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* GuestFighter: ''Rock 'n' Roll'' has four characters taken from both Success and Studio Saizensen's libraries: Fine and Psyva Ria ({{Moe Anthropomorphism}}s of the fighter ships from ''Sanvein'' and ''VideoGame/{{Psyvariar}}'' respectively) for the former, and VideoGame/UmiharaKawase and Luffie from ''Doki Doki Poyacchio'' for the latter.



** In ''Rainbow Cotton'', [[spoiler:it turns out that the "Legendary Willow" that Cotton had been fighting for was in fact a stone slab containing recipes for making other Willows. This, combined with Cotton being unable to eat any of the Specialty Willows in the towns she had visited, finally [[RageBreakingPoint causes her to snap and go on a rampage]].]]

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** In ''Rainbow Cotton'', [[spoiler:it turns out that the "Legendary Willow" that Cotton had been fighting for was in fact a stone slab containing recipes for making other Willows. This, combined with Cotton being unable to eat any of the Specialty Willows in the towns she had visited, visited for various reasons, finally [[RageBreakingPoint causes her to snap and go on a rampage]].]]

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* NostalgiaLevel: Completing ''Rock 'n Roll'' (continues are allowed) unlocks a level from the game your PlayerCharacter originates from. For example, clearing as Cotton unlocks Port Town from the original ''Cotton'', cleraing as Ria unlocks the Earth stage from ''Psyvariar'', and so on.

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* NostalgiaLevel: Completing ''Rock 'n Roll'' (continues are allowed) unlocks a level from the game your PlayerCharacter originates from. For example, clearing as Cotton unlocks Port Town from the original ''Cotton'', cleraing while clearing as Ria unlocks the Earth stage from ''Psyvariar'', and so on.



* ShaggyDogStory: Poor Cotton always gets the short end of the stick in her hunt for Willows:
** In the original game, [[spoiler:all the Willows she had gathered are used by the Queen to restore light to Filament, as opposed to producing a giant Willow like Silk said.]]
** In ''100%'', [[spoiler:she gets rewarded Marchen Land's specialty Willow as thanks for defeating Leather. A teeny, tiny one, to be exact. Cotton is not amused.]]
** In ''Panorama'', [[spoiler:Calmin, after getting his butt handed to him by Cotton, attempts to give her a Willow as a peace offering. Unfortunately, said Willow happens to be one that he had burned earlier. Cue the VomitIndiscretionShot and Calmin getting launched into the sky.]]
** In ''Cotton 2'', [[spoiler:it turns out that the Water Willow that Cotton and Appli had spent the entire game searching for had already been eaten by Cotton earlier, who promptly comes down with a bad case of [[ToiletHumor diarrhea]] for her troubles, and indirectly [[NiceJobBreakingItHero leads to the Pumpkin Kingdom falling into ruin]].]]
** In ''Rainbow Cotton'', [[spoiler:it turns out that the "Legendary Willow" that Cotton had been fighting for was in fact a stone slab containing recipes for making other Willows. This, combined with Cotton being unable to eat any of the Specialty Willows in the towns she had visited, finally [[RageBreakingPoint causes her to snap and go on a rampage]].]]
** Zig-zagged in ''Rock 'n' Roll'': [[spoiler:Cotton finally gets to eat a Willow (and a giant one at that!) in the end. Unfortunately, it's simply too large for her to finish, so she has to settle for using a {{BFG}} to blow it to bits instead.]]



* VideoGameRemake: ''Cotton Reboot!'' is remake of the first game, more specifically the X68000 version.

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* VideoGameRemake: ''Cotton Reboot!'' is a remake of the first game, more specifically the X68000 version.
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* GrievousHarmWithABody: In ''Cotton 2'' and ''Cotton Boomerang'', you can grab enemies and throw them at other enemies for massive score bonuses. Appli can do such in ''Rock 'n Roll'', due to her mechanics being based on ''Cotton 2''. Same with GuestFighter Kawase, due to her mechanics being taken from her own [[VideoGame/UmiharaKawase game series]].

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* GrievousHarmWithABody: In ''Cotton 2'' and ''Cotton Boomerang'', you can grab enemies and throw them at other enemies for massive score bonuses. Appli can do such in ''Rock 'n Roll'', due to her mechanics being based on ''Cotton 2''. Same with GuestFighter Kawase, Kawase in ''Rock 'n' Roll'', due to her mechanics being taken from her own [[VideoGame/UmiharaKawase game series]].
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* GrievousHarmWithABody: In ''Cotton 2'' and ''Cotton Boomerang'', you can grab enemies and throw them at other enemies for massive score bonuses. Appli can do such in ''Rock 'n Roll'', due to her mechanics being based on ''Cotton 2''.

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* GrievousHarmWithABody: In ''Cotton 2'' and ''Cotton Boomerang'', you can grab enemies and throw them at other enemies for massive score bonuses. Appli can do such in ''Rock 'n Roll'', due to her mechanics being based on ''Cotton 2''. Same with GuestFighter Kawase, due to her mechanics being taken from her own [[VideoGame/UmiharaKawase game series]].
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In addition to her own series, Cotton has made various {{Crossover}} appearances in other video games, such as ''VideoGame/RondoOfSwords'' for the UsefulNotes/NintendoDS and Studio [=SeistA=]'s ''[[VideoGame/TroubleWitches Trouble Witches Origin]]'' (as [[DownloadableContent DLC]] alongside Silk). Cotton is also a playable character in ''[[VideoGame/UmiharaKawase Umihara Kawase Fresh!]]'', as well as ''[=Umihara Kawase BaZooKa!!=]''[[note]]in both her normal outfit and her appearance in ''Fresh!''[[/note]] alongside Appli.

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In addition to her own series, Cotton has made various {{Crossover}} appearances in other video games, such as ''VideoGame/RondoOfSwords'' for the UsefulNotes/NintendoDS and UsefulNotes/NintendoDS, Studio [=SeistA=]'s ''[[VideoGame/TroubleWitches Trouble Witches Origin]]'' (as [[DownloadableContent DLC]] alongside Silk) and Success' sweets-themed puzzle game ''KASIORI'' (again, alongside Silk). Cotton is also a playable character in ''[[VideoGame/UmiharaKawase Umihara Kawase Fresh!]]'', as well as ''[=Umihara Kawase BaZooKa!!=]''[[note]]in both her normal outfit and her appearance in ''Fresh!''[[/note]] alongside Appli.
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* ArrangeMode: ''Cotton II'' has Saturn Mode, which has altered stage backgrounds and tweaked boss battles.


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* DivergentCharacterEvolution: In ''Cotton II'', Cotton and Appli play identically except that [[RedOniBlueOni Cotton defaults to the Fire element and Appli to Ice]]. Starting with ''Cotton Boomerang'', both get their own shot type.
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* ThrowTheDogABone: [[spoiler: Cotton finally gets to eat Willow, and a gigantic one at that, in ''Fantasy''. Too bad she's unable to finish it, though]].

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* ThrowTheDogABone: [[spoiler: Cotton finally gets to eat a Willow, and a gigantic one at that, in ''Fantasy''. Too bad she's unable to finish it, though]].
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* ThrowTheDogABone: [[spoiler: Cotton finally gets to eat Willow, and a gigantic one at that, in ''Fantasy'']].

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* ThrowTheDogABone: [[spoiler: Cotton finally gets to eat Willow, and a gigantic one at that, in ''Fantasy'']].''Fantasy''. Too bad she's unable to finish it, though]].
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* MoeAnthropomorphism: Ria from ''Rock 'n Roll'' is the personification of the Axion-μ from ''VideoGame/{{Psyvariar}}'', wearing wings that are designed like its wings. Same with Fine, whose based on the Sanvein fighter from ''Starfighter Sanvein''.

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* MoeAnthropomorphism: Ria from ''Rock 'n Roll'' is the personification of the Axion-μ from ''VideoGame/{{Psyvariar}}'', wearing wings that are designed like its wings. Same with Fine, whose who is based on the Sanvein fighter from ''Starfighter Sanvein''.
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* MoeAnthropomorphism: Ria from ''Rock 'n Roll'' is the personification of the Axion-μ from ''VideoGame/{{Psyvariar}}'', wearing wings that are designed like its wings.

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* MoeAnthropomorphism: Ria from ''Rock 'n Roll'' is the personification of the Axion-μ from ''VideoGame/{{Psyvariar}}'', wearing wings that are designed like its wings. Same with Fine, whose based on the Sanvein fighter from ''Starfighter Sanvein''.

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** Calmin from Panorama [[spoiler:is burning Willows just because he ate too much and got big]].
** Tacoot from Fantasy-RnR [[spoiler: wants revenge on Cotton for being accidentally knocked by her into space]].

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** Calmin from Panorama ''Panorama'' [[spoiler:is burning Willows just because he ate too much and got big]].
** Tacoot from Fantasy-RnR ''Fantasy'' [[spoiler: wants revenge on Cotton for being accidentally knocked by her into space]].



* FlatCharacter: Wool, the most recurring antagonist in the series, has no actual characterization, she usually just appears at the end of the games, taunts the player and is fought as the final boss, not being mentioned after. PlayedForLaughs in ''Cotton 2'', where Cotton and Appli pretty much ignore her presence and Cotton has no idea who she even is.



* ThrowTheDogABone: [[spoiler: Cotton finally gets to eat Willow, and a gigantic one at that, in Fantasy-RnR]].

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* ThrowTheDogABone: [[spoiler: Cotton finally gets to eat Willow, and a gigantic one at that, in Fantasy-RnR]].''Fantasy'']].
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** Tacoot from Fantasy/RnR [[spoiler: wants revenge on Cotton for being accidentally knocked by her into space]].

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** Tacoot from Fantasy/RnR Fantasy-RnR [[spoiler: wants revenge on Cotton for being accidentally knocked by her into space]].



* ThrowTheDogABone: [[spoiler: Cotton finally gets to eat Willow, and a gigantic one at that, in Fantasy/RnR]].

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* ThrowTheDogABone: [[spoiler: Cotton finally gets to eat Willow, and a gigantic one at that, in Fantasy/RnR]].Fantasy-RnR]].
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* EvilIsPetty: every villain in the series has some silly motivation.
** Wool, the most recurring antagonist, just wants to cause mischief for the hell of it.
** Calmin from Panorama [[spoiler:is burning Willows just because he ate too much and got big]].
** Tacoot from Fantasy/RnR [[spoiler: wants revenge on Cotton for being accidentally knocked by her into space]].


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* ThrowTheDogABone: [[spoiler: Cotton finally gets to eat Willow, and a gigantic one at that, in Fantasy/RnR]].
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* HeroicBSOD: Poor Cotton has one at the end of the first game when [[spoiler:the seven Willows she gathered are used by the Queen not to produce a giant Willow, but instead to restore light to Filament. As Silk apologizes for lying to Cotton, the latter [[TakenForGranite turns into stone]] out of despair...only to turn back when Silk makes up a rumor that a golden Willow was stolen from a neighboring kingdom, prompting Cotton to [[AndTheAdventureContinues blast off in search of her supposed treasure]]...]]

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The Cotton series spanned over the course of 8 games. These are:

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The Cotton In 2021, to celebrate the series' 30th anniversary, a series spanned over of ports of most games in the course series was released for UsefulNotes/NintendoSwitch and UsefulNotes/PlayStation4, along with a remake of 8 games. These are:the first game and a brand new game.

[[AC:Games in the series:]]
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* GrievousHarmWithABody: In ''Cotton 2'' and ''Cotton Boomerang'', you can grab enemies and throw them at other enemies for massive score bonuses. Appli can do such in ''Rock 'n Roll'', due to her mechanics being based on ''Cotton 2''.
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* HardModePerks: In ''Rock 'n Roll'', enemies fire more bullets on Hard and fire revenge bullets on defeat in Extra. These extra bullets can be cancelled or [[CloseContactDangerBenefit buzzed]] as Ria to earn much higher scores than on Normal.

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* HardModePerks: In ''Rock 'n Roll'', enemies fire more bullets on Hard and fire revenge bullets on defeat in Extra. These extra bullets can be cancelled cancelled, or [[CloseContactDangerBenefit buzzed]] as Ria well as Ria, to earn much higher scores than on Normal.
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* HardModePerks: In ''Rock 'n Roll'', enemies fire more bullets on Hard and fire revenge bullets on defeat in Extra. These extra bullets can be cancelled to earn much higher scores than on Normal.

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* HardModePerks: In ''Rock 'n Roll'', enemies fire more bullets on Hard and fire revenge bullets on defeat in Extra. These extra bullets can be cancelled or [[CloseContactDangerBenefit buzzed]] as Ria to earn much higher scores than on Normal.
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* HardModePerks: In ''Rock 'n Roll'', enemies fire more bullets on Hard and fire revenge bullets on defeat in Extra. These extra bullets can be cancelled to earn much higher scores than on Normal.
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* GameplayAndStorySegregation: All of ''Rock 'n Roll''[='=]s cutscenes are from Cotton's perspective, even if you're playing as any other character.


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* NostalgiaLevel: Completing ''Rock 'n Roll'' (continues are allowed) unlocks a level from the game your PlayerCharacter originates from. For example, clearing as Cotton unlocks Port Town from the original ''Cotton'', cleraing as Ria unlocks the Earth stage from ''Psyvariar'', and so on.
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* HarderThanHard: The first game's console versions have "You Do!" difficulty, above Hardest (in other words, Harder Than Harder Than Hard), in which enemies release "revenge bullets" when destroyed. And not just your garden-variety aimed revenge bullets, these ones ''home in on you''.
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* TimedMission: In ''Rock 'n Roll'', Fine's gimmick is that instead of traditional VideoGameLives, she operates on a timer that starts at 600 seconds, similar to ''Starfighter Sanvein'' (the player ship of which she's a MoeAnthropomorphism of). She gains a few seconds every time she collects a crystal, [[Every10000Points gains 100 seconds every 5,000,000 points]], and loses 100 seconds every time she gets hit; if the time runs out it's game over.
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* AstralFinale: The final stage of ''Rock 'n Roll'' is set above the planet's atmosphere, taking on Tacoot's space fleet.
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* MoeAnthropomorphism: Ria is the personification of the Axion-μ from ''VideoGame/{{Psyvariar}}'', wearing wings that are designed like its wings.

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* MoeAnthropomorphism: Ria from ''Rock 'n Roll'' is the personification of the Axion-μ from ''VideoGame/{{Psyvariar}}'', wearing wings that are designed like its wings.

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** ''Rock 'n Roll'' on the other hand does feature proper bullet hell patterns. This actually helps, since many characters' scoring systems revolve around cancelling bullets. [[VideoGame/{{Psyvariar Saiva Ria]] in particular needs to [[CloseContactDangerBenefit buzz those bullets]] to level herself up.

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** ''Rock 'n Roll'' on the other hand does feature proper bullet hell patterns. This actually helps, since many characters' scoring systems revolve around cancelling bullets. [[VideoGame/{{Psyvariar [[VideoGame/{{Psyvariar}} Saiva Ria]] in particular needs to [[CloseContactDangerBenefit buzz those bullets]] to level herself up.


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* MoeAnthropomorphism: Ria is the personification of the Axion-μ from ''VideoGame/{{Psyvariar}}'', wearing wings that are designed like its wings.


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* PunnyName: In ''Rock 'n Roll'', Ria's full name, Saiva Ria[[note]]written here in Japanese surname - given name order[[/note]], is a play on ''VideoGame/{{Psyvariar}}'', the game she represents.

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* BulletHell: ''Reboot'' on it's hardest difficult settings comes ''really close'' to being a proper bullet hell.

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* BulletHell: BulletHell:
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''Reboot'' on it's its hardest difficult difficulty settings comes ''really close'' to being a proper bullet hell. hell.
** ''Rock 'n Roll'' on the other hand does feature proper bullet hell patterns. This actually helps, since many characters' scoring systems revolve around cancelling bullets. [[VideoGame/{{Psyvariar Saiva Ria]] in particular needs to [[CloseContactDangerBenefit buzz those bullets]] to level herself up.
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* DefeatMeansPlayable: In ''Rock 'n Roll'', completing the game, including the FinalBoss Tacoot, unlocks Tacoot as a playable character.
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* {{Jerkass}}: Cotton is incredibly abrasive to everyone she meets, and will only bother to help out with the latest crisis if she's bribed with [[TrademarkFavoriteFood Willows]].
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----
-> ''Tea Time!''
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* ''Superlative Night Dreams: Cotton Rock 'n' Roll'' (known as ''Superlative Night Dreams: Cotton Fantasy'' outside of Japan) (2021): A brand new installment for the [=PS4=] and Nintendo Switch, promising both sidescrolling and behind-the-back gameplay, as well as gameplay mechanics inspired by Success's other titles such as ''Starfighter Sanvein'' and ''VideoGame/{{Psyvariar}}''.

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* ''Superlative Night Dreams: Cotton Rock 'n' Roll'' (known as ''Superlative Night Dreams: Cotton Fantasy'' outside of Japan) (2021): (2021 Japan, overseas TBA): A brand new installment for the [=PS4=] and Nintendo Switch, promising both sidescrolling and behind-the-back gameplay, as well as gameplay mechanics inspired by Success's other titles such as ''Starfighter Sanvein'' and ''VideoGame/{{Psyvariar}}''.

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