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* AllYourBaseAreBelongToUs: One of the missions involves a desperate defense of the Solar System against the might of the Mantis armada.

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* RebelLeader: Ker'Tak was supposed to be the Mantis queen, after the death of her mother. However, her slightly younger (as in, by a fraction of a second) sister Ver'Lak was determined not to let this accident of birth stop her from ascending to the throne, so she conspired to overthrow Ker'Tak and declared herself Queen. Ker'Tak leads the forces that have remained loyal to her, but they are considerably outnumbered by the might of the Empire. This seems to be the only reason Ker'Tak is even contemplating allying with the Terrans.
* RecycledSoundtrack: The beginning of the first Terran theme is almost identical to the beginning of the ''Film/StarshipTroopers'' theme while part of the Mantis theme is lifted from ''Film/{{Alien}}''.



* RecycledSoundtrack: The beginning of the first Terran theme is almost identical to the beginning of the ''Film/StarshipTroopers'' theme while part of the Mantis theme is lifted from ''Film/{{Alien}}''.
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* PointDefenseless: Each race has only a single ship (usually, the most basic warship) capable of shooting down {{Space Fighter}}s.
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* NoCampaignForTheWicked: The game makes it looks like there are campaigns for all three races. However, the campaigns for the Mantis and the Celareons consist of a single tutorial level each, pointing out the differences with playing as these two races. Some Terran campaign levels involve an EnemyExchangeProgram, so you can play some levels as Mantis or Celareons.
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* WhatCouldHaveBeen: A sequel, named ''Conquest 2: Vyrium Uprising'' was announced, introducing a fourth race, the titular [[TheReptilians Vyrium]], whose heavily-armored ships specialize in "up close and personal" combat, but the developer then went bankrupt. Some time later, a Kickstarter campaign was initiated by some of the original creators, who claimed that the game was 50% finished, but the campaign was cancelled, when it became clear that very few people were interested.
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* WhatCouldHaveBeen: A sequel, named ''Conquest 2: Vyrium Uprising'' was announced, introducing a fourth race, the titular [[TheReptilians Vyrium]], whose heavily-armored ships specialize in "up close and personal" combat, but the developer then went bankrupt. Some time later, a Kickstarter campaign was initiated by some of the original creators, who claimed that the game was 50% finished, but the campaign was cancelled, when it became clear that very few people were interested.
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* GameplayAndStoryIntegration: The enemy Mantis in single player will never use the EnemyExchangeProgram against you, though you are expected to do so against them. While you presumably convert Mantis to your side by "convincing" them that Ker'Tak would be [[IFightForTheStrongestSide a better leader]], the Terrans and Celareons know where their own loyalties lie, [[spoiler: Smirnoff and Natus notwithstanding]].

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* GameplayAndStoryIntegration: The enemy Mantis in single player will never use the EnemyExchangeProgram against you, though you are expected to do so against them. While you presumably convert Mantis to your side by "convincing" them that Ker'Tak would be [[IFightForTheStrongestSide a better leader]], the Terrans and Celareons know where their own loyalties lie, [[spoiler: Smirnoff and Natus notwithstanding]]. There are also differences between the campaign and skirmish/multiplayer in terms of how Admirals/Warlords/Magistrates work. In the campaign, they have AceCustom ships that look different from base models. In skirmish/multiplayer, they fly around on small unarmed ships that can then dock with any of the player's ships and name it as their flagship.
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* OurWormholesAreDifferent: Wormholes are how the ships of Conquest get around, using the numerous wormholes present in the galaxy to jump between hundreds of different star-systems and then maneuvering through those systems on what appear to be sublight-only drives. The strangest thing about these wormholes (aside from the very large number of them) is that it is possible to build a device called a "jump gate" around the wormhole's event horizons, which locks down the wormhole and prevents hostile vessels from jumping through untill they have destroyed the gate (the gates also provide supply lines into the systems they are connected to, allowing platforms to operate in sectors that don't have HQs as long as they are connected to systems that DO have them via a jumpgate or series of jumpgates).

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* OurWormholesAreDifferent: Wormholes are how the ships of Conquest get around, using the numerous wormholes present in the galaxy to jump between hundreds of different star-systems and then maneuvering through those systems on what appear to be sublight-only drives. The strangest thing about these wormholes (aside from the very large number of them) is that it is possible to build a device called a "jump gate" around the wormhole's event horizons, which locks down the wormhole and prevents hostile vessels from jumping through untill they have destroyed the gate (the gates also provide supply lines into the systems they are connected to, allowing platforms to operate in sectors that don't have HQs [=HQs=] as long as they are connected to systems that DO have them via a jumpgate or series of jumpgates).jumpgates). Celareons are also able to create temporary artificial wormholes. In the storyline, this is why Queen Ver'Lak of the Mantis is attacking them. [[spoiler:Magistrate Natus makes a deal with the Mantis, who promise him peace in exchange for the technology. Everyone else thinks he's an idiot for falling for this]].

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@#%$@, curse Ditto Aliens. Hard to tell who's who.


* DefiantToTheEnd: In the final mission, Malkor rejects both Halsey's pleas for surrender and Ver'Lak's pleas to flee; he'd rather die than see Ker'Tak become queen.

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* DefiantToTheEnd: In the final mission, Malkor rejects both Halsey's pleas for surrender and Ver'Lak's pleas first attempts to flee; he'd rather die than see Ker'Tak become queen.flee when he sees the Ion Cannon preparing to fire; when that fails, he throws one last spiteful insult before his death.
-->Malkor:"Yield will not I to kiss the ground before Ker'Tak's feet! Lay on-"



* HumansAreSpecial: They did end the mantis civil war and bring peace to the galaxy, that and some of the Celareons are scared of them.

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* HumansAreSpecial: They did end Turning the tide of the mantis civil war and bring working towards bringing peace to the galaxy, that Mantis and some of the Celareons are scared of Celareon alike learn to both respect and fear them.


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--> Ker'Tak: "Eager to kill- Good trait!"


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* TheUnfought: Malkor is the only Mantis Warlord you face in the campaign. Despite being set up as the BigBad, Queen Ver'Lak is never fought nor even ''seen''. Neither are Thripid and Mordalla.
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* EnergyBeings: Celareons, artificial evolved by an even more powerful species.

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* EnergyBeings: Celareons, artificial artificially evolved by an even more powerful species.



* FogOfWar: Made even more difficult as you had to keep an eye on multiple systems.

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* FogOfWar: Made even more difficult as you had have to keep an eye on multiple systems.
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Double oops, they only deploy leeches in mission 13, and only use them to disable your buildings, never for production.

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* GameplayAndStoryIntegration: The enemy Mantis in single player will never use the EnemyExchangeProgram against you, though you are expected to do so against them. While you presumably convert Mantis to your side by "convincing" them that Ker'Tak would be [[IFightForTheStrongestSide a better leader]], the Terrans and Celareons know where their own loyalties lie, [[spoiler: Smirnoff and Natus notwithstanding]].
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Oops, nevermind, guess it's just really rare for them to do that.


* GameplayAndStoryIntegration: The enemy Mantis in single player will never use their race's [[EnemyExchangeProgram boarding unit]] against you. While you presumably convert Mantis to your side by "convincing" them that Ker'Tak would be [[IFightForTheStrongestSide a better leader]], the Terrans and Celareons know where their own loyalties lie, [[spoiler: Smirnoff and Natus notwithstanding]].

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** The first mission where you fight alongside the Celareons is also the first mission where you fight ''against'' them.

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** The first mission where you fight alongside the Celareons is also the first mission where you fight ''against'' them.



* DefiantToTheEnd: In the final mission, Malkor rejects both Halsey's pleas for surrender and Ver'Lak's pleas to flee; he'd rather die than see Ker'Tak become queen.



* GameplayAndStoryIntegration: The enemy Mantis in single player will never use their race's [[EnemyExchangeProgram boarding unit]] against you. While you presumably convert Mantis to your side by "convincing" them that Ker'Tak would be [[IFightForTheStrongestSide a better leader]], the Terrans and Celareons know where their loyalties lie, [[spoiler: Smirnoff and Natus notwithstanding]].

to:

* GameplayAndStoryIntegration: The enemy Mantis in single player will never use their race's [[EnemyExchangeProgram boarding unit]] against you. While you presumably convert Mantis to your side by "convincing" them that Ker'Tak would be [[IFightForTheStrongestSide a better leader]], the Terrans and Celareons know where their own loyalties lie, [[spoiler: Smirnoff and Natus notwithstanding]].



* TheQuisling: Admiral Smirnoff.
* RousingSpeech: Admiral Hawkes [[spoiler: just before the Mantis begin their attack on Earth.]]

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* PlutoIsExpendable: Subverted. Mission 13 takes place in the Milky Way galaxy, but it's not Pluto that's absent, it's ''Uranus'' for some reason.
* TheQuisling: [[spoiler: Admiral Smirnoff.
Smirnoff]].
* RousingSpeech: Admiral Hawkes [[spoiler: just before the Mantis begin their attack on Earth.]]Earth]].



* UnitsNotToScale: Some units are bigger than the planets they orbit

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* UnitsNotToScale: Some units are bigger than the planets they orbitorbit.
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* GameplayAndStoryIntegration: The enemy Mantis in single player will never use their race's [[EnemyExchangeProgram boarding unit]] against you. While you presumably convert Mantis to your side by "convincing" them that Ker'Tak would be [[IFightForTheStrongestSide a better leader]], the Terrans and Celareons know where their loyalties lie, [[spoiler: Smirnoff and Natus notwithstanding]].
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* RecycledSoundtrack: The beginning of the first Terran theme is almost identical to the beginning of the ''Film/StarshipTroopers'' theme while part of the Mantis theme is lifted from ''Film/{{Alien}}.

to:

* RecycledSoundtrack: The beginning of the first Terran theme is almost identical to the beginning of the ''Film/StarshipTroopers'' theme while part of the Mantis theme is lifted from ''Film/{{Alien}}.''Film/{{Alien}}''.
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* RecycledSoundtrack: The beginning of the first Terran theme is almost identical to the beginning of the''Film/StarshipTroopers'' theme.

to:

* RecycledSoundtrack: The beginning of the first Terran theme is almost identical to the beginning of the''Film/StarshipTroopers'' theme.the ''Film/StarshipTroopers'' theme while part of the Mantis theme is lifted from ''Film/{{Alien}}.

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* UsefulNotes/AmericanAccents: Admiral Steele,Texan.

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* UsefulNotes/AmericanAccents: Admiral Steele,Texan.Steele, Texan.



* CivilWarcraft: In the campaign the Mantis queen's sister Ker'Tak is leading a rebellion. The rebels side with the Terrans.

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* CivilWarcraft: In CivilWarcraft:
** Early on in
the campaign the Mantis queen's sister Ker'Tak is leading a rebellion. The rebels side with the Terrans.Terrans.
** The first mission where you fight alongside the Celareons is also the first mission where you fight ''against'' them.



* OurWormholesAreDifferent: Wormholes are how the ships of Conquest get around, using the numerous wormholes present in the galaxy to jump between hundreds of different starsystems and then maneuvering through those systems on what appear to be sublight-only drives. The strangest thing about these wormholes (aside from the very large number of them) is that it is possible to build a device called a "jump gate" around the wormhole's event horizons, which locks down the wormhole and prevents hostile vessels from jumping through untill they have destroyed the gate (the gates also provide supply lines into the systems they are connected to, allowing platforms to operate in sectors that don't have HQs as long as they are connected to systems that DO have them via a jumpgate or series of jumpgates).

to:

* OurWormholesAreDifferent: Wormholes are how the ships of Conquest get around, using the numerous wormholes present in the galaxy to jump between hundreds of different starsystems star-systems and then maneuvering through those systems on what appear to be sublight-only drives. The strangest thing about these wormholes (aside from the very large number of them) is that it is possible to build a device called a "jump gate" around the wormhole's event horizons, which locks down the wormhole and prevents hostile vessels from jumping through untill they have destroyed the gate (the gates also provide supply lines into the systems they are connected to, allowing platforms to operate in sectors that don't have HQs as long as they are connected to systems that DO have them via a jumpgate or series of jumpgates).


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* RecycledSoundtrack: The beginning of the first Terran theme is almost identical to the beginning of the''Film/StarshipTroopers'' theme.
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Featuring a voice cast of British, American, Japanese, Russian and others CFW also had good quality cut scenes to add aid plot progression.

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Featuring a voice cast of British, American, Japanese, Russian and others others, CFW also had good quality cut scenes to add aid plot progression.
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* UnexplainedRecovery: Captain Blackwell tests an unknown wormhole and disappears. The Mantis claim he was sucked into a black hole, but he was saved by the Celareons, whocreated a temporary wormhole in his path.

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* UnexplainedRecovery: Captain Blackwell tests an unknown wormhole and disappears. The Mantis claim he was sucked into a black hole, but he was saved by the Celareons, whocreated who created a temporary wormhole in his path.



* YouNoTakeCandle: The Mantis speak Yoda-Style due to bad translator.

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* YouNoTakeCandle: The Mantis speak Yoda-Style due to bad a translator.

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Cleanup


* TheAsteroidThicket:

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* TheAsteroidThicket:%%* TheAsteroidThicket



* BugWar

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* %%* BugWar



* DoesThisRemindYouOfAnything: The three races in the game are organic swarmers, average humans, and hyper-advanced aliens. [[StarCraft Blizzard]] may have something to say about that.
** Blizzard is the last company in the universe to have any right to complain about that.



* HordeOfAlienLocusts: The Mantis
** Also BugWar.
* HumansAreSpecial: They did end the mantis civil war and bring peace to the galaxy, that and some of Celareons are scared of them.

to:

* HordeOfAlienLocusts: The Mantis
** Also BugWar.
Mantis.
* HumansAreSpecial: They did end the mantis civil war and bring peace to the galaxy, that and some of the Celareons are scared of them.



* HyperspaceLanes

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* %%* HyperspaceLanes



* InsectoidAliens

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* %%* InsectoidAliens



* SciFiWritersHaveNoSenseOfScale

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* %%* SciFiWritersHaveNoSenseOfScale



* SpaceDoesNotWorkThatWay (Used and Averted):
* SpaceIsNoisy: There is no shortage of rockets wooshes, laser zapping sounds and big booms when ships go up.
* SpaceIsAnOcean: Battleships (complete with cannon turrets intended for broadside-based attacks) and even aircraft carriers (complete with runways), ''In space!''
** Strangely, according to the campaign, the Terrans got their plans for an aircraft carrier (the one with runways) from the rebel Mantis, even though the Mantis carriers look nothing like it.
* StandardSciFiFleet
* StealthInSpace

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* SpaceDoesNotWorkThatWay (Used SpaceDoesNotWorkThatWay: Used and Averted):
*
Averted.
**
SpaceIsNoisy: There is no shortage of rockets wooshes, laser zapping sounds and big booms when ships go up.
* ** SpaceIsAnOcean: Battleships (complete with cannon turrets intended for broadside-based attacks) and even aircraft carriers (complete with runways), ''In space!''
** *** Strangely, according to the campaign, the Terrans got their plans for an aircraft carrier (the one with runways) from the rebel Mantis, even though the Mantis carriers look nothing like it.
* %%* StandardSciFiFleet
* %%* StealthInSpace



* UnexplainedRecovery: Captain Blackwell tests an unknown wormhole and disappears. The Mantis claim he was sucked into a black hole, but he was saved by the Celareons.
** They created a temporary wormhole in his path.

to:

* UnexplainedRecovery: Captain Blackwell tests an unknown wormhole and disappears. The Mantis claim he was sucked into a black hole, but he was saved by the Celareons.
** They created
Celareons, whocreated a temporary wormhole in his path.



* YouNoTakeCandle: The Mantis due to bad translators
** EloquentInMyNativeTongue
* ZergRush: The Mantis, big shock I know. Even their ''scouts'' carry fighter swarms.

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* YouNoTakeCandle: The Mantis speak Yoda-Style due to bad translators
**
translator.
%%**
EloquentInMyNativeTongue
* ZergRush: The Mantis, big shock I know.shock. Even their ''scouts'' carry fighter swarms.



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* ISOStandardHumanSpaceship : Not fully implemented but human ships are often very angular compared to their alien counterparts.
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[[caption-width:252:Your fleet, your repair bills]]

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[[caption-width:252:Your [[caption-width-right:252:Your fleet, your repair bills]]

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http://static.tvtropes.org/pmwiki/pub/images/Conquest_-_Frontier_Wars_Coverart.JPG

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http://static.[[quoteright:252:http://static.tvtropes.org/pmwiki/pub/images/Conquest_-_Frontier_Wars_Coverart.JPGJPG]]



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** He does have one or two sarcastic lines at the beginning. While teaching you the UI, the first time he has you click on something, he observes, "Well, good, the Commander can work a mouse."

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* EverythingFades: Even though ships leave behind wreckage that can be salaved, this is still played straight as the wreckage itself is just a generic construct that looks nothing like the chunks of starship or space station that are seen flying away from the epicentre of the ship or station's explosion right before those chunks fade into nothingness...

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* EverythingFades: Even though ships leave behind wreckage that can be salaved, salvaged for ore resource, this is still played straight as the wreckage itself is just a generic construct that looks nothing like the chunks of starship or space station that are seen flying away from the epicentre of the ship or station's explosion right before those chunks fade into nothingness...nothingness...
** And the mineable wreckage itself eventually fades if it's not collected.
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* AmericanAccents: Admiral Steele,Texan.

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* AmericanAccents: UsefulNotes/AmericanAccents: Admiral Steele,Texan.
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Removing Zero Context Example and moving YMMV trope.


* ManualMisprint: quite a few incorrectly pictures.
* NarmCharm: Some of the death cries are tragically hilarious
** Particularly Admiral Benson's cry from the skirmish mode, "Commander, you left us high and dry you [[CurseCutShort sorry shi...]]" and Blackwell from the campaign, "Come and get me... [[PunctuatedForEmphasis insect... BASTARDS]]!"
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A brave attempt to do something different with the RealTimeStrategy formula, ConquestFrontierWars featured three sentient species and a different take on resource management. Probably the only game to proclaim 'Fleet-based Real-Time Strategy' on the cover ([[VideoGame/{{Homeworld}} Yes, we know what you're thinking!]]), CFW had you commanding Terrans (Humans), the Mantis ([[HordeOfAlienLocusts Bug-like aliens]]) and the Celareons (Energy beings in robot armour).

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A brave attempt to do something different with the RealTimeStrategy formula, ConquestFrontierWars VideoGame/ConquestFrontierWars featured three sentient species and a different take on resource management. Probably the only game to proclaim 'Fleet-based Real-Time Strategy' on the cover ([[VideoGame/{{Homeworld}} Yes, we know what you're thinking!]]), CFW had you commanding Terrans (Humans), the Mantis ([[HordeOfAlienLocusts Bug-like aliens]]) and the Celareons (Energy beings in robot armour).
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None

Added DiffLines:

http://static.tvtropes.org/pmwiki/pub/images/Conquest_-_Frontier_Wars_Coverart.JPG
[[caption-width:252:Your fleet, your repair bills]]
A brave attempt to do something different with the RealTimeStrategy formula, ConquestFrontierWars featured three sentient species and a different take on resource management. Probably the only game to proclaim 'Fleet-based Real-Time Strategy' on the cover ([[VideoGame/{{Homeworld}} Yes, we know what you're thinking!]]), CFW had you commanding Terrans (Humans), the Mantis ([[HordeOfAlienLocusts Bug-like aliens]]) and the Celareons (Energy beings in robot armour).

Battle could be waged across multiple solar system connected by wormholes, with variety of navy inspired warships.

Featuring a voice cast of British, American, Japanese, Russian and others CFW also had good quality cut scenes to add aid plot progression.

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!!This game provides examples of:
* AmericanAccents: Admiral Steele,Texan.
* TheAsteroidThicket:
* TheBrigadier: The Terran admirals [[spoiler: except Smirnoff, who betrays the Terran Federation to the Mantis.]].
* BritishAccents: Admiral Hawkes.
* BugWar
* CoolShip: The Celareon ''Monolith''-class ships look like giant stingrays which rake enemies with bright-blue beams.
* ChewingTheScenery: Whilst by no means a [[LargeHam large ham]], Admiral Halsey has a scene chewing moment during one of the briefings where he declares that he wants, "every ''weapon'', every ''outpost'', every stinking ''insect carrier'', from here to Hell reduced to molten ''SPACEBORNE SLAG''!" [[JustifiedTrope Justified]] in that he did just witness, [[spoiler: The Mantis attack and try to destroy the Earth, lead by Smirnoff, [[LesCollaborateurs recent Terran turncoat]] and formerly one of his own commanders]].
* CivilWarcraft: In the campaign the Mantis queen's sister Ker'Tak is leading a rebellion. The rebels side with the Terrans.
* ClusterFBomb: Blackwell to Smirnoff when he [[spoiler: shows up leading the Mantis invasion of Earth]]. The fact that all the swear words are [[SoundEffectBleep bleeped out]] makes Blackwell's rant arguably all the more amusing.
* CripplingOverspecialization: None of the carrier ships (Terran or Mantis) have any other weapons. So if their fighters are destroyed, and the enemy gets close, the carrier is a sitting duck. This even includes their most powerful ship, the Tiamat, which is also a carrier. This requires bringing in escort ships. The Mantis don't have many ships with direct-fire capabilities.
* CriticalExistenceFailure: As long as they have enough supplies to fire their weapons, it doesn't matter how many hitpoints a given ship or defence platform has untill they hit zero, at which point they explode...
* DeflectorShields: The Terrans have the weakest shields, as this technology has only recently become available to them. To compensate, their ships have very thick armor.
** Ironically, the Terran Dreadnought is the unit that can temporarily activate nigh-impenetrable shields as its special ability.
* DoesThisRemindYouOfAnything: The three races in the game are organic swarmers, average humans, and hyper-advanced aliens. [[StarCraft Blizzard]] may have something to say about that.
** Blizzard is the last company in the universe to have any right to complain about that.
* EasyLogistics: Averting this was the game's main shtick, with combat ships also having a "supply" bar in addition to the standard [[HitPoints health bar]]. This bar would tick down whenever the ship fired its weapons or activated (with a few exceptions) its special abilities and the ship would be left unable to fire or use its specials when it ran out of supplies. To get more supplies, the ship would have to be stationed near a headquarters, supply building, repair building or supply ship (a vulnerable and unarmed but highly neccessary type of ship that itself only carries a limited amount of supplies, though a far larger amount that what any combat ship carries). The player also had to have "supply lines" open into a star system in order to build operational platforms in the system, either by building a headquarters in that system or by connecting the system to a sytem with an HQ via building a jump gate over the wormhole that leads back to the system with the HQ (note that a string of jumpgated wormholes can connect an HQ to a system any number of wormholes away).
* EnergyBeings: Celareons, artificial evolved by an even more powerful species.
* EverythingFades: Even though ships leave behind wreckage that can be salaved, this is still played straight as the wreckage itself is just a generic construct that looks nothing like the chunks of starship or space station that are seen flying away from the epicentre of the ship or station's explosion right before those chunks fade into nothingness...
* FogOfWar: Made even more difficult as you had to keep an eye on multiple systems.
* HordeOfAlienLocusts: The Mantis
** Also BugWar.
* HumansAreSpecial: They did end the mantis civil war and bring peace to the galaxy, that and some of Celareons are scared of them.
* HumansAreWarriors: Carved out a huge empire against established races the first time they left their home system.
* HyperspaceLanes
* InformedAbility: At the end of the first mission, Admiral Halsey says, "...so you survived both a hostile alien attack, and your first encounter with Captain Blackwell. I'm not sure which is worse." This, even though Blackwell has not up to that point and never will act like much of an ass to the player during the campaign. Blackwell's personality 'is' [[JerkWithAHeartOfGold a little rough around the edges]], but its actually relatively mild.
* InsectoidAliens
* LaughTrack: When Admiral Halsey's flagship arrives on the scene during the campaign, Benson quipps, "I thought that thing was still in mothballs!", which accompanied by some ''very'' forced sounding canned laughter in the background (presumably intended to be from her bridge crew).
* ManualMisprint: quite a few incorrectly pictures.
* NarmCharm: Some of the death cries are tragically hilarious
** Particularly Admiral Benson's cry from the skirmish mode, "Commander, you left us high and dry you [[CurseCutShort sorry shi...]]" and Blackwell from the campaign, "Come and get me... [[PunctuatedForEmphasis insect... BASTARDS]]!"
* NoRecycling: Partially averted. Destroyed ships leave behind wreckage that resource gatherer ships can harvest for ore, but stations do not do this.
* OurWormholesAreDifferent: Wormholes are how the ships of Conquest get around, using the numerous wormholes present in the galaxy to jump between hundreds of different starsystems and then maneuvering through those systems on what appear to be sublight-only drives. The strangest thing about these wormholes (aside from the very large number of them) is that it is possible to build a device called a "jump gate" around the wormhole's event horizons, which locks down the wormhole and prevents hostile vessels from jumping through untill they have destroyed the gate (the gates also provide supply lines into the systems they are connected to, allowing platforms to operate in sectors that don't have HQs as long as they are connected to systems that DO have them via a jumpgate or series of jumpgates).
* TheQuisling: Admiral Smirnoff.
* RousingSpeech: Admiral Hawkes [[spoiler: just before the Mantis begin their attack on Earth.]]
* SciFiWritersHaveNoSenseOfScale
* SendInTheSearchTeam: In the intro, a ship was lost shortly after going through a wormhole. After that, a small search team sent through the wormhole was also lost. Now, they're sending in you.
* SpaceDoesNotWorkThatWay (Used and Averted):
* SpaceIsNoisy: There is no shortage of rockets wooshes, laser zapping sounds and big booms when ships go up.
* SpaceIsAnOcean: Battleships (complete with cannon turrets intended for broadside-based attacks) and even aircraft carriers (complete with runways), ''In space!''
** Strangely, according to the campaign, the Terrans got their plans for an aircraft carrier (the one with runways) from the rebel Mantis, even though the Mantis carriers look nothing like it.
* StandardSciFiFleet
* StealthInSpace
* StuffBlowingUp: Ships and orbital stations explode in impressive fashion when they [[CriticalExistenceFailure run out of hitpoints]].
* TranslatorMicrobes: A translator is used in some sections and ignored in others.
** More or less: The Mantis and Humans need it to talk to each other, it's buggy at best, the Celareons just learn your language in two seconds.
* UnexplainedRecovery: Captain Blackwell tests an unknown wormhole and disappears. The Mantis claim he was sucked into a black hole, but he was saved by the Celareons.
** They created a temporary wormhole in his path.
* UnitsNotToScale: Some units are bigger than the planets they orbit
* WaveMotionGun: The Ion Cannon.
* YouNoTakeCandle: The Mantis due to bad translators
** EloquentInMyNativeTongue
* ZergRush: The Mantis, big shock I know. Even their ''scouts'' carry fighter swarms.
** They can be fairly easily countered by several Terran Corvettes, which is the cheapest ship they have, with their [[PointDefenseless flak cannons]].
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