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** Spin: Machinegun-like rapid fire form with low damage on individual projectiles and the spread easily gets out of control.

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** Spin: Machinegun-like rapid fire form with low damage on individual projectiles and the spread easily gets out of control.hinders effectiveness at long ranges..


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** Surge: The gimmick weapon. Fires sticky explosives you can detonate remotely. Can be used as direct attack, for laying traps or attached to an object you then throw with telekinesis.
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* StandardFPSGuns: The Service Weapon contains these in a single transforming gun:
** Grip: Pistol with moderate damage, accuracy and rate of fire.
** Shatter: A ShortRangeShotgun that is devastating up close.
** Spin: Machinegun-like rapid fire form with low damage on individual projectiles and the spread easily gets out of control.
** Pierce: A slow-firing but enormously powerful sniper weapon.
** Charge: An explosive weapon with slow-moving projectiles.
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* ResourceReimbursement: Several gun mods have a chance to give you a bullet back every time you hit an enemy, and [[spoiler:the secret Eternal Fire mod for Grip guarantees you a bullet back, allowing you to keep blasting away forever as long as you're accurate]].
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** In the Ventilation area of Maintenance sector you can see machinery with fictional "Tuuli Tech" company logo on them. "Tuuli" is the Finnish word for "wind".
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** Emily Pope shows a similar attitude. When Jesse tells how she can teleport between Control Points, Emily says nobody has ever done that before and this new data proves all her theories about the Control Points wrong. She's not frustrated about that, she's ''excited'' about exploring new unknowns.
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* BlackComedy: Generally comes in two flavors: either the people of the Bureau use gallows humor to help them cope with the horrors they deal with, or they have gotten used to things most people would find disturbing and treat it with casual levity.
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* LevelMapDisplay: The map shows the current location, and destination, with certain locations labeled.
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* SmokingIsEdgy: Every vision of Trench that Jesse Faden encounters has him smoking a cigarette; Trench was a highly cynical ControlFreak in life, with his job at the FBC costing him the life of his daughter, [[spoiler:but the cigarette might serve another purpose; it's implied to be half of the Ashtray Maze Object of Power, which bars Jesse from Dimensional Research until she meets up with Ahti late into the game]].
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** The Eternal Fire mod is the only unique mod in the base game, a Grip mod which serves as the reward for [[GuideDangIt unmarked quest]] in Maintenance. Grip shots that hit their target [[BottomlessMagazines no longer deplete ammo]].

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** The Eternal Fire mod is the only unique mod in the base game, a Grip mod which serves as the reward for [[GuideDangIt unmarked quest]] in Maintenance. It gives Grip shots that hit their target a 100% chance to refund 1 round of ammo on hit, effectively granting [[BottomlessMagazines no longer deplete ammo]].infinite ammo]] for as long as you don't miss.
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* HiredOnTheSpot: A mystical variation; Jesse Faden's 'interview' for the position of Director of the FBC consists of her picking up the Service Weapon and not dying as a result. Everyone in the Bureau knows who she is immediately after, and the portraits of the Director are changed to reflect her new position.
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* NoPeriodsPeriod: Played totally straight; despite the Bureau having a workforce that's roughly 40-50% women, there aren't any feminine hygiene machines in the women's bathrooms.

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* NoPeriodsPeriod: Played totally straight; despite the Bureau having a workforce that's roughly 40-50% women, there aren't any feminine hygiene machines sanitary napkin dispensers or in-stall disposal bins in the women's bathrooms. restrooms.
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* KnowNothingKnowItAll: Inverted. Darling notes in one of his presentations that the FBC has learned one important thing from its research... How little they truly know.
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* AllForNothing: Underplayed in the Old Boys' Club mission, where Jesse and Marshall try to restart the HRA production. As soon as they fight their way to the production plant and figure out how to activate the machine, a crucial component breaks, necessitating that Jesse return to Maintenance to get more of it.

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* AllForNothing: Underplayed Downplayed in the Old Boys' Club mission, where Jesse and Marshall try to restart the HRA production. As soon as they fight their way to the production plant and figure out how to activate the machine, a crucial component breaks, necessitating that Jesse return to Maintenance to get more of it.



** Underplayed; while Jesse was in New York deliberately to search for the FBC, it's a coincidence that she just so happened to walk into the Oldest House while the Hiss invasion was ongoing. [[spoiler:It's implied that Polaris led her there because of the Hiss incursion, after years of refusing to do so.]]

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** Underplayed; Downplayed; while Jesse was in New York deliberately to search for the FBC, it's a coincidence that she just so happened to walk into the Oldest House while the Hiss invasion was ongoing. [[spoiler:It's implied that Polaris led her there because of the Hiss incursion, after years of refusing to do so.]]
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* ScientistVideoJournal: Littered throughout the Oldest House are various videos hosted by Head of the FBC Research Dr. Casper Darling, done in the form of in-universe {{Educational Short}}s as [[MrExposition he gives lighthearted, quirky exposition of core topics of the Federal Bureau of Control]], from the paranatural phenomena they seek to research to the practices done to maintain and control them. In videos recorded closer to the main events of the game, the tone shifts to increasing anxiety [[ApocalypticLog as Darling realizes something vague but horrible is about to happen]] (by the time the game starts, the Oldest House had indeed become invaded and overrun by [[EldritchAbomination The Hiss]]), with one of his last public video logs warning all faculty members to suit up on [[AntiMagic Hedron Resonance Amplifiers that they will need to stay safe]]. [[spoiler:Darling's chronologically final videos were done in private, with him visibly haggard and almost in a trance, but revealing that just before the Hiss' invasion, he had come into direct contact with [[BenevolentAbomination Hedron]], and shortly thereafter, it showed him something that caused him to [[AscendToAHigherPlaneOfExistence transcend physical reality]].]]
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* AntiWastageFeatures: Jesse must be damaged for health restoration pickups to be both drawn towards Jesse and absorbed on contact.
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Namespace cleanup.


''Control'' is a 2019 NewWeird ActionAdventure video game with {{Metroidvania}} elements created by Creator/RemedyEntertainment for [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/PlayStation4, and UsefulNotes/XboxOne. It was released on August 27, 2019.

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''Control'' is a 2019 NewWeird ActionAdventure video game with {{Metroidvania}} elements created by Creator/RemedyEntertainment for [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PC]], UsefulNotes/PlayStation4, Platform/PlayStation4, and UsefulNotes/XboxOne.Platform/XboxOne. It was released on August 27, 2019.
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* WorkplaceHorror: The setting is a massive, Brutalist skyscraper called the Oldest House. It was discovered by the Federal Bureau of Control by complete accident (having a PerceptionFilter over it that makes it invisible to the rest of New York City) and they had repurposed it into their headquarters ever since. Befitting its place as a NewWeird game, lot of the game's horror comes from the banality of its workplace environment. This ranges from rooms shifting out of nowhere, rooms spontaneously filled with clocks and killer sharks, Eldritch Abominations invading through portals, a cursed novel killing its readers in a staff book club and the staff making a Subverted Kids' Show as part of a team building exercise. Special mention goes to a security guard who is ''not allowed to blink or look away'' from a refrigerator without at least some other person keeping focus on it, lest he gets horribly eaten.

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* WorkplaceHorror: The setting is a massive, Brutalist skyscraper called the Oldest House. It was discovered by the Federal Bureau of Control by complete accident (having a PerceptionFilter over it that makes it invisible to the rest of New York City) and they had repurposed it into their headquarters ever since. Befitting its place as a NewWeird game, a lot of the game's horror comes from the banality of its workplace environment. This ranges from rooms shifting out of nowhere, rooms spontaneously filled with clocks and killer sharks, Eldritch Abominations invading through portals, a cursed novel killing its readers in a staff book club and the staff making a Subverted Kids' Show as part of a team building exercise. Special mention goes to a security guard who is ''not allowed to blink or look away'' from a refrigerator without at least some other person keeping focus on it, lest he gets horribly eaten.
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** The Benicoff TV is one of several [[ArtifactOfPower Objects of Power]] Jesse encounters in the main story, finding it possessed by the Hiss in the Panopticon. While normally the object is only known to float around, when Jesse tries to cleanse it, it warps the cell that its in to where it becomes much bigger, levitating larges chunks of concrete and creating an entirely different room that remains there for the rest of the game. When Jesse cleanses it of the Hiss's influence, she is able to bind it and gains the power to [[PowerFloats levitate]].

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** The Benicoff TV is one of several [[ArtifactOfPower Objects of Power]] Jesse encounters in the main story, finding it possessed by the Hiss in the Panopticon. While normally the object is only known to float around, when Jesse tries to cleanse it, it warps the cell that its it's in to where it becomes much bigger, levitating larges chunks of concrete and creating an entirely different room that remains there for the rest of the game. When Jesse cleanses it of the Hiss's influence, she is able to bind it and gains the power to [[PowerFloats levitate]].
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* NiceJobBreakingItHero: Downplayed: In ''Foundation'', Jesse restores the previously-destroyed Nail (a kind of pillar of existence and locus point of the Oldest House's psychic energy). Except it was [[spoiler: Helen Marshall]] who destroyed it in order to keep the Hiss from seizing it, and by putting the Nail back together again Jesse has put the entire Bureau in danger. But ''without'' the Nail, the Astral Plane intrudes into the Foundation of the Oldest House (and thus, by proxy, Prime Reality) which will have equally (if not more) disastrous consequences if left unchecked.]]

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* NiceJobBreakingItHero: Downplayed: In ''Foundation'', Jesse restores the previously-destroyed Nail (a kind of pillar of existence and locus point of the Oldest House's psychic energy). Except it was [[spoiler: Helen Marshall]] who destroyed it in order to keep the Hiss from seizing it, and by putting the Nail back together again Jesse has put the entire Bureau in danger. But ''without'' the Nail, the Astral Plane intrudes into the Foundation of the Oldest House (and thus, by proxy, Prime Reality) which will have equally (if not more) disastrous consequences if left unchecked.]]
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** A script of an episode of [[Franchise/TheTwilightZone Night Springs]] written by ''VideoGame/AlanWake'' echoes what happened with the Director and the Hiss, down to the director [[spoiler:shooting himself to beat the monster he unleashed]]. The ''AWE'' expansion more strongly implies that [[spoiler:''VideoGame/AlanWake'' [[RealityWarper might have written the events of Control]], or that through synchronicity, wrote about the same things, and at the very least appeared to have manipulated parts of the Hiss Incantation into a Dadist poem he wrote.]]

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** A script of an episode of [[Franchise/TheTwilightZone Night Springs]] written by ''VideoGame/AlanWake'' echoes what happened with the Director and the Hiss, down to the director [[spoiler:shooting himself to beat the monster he unleashed]]. The ''AWE'' expansion more strongly implies that [[spoiler:''VideoGame/AlanWake'' [[RealityWarper might have written the events of Control]], or that through synchronicity, wrote about the same things, and at the very least appeared to have manipulated parts of the Hiss Incantation into a Dadist Dadaist poem he wrote.]]
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* GameplayAndStorySegregation: Arish still mentions the lockdown in his "leaving conversation" dialogue if talked to after its been lifted but before leaving Maintenance.

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* GameplayAndStorySegregation: Arish still mentions the lockdown in his "leaving conversation" dialogue if talked to after its it's been lifted but before leaving Maintenance.
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** The Oldest House is...not a normal building. You can't see it unless you're specifically looking for it (despite being one of the tallest buildings in the city), it shifts constantly, rituals are required to enter certain areas, it connects to other dimensions, and it's implied to be infinite in size. Its bizarre nature even extends beyond the physical building, as one document mentions that as long as the FBC is headquartered in the House, their budget will always be approved because they just appear as another unremarkable line item reviewed and signed off by a lowly accountant. No surprise that one of the game's inspirations was ''[[MindScrew House]]'' ''[[Literature/HouseOfLeaves of Leaves]]''.

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** The Oldest House is... not a normal building. You can't see it unless you're specifically looking for it (despite being one of the tallest buildings in the city), it shifts constantly, rituals are required to enter certain areas, it connects to other dimensions, and it's implied to be infinite in size. Its bizarre nature even extends beyond the physical building, as one document mentions that as long as the FBC is headquartered in the House, their budget will always be approved because they just appear as another unremarkable line item reviewed and signed off by a lowly accountant. No surprise that one of the game's inspirations was ''[[MindScrew House]]'' ''[[Literature/HouseOfLeaves of Leaves]]''.
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*** The "What a Mess: Take a Break" Mission, where as Jesse lampshades the lack of description and the obviousness of the quest, and how it takes place in the room where she receives it. It doesn't even note on the map where its supposed to take place, assuming that players will immediately complete it because it's so easy, as otherwise they would have no hints beyond the name on how to complete it.

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*** The "What a Mess: Take a Break" Mission, where as Jesse lampshades the lack of description and the obviousness of the quest, and how it takes place in the room where she receives it. It doesn't even note on the map where its it's supposed to take place, assuming that players will immediately complete it because it's so easy, as otherwise they would have no hints beyond the name on how to complete it.
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  • detail is being used as a verb here.


** Late-game documents you can find detail of [[spoiler:the Bureau investigating the "Bright Falls Incident" in which writer Alan Wake's stories ended up having an [[RealityWarper AWE effect]] on the town, changing the local area into whatever Wake wrote. [[BolivianArmyEnding Alan's body was never found]], though it's likely due to his attempts to escape the Dark Place. One of Alan's pages, pushed beneath a door in the Oceanview, is an [=OoP=]; finding it triggers a monologue of his.]]

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** Late-game documents you can find detail of [[spoiler:the Bureau investigating the "Bright Falls Incident" in which writer Alan Wake's stories ended up having an [[RealityWarper AWE effect]] on the town, changing the local area into whatever Wake wrote. [[BolivianArmyEnding Alan's body was never found]], though it's likely due to his attempts to escape the Dark Place. One of Alan's pages, pushed beneath a door in the Oceanview, is an [=OoP=]; finding it triggers a monologue of his.]]
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** Late-game documents you can find detail [[spoiler:the Bureau investigating the "Bright Falls Incident" in which writer Alan Wake's stories ended up having an [[RealityWarper AWE effect]] on the town, changing the local area into whatever Wake wrote. [[BolivianArmyEnding Alan's body was never found]], though it's likely due to his attempts to escape the Dark Place. One of Alan's pages, pushed beneath a door in the Oceanview, is an [=OoP=]; finding it triggers a monologue of his.]]

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** Late-game documents you can find detail of [[spoiler:the Bureau investigating the "Bright Falls Incident" in which writer Alan Wake's stories ended up having an [[RealityWarper AWE effect]] on the town, changing the local area into whatever Wake wrote. [[BolivianArmyEnding Alan's body was never found]], though it's likely due to his attempts to escape the Dark Place. One of Alan's pages, pushed beneath a door in the Oceanview, is an [=OoP=]; finding it triggers a monologue of his.]]
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Fixed a typo.


*** If an enemy throws/shoots an explosive near you, using Launch will grab it without having to aim at it, even if it's out of view. Timed explosives have their timer signifigantly extended while you're holding them.

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*** If an enemy throws/shoots an explosive near you, using Launch will grab it without having to aim at it, even if it's out of view. Timed explosives have their timer signifigantly significantly extended while you're holding them.
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* BittersweetEnding: [[spoiler:The Hiss are no longer able to pass through into our reality when Jesse destroys the Slide Projector, and humanity is saved. Unfortunately, not only did far too many good people die in the process thanks to Trench's SanitySlippage, but the Hiss is still infesting the Oldest House and must be slowly exorcised by Jesse and Polaris one Control Point at a time until the lockdown can be lifted and everything can go back to some kind of normal. Oh, and while Jesse was able to free her brother Dylan from the Hiss' influence, it also put him into a coma, and it's unknown if he'll ever wake up.]]

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* BittersweetEnding: [[spoiler:The Hiss are no longer able to pass through into our reality when Jesse destroys shuts off the Slide Projector, and humanity is saved. Unfortunately, not only did far too many good people die in the process thanks to Trench's SanitySlippage, but the Hiss is still infesting the Oldest House and must be slowly exorcised by Jesse and Polaris one Control Point at a time until the lockdown can be lifted and everything can go back to some kind of normal. Oh, and while Jesse was able to free her brother Dylan from the Hiss' influence, it also put him into a coma, and it's unknown there's no telling if he'll ever wake up.]]
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** The Anchor can only be damaged when it's about to launch an attack. Miss your chance and you will lose a good chunk of your health.

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** The Anchor can is surrounded by a shield of clocks and will only be damaged make an opening when it's about to launch an attack. Miss your chance and you will lose a good chunk of your health.



* BadassInANiceSuit: Completing the roulette Easter egg in the Luck and Probability department earns Jesse the Gold Suit, a sparkling gold variant of [[spoiler:the Director's Suit, itself obtainable by completing the game.]]

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* BadassInANiceSuit: Completing the roulette Easter egg in the Luck and Probability department earns Jesse the Gold Suit, a sparkling gold variant of [[spoiler:the Director's Suit, itself obtainable by completing the game.]]game]].
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*** HealingCheckpoint is also in effect - interacting with any Control Point restores all health, [[GuideDamnIt though the player is never explicitly told this]].

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disambiguated, doesn't fit disambiguated targets


* AsskickingLeadsToLeadership: Throughout the game Jesse bemoans being the Director of the FBC since the Service Weapon, a CoolGun that can switch between five different firing modes, "picked" her at the beginning of the game without her consent, and with it she immediately shows a knack for wiping away the Hiss. Despite being a complete newcomer, she's treated with respect by almost everyone in the Oldest House. It turns out that the Service Weapon picks ''all'' Directors, but part of why she got the job was because [[spoiler:she already had immense psychic potential due to her interaction with an [=OoP=] as a child]].

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* AsskickingLeadsToLeadership: Throughout the game Jesse bemoans being the Director of the FBC since the Service Weapon, a CoolGun gun that can switch between five different firing modes, "picked" her at the beginning of the game without her consent, and with it she immediately shows a knack for wiping away the Hiss. Despite being a complete newcomer, she's treated with respect by almost everyone in the Oldest House. It turns out that the Service Weapon picks ''all'' Directors, but part of why she got the job was because [[spoiler:she already had immense psychic potential due to her interaction with an [=OoP=] as a child]].



* CoolGuns: FBC Rangers exclusively wield [[https://en.wikipedia.org/wiki/Lewis_gun Lewis guns]], a bulky machine gun from the UsefulNotes/WorldWarI era, and they use them like assault rifles despite the Lewis weighing in at 28 pounds / 13 kilograms. The Lewis offers two very important things for the Bureau: High volume firepower, and the fact that the cooling jacket and plate magazine makes it not look like an iconic "gun", which in turn stops it from being Altered.
** A closer look at the grip and receiver shows that they're based on the M240/FN MAG, which while more modern is still a 10-12.5 kg (22-28 pound) machine gun, before adding the Lewis gun's distinctive, bulky cooling sleeve.

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