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History VideoGame / ConflictMiddleEastPoliticalSimulator

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* MoodWhiplash: When you succeed at building a nuclear weapon:
--> Israel is now a nuclear power. Have a nice day.

Added: 242

Changed: 160

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Bible quoted at startup, not when you launch a nuke


* AsTheGoodBookSays: If you trigger nuclear war: "And a third of the grass was burnt up..."

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* AsTheGoodBookSays: If When you trigger nuclear war: "And first launch the game, it randomly selects some flavor text to display before showing the main menu. One of them quotes Revelation 8:7:
--> The first angel blew his trumpet,
--> and there followed hail and fire,
--> mixed with blood, which fell on the earth;
--> and
a third of the earth was burnt up,
--> and a third of the trees were burnt up,
--> and all green
grass was burnt up..."up.

Added: 98

Removed: 100

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None


* FailedFutureForecast: The Soviet Union still exists in this game, and Iran seldom goes hardline.



* TheGreatPoliticsMessUp: The Soviet Union still exists in this game, and Iran seldom goes hardline.

Added: 847

Changed: 836

Removed: 147

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None


* BlatantLies: Newspapers will often misrepresent who the aggressor is in a conflict. For example, even if you've done absolutely nothing to antagonize Syria, you can see headlines blaming Israel, such as "Hostility towards Syria ups Middle East tension" or "Syrian border towns fear Israeli army presence".

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* BlatantLies: BlatantLies:
**
Newspapers will often misrepresent who the aggressor is in a conflict. For example, even if you've done absolutely nothing to antagonize Syria, you can see headlines blaming Israel, such as "Hostility towards Syria ups Middle East tension" or "Syrian border towns fear Israeli army presence".



* TheChessmaster: Any player who wins the game.



* IrrevocableOrder: Unusually for a turn-based war simulator, the only orders you can take back once you've made them are decisions about diplomatic actions and insurgency, and then only if you haven't moved on from the foreign policy screen. All other decisions, ''including dropping a nuke on someone'', can't be changed, even if you haven't advanced to the next month yet. Depending on game conditions, some decisions can be reversed the following month without serious consequences, but many cannot.

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* TheGreatPoliticsMessUp: The Soviet Union still exists in this game, and Iran seldom goes hardline.
* IrrevocableOrder: Unusually for a turn-based war simulator, the only orders you can take back once you've made them are decisions about diplomatic actions and insurgency, and then only if you haven't moved on from the foreign policy screen. All other decisions, ''including dropping a nuke on someone'', can't be changed, even if you haven't advanced to the next month yet. Depending on game conditions, some decisions can be reversed the following month without serious consequences, but many others cannot.



** Lebanon is almost always the first or second country to go, as it is so unstable it will simply collapse on its own in most games, that is if Syria doesn't invade it first.

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** Lebanon is almost always the first or second country to go, as it is so unstable it will simply collapse on its own in many if not most games, games... that is is, if Syria doesn't invade it first.



** Syria is a country whose military is roughly equal to Israel's, but borders the powerful Iraq, who sometimes gets into fights with Syria or Jordan on its own. Even better, Iraq can often be made into an ally, which only eases this process of elimination. It can sometimes be brought down by insurgencies if your support them long enough.

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** Syria is a country whose military is roughly equal to Israel's, but it borders the powerful Iraq, who which sometimes gets into fights with Syria or Jordan on its own. Even better, Iraq can often be made into an ally, which only eases this process of elimination. It can sometimes be brought down by insurgencies if your support them long enough.



* TheChessmaster: Any player who wins the game.
* TheGreatPoliticsMessUp: The Soviet Union still exists in this game, and Iran seldom goes hardline.
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Merged per TRS


* GameBreakingBug: It's possible for the game to freeze after the ''[[UnwinnableByMistake winning]]'' player turn, so the victory screen isn't displayed. It doesn't always happen, but if it does... you had better have a savefile.

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* GameBreakingBug: It's possible for the game to freeze after the ''[[UnwinnableByMistake ''[[UnintentionallyUnwinnable winning]]'' player turn, so the victory screen isn't displayed. It doesn't always happen, but if it does... you had better have a savefile.
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Enemy Mine: Other countries do it, too


** If Israel has a military pact with country A, and subsequently goes to war with country B which borders country A, country A will reduce relations with country B until they declare war in order to help you. This does not stop you from funding insurgent groups within country A to orchestrate its eventual overthrow.

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** If Israel has a military pact with country A, and subsequently goes to war with country B which borders country A, country A will reduce relations with country B until they declare war in order to help you. This does not stop you from funding insurgent groups within country A to orchestrate its eventual overthrow. Other countries, of course, may do the same to you.

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