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Dewicked trope


* AdultFear: Your family growing up without you, the sense that your job is killing you, the futility of life and more.
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* TheCakeIsALie: Each mission we're awoken for our final mission before retirement after completion we're promised to be rescued.

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* TheCakeIsALie: Each On every mission we're awoken for our final "final" mission before retirement retirement, after completion completion, we're promised to be rescued.



** A.V.A sings Daisy Bell in a clear ''Film/TwoThousandOneASpaceOdyssey''

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** A.V.A sings Daisy Bell in a clear ''Film/TwoThousandOneASpaceOdyssey''''Film/TwoThousandOneASpaceOdyssey'' reference.



* TimeSkip: It's clear that each time we blackout and wake up again time has past, sometimes a lot of time.

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* TimeSkip: It's clear that each time we blackout and wake up again time has past, passed, sometimes a lot of time.
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Grammar fix.


However it quickly becomes apparent that not is all as they seem. The promise of rescue never comes, the planet is constantly changing, mysterious black-outs and the previously helpful (if not creepy) A.V.A slowly becomes more sardonic and insulting.

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However it quickly becomes apparent that not is all as they seem. The promise of rescue never comes, the planet is constantly changing, there are mysterious black-outs and the previously helpful (if not creepy) A.V.A slowly becomes more sardonic and insulting.
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The Corpse of Discovery is a 2015 ScienceFiction EnvironmentalNarrativeGame developed by Creator/PhosphorGames.

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The Corpse ''Corpse of Discovery Discovery'' is a 2015 ScienceFiction EnvironmentalNarrativeGame developed by Creator/PhosphorGames.
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You're placed in the moon-boots of the Major, an astronaut sent out to explore the planet Tellurian by the Corps of Discovery. The Major, according to his bio, has a loving and caring family back home on earth; much of the game is spent questioning the worth of work over spending time with loved ones. Along the way we're aided by [[RobotBuddy A.V.A (software version 7:2:1)]] who points us to various objectives and reminds us of the value an importance of our work towards the betterment of mankind.

However it quickly becomes apparent that not is all as they seem. The promise of rescue never comes, the planet is constantly changing, mysterious black-outs and the previous helpful (if not creepy) A.V.A slowly becomes more sardonic and insulting.

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You're placed in the moon-boots of the Major, an astronaut sent out to explore the planet Tellurian by the Corps of Discovery. The Major, according to his bio, has a loving and caring family back home on earth; much of the game is spent questioning the worth of work over spending time with loved ones. Along the way we're aided by [[RobotBuddy A.V.A (software version 7:2:1)]] who points us to various objectives and reminds us of the value an and importance of our work towards the betterment of mankind.

However it quickly becomes apparent that not is all as they seem. The promise of rescue never comes, the planet is constantly changing, mysterious black-outs and the previous previously helpful (if not creepy) A.V.A slowly becomes more sardonic and insulting.
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The Corpse of Discovery is a 2015 ScienceFiction WalkingSimulator developed by Creator/PhosphorGames.

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The Corpse of Discovery is a 2015 ScienceFiction WalkingSimulator EnvironmentalNarrativeGame developed by Creator/PhosphorGames.
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* Panspermia: When we discover the corpses of 6 explorers life is growing out of them and A.V.A suggests that this is happening and may have happened on Earth.

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* Panspermia: {{Panspermia}}: When we discover the corpses of 6 explorers life is growing out of them and A.V.A suggests that this is happening and may have happened on Earth.



* TakeThatAudience!: One of the satellites tells us we wasted our lives "watching rubbish like this".

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* TakeThatAudience!: TakeThatAudience: One of the satellites tells us we wasted our lives "watching rubbish like this".

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* CallARabbitASmeerp: The second mission sees you discovering new species, which are generally just look like alright known animals but coloured differently. The first one you find is a rabbit-like animal with a green back. A.V.A gives it a Latin-name.

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* CallARabbitASmeerp: The second mission sees you discovering new species, which are generally just look like alright already known animals but coloured differently. The first one you find is a rabbit-like animal with a green back. A.V.A gives it a Latin-name.


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* CheckPointStarvation: Aggravatingly if you die you're placed at the last marked plot point; requiring you to slog your way all the way back.


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* OurWormholesAreDifferent: The Corps received a message through one sending you through it. Only according to the stars we're occupying the same space where Earth should be.
* Panspermia: When we discover the corpses of 6 explorers life is growing out of them and A.V.A suggests that this is happening and may have happened on Earth.
* RegeneratingShieldStaticHealth: Your "Radiation Shield" will recover but any health will be gone for good, which is annoying if you just managed to survive and now have to put up with the Major's pained wheezing for the rest of the level.

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You're placed in the moon-boots of the Major an astronaut sent out to explore the planet Tellurian by the Corps of Discovery. The Major, according to his bio, has a loving and caring family back home on earth; a much of the game is spent questioning the worth of work over spending time with loved ones. Along the way we're aided by [[RobotBuddy A.V.A (software version 7:2:1)]] who points us to various objectives and reminds us of the value an importance of our work towards the betterment of mankind.

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You're placed in the moon-boots of the Major Major, an astronaut sent out to explore the planet Tellurian by the Corps of Discovery. The Major, according to his bio, has a loving and caring family back home on earth; a much of the game is spent questioning the worth of work over spending time with loved ones. Along the way we're aided by [[RobotBuddy A.V.A (software version 7:2:1)]] who points us to various objectives and reminds us of the value an importance of our work towards the betterment of mankind.


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* CallARabbitASmeerp: The second mission sees you discovering new species, which are generally just look like alright known animals but coloured differently. The first one you find is a rabbit-like animal with a green back. A.V.A gives it a Latin-name.


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* MinimalistCast: The only other "character" we see is A.V.A; aside from that we only get communication from an automated MissionControl and messages left by your family.
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[[quoteright:241:http://static.tvtropes.org/pmwiki/pub/images/j8oyyky.jpg]]


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* AerithAndBob: After making discoveries you're told your name will go down in history with the likes of Magellan, Columbus, Sir Walter Raleigh and Kate.
* AdultFear: Your family growing up without you, the sense that your job is killing you, the futility of life and more.


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* AlienGeometries: The terrain gets more bizarre as the game advances.


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* BrokenFaceplate: Take enough damage and the helmet gets a crack in it.
* BlahBlahBlah: On the second to last mission even MissionControl can't even seem to keep up the pretense anymore and does this.


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* EverythingIsAnIPodInTheFuture: Inside the module everything is white and clean with a clear spartan but functional look. Provides a nice stark contrast to what the module ends up looking like towards the end of the game.
* HeroicMime: Aside from grunts and gasps the Major is completely silent.
* InvisibleAliens: Something sent a message through the wormhole and something constructed the obelisks.
* JetPack: Some missions feature a limited jet pack, however;
* JumpJetPack: The Major is fitted with one from the offset.


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* TakeThatAudience!: One of the satellites tells us we wasted our lives "watching rubbish like this".
* TimeSkip: It's clear that each time we blackout and wake up again time has past, sometimes a lot of time.
* TrippyFinaleSyndrome: The final level sees the Major ascending up from the planet; meeting his dog, his old teddy bear, a unicorn and finally Death before finally reuniting with his family.


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* TheUnreveal: Ultimately we learn next to nothing with all the questions raised not given a satisfactory conclusion; who sent the message, who built the obelisks, is the Major a clone, why does the planet keep changing, what is the meaning behind the hallucinations and how the hell do you use that coffee machine?
* WalkingSimulator
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Added DiffLines:

The Corpse of Discovery is a 2015 ScienceFiction WalkingSimulator developed by Creator/PhosphorGames.

You're placed in the moon-boots of the Major an astronaut sent out to explore the planet Tellurian by the Corps of Discovery. The Major, according to his bio, has a loving and caring family back home on earth; a much of the game is spent questioning the worth of work over spending time with loved ones. Along the way we're aided by [[RobotBuddy A.V.A (software version 7:2:1)]] who points us to various objectives and reminds us of the value an importance of our work towards the betterment of mankind.

However it quickly becomes apparent that not is all as they seem. The promise of rescue never comes, the planet is constantly changing, mysterious black-outs and the previous helpful (if not creepy) A.V.A slowly becomes more sardonic and insulting.

Spoilers ahead.

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!!This game provides examples of:

* AIIsACrapshoot: A.V.A who goes a bit odd towards the end.
* ArtificialGravity: Inside the module the gravity is kept constant despite the changing gravity of the planet.
* BrainUploading: One of the satellites the player can find will mention uploading your brain to a new body (and how to avoid the splitting headache).
* TheCakeIsALie: Each mission we're awoken for our final mission before retirement after completion we're promised to be rescued.
* CorruptCorporateExecutive: The game opens with one from the Corps of Discovery in a bit of old footage.
* CreepyMonotone: A.V.A starts out like this, firstly praising our performance and talking about our family. But in later missions the facade drops.
* RobotBuddy: A.V.A your constant companion actually has a bit of a character arc. Going from corporate shrill, to low key hostility, to frustration and finally acceptance.
* ShoutOut:
** The image of a skull in a helmet on an alien world is very much like the cover of Creator/StanislawLem's 1964 novel ''The Invincible''.
** A.V.A sings Daisy Bell in a clear ''Film/TwoThousandOneASpaceOdyssey''
*UnexplainedRecovery: At the end of each mission we pass out and wake up back in the module.
* WeWillUseManualLaborInTheFuture: At one point A.V.A says the company could have sent three robots up of the same weight of the Major and they would have got the job done by now, mocking the much touted value of the frontal lobe.
* YouCantGoHomeAgain: One rotation sees the Major attempting to reassemble his shuttle to get off the planet, only to discover it's now several hundred, if not thousands, of years old.

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