiny, and Velo.
** Except for Dingodile, the only indication that N. Trance, Nitros Oxide, Polar, Zam, and Zem are in the story at all is when Velo showcases the challengers he assembled in the intro, which is extremely brief and basically assumes that you are already familiar with them, as there is no introduction as to who they are (Dingodile appears earlier, although that is also a brief scene). As a result, you only know the names of new additions Zam and Zem when you unlock them.
** As the mask power-ups indicate, Fake Crash and N. Tropy nominally race on your side (Team Crash and Cortex, respectively), but you cannot play as them in the Adventure Mode, even after they are unlocked. In fact, those two, as well as Pura, never ever appear in the Adventure Mode, period.
* AlienSky: Fenomena's Thunder Struck has a and Assembly Line have green sky.



* DevelopersForesight: To challenge Velo for the second time, you have to get relics from all 13 tracks. That's a tall order, but at least you do not need the CNK tokens right? Well, one of the Relic Races, Hyper Spaceway, happens to have a requirement of 4 gems, collected by winning the Gem Cups. To unlock all four challenges, collect all CNK tokens.



* FakeLongevity:
** To challenge Velo for the second time, you have to get relics from all 13 tracks, which is already a Fake Longevity by itself since that means you will have to race in them again after winning the trophies, but at least you do not need the CNK tokens right? Well, one of the Relic Races, Hyper Spaceway, happens to have a requirement of 4 gems, collected by winning the Gem Challenges. To unlock all four challenges, collect all CNK tokens.
** In order to unlock Velo, you have to beat him twice (see above)...''with both teams''.

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* FakeLongevity:
** To challenge Velo for the second time, you have to get relics from all 13 tracks, which is already a Fake Longevity by itself since that means you will have to race in them again after winning the trophies, but at least you do not need the CNK tokens right? Well, one of the Relic Races, Hyper Spaceway, happens to have a requirement of 4 gems, collected by winning the Gem Challenges. To unlock all four challenges, collect all CNK tokens.
**
FakeLongevity: In order to unlock Velo, you have to beat him twice (see above)...''with both teams''.



* InvincibilityPowerUp: Carried over from ''CTR'', the mask power-up increases your character's speed and makes them invincible for several seconds. Aku Aku protects Team Crash (Crash, Coco, Crunch, and Fake Crash), Uka Uka protects Team Cortex (Cortex, N. Gin, Tiny, and N. Tropy), and an unnamed Velo mask protects everyone else (N. Trance, Polar, Dingodile, Pura, Oxide, Zam, Zem, and Velo).



* MovingTheGoalposts: You win Velo's challenge if you beat him twice, and to deem you worthy of challenging him twice, you have to collect absolutely everything in your team's campaign (trophies, tokens, gems, and relics). That is all good if he is honest from the beginning, but Velo only says about collecting the relics and the second challenge after you beat him for the first time. Crash, Cortex, and co. naturally assume that they would be freed once they beat Velo once and are not amused by the sudden rule change.

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* MovingTheGoalposts: You win Velo's challenge if you beat him twice, and to deem you worthy of challenging him twice, you have to collect absolutely everything in your team's campaign (trophies, tokens, gems, and relics). That is all good if he is honest from the beginning, but Velo only says about collecting the relics and the second challenge after you beat him for the first time. Crash, Cortex, and co. naturally assume that they would be freed once their business in space is done after they beat Velo once and are not amused by the sudden rule change.


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* RemixedLevel: Virtually all tracks in the game are inspired by the tracks in ''CTR''. Tiny Temple, for example, is a direct throwback to Tiger Temple down to the architecture and obstacles featured, albeit with a new anti-gravity section.

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* BrainwashedAndCrazy: Dingodile, Polar and Pura suffer this on N. Trance's team.

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* BrainwashedAndCrazy: Dingodile, Polar and Pura all suffer this on N. Trance's team.team -- having been kidnapped and brainwashed with mind-control helmets prior to the events of the game, and forced to race against Earth under his command.

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* AlienSky: Fenomena's Thunder Struck has a green sky.



* AllPlanetsAreEarthLike: ''All'' of the alien planets, for the sheer reason that the Earth champions are able to breathe and walk (and race!) around them without suffering ill effects. Other than that, however, this trope is specifically evoked with Terra, which is stated to be most similar to Earth (and leads to Krunk claiming that Earth is a poor man's copy of his planet).



* BattleInTheRain: Or rather, Race in the Rain. Thunder Struck is this.



* ColorCodedForYourConvenience: Team Crash is blue, Team Cortex is red, Team N. Trance is green, and Team Velo is yellow.



* DemotedToDragon: Nitros Oxide and N. Trance are demoted to supporting villains after their respective stints as the BigBad in ''Crash Team Racing'' and ''Crash Bandicoot 2: N-Tranced''. The former is especially one, considering that ''CTR'' is what this game is a spiritual sequel of, and he is part of Team Velo, who is this game's BigBad.



* DualBoss: You race against Norm and Big Norm simultaneously. Geary and Velo's championships, meanwhile have ''Triple'' Boss, as both have two minions who may win the race for them even if they could not.
* EternalEngine: Assembly Line.



* FakeLongevity: In order to see all the game's cut scenes and unlock everything, you need to beat the game to OneHundredPercentCompletion... ''with both teams''.
* FaceHeelTurn: Polar and Pura, [[BrainwashedAndCrazy against their own will.]]

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* FakeLongevity: In order to see all the game's cut scenes and unlock everything, you need to beat the game to OneHundredPercentCompletion... ''with both teams''.
* FaceHeelTurn: Polar and Pura, [[BrainwashedAndCrazy against their own will.]]]] Dingodile is technically this, too, since despite being one of Cortex's cronies, he is also brainwashed and thus races against Earth's victory.



* FakeLongevity:
** To challenge Velo for the second time, you have to get relics from all 13 tracks, which is already a Fake Longevity by itself since that means you will have to race in them again after winning the trophies, but at least you do not need the CNK tokens right? Well, one of the Relic Races, Hyper Spaceway, happens to have a requirement of 4 gems, collected by winning the Gem Challenges. To unlock all four challenges, collect all CNK tokens.
** In order to unlock Velo, you have to beat him twice (see above)...''with both teams''.



* JungleJapes: Jungle Boogie.

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* JungleJapes: Jungle Boogie. Terra in general has this aesthetic.



* MovingTheGoalposts: You win Velo's challenge if you beat him twice, and to deem you worthy of challenging him twice, you have to collect absolutely everything in your team's campaign (trophies, tokens, gems, and relics). That is all good if he is honest from the beginning, but Velo only says about collecting the relics and the second challenge after you beat him for the first time. Crash, Cortex, and co. naturally assume that they would be freed once they beat Velo once and are not amused by the sudden rule change.



* NonPlayerCharacter: In the console versions, all of the boss characters except Velo are unplayable, and they are also not seen outside of their respective championship races in the Adventure Mode. Even Velo is technically unplayable, despite being a part of the character roster, since [[spoiler: the one whom you are given the option to play is the tiny alien controlling him]]. The handheld editions make them all playable, albeit removing [[spoiler: Real Velo]] in the process.



* PlanetTerra: Averted. There is actually a separate Earth-like planet called Terra. Its king, Krunk, claims that Earth was created as a copy of his planet. Upon his defeat, he admits that the truth is probably the other way around.



* RobotRepublic: Teknee is a planet populated entirely by robots.
* RuinsForRuinsSake: Barin Ruins.



* ShiftingSandLand: Out of Time and Thunder Struck. Fenomena in general seems to be a desert planet.



* SlippySlideyIceWorld: Meteor Gorge and Barin Ruins. Barin in general seems to be a cold planet.



* TempleOfDoom: Tiny Temple.



* TitleScream: "Brace yourself...for CRAAAAASH NITRO KAAAAAAART!"

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* TitleScream: "Brace yourself...for CRAAAAASH NITRO KAAAAAAART!"KAAAAAAART!"
* UnderTheSea: Deep Sea Driving.
* YourPrincessIsInAnotherCastle: Like ''CTR'', the game is only halfway there when you collect all trophies and beat Velo for the first time. Velo states that he will only deem you a victor if you beat him in a second challenge, and to do that you need to collect all relics.
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* Foreshadowing: When Norm is first summoned, both teams will laugh at Norm's size. Velo stifles his laughter for a moment then follows suit, then assures the teams that despite his size, Norm is a demon on the race track. This is two-fold foreshadowing of [[spoiler:Velo's true nature as a short alien with a NapoleonComplex - he laughs at short people despite his own height and is a demon on the race track even in his small form.]]

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* Foreshadowing: ForeShadowing: When Norm is first summoned, both teams will laugh at Norm's size. Velo stifles his laughter for a moment then follows suit, then assures the teams that despite his size, Norm is a demon on the race track. This is two-fold foreshadowing of [[spoiler:Velo's true nature as a short alien with a NapoleonComplex - he laughs at short people despite his own height and is a demon on the race track even in his small form.]]
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Adding foreshadowing

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* Foreshadowing: When Norm is first summoned, both teams will laugh at Norm's size. Velo stifles his laughter for a moment then follows suit, then assures the teams that despite his size, Norm is a demon on the race track. This is two-fold foreshadowing of [[spoiler:Velo's true nature as a short alien with a NapoleonComplex - he laughs at short people despite his own height and is a demon on the race track even in his small form.]]
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* LoadsAndLoadsOfLoading: Though nowhere ''near'' as bad as it was in ''Wrath of Cortex'', the PS2 version of this game still suffers from a pretty heavy amount of annoyingly long load screens. Not helped by the fact that there's also a loading screen ''just for the podium'', which CTR quite happily tried to avoid. Meaning if you don't want to see the podium sequence, you still have to wait for it to load! The [=GameCube=] and Xbox versions thankfully are a bit better about it.

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* LoadsAndLoadsOfLoading: Though nowhere ''near'' as bad as it was in ''Wrath of Cortex'', the PS2 [=PS2=] version of this game still suffers from a pretty heavy amount of annoyingly long load screens. Not helped by the fact that there's also a loading screen ''just for the podium'', which CTR quite happily tried to avoid. Meaning if you don't want to see the podium sequence, you still have to wait for it to load! The [=GameCube=] and Xbox versions thankfully are a bit better about it.
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* ShoutOut: Dingodile has a few among his soundbites, including to ''Series/TheCrocodileHunter'' ("Cuh-RI-key!") and to ''Film/CrocodileDundee'' ("You call that racing? This is racing!").

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* ShoutOut: Dingodile has a few among his soundbites, including to ''Series/TheCrocodileHunter'' ''The Crocodile Hunter'' ("Cuh-RI-key!") and to ''Film/CrocodileDundee'' ("You call that racing? This is racing!").
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* ShoutOut: Dingodile has a few among his soundbites, including to ''Series/TheCrocodileHunter'' ("Cuh-RI-key!") and to ''Film/CrocodileDundee'' ("You call that racing? This is racing!").
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* PromotedToPlayable: Nitros Oxide is finally playable for the first time in this game (although you could technically play as him in ''CTR'' by using GameShark codes). In addition, N. Trance makes his first playable appearance in the series.

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* PromotedToPlayable: Nitros Oxide is finally playable for the first time in this game (although you could technically play as him in ''CTR'' by using GameShark VideoGame/GameShark codes). In addition, N. Trance makes his first playable appearance in the series.
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...sorry, misread


** Dingodile and Polar also count, since neither play any role in the story aside from being on N. Trance's team.

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** Dingodile and Polar also count, since neither play any role in the story aside from being on N. Trance's team.team, as do Pura, Fake Crash, and N. Tropy, who are completely absent from the story altogether.
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How does being absent make them qualify as extras?


** Dingodile and Polar also count, since neither play any role in the story aside from being on N. Trance's team, as do Pura, Fake Crash, and N. Tropy, who are completely absent from the story altogether.

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** Dingodile and Polar also count, since neither play any role in the story aside from being on N. Trance's team, as do Pura, Fake Crash, and N. Tropy, who are completely absent from the story altogether.team.
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* SpiritualSuccessor: To ''VideoGame/CrashTeamRacing''.

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* SpiritualSuccessor: To ''VideoGame/CrashTeamRacing''. ''VideoGame/CrashTagTeamRacing'' serves as one to this game.
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* AllLovingHero: The three bandicoots are pretty gracious winners for most of their boss fights. Crash has some particularly sweet moments towards Krunk and [[spoiler: the real Velo]].

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* AllLovingHero: The three bandicoots are pretty gracious winners for most of their boss fights. Crash has some particularly sweet moments towards Krunk [[EverythingsBetterWithMonkeys Krunk]] and [[spoiler: the real Velo]].



** Dingodile and Polar also count, since neither play any role in the story aside from being on N. Trance's team.

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** Dingodile and Polar also count, since neither play any role in the story aside from being on N. Trance's team.team, as do Pura, Fake Crash, and N. Tropy, who are completely absent from the story altogether.



* [[GuestFighter Guest Racer]]: VideoGame/SpyroTheDragon appears as a secret racer in the Game Boy Advance version.



** Crunch is a good guy in this game, following his freedom from ''VideoGame/CrashBandicootTheWrathOfCortex''.

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** Crunch is a good guy in this game, following his freedom from Cortex in ''VideoGame/CrashBandicootTheWrathOfCortex''.



* PromotedToPlayable: Nitros Oxide is ''finally'' playable for the first time in this game. In addition, N. Trance makes his first playable appearance in the series.

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* PalmtreePanic: Inferno Island.
* PromotedToPlayable: Nitros Oxide is ''finally'' finally playable for the first time in this game.game (although you could technically play as him in ''CTR'' by using GameShark codes). In addition, N. Trance makes his first playable appearance in the series.
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The second MascotRacer spinoff of the Franchise/CrashBandicoot series after ''VideoGame/CrashTeamRacing'', and the first console title to be developed by Vicarious Visions who had previously worked on the [[VideoGame/CrashBandicootTheHugeAdventure two]] [[VideoGame/CrashBandicoot2NTranced handheld]] titles. It was originally released on the UsefulNotes/PlayStation2, UsefulNotes/{{Xbox}}, and UsefulNotes/GameCube.

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The second MascotRacer spinoff of the Franchise/CrashBandicoot series after ''VideoGame/CrashTeamRacing'', and the first console title to be developed by Vicarious Visions who had previously worked on the [[VideoGame/CrashBandicootTheHugeAdventure two]] [[VideoGame/CrashBandicoot2NTranced handheld]] titles. It was originally released on the UsefulNotes/PlayStation2, UsefulNotes/{{Xbox}}, and UsefulNotes/GameCube.
UsefulNotes/GameCube with a downgraded handheld version released on the UsefulNotes/GameBoyAdvance and UsefulNotes/NGage.

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* AllLovingHero: The three bandicoots are pretty gracious winners for most of their boss fights. Crash has some particularly sweet moments towards Krunk and [[spoiler: the real Velo]].



* EvenEvilHasStandards: Even Tiny and N. Gin are shocked when Cortex insults Big Norm after he congratulated them.



* HeelFaceTurn: Crunch is a good guy in this game, following his freedom from ''VideoGame/CrashBandicootTheWrathOfCortex''.

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* HeelFaceTurn: HeelFaceTurn:
**
Crunch is a good guy in this game, following his freedom from ''VideoGame/CrashBandicootTheWrathOfCortex''.''VideoGame/CrashBandicootTheWrathOfCortex''.
** All the boss racers pull a downplayed case in the hero story, and befriend or get sympathy from the bandicoots [[spoiler: even Velo surprisingly enough.]]
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On a relaxing day for the Bandicoots, and in the middle of working out an EvilPlan on Cortex's side, both wind up kidnapped and finding themselves in a galactic racing circuit hosted by Emporer Velo XXVII, alongside N. Trance and Nitros Oxide. Velo challenges them to a race, rewarding them with freedom if they win, and threatening TheEndOfTheWorldAsWeKnowIt if they refuse. With little choice, they accept the race.

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On a relaxing day for the Bandicoots, and in the middle of working out an EvilPlan on Cortex's side, both wind up kidnapped and finding themselves in a galactic racing circuit hosted by Emporer Emperor Velo XXVII, alongside N. Trance and Nitros Oxide. Velo challenges them to a race, rewarding them with freedom if they win, and threatening TheEndOfTheWorldAsWeKnowIt if they refuse. With little choice, they accept the race.
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* FaceHeelTurn: Polar, [[BrainwashedAndCrazy against his own will.]]

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* FaceHeelTurn: Polar, Polar and Pura, [[BrainwashedAndCrazy against his their own will.]]

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* DemotedToExtra: Nitros Oxide plays almost no role in the game other than being a playable racer for the first time, and he plays like the other racers. Dingodile and Polar also probably count, since neither play any role in the story aside from being on N. Trance's team.

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* DemotedToExtra: DemotedToExtra:
**
Nitros Oxide plays almost no role in the game other than being a playable racer for the first time, and he plays like the other racers. racers.
**
Dingodile and Polar also probably count, since neither play any role in the story aside from being on N. Trance's team.



* FinalExamBoss: Emporer Velo is raced on an ''[[MarathonLevel excruciatingly long track]]'' that you haven't seen up to this point, with the same infinite item gimmick the other bosses have...plus two minions riding alongside him to help!

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* FinalExamBoss: Emporer Emperor Velo is raced on an ''[[MarathonLevel excruciatingly long track]]'' that you haven't seen up to this point, with the same infinite item gimmick the other bosses have...plus two minions riding alongside him to help!
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* BrainwashedAndCrazy: Dingodile and Polar suffer this on N. Trance's team.

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* BrainwashedAndCrazy: Dingodile and Dingodile, Polar and Pura suffer this on N. Trance's team.
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* RecycledInSpace: It's ''Crash Team Racing'' IN SPACE! Well, subverted in that CTR ''did'' feature an alien as the main antagonist, but his track was the only one that took place in space, where in this game every track takes place on Velo's planet.
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* TimeTrial: Relic races make a return in this game.

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* TimeTrial: Relic races make a return in this game.game.
* TitleScream: "Brace yourself...for CRAAAAASH NITRO KAAAAAAART!"
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* DemotedToExtra: Nitros Oxide plays almost no role in the game other than being a playable racer for the first time, and he plays like the other racers. Dingodile and Polar also probably count, since neither play any role in the story aside from being on N. Trance's team.


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* PromotedToPlayable: Nitros Oxide is ''finally'' playable for the first time in this game. In addition, N. Trance makes his first playable appearance in the series.
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* FakeDifficulty: The CNK challenges in this game seem pretty lazily put together compared to the previous game's CTR challenges, with the letters put in places that seem more of an inconvenience rather than a challenge. A good example of this is Meteor Gorge -- one of the letters is placed on the dirt way off course, so it's not particularly difficult to get, it's just way out of the way and will probably set you way far back.


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* GainaxEnding: The Team Cortex true ending counts as this. [[spoiler:Cortex steals Velo's scepter and attempts to bring themselves back to Earth, but instead get teleported to Terra where they are nearly attacked by natives. Tiny fixes the scepter just in time and ends up revered as king. Cortex, out of annoyance, does a SkywardScream and...the end. It's never explained how they get back to Earth in future games.]]


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* TheManBehindTheCurtain: [[spoiler:The alien who controls Velo, after he is revealed to have been a robot all along.]]

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* AliensSpeakingEnglish: Velo and his minions do this.

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* AliensSpeakingEnglish: Velo and his minions do this. [[spoiler:Possibly justified because Velo is just a robot.]]


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* RoboticReveal: [[spoiler:In the 100% ending for both teams, Velo turns out to have just been a robot all along after he gets so angry that he blows up.]]
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* LoadsAndLoadsOfLoading: Though nowhere ''near'' as bad as it was in ''Wrath of Cortex'', this game still suffers from a pretty heavy amount of annoyingly long load screens. Not helped by the fact that there's also a loading screen ''just for the podium'', which CTR quite happily tried to avoid. Meaning if you don't want to see the podium sequence, you still have to wait for it to load!

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* LoadsAndLoadsOfLoading: Though nowhere ''near'' as bad as it was in ''Wrath of Cortex'', the PS2 version of this game still suffers from a pretty heavy amount of annoyingly long load screens. Not helped by the fact that there's also a loading screen ''just for the podium'', which CTR quite happily tried to avoid. Meaning if you don't want to see the podium sequence, you still have to wait for it to load!load! The [=GameCube=] and Xbox versions thankfully are a bit better about it.
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* ObviousRulePatch: In CTR, you had the ability to fire bubble shields as a weapon against other racers. Not only was this a fairly useless feature since it was near impossible to aim, it also meant you couldn't fire a weapon while still holding onto the shield. This game remedies this issue by removing the whole firing feature altogether.

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[[redirect:Franchise/CrashBandicoot]]

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[[redirect:Franchise/CrashBandicoot]]The second MascotRacer spinoff of the Franchise/CrashBandicoot series after ''VideoGame/CrashTeamRacing'', and the first console title to be developed by Vicarious Visions who had previously worked on the [[VideoGame/CrashBandicootTheHugeAdventure two]] [[VideoGame/CrashBandicoot2NTranced handheld]] titles. It was originally released on the UsefulNotes/PlayStation2, UsefulNotes/{{Xbox}}, and UsefulNotes/GameCube.

On a relaxing day for the Bandicoots, and in the middle of working out an EvilPlan on Cortex's side, both wind up kidnapped and finding themselves in a galactic racing circuit hosted by Emporer Velo XXVII, alongside N. Trance and Nitros Oxide. Velo challenges them to a race, rewarding them with freedom if they win, and threatening TheEndOfTheWorldAsWeKnowIt if they refuse. With little choice, they accept the race.

----
!!Tropes Used In This Game:

* AliensSpeakingEnglish: Velo and his minions do this.
* TheBadGuyWins: If you win the adventure mode as Team Cortex.
* BrainwashedAndCrazy: Dingodile and Polar suffer this on N. Trance's team.
* CanonForeigner: Zam and Zem on Velo's team make their only appearance to date in this game.
* CanonImmigrant: N. Trance makes his first appearance on a home console ''Crash'' title in this game, having previously appeared in ''VideoGame/CrashBandicoot2NTranced''.
* ClockworksArea: Clockwork Wumpa.
* CompetitiveBalance: There are three major character tiers in this game. First there are the acceleration types such as Crash who excel at acceleration but have weak turning and an average top speed, the slow ones such as Coco who have a low top speed but excel at turning, and the fast ones such as Crunch who have a high top speed but accelerate very slowly. All four of the teams have a character that falls under one of these tiers; the non-Velo teams all have a fourth character who is a duplicate of one of these tiers (though among those three there are still one of each), and Velo who is the MasterOfAll.
* TheComputerIsACheatingBastard: The bosses with infinite items make a return in this game.
* CrateExpectations: As a Crash game, it's nothing the least bit surprising. New to this game from CTR, however, are two additional crates -- the multiplier crate which always gives you three of a single weapon (in CTR, this would happen randomly out of an item crate), and the action crate which causes something in the level to change.
* FakeLongevity: In order to see all the game's cut scenes and unlock everything, you need to beat the game to OneHundredPercentCompletion... ''with both teams''.
* FaceHeelTurn: Polar, [[BrainwashedAndCrazy against his own will.]]
* FinalExamBoss: Emporer Velo is raced on an ''[[MarathonLevel excruciatingly long track]]'' that you haven't seen up to this point, with the same infinite item gimmick the other bosses have...plus two minions riding alongside him to help!
* GoKartingWithBowser: Justified and subverted; both teams (Team Bandicoot and Team Cortex) obviously don't want Velo to win, but they also don't want ''each other'' to win either. Considering they are forced into the competition though, they don't really have much of a choice other than to casually go kart with each other.
* GravityScrew: A major introduction to this game is the inclusion of anti-gravity parts of the track. Whenever you reach one of these parts, the kart switches so that the wheels face downward and emit electricity to stay on course.
* HeelFaceTurn: Crunch is a good guy in this game, following his freedom from ''VideoGame/CrashBandicootTheWrathOfCortex''.
* InterfaceScrew: If you drop a static orb on the track and you are juiced, it will temporarily reverse the controls of whoever comes in contact with it. Additionally, a juiced Ice Mine will cause anyone who runs into it to drive like they are on ice.
* JungleJapes: Jungle Boogie.
* LateArrivalSpoiler: Had you not seen the 100% ending to ''Wrath of Cortex'' prior to this game, this one would spoil Crunch's FaceHeelTurn and being BrainwashedAndCrazy. While it's never directly stated in the game, [[AllThereInTheManual it is in the game's manual.]]
* LoadsAndLoadsOfLoading: Though nowhere ''near'' as bad as it was in ''Wrath of Cortex'', this game still suffers from a pretty heavy amount of annoyingly long load screens. Not helped by the fact that there's also a loading screen ''just for the podium'', which CTR quite happily tried to avoid. Meaning if you don't want to see the podium sequence, you still have to wait for it to load!
* MissionPackSequel: This game could effectively be considered a glorified track pack to ''VideoGame/CrashTeamRacing''.
* {{Nerf}}:
** The Wumpa crates are ''heavily'' nerfed in this game compared to ''Team Racing''. In CTR, they would often net you five to as many as ''eight'' wumpa fruits per box, but here, they often only give you three or four. This does make the wumpas that are sitting out in the open on the track a lot more meaningful, however.
** The Tornado Top, this game's equivalent of the Warp Orb from CTR, now only has a higher chance of hitting others in front of you rather than guaranteeing a hit to every racer in front of you.
** Homing Missiles are also much more prone to hitting walls in this game than they were in CTR, making them a lot less viable as a weapon.
* SceneryPorn: Many of the tracks, especially the late game ones, are pretty clearly designed to be as eye-popping as possible, particularly with the electricity aesthetic.
* SpiritualSuccessor: To ''VideoGame/CrashTeamRacing''.
* SquashedFlat: Can occasionally happen due to track obstacles; for instance, the train on Android Alley.
* TimeTrial: Relic races make a return in this game.
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