Follow TV Tropes

Following

History VideoGame / CopyKitty

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SpaceIsNoisy: Referenced in Azure's Sound Test comments for the song "Banana Borealis", the song for the space station sections of World 9. Saying how there's no sound in space, yet there's music that people associate with it
--> Have you ever thought about how space has no sounds at all, and yet things like this are universally and immediately recognizable as "space music"?

Added: 987

Removed: 997

Is there an issue? Send a MessageReason:
None


* EverythingsBetterWithSpinning:
** Boki's aerial blade attack and combo finisher has her spinning the blade around. Exaggerated with Tumbling Blade (Quick+Light+Tornado), where if you do an aerial attack, Boki will spin for a very long time, effectively turning her into a turbine of death. The best part is that you can prolong it with a second jump if you haven't done a double jump already.
** Savant's Hurricane Spin (Wave -> Tornado) is an attack that requires you to spin it around before it does damage.
** The 1.8 update changes Boki's DivingKick move into a drilling kick. It's even more powerful than the regular kick, and it can pierce through enemies. One modifier allows her to do this in any direction.
** The Yoggval you face in World 11 doesn't teleport to new positions; instead, it spiral-dashes around the place. [[spoiler:This may have something to do with its magic being interrupted by the ArtifactOfDoom that has possessed it.]]



* SpectacularSpinning:
** Boki's aerial blade attack and combo finisher has her spinning the blade around. Exaggerated with Tumbling Blade (Quick+Light+Tornado), where if you do an aerial attack, Boki will spin for a very long time, effectively turning her into a turbine of death. The best part is that you can prolong it with a second jump if you haven't done a double jump already.
** Savant's Hurricane Spin (Wave -> Tornado) is an attack that requires you to spin it around before it does damage.
** The 1.8 update changes Boki's DivingKick move into a drilling kick. It's even more powerful than the regular kick, and it can pierce through enemies. One modifier allows her to do this in any direction.
** The Yoggval you face in World 11 doesn't teleport to new positions; instead, it spiral-dashes around the place. [[spoiler:This may have something to do with its magic being interrupted by the ArtifactOfDoom that has possessed it.]]



* StickyBomb: Bounce+Remote does this to enemies.


Added DiffLines:

* StickyBomb: Bounce+Remote does this to enemies.
Is there an issue? Send a MessageReason:
Dewicked trope


* EpicFlail: The WeaponOfChoice for the Knight Thremnats. Of course, you can copy it.

to:

* EpicFlail: The WeaponOfChoice weapon for the Knight Thremnats. Of course, you can copy it.



* SinisterScythe: The WeaponOfChoice for the Harvester Orzinavs.

to:

* SinisterScythe: The WeaponOfChoice weapon for the Harvester Orzinavs.



** Savant's Light combos. Also the WeaponOfChoice for Savant's battle against Drill Arikan.

to:

** Savant's Light combos. Also the WeaponOfChoice weapon for Savant's battle against Drill Arikan.

Added: 798

Changed: 146

Is there an issue? Send a MessageReason:
None


* LethalJokeWeapon: One very special weapon combo allows Boki to summon Makyrooni. They are just as harmless as their Construct counterparts... until Boki kicks them.

to:

* LethalJokeWeapon: LethalJokeWeapon:
**
One very special weapon combo allows Boki to summon Makyrooni. They are just as harmless as their Construct counterparts... until Boki kicks them. Once in motion, they are just as harmful as their Construct counterparts. Adding on to the comedy is the pose Boki makes when firing, which is identical to the animation used for [[KamehameHadouken Dragonsoul]], but it's also paired with a cacophonic, echoing squeaky toy sound.
** "Fetch", a Hard Mode exclusive weapon, which can only be copied from Nega-Dwevmos, [[ARareSentence glitchy meowing upside-down robot dogs.]] Despite how silly it is to throw a BallisticBone, Fetch does a ridiculous amount of damage per hit, can hit twice due to being a PrecisionGuidedBoomerang, and individual shots can even be collected after firing to re-use them.
Is there an issue? Send a MessageReason:
None


** If you activate the Bandana and Yolomode modifiers, you'll play as the mighty "Yolomo of the Sun Fist". It can charge up a [[StreetFighter hadouken]] beam, its uppercuts destroys terrain, propels you, and shoots a projectile, and it has long-range rapid flaming kicks that can also destroy terrain. Its double jump makes up for its lack of hovering. If all that still doesn't convince you, [[https://www.youtube.com/watch?v=SWdeYIOJqtI watch it as it kicks Blade Arikan's rear]]. You can also play as the other upgraded Yolomo type -- Polar Yolomos -- if you combine Yolomode and Upgrade.

to:

** If you activate the Bandana and Yolomode modifiers, you'll play as the mighty "Yolomo of the Sun Fist". It can charge up a [[StreetFighter [[Franchise/StreetFighter hadouken]] beam, its uppercuts destroys terrain, propels you, and shoots a projectile, and it has long-range rapid flaming kicks that can also destroy terrain. Its double jump makes up for its lack of hovering. If all that still doesn't convince you, [[https://www.youtube.com/watch?v=SWdeYIOJqtI watch it as it kicks Blade Arikan's rear]]. You can also play as the other upgraded Yolomo type -- Polar Yolomos -- if you combine Yolomode and Upgrade.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Eadrarm Constructs are stated to inhabit (and feast on) asteroid fields, using the raw materials to expand their own construction.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ChargedAttack: Played with. While many Constructs use attacks that have to build up power before releasing, Boki doesn't necessarily have to charge up these powers when she copies them, as she's able to instantly put out the required power in the blink of an eye. A good example of this is when copying an Exie's Force shot: the Construct has to charge up the shot for a second, while Boki can rapid-fire Force shots with ease.
** Savant's Giga Drill (Light > Tornado) is a straightforward example, as it requires he build up its power before unleashing a devastating gigantic drill.
** Exgal's Profane Edict (the pink sphere) also has Boki build up power before unleashing it.
Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope


*** Throne Gehligrukai takes this UpToEleven as it can make enemies turn ''completely invincible'' within a large radius. If it's attacked, it can retaliate with a homing laser spread that can be tricky to dodge until you figure out its trick.

to:

*** Throne Gehligrukai takes this UpToEleven as it can make enemies turn ''completely invincible'' within a large radius. If it's attacked, it can retaliate with a homing laser spread that can be tricky to dodge until you figure out its trick.



** [[spoiler:Supreme Saber, one of Boki's final boss exclusive weapons, is longer than her height, and [[UpToEleven it gets longer]] when you rack up your combos, which you certainly will.]]

to:

** [[spoiler:Supreme Saber, one of Boki's final boss exclusive weapons, is longer than her height, and [[UpToEleven it gets longer]] longer when you rack up your combos, which you certainly will.]]



* CameBackStrong: [[spoiler:The Phoenix Yoggval. [[UpToEleven Four times.]] [[HoistByHisOwnPetard Boki as well]], should she die during its final phase ([[HopelessBossFight which she almost certainly will]]).]]

to:

* CameBackStrong: [[spoiler:The Phoenix Yoggval. [[UpToEleven Four times.]] times. [[HoistByHisOwnPetard Boki as well]], should she die during its final phase ([[HopelessBossFight which she almost certainly will]]).]]



* EliteMooks: Many enemy types have more powerful models. The endless mode takes this UpToEleven by introducing ''boss mooks''.

to:

* EliteMooks: Many enemy types have more powerful models. The endless mode takes this UpToEleven by introducing introduces ''boss mooks''.



** Boki's aerial blade attack and combo finisher has her spinning the blade around. Taken UpToEleven with Tumbling Blade (Quick+Light+Tornado), where if you do an aerial attack, Boki will spin for a very long time, effectively turning her into a turbine of death. The best part is that you can prolong it with a second jump if you haven't done a double jump already.

to:

** Boki's aerial blade attack and combo finisher has her spinning the blade around. Taken UpToEleven Exaggerated with Tumbling Blade (Quick+Light+Tornado), where if you do an aerial attack, Boki will spin for a very long time, effectively turning her into a turbine of death. The best part is that you can prolong it with a second jump if you haven't done a double jump already.



** Ver. 1.6 added a modifier/cheat where you can have [[UpToEleven almost every weapon act as a hitscan]].

to:

** Ver. 1.6 added a modifier/cheat where you can have [[UpToEleven almost every weapon act as a hitscan]].hitscan.



* HumongousMecha: The Virs mechs. Boki can hitch a ride on one after dealing enough damage. Taken UpToEleven with Boki's Turbo final boss, which is a Virs mech in the size of a '''''fortress'''''. It's even aptly named ''Fortress Virs''. [[spoiler:Of course, you get to ride it once you beat it.]]

to:

* HumongousMecha: The Virs mechs. Boki can hitch a ride on one after dealing enough damage. Taken UpToEleven Exaggerated with Boki's Turbo final boss, which is a Virs mech in the size of a '''''fortress'''''. It's even aptly named ''Fortress Virs''. [[spoiler:Of course, you get to ride it once you beat it.]]



* NoFairCheating: There are in-game "modifiers" that do things like give you infinite health and ammo, or make the game look like a shiny kaleidoscope. The game outright tells you that using certain cheats will disable score saving and content unlocks, but if you fight Arikan with any cheat that gives you an unfair advantage, he calls you [[WhatTheHellHero dishonorable scum]] when you kill him. Taken UpToEleven if you fight him with a Virs. He flat-out vows to destroy you.

to:

* NoFairCheating: There are in-game "modifiers" that do things like give you infinite health and ammo, or make the game look like a shiny kaleidoscope. The game outright tells you that using certain cheats will disable score saving and content unlocks, but if you fight Arikan with any cheat that gives you an unfair advantage, he calls you [[WhatTheHellHero dishonorable scum]] when you kill him. Taken UpToEleven Exaggerated if you fight him with a Virs. He flat-out vows to destroy you.



* PinballProjectile: The Bounce weapon. Doubly so if you combine it with a weapon that negates its obedience to gravity. Taken UpToEleven if you add in Wave as well, since not only does it bounce off the surface, but a second projectile is created that goes ''through'' the terrain.

to:

* PinballProjectile: The Bounce weapon. Doubly so if you combine it with a weapon that negates its obedience to gravity. Taken UpToEleven Exaggerated if you add in Wave as well, since not only does it bounce off the surface, but a second projectile is created that goes ''through'' the terrain.



** Paradox Yinimros can create shadow clones of themselves, in which they shoot out gears at you. Their delta variant takes this UpToEleven and even makes them look mostly identical to the real one (the real one has gears on its head, the clones do not).

to:

** Paradox Yinimros can create shadow clones of themselves, in which they shoot out gears at you. Their delta variant takes this UpToEleven and even makes them look mostly identical to the real one (the real one has gears on its head, the clones do not).
Is there an issue? Send a MessageReason:
previous editor accidentally deleted lines


* NewGamePlus: Hard Mode is effectively this. The story continues from where normal mode ended, as does the difficulty ramp. Levels have new enemy layouts and often entirely different gimmicks. Many enemies and all bosses are new, and

to:

* NewGamePlus: Hard Mode is effectively this. The story continues from where normal mode ended, as does the difficulty ramp. Levels have new enemy layouts and often entirely different gimmicks. Many enemies and all bosses are new, and there are even some new weapons.

Added: 250

Changed: 53

Removed: 262

Is there an issue? Send a MessageReason:
Nice Hat is now dewicked


* NewGamePlus: Hard Mode is effectively this. The story continues from where normal mode ended, as does the difficulty ramp. Levels have new enemy layouts and often entirely different gimmicks. Many enemies and all bosses are new, and there's even some new weapons exclusive to hard mode.
* NiceHat: Savant's top hat, which shares the UnmovingPlaid motif with his clothes, [[WeaponizedHeadgear and can actually damage enemies after he disintegrates]]. Hypercube Krijyl may [[SugarWiki/FunnyMoments claim the hat as a trophy]] should she defeat Savant.

to:

* NewGamePlus: Hard Mode is effectively this. The story continues from where normal mode ended, as does the difficulty ramp. Levels have new enemy layouts and often entirely different gimmicks. Many enemies and all bosses are new, and there's even some new weapons exclusive to hard mode.
* NiceHat: Savant's top hat, which shares the UnmovingPlaid motif with his clothes, [[WeaponizedHeadgear and can actually damage enemies after he disintegrates]]. Hypercube Krijyl may [[SugarWiki/FunnyMoments claim the hat as a trophy]] should she defeat Savant.


Added DiffLines:

* WeaponizedHeadgear: Savant's top hat, which shares the UnmovingPlaid motif with his clothes, and can actually damage enemies after he disintegrates. Hypercube Krijyl may [[SugarWiki/FunnyMoments claim the hat as a trophy]] should she defeat Savant.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HardModePerks: Sure, a lot of the enemies are deadlier in Hard Mode, but that means even deadlier weapons for Boki to copy. There are some enemies that even only appear in Hard Mode, such as [[MakeMeWannaShout Dwevmos]].
Is there an issue? Send a MessageReason:
None


A spinoff of sorts, ''[[https://entanma.itch.io/panelflux Panel Flux]]'', features enemies from the game repurposed as falling blocks in homage to ''VideoGame/PanelDePon''.

to:

A spinoff of sorts, ''[[https://entanma.itch.io/panelflux Panel Flux]]'', features enemies weapon pickups from the game repurposed as falling blocks in homage to ''VideoGame/PanelDePon''.

Added: 1263

Changed: 677

Is there an issue? Send a MessageReason:
None


* GameplayAndStoryIntegration: Boki and Savant have in-game abilities that complement their TechnicianVsPerformer contrast. Boki, the Performer, combines her three powers to create a singular superweapon and her dodge/parry options can be used freely, fitting a DontThinkFeel type of playstyle focused on creating the biggest booms and reacting to things on the fly. Savant, the Technician, can only combine two powers at a time, but freely chooses which of his three he'll combine, and his defensive options are more powerful than Boki's but require resource management to avoid running out, which fits an AwesomenessByAnalysis playstyle that rewards thinking ahead and constantly evaluating the situation.

to:

* GameplayAndStoryIntegration: GameplayAndStoryIntegration:
**
Boki and Savant have in-game abilities that complement their TechnicianVsPerformer contrast. Boki, the Performer, combines her three powers to create a singular superweapon and her dodge/parry options can be used freely, fitting a DontThinkFeel type of playstyle focused on creating the biggest booms and reacting to things on the fly. Savant, the Technician, can only combine two powers at a time, but freely chooses which of his three he'll combine, and his defensive options are more powerful than Boki's but require resource management to avoid running out, which fits an AwesomenessByAnalysis playstyle that rewards thinking ahead and constantly evaluating the situation.situation.
** As noted under PaintingTheMedium, [[spoiler:Lymia and Isotope are both actual people and not just simulations, so their health displays are similar to the player's instead of a normal boss'. Also because they're actual people, they also have significant MercyInvulnerability after being attacked and lack CollisionDamage. Furthermore, Isotope has an inflated health of 1000, while Lymia has a much more player-comparable 100 HP and [[StaticHealthRegeneratingShield a regenerating shield]], reflecting how the Cybers have had significant augmentations to make themselves stronger.]]
Is there an issue? Send a MessageReason:
None


* NotSoAboveItAll: Savant comments in his tutorial that causing huge amounts of destruction within the game is a great deal of fun for him as well. At the very end of Hard Mode, he also creates a level that ''beats itself'', requiring no input at all from the player, just because he can.

to:

* NotSoAboveItAll: Savant comments in his tutorial that causing huge amounts of destruction within the game is a great deal of fun for him as well. At the very end of Hard Mode, he also creates a level that ''beats itself'', requiring no input at all from the player, just because he can. [[spoiler:In the full game, it's Lymia who made this level, but Savant still finds amusement in watching it play out.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DoNotRunWithAGun: Boki is unable to run and shoot any weapons at the same time. She can fire while moving in midair, however. Savant is unaffected (and he isn't the one doing the shooting anyway.)
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Speaking of, the level you fight Fortress Virs in is called "Really Really Big Robots". It features... [[HumongousMecha exactly what you'd expect]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

A spinoff of sorts, ''[[https://entanma.itch.io/panelflux Panel Flux]]'', features enemies from the game repurposed as falling blocks in homage to ''VideoGame/PanelDePon''.

Changed: 186

Removed: 147

Is there an issue? Send a MessageReason:
Remove dead link, remove removed feature


** Overlapping with GuideDangIt, contrary to what the SoundTest would have you believe, the unique music for [[spoiler:Boki's Hard Mode version of Zerynex]] does exist. If you [[spoiler:scroll through the Durion entries 100 times, the theme will appear]].

to:

** Overlapping with GuideDangIt, contrary to what the SoundTest would have you believe, the unique music for [[spoiler:Boki's Hard Mode version of Zerynex]] does exist. If you [[spoiler:scroll through the Durion Durian entries 100 times, the theme will appear]].



** In the [[http://entanma.com/post/61002007879 creator's website]] (later shown in Turbo's interview section), it's revealed that Boki eats emerald, and as the Encylopedia says, "Kitera mainly eat rocks and crystals".
** The only way to repair your damaged Virs is to claw through the terrain. Considering that Virs is a brickwork robot, this isn't too far-fetched.

to:

** In As the [[http://entanma.com/post/61002007879 creator's website]] (later shown in Turbo's interview section), it's revealed that Boki eats emerald, and as the Encylopedia Encyclopedia says, "Kitera mainly eat rocks and crystals".
** The only way to repair your damaged Virs is to claw through the terrain. Considering that Virs is a brickwork robot, this isn't too far-fetched.
crystals". Boki's favorite are emeralds!
Is there an issue? Send a MessageReason:
None


** Virs, which are giant brickwork robots with a vicious claw attack that can fling Boki across the room, lots of projectile spamming potential, and a powerful homing projectile. They also take a ton of hits before going down. On the flipside, though, if you manage to beat one, [[FellIntoTheCockpit you can jump right in and pilot it]], even copying its main charge attack!

to:

** Virs, which are giant brickwork robots with a vicious claw attack that can fling Boki across the room, lots of projectile spamming potential, and a powerful homing projectile. They also take a ton of hits before going down. On the flipside, though, if you manage to beat one, [[FellIntoTheCockpit you can jump right in and pilot it]], even copying its main charge attack!attack! The wildest thing is that your first encounter with one is in the ''fourth stage of the game''.
Is there an issue? Send a MessageReason:
Removed no-longer-true trivia


** Virs, which are giant brickwork robots with a vicious claw attack that can fling Boki across the room, lots of projectile spamming potential, and a powerful homing projectile. They also take a ton of hits before going down. On the flipside, though, if you manage to beat one, [[FellIntoTheCockpit you can jump right in and pilot it]], or copy its main charge attack... which, in Boki's hands, can be [[BeamSpam fired rapidly without needing to charge up]]!

to:

** Virs, which are giant brickwork robots with a vicious claw attack that can fling Boki across the room, lots of projectile spamming potential, and a powerful homing projectile. They also take a ton of hits before going down. On the flipside, though, if you manage to beat one, [[FellIntoTheCockpit you can jump right in and pilot it]], or copy even copying its main charge attack... which, in Boki's hands, can be [[BeamSpam fired rapidly without needing to charge up]]!attack!
Is there an issue? Send a MessageReason:
None


* AffablyEvil: [[spoiler:The unknown Cyber at the end of the final hard mode mission is definetly this.]]

to:

* AffablyEvil: [[spoiler:The unknown Cyber at the end of the final hard mode mission is definetly definitely this.]]



** Completing enough of the arcade-style Endless Mode (which is a full-fledged part of the game, not an arrange mode in itself) unlocks Pandemonium, which further randomizes enemies not only by type, but potentially gives enemies any one random weapon to their attack patterns. This means even a common enemy can hold one of the powers normally exclusive to the BonusBoss... and on the opposite side, a powerful boss may end up with pathetically weak attacks. Unique to this mode are supercharged versions of elemental weapons that although rare to drop, can do absolutely destructive amounts of damage in return.

to:

** Completing enough of the arcade-style Endless Mode (which is a full-fledged part of the game, not an arrange mode in itself) unlocks Pandemonium, which further randomizes enemies not only by type, but potentially gives enemies any one random weapon to their attack patterns. This means even a common enemy can hold one of the powers normally exclusive to the BonusBoss... and on the opposite side, a powerful boss may end up with pathetically weak attacks. Unique to this mode are supercharged versions of elemental weapons that that, although rare to drop, can do absolutely destructive amounts of damage in return.



* AttackAttackAttack: the recommended approach to defeating bosses. Not doing enough damage? Keep shooting as you dodge. The game heavily encourages a balance between positioning and extremely aggressive play.

to:

* AttackAttackAttack: the The recommended approach to defeating bosses. Not doing enough damage? Keep shooting as you dodge. The game heavily encourages a balance between positioning and extremely aggressive play.



** Summon Dragon is an awesome power that [[ExactlyWhatItSaysOnTheTin summons a dragon]] made out of fire which then covers the entire screen with projectiles... however you can't use it more than 4 times, even with full ammo, and stronger enemies, especially in endless mode will frequently survive the barrage.
** With some luck you can collect all three of Exgal's demonic attacks at once in Pandemonium mode to form Vestige of the Lost. It will clear ''multiple'' enemy rounds but also leave Boki at critical status that won't heal depending on which round you land on.

to:

** Summon Dragon is an awesome power that [[ExactlyWhatItSaysOnTheTin summons a dragon]] made out of fire which then covers the entire screen with projectiles... however however, you can't use it more than 4 times, even with full ammo, and stronger enemies, especially in endless mode mode, will frequently survive the barrage.
** With some luck luck, you can collect all three of Exgal's demonic attacks at once in Pandemonium mode to form Vestige of the Lost. It will clear ''multiple'' enemy rounds rounds, but also leave Boki at critical status that won't heal depending on which round you land on.



** [[spoiler:Desibon, the boss of the Forest environment in endless mode has the ability to do this.]]

to:

** [[spoiler:Desibon, the boss of the Forest environment in endless mode mode, has the ability to do this.]]



---> '''Boki''': Go ahead, keep using your overpowered weapons and invincibility shield, it'll just make me '''stronger'''!

to:

---> '''Boki''': '''Boki:''' Go ahead, keep using your overpowered weapons and invincibility shield, it'll just make me '''stronger'''!



** [[spoiler: This also happens in Boki's Hard Mode Campaign. After setting up a newer, stronger and wiser Supreme Thremnat as the final boss, Isotope suddenly breaks into the simulation partway through the final stage to challenge Boki herself.]]

to:

** [[spoiler: This [[spoiler:This also happens in Boki's Hard Mode Campaign. After setting up a newer, stronger stronger, and wiser Supreme Thremnat as the final boss, Isotope suddenly breaks into the simulation partway through the final stage to challenge Boki herself.]]



** A Hard Mode version of the fight is unlocked if you [[DoubleUnlock complete a lengthy list of requirements]] first. It is an even greater foe named [[spoiler:Aekros, the Cybers' secret weapon, which Exgal is a mere shadow of.]]

to:

** A Hard Mode version of the fight is unlocked if you [[DoubleUnlock complete a lengthy list of requirements]] first. It is an even greater foe named [[spoiler:Aekros, the Cybers' secret weapon, which Exgal is a mere shadow of.]]of]].



** The very first mission featuring a Virs is called Really Big Robots as your first miniboss. At the end of World 10, the mission title is [[ExactlyWhatItSaysOnTheTin Really Really Big Robots]] where a skyscraper-sized variant is fought. In Hard Mode as Boki, you even get to pilot a regular-sized Virs to start with.

to:

** The very first mission featuring a Virs is called Really Big Robots as your first miniboss. At the end of World 10, the mission title is [[ExactlyWhatItSaysOnTheTin Really Really Big Robots]] Robots]], where a skyscraper-sized variant is fought. In Hard Mode as Boki, you even get to pilot a regular-sized Virs to start with.



* BossRush: Added in 3.1.0, the final content update of the game. It comes with fresh content, such as allowing you to choose unique weapons to start with, [[spoiler:and a few [[TheUnfought "newcomers"]] that were not fought in the story mode.]]

to:

* BossRush: Added in 3.1.0, the final content update of the game. It comes with fresh content, such as allowing you to choose unique weapons to start with, [[spoiler:and a few [[TheUnfought "newcomers"]] that were not fought in the story mode.]]mode]].



* DeathOfTheOldGods: Out-of-game materials explain that long before entanma came on to the scene, several forms of magic were made and used by various minor gods that split off from the creator gods Zoi and Kailla. In the present day however, their power has long since been sealed away or greatly diminished.

to:

* DeathOfTheOldGods: Out-of-game materials explain that long before entanma came on to the scene, several forms of magic were made and used by various minor gods that split off from the creator gods Zoi and Kailla. In the present day day, however, their power has long since been sealed away or greatly diminished.



** Overlapping with GuideDangIt, contrary to what the SoundTest would have you believe, the unique music for [[spoiler:Boki's Hard Mode version of Zerynex]] does exist. If you [[spoiler:scroll through the Durion entries 100 times, the theme will appear.]]

to:

** Overlapping with GuideDangIt, contrary to what the SoundTest would have you believe, the unique music for [[spoiler:Boki's Hard Mode version of Zerynex]] does exist. If you [[spoiler:scroll through the Durion entries 100 times, the theme will appear.]]appear]].



** [[spoiler:'''''[[BonusBoss Exgal]]''''']], Savant's attempt at simulating a dark power on par with (or worse than) what he intends for Boki to fight in reality. Its form and attacks differ wildly from everything else in the game, it has an utterly ''absurd'' amount of health (which rapidly regenerates even if you do manage to harm it), and even its ''name'' in-game along with the mission name for its boss fight is written as some kind of foreign, ancient text. (Curiously, the three Ulsevs it spawns are written in plain English).

to:

** [[spoiler:'''''[[BonusBoss Exgal]]''''']], Savant's attempt at simulating a dark power on par with (or worse than) what he intends for Boki to fight in reality. Its form and attacks differ wildly from everything else in the game, it has an utterly ''absurd'' amount of health (which rapidly regenerates even if you do manage to harm it), and even its ''name'' in-game along with the mission name for its boss fight is written as some kind of foreign, ancient text. (Curiously, the three Ulsevs it spawns are written in plain English).English.)



* ElectricJellyfish: The various Krijyl bosses evoke this imagery, except for Ancient Krijyl who uses fire instead. Darveyl, the boss of the Ocean stage in Endless Mode also uses electric attacks fired from its tentacles.

to:

* ElectricJellyfish: The various Krijyl bosses evoke this imagery, except for Ancient Krijyl who uses fire instead. Darveyl, the boss of the Ocean stage in Endless Mode Mode, also uses electric attacks fired from its tentacles.



** A lighthearted example in Savant's Hard Mode. After observing how fun the melons are, Lymia says she'll play around with them in the level editor. Come World 12, [[spoiler:Lymia proceeds to abuse melon attacks in one of her custom levels.]]

to:

** A lighthearted example in Savant's Hard Mode. After observing how fun the melons are, Lymia says she'll play around with them in the level editor. Come World 12, [[spoiler:Lymia proceeds to abuse melon attacks in one of her custom levels.]]levels]].



* GameplayAndStoryIntegration: Boki and Savant have in-game abilities that complement their TechnicianVsPerformer contrast. Boki, the Performer, combines her three powers to create a singular superweapon and her dodge/parry options can be used freely, fitting a DontThinkFeel type of playstyle focused on creating the biggest booms and reacting to things on the fly. Savant, the Technician, can only combine two powers at a time but freely chooses which of his three he'll combine, and his defensive options are more powerful than Boki's but require resource management to avoid running out, which fits an AwesomenessByAnalysis playstyle that rewards thinking ahead and constantly evaluating the situation.

to:

* GameplayAndStoryIntegration: Boki and Savant have in-game abilities that complement their TechnicianVsPerformer contrast. Boki, the Performer, combines her three powers to create a singular superweapon and her dodge/parry options can be used freely, fitting a DontThinkFeel type of playstyle focused on creating the biggest booms and reacting to things on the fly. Savant, the Technician, can only combine two powers at a time time, but freely chooses which of his three he'll combine, and his defensive options are more powerful than Boki's but require resource management to avoid running out, which fits an AwesomenessByAnalysis playstyle that rewards thinking ahead and constantly evaluating the situation.



** The [[GreaterScopeVillain Cybers]] (the beings behind the Constructs) are mentioned occasionally, but due to them being living beings Savant isn't able to properly replicate them in the simulation. [[spoiler: Though in the Boki's Hard mode campaign it's revealed two of them have been spying on Boki's training, and one of them jumps into the fray themselves to become the FinalBoss of Hard mode.]]

to:

** The [[GreaterScopeVillain Cybers]] (the beings behind the Constructs) are mentioned occasionally, but due to them being living beings beings, Savant isn't able to properly replicate them in the simulation. [[spoiler: Though [[spoiler:Though in the Boki's Hard mode campaign campaign, it's revealed that two of them have been spying on Boki's training, and one of them jumps into the fray themselves to become the FinalBoss of Hard mode.]]



* GoombaStomp: For very minor damage. It's generally a lot more effective to shoot them or even kick them, but it prevents you from falling onto an enemy you didn't see and getting damaged. You can also do this if you're riding a Virs or Dengrahx. Justified, as they're so heavy. Doing this to an Inensi (the little bugs) visibly squishes it and keeps it from attacking but doesn't actually damage it.

to:

* GoombaStomp: For very minor damage. It's generally a lot more effective to shoot them or even kick them, but it prevents you from falling onto an enemy you didn't see and getting damaged. You can also do this if you're riding a Virs or Dengrahx. Justified, as they're so heavy. Doing this to an Inensi (the little bugs) visibly squishes it and keeps it from attacking attacking, but doesn't actually damage it.



* HopelessBossFight: [[spoiler: After you seemingly defeat Phoenix Yoggval for good, it suddenly returns in a darker-colored form with insanely fast and powerful attacks, all of which inflict the Cursed status effect (which [[InterfaceScrew reverses your controls]] and sticks you with a ground-hugging snake weapon that's nigh-useless against Yoggval.) Fortunately, if you get killed during this phase (which you probably will, and quickly, unless you're insanely skilled) Boki copies Phoenix Yoggval's resurrective powers and [[CameBackStrong Comes Back Strong]], and the fight becomes a complete CurbStompBattle in Boki's favor.]]

to:

* HopelessBossFight: [[spoiler: After [[spoiler:After you seemingly defeat Phoenix Yoggval for good, it suddenly returns in a darker-colored form with insanely fast and powerful attacks, all of which inflict the Cursed status effect (which [[InterfaceScrew reverses your controls]] and sticks you with a ground-hugging snake weapon that's nigh-useless against Yoggval.) Yoggval). Fortunately, if you get killed during this phase (which you probably will, and quickly, unless you're insanely skilled) skilled), Boki copies Phoenix Yoggval's resurrective powers and [[CameBackStrong Comes Back Strong]], and the fight becomes a complete CurbStompBattle in Boki's favor.]]



** This ability seems to be native to all entanma, as [[spoiler:even [[TrueFinalBoss Lymia and Isotope]] get a saving throw.]]

to:

** This ability seems to be native to all entanma, as [[spoiler:even [[TrueFinalBoss Lymia and Isotope]] get a saving throw.]]throw]].

Added: 493

Changed: 1134

Removed: 235

Is there an issue? Send a MessageReason:
None


* GameplayAndStoryIntegration: [[spoiler: Since Lymia and Isotope are actually living people instead of simulations, they don't get a traditional boss health meter and instead get their own HUD in the upper right corner of the screen that looks exactly like Boki and Savant's, complete with a rotating list of 3 attacks.]]
* GameplayAndStorySegregation: An instance of AllThereInTheManual -- Canonically, Boki's copying power works just by being near something with a supernatural ability, but this wouldn't mesh well with the intended gameplay, so she picks up weapon powerups in-game instead.
** [[ZigZaggedTrope That said,]] there are several occasions where her powers work as they do canonically (specifically, during certain boss battles where Boki is given an unlimited-ammo ability that matches the power of her opponent).

to:

* GameplayAndStoryIntegration: [[spoiler: Since Lymia and Isotope are actually living people instead of simulations, they don't get a traditional boss health meter and instead get their own HUD in the upper right corner of the screen that looks exactly like Boki and Savant's, complete with Savant have in-game abilities that complement their TechnicianVsPerformer contrast. Boki, the Performer, combines her three powers to create a rotating list singular superweapon and her dodge/parry options can be used freely, fitting a DontThinkFeel type of 3 attacks.]]
playstyle focused on creating the biggest booms and reacting to things on the fly. Savant, the Technician, can only combine two powers at a time but freely chooses which of his three he'll combine, and his defensive options are more powerful than Boki's but require resource management to avoid running out, which fits an AwesomenessByAnalysis playstyle that rewards thinking ahead and constantly evaluating the situation.
* GameplayAndStorySegregation: An instance of AllThereInTheManual -- Canonically, Boki's copying power works just by being near something with a supernatural ability, but this wouldn't mesh well with the intended gameplay, so she picks up weapon powerups in-game instead.
**
instead. [[ZigZaggedTrope That said,]] there are several occasions where her powers work as they do canonically (specifically, during certain boss battles where Boki is given an unlimited-ammo ability that matches the power of her opponent).



* PaintingTheMedium: Every character has different textboxes.

to:

* PaintingTheMedium: PaintingTheMedium:
**
Every character has different textboxes.textboxes.
** Since Boki's hard mode final boss and both of Savant's final bosses are [[spoiler:actual living people instead of simulations, they don't get a traditional boss health meter and instead get their own HUD in the upper right corner of the screen that looks exactly like Boki and Savant's, complete with a rotating list of 3 attacks. Negative floating numbers also appear when they take damage, similar to the readouts when the player takes damage.]]
Is there an issue? Send a MessageReason:
I think the Winter animation is that she looks around, anyway.


** An exit message notes that there's silly animations that occur if, for Boki and depending on costume, Up or Down, and the Drop key are pressed at the same time. If it's Down and it's Spring Boki, she [[spoiler:stomps on the ground with a foot repeatedly, for about a second]].

to:

** An exit message notes that there's silly animations that occur if, for Boki and depending on costume, Up or Down, and the Drop key are pressed at the same time. If it's Down and it's Spring Boki, she [[spoiler:stomps on the ground with a foot repeatedly, for about a second]].second]], and if it's Winter, after a short pause, she looks around.
Is there an issue? Send a MessageReason:
None


** An exit message notes that there's silly animations that occur if, for Boki, Up or Down, and the Drop key are pressed at the same time. If it's Down, then Boki [[spoiler:stomps on the ground with a foot repeatedly, for about a second]].

to:

** An exit message notes that there's silly animations that occur if, for Boki, Boki and depending on costume, Up or Down, and the Drop key are pressed at the same time. If it's Down, then Boki Down and it's Spring Boki, she [[spoiler:stomps on the ground with a foot repeatedly, for about a second]].



** In the [[http://entanma.com/post/61002007879 creator's website]] (later shown in Turbo's interview section), it's revealed that Boki eats emerald.

to:

** In the [[http://entanma.com/post/61002007879 creator's website]] (later shown in Turbo's interview section), it's revealed that Boki eats emerald.emerald, and as the Encylopedia says, "Kitera mainly eat rocks and crystals".

Added: 212

Removed: 183

Is there an issue? Send a MessageReason:
None


* ColourCodedTimeStop: Future Yinimros' instant movement is described as the result of them stopping time and moving to a different spot. You can get their power in the form of Time Stop, which inverts all color.



* TimeStandsStill: Future Yinimros' instant movement is described as the result of them stopping time and moving to a different spot. You can get their power in the form of Time Stop.
Is there an issue? Send a MessageReason:
More accurate?


* WorldOfBadass: Zoincailla has several unique species fully capable of defending themselves against Constructs and enemies alike. Among [[WizardSpecies entanma]], this is increased exponentially, with several possessing unique and creative powers all to themselves and having a default burst of energy that can be fired on command.

to:

* WorldOfBadass: Zoincailla has several unique species fully capable of defending themselves against Constructs and enemies alike. Among [[WizardSpecies [[DifferentlyPoweredIndividual entanma]], this is increased exponentially, with several possessing unique and creative powers all to themselves and having a default burst of energy that can be fired on command.
Is there an issue? Send a MessageReason:
None


* {{Invisiblity}}: The "Ninja Camouflage" Challenge Modifier. It makes Boki invisible.

to:

* {{Invisiblity}}: {{Invisibility}}: The "Ninja Camouflage" Challenge Modifier. It makes Boki invisible.
Is there an issue? Send a MessageReason:
None


''Copy Kitty'' is an action game for [[UsefulNotes/IBMPersonalComputer PC]] by Nuclear Strawberry (Azure Lazuline and Raibys Tohrell), which combines cute kittens, deadly weaponry and robots, and lots of SceneryPorn.

to:

''Copy Kitty'' is an action game for [[UsefulNotes/IBMPersonalComputer PC]] UsefulNotes/MicrosoftWindows by Nuclear Strawberry (Azure Lazuline and Raibys Tohrell), which combines cute kittens, deadly weaponry and robots, and lots of SceneryPorn.
Is there an issue? Send a MessageReason:
None


** The Hypercube Krijyl that appears in the game is noted to be at only a fraction of the firepower of a real one. Savant did this when he realized that Boki's copy power wasn't yet at the level where she could copy [[WaveMotionGun city-busting laser beams]] or [[TeleportersAndTransporters portals]].

to:

** The Hypercube Krijyl that appears in the game is noted to be at only a fraction of the firepower of a real one. Savant did this when he realized that Boki's copy power wasn't yet at the level where she could copy [[WaveMotionGun city-busting laser beams]] or [[TeleportersAndTransporters [[ThinkingUpPortals portals]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* VideoGameRandomizer: Pandemonium Mode, which takes Endless Mode and randomizes all enemy and boss attacks. This means you could wind up with the weakest enemy in the game wielding BonusBoss weapons, a normally terrifying boss armed with literal snowballs, or anything in between. It also contains a handful of unique powers that don't appear anywhere else in the game.

Top