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* AnimalThemeNaming: Plenty of spaceships have names based on their look or behavior. As such, they have names like Wasp, Turtle, Swan, Spider, Dragon, Seal, Lobster and Copperhead.

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* AnimalThemeNaming: Plenty of spaceships have names based on their look or behavior. As such, they have names like Wasp, Turtle, Swan, Spider, Dragon, Seal, Lobster and Copperhead. Macro-spaceships based on a fuse reaction all have a name based on bugs, due to the first one being called the "caterpillar". Hence, we also have the shield bug, waterbear, silverfish, and centipede.



* HealingFactor: The block can survive any single cell being removed, recovering in just one generation.

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* HealingFactor: HealingFactor:
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The block can survive any single cell being removed, recovering in just one generation.generation.
** Eaters are a class of patterns capable of destroying certain objects while repairing the resulting damage. The most common of them is the eater 1 or fishook, which can destroy a variety of objects such as loaves, pre-beehives, gliders, blinkers, and can attack another eater to form a period 33 oscillator.
** Edge-repairing spaceships are a class of spaceships capable of repairing some kinds of damage, giving them capabilities to perturb other objects without being destroyed themselves.


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* MeaningfulName: The loafer is named as such both because it seems to push a loaf around, but also because at the time of discovery it was the slowest known orthogonal ship, hence, it loafes around.
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** Initially, "fuses" (repeating patterns with an instability at one end that propagates along the fuse) were considered to be notable for their own sake, but were later found to be so common so as to be generally uninteresting. However, "reburnable" fuses (where the output is the same as the input, possibly offset by some amount) are still extremely useful as they can be turned into spaceships (albeit extremely large ones). The basic diagonal-line fuse (which burns at lightspeed, leaving no debris behind) is also sometimes found in glider syntheses, as it can transport a signal through a narrow area.


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** Robert Wainwright's classification system for Life objects. Still lifes were categorized as Class I, oscillators were Class II, spaceships were Class III, glider guns (and presumably anything else exhibiting infinite growth) were Class IV, and unstable objects such as polyominoes were either Class V or Class VI depending on whether or not their fates had been fully determined.
** The two distinct phases of a glider were originally referred to as [[GratuitousGreek "glider-α" and "glider-β"]] respectively.
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** The emphasis on "polyominoes", which are (usually unstable) patterns consisting entirely of orthogonally connected cells. The first issue of the Lifeline newsletter in 1971 even began with a request for readers to work out the evolutions of four "heptominoes" (7-cell polyominoes) whose fates had not yet been determined. Although many polyominoes are still extremely important, (such as the 5-cell R-pentomino, and the 7-cell pi-heptomino and B-heptomino) they are only polyominoes by happenstance, and in fact many of their smallest predecessors are ''not'' polyominoes.
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fixed formatting


** The pulsar was originally known as "[[UsefulNotes/Oxbridge Cambridge]] pulsar CP 48-56-72", in reference to the naming convention of the first RealLife pulsar, which was also discovered at Cambridge a few years earlier.

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** The pulsar was originally known as "[[UsefulNotes/Oxbridge "[[UsefulNotes/{{Oxbridge}} Cambridge]] pulsar CP 48-56-72", in reference to the naming convention of the first RealLife pulsar, which was also discovered at Cambridge a few years earlier.
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* EarlyInstallmentWeirdness:
** The pulsar was originally known as "[[UsefulNotes/Oxbridge Cambridge]] pulsar CP 48-56-72", in reference to the naming convention of the first RealLife pulsar, which was also discovered at Cambridge a few years earlier.
** The early emphasis on "pure glider generators", which are patterns that eventually evolve into one or more gliders without producing any stationary objects. It turned out that most of these weren't particularly useful for anything, and so interest in them waned after the 1970s.[[note]]One notable exception is a subcategory of pure glider generators known as "splitters", which consist of one glider colliding with a constellation of still lifes to produce multiple new gliders.[[/note]]
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** The T-nosed p4, p5, p6, and p7, as well as the p3, p4, p5, p6, and p7 pipsquirters. These are all named after the specific types of "sparks" they give off, which can interact with other patterns without disturbing the rest of the oscillator.
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no need for parentheses when it's already a note


** The oscillators "aVerage",[[note]]Across the oscillator's five (V) phases, the average number of currently living cells within its oscillating portion is also five.[[/note]] "burloaferimeter",[[note]]The oscillator has seven phases, while a "bread loaf" (now known as simply a loaf) has seven cells.[[/note]] and "roteightor".[[note]]("rotator" + "eight", referring to the oscillator's period)[[/note]]

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** The oscillators "aVerage",[[note]]Across the oscillator's five (V) phases, the average number of currently living cells within its oscillating portion is also five.[[/note]] "burloaferimeter",[[note]]The oscillator has seven phases, while a "bread loaf" (now known as simply a loaf) has seven cells.[[/note]] and "roteightor".[[note]]("rotator" [[note]]"rotator" + "eight", referring to the oscillator's period)[[/note]]period.[[/note]]
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* GratuitousFrench: One oscillator is named "en retard", which is French for "late".
* HealingFactor: The block can survive any single cell being removed, recovering in just one generation.
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* PlayerVersusPlayer: Some implementations of Conway's Game of Life (such as ''Game of Life and Death'' and ''Conway's Multiplayer Game of Life'') are in the form of a PvP game. In both of these games, players have a finite number of cells they can modify at a time, and the objective is generally to have more living cells than your opponent(s).

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* AddedAlliterativeAppeal:
** "Babbling brooks", "muttering moats", and "rumbling rivers" are all different categories of oscillators that can be made.
** The oscillators "tumbling T-tetson", "twirling T-tetson", and "turning toads".
** The "fast forward force field", a reaction that provides the illusion of a spaceship traveling faster than light.



** The [[AddedAlliterativeAppeal fast forward force field]] is named after sci-fi writer [[Creator/RobertLForward Robert L. Forward]].



** The oscillators "aVerage",[[note]]Across the oscillator's five (V) phases, the average number of currently living cells within its oscillating portion is also five.[[/note]] "burloaferimeter",[[note]]The oscillator has seven phases, while a "bread loaf" (now known as simply a loaf) has seven cells.[[/note]] and "roteightor"[[note]]("rotator" + "eight", referring to the oscillator's period)[[/note]]

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** The oscillators "aVerage",[[note]]Across the oscillator's five (V) phases, the average number of currently living cells within its oscillating portion is also five.[[/note]] "burloaferimeter",[[note]]The oscillator has seven phases, while a "bread loaf" (now known as simply a loaf) has seven cells.[[/note]] and "roteightor"[[note]]("rotator" "roteightor".[[note]]("rotator" + "eight", referring to the oscillator's period)[[/note]]



* ThemeNaming: The "composers", a series of similar-looking constellations that occasionally evolve from randomness. These include [[Music/LudwigVanBeethoven Beethoven]], [[Music/FryderykChopin Chopin]], [[Music/JohannSebastianBach Bach]], [[Music/RobertSchumann Schumann]], [[Music/IgorStravinsky Stravinsky]], [[Music/WolfgangAmadeusMozart Mozart]], and [[Music/BelaBartok Bartok]].

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* ThemeNaming: ThemeNaming:
**
The "composers", a series of similar-looking constellations that occasionally evolve from randomness. These include [[Music/LudwigVanBeethoven Beethoven]], [[Music/FryderykChopin Chopin]], [[Music/JohannSebastianBach Bach]], [[Music/RobertSchumann Schumann]], [[Music/IgorStravinsky Stravinsky]], [[Music/WolfgangAmadeusMozart Mozart]], and [[Music/BelaBartok Bartok]].Bartok]].
** The oscillators known as Rich's p16, Rob's p16, and Charity's p16, all of which were discovered with the program apgsearch, all have names relating to money. The latter has also been referred to as "Rity's p16", for AddedAlliterativeAppeal.
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** The oscillators "aVerage",[[note]]Across the oscillator's five (V) phases, the average number of currently living cells within its oscillating portion is also five.[[/note]] "burloaferimeter",[[note]]The oscillator has seven phases, while a "bread loaf" (now known as simply a loaf) has seven cells.[[/note]] "roteightor"[[note]]("rotator" + "eight", referring to the oscillator's period)[[/note]]

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** The oscillators "aVerage",[[note]]Across the oscillator's five (V) phases, the average number of currently living cells within its oscillating portion is also five.[[/note]] "burloaferimeter",[[note]]The oscillator has seven phases, while a "bread loaf" (now known as simply a loaf) has seven cells.[[/note]] and "roteightor"[[note]]("rotator" + "eight", referring to the oscillator's period)[[/note]]

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** Signal conduits and converters are often named after their input and output objects, the output location and orientation of the resulting object, and/or the number of generations the conversion takes to complete.



* NamedAfterSomebodyFamous:
** There is [[ThemeNaming an entire group]] of patterns named after famous composers.
** The first oscillator discovered with a period of 23 was named after mathematician David Hilbert, who was known for his collection of 23 unsolved problems.



** The elevener and the fourteener are still lifes with 11 and 14 cells respectively.
** The pentadecathlon is named after the fact that it has a total of 15 phases. However, reactions exist which can shift the pentadecathlon between phases, giving it a different period. The resulting oscillators are sometimes referred to by Greek names, such as "tetradecathlon" for period 14 and "monoicosathlon" for period 21.



* PunnyName:
** The website Catagolue ("catalogue" + "[=GoL=]").
** The oscillators "aVerage",[[note]]Across the oscillator's five (V) phases, the average number of currently living cells within its oscillating portion is also five.[[/note]] "burloaferimeter",[[note]]The oscillator has seven phases, while a "bread loaf" (now known as simply a loaf) has seven cells.[[/note]] "roteightor"[[note]]("rotator" + "eight", referring to the oscillator's period)[[/note]]



* ShoutOut: Patterns which are not called after they appearance sometimes have such a name, such as [[Film/MontyPythonAndTheHolyGrail Sir Robin and its ministrels.]][[note]]This is because Sir Robin is a "knightship" (a spaceship that moves along an oblique slope identical to a knight in chess), and since Sir Robin moves at one sixth of the knightwise speed of light (which means it does a knight move every 6 generations), which can be proved to be the maximum possible in Conway's Game of Life, it bravely runs away indeed![[/note]]

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* ShoutOut: Patterns which are not called after they appearance sometimes have such a name, such as name referencing pop culture.
** One example is
[[Film/MontyPythonAndTheHolyGrail Sir Robin and its ministrels.]][[note]]This is because Sir Robin is a "knightship" (a spaceship that moves along an oblique slope identical to a knight in chess), and since Sir Robin moves at one sixth of the knightwise speed of light (which means it does a knight move every 6 generations), which can be proved to be the maximum possible in Conway's Game of Life, it bravely runs away indeed![[/note]]indeed![[/note]]
** Another example is the oscillator "[[Music/TheBeatles penny lane]]".
* ShoutOutThemeNaming:
**The boojum, the Snark, and the Bandersnatch, all of them patterns that are capable of reflecting or shifting input gliders, are all references to fictional animal species from ''[[Literature/TheHuntingOfTheSnark The Hunting of the Snark]]''.
**The methuselahs Edna, Fred, Wilma, and Homer follow a chain pattern: each one is named after a character from a different piece of media whose spouse's name happens to be the previous entry. Edna is named after Methuselah's wife in the Book of Jubilees, Fred is named after Dr. Fred Edison from ''[[VideoGame/ManiacMansion Maniac Mansion]]'', Wilma is named after Wilma Flintstone from ''[[WesternAnimation/TheFlintstones The Flintstones]]'', and Homer is named after Homer Parrish from ''[[Film/TheBestYearsOfOurLives The Best Years of Our Lives]]''.


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* VehicularThemeNaming: The infinitely-extensible still lifes "boat", "ship", and "barge".
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corrected R-pent lifespan; was confusing it with its one-generation predecessor that also has 5 cells


* LongLived: Methuselahs are unstable patterns which are noted for lasting an unusually long time relative to their size. The most famous of these is the "R-pentomino", a 5-cell pattern which lasts for a total of 1,104 generations before finally stabilizing into a mess of still lifes, blinkers, and escaping gliders.[[note]]For comparison, all eleven other pentominoes stabilize in ten generations or fewer.[[/note]]

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* LongLived: Methuselahs are unstable patterns which are noted for lasting an unusually long time relative to their size. The most famous of these is the "R-pentomino", a 5-cell pattern which lasts for a total of 1,104 1,103 generations before finally stabilizing into a mess of still lifes, blinkers, and escaping gliders.[[note]]For comparison, all eleven other pentominoes stabilize in ten generations or fewer.[[/note]]

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moving to trivia namespace


* FollowTheLeader: The Game of Life is one of a distinct class of cellular automata: to be specific, it is a 2-dimensional, 2-state, orthogonal, outer-totalistic cellular automaton that obeys the B3/S23 rule within a Moore neighborhood. The "B3/S23" is the important part, as that's the encoding of the birth/survival rules that give Life its uniquely dynamic properties. However, there are a vast number of ''other'' rules that can also be used, and many of these have been explored too. In honor of the Game of Life, they are referred to as "Life-likes".

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* LongLived: Methuselahs are unstable patterns which are noted for lasting an unusually long time relative to their size. The most famous of these is the "R-pentomino", a 5-cell pattern which lasts for a total of 1,104 generations before finally stabilizing into a mess of still lifes, blinkers, and escaping gliders.

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* FusionDance: Glider synthesis, in which gliders are collided together to produce other objects.
* FusionDissonance: Due to the chaotic nature of the Game of Life, the end result of a glider synthesis (or a collision between ''any'' set of two or more objects, for that matter) usually bears little or no resemblance to the initial mergers.
* LongLived: Methuselahs are unstable patterns which are noted for lasting an unusually long time relative to their size. The most famous of these is the "R-pentomino", a 5-cell pattern which lasts for a total of 1,104 generations before finally stabilizing into a mess of still lifes, blinkers, and escaping gliders.[[note]]For comparison, all eleven other pentominoes stabilize in ten generations or fewer.[[/note]]


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* MergingMistake: Can happen when creating a glider synthesis. Gliders coming from different directions might cross paths and collide when they're not supposed to, or components of the synthesis might interact too early or too late.

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* AnimalThemeNaming: Plenty of of spaceships have names based on their look or behavior. As such, they have names like Wasp, Turtle, Swan, Spider, Dragon, Seal, Lobster and Copperhead.

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* AnimalThemeNaming: Plenty of of spaceships have names based on their look or behavior. As such, they have names like Wasp, Turtle, Swan, Spider, Dragon, Seal, Lobster and Copperhead.



* ExactlyWhatItSaysOnTheTin:
** Glider guns are usually named after their period (i.e. how often they produce gliders). The period-48 glider gun, for example, produces a glider once every 48 generations.
** Many oscillators consisting of small objects being "hassled" or "shuttled" by other objects are named after their period, the objects being interacted with, and the general type of interaction. Some examples are "p146 pi-heptomino hassler" and the "p56 B-heptomino shuttle".
** The statorless p3, statorless p5, and statorless p6 are all named for the fact that they do not contain any "stator" cells, or cells which stay alive forever.
** Any name of the form "X on Y" usually refers to two objects placed relative to each other so that they interact in some way, whether to stabilize each other (in the case of still lifes) or to occasionally produce new cells whenever their phases align (in the case of oscillators).
** apgcodes, which are used by the search program apgsearch and its output database Catagolue as unambiguously identifiers for patterns exhibiting periodic behavior. (still lifes, oscillators, spaceships, etc.) The first part of an apgcode is a prefix describing what type of object it is along with its period and/or population, while the second part is an encoding of the pattern itself, allowing it to be recreated simply from its name.



* LongLived: Methuselahs are unstable patterns which are noted for lasting an unusually long time relative to their size. The most famous of these is the "R-pentomino", a 5-cell pattern which lasts for a total of 1,104 generations before finally stabilizing into a mess of still lifes, blinkers, and escaping gliders.



* NumericalThemeNaming:
** Due to the sheer number of patterns known, many of them are given numerical names [[ExactlyWhatItSaysOnTheTin describing their properties]]:
*** Methuselahs are named after how many generations they last before permanently settling into a collection of stable objects. "52513M", for example, lasts for a total of 52,513 generations.
*** Oscillators are named after the minimum number of cells they contain, along with their period. "32P21", for example, is a pattern that repeats every 21 generations and has a minimum population of 32 cells.
*** Spaceships are named similarly to oscillators, except their names also specify how far they travel during each cycle. For example, before it was given the name "[[Film/MontyPythonAndTheHolyGrail Sir Robin]]", "282P6H2V1" was a placeholder name indicating that it is a 282-cell pattern that, every six generations, moves two cells horizontally and one cell vertically.
*** When two objects have the same population and period/speed, they are distinguished by further numbers separated by periods. "28P7.1", "28P7.2", and "28P7.3" are all names given to three different oscillators with period 7, all of which have exactly 28 cells in their minimum phases.
*** Sawtooths are patterns which grow without bound but always eventually return to a certain minimum population. "Sawtooth 177", for example, is a pattern that returns to a minimum population of 177 infinitely many times.
** Another popular naming scheme for oscillators in particular is to name them after their discoverer. For example, in 1994 Achim Flammenkamp discovered a series of oscillators now known as "Achim's p8", "Achim's p11", "Achim's p16", "Achim's ''other'' p16", and "Achim's p144".
** Eaters 1, 2, 3, and 4, all named for their ability to "eat" certain nearby objects (most often gliders) while emerging from the reaction unscathed.
** Mosquitos 1 through 5 are a series of patterns constructed by Nick Gotts in 1998, all of which experience quadratic growth.



* ThemeNaming: The "composers", a series of similar-looking constellations that occasionally evolve from randomness. These include [[Music/LudwigVanBeethoven Beethoven]], [[Music/FryderykChopin Chopin]], [[Music/JohannSebastianBach Bach]], [[Music/RobertSchumann Schumann]], [[Music/IgorStravinsky Stravinsky]], [[Music/WolfgangAmadeusMozart Mozart]], and [[Music/BelaBartok Bartok]].




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* YouAreNumberSix:
** The oscillator known as "sixty-nine", named for the fact that all four of its phases contain exactly 69 living cells each.
** The oscillator "101", named because one of its phases looks like the numerals 101.[[note]]Incidentally, when interpreted as binary, 101 also happens to be the oscillator's period (5).[[/note]]
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* LuckBasedMission: One of the simplest ways to research new patterns in Conway's Game of Life is to simply create a (typically 20x20) area of random on and off cells called a "soup" and watch it evolve. [[https://catagolue.hatsya.com/home Catagolue]], the largest database of such soup results, has more than ''three hundred trillion'' entries.

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* LuckBasedMission: One of the simplest ways to research new patterns in Conway's Game of Life is to simply create a (typically 20x20) 16x16) area of random on and off cells called a "soup" and watch it evolve. [[https://catagolue.hatsya.com/home Catagolue]], the largest database of such soup results, has more than ''three hundred trillion'' entries.

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* MascotMook: While the glider isn't exclusive to the exact rule of the Game of Life, it is undoubtedly the first pattern that comes to mind when thinking about this rule.
* MookMaker: Some patterns continuously produce spaceships (most often gliders). The first discovered, and most famous, is the Gosper's Glider Gun, which produces a glider every 30 generations. Another kind is Rakes, which are moving patterns continuously producing spaceships. Some types of Breeders[[note]]patterns having a quadratic rather than linear infinite growth like the previous patterns[[/note]] take it even further by continuously making guns or rakes, which themselves make spaceships.



* MascotMook: While the glider isn't exclusive to the exact rule of the Game of Life, it is undoubtedly the first pattern that comes to mind when thinking about this rule.
* MookMaker: Some patterns continuously produce spaceships (most often gliders). The first discovered, and most famous, is the Gosper's Glider Gun, which produces a glider every 30 generations. Another kind is Rakes, which are moving patterns continuously producing spaceships. Some types of Breeders[[note]]patterns having a quadratic rather than linear infinite growth like the previous patterns[[/note]] take it even further by continuously making guns or rakes, which themselves make spaceships.
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* NonIndicativeName: There's an object named "ship", but it's a still life despite sharing its name with the colloquial shortening of "spaceship".
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* OneSteveLimit: Averted with the spaceship and still life both named "barge". Almost averted with the spaceship "wings" versus the common object frequently named "wing".

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* OneSteveLimit: Averted with the spaceship and still life both named "barge". Almost averted with the There are also a spaceship "wings" versus the and common object frequently named "wing".
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* OneSteveLimit: Averted with the spaceship and still life both named "barge". Almost averted with the spaceship "wings" versus the common object frequently named "wing".
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* BoringButPractical:
** The humble block is a very simple and very common 4-cell stable pattern. Despite this simplicity, it has a lot of uses from stabilization to conduits.
** Technology is called "spartan" if it only uses common patterns. While it is less optimized size-wise and speed-wise than non-spartan technology, it is much easier to create using glider collisions, which makes it useful for replicators, by reducing the amount of data needed to code themselves.


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* MascotMook: While the glider isn't exclusive to the exact rule of the Game of Life, it is undoubtedly the first pattern that comes to mind when thinking about this rule.
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* {{Cap}}: The Speed of Light, known as "c" by analogy to real life, is the maximum speed at which an information of any sort can travel, whether it is a spaceship, a signal, or else. Due to the Game of Life using Moore neighbourhood, it is of 1 cell per generation, either orthogonally or diagonally. However, finite spaceships are constrained by lower limits. As such, it can be proved that their maximum orthogonal speed is c/2, their maximum diagonal speed is c/4, and their maximum knightwise speed (that is, how many generations it takes for a knightship to do a knight move) is c/6.


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* RecursiveReality: Unit Cells are large patterns which, when set in a grid, are capable of computing the Game of Life itself by interacting with each others. More advanced variants are capable of simulating any life-like cellular automata, any non-totalistic rule, and even to "birth" and "die" like an actual cell. And yes, a large enough array of Unit Cells can simulate a Meta-Unit Cell, which may itself be part of a meta-meta-Unit Cell, and so on.
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* LuckBasedMission: One of the simplest ways to research new patterns in Conway's Game of Life is to simply create a (typically 20x20) area of random on and off cells called a "soup" and watch it evolve. [[https://catagolue.hatsya.com/home Catagolue]], the largest database of such soup results, has more than ''three hundred trillion'' entries.
* NoPlotNoProblem: No plot of any kind to be found here, just a set of rules on a grid.

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Although these rules are trivial, the surprise of the Game of Life is that the resulting cell interactions are remarkably complex. From the chaotic interactions, stable patterns can be seen to form; tiny formations of cells that stabilise each other, oscillating formations that "blink" over and over, and perhaps most interesting of all, cell formations that can ''move'', autonomously of other cells. The Game of Life could be considered a simulation of a unique "universe" with its own physical laws.

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Although these rules are trivial, the surprise of the Game of Life is that the resulting cell interactions are remarkably complex. From the chaotic interactions, stable patterns can be seen to form; tiny formations of cells that stabilise each other, oscillating formations that "blink" over and over, and perhaps most interesting of all, cell formations that can ''move'', ''move'' called "spaceships", autonomously of other cells. The Game of Life could be considered a simulation of a unique "universe" with its own physical laws.


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* AnimalThemeNaming: Plenty of of spaceships have names based on their look or behavior. As such, they have names like Wasp, Turtle, Swan, Spider, Dragon, Seal, Lobster and Copperhead.


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* MookMaker: Some patterns continuously produce spaceships (most often gliders). The first discovered, and most famous, is the Gosper's Glider Gun, which produces a glider every 30 generations. Another kind is Rakes, which are moving patterns continuously producing spaceships. Some types of Breeders[[note]]patterns having a quadratic rather than linear infinite growth like the previous patterns[[/note]] take it even further by continuously making guns or rakes, which themselves make spaceships.
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* The first trailer of ''VideoGame/GirlsFrontlineProjectNeuralCloud'' features heavy ''Game of Life'' imagery, reflecting the story's theme of artificial intelligence [[GrowBeyondTheirProgramming doing things beyond their initial parameters]]. Game of Life is also the name of Persicaria's passive skill.
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* In Creator/LyndonHardy's 1988 novel ''Riddle of the Seven Realms'', a character creates a dimension that operates under these rules, even calling it "the realm of the conways."

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* In Creator/LyndonHardy's 1988 novel ''Riddle of the Seven Realms'', ''Literature/RiddleOfTheSevenRealms'', a character creates a dimension that operates under these rules, even calling it "the realm of the conways."
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* Revival "Game of Life" is a spellcard used by Eirin Yagokoro in ''VideoGame/{{Touhou}} 8: Imperishable Night.'' WordOfGod [[http://en.touhouwiki.net/wiki/Imperishable_Night/Spell_Cards/Stage_6A commentary]] makes reference to the bullet patterns being inspired by those found in Conway's Game of Life.

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* Revival "Game of Life" is a spellcard used by Eirin Yagokoro in ''VideoGame/{{Touhou}} ''Franchise/TouhouProject 8: Imperishable Night.'' WordOfGod [[http://en.touhouwiki.net/wiki/Imperishable_Night/Spell_Cards/Stage_6A commentary]] makes reference to the bullet patterns being inspired by those found in Conway's Game of Life.

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* ShoutOut: Patterns which are not called after they appearance sometimes have such a name, such as [[Film/MontyPythonAndTheHolyGrail Sir Robin and its ministrels.]][[note]]This is because Sir Robin is a "knightship" (a spaceship that moves along an oblique slope identical to a knight in chess), and since Sir Robin moves at one sixth of the knightwise speed of light (which means it does a knight move every 6 generations), which can be proved to be the maximum possible in Conway's Game of Life, it bravely runs away indeed![[/note]]



* WrapAround: It is common for implementations of the Life grid to wrap around at the edges, as otherwise the edge of the grid can interfere with the automaton (a cell at the edge can only have at most 5 neighbors, or 3 in the corners).

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* WrapAround: It is common for implementations of the Life grid to wrap around at the edges, edges by transplanting the game on a torus, as otherwise the edge of the grid can interfere with the automaton (a cell at the edge can only have at most 5 neighbors, or 3 in the corners).
corners). However, other more exotic wrap arounds exists, such as playing the game on a sphere or a klein bottle.

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Fixed a split example.


-->'''ZUN:''' You might not understand this if you didn't study at a technical college.



-->'''ZUN:''' You might not understand this if you didn't study at a technical college.

to:

-->'''ZUN:''' You might not understand this if you didn't study at a technical college.

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