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* PuzzleBox: The first time Robin infiltrates the Abbey, he discovers that the Abbott has obtained a special puzzle box that he is trying to open. Robin steals the puzzle box and opens it, revealing a magic ring that he can use to protect himself from fire — which comes in handy when the Abbott captures Maid Marian and tries to burn her at the stake.
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* BurnTheWitch: At one point, the Abbott abducts Maid Marian and tries to burn her at the stake. To get the best ending, Robin will need to save her and then tend to her wounds.
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* GoldenEnding: The best ending is the one where [[spoiler:Robin is made an Earl, the Abbot of St. Mary's is defrocked and banished, the Sheriff of Nottingham is arrested for treason,Little John becomes the new Sheriff, Friar Tuck is made the new Abbot, and the Prior is exiled. Robin asks for and receives Marian's hand, and the game ends with Tuck officiating their wedding.]] To get this ending, you need to do almost literally ''everything'' right.

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* GoldenEnding: The best ending is the one where [[spoiler:Robin is made an Earl, the Abbot of St. Mary's is defrocked and banished, the Sheriff of Nottingham is arrested for treason,Little treason, Little John becomes the new Sheriff, Friar Tuck is made the new Abbot, and the Prior is exiled. Robin asks for and receives Marian's hand, and the game ends with Tuck officiating their wedding.]] To get this ending, you need to do almost literally ''everything'' right.

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* KarmaHoudini: King Leopold never gets any comeuppance for keeping King Richard hostage and demanding an exorbitant ransom, nor Prince John for trying to keep the ransom money for himself. The Sheriff, Prior, and Abbot are aversions in the Golden Ending- and the Prior is an aversion in all endings except the worst one.

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* KarmaHoudini: King Leopold never gets any comeuppance for keeping King Richard hostage and demanding an exorbitant ransom, nor Prince John for trying to keep the ransom money for himself. The Sheriff, Prior, and Abbot are aversions in the Golden Ending- and the Prior is an aversion in all endings except the worst one.one, as provided Robin doesn’t do so poorly that he gets found guilty and hanged, Richard will always disband his order and exile him from Nottingham.


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* MonochromeImpactShot: If you do so poorly that Robin gets found guilty at the end of the game and hanged, one of these will occur when his neck snaps.

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* AntiFrustrationFeatures: There's an "Arcade" slider in the options that controls the difficulty of the minigames; if it's all the way at the bottom, these sections are automatically passed. Richard Aronson, one of the developers, implemented this option because he had a quadriplegic brother-in-law who loved Sierra games (which he played with a stick tied to his forehead), but needed his nurse to play the minigame sections for him.

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* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
There's an "Arcade" slider in the options that controls the difficulty of the minigames; if it's all the way at the bottom, these sections are automatically passed. Richard Aronson, one of the developers, implemented this option because he had a quadriplegic brother-in-law who loved Sierra games (which he played with a stick tied to his forehead), but needed his nurse to play the minigame sections for him.him.
** If you fail to acquire most key items when they're first available, the Merry Men (or in at least one case Marian) will provide them for you shortly before they're needed (for example, if you don't pick up Marian's slipper, at the end of the day Much will tell you he put it in your cave). You only get the points for acquiring them at the first opportunities, though.



* TheMillstone: When it comes to taking counsel from the Merry Men, Much's plans are always the worst course to take. They result in the maximum amount of casualties for your outlaws, or in one case outright (and humiliating) failure. [[spoiler:His idea to take the Abbot's treasure train involves rustling up wild boars to cause panic. Not only do the boars scurry everywhere ''but'' Watling Street and allow the train to escape, but the sole casualty of the debacle is an outlaw who gets gored for his troubles.]]

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* TheMillstone: When it comes to taking counsel from the Merry Men, Much's plans are always the worst course to take. They result in the maximum amount of casualties for your outlaws, or in one case outright (and humiliating) failure. [[spoiler:His idea to take the Abbot's treasure train involves rustling up wild boars to cause panic. Not only do the boars scurry everywhere ''but'' Watling Street and allow the train to escape, but the sole casualty of the debacle is an outlaw who gets gored for his troubles.]]]] Just about the ''only'' thing he doesn't screw up is that, if you forget to pick up Marian's slipper, he's the one who gives it to you later.
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* KarmaHoudini: King Leopold never gets any comeuppance for keeping King Richard hostage and demanding an exorbitant ransom, nor Prince John for trying to keep the ransom money for himself. The Sheriff, Prior, and Abbot are aversions in the Golden Ending.

to:

* KarmaHoudini: King Leopold never gets any comeuppance for keeping King Richard hostage and demanding an exorbitant ransom, nor Prince John for trying to keep the ransom money for himself. The Sheriff, Prior, and Abbot are aversions in the Golden Ending.Ending- and the Prior is an aversion in all endings except the worst one.
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* GoldenEnding: The best ending is the one where [[spoiler:Robin is made an Earl, the Abbot of St. Mary's is defrocked, the Sheriff of Nottingham is arrested for treason,Little John becomes the new Sheriff, Friar Tuck is made the new Abbot , and the Prior is exiled. Robin asks for and receives Marian's hand, and the game ends with Tuck officiating their wedding.]] To get this ending, you need to do almost literally ''everything'' right.

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* GoldenEnding: The best ending is the one where [[spoiler:Robin is made an Earl, the Abbot of St. Mary's is defrocked, defrocked and banished, the Sheriff of Nottingham is arrested for treason,Little John becomes the new Sheriff, Friar Tuck is made the new Abbot , Abbot, and the Prior is exiled. Robin asks for and receives Marian's hand, and the game ends with Tuck officiating their wedding.]] To get this ending, you need to do almost literally ''everything'' right.

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* GoldenEnding: The best ending is the one where [[spoiler:Robin is made an Earl, the Abbot of St. Mary's is defrocked, the Sheriff of Nottingham is arrested for treason,Little John becomes the new Sheriff, Friar Tuck is made the new Abbot , and the Prior is exiled. Robin asks for and receives Marian's hand, and the game ends with Tuck officiating their wedding.]] To get this ending, you need to do almost literally ''everything'' right.



* ShoutOut: Lose because you didn’t save Marian and were, in turn, beaten to death by the cobbler, and Alan will say that he's come up with a song that goes, "[[Music/TheBeatles Bang, bang, cobbler's silver hammer came down on his head]]".

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* ShoutOut: ShoutOut:
**
Lose because you didn’t save Marian and were, in turn, beaten to death by the cobbler, and Alan will say that he's come up with a song that goes, "[[Music/TheBeatles Bang, bang, cobbler's silver hammer came down on his head]]".head]]".
** The references to ''Film/MontyPythonAndTheHolyGrail'' are obligatory, and there are two of them. Alan offers to introduce a lonely Robin to a woman with "huge tracts of land", and if you click the right spot on Nottingham Castle a cow is launched out of a trebuchet.
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* TimedMission: If you take too long in the abbey hedge maze [[spoiler:while trying to rescue Marian from being burned at the stake, the abbot lights the pyre]] - Game Over.
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* {{Transflormation}}: The Green Man demonstrates two of the variations. Either you answer the riddle correctly and gain the ability to transform into a tree at will, or you answer incorrectly (or [[BullyingADragon shoot his tree with an arrow]]) and [[ForcedTransformation aren't given a choice]].

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* {{Transflormation}}: The Green Man demonstrates two of the variations. Either you answer the riddle correctly and gain the ability to transform into a tree at will, or you answer incorrectly (or [[BullyingADragon shoot his tree with an arrow]]) and [[ForcedTransformation aren't given a choice]]. He also ''partially'' transforms you before asking the riddles, taking away your ability to speak, so you have to answer using the Druid Hand Code.

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* BullyingADragon: It's a rather poor idea to attack a forest god, as the Green Man will make all too clear if you try.



* DrinkingContest: The Abbott challenges you to one. You can cheat, though. In fact, there is no way to beat him unless you do.

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* DrinkingContest: The Abbott challenges you to one. You can cheat, though.though (you need [[spoiler:to win at Nine Men's Morris and receive an amethyst, which in folklore prevents drunkenness]]). In fact, there is no way to beat him unless you do.



* HandOrObjectUnderwear: When the Merry Men "invite" the Sheriff to a banquet and then rob him, they leave him naked on his horse, his genitals covered by how he's sitting backwards on the saddle.



* ImprobableAimingSkills: Well, it ''is'' a Robin Hood story. To win the final round of the archery contest, you need to do the classic "split the arrow with your own arrow" trick.



%%* TheManyDeathsOfYou: It's a Sierra game. Par for the course, really.

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%%* * TheManyDeathsOfYou: It's As per usual for a Sierra game. Par for game, there are many, many ways to die (or be arrested, which given the course, really.[[HangingJudge Sheriff of Nottingham]] is the same thing). They range from simply losing a fight to being careless when you put on a disguise.



** [[spoiler: The jeweler, like the St. Mary's monk, must be mugged, and you're rewarded for not resorting to your bow to do it.]]

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** [[spoiler: The jeweler, jeweler can be bribed or mugged, although his price for his clothes is high enough you'll likely need the latter option; like the St. Mary's monk, must be mugged, and you're rewarded you gain more points for not resorting to your bow to do it.fists than arrows.]]



* MutuallyExclusiveMagic: Fire and water do not mix, and as such you can only wear one of the Rings of Fire or Water at a time.



* OptionalSexualEncounter: If you make Marian look at an emerald before the Archery Contest, you get one of these.

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* OptionalSexualEncounter: If you make show Marian look at an the emerald from your dreams on your first meeting, then show it again when you meet her before the Archery Contest, you get one of these.archery contest, she and Robin make love in the glen.
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* UnwinnableByDesign: It's a Sierra game. Though you will receive warnings and indications as to when you will past this point.

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* UnwinnableByDesign: It's a Sierra game. Though you will receive warnings and indications as to when you will past pass this point.point. There are only two real "dead man walking" situations in the game, and one of them (letting Marian die) is blatantly obvious if you have even the slightest familiarity with Robin Hood.
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* HangoverSensitivity: At the start of Day Two, Robin is hung over from the previous night. If you use his horn before he leaves the cave, it sounds significantly worse.
-->'''Robin:''' 'Ods blood, my head nearly burst and I sounded like the bleat of a dying swan.
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** There are several ways you can try to resolve the HostageSituation with Jack and the peasant woman. If you walk away, Robin chides himself for his indecision; come back (you can fast-travel to the standoff by clicking on the road, even though it's not marked), and he proclaims he has unfinished business with Jack. Leave and return again, and Jack's fellow soldier Roger has arrived while you were vacillating and will kill you with his crossbow. If you walk off to the side of the road, ''then'' speak with Jack, Robin will tell him to pass and Jack will point out Robin will just shoot him in the back if he tries. Attempting to bribe him or summon the Merry Men to deal with him also have unique dialogue bits.
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* AntiFrustrationFeatures: There's an "Arcade" slider in the options that controls the difficulty of the minigames; if it's all the way at the bottom, these sections are automatically passed. Richard Aronson, one of the developers, implemented this option because he had a quadriplegic brother-in-law who loved Sierra games (which he played with a stick tied to his forehead), but needed his nurse to play the minigame sections for him.

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* DepravedHomosexual: Poke around in the abbey enough and you'll find a few references to the monks sharing "brotherly love", possibly even inviting Robin to join them. Highly unusual for a Sierra game, even if it does tie into the themes of the abbey being hedonistically corrupt.



* HoYay: Poke around in the abbey enough and you'll find a few references to the monks sharing "brotherly love", possibly even inviting Robin to join them.
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* HoYay: Poke around in the abbey enough and you'll find a few references to the monks sharing "brotherly love", possibly even inviting Robin to join them.
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None

Added DiffLines:

* TheMillstone: When it comes to taking counsel from the Merry Men, Much's plans are always the worst course to take. They result in the maximum amount of casualties for your outlaws, or in one case outright (and humiliating) failure. [[spoiler:His idea to take the Abbot's treasure train involves rustling up wild boars to cause panic. Not only do the boars scurry everywhere ''but'' Watling Street and allow the train to escape, but the sole casualty of the debacle is an outlaw who gets gored for his troubles.]]
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** Try going to a guard dressed as a jeweler, then leave to dye the beard and return. The guard will recognize you immediately. Wear one of the two rings after you've stolen them, and anyone from the castle and the monastery will take notice and have you captured or killed. Meet with the Sheriff and his wife while wearing the jeweler's outfit, but don't dye your beard; she will recognize you, but only if you entered the archery competition at the fair. Then you'll be hanged when the Sheriff realizes who you really are.

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** Try going to a guard dressed as a jeweler, then leave to dye the beard and return. The guard will recognize you immediately. Wear one of the two rings after you've stolen them, and anyone from the castle and the monastery will take notice and have you captured or killed. Meet with the Sheriff and his wife while wearing the jeweler's outfit, but don't dye your beard; she will recognize you, but only if you entered and won the archery competition at the fair. Then you'll be hanged when the Sheriff realizes who you really are.
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* TheEndIsNigh: At the Nottingham Fair one guy at a stand will rant about the world will end on 1200. Robin will says that the world will end on 1201 as that's the end of the century.

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