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* OneHitKill:
** The Crystal challenge for Pogo Painter has mushrooms randomly appearing on multiple squares. Stepping on them instantly ends the game in your loss.

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* OneHitKill:
OneHitKill: Crystal challenges commonly either feature a special stage hazard or modify an existing hazard to instantly kill your character.
** The Crystal challenge for Pogo Painter has mushrooms randomly appearing on multiple squares. Stepping on them You instantly ends the game in your loss.die if you step on one.



** The Crystal challenge for Metal Fox has yellow- and green-colored mines instead of the normal gray and black ones. These mines both replace the mines normally used by the players and fall from the sky in boxes. Getting hit by any mine from ''either source'' instantly kills you.

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** The Crystal challenge for Metal Fox has yellow- and green-colored mines instead of the normal gray and black ones. These mines both replace the mines normally used by the players and fall from the sky in boxes. Getting hit by any mine You'll take ''twice'' as much damage from ''either source'' instantly kills these as you do from normal mines[[note]]though the CPU [[TheComputerIsACheatingBastard only takes half]][[/note]]; since normal mines take away half your health to begin with, it equates to instant death for you.


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** Outside of Crystal challenges, there's also the Weight power-up in Polar Push and Crate Crush levels. When activated, a timer ticks down, and whoever is holding it when said timer expires is instantly killed.
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It came out on the PS 1, not the PS 4


''Crash Bash'' (''Crash Bandicoot Carnival'' in Japanese) is the fifth and last ''VideoGame/CrashBandicoot'' game on the Platform/PlayStation4 and the first that was not developed by Naughty Dog, who produced the original trilogy as well as ''Videogame/CrashTeamRacing''. ''Crash Bash'' was the only Crash game developed by Eurocom, and since then the franchise has seen many developers and publishers. This was also the last Crash Bandicoot game to be exclusive to Sony before going multi-platform in the sixth generation of consoles.

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''Crash Bash'' (''Crash Bandicoot Carnival'' in Japanese) is the fifth and last ''VideoGame/CrashBandicoot'' game on the Platform/PlayStation4 Platform/PlayStation1 and the first that was not developed by Naughty Dog, who produced the original trilogy as well as ''Videogame/CrashTeamRacing''. ''Crash Bash'' was the only Crash game developed by Eurocom, and since then the franchise has seen many developers and publishers. This was also the last Crash Bandicoot game to be exclusive to Sony before going multi-platform in the sixth generation of consoles.
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* ContinuitySnarl: The entire reason for Uka Uka and Aku Aku setting up the tournament is because as Aku Aku states in the opening cutscene “the ancients would not allow [us to fight directly]”. Yet Aku Aku saw no issue squaring off against his brother during the final battle of ''VideoGame/CrashBandicoot3Warped''…
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It was rereleased under the Sony Playstation "Greatest Hits" series, but this version was only released on the UsefulNotes/PlayStationNetwork in Japan, so [[KeepCirculatingTheTapes only the [=PSOne=] discs and emulated versions exist for North American & European regions.]]

Distantly followed by ''VideoGame/CrashBoomBang'' for the UsefulNotes/NintendoDS in 2006, though the preceding ''VideoGame/CrashBandicootPurpleRiptosRampage'' on the UsefulNotes/GameBoyAdvance heavily used varied mini-games within its story mode.

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It was rereleased under the Sony Playstation "Greatest Hits" series, but this version was only released on the UsefulNotes/PlayStationNetwork Platform/PlayStationNetwork in Japan, so [[KeepCirculatingTheTapes only the [=PSOne=] discs and emulated versions exist for North American & European regions.]]

Distantly followed by ''VideoGame/CrashBoomBang'' for the UsefulNotes/NintendoDS Platform/NintendoDS in 2006, though the preceding ''VideoGame/CrashBandicootPurpleRiptosRampage'' on the UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance heavily used varied mini-games within its story mode.
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''Crash Bash'' (''Crash Bandicoot Carnival'' in Japanese) is the fifth and last ''VideoGame/CrashBandicoot'' game on the UsefulNotes/PlayStation and the first that was not developed by Naughty Dog, who produced the original trilogy as well as ''Videogame/CrashTeamRacing''. ''Crash Bash'' was the only Crash game developed by Eurocom, and since then the franchise has seen many developers and publishers. This was also the last Crash Bandicoot game to be exclusive to Sony before going multi-platform in the sixth generation of consoles.

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''Crash Bash'' (''Crash Bandicoot Carnival'' in Japanese) is the fifth and last ''VideoGame/CrashBandicoot'' game on the UsefulNotes/PlayStation Platform/PlayStation4 and the first that was not developed by Naughty Dog, who produced the original trilogy as well as ''Videogame/CrashTeamRacing''. ''Crash Bash'' was the only Crash game developed by Eurocom, and since then the franchise has seen many developers and publishers. This was also the last Crash Bandicoot game to be exclusive to Sony before going multi-platform in the sixth generation of consoles.
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There's also an adventure mode where one or two players cooperatively take on computer opponents in each of the games, and a few added boss levels. The story revolves around mask brothers Aku Aku and Uka Uka in an ongoing dispute on whose side reigns supreme. To resolve this, they summon their closest allies in a tournament to settle their argument. In typical ''Crash'' tradition, playing a level again lets you get more prizes. In this case, gems are awarded for winning a handicap match (the [[TheComputerIsACheatingBastard Cheating Bastards]] start with more points than you), crystals for a special match where the game is changed in some way, usually tilting the odds in favour of the [[TheComputerIsACheatingBastard Cheating Bastards]], and relics for winning 2 or 3 games in a row against [[TheComputerIsACheatingBastard Cheating Bastards]].[[labelnote:*]]No, [[SarcasmMode we can't see a pattern here, either.]][[/labelnote]] Playing adventure mode unlocks more minigames for you to play.

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There's also an adventure mode where one or two players cooperatively take on computer opponents in each of the games, and a few added boss levels. The story revolves around mask brothers Aku Aku and Uka Uka in an ongoing dispute on whose side reigns supreme. To resolve this, they summon their closest allies in a tournament to settle their argument.whether good or evil triumphs over the other. In typical ''Crash'' tradition, playing a level again lets you get more prizes. In this case, gems are awarded for winning a handicap match (the [[TheComputerIsACheatingBastard Cheating Bastards]] start with more points than you), crystals for a special match where the game is changed in some way, usually tilting the odds in favour of the [[TheComputerIsACheatingBastard Cheating Bastards]], and relics for winning 2 or 3 games in a row against [[TheComputerIsACheatingBastard Cheating Bastards]].[[labelnote:*]]No, [[SarcasmMode we can't see a pattern here, either.]][[/labelnote]] Playing adventure mode unlocks more minigames for you to play.
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* BeCarefulWhatYouWishFor: In the good ending, [[spoiler:Uka Uka yells “I want what is mine!”, in reference to the crystals. Unfortunately for him, Aku Aku is all too happy to give him what he really deserves, being launched into space as “the penalty for disturbing the crystals”]].


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* NotJustATournament: Uka Uka proposes the contest as a way to determine if good or evil is stronger, but in reality [[spoiler:wants to use it as an opportunity to claim the crystals. In the cutscene preceding the tiebreaker, Aku Aku even tells the good player that “this has gone beyond a tournament” when Uka Uka runs his mouth and mentions the crystals]].
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** All in all, that's three wins for a trophy, another win for the gem, yet another win for the crystal, two more wins for the gold relic and three more wins for the platinum relic. Assuming you win every time (which is next to impossible, given how hard some of them are to get), that's ten wins for each of the 28 minigames. If each one takes a minute and a half on average, getting full completion would take seven straight hours (not including loading times, cutscenes, bosses, or the time it takes to walk to each one). Crash Bash is not exactly {{Speedrun}} material.

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** All in all, that's three wins for a trophy, another win for the gem, yet another win for the crystal, two more wins for the gold relic and three more wins for the platinum relic. Assuming you win every time (which is next to impossible, given how hard some of them are to get), that's ten wins for each of the 28 minigames. If each one takes a minute and a half on average, getting full completion would take seven straight hours (not including loading times, cutscenes, bosses, or the time it takes to walk to each one). Crash Bash is not exactly {{Speedrun}} material.

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* EasyLevelTrick: Since [[LoopholeAbuse a team wins as long as at least one team member completes the required number of laps]], the Crash Dash levels can be effectively cheesed in Co-op Mode by having one player prioritize doing the laps while the other player [[CombatPragmatist goes round the opposite way and focuses entirely on attacking and otherwise impeding the enemy team]]. It's pretty much a human-controlled reversal of SpitefulAI.



** The Crystal challenge for Swamp Fox features a slowly moving torpedo that destroys you on one hit while others just swim over it.
** [[OverlyLongGag The Crystal challenge]] for Keg Kaboom has a bomb that walks around the edge of the arena, which kills you if you get hit by it.

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** The Crystal challenge for Swamp Fox features a slowly moving torpedo that destroys you on one hit while others just swim hover merrily over it.
** [[OverlyLongGag The Crystal challenge]] for Keg Kaboom has a bomb that walks around the edge of the arena, which kills you if you get hit by it.

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* TheComputerIsACheatingBastard:

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* TheComputerIsACheatingBastard: A big part of what makes the game so ludicrously hard is that it doesn't even attempt to be fair.
** In Gem, Crystal, ''and'' Relic challenges, the computers have ridiculously beefed up stats compared to the player: they take less damage, do more damage, they weigh a lot more in Polar Panic games, and they even get a beefed up kick in Ballistix. Even combined with ArtificialStupidity, this quickly makes things way too difficult.



** Invoked in the gem challenges wherein you need more points than they do to win, and in most of the crystal challenges, which generally employ a handicap against you.

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** Invoked even more in the gem challenges wherein you need more points than they do to win, and win. Also in most of the crystal challenges, challenges which generally employ a handicap against you.you, such as restricted controls or being able to suffer a OneHitKO in a way the computer can't.

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