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Per Creating A Work Page For An Upcoming Work "All There in the Manual, Word of God, and Word of Saint Paul, for practical and pragmatic reasons, are banned from being the sole source of an example, or having examples of their own."


* AndNowForSomeoneCompletelyDifferent: Aside from Crash and Coco, there will be multiple playable characters, such as Cortex himself.

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* %%* AndNowForSomeoneCompletelyDifferent: Aside from Crash and Coco, there will be multiple playable characters, such as Cortex himself.



* AlternateUniverse: This game will focus on Crash and Coco traveling to other universes to regather the quantum masks. [[https://press-start.com.au/features/2020/06/23/crash-4-interview-retro-mode-doctor-neo-cortex-quantum-masks/ According to the devs, the post-Naughty Dog games are also in an alternate universe compared to the main continuity; which may or may not factor into Crash 4's plot.]]

to:

* %%* AlternateUniverse: This game will focus on Crash and Coco traveling to other universes to regather the quantum masks. [[https://press-start.com.au/features/2020/06/23/crash-4-interview-retro-mode-doctor-neo-cortex-quantum-masks/ According to the devs, the post-Naughty Dog games are also in an alternate universe compared to the main continuity; which may or may not factor into Crash 4's plot.]]



* CosmicFlaw: The plot starts with Neo Cortex, N. Tropy and Uka Uka finally leaving the world they were trapped on after many fruitless attempts, only for them to make a crack into the space-time continuum, exposing the universe to other dimensions.
* DifficultyLevels: According to [[https://press-start.com.au/features/2020/06/23/crash-4-interview-retro-mode-doctor-neo-cortex-quantum-masks this interview]], the game has two: "retro" and "modern". Retro mode keeps the VideoGameLives system from the original games, with one hundred Wumpa fruits giving an extra life and a game over forcing you to start the level from the beginning. Modern mode does away with lives entirely, giving you an unlimited amount of attempts but also keeping track of how many deaths you've had throughout the game so far. Furthermore, a unique "clear gem" is available for completing the level under a certain amount of deaths.

to:

* %%* CosmicFlaw: The plot starts with Neo Cortex, N. Tropy and Uka Uka finally leaving the world they were trapped on after many fruitless attempts, only for them to make a crack into the space-time continuum, exposing the universe to other dimensions.
* %%* DifficultyLevels: According to [[https://press-start.com.au/features/2020/06/23/crash-4-interview-retro-mode-doctor-neo-cortex-quantum-masks this interview]], the game has two: "retro" and "modern". Retro mode keeps the VideoGameLives system from the original games, with one hundred Wumpa fruits giving an extra life and a game over forcing you to start the level from the beginning. Modern mode does away with lives entirely, giving you an unlimited amount of attempts but also keeping track of how many deaths you've had throughout the game so far. Furthermore, a unique "clear gem" is available for completing the level under a certain amount of deaths.



* NiceJobBreakingItHero: Defeating N. Tropy and breaking the Time Twisting Machine at the end of ''Warped'' was a terrible idea, as Cortex managed to put his latest scheme to work after he, Uka Uka and N. Tropy were sent back into the past at the end of the previous game.

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* %%* NiceJobBreakingItHero: Defeating N. Tropy and breaking the Time Twisting Machine at the end of ''Warped'' was a terrible idea, as Cortex managed to put his latest scheme to work after he, Uka Uka and N. Tropy were sent back into the past at the end of the previous game.
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Added DiffLines:

** Crash's pants are very similar to his [[https://vignette.wikia.nocookie.net/crashban/images/e/e6/Crash-nageur.jpg/revision/latest?cb=20130115144537 scuba gear]] from ''Warped''.
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Added DiffLines:

* NiceJobBreakingItHero: Defeating N. Tropy and breaking the Time Twisting Machine at the end of ''Warped'' was a terrible idea, as Cortex managed to put his latest scheme to work after he, Uka Uka and N. Tropy were sent back into the past at the end of the previous game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CosmicFlaw: The plot starts with Neo Cortex, N. Tropy and Uka Uka finally leaving the world they were trapped on after many fruitless attempts, only for them to make a crack into the space-time continuum, exposing the universe to other dimensions.
Is there an issue? Send a MessageReason:
None


* DoubleMeaningTitle: The subtitle "''It's About Time''" refers directly to the time-hopping premise of the plot but also the fact that a new game in the traditional ''Crash Bandicoot'' style has been long overdue.

to:

* DoubleMeaningTitle: The subtitle "''It's About Time''" refers directly to the time-hopping premise of the plot but also the fact that a new game in the traditional ''Crash Bandicoot'' style style, or in fact a new game in the series in general, has been long overdue.
Is there an issue? Send a MessageReason:
None


* MaskOfPower: This game introduces four new mask characters, dubbed the "Quantum Masks" on the game's official website. Rather than providing extra hitpoints like Aku Aku, they act as special power-ups for the level. The reveal trailer shows the effects of the green mask, Ika Ika (the ability to shift Crash's gravity onto certain surfaces) and the gold mask, Kunpa-Wa (the ability to slow down time and speed Crash up).

to:

* MaskOfPower: This game introduces four new mask characters, dubbed the "Quantum Masks" on the game's official website. Rather than providing extra hitpoints like Aku Aku, they act as special power-ups for the level. The reveal trailer shows the effects of the green mask, Ika Ika (the ability to shift Crash's gravity onto certain surfaces) and the gold mask, Kunpa-Wa Kupuna-Wa (the ability to slow down time and speed Crash up).

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!! It's About Time for tropes:

to:

!! It's !!It's About Time for tropes:



* AntiGravity: One of the Quantum Masks shown in the trailer allows Crash to walk on the ceiling.

to:

* AntiGravity: One Ika-Ika, one of the Quantum Masks shown in the trailer trailer, allows Crash to walk on the ceiling.



* BulletTime: One of the Quantum Masks shown in the trailer allows Crash to slow down time to dodge obstacles or enemies.

to:

* BulletTime: One Kupuna-Wa, one of the Quantum Masks shown in the trailer trailer, allows Crash to slow down time to dodge obstacles or enemies.



* DiscontinuityNod: A cutscene shown in the reveal trailer jokes about how the game takes place before the many games developed after the [=PlayStation=] trilogy.

to:

* DiscontinuityNod: DifficultyLevels: According to [[https://press-start.com.au/features/2020/06/23/crash-4-interview-retro-mode-doctor-neo-cortex-quantum-masks this interview]], the game has two: "retro" and "modern". Retro mode keeps the VideoGameLives system from the original games, with one hundred Wumpa fruits giving an extra life and a game over forcing you to start the level from the beginning. Modern mode does away with lives entirely, giving you an unlimited amount of attempts but also keeping track of how many deaths you've had throughout the game so far. Furthermore, a unique "clear gem" is available for completing the level under a certain amount of deaths.
* DoubleMeaningTitle: The subtitle "''It's About Time''" refers directly to the time-hopping premise of the plot but also the fact that a new game in the traditional ''Crash Bandicoot'' style has been long overdue.
* GrindBoots: The reveal trailer shows Crash grinding and hanging off of rails.
* LeaningOnTheFourthWall:
A cutscene shown in the reveal trailer jokes about how the game takes place before the many games developed after the [=PlayStation=] trilogy.



** Ultimately a [[SubvertedTrope subversion]] however, as the devs have stated that the post-Naughty Dog games will factor into the game somehow.
* DifficultyLevels: The game has two; 'retro' and 'modern'. Retro mode plays exactly like the old Crash Bandicoot games with lives, one hundred wumpa fruit giving extra life and losing all them meaning game over. 'Modern' mode meanwhile does away with lives entirely, giving you an unlimited amount of attempts but also keeps track of how many deaths you've had throughout the game so far.
* DoubleMeaningTitle: The subtitle "''It's About Time''" refers directly to the time-hopping premise of the plot but also the fact that a new game in the traditional ''Crash Bandicoot'' style has been long overdue.
* GrindBoots: The reveal trailer shows Crash grinding and hanging off of rails.
* MaskOfPower: This game introduces four new mask characters, dubbed the "Quantum Masks" on the game's official website. Rather than providing extra hitpoints like Aku Aku, they act as special power-ups for the level. The reveal trailer has shown the affects of the green mask, Ika Ika (the ability to shift Crash's gravity onto certain surfaces) and the gold mask, Kunpa-Wa (the ability to slow down time and speed Crash up).
* MythologyGag: Just like [[VideoGame/CrashBandicootTheWrathOfCortex the original fourth game]] in the series, ''It's About Time'' introduces four different living masks as supporting characters, as shown in website art and the trailers. Unlike the Elementals from ''Wrath of Cortex'', the Quantum Masks in this game are on Crash's side and grant him special powers.

to:

** Ultimately a [[SubvertedTrope subversion]] however, as the devs have stated that the post-Naughty Dog games will factor into the game somehow.
* DifficultyLevels: The game has two; 'retro' and 'modern'. Retro mode plays exactly like the old Crash Bandicoot games with lives, one hundred wumpa fruit giving extra life and losing all them meaning game over. 'Modern' mode meanwhile does away with lives entirely, giving you an unlimited amount of attempts but also keeps track of how many deaths you've had throughout the game so far.
* DoubleMeaningTitle: The subtitle "''It's About Time''" refers directly to the time-hopping premise of the plot but also the fact that a new game in the traditional ''Crash Bandicoot'' style has been long overdue.
* GrindBoots: The reveal trailer shows Crash grinding and hanging off of rails.
* MaskOfPower: This game introduces four new mask characters, dubbed the "Quantum Masks" on the game's official website. Rather than providing extra hitpoints like Aku Aku, they act as special power-ups for the level. The reveal trailer has shown shows the affects effects of the green mask, Ika Ika (the ability to shift Crash's gravity onto certain surfaces) and the gold mask, Kunpa-Wa (the ability to slow down time and speed Crash up).
* MythologyGag: MythologyGag:
**
Just like [[VideoGame/CrashBandicootTheWrathOfCortex the original fourth game]] in the series, ''It's About Time'' introduces four different living masks as supporting characters, as shown in website art and the trailers. Unlike the Elementals from ''Wrath of Cortex'', the Quantum Masks in this game are on Crash's side and grant him special powers.



* TotallyRadical: Buying the game digitally gives you "Totally Tubular" skins for Crash and Coco; deliberately throwing back to the 1990s which the game takes place in.

to:

* TotallyRadical: Buying the game digitally gives you "Totally Tubular" skins for Crash and Coco; Coco, deliberately throwing back to the 1990s which the game takes place in.
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None


''Crash Bandicoot 4: It's About Time'' is a [[PlatformGame platformer]] developed by Toys for Bob and the eighth installment in the ''VideoGame/CrashBandicoot'' series. It is the series' first original platforming title since 2008's ''VideoGame/CrashMindOverMutant'', and is a direct sequel to ''VideoGame/CrashBandicoot3Warped'', using a similar art style to ''VideoGame/CrashBandicootNSaneTrilogy'' (though with some changes in character design). The game will be released October 2, 2020 for the UsefulNotes/Playstation4 and UsefulNotes/XboxOne.

to:

''Crash Bandicoot 4: It's About Time'' is a [[PlatformGame platformer]] developed by Toys for Bob and the eighth installment in the ''VideoGame/CrashBandicoot'' series. It is the series' first original platforming title since 2008's ''VideoGame/CrashMindOverMutant'', and is a direct sequel to ''VideoGame/CrashBandicoot3Warped'', using a similar art style to ''VideoGame/CrashBandicootNSaneTrilogy'' (though with some changes in character design). The game will be released October 2, 2020 for the UsefulNotes/Playstation4 and UsefulNotes/XboxOne.
UsefulNotes/XboxOne (with cross-gen support for the UsefulNotes/XboxSeriesX)

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* AndNowForSomeoneCompletelyDifferent: Aside from Crash and Coco, there will be multiple playable characters, such as Cortex himself.



** N. Gin's head went from a skull-like shape to something slightly more rounded.

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** N. Gin's head went from a skull-like shape to something slightly more rounded.rounded, and one of his arms has a mechanical glove over it.


Added DiffLines:

** One setting visited is a post-apocalyptic wasteland with graffiti all around, similar to the Rustland theme from ''Crash Team Racing: Nitro Fueled'''s Megamix Mania track.
** Crash's shoes have treads on the bottom shaped like paw pads, not unlike his sneakers from his design first seen in ''Crash of the Titans'' Coco meanwhile has goggles resting atop her head, referencing her own ''Mind Over Mutant'' design.

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* MaskOfPower: This game introduces four new mask characters, dubbed the "Quantum Masks" on the game's official website. Rather than providing extra hitpoints like Aku Aku, they act as special power-ups for the level. The reveal trailer has shown the affects of the green mask (the ability to shift Crash's gravity onto certain surfaces) and the gold mask (the ability to slow down time and speed Crash up).

to:

* MaskOfPower: This game introduces four new mask characters, dubbed the "Quantum Masks" on the game's official website. Rather than providing extra hitpoints like Aku Aku, they act as special power-ups for the level. The reveal trailer has shown the affects of the green mask mask, Ika Ika (the ability to shift Crash's gravity onto certain surfaces) and the gold mask mask, Kunpa-Wa (the ability to slow down time and speed Crash up).


Added DiffLines:

** Alien engineer enemies in space-station themed levels are Gasmoxians, the same species as ''Crash Team Racing'' villain Nitros Oxide.
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None

Added DiffLines:

* DifficultyLevels: The game has two; 'retro' and 'modern'. Retro mode plays exactly like the old Crash Bandicoot games with lives, one hundred wumpa fruit giving extra life and losing all them meaning game over. 'Modern' mode meanwhile does away with lives entirely, giving you an unlimited amount of attempts but also keeps track of how many deaths you've had throughout the game so far.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ArtEvolution: While the base art style of the game remains the same as the ''N. Sane Trilogy'', trailer pictures show that the main characters' designs have been tweaked slightly.
** Crash's mouth is covered in light-orange fur like the front of his body, rather than pinkish skin. His mohawk is more exaggerated, being large tufts of fur rather than a shorter split line. His ears are also slightly bigger.
** Coco's face is also furred like Crash's, and her mouth is positioned on her snout instead of below it. She wears goggles on her head instead of a bow, and her overalls now have a heart-shaped patch on the right knee.
** Cortex looks mostly the same, but his hair now wraps around his head instead of being two separate tufts.
** N. Gin's head went from a skull-like shape to something slightly more rounded.
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None

Added DiffLines:

* AlternateUniverse: This game will focus on Crash and Coco traveling to other universes to regather the quantum masks. [[https://press-start.com.au/features/2020/06/23/crash-4-interview-retro-mode-doctor-neo-cortex-quantum-masks/ According to the devs, the post-Naughty Dog games are also in an alternate universe compared to the main continuity; which may or may not factor into Crash 4's plot.]]
Is there an issue? Send a MessageReason:
None


* TotallyRadical: Buying the game digitally gives you "Totally Tubular" skins for Crash and Coco.

to:

* TotallyRadical: Buying the game digitally gives you "Totally Tubular" skins for Crash and Coco.Coco; deliberately throwing back to the 1990s which the game takes place in.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Ultimately a [[SubvertedTrope subversion]] however, as the devs have stated that the post-Naughty Dog games will factor into the game somehow.
Is there an issue? Send a MessageReason:
None


* CanonDiscontinuity: If calling it ''Crash Bandicoot 4'' isn't enough indication[[note]]''[[VideoGame/CrashBandicootTheWrathOfCortex Wrath of Cortex]]'' was called ''Crash Bandicoot 4'' in Japan[[/note]], the reveal trailer confirms that ''It's About Time'' takes place directly after ''Warped'' and before any of the post-Naughty Dog games.

to:

* CanonDiscontinuity: If calling it ''Crash Bandicoot 4'' isn't enough indication[[note]]''[[VideoGame/CrashBandicootTheWrathOfCortex Wrath of Cortex]]'' was called ''Crash Bandicoot 4'' in Japan[[/note]], the reveal trailer confirms that ''It's About Time'' takes place directly after ''Warped'' and before any of the post-Naughty Dog games. Though [[https://press-start.com.au/features/2020/06/23/crash-4-interview-retro-mode-doctor-neo-cortex-quantum-masks/ the developers have stated in an interview that the post-Naughty Dog games still exist in some form and may have some barring in Crash 4's adventure]].
Is there an issue? Send a MessageReason:
None


''Crash Bandicoot 4: It's About Time'' is a platformer developed by Toys for Bob and the eighth installment in the ''VideoGame/CrashBandicoot'' series. It is the series' first original platforming title since 2008's ''VideoGame/CrashMindOverMutant'', and is a direct sequel to ''VideoGame/CrashBandicoot3Warped'', using a similar art style to ''VideoGame/CrashBandicootNSaneTrilogy'' (though with some changes in character design). The game will be released October 2, 2020 for the UsefulNotes/Playstation4 and UsefulNotes/XboxOne.

to:

''Crash Bandicoot 4: It's About Time'' is a platformer [[PlatformGame platformer]] developed by Toys for Bob and the eighth installment in the ''VideoGame/CrashBandicoot'' series. It is the series' first original platforming title since 2008's ''VideoGame/CrashMindOverMutant'', and is a direct sequel to ''VideoGame/CrashBandicoot3Warped'', using a similar art style to ''VideoGame/CrashBandicootNSaneTrilogy'' (though with some changes in character design). The game will be released October 2, 2020 for the UsefulNotes/Playstation4 and UsefulNotes/XboxOne.
Is there an issue? Send a MessageReason:
Just realized one of my previous edits got the reason cut off. What I meant to say is this: "From Creating A Work Page For An Upcoming Work: 'Never add pre-hidden [...] examples. [...] If an example can't fit based on pre-release materials, don't try to circumvent it by having it commented out ahead of time." Since most of the previously commented-out examples did fit, as they were directly based off of the reveal trailer or website, I added them back in (with some rewording to make their source clear, when necessary).
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Added DiffLines:

->''"Crash Bandicoot... you banished me to the past. But all it did was give me more time to plan your doom!"''
-->--'''Dr. Cortex'''
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From Creating A Work Page For An Upcoming Work: "Never add pre-hidden (i.e.


%%* AntiGravity: One of the Quantum Masks allows Crash to walk on the ceiling.
%%* BulletTime: One of the Quantum Masks allows Crash to slow down time to dodge obstacles or enemies.

to:

%%* * AntiGravity: One of the Quantum Masks shown in the trailer allows Crash to walk on the ceiling.
%%* * BulletTime: One of the Quantum Masks shown in the trailer allows Crash to slow down time to dodge obstacles or enemies.



%%* DiscontinuityNod: A cutscene shown in the reveal trailer jokes about how the game takes place before the many games developed after the [=PlayStation=] trilogy.
%%-->'''Blue Quantum Mask''': How many times have you beaten this clown anyway?\\
%%'''Coco''': Three.\\
%%'''Blue Quantum Mask''': Really? Only three?\\
%%''(Crash nods)''\\
%%'''Blue Quantum Mask''': Funny. Seemed like more.

to:

%%* * DiscontinuityNod: A cutscene shown in the reveal trailer jokes about how the game takes place before the many games developed after the [=PlayStation=] trilogy.
%%-->'''Blue -->'''Blue Quantum Mask''': How many times have you beaten this clown anyway?\\
%%'''Coco''': '''Coco''': Three.\\
%%'''Blue '''Blue Quantum Mask''': Really? Only three?\\
%%''(Crash ''(Crash nods)''\\
%%'''Blue '''Blue Quantum Mask''': Funny. Seemed like more.



%%* GrindBoots: Crash can grind and hang off of rails.
%%* MaskOfPower: This game introduces four new mask characters, dubbed the Quantum Masks on the game's official website. Rather than providing extra hitpoints like Aku Aku, they act as special power-ups for the level. The reveal trailer has shown the affects of the green mask (the ability to shift Crash's gravity onto certain surfaces) and the gold mask (the ability to slow down time and speed Crash up).
%%* MythologyGag: Just like [[VideoGame/CrashBandicootTheWrathOfCortex the original fourth game]] in the series, ''It's About Time'' introduces four different living masks as supporting characters, as shown in website art and the trailers. Unlike the Elementals from ''Wrath of Cortex'', the Quantum Masks in this game are on Crash's side and grant him special powers.
%%* TotallyRadical: Buying the game digitally gives you "Totally Tubular" skins for Crash and Coco.

to:

%%* * GrindBoots: The reveal trailer shows Crash can grind grinding and hang hanging off of rails.
%%* * MaskOfPower: This game introduces four new mask characters, dubbed the Quantum Masks "Quantum Masks" on the game's official website. Rather than providing extra hitpoints like Aku Aku, they act as special power-ups for the level. The reveal trailer has shown the affects of the green mask (the ability to shift Crash's gravity onto certain surfaces) and the gold mask (the ability to slow down time and speed Crash up).
%%* * MythologyGag: Just like [[VideoGame/CrashBandicootTheWrathOfCortex the original fourth game]] in the series, ''It's About Time'' introduces four different living masks as supporting characters, as shown in website art and the trailers. Unlike the Elementals from ''Wrath of Cortex'', the Quantum Masks in this game are on Crash's side and grant him special powers.
%%* * TotallyRadical: Buying the game digitally gives you "Totally Tubular" skins for Crash and Coco.

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This should be enough trailer/website support for these tropes, though I'll keep them hidden for now.


See the [[https://www.youtube.com/watch?v=Gx2GyWHaS0A official Reveal Trailer]].

to:

See the [[https://www.youtube.com/watch?v=Gx2GyWHaS0A official Reveal Trailer]].
Trailer]] and the [[https://www.crashbandicoot.com/crash4 official website]].


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%%* DiscontinuityNod: A cutscene shown in the reveal trailer jokes about how the game takes place before the many games developed after the [=PlayStation=] trilogy.
%%-->'''Blue Quantum Mask''': How many times have you beaten this clown anyway?\\
%%'''Coco''': Three.\\
%%'''Blue Quantum Mask''': Really? Only three?\\
%%''(Crash nods)''\\
%%'''Blue Quantum Mask''': Funny. Seemed like more.


Added DiffLines:

%%* MaskOfPower: This game introduces four new mask characters, dubbed the Quantum Masks on the game's official website. Rather than providing extra hitpoints like Aku Aku, they act as special power-ups for the level. The reveal trailer has shown the affects of the green mask (the ability to shift Crash's gravity onto certain surfaces) and the gold mask (the ability to slow down time and speed Crash up).
%%* MythologyGag: Just like [[VideoGame/CrashBandicootTheWrathOfCortex the original fourth game]] in the series, ''It's About Time'' introduces four different living masks as supporting characters, as shown in website art and the trailers. Unlike the Elementals from ''Wrath of Cortex'', the Quantum Masks in this game are on Crash's side and grant him special powers.

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Changed: 76

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to:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/crash4.png]]
[[caption-width-right:350:You can say that again.]]


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* DoubleMeaningTitle: The subtitle "''It's About Time''" refers directly to the time-hopping premise of the plot but also the fact that a new game in the traditional ''Crash Bandicoot'' style has been long overdue.
Is there an issue? Send a MessageReason:
There are some changes in the character designs (mainly Crash and Coco), probably because the game is being made by Toys for Bob instead of Vicarious Visions.


''Crash Bandicoot 4: It's About Time'' is a platformer developed by Toys for Bob and the eighth installment in the ''VideoGame/CrashBandicoot'' series. It is the series' first original platforming title since 2008's ''VideoGame/CrashMindOverMutant'', and is a direct sequel to ''VideoGame/CrashBandicoot3Warped'', using the same developers and art style as ''VideoGame/CrashBandicootNSaneTrilogy''. The game will be released October 2, 2020 for the UsefulNotes/Playstation4 and UsefulNotes/XboxOne.

to:

''Crash Bandicoot 4: It's About Time'' is a platformer developed by Toys for Bob and the eighth installment in the ''VideoGame/CrashBandicoot'' series. It is the series' first original platforming title since 2008's ''VideoGame/CrashMindOverMutant'', and is a direct sequel to ''VideoGame/CrashBandicoot3Warped'', using the same developers and a similar art style as ''VideoGame/CrashBandicootNSaneTrilogy''.to ''VideoGame/CrashBandicootNSaneTrilogy'' (though with some changes in character design). The game will be released October 2, 2020 for the UsefulNotes/Playstation4 and UsefulNotes/XboxOne.

Added: 1027

Changed: 510

Is there an issue? Send a MessageReason:
None


''Crash Bandicoot 4: It's About Time'' is a platformer developed by Toys for Bob and the eighth installment in the ''VideoGame/CrashBandicoot'' series. It is the series' first original platforming title since 2008's ''VideoGame/CrashMindOverMutant'', and is a direct sequel to ''VideoGame/CrashBandicoot3Warped'', using the same developers and art style as ''VideoGame/CrashBandicootNSaneTrilogy''. The game will be released October 2, 2020 for the UsefulNotes/PlayStation4 and UsefulNotes/XboxOne.

to:

%%
%%
%% Speculative troping is not allowed on TV Tropes.
%%
%% We trope what DOES happen in works, not what MIGHT happen or is LIKELY to happen.
%%
%% For unreleased works where all we have to go on is advertising and other supplemental materials, we have some detailed guidelines, which can be found at Administrivia/CreatingAWorkPageForAnUpcomingWork.
%%
%% If you have questions, please consult the Unreleased Work Speculation Cleanup thread at https://tvtropes.org/pmwiki/posts.php?discussion=15514631230A64268600
%%
%% Thank you.
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%%

''Crash Bandicoot 4: It's About Time'' is a platformer developed by Toys for Bob and the eighth installment in the ''VideoGame/CrashBandicoot'' series. It is the series' first original platforming title since 2008's ''VideoGame/CrashMindOverMutant'', and is a direct sequel to ''VideoGame/CrashBandicoot3Warped'', using the same developers and art style as ''VideoGame/CrashBandicootNSaneTrilogy''. The game will be released October 2, 2020 for the UsefulNotes/PlayStation4 UsefulNotes/Playstation4 and UsefulNotes/XboxOne.



* AntiGravity: One of the Quantum Masks allows Crash to walk on the ceiling.
* BulletTime: One of the Quantum Masks allows Crash to slow down time to dodge obstacles or enemies.

to:

* %%* AntiGravity: One of the Quantum Masks allows Crash to walk on the ceiling.
* %%* BulletTime: One of the Quantum Masks allows Crash to slow down time to dodge obstacles or enemies.



* GrindBoots: Crash can grind and hang off of rails.
* TotallyRadical: Buying the game digitally gives you "Totally Tubular" skins for Crash and Coco.

to:

* %%* GrindBoots: Crash can grind and hang off of rails.
* %%* TotallyRadical: Buying the game digitally gives you "Totally Tubular" skins for Crash and Coco.Coco.
----
Is there an issue? Send a MessageReason:
None


''Crash Bandicoot 4: It's About Time'' is a platformer developed by Toys for Bob and the eighth installment in the ''VideoGame/CrashBandicoot'' series. It is the series' first original platforming title since 2008's ''VideoGame/CrashMindOverMutant'', and is a direct sequel to ''VideoGame/CrashBandicoot3Warped'', using the same developers and art style as ''VideoGame/CrashBandicootNSaneTrilogy''. The game will be released October 2, 2020 for the UsefulNotes/Playstation4 and UsefulNotes/XboxOne.

to:

''Crash Bandicoot 4: It's About Time'' is a platformer developed by Toys for Bob and the eighth installment in the ''VideoGame/CrashBandicoot'' series. It is the series' first original platforming title since 2008's ''VideoGame/CrashMindOverMutant'', and is a direct sequel to ''VideoGame/CrashBandicoot3Warped'', using the same developers and art style as ''VideoGame/CrashBandicootNSaneTrilogy''. The game will be released October 2, 2020 for the UsefulNotes/Playstation4 UsefulNotes/PlayStation4 and UsefulNotes/XboxOne.
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''Crash Bandicoot 4: It's About Time'' is a platformer developed by Toys for Bob and the eighth installment in the ''VideoGame/CrashBandicoot'' series. It is the series' first original platforming title since 2008's ''VideoGame/CrashMindOverMutant'', and is a direct sequel to ''VideoGame/CrashBandicoot3Warped'', using the same developers and art style as ''VideoGame/CrashBandicootNSaneTrilogy''. The game released October 2, 2020 for the UsefulNotes/Playstation4 and UsefulNotes/XboxOne.

to:

''Crash Bandicoot 4: It's About Time'' is a platformer developed by Toys for Bob and the eighth installment in the ''VideoGame/CrashBandicoot'' series. It is the series' first original platforming title since 2008's ''VideoGame/CrashMindOverMutant'', and is a direct sequel to ''VideoGame/CrashBandicoot3Warped'', using the same developers and art style as ''VideoGame/CrashBandicootNSaneTrilogy''. The game will be released October 2, 2020 for the UsefulNotes/Playstation4 and UsefulNotes/XboxOne.
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* CanonDiscontinuity: If calling it ''Crash Bandicoot 4'' isn't enough indication[[note]]''[[VideoGame/CrashBandicootTheWrathOfCortex Wrath of Cortex]]'' was called ''Crash Bandicoot 4''[[/note]], the reveal trailer confirms that ''It's About Time'' takes place directly after ''Warped'' and before any of the post-Naughty Dog games.

to:

* CanonDiscontinuity: If calling it ''Crash Bandicoot 4'' isn't enough indication[[note]]''[[VideoGame/CrashBandicootTheWrathOfCortex Wrath of Cortex]]'' was called ''Crash Bandicoot 4''[[/note]], 4'' in Japan[[/note]], the reveal trailer confirms that ''It's About Time'' takes place directly after ''Warped'' and before any of the post-Naughty Dog games.
Is there an issue? Send a MessageReason:
None


* CanonDiscontinuity: If calling it ''Crash Bandicoot 4'' isn't enough indication[[note]]''[[VideoGame/CrashBandicootTheWrathOfCortex Wrath of Cortex]] was called ''Crash Bandicoot 4''[[/note]], the reveal trailer confirms that ''It's About Time'' takes place directly after ''Warped'' and before any of the post-Naughty Dog games.

to:

* CanonDiscontinuity: If calling it ''Crash Bandicoot 4'' isn't enough indication[[note]]''[[VideoGame/CrashBandicootTheWrathOfCortex Wrath of Cortex]] Cortex]]'' was called ''Crash Bandicoot 4''[[/note]], the reveal trailer confirms that ''It's About Time'' takes place directly after ''Warped'' and before any of the post-Naughty Dog games.
Is there an issue? Send a MessageReason:
None


* CanonDiscontinuity: If calling it ''Crash Bandicoot 4'' isn't enough indication[[note]]''[[VideoGame/CrashBandicootWrathOfCortex Wrath of Cortex]] was called ''Crash Bandicoot 4'', the reveal trailer confirms that ''It's About Time'' takes place directly after ''Warped'' and before any of the post-Naughty Dog games.

to:

* CanonDiscontinuity: If calling it ''Crash Bandicoot 4'' isn't enough indication[[note]]''[[VideoGame/CrashBandicootWrathOfCortex indication[[note]]''[[VideoGame/CrashBandicootTheWrathOfCortex Wrath of Cortex]] was called ''Crash Bandicoot 4'', 4''[[/note]], the reveal trailer confirms that ''It's About Time'' takes place directly after ''Warped'' and before any of the post-Naughty Dog games.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Crash Bandicoot 4: It's About Time'' is a platformer developed by Toys for Bob and the eighth installment in the ''VideoGame/CrashBandicoot'' series. It is the series' first original platforming title since 2008's ''VideoGame/CrashMindOverMutant'', and is a direct sequel to ''VideoGame/CrashBandicoot3Warped'', using the same developers and art style as ''VideoGame/CrashBandicootNSaneTrilogy''. The game released October 2, 2020 for the UsefulNotes/Playstation4 and UsefulNotes/XboxOne.

See the [[https://www.youtube.com/watch?v=Gx2GyWHaS0A official Reveal Trailer]].

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!! It's About Time for tropes:
* AntiGravity: One of the Quantum Masks allows Crash to walk on the ceiling.
* BulletTime: One of the Quantum Masks allows Crash to slow down time to dodge obstacles or enemies.
* CanonDiscontinuity: If calling it ''Crash Bandicoot 4'' isn't enough indication[[note]]''[[VideoGame/CrashBandicootWrathOfCortex Wrath of Cortex]] was called ''Crash Bandicoot 4'', the reveal trailer confirms that ''It's About Time'' takes place directly after ''Warped'' and before any of the post-Naughty Dog games.
* GrindBoots: Crash can grind and hang off of rails.
* TotallyRadical: Buying the game digitally gives you "Totally Tubular" skins for Crash and Coco.

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