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* SecretAIMoves: Both played straight and inversed. AI zombies can crawl, but only player zombies can grapple survivors and roar.
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* SecretAIMoves: Both played straight and inversed.inverted. AI zombies can crawl, but only player zombies can grapple survivors and roar.
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* SoftGlass: Averted. Going through a broken window without clearing it anyone who passes through it.
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* SoftGlass: Averted. Going through Walking into a broken window without clearing it anyone who passes will damage the player going through it.
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* AirVentPassageway: Roanaoke PD has some. Zombies can pass through them to as shortcuts.
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* AirVentPassageway: Roanaoke PD has some. Zombies can pass through them to as shortcuts.
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** Funnily enough, getting killed results in all the ammo dropping to the floor. Sometimes, there'll be enough ammo to cover the entire corpse.
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* SoftGlass: Averted. Going through a broken window without clearing it anyone who passes through it.
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Like its predecessors, getting killed means joining the ranks of the undead. Unlike it however, each map carries randomized elements, and every single one is littered with AI-controlled zombies.
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Like its predecessors, getting killed means joining the ranks of the undead. Unlike it them however, each map carries randomized elements, and every single one is littered with AI-controlled zombies.
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Hunted is completely different, pitting the players against each other in a fight to the last man standing.
to:
Hunted is completely different, different from the other two, pitting the players against each other in a fight to the last man standing.
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Changed line(s) 13 (click to see context) from:
Like its predecessors, getting killed means joining the ranks of the undead. Unlike it however, each map carries randomized elements, and every one is littered with the undead.
to:
Like its predecessors, getting killed means joining the ranks of the undead. Unlike it however, each map carries randomized elements, and every single one is littered with the undead.AI-controlled zombies.
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Developed by Monochrome LLC, Contagion is a zombie-survival first-person shooter. A [[SpiritualSuccessor spiritual successor]] to [[ZombiePanic Zombie Panic!]], it was originally a Kickstarter game. It hit its goal in October 13th, 2013 and was released as a Steam Early Access game on the 25th of the same month. The game entered full release on April 11th, 2014.
Players are put in the shoes of a character during a zombie apocalypse. Armed with a smartphone and
There are three currently game-modes: Escape, Extraction, and Hunted.
In
Players are put in the shoes of a character during a zombie apocalypse. Armed with a smartphone and
There are three currently game-modes: Escape, Extraction, and Hunted.
In
to:
Developed by Monochrome LLC, Contagion is a zombie-survival first-person shooter. A [[SpiritualSuccessor spiritual successor]] to [[ZombiePanic Zombie Panic!]], it was originally a Kickstarter game. It hit its goal in October 13th, 2013 and was released as a Steam Early Access game on the 25th of the same month. The game entered full release on April 11th, 2014.
Players are put in the shoes of a character during a zombie apocalypse. Armed with a smartphone and
There are three currently game-modes: 3 game-types: Escape, Extraction, and Hunted.
Hunted
In Escape, players work together to accomplish a set of goals and call in a rescue vehicle.
Extraction is more arcade-like, with the players cooperating to hold off waves of zombies and help other survivors to a rescue vehicle.
Hunted is completely different, pitting the players against each other in a fight to the last man standing.
Like its predecessors, getting killed means joining the ranks of the undead. Unlike it however, each map carries randomized elements, and every one is littered with the undead.
In Escape, players work together to accomplish a set of goals and call in a rescue vehicle.
Extraction is more arcade-like, with the players cooperating to hold off waves of zombies and help other survivors to a rescue vehicle.
Hunted is completely different, pitting the players against each other in a fight to the last man standing.
Like its predecessors, getting killed means joining the ranks of the undead. Unlike it however, each map carries randomized elements, and every one is littered with the undead.
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* AirVentPassageway: Roanaoke PD has them. Zombies can pass through them, both players and AI-controlled.
* AwesomeButImpractical: Executions. Sure, they look awesome, but getting locked into a 3rd-person view animation unable to move isn't very practical when you're next to a zombie mob.
* AwesomeButImpractical: Executions. Sure, they look awesome, but getting locked into a 3rd-person view animation unable to move isn't very practical when you're next to a zombie mob.
to:
* AirVentPassageway: Roanaoke PD has them. some. Zombies can pass through them, both players and AI-controlled.
them to as shortcuts.
* AwesomeButImpractical:Executions. Executions are this. Sure, they look awesome, they're a guaranteed kill, but getting locked into a 3rd-person view animation unable to move isn't very practical when you're next to a zombie mob.
* AwesomeButImpractical:
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* ImAHumanitarian: Zombies can occasionally be seen eating the corpse of a recently killed player. Sometimes, the aforementioned player, respawned as a zombie, may even start eating themselves.
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* ImAHumanitarian: Zombies can occasionally be seen eating the corpse of a recently killed player. Sometimes, the aforementioned player, respawned as a zombie, may even start eating themselves.their own former body.
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** SniperRifle: The Remington and the BLR. While the former is your standard run-of-the-mill scoped bolt-action rifle, the latter uses iron-sights.
to:
** SniperRifle: The Remington and the BLR. While the former is your standard normal run-of-the-mill scoped bolt-action rifle, the latter uses iron-sights.
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Players are put in the shoes of a character during a zombie apocalypse. Armed with a smartphone and
In
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** RevolversAreJustBetter: The Revolver. An alternative to the 1911, it shares the same ammunition but lacks its flashlight. However, it can kill a survivor with 2 shots to the chest.
** ShotgunsAreJustBetter: The Mossberg and the Over & Under.
** ShotgunsAreJustBetter: The Mossberg and the Over & Under.
to:
** RevolversAreJustBetter: The Revolver. An Revolver, which is an alternative to the 1911, it 1911. It shares the same ammunition with the latter, but it carries less shots and lacks its a flashlight. However, it can kill a survivor with 2 shots to the chest.
** ShotgunsAreJustBetter: The Mossberg and the Over & Under. The first is your standard pump-action shotgun, while the second is a more exotic double-barreled shotgun.
** ShotgunsAreJustBetter: The Mossberg and the Over & Under. The first is your standard pump-action shotgun, while the second is a more exotic double-barreled shotgun.
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** Two assault rifles, the AR-15 and the AK-74U, are present as well.T
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** Two assault rifles, the AR-15 and the AK-74U, are present as well.T
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* ImAHumanitarian: Zombies can occasionally be seen eating the corpse of a recently killed player. Sometimes, the aforementioned player, respawned as a zombie, may even start eating themselves.
* RandomDrop: In Hunted, zombies can drop ammo when killed.
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* SpiritualSuccessor: To the [[ZombiePanic Zombie Panic!]] series.
to:
* SecretAIMoves: Both played straight and inversed. AI zombies can crawl, but only player zombies can grapple survivors and roar.
* SpiritualSuccessor: To the original two [[ZombiePanic Zombie Panic!]]series.games.
* SpiritualSuccessor: To the original two [[ZombiePanic Zombie Panic!]]
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* LostInACrowd: A built-in feature for player zombies. With the push of a button, they can switch their controller to the zombie AI, and vice verse. Subverted however, in that they're the ones doing the chasing.
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* LostInACrowd: A built-in feature for player zombies. With the push of a button, they can switch their controller to the zombie AI, and vice verse. Subverted however, in that they're the ones doing the chasing.
to:
* LostInACrowd: A built-in feature for player zombies. With SpiritualSuccessor: To the push of a button, they can switch their controller to the zombie AI, and vice verse. Subverted however, in that they're the ones doing the chasing.[[ZombiePanic Zombie Panic!]] series.
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* [[Hammerspace]]: Just ''where'' in the world do players store all that ammo?
to:
* [[Hammerspace]]: {{Hammerspace}}: Just ''where'' in the world do players store all that ammo?
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* Hammerspace: Just ''where'' in the world do players store all that ammo?
to:
* Hammerspace: [[Hammerspace]]: Just ''where'' in the world do players store all that ammo?
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** Two assault rifles, the AR-15 and the AK-74U, are present as well.
to:
** Two assault rifles, the AR-15 and the AK-74U, are present as well.T
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** Beyond the previous mentioned, there are the several melee weapons, a crossbow, a healing item, the grenade, and its alternative, the IED.
to:
** Beyond the previous mentioned, there are the several melee weapons, a crossbow, a healing item, a pocket light, the grenade, and its alternative, the IED.
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Added DiffLines:
There are three currently game-modes: Escape, Extraction, and Hunted.
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Added DiffLines:
[[quoteright:292:http://static.tvtropes.org/pmwiki/pub/images/contagion_4394.jpg]]
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* AirVentPassageway: Roanaoke Police Department has them. Zombies can pass through them, both players and AI-controlled.
to:
* AirVentPassageway: Roanaoke Police Department PD has them. Zombies can pass through them, both players and AI-controlled.
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* AwesomeButImpractical: Executions. Sure, they look awesome, but getting locked into a 3rd-person view animation isn't very practical when you're next to a zombie mob.
to:
* AirVentPassageway: Roanaoke Police Department has them. Zombies can pass through them, both players and AI-controlled.
* AwesomeButImpractical: Executions. Sure, they look awesome, but getting locked into a 3rd-person view animation unable to move isn't very practical when you're next to a zombie mob.
* AwesomeButImpractical: Executions. Sure, they look awesome, but getting locked into a 3rd-person view animation unable to move isn't very practical when you're next to a zombie mob.
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** Beyond the previous mentioned, there are the several melee weapons, a healing item, the grenade, and its alternative, the IED.
to:
** Beyond the previous mentioned, there are the several melee weapons, a crossbow, a healing item, the grenade, and its alternative, the IED.
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** Handguns: The SIG and the Colt 1911. Despite both of them being starting weapons, neither use the same ammunition.
to:
** Handguns: {{Handguns}}: The SIG and the Colt 1911. Despite both of them being starting weapons, neither use the same ammunition.
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** There are also two sub machineguns, the MP5K and its flashlight-less alternative, the KG9. Both share ammo with the SIG.
to:
** There are also two sub machineguns, [=SMGs=], the MP5K [=MP5K=] and its flashlight-less alternative, the KG9.[=KG9=]. Both share ammo with the SIG.
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** There are also two SMGs, the MP5K and its flashlight-less alternative, the KG9. Both share ammo with the SIG.
to:
** There are also two SMGs, sub machineguns, the MP5K and its flashlight-less alternative, the KG9. Both share ammo with the SIG.
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** There are also two SMGs, the MP5K and its flashlight-less alternative, the KG9. Both share ammo with the SIG.
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Developed by Monochrome LLC, Contagion is a zombie-survival first-person shooter. A [[SpiritualSuccessor spiritual successor]] to [[ZombiePanic Zombie Panic! Source]], it was originally a Kickstarter game. It hit its goal in October 13th, 2013 and was released as a Steam Early Access game on the 25th of the same month. The game entered full release on April 11th, 2014.
to:
Developed by Monochrome LLC, Contagion is a zombie-survival first-person shooter. A [[SpiritualSuccessor spiritual successor]] to [[ZombiePanic Zombie Panic! Source]], Panic!]], it was originally a Kickstarter game. It hit its goal in October 13th, 2013 and was released as a Steam Early Access game on the 25th of the same month. The game entered full release on April 11th, 2014.
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Changed line(s) 1 (click to see context) from:
Developed by Monochrome LLC, Contagion is a zombie-survival first-person shooter. A [[SpiritualSuccessor spiritual successor]] to [[ZombiePanic Zombie Panic! Source]], it was originally a Website/Kickstarter game. It hit its goal in October 13th, 2013 and was released as a Steam Early Access game on the 25th of the same month. The game entered full release on April 11th, 2014.
to:
Developed by Monochrome LLC, Contagion is a zombie-survival first-person shooter. A [[SpiritualSuccessor spiritual successor]] to [[ZombiePanic Zombie Panic! Source]], it was originally a Website/Kickstarter Kickstarter game. It hit its goal in October 13th, 2013 and was released as a Steam Early Access game on the 25th of the same month. The game entered full release on April 11th, 2014.
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Changed line(s) 1 (click to see context) from:
Developed by Monochrome LLC, Contagion is a zombie-survival first-person shooter. Released in 2014, the game is the [[SpiritualSuccessor spiritual successor]] to [[ZombiePanic Zombie Panic! Source]].
to:
Developed by Monochrome LLC, Contagion is a zombie-survival first-person shooter. Released in 2014, the game is the A [[SpiritualSuccessor spiritual successor]] to [[ZombiePanic Zombie Panic! Source]].Source]], it was originally a Website/Kickstarter game. It hit its goal in October 13th, 2013 and was released as a Steam Early Access game on the 25th of the same month. The game entered full release on April 11th, 2014.
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* AwesomeButImpractical: Executions. Sure, they look awesome, but getting locked into a 3rd-person view animation isn't very practical when you're next to a zombie mob.
Added DiffLines:
* Hammerspace: Just ''where'' in the world do players store all that ammo?
** Funnily enough, getting killed results in all the ammo dropping to the floor. Sometimes, there'll be enough ammo to cover the entire corpse.
** Funnily enough, getting killed results in all the ammo dropping to the floor. Sometimes, there'll be enough ammo to cover the entire corpse.
Is there an issue? Send a MessageReason:
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* EliteMooks: SWAT zombies. They're immune to headshots and they soak up bullets like sponges. Player zombies may count as well.
* LostInACrowd: A built-in feature for player zombies. With the push of a button, they can switch their controller to the zombie AI, and vice verse. Subverted however, in that they're the ones doing the chasing.
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** SniperRifle: The Remington and the BLR. While the former is your standard run-of-the-mill scoped weapon, the latter uses iron-sights.
to:
** SniperRifle: The Remington and the BLR. While the former is your standard run-of-the-mill scoped weapon, bolt-action rifle, the latter uses iron-sights.
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Changed line(s) 1 (click to see context) from:
Developed by Monochrome LLC, Contagion is a zombie-survival first person. Released in 2014, the game is the [[SpiritualSuccessor spiritual successor]] to [[ZombiePanic Zombie Panic! Source]].
to:
Developed by Monochrome LLC, Contagion is a zombie-survival first person.first-person shooter. Released in 2014, the game is the [[SpiritualSuccessor spiritual successor]] to [[ZombiePanic Zombie Panic! Source]].
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* BoringButPractical: The SIG. It's not the most exciting of guns, but it's accurate, ammo is plentiful, and it kills zombies with a single headshot.
* DifficultButAwesome: Melee weapons. They cost no ammo to use and a properly aimed charged hit will kill most things in a single hit. On the downside, using one eats a large amount of stamina, and only some like the baseball bats or the sledgehammer can kill reliably.
* RemovingTheHeadOrDestroyingTheBrain: A head-shot with any gun or charged melee weapon will kill any zombie or player for that matter.
* DifficultButAwesome: Melee weapons. They cost no ammo to use and a properly aimed charged hit will kill most things in a single hit. On the downside, using one eats a large amount of stamina, and only some like the baseball bats or the sledgehammer can kill reliably.
* RemovingTheHeadOrDestroyingTheBrain: A head-shot with any gun or charged melee weapon will kill any zombie or player for that matter.
to:
* BoringButPractical: The SIG. It's not the most exciting of guns, but it's accurate, ammo is plentiful, and it kills can kill zombies with a single headshot.
* DifficultButAwesome: Melee weapons. They cost no ammo to use and a properly aimed chargedhit attack will kill most things in a single hit. On the downside, using one eats a large amount of stamina, and only some like the baseball bats or the sledgehammer can kill reliably.
* GlassCannon: Living players are this. They're nowhere near as durable as zombies, but they've got firepower backing them up.
* RemovingTheHeadOrDestroyingTheBrain: A head-shot with any gun or charged melee weapon will kill any zombie or player for thatmatter.matter.
* StandardFPSGuns: Carries the standard FPS armory, in addition to distinct sidegrades to most of them.
** Handguns: The SIG and the Colt 1911. Despite both of them being starting weapons, neither use the same ammunition.
** RevolversAreJustBetter: The Revolver. An alternative to the 1911, it shares the same ammunition but lacks its flashlight. However, it can kill a survivor with 2 shots to the chest.
** ShotgunsAreJustBetter: The Mossberg and the Over & Under.
** SniperRifle: The Remington and the BLR. While the former is your standard run-of-the-mill scoped weapon, the latter uses iron-sights.
** Two assault rifles, the AR-15 and the AK-74U, are present as well.
** Beyond the previous mentioned, there are the several melee weapons, a healing item, the grenade, and its alternative, the IED.
* DifficultButAwesome: Melee weapons. They cost no ammo to use and a properly aimed charged
* GlassCannon: Living players are this. They're nowhere near as durable as zombies, but they've got firepower backing them up.
* RemovingTheHeadOrDestroyingTheBrain: A head-shot with any gun or charged melee weapon will kill any zombie or player for that
* StandardFPSGuns: Carries the standard FPS armory, in addition to distinct sidegrades to most of them.
** Handguns: The SIG and the Colt 1911. Despite both of them being starting weapons, neither use the same ammunition.
** RevolversAreJustBetter: The Revolver. An alternative to the 1911, it shares the same ammunition but lacks its flashlight. However, it can kill a survivor with 2 shots to the chest.
** ShotgunsAreJustBetter: The Mossberg and the Over & Under.
** SniperRifle: The Remington and the BLR. While the former is your standard run-of-the-mill scoped weapon, the latter uses iron-sights.
** Two assault rifles, the AR-15 and the AK-74U, are present as well.
** Beyond the previous mentioned, there are the several melee weapons, a healing item, the grenade, and its alternative, the IED.
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None
Added DiffLines:
Developed by Monochrome LLC, Contagion is a zombie-survival first person. Released in 2014, the game is the [[SpiritualSuccessor spiritual successor]] to [[ZombiePanic Zombie Panic! Source]].
----
!! Contagion contains examples of:
* BoringButPractical: The SIG. It's not the most exciting of guns, but it's accurate, ammo is plentiful, and it kills zombies with a single headshot.
* DifficultButAwesome: Melee weapons. They cost no ammo to use and a properly aimed charged hit will kill most things in a single hit. On the downside, using one eats a large amount of stamina, and only some like the baseball bats or the sledgehammer can kill reliably.
* RemovingTheHeadOrDestroyingTheBrain: A head-shot with any gun or charged melee weapon will kill any zombie or player for that matter.
----
!! Contagion contains examples of:
* BoringButPractical: The SIG. It's not the most exciting of guns, but it's accurate, ammo is plentiful, and it kills zombies with a single headshot.
* DifficultButAwesome: Melee weapons. They cost no ammo to use and a properly aimed charged hit will kill most things in a single hit. On the downside, using one eats a large amount of stamina, and only some like the baseball bats or the sledgehammer can kill reliably.
* RemovingTheHeadOrDestroyingTheBrain: A head-shot with any gun or charged melee weapon will kill any zombie or player for that matter.