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* ShowWithinAShow: The Beast Moon film series as mentioned throughout memos and the casino itself.
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Keith later finds out in the course of the game that the vampire attacks is tied to something much sinister.
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* AbsoluteCleavage: The well-endowed woman wearing the red dress in the intro cutscene seems to be there purely as fanservice.
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* FanserviceExtra: The well-endowed woman in the intro cutscene wearing a [[LadyInRed red dress]] with a NavelDeepNeckline seems to be there purely as fanservice.
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* DiscOneFinalBoss: A literal example; it takes two discs to play the full game, and the first disc ends when the first boss is defeated.
* {{Engrish}}: This game is filled with spelling and grammatical errors. Some of the more notable examples include "Thank again. With much gratitude." "mysticalstrength", "bepouring", "Stun Globe", and "There's an elevator, but it doesn't to turn on the power."
* {{Engrish}}: This game is filled with spelling and grammatical errors. Some of the more notable examples include "Thank again. With much gratitude." "mysticalstrength", "bepouring", "Stun Globe", and "There's an elevator, but it doesn't to turn on the power."
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-->'''WebVideo/AngryVideoGameNerd:''' "It can't even be considered 'artificial intelligence'. More like 'genuine stpudity'."
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-->'''WebVideo/AngryVideoGameNerd:''' "It can't even be considered 'artificial intelligence'. More like 'genuine stpudity'.stupidity'."
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->'''WebVideo/AngryVideoGameNerd:''' "It can't even be considered 'artificial intelligence'. More like 'genuine stpudity'."
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->'''WebVideo/AngryVideoGameNerd:''' "It can't even be considered 'artificial intelligence'. More like 'genuine stpudity'."
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* ArtificalStupidity: The AI on the enemies is not well programmed at all. They can't even walk up stairs.
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* ArtificalStupidity: ArtificialStupidity: The AI on the enemies is not well programmed at all. They can't even walk up stairs.
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* ArtificalStupidity: The AI on the enemies is not well programmed at all. They can't even walk up stairs.
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* AbsoluteCleavage: The well-endowed woman wearing the red dress in the intro cutscene seems to be there purely as fanservice.
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* Fanservice: The well-endowed woman in the red cocktail dress in the intro cutscene seems to be there literally just to be gawped at.
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* Fanservice: The well-endowed woman in the red cocktail dress in the intro cutscene seems to be there literally just to be gawped at.
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* BettingMinigame: Since you are in a casino, this is par the course.
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* BettingMinigame: Since you are in a casino, this is par for the course.
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* TheProphecy: As [[spoiler:The Vampire Hunter]] reveals, there's a prophecy that [[spoiler: is Misato and Gells meet on the final day of the century, then the sun will never rise again]].
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* TheProphecy: As [[spoiler:The Vampire Hunter]] reveals, there's a prophecy that [[spoiler: is [[spoiler:if Misato and Gells meet on the final day of the century, then the sun will never rise again]].
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* TheCasino: The Desert Moon, a horror-themed casino hotel which is the setting of [[spoiler:first disc of the]] the game.
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* TheCasino: The Desert Moon, a horror-themed casino hotel which is the setting of [[spoiler:first [[spoiler:the first disc of the]] of]] the game.
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* TheCasino: The Desert Moon, a horror-themed casino hotel which is the setting of the game.
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* TheCasino: The Desert Moon, a horror-themed casino hotel which is the setting of [[spoiler:first disc of the]] the game.
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* TheProphecy: As [[spoiler:The Vampire Hunter]] reveals, there's a prophecy that [[spoiler: is Misato and Gells meet on the final day of the century, then the sun will never rise again]].
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** There's a second one at the end of disc one, where you have to escape from the casino through the underground parking lot before time runs out and the casino locks down.
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Woman in Black is a disambiguation page, not a trope.
* LittleBlackDress: Misato wears a black dress and shoes.
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* WomanInBlack: Misato wears a black dress and shoes.
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Adding the official cover.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/countdown_vampires.png]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/countdown_vampires.png]] org/pmwiki/pub/images/cv_psx_na_cover.jpg]]
%%[[caption-width-right:350:some caption text]]
%%[[caption-width-right:350:some caption text]]
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''Countdown Vampires'' is a SurvivalHorror Game developed by K2 [=LLC=] and published by [[Creator/NamcoBandai Bandai]] for the UsefulNotes/{{Playstation}} on December 22nd, 1999.
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''Countdown Vampires'' is a SurvivalHorror Game developed by K2 [=LLC=] and published by [[Creator/NamcoBandai [[Creator/BandaiNamcoEntertainment Bandai]] for the UsefulNotes/{{Playstation}} on December 22nd, 1999.
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* BlackCloak: The mysterious figure wears one that conceals his whole body.
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* VoiceOfTheLegion: The hooded figure's voice sounds this way.
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* WomanInBlack: Misato wears a black dress and shoes.
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Countdown Vampires is a SurvivalHorror Game developed by K2 [=LLC=] and published by [[Creator/NamcoBandai Bandai]].
Officer Keith J. Snyder has been put on an assignment as a bodyguard to several [=VIP=]s for the grand opening of the city's new horror-themed casino hotel, The Desert Moon. And boy, tonight is not his lucky night. Soon after the party starts, a fire breaks out in the casino, and when the sprinkler system comes on, it sprays black water all over the dancers, turning them into vampires which proceed to attack the guests. Utter pandamonium soon follows, during which some fire-spurting object torches the black water, turning it white.
Officer Keith J. Snyder has been put on an assignment as a bodyguard to several [=VIP=]s for the grand opening of the city's new horror-themed casino hotel, The Desert Moon. And boy, tonight is not his lucky night. Soon after the party starts, a fire breaks out in the casino, and when the sprinkler system comes on, it sprays black water all over the dancers, turning them into vampires which proceed to attack the guests. Utter pandamonium soon follows, during which some fire-spurting object torches the black water, turning it white.
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''Countdown Vampires'' is a SurvivalHorror Game developed by K2 [=LLC=] and published by [[Creator/NamcoBandai
Officer Keith J. Snyder has been put on an assignment as a bodyguard to several [=VIP=]s for the grand opening of the city's new horror-themed casino hotel, The Desert Moon. And boy, tonight is not his lucky night. Soon after the party starts, a fire breaks out in the casino, and when the sprinkler system comes on, it sprays black water all over the dancers, turning them into vampires which proceed to attack the guests. Utter
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Countdown Vampires was released for the UsefulNotes/{{Playstation}} on December 22nd, 1999.
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* AirborneMook: There are red winged demonic-looking creatures.
* BettingMinigame: Since you are in a casino, this is par the course.
* BloodlessCarnage: Averted, as all the dead bodies are found in pools of blood. Even when you kill vampires and their bodies collapse to dust, there's still some blood left behind.
* CaptainObvious: When Keith stumbles across a security guard laying motionless in a pool of his own blood, he still feels the need to kneel beside him and say "that security guard died." The pile of bodies next to him prompts no response, however.
* BloodlessCarnage: Averted, as all the dead bodies are found in pools of blood. Even when you kill vampires and their bodies collapse to dust, there's still some blood left behind.
* CaptainObvious: When Keith stumbles across a security guard laying motionless in a pool of his own blood, he still feels the need to kneel beside him and say "that security guard died." The pile of bodies next to him prompts no response, however.
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* OurVampiresAreDifferent: In this case, one becomes a vampire by being drenched in black water. They can also be turned back with white water.
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* GrappleMove: Basic vampires here move just like zombies, and will grab their victim as soon as they approach in order to latch onto their neck.
* HyperactiveMetabolism: Food and drinks heal you.
* {{Knockback}}: Your attacks will knock the enemies back, especially if you are using a shotgun.
* MoreTeethThanTheOsmondFamily: Transformation into a vampire doesn't just add two traditional fangs here. Instead, the person's teeth all simultaneously go from the normal ones to jagged triangular ones.
* OurVampiresAreDifferent: In this case, one becomes a vampire by being drenched in black water. They can also be turned back with whitewater.water, assuming you stunned them first. Or, you can just pump them full of lead.
* OurWerewolvesAreDifferent: Here, werewolves essentially show up as large bruisers, with little wolfish about them besides the sparse grey fur.
* ShotgunsAreJustBetter: They deal spread damage, and so can damage multiple enemies at once.
* TimedMission: As soon as the intro ends, you are instructed to leave the night club hall within three minutes, as the doors will be automatically locked by that time due to the "fire prevention procedures". You need to "head for the screaming moon door" instead.
* VideoGameCaringPotential: You can turn vampires back into normal humans if you first stun them, and then apply white water to them. They reward you with their currency for doing that.
* HyperactiveMetabolism: Food and drinks heal you.
* {{Knockback}}: Your attacks will knock the enemies back, especially if you are using a shotgun.
* MoreTeethThanTheOsmondFamily: Transformation into a vampire doesn't just add two traditional fangs here. Instead, the person's teeth all simultaneously go from the normal ones to jagged triangular ones.
* OurVampiresAreDifferent: In this case, one becomes a vampire by being drenched in black water. They can also be turned back with white
* OurWerewolvesAreDifferent: Here, werewolves essentially show up as large bruisers, with little wolfish about them besides the sparse grey fur.
* ShotgunsAreJustBetter: They deal spread damage, and so can damage multiple enemies at once.
* TimedMission: As soon as the intro ends, you are instructed to leave the night club hall within three minutes, as the doors will be automatically locked by that time due to the "fire prevention procedures". You need to "head for the screaming moon door" instead.
* VideoGameCaringPotential: You can turn vampires back into normal humans if you first stun them, and then apply white water to them. They reward you with their currency for doing that.
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* TheUnseen: Frederico Castero, the guy who sends Keith e-mails.
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* TheUnseen: Frederico Castero, the guy who sends Keith e-mails.
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* AllPartOfTheShow: When the dancers turn into vampires in the intro cutscene, people think it's all an act until they start attacking.
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* AllPartOfTheShow: When the dancers turn into vampires in the intro cutscene, intro, people think it's all an act act... up until they start attacking.
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* AllPartOfTheShow: When the dancers turn into vampires in the intro cutscene, people think it's all an act until they start attacking.
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* TheCasino: The Desert Moon, a horror-themed casino hotel which is the setting of the game.
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* OurVampiresAreDifferent: In this case, on becomes a vampire by being drenched in black water. They can also be turned back with white water.
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* OurVampiresAreDifferent: In this case, on one becomes a vampire by being drenched in black water. They can also be turned back with white water.
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* OurVampiresAreDifferent: In this case, on becomes a vampire by being drenched in black water. They can also be turned back with white water.
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Countdown Vampires is a SurvivalHorror Game developed by K2 [=LLC=] and published by [[Creator/NamcoBandai Bandai]].
Officer Keith J. Snyder has been put on an assignment as a bodyguard to several [=VIP=]s for the grand opening of the city's new horror-themed casino hotel, The Desert Moon. And boy, tonight is not his lucky night. Soon after the party starts, a fire breaks out in the casino, and when the sprinkler system comes on, it sprays black water all over the dancers, turning them into vampires which proceed to attack the guests. Utter pandamonium soon follows, during which some fire-spurting object torches the black water, turning it white.
One of the vampirized dancers gets knocked into the water after she tried to attack Keith, and is miraculously returned to normal. Keith is handed a tranquilizer gun to use, and decides to try and find a way out.
Countdown Vampires was released for the UsefulNotes/{{Playstation}} on December 22nd, 1999.
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!!Countdown Vampires contains examples of:
* WalkingShirtlessScene: Keith spends the game without a shirt on.
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Officer Keith J. Snyder has been put on an assignment as a bodyguard to several [=VIP=]s for the grand opening of the city's new horror-themed casino hotel, The Desert Moon. And boy, tonight is not his lucky night. Soon after the party starts, a fire breaks out in the casino, and when the sprinkler system comes on, it sprays black water all over the dancers, turning them into vampires which proceed to attack the guests. Utter pandamonium soon follows, during which some fire-spurting object torches the black water, turning it white.
One of the vampirized dancers gets knocked into the water after she tried to attack Keith, and is miraculously returned to normal. Keith is handed a tranquilizer gun to use, and decides to try and find a way out.
Countdown Vampires was released for the UsefulNotes/{{Playstation}} on December 22nd, 1999.
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!!Countdown Vampires contains examples of:
* WalkingShirtlessScene: Keith spends the game without a shirt on.
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