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The last update for the game was on July 11th, 2019 and fully open-sourced the game. Various [[GameMod game mods]] have arisen to continue development and many have involved into more or less [[FanGame fan games]]. On August 22nd, 2023, one of the lead developers of one of these fan projects, Cortex Command Community Project, announced they would cease working on CCCP to instead work on a FanSequel [[ApprovalOfGod officially backed by Data Realms]].

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The last update for the game was on July 11th, 2019 and fully open-sourced the game. Various [[GameMod game mods]] have arisen to continue development and many have involved evolved into more or less [[FanGame fan games]]. On August 22nd, 2023, one of the lead developers of one of these fan projects, Cortex Command Community Project, announced they would cease working on CCCP to instead work on a FanSequel [[ApprovalOfGod officially backed by Data Realms]].
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Added DiffLines:

The last update for the game was on July 11th, 2019 and fully open-sourced the game. Various [[GameMod game mods]] have arisen to continue development and many have involved into more or less [[FanGame fan games]]. On August 22nd, 2023, one of the lead developers of one of these fan projects, Cortex Command Community Project, announced they would cease working on CCCP to instead work on a FanSequel [[ApprovalOfGod officially backed by Data Realms]].

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Two sinkholes and a slash


* WeCannotGoOnWithoutYou[=/=]DecapitatedArmy: If your brain is destroyed, you will automatically lose. Justified, as the units that you order are literally brainless and have to be controlled by you. What isn't justified is why they ''all simultaneously explode.''

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* WeCannotGoOnWithoutYou[=/=]DecapitatedArmy: WeCannotGoOnWithoutYou: If your brain is destroyed, you will automatically lose. Justified, as the units that you order are literally brainless and have to be controlled by you. What isn't justified is why they ''all simultaneously explode.''



** [[ManOnFire Improper handling of the Browncoats' weaponry.]]

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** [[ManOnFire Improper handling of the Browncoats' weaponry.]]



** Failing a mission because your robo-brain's jetpack suddenly decided to headbutt the boulder [[IncrediblyLamePun ahead]] of you, Rocketman style.

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** Failing a mission because your robo-brain's jetpack suddenly decided to headbutt the boulder [[IncrediblyLamePun ahead]] ahead of you, Rocketman style.
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Up To Eleven is a defunct trope


* LethalJokeItem: The crab body is tiny, defenseless, and can't do anything but crawl around. However, they're also free--if you pack several dozen of them into a single rocket or crate, you have yourself a very cheap BigBulkyBomb that will kill everything on the map in a holocaust of flying crabmeat. Especially notable in that the only reason this works is because you have to use so many crabs (Not actually that many) that the explosion ''overrides the game's entity limit'', [[UpToEleven causing everything on screen to]] [[LudicrousGibs insta-gib]].

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* LethalJokeItem: The crab body is tiny, defenseless, and can't do anything but crawl around. However, they're also free--if you pack several dozen of them into a single rocket or crate, you have yourself a very cheap BigBulkyBomb that will kill everything on the map in a holocaust of flying crabmeat. Especially notable in that the only reason this works is because you have to use so many crabs (Not actually that many) that the explosion ''overrides the game's entity limit'', [[UpToEleven causing everything on screen to]] to [[LudicrousGibs insta-gib]].
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Dewicked trope


* LoadsAndLoadsOfCharacters: Six playable factions with distinct units and tech. The Ronin in particular have multiple clone templates, each with their own name and slight advantages, while most factions simply rely on FacelessGoons.
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Dummied Out is now trivia. Moving examples accordingly.


* NamesToRunAwayFromReallyFast: The Avenger (which has, alas, been DummiedOut) and Mauler shotguns, the Destroyer and Annihilator energy weapons, the Banshee sniper rifle and the Devastator flak cannon.

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* NamesToRunAwayFromReallyFast: The Avenger (which has, alas, been DummiedOut) cut) and Mauler shotguns, the Destroyer and Annihilator energy weapons, the Banshee sniper rifle and the Devastator flak cannon.
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Moving to Trivia per TRS


* DummiedOut: Many of the more powerful Coalition weapons, such as the Mauler shotgun and flak cannon, were removed in later builds. 1.0 reintroduced them as part of the Imperatus faction.
** there are a few tradestar weapons such as the laser rifle and laser pistol that were removed.
** digging around in the game files will reveal sprites, maps, and gamemodes that have been depreciated or recreated in better modes.

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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* EliteMooks: Heavy Infantry units are heavily-armored troops capable of withstanding punishment that would glib lesser infantry. They're more expensive (and heavier, making them [[MightyGlacier less mobile]]), but far more reliable than grunt troops.



* EliteMooks: Heavy Infantry units are heavily-armored troops capable of withstanding punishment that would glib lesser infantry. They're more expensive (and heavier, making them [[MightyGlacier less mobile]]), but far more reliable than grunt troops.

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* EliteMooks: Heavy Infantry units EnergyWeapon: The game used to include a laser rifle, though it was since removed. There are heavily-armored troops capable of withstanding punishment that would glib lesser infantry. They're many mods to add laser weapons, however, though due to how the game's engine works, even the more expensive (and heavier, making them [[MightyGlacier less mobile]]), but far more reliable than grunt troops.realistic ones are technically a clever arrangements of bullets and particle effects rather {{hitscan}}.



* FrickinLaserBeams: The game used to include a laser rifle, though it was since removed. There are many mods to add laser weapons, however, though due to how the game's engine works, even the more realistic ones are technically a clever arrangements of bullets and particle effects rather {{hitscan}}.



** The Techion have the Giga Pulsar, which is the Coalition Gatling Gun but with FrickinLaserBeams.

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** The Techion have the Giga Pulsar, which is the Coalition Gatling Gun but with FrickinLaserBeams.[[EnergyWeapon Frickin' Laser Beams]].
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* FrickinLaserBeams: The game used to include a laser rifle, though it was since removed. There are many mods to add laser weapons, however, though due to how the game's engine works, even the more realistic ones are technically a clever arrangements of bullets and particle effects rather than a HitScan.

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* FrickinLaserBeams: The game used to include a laser rifle, though it was since removed. There are many mods to add laser weapons, however, though due to how the game's engine works, even the more realistic ones are technically a clever arrangements of bullets and particle effects rather than a HitScan.{{hitscan}}.

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* AbnormalAmmo: The Ronin Rocket-Propelled Chainsaw launcher fires chainsaws, Dummy nail weapons fire construction nails, and the Imperatus Mauler is a shotgun that fires fragments of iron chain (which behave as physics objects).
** There are a few mods out there. One of the most abnormal is the rocket gun. it doesn't fire explosives, it fires ''landing craft''.
** The Imperatus Mauler is a shotgun that fires fragments of chains. This is manifested in-game as firing small physics objects; harmless at a distance, but destructive up close.

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* AbnormalAmmo: The Ronin Rocket-Propelled Chainsaw launcher Launcher fires chainsaws, while Dummy nail weapons fire construction nails, and nails. Meanwhile, the Imperatus Mauler is a shotgun that fires fragments of iron chain (which behave chain, which act as small physics objects).
objects; harmless at a distance, but destructive up close.
** There are This is a few mods out there.popular subject for mods. One of the most abnormal is the rocket gun. it doesn't fire explosives, it fires ''landing craft''.
** The Imperatus Mauler is a shotgun that fires fragments of chains. This is manifested in-game as firing small physics objects; harmless at a distance, but destructive up close.
craft''.

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* AbnormalAmmo: For starters, the Ronin Rocket-Propelled Chainsaw launcher. There are a few mods out there. One of the most abnormal is the rocket gun. it doesn't fire explosives, it fires ''landing craft''.

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* AbnormalAmmo: For starters, the The Ronin Rocket-Propelled Chainsaw launcher. launcher fires chainsaws, Dummy nail weapons fire construction nails, and the Imperatus Mauler is a shotgun that fires fragments of iron chain (which behave as physics objects).
**
There are a few mods out there. One of the most abnormal is the rocket gun. it doesn't fire explosives, it fires ''landing craft''.



* ArtificialBrilliance: Despite frequent accidents and a lack of strategic planning, given the physics-driven and unpredictable nature of the game, the AI does fairly well. They do a great job navigating underground tunnels and damaged bunkers, and can deploy and command units with [[ComputersAreFast frightening speeds]]. They are also masters at improvisation, and will frequently drop bombs and soldiers right on your head unless you place AA guns or sturdy roofing and they frequently scavenge for fallen weapons when theirs has been destroyed.

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** The AI is highly aggressive and will eagerly ZergRush players with hordes of quickly-deployed units at the start of the game. If this [[AlphaStrike initial onslaught]] is weathered, however, the AI will very often be left bankrupt and open to a decisive counterattack. This is especially likely if the map doesn't already provide them with gold-collecting units, as the AI will rarely bother to deploy their own unless they're already near-destitute.
* ArtificialBrilliance: Despite frequent accidents and a lack of strategic planning, given the physics-driven and unpredictable nature of the game, the AI does fairly well. They do a great job navigating underground tunnels and damaged bunkers, and can deploy and command units with [[ComputersAreFast frightening speeds]]. They are also masters at improvisation, and will frequently drop bombs and soldiers right on your head unless you place AA guns or sturdy roofing roofing, and they frequently scavenge for fallen weapons when theirs has been destroyed.



** In addition, there are many Easter eggs hidden on the maps, such as VideoGame/{{Metroid}}s in zombie cave, and the VideoGame/PacMan-shaped rock in one of the background images, and one of the alien fossils being a [[VideoGame/{{Oddworld}} scrab]].

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** In addition, there are many Easter eggs hidden on the maps, such as VideoGame/{{Metroid}}s in zombie cave, and the VideoGame/PacMan-shaped rock in one of the background images, and one of the alien fossils being a [[VideoGame/{{Oddworld}} scrab]].



* WhenAllYouHaveIsAHammer: While using diggers is the best way to tunnel through the ground, [[BulletholeDoor bullets can also very slowly erode terrain and props]]. Inversely, diggers can be used as an emergency short-range weapon.

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* WhenAllYouHaveIsAHammer: While using diggers is the best way to tunnel through the ground, [[BulletholeDoor bullets can also very slowly erode terrain and props]].props]], allowing you to carve open a gap to fire through. Inversely, diggers can be used as an emergency short-range weapon.

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* AntiHoarding: A unit can carry an unlimited amount of equipment, if you so choose - however, the more stuff a unit holds, the heavier they get, which makes it harder to gain height with a jetpack. A heavy enough unit can end up unable to fly at all, and will even sink into soft terrain with no way to climb back out.



* EpicFail: Dropship accidents and explosives backfiring can make your failure so spectacular it becomes hilarious.

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* EpicFail: Dropship accidents and explosives backfiring can make your failure so spectacular it becomes hilarious.EliteMooks: Heavy Infantry units are heavily-armored troops capable of withstanding punishment that would glib lesser infantry. They're more expensive (and heavier, making them [[MightyGlacier less mobile]]), but far more reliable than grunt troops.

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* AttackItsWeakPoint: Dropships have a surprisingly sturdy body which will resist a lot of firepower before blowing up (though it might shed a door or two in the process), but the engines on the side are made of flimsy: a solid hit on either will disable the craft entirely and send it crashing down onto whatever hapless troops it has just delivered.

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* AttackItsWeakPoint: AttackItsWeakPoint:
**
Dropships have a surprisingly sturdy body which will resist a lot of firepower before blowing up (though it might shed a door or two in the process), but process). However, the VTOL engines on the side sides are made of flimsy: a solid hit on either relatively unarmored: Sustained fire will disable destroy a thruster, upsetting the dropshop's delicate balance and sending it into an uncontrollable spin. Most of the time, this results in the craft entirely and send it crashing down onto whatever hapless troops it has had just delivered.delivered.
** The Dummy dreadnought is covered in layers of armor plating, but its vital components are actually located in its fragile underbelly, where the legs are. A dreadnought that gets turned belly-up or wedged on an angle can be destroyed by even small-arms fire.


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* CannonFodder: Zombies and skeletons. They're incredibly cheap, incredibly fragile, and can be purchased by any Tech to serve as disposable gun-holders in a pinch.


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* JokeCharacter: You can buy crabs, which are tiny, unable to fight and cannot carry anything. The skeleton and zombie bodies are this to a lesser extent; They're cheap and can be armed, making them handy as CannonFodder in a pinch, but they're pathetically fragile and lack the jetpacks necessary to traverse most terrain.


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* SpentShellsShower: The bullet casings and discarded ammo clips left behind by troops reloading their guns are physics objects that obey the same rules as corpses and other debris. Units that have been defending a fixed position for a prolonged period of time are likely to be surrounded by piles of spent shells and magazines.

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* AbsurdlySharpBlade: The RPC can dig through what every other weapon can't,even bunkers.Its actually the most destructive weapon in the game,if you aim it right.

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** The Imperatus Mauler is a shotgun that fires fragments of chains. This is manifested in-game as firing small physics objects; harmless at a distance, but destructive up close.
* AbsurdlySharpBlade: The RPC can dig through what every other weapon can't,even bunkers.Its actually the most destructive weapon in the game,if game, if you aim it right.



** A difficult but hilarious method involving dropships is also to fly over enemies and open the doors; this can effectively abduct the enemy unit, letting you fly them back to the [=TradeStar=] (or fly them into a mountain).



* KineticWeaponsAreJustBetter: Though energy weapons do exist, the most common and powerful guns in the game are ones that where invented in the 1900's or are similar to modern-day weaponry.

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* KineticWeaponsAreJustBetter: Though energy weapons do exist, the most common and powerful guns in the game are ones that where were invented in the 1900's or are similar to modern-day weaponry.



* OnlyAFleshWound: Even if all but one of their limbs have been blown off and they're slowly bleeding to death, if a clone still has a gun in his hand, he'll keep on fighting as best he can. And when even ''that'' has been torn off, they can always be flown at high speed across the map until a dropship flies low enough and gets an engine shredded by the mad flying clone torso.

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* OnlyAFleshWound: Even if all but one of their limbs have been blown off and they're slowly bleeding to death, if a clone still has a gun in his hand, he'll keep on fighting as best he can. And when even ''that'' has been torn off, they can always be flown at high speed across the map until a dropship flies low enough and gets an engine shredded by the mad flying clone torso. Mind, most actors have ''some'' sort of 'bleedout' state, making it less than ideal to fight with missing limbs.
** Except the Dummies, who have no bleedout state and fragile bodies; they will frequently lose most of their limbs before attempting to headbutt their target to death, making a usually rather weak soldier slightly more terrifying than intended.
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* AttackItsWeakPoint: Dropships have a surprisingly sturdy body which will resist a lot of firepower before blowing up (though it might shed a door or two in the process), but the engines on the side are made of flimsy: a solid hit on either will disable the craft entirely and send it crashing down onto whatever hapless troops it has just delivered.

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* AntiAir: The [[ExactlyWhatItSaysOnTheTin Anti-Air Drone]], which is capable of launching guided missiles to swat landing craft out of the sky.



* CriticalExistenceFailure: You can end up bleeding and legless but assuming you still have arms, work perfectly fine in combat until the fatal shot. Heck, even totally limbless people can still "help" [[GrievousHarmWithABody by flying around and headbutting people.]] Flesh-and-blood troops from the Coalition, Ronin and Browncoats downplay this by gradually bleeding out once they suffer enough physical damage, though they can continue to fight and move however they can until that last hit point drains away.
* ColonyDrop: The delivery vehicles that your stuff comes in make remarkably good disposable weapons. It's possible to simply order an empty dropship or rocket and smash it into the enemy.
** Or better, order one full of crab bodies and bombs. Then drop it on the enemy base.

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* CriticalExistenceFailure: You can end up bleeding and legless but assuming you still have arms, work perfectly fine in combat until the fatal shot. Heck, even totally limbless people can still "help" [[GrievousHarmWithABody by flying around and headbutting people.]] Flesh-and-blood troops from the Coalition, Ronin and Browncoats downplay this by Downplayed in that units will gradually bleeding bleed out once they suffer enough physical damage, though they can continue to fight and move however they can until that last hit point drains away.
* ColonyDrop: The delivery vehicles that your stuff comes in make remarkably good disposable weapons. It's possible The quickest way to win a metagame battle (if neither side has any fortifications in the territory) is to simply order an empty take control of your initial delivery dropship or rocket and smash careen it into the enemy.
** Or better, order one full of crab bodies and bombs. Then drop it on
towards the enemy base.brain-bot before it has a chance to dig itself into a protective pit.



* ExcusePlot: The pretty cool plot, which gives room for modding and more potential story, is currently a justification for having a crash-test dummy blow a super-soldier's legs off with a blunderbuss. It ended up being largely ignored and the lead dev decided to instead focus on a board-game styled campaign.

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* ExcusePlot: The pretty cool plot, premise, which gives room for modding and more potential story, is currently a justification for having a crash-test dummy blow a super-soldier's legs off with a blunderbuss. It ended up being largely ignored and the lead dev decided to instead focus on a board-game styled campaign.



* FrickinLaserBeams: The game used to include a laser rifle, though it was since removed. There are many mods to add laser weapons, however, though due to how the game's engine works, even the more realistic ones are technically a clever arrangements of bullets and particle effects.

to:

* FrickinLaserBeams: The game used to include a laser rifle, though it was since removed. There are many mods to add laser weapons, however, though due to how the game's engine works, even the more realistic ones are technically a clever arrangements of bullets and particle effects.effects rather than a HitScan.



* LethalJokeItem: The crab body is tiny, defenseless, and can't do anything but crawl around. However, they're also free--if you pack several dozen of them into a single rocket or crate, you have yourself a very cheap BigBulkyBomb that will kill everything on the map in a holocaust of flying crabmeat. Especially notable in that the only reason this works is because you have to use so many crabs (Not actually that many) that the explosion ''overrides the game's entity limit'', [[UpToEleven causing everything on screen to]] [[LudicrousGibs insta-gib]]

to:

* LethalJokeItem: The crab body is tiny, defenseless, and can't do anything but crawl around. However, they're also free--if you pack several dozen of them into a single rocket or crate, you have yourself a very cheap BigBulkyBomb that will kill everything on the map in a holocaust of flying crabmeat. Especially notable in that the only reason this works is because you have to use so many crabs (Not actually that many) that the explosion ''overrides the game's entity limit'', [[UpToEleven causing everything on screen to]] [[LudicrousGibs insta-gib]] insta-gib]].
** [[spoiler:In the Steam version of the game, doing this with 500 crabs is a hidden achievement.]]



* MightyGlacier: A Heavy Infantry unit (particularly of the Browncoat or Techion factions) carrying a heavy weapon like a gatling gun. They'll be slow as molasses, unable to fly and will quickly sink in soft terrain such as snow or sand. However, their armor protects them from most light weapons and their own weapons will typically chew through anything short of a mech within seconds. Perfect for clearing out bunkers or defending a fixed position.

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* MightyGlacier: TheMedic: The Medic Drone, which wields no weapons but instead generates a passive healing aura around itself.
* MightyGlacier:
**
A Heavy Infantry unit (particularly of the Browncoat or Techion factions) carrying a heavy weapon like a gatling gun. They'll be slow as molasses, unable to fly and will quickly sink in soft terrain such as snow or sand. However, their armor protects them from most light weapons and their own weapons will typically chew through anything short of a mech within seconds. Perfect for clearing out bunkers or defending a fixed position.position.
** Drone units. Man-sized {{Spider Tank}}s that waddle around on tiny legs, they cannot fly and they cannot climb ladders, which limits their usefulness in moving battles. However, the AntiAir Drone is capable of easily swatting dropships out of the sky with its missiles, the Coalition [[GatlingGood Gatling]] Drone is ExactlyWhatItSaysOnTheTin, and the Dummy Dreadnought [[MadeOfIron is covered in multiple layers of tough armor]].



* MoreDakka: Plenty of automatic weapons with high rates of fire.

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* MoreDakka: Plenty of automatic weapons with high rates of fire. The Coalition in particular boasts three different ways to supply their forces with GatlingGood weaponry.



* {{Nanomachines}}: The Techion faction specialize in nanotechnology. Their Nanolyzer is a digging tool that turns anything it shoots into GreyGoo: as a result it's useless for mining gold, but invaluable for breaking into enemy bunkers. Their Nanorifle is a sniper rifle that disintegrates targets' limbs. And their Nanoswarm grenades explode into vicious clouds of enemy-seeking nanites.

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* {{Nanomachines}}: The Techion faction specialize in nanotechnology. Their Nanolyzer is a digging tool that turns anything it shoots into GreyGoo: inert sludge; as a result it's useless for mining gold, but invaluable for breaking into enemy bunkers. Their Nanorifle is a sniper rifle that disintegrates targets' limbs. And their Nanoswarm grenades explode into vicious clouds of enemy-seeking nanites.



* PinballProjectile: The Techion Nucleo is made for deadly bank-shots.
* {{Retraux}}

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* PinballProjectile: The Techion Nucleo is made for deadly bank-shots.
* {{Retraux}}
fires slow-moving projectiles that bounce off hard surfaces.



** In addition, there are many Easter eggs hidden on the maps, such as VideoGame/{{Metroid}}s in zombie cave, and the VideoGame/PacMan-shaped rock in one of the background images, amoung many other things.

to:

** In addition, there are many Easter eggs hidden on the maps, such as VideoGame/{{Metroid}}s in zombie cave, and the VideoGame/PacMan-shaped rock in one of the background images, amoung many other things.and one of the alien fossils being a [[VideoGame/{{Oddworld}} scrab]].



* SpiderTank: The Dummy Dreadnought and the Coalition Drones.

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* SpiderTank: Drone units slowly scuttle around on four stubby legs. The Dummy Dreadnought inherit usefulness of multiple legs is subverted, however, as without the ability to fly and the Coalition Drones.climb ladders drones can frequently end up trapped.



* WeCannotGoOnWithoutYou[=/=]DecapitatedArmy: If your brain is destroyed, you will automatically lose. Justified, as the units that you order are literally brainless and have to be controlled by you. What isn't justified is why they '''''all simultaneously explode!'''''

to:

* WeCannotGoOnWithoutYou[=/=]DecapitatedArmy: If your brain is destroyed, you will automatically lose. Justified, as the units that you order are literally brainless and have to be controlled by you. What isn't justified is why they '''''all ''all simultaneously explode!'''''explode.''
Is there an issue? Send a MessageReason:
None


* LethalJokeItem: The crab body is tiny, defenseless, and can't do anything but crawl around. However, they're also free--if you pack several dozen of them into a single rocket or crate, you have yourself a very cheap BigBulkyBomb that will kill everything on the map in a holocaust of flying crabmeat. Especially notable in that the only reason this works is because you have to use so many crabs (Not actually that many) that the explosion ''overrides the game's entity limit'', causing everything on screen to [[LudicrousGibs insta-gib]]

to:

* LethalJokeItem: The crab body is tiny, defenseless, and can't do anything but crawl around. However, they're also free--if you pack several dozen of them into a single rocket or crate, you have yourself a very cheap BigBulkyBomb that will kill everything on the map in a holocaust of flying crabmeat. Especially notable in that the only reason this works is because you have to use so many crabs (Not actually that many) that the explosion ''overrides the game's entity limit'', [[UpToEleven causing everything on screen to to]] [[LudicrousGibs insta-gib]]
Is there an issue? Send a MessageReason:
None


* MightyGlacier: A Heavy Infantry unit (particularly of the Browncoat or Techion factions) carrying a heavy weapon like a gatling gun. They'll be slow as molasses, unable to fly and [[WeaksauseWeakness will quickly sink in soft terrain such as snow or sand]]. However, their armor protects them from most light weapons and their own weapons will typically chew through anything short of a mech within seconds. Perfect for clearing out bunkers or defending a fixed position.

to:

* MightyGlacier: A Heavy Infantry unit (particularly of the Browncoat or Techion factions) carrying a heavy weapon like a gatling gun. They'll be slow as molasses, unable to fly and [[WeaksauseWeakness will quickly sink in soft terrain such as snow or sand]].sand. However, their armor protects them from most light weapons and their own weapons will typically chew through anything short of a mech within seconds. Perfect for clearing out bunkers or defending a fixed position.

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