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* VillainousBreakdown: Similar to ''Warped'', N Tropy starts off smug and assured, though as more holes in his plan appear, he begins to throw a tantrum, arguing with N Trance over who got the wrong Crash, and ultimately retreating in a panic when N Trance is defeated.
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** Coco is promoted back to playable after being an [=NPC=] in ''The Huge Adventure''

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** Coco is promoted back to playable after being an [=NPC=] in ''The Huge Adventure''Adventure''.
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* FakeDifficulty: Though slightly improved on from ''Huge Adventure'' which downright abused this in several places, the game has a big ScreenCrunch issue where it is not always clear where Crash is supposed to land after a jump and is forced into a leap of faith situation. This especially goes for Time Trial mode, which removes the main thing the developers did to compensate for the small screen in the [[FollowTheMoney guiding wumpa fruit]].

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* ADayInTheLimelight: For N. Tropy, who steals the role of antagonist from Cortex, and Fake Crash, who finally gets plot importance instead of being a joke character.
* ArabianNightsDays: The Arabian levels, which first showed up in ''Warped'', make a reappearance.

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* ADayInTheLimelight: For ADayInTheLimelight:
**
N. Tropy, who steals was merely the role third boss in ''VideoGame/CrashBandicoot3Warped'', returns here as the main antagonist, making this one of antagonist from Cortex, and the few games where the conflict is driven by someone other than Cortex.
**
Fake Crash, who Crash finally gets plot importance instead of being a joke character.
* ArabianNightsDays: The Arabian levels, which first showed up in ''Warped'', make a reappearance. They feature flying carpets as platforms, and magic genies as enemies.



* BuildLikeAnEgyptian: The Egyptian levels return from ''Warped''.

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* BuildLikeAnEgyptian: The Egyptian levels return from ''Warped''. They take place mostly inside tombs filled with mummified enemies and assorted death traps.



* CliffHanger: The game ends with Uka Uka, frustrated at Cortex and Tropy's failures, declaring that he will face Crash himself next time. Sadly, a sequel was never developed.

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* CliffHanger: The game ends with Uka Uka, frustrated at Cortex and Tropy's failures, declaring that he will face Crash himself next time. Sadly, This is LeftHanging, since a sequel was never developed.



* LethalLavaLand: The volcano levels, overlaping with JungleJapes.
* MarathonLevel: Any box gem. Normal Crash games have second gems hidden away on a side path that is usually not relevant to the box gem (with some exceptions). This game requires you to go down the gem shard pathways in order to get the remaining boxes. So, very often, you don't just have to go down the route to get the shard, but get ''back without dying and make it back to a checkpoint'' to get the box gem.
* MirrorMatch: Fake Crash. 2 player races also pit two versions of Crash against each other.

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* LethalLavaLand: The game features volcano levels, overlaping in which Crash has to traverse lava rivers by riding small platforms and avoid the magma flow with JungleJapes.
his helicopter jetpack.
* MarathonLevel: Any box gem. Normal Crash games have All platforming levels from the second gems hidden away on a side path warp room onward are notoriously long by ''Crash'' standards, assuming you are going for OneHundredPercentCompletion. They all feature alternate paths that is usually not relevant to the box gem (with some exceptions). This game requires you to go down the gem shard pathways must be explored in order to get obtain the remaining boxes. So, very often, you don't just have to go down gem shards, after which the route player has to get the shard, but get ''back without dying backtrack and make it back through the normal route in order to a checkpoint'' to get obtain the box gem.
gems.
* MirrorMatch: MirrorMatch:
**
Fake Crash. Crash has Crash's moveset and replicates his every move.
**
2 player races also pit two versions of Crash against each other.



* NeverMyFault: N. Tropy angrily blames N. Trance when they discover they brainwashed the wrong Crash, despite him being mistakenly sent through his vortex. N. Trance is more than willing to call him out on this.
* NintendoHard: The latter parts of the game are pretty unforgiving, especially the gem shard pathway, comprised of three advanced levels and a very enduring face off with [[spoiler: N. Tropy]].

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* NeverMyFault: N. Tropy angrily blames N. Trance when they discover they brainwashed the wrong Crash, despite him being mistakenly sent through his vortex.the one who kidnapped the bandicoots. N. Trance is more than willing to call him out on this.
* NintendoHard: The latter parts of the game are pretty unforgiving, especially the gem shard pathway, comprised of three advanced levels and a very enduring face off with [[spoiler: N. Tropy]].Tropy.



* PromotedToPlayable: You take control of Crunch for the first time in the series via the game's Atlasphere stages. (Poor Crash only gets one Atlasphere stage, as opposed to his stages from ''[[VideoGame/CrashBandicootTheWrathOfCortex The Wrath of Cortex]]''.) Coco is also promoted back to playable after being an [=NPC=] in ''The Huge Adventure'', while nearly ''everyone'' is playable in the multiplayer Atlasphere mode.

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* PromotedToPlayable: PromotedToPlayable:
**
You take control of Crunch for the first time in the series via two of the game's Atlasphere stages. (Poor Crash only gets one Atlasphere stage, as opposed to his stages from ''[[VideoGame/CrashBandicootTheWrathOfCortex The Wrath of Cortex]]''.) stages.
**
Coco is also promoted back to playable after being an [=NPC=] in ''The Huge Adventure'', while nearly ''everyone'' is Adventure''
** All major characters are
playable in the multiplayer Atlasphere mode.mode, including the main antagonists, N. Tropy and N. Trance.



* SpannerInTheWorks: When Tropy abducts the bandicoots, Aku manages to drag Crash out of the vortex. The resistance leads to Fake Crash being sent before Tropy instead, with the latter failing to notice the difference until it's too late.

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* SpannerInTheWorks: When Tropy abducts the bandicoots, Aku Aku manages to drag Crash out of the vortex. The resistance leads to Fake Crash being sent before Tropy instead, with the latter failing to notice the difference until it's too late.



* TrueFinalBoss: N. Tropy is the true antagonist and can only be fought by beating three NintendoHard levels which are only unlocked if all gem shards have been collected.

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* TrueFinalBoss: N. Tropy is the true antagonist and can only be fought by beating three NintendoHard levels which are only unlocked if all gem shards have been collected.collected.

----
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* PromotedToPlayable: You take control of Crunch for the first time in the series via the game's Atlasphere stages. (Poor Crash only gets one Atlasphere stage, as opposed to his stages from ''[[VideoGame/CrashBandicootTheWrathOfCortex The Wrath of Cortex]]''.) Coco is also promoted back to playable after being a [=NPC=] in ''The Huge Adventure'', while nearly ''everyone'' is playable in the multiplayer Atlasphere mode.

to:

* PromotedToPlayable: You take control of Crunch for the first time in the series via the game's Atlasphere stages. (Poor Crash only gets one Atlasphere stage, as opposed to his stages from ''[[VideoGame/CrashBandicootTheWrathOfCortex The Wrath of Cortex]]''.) Coco is also promoted back to playable after being a an [=NPC=] in ''The Huge Adventure'', while nearly ''everyone'' is playable in the multiplayer Atlasphere mode.
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TRS cleanup


* AbsenteeActor: The only Crash game in the entire series where Cortex does not appear in the story, though he still completes his perfect run by appearing in level cameos and multiplayer mode. N. Gin, Tiny and Dingodile only appear via similar means.
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Added DiffLines:

* SpannerInTheWorks: When Tropy abducts the bandicoots, Aku manages to drag Crash out of the vortex. The resistance leads to Fake Crash being sent before Tropy instead, with the latter failing to notice the difference until it's too late.
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Public reception doesn't go in descriptions


Basically a MissionPackSequel, to ''The Huge Adventure'', reviews tended to be positive for ''N-Tranced'', despite being perceived by many critics as being more of the same with no major gameplay innovation beyond the isometric atlasphere bonus stages (originally seen in ''VideoGame/CrashBandicootTheWrathOfCortex''.)



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Not spoilers; it's clear from the very first cutscene that N. Trance may be the one messing with Crash's friends, but N. Tropy is the bigger threat.


* DiscOneFinalBoss: [[spoiler:N. Trance is the final boss you'll face if you didn't find all the gem shards.]]

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* DiscOneFinalBoss: [[spoiler:N.N. Trance is the final boss you'll face if you didn't find all the gem shards.]]



* TrueFinalBoss: [[spoiler:N. Tropy is the true antagonist and can only be fought by beating three NintendoHard levels which are only unlocked if all gem shards have been collected.]]

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* TrueFinalBoss: [[spoiler:N.N. Tropy is the true antagonist and can only be fought by beating three NintendoHard levels which are only unlocked if all gem shards have been collected.]]
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''Crash Bandicoot 2: N-Tranced'' is the second portable installment in the ''VideoGame/CrashBandicoot'' series and the official sequel to ''VideoGame/CrashBandicootTheHugeAdventure''. Like it's predecessor, it was developed by Vicarious Visions for the UsefulNotes/GameBoyAdvance, and was the second in their trilogy of Crash platformers for the system.

to:

''Crash Bandicoot 2: N-Tranced'' is the second portable installment in the ''VideoGame/CrashBandicoot'' series and the official sequel to ''VideoGame/CrashBandicootTheHugeAdventure''. Like it's its predecessor, it was developed by Vicarious Visions Creator/VicariousVisions for the UsefulNotes/GameBoyAdvance, and was the second in their trilogy of Crash platformers for the system.
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* SpaceZone: Coco's levels are mostly this. She has to [[OutrunTheFireball outrun an incoming fireball]] using a rocket-powered tug.

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* SpaceZone: Coco's levels are mostly this. She has take place in outer space, as she tries to [[OutrunTheFireball outrun an incoming fireball]] using a rocket-powered tug.
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* SpaceZone: Coco's levels are mostly this. She has to [[OutrunTheFireball outrun an incoming fireball.]]

to:

* SpaceZone: Coco's levels are mostly this. She has to [[OutrunTheFireball outrun an incoming fireball.]]fireball]] using a rocket-powered tug.
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Added DiffLines:

* OnceMoreWithClarity: To devise a plan for conquering the universe, N. Tropy uses his powers of time to peer into the future. He sees an image of himself standing together with the Bandicoots, and interprets this as the Bandicoots joining the side of evil, which leads him to summon N. Trance to initiate the game's plot. [[spoiler: After N. Tropy is defeated, the Bandicoots take a picture with a captured N. Tropy to celebrate their victory - the same picture that N. Tropy had seen in his vision.]]
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* MarathonLevel: Any box gem. Normal Crash games have second gems hidden away on a side path that is usually not relevant to the box gem (with some exceptions). This game requires you to go down the gem shard pathways in order to get the box gems. So, very often, you don't just have to go down the route to get the shard, but get ''back without dying and make it back to a checkpoint'' to get the box gem.

to:

* MarathonLevel: Any box gem. Normal Crash games have second gems hidden away on a side path that is usually not relevant to the box gem (with some exceptions). This game requires you to go down the gem shard pathways in order to get the box gems.remaining boxes. So, very often, you don't just have to go down the route to get the shard, but get ''back without dying and make it back to a checkpoint'' to get the box gem.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MarathonLevel: Any box gem. Normal Crash games have second gems hidden away on a side path that is usually not relevant to the box gem (with some exceptions). This game requires you to go down the gem shard pathways in order to get the box gems. So, very often, you don't just have to go down the route to get the shard, but get ''back without dying and make it back to a checkpoint'' to get the box gem.
Is there an issue? Send a MessageReason:
None


* ArabianNightsDays: The Arabian levels.

to:

* ArabianNightsDays: The Arabian levels.levels, which first showed up in ''Warped'', make a reappearance.



* BuildLikeAnEgyptian: The Egyptian levels.

to:

* BuildLikeAnEgyptian: The Egyptian levels.levels return from ''Warped''.



* DiscOneFinalBoss: [[spoiler:N. Trance.]]

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* DiscOneFinalBoss: [[spoiler:N. Trance.Trance is the final boss you'll face if you didn't find all the gem shards.]]



* TrueFinalBoss: [[spoiler:N. Tropy.]]

to:

* TrueFinalBoss: [[spoiler:N. Tropy.Tropy is the true antagonist and can only be fought by beating three NintendoHard levels which are only unlocked if all gem shards have been collected.]]
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None


''Crash Bandicoot 2: N-Tranced'' is the second portable installment in the ''Franchise/CrashBandicoot'' series and the official sequel to ''VideoGame/CrashBandicootTheHugeAdventure''. Like it's predecessor, it was developed by Vicarious Visions for the UsefulNotes/GameBoyAdvance, and was the second in their trilogy of Crash platformers for the system.

to:

''Crash Bandicoot 2: N-Tranced'' is the second portable installment in the ''Franchise/CrashBandicoot'' ''VideoGame/CrashBandicoot'' series and the official sequel to ''VideoGame/CrashBandicootTheHugeAdventure''. Like it's predecessor, it was developed by Vicarious Visions for the UsefulNotes/GameBoyAdvance, and was the second in their trilogy of Crash platformers for the system.
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Followed by ''VideoGame/CrashBandicootPurpleRiptosRampage'', which maintained the same gameplay in a ''Series/SpyroTheDragon'' crossover, albeit with more mini-games.

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Followed by ''VideoGame/CrashBandicootPurpleRiptosRampage'', which maintained the same gameplay in a ''Series/SpyroTheDragon'' ''Franchise/SpyroTheDragon'' crossover, albeit with more mini-games.

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Is there an issue? Send a MessageReason:
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''Crash Bandicoot 2: N-Tranced'' is the second portable installment in the ''Franchise/CrashBandicoot'' series and the official sequel to ''VideoGame/CrashBandicootTheHugeAdventure''. Like it's predecessor, it was developed by Vicarious Visions for the UsefulNotes/GameBoyAdvance.

to:

''Crash Bandicoot 2: N-Tranced'' is the second portable installment in the ''Franchise/CrashBandicoot'' series and the official sequel to ''VideoGame/CrashBandicootTheHugeAdventure''. Like it's predecessor, it was developed by Vicarious Visions for the UsefulNotes/GameBoyAdvance.
UsefulNotes/GameBoyAdvance, and was the second in their trilogy of Crash platformers for the system.


Added DiffLines:

Basically a MissionPackSequel, to ''The Huge Adventure'', reviews tended to be positive for ''N-Tranced'', despite being perceived by many critics as being more of the same with no major gameplay innovation beyond the isometric atlasphere bonus stages (originally seen in ''VideoGame/CrashBandicootTheWrathOfCortex''.)

Followed by ''VideoGame/CrashBandicootPurpleRiptosRampage'', which maintained the same gameplay in a ''Series/SpyroTheDragon'' crossover, albeit with more mini-games.
Is there an issue? Send a MessageReason:
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* PromotedToPlayable: You take control of Crunch for the first time in the series via the game's Atlasphere stages. (Poor Crash only gets one Altasphere stage, as opposed to his stages from ''[[VideoGame/CrashBandicootTheWrathOfCortex The Wrath of Cortex]]''.) Coco is also promoted back to playable after being a [=NPC=] in ''The Huge Adventure'', while nearly ''everyone'' is playable in the multiplayer Atlasphere mode.

to:

* PromotedToPlayable: You take control of Crunch for the first time in the series via the game's Atlasphere stages. (Poor Crash only gets one Altasphere Atlasphere stage, as opposed to his stages from ''[[VideoGame/CrashBandicootTheWrathOfCortex The Wrath of Cortex]]''.) Coco is also promoted back to playable after being a [=NPC=] in ''The Huge Adventure'', while nearly ''everyone'' is playable in the multiplayer Atlasphere mode.

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* LethalLavaLand: The volcano levels, overlaping with JungleJapes.* MirrorMatch: Fake Crash. 2 player races also pit two versions of Crash against each other.

to:

* LethalLavaLand: The volcano levels, overlaping with JungleJapes.JungleJapes.
* MirrorMatch: Fake Crash. 2 player races also pit two versions of Crash against each other.
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Cut trope


* CliffHanger: The game ends with [[BiggerBad Uka Uka]], frustrated at Cortex and Tropy's failures, declaring that he will face Crash himself next time. Sadly, a sequel was never developed.

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* CliffHanger: The game ends with [[BiggerBad Uka Uka]], Uka, frustrated at Cortex and Tropy's failures, declaring that he will face Crash himself next time. Sadly, a sequel was never developed.

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The levels in question may use the pre-historia song from Crash 3, but do not take place in said era, as indicated by the presence of humans and modern technology.


* MirrorMatch: Fake Crash. 2 player races also pit two versions of Crash against each other.

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* LethalLavaLand: The volcano levels, overlaping with JungleJapes.* MirrorMatch: Fake Crash. 2 player races also pit two versions of Crash against each other.



* {{Prehistoria}}: The Stone Age levels. Overlaps with LethalLavaLand (the volcano segments) and JungleJapes.
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Added DiffLines:

* CliffHanger: The game ends with [[BiggerBad Uka Uka]], frustrated at Cortex and Tropy's failures, declaring that he will face Crash himself next time. Sadly, a sequel was never developed.
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None

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* TheBusCameBack: After not appearing in the first GBA game, Tropy returns and replaces Cortex as the main antagonist.
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* SphereFactor: The Atlasphere levels, taken from ''Wrath of Cortex'' where the player character rolls around inside a ball. Crash gets one while Crunch gets more. Multiplayer sports a battle mode for the function with practically every cast member playable.

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* SphereFactor: The Atlasphere levels, taken from ''Wrath ''The Wrath of Cortex'' where the player character rolls around inside a ball. Crash only gets one stage while Crunch gets more.two stages. Multiplayer sports a battle mode for the function with practically every cast member playable.
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* SpaceZone: Coco's levels are mostly this. She has to [[OutrunTheFireball outrun an incoming 'sun'.]]

to:

* SpaceZone: Coco's levels are mostly this. She has to [[OutrunTheFireball outrun an incoming 'sun'.fireball.]]
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None


* ArabianNightsDays: The Persia-like levels.

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* ArabianNightsDays: The Persia-like Arabian levels.



* {{Prehistoria}}: The Stone Age levels.

to:

* {{Prehistoria}}: The Stone Age levels. Overlaps with LethalLavaLand (the volcano segments) and JungleJapes.
Is there an issue? Send a MessageReason:
None


* PromotedToPlayable: You take control of Crunch for the first time in the series via the game's Atlasphere stages. (Poor Crash only gets one Altasphere stage.) Coco is also promoted back to playable after being a [=NPC=] in ''The Huge Adventure'', while nearly ''everyone'' is playable in the multiplayer Atlasphere mode.

to:

* PromotedToPlayable: You take control of Crunch for the first time in the series via the game's Atlasphere stages. (Poor Crash only gets one Altasphere stage.stage, as opposed to his stages from ''[[VideoGame/CrashBandicootTheWrathOfCortex The Wrath of Cortex]]''.) Coco is also promoted back to playable after being a [=NPC=] in ''The Huge Adventure'', while nearly ''everyone'' is playable in the multiplayer Atlasphere mode.
Is there an issue? Send a MessageReason:
None


* AbsenteeActor: The only Crash game in the entire series where Cortex does not appear in the story. He still completes his perfect run by appearing in level cameos and multiplayer mode however. N. Gin, Tiny and Dingodile appear only via similar means.

to:

* AbsenteeActor: The only Crash game in the entire series where Cortex does not appear in the story. He story, though he still completes his perfect run by appearing in level cameos and multiplayer mode however.mode. N. Gin, Tiny and Dingodile only appear only via similar means.



* ContinuityNod: When Crunch is defeated and rescued from his hypnosis by Crash, he mentions that this is the second time he's been brainwashed. This refers to his [[VideoGame/CrashBandicootTheWrathOfCortex debut appearance]] to be in the evil side at first.
* DiscOneFinalBoss: [[spoiler:N.Trance.]]

to:

* ContinuityNod: When Crunch is defeated and rescued from his hypnosis by Crash, he mentions that this is the second time he's been brainwashed. This refers to his [[VideoGame/CrashBandicootTheWrathOfCortex debut appearance]] to be in the appearance]], when he was evil side at first.
* DiscOneFinalBoss: [[spoiler:N. Trance.]]



* NeverMyFault: N Tropy angrily blames N Trance when they discover they brainwashed the wrong Crash, despite him being mistakenly sent through his vortex. N Trance is more than willing to call him out on this.

to:

* NeverMyFault: N N. Tropy angrily blames N N. Trance when they discover they brainwashed the wrong Crash, despite him being mistakenly sent through his vortex. N N. Trance is more than willing to call him out on this.



* SpringJump: One of Crash's unlock able moves is a Rocket Jump, which propels Crash ''much'' higher than a standard or even Double Jump, albeit at the cost of forward momentum. Naturally this has to be used cautiously so as not to collide into vertical obstacles.

to:

* SpringJump: One of Crash's unlock able unlockable moves is a Rocket Jump, which propels Crash ''much'' higher than a standard or even Double Jump, albeit at the cost of forward momentum. Naturally this has to be used cautiously so as not to collide into vertical obstacles.

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