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The game was released on May 8th, 2018 and is currently accessible on UsefulNotes/{{Steam}}, UsefulNotes/XboxOne and UsefulNotes/PlayStation4.

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The game was released on May 8th, 2018 and is currently accessible on UsefulNotes/{{Steam}}, UsefulNotes/XboxOne Platform/{{Steam}}, Platform/XboxOne and UsefulNotes/PlayStation4.
Platform/PlayStation4.
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Trope was cut/disambiguated due to cleanup


* DropTheHammer: Two-Handed Great Mauls are one of the weapon types available. They swing ''very'' slow but hit like a truck.
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trope was cut/disambiguated due to cleanup


* HealingShiv: Downplayed. There's a recipe for "Healing Arrows," which are a relatively realistic version of this trope. Just behind the heads (according to the inventory icon) is the bundle of healing stuff that bursts on impact into an aerosol cloud, healing [=PCs=] and converted thralls in range, but the arrow itself still does damage (not top-tier damage, but not bottom-teir, either). The [[JustForPun point]] isn't to shoot injured friends with them, but to shoot the thing your friends are fighting, damaging it and healing them (and to at least mitigate [[IJustShotMarvinInTheFace friendly fire]] damage).

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* HealingShiv: Downplayed. There's a recipe for "Healing Arrows," which are a relatively realistic version of this trope. Just behind the heads (according to the inventory icon) is the bundle of healing stuff that bursts on impact into an aerosol cloud, healing [=PCs=] and converted thralls in range, but the arrow itself still does damage (not top-tier damage, but not bottom-teir, either). The [[JustForPun point]] point isn't to shoot injured friends with them, but to shoot the thing your friends are fighting, damaging it and healing them (and to at least mitigate [[IJustShotMarvinInTheFace friendly fire]] damage).

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Reclassified Bonus Boss. Added some things.


* AnticlimaxBoss: The Degenerate, the last living pure-blooded serpentman. The Serpentmen used to rule a massive empire and were infamous worldwide for their power, villainy, and magical prowess, and this one is the SoleSurvivor and the boss of the hardest zone in the game. By the time you battle through the hordes of Skelos cultists and degenerate serpentpeople hybrids to get to this guy you're going to be expecting a climactic showdown. Instead you meet am exhausted nihilistic DeathSeeker who waxes philosophical as you approach, sits behind a barrier, summons weak illusions that die in two hits from any decent weapon and do very little damage, and eventually rises from his chair only to immediately keel over from the strain of the sorcery.



** The game added a new buff called "soothing" that will give you regeneration over time the closer you are to a comfortable temperature. Before you could only get regeneration from taking the Vitality tree, which also gave all players a reason to beeline to the perk that gave said regeneration before focusing on anything else. Now every character gets the benefits of regeneration if they're not in a harsh environment, or have appropriate countermeasures for the harsh temperatures, reducing food usage to heal things like minor falls or an unexpected stack of bleeding. As of the Siptah expansion, "Soothing" has been removed as part of a large overhaul of healing mechanics in general, adding several tiers of bandages and healing potions to compensate.
*** although having plant fiber babdages makes healing just as, if not more, easy.

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** The game added a new buff called "soothing" that will give you regeneration over time the closer you are to a comfortable temperature. Before you could only get regeneration from taking the Vitality tree, which also gave all players a reason to beeline to the perk that gave said regeneration before focusing on anything else. Now every character gets the benefits of regeneration if they're not in a harsh environment, or have appropriate countermeasures for the harsh temperatures, reducing food usage to heal things like minor falls or an unexpected stack of bleeding. As of the Siptah expansion, "Soothing" has been removed as part of a large overhaul of healing mechanics in general, adding several tiers of bandages and healing potions to compensate.
*** although having plant fiber babdages makes healing just as, if not more, easy.
compensate, and the lowest tier of bandage is readily craftable from the start of the game with materials found almost everywhere.



** Follower Thralls don't take fall damage, so if they fall off a cliff due to their flaky A.I. you won't lose them.

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** Follower Thralls have a number of ways to prevent them from getting lost or dying due to their limited A.I. They don't take fall damage, so if they fall off a cliff due to their flaky A.I. you won't lose them. If you go somewhere they can't path to, such as climbing up a cliff or closing a door in their face, or otherwise get too far away from them while they're following you, they will automatically teleport to a nearby flat surface after a short time. If you happen to die while they're following you but they survive, they will teleport back to the last place you told them to guard after fifteen minutes.



* BonusBoss: A number of humongous KingMook versions of regular enemies can be found at certain specific locations in the overworld; these guys are apparently intended to be endgame Raid bosses for clans of multiple players to take down; attempting to fight one solo is basically pointless due to the insane amount of health they have. This is something of a GuideDangIt moment as they sometimes pop up in areas that are frequented by lower level players.



* BraggingRightsReward: You receive very little for defeating a dragon, some of the most difficult enemies in the game (a single one of which is much tougher than even the BonusBoss Raid Boss enemies). The only really unique drop you can get is their head, which can be made into an enormous trophy and mounted on the wall at your base. You do also get dragonbone and dragonhorn, which is used to craft dragonbone weapons, but you can get those by killing the much easier infant dragons at the Spawning Pools in the Unnamed City.

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* BraggingRightsReward: You receive very little for defeating a dragon, some of the most difficult enemies in the game (a single one of which is much tougher than even - all full-sized ones fall into the BonusBoss Raid Boss enemies).{{Superboss}} tier. The only really unique drop you can get is their head, which can be made into an enormous trophy and mounted on the wall at your base. You do also get dragonbone and dragonhorn, which is used to craft dragonbone weapons, but you can get those by killing the much easier infant dragons at the Spawning Pools in the Unnamed City.



* GlassCannon: Pets are this compared to Thralls. Pets generally do more damage (at max level the better pets can do legendary weapon-level damage), but with their lower health and inability to wear armor they don't last nearly as long in combat.

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* GlassCannon: GlassCannon:
**
Pets are this compared to Thralls. Pets generally do more damage (at max level the better pets can do legendary weapon-level damage), but with their lower health and inability to wear armor they don't last nearly as long in combat.combat.
** The Arena Champion, an AlwaysFemale boss in the Warmaker's Sanctuary. Her attacks take off gargantuan amounts of health and sunder armor to boot - She's one of the few enemies who can reliably one-shot players and kill max-level thralls in epic equipment. She's also one of the most fragile bosses; she has an ''incredible'' armor value but very low actual health and isn't immune to flinching or knockdown like almost every other boss, so weapons with good armor-piercing and stagger power like maces kill her surprisingly quickly.



** Getting black ice in the Exiled Lands and thus access to meaningful quantities of hardened steel is the first time most players will seriously struggle with the game's ''very'' poorly-communicated temperature and insulation mechanics. This requires either a lot of TrialAndErrorGameplay with different combinations of armor sets and food recipes until you find the ones that provide enough protection, most of which require extensive exploration to find, or a guide that tells you exactly how temperature works, where to go to find black ice, and what specific items are needed to survive.
** The whole procedure to get star metal involves finding it in specific parts of the map then blowing up the outer shell with explosives, which you'll only see references to in a loading-screen tooltip. Further, which pick you use matters - Hardened steel and star metal picks will mine star metal meteors but Acheronian picks, which unlock ''after'' star metal and require hardened steel to make, are considered too low-level to mine star metal.

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** Getting black ice The temperature system is extremely poorly-communicated. Due to how the game displays the information nearly every piece of armor appears to have the same insulation value even though one piece might be four times better than another. Food also affects insulation, but this is only mentioned in a loading screen tooltip and no numbers are given so you don't know how effective any given food or drink is. Not helping is that in the Exiled Lands the hottest area can only be accessed from the coldest area, ensuring you need both cold-weather ''and'' hot-weather preparations or need to figure out which armor protects equally against both.
** Thralls come in multiple different types, tiers,
and thus access to meaningful quantities races, all of hardened steel is which have effects on their stats, then have twenty levels they can gain that further change their stats, with different effects based on the first time most aforementioned types and tiers. The game tells you none of this and several critical stats aren't listed anywhere players will seriously struggle with the game's ''very'' poorly-communicated temperature and insulation mechanics. This requires can see them, meaning you either need to consult an external guide from someone who manually extracted and compiled the data or do a lot ''lot'' of TrialAndErrorGameplay with different combinations to figure out which ones are worthwhile. Further, certain tiers of armor sets crafter thrall may unlock new and food important recipes until you find the ones when put on certain stations, something that provide enough protection, most isn't mentioned anywhere in the game.
** A key component
of which require extensive exploration melee combat is knowing how to find, or a guide manage stagger. Certain weapons have 'hyper armor' that tells you exactly ignores stagger when performing certain moves, letting a player break a stagger lock and potentially stagger their opponent in turn. Enemy [=NPCs=] also become immune to stagger after a short while so they can't be chain-stunned. None of this is mentioned anywhere in the game and even the developers have admitted in a developer letter that it's so badly-communicated that it's nearly impossible to understand how temperature works, where to go to find black ice, and what specific items are needed to survive.
it works without being told.
** The whole procedure to get star metal involves finding it in specific parts of the map then blowing up the outer shell with explosives, which you'll only see references to in a loading-screen tooltip. Further, which pick you use matters - Hardened steel and star metal picks will mine star metal meteors but Acheronian picks, which unlock ''after'' star metal and require hardened steel to make, are considered too low-level to mine star metal.metal and will just break the meteorite without gaining any ore.


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* MagikarpPower: Darfari thralls are found in the starter areas and have extremely low health, making them appear to be terrible thrall choices. However they gain levels very quickly and their stat multipliers are very, very high, meaning they get more out of those levels than almost any other thrall. A level 0 named Darfari fighter might die in one or two hits, but a level 20 named Darfari fighter with good traits and strong gear can tear apart many bosses without any help.


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* SpikesOfDoom: There are traps that will shoot wooden spikes up from the floor. They do a surprising amount of damage, and despite being ground traps they'll still fire if you jump over them.


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* {{Superboss}}: A number of humongous KingMook versions of regular enemies can be found at certain specific locations in the overworld; these guys are apparently intended to be endgame Raid bosses for clans of multiple players to take down; attempting to fight one solo is basically pointless due to the insane amount of health they have. This is something of a GuideDangIt moment as they sometimes pop up in areas that are frequented by lower level players.
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Derp. 'Present' is implied by the fact I listed it.


* AnnoyingArrows: Downplayed but present. Readily-craftable bows and arrows deal damage on par with melee weapons a tier below them while legendary bows are hard to find and legendary ammunition is hard to get in any useful volume, so bows pay for their range with weak damage, severely-limited supplies, or both. In the hands of enemies this can become borderline exaggerated; weaker enemies might not even have a noticeable effect on a player's health bar when they land a shot. Averted with the Sorcery-exclusive Abyssal Bow, which does damage on par with a legendary melee weapon but turns the wielder into a GlassCannon by maxing out their Corruption when equipped.

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* AnnoyingArrows: Downplayed but present.Downplayed. Readily-craftable bows and arrows deal damage on par with melee weapons a tier below them while legendary bows are hard to find and legendary ammunition is hard to get in any useful volume, so bows pay for their range with weak damage, severely-limited supplies, or both. In the hands of enemies this can become borderline exaggerated; weaker enemies might not even have a noticeable effect on a player's health bar when they land a shot. Averted with the Sorcery-exclusive Abyssal Bow, which does damage on par with a legendary melee weapon but turns the wielder into a GlassCannon by maxing out their Corruption when equipped.

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Added a few things. Moved Self-Imposed Challenge to YMMV.


* AnnoyingArrows: Downplayed but present. Readily-craftable bows and arrows deal damage on par with melee weapons a tier below them while legendary bows are hard to find and legendary ammunition is hard to get in any useful volume, so bows pay for their range with weak damage, severely-limited supplies, or both. In the hands of enemies this can become borderline exaggerated; weaker enemies might not even have a noticeable effect on a player's health bar when they land a shot. Averted with the Sorcery-exclusive Abyssal Bow, which does damage on par with a legendary melee weapon but turns the wielder into a GlassCannon by maxing out their Corruption when equipped.



* GuideDangIt:
** The Exiled Lands [=PvE=] storyline all but requires one as directions about where to go and what to do are easily missed. Notably the item that gives you those hints is itself locked behind a boss you may never find if you don't explore a very specific encampment with the right equipment which is only hinted at by drinking a potion you have no reason to make.
** Getting black ice in the Exiled Lands and thus access to meaningful quantities of hardened steel is the first time most players will seriously struggle with the game's ''very'' poorly-communicated temperature and insulation mechanics. This requires either a lot of TrialAndErrorGameplay with different combinations of armor sets and food recipes until you find the ones that provide enough protection, most of which require extensive exploration to find, or a guide that tells you exactly how temperature works, where to go to find black ice, and what specific items are needed to survive.
** The whole procedure to get star metal involves finding it in specific parts of the map then blowing up the outer shell with explosives, which you'll only see references to in a loading-screen tooltip. Further, which pick you use matters - Hardened steel and star metal picks will mine star metal meteors but Acheronian picks, which unlock ''after'' star metal and require hardened steel to make, are considered too low-level to mine star metal.



* RocketTagGameplay: Downplayed. The Age of War Act 1 update saw modifications to damage tables that cause human enemies to deal very high amounts of damage relative to a player's health. A low-Vitality character may die in one hit from a high-level NPC even in epic medium armor and even the weakest NPC can potentially remove most of a character's health by catching them in a combo. This makes other humans, especially high-tier ones like Cimmerians, among the most dangerous enemies to fight.



* SelfImposedChallenge: Picking Crom leaves you with no religion feat at the start of the game, denying you access to the various benefits of religions until you find a religion trainer within the game world.


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* SpinAttack: Most world bosses have one that also knocks people down to punish attempts to swarm and surround them.
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Blade On A Stick has been disambiguated


* BladeOnAStick: Spears are one of the most common weapons wielded by players and NPC's.
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* LoveGoddess: Derketo, the Stygian goddess of fertility and sex, though she focuses more on debauchery and decadence rather than love.

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* LoveGoddess: Derketo, the Shemite and Stygian goddess of fertility and sex, though she focuses more on debauchery and decadence rather than love.love. The Stygians call her "Set's Whore."
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* BlackMagic: Typical of the ''Conan'' universe, the game's sorcery system is steeped in TheCorruption and involves quite a bit of HumanSacrifice in the crafting process. Advanced [[VancianMagic Words of Power]] are frequently gated behind corruption thresholds, and certain actions enabled through sorcery (such as [[SoulEating consuming soul essence]] to artificially improve your attributes) inflict corruption that cannot be removed normally.

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* BlackMagic: Typical of the ''Conan'' universe, the game's sorcery system is steeped in TheCorruption and involves quite a bit of HumanSacrifice in the crafting process. Advanced [[VancianMagic Words of Power]] Power are frequently gated behind corruption thresholds, and certain actions enabled through sorcery (such as [[SoulEating consuming soul essence]] to artificially improve your attributes) inflict corruption that cannot be removed normally.

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* BlackMagic: Typical of the ''Conan'' universe, the game's sorcery system is steeped in TheCorruption and involves quite a bit of HumanSacrifice in the crafting process. Advanced [[VancianMagic Words of Power]] are frequently gated behind corruption thresholds, and certain actions enabled through sorcery (such as [[SoulEating consuming soul essence]] to artificially improve your attributes) inflict corruption that cannot be removed normally.



** Several powers are gated behind corruption thresholds, [[SquishyWizard forcing the player to sacrifice their maximum health and stamina if they want to play a dedicated sorcerer]].

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** Several powers Words of Power are gated behind corruption thresholds, [[SquishyWizard forcing the player to sacrifice their maximum health and stamina if they want to play a dedicated sorcerer]].

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* PowerAtAPrice: [[BlackMagic Sorcery]] plays heavily on TheCorruption:
** Several powers are gated behind corruption thresholds, [[SquishyWizard forcing the player to sacrifice their maximum health and stamina if they want to play a dedicated sorcerer]].
** Consuming [[SoulEating soul essence]] crafted at a [[HumanSacrifice sacrificial altar]] gives you "corrupted attribute" points, allowing you to improve Strength, Vitality and Authority much faster, and it even unlocks alternative perks at the stat thresholds. However, each corrupted attribute point inflicts 2.5% permanent corruption, which persists until you re-roll all your attributes using a yellow lotus potion.
** Using a [[FastTravel Transportory Stone]] or performing [[{{Necromancy}} Summon Corpse]] at a ritual circle inflicts "tainted corruption", a more severe affliction that can pass the normal 50% corruption limit, reaching as high as ''99%'' with repeated abuse. It can't be cured through the usual methods, but unlike normal corruption it gradually fades on its own.



* SelfImposedChallenge: Picking Crom opts you out of the religion system, denying you several easy Journey entries and access to the various benefits of religions. There is no advantage to doing this.

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* SelfImposedChallenge: Picking Crom opts leaves you out of the with no religion system, feat at the start of the game, denying you several easy Journey entries and access to the various benefits of religions. There is no advantage to doing this.religions until you find a religion trainer within the game world.



* SwordAndSorcery: The Age of Sorcery update is specifically stated to bring the second half of this equation, as the original Conan stores are among the {{Trope Codifier}}s

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* SwordAndSorcery: The Age of Sorcery update is specifically stated to bring SquishyWizard: Invoked. Many spells in the second half of this equation, as the original Conan stores sorcery system are among the {{Trope Codifier}}sgated behind [[TheCorruption percentile corruption thresholds]], so a player that speccs into a dedicated sorcerer build will have less health and stamina available than other characters.

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* BeefGate: You need to be strong enough to fight off the hyenas that occupy the area north of the Noob River, or find a reliable path around them, before you can find a reliable source of iron.

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* BeefGate: BeefGate:
**
You need to be strong enough to fight off the hyenas and spiders that occupy the area north of the Noob River, or find a reliable longer path around them, before you can find a have reliable source access to iron.
** With the ''Age
of iron.Sorcery'' updates, the game's magic system is gated behind a feat learned by acquiring the Tome of Kurak. The Tome is located in Shaleback Hollow, a cave filled with undead shalebacks that are significantly tankier than most enemies found nearby.


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** To upgrade the Tome of Kurak in ''Age of Sorcery'' and gain new spells, you need to craft sorcerous spell pages. These pages are written using flasks of "sacrificial blood" for ink, which can only be acquired through HumanSacrifice on a specialized altar.
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* CasualCrucifixion:
** In [[https://www.youtube.com/watch?v=pkVOt33eoEU the intro trailer]], Conan himself rescues [[https://conanexiles.gamepedia.com/Razma_of_Shem Razma of Shem]] from crucifixion (bondage variant). Despite however long she was on that cross in that desert waiting to die, she's ready to spring to Conan's aid with the axe he used to cut her down.
** In the game proper, Conan rescues your PlayerCharacter from the nails-in-the-hands variant. One exhaustion-and-sandstorm-induced episode of unconsciousness later, and you're fit to run, jump, climb, grab stones, strip bushes, weave clothes, make axes, chop down trees, and beat animals to death with your bare hands (though this is inadvisable, you should make a weapon first).
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** The overhaul also changed crafting so that you get material reduction and crafting speed up from upgrading your station instead of thralls. Before high level crafting thralls were both annoying to get, since either the RNG needed to be kind or you went out of your way to get a high level/master crafter that might have you dragging them literally across the map, and in PVP it was an easy sore spot to poke by either robbing or destroying a person's high level crafters in a raid setting them back in materials needed and time to either craft or find another high level thrall unless they were CrazyPrepared.


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** In the overhual this is no longer the case. You still need them for certain unique recipes but instead efficiency and time has been tied to a new crafting station quality system where you upgrade the station itself the same you would a weapon or armor. In fact with the update you don't need thralls for any of the systems as you can buy, for a pretty penny, fighters to get access to followers. You still can grab thralls and its more convenient but if you just want to avoid the system the game made it rationally possible.
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*** although having plant fiber babdages makes healing just as, if not more, easy.


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** In the overhaul regeneration takes only 5 points in health meaning if you still want the skill it's much easier to go out of build to get.
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Cut trope per TRS


* HeinousHyena: Hyenas are a ubiquitous threat throughout the desert regions, with both the spotted and [[SeldomSeenSpecies striped]] varieties present[[note]]somewhat subverted, since they can also be tamed[[/note]].

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* HeinousHyena: Hyenas are a ubiquitous threat throughout the desert regions, with both the spotted and [[SeldomSeenSpecies striped]] striped varieties present[[note]]somewhat subverted, since they can also be tamed[[/note]].
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Up To Eleven is a defunct trope


* MadeOfPlasticine: When fighting with bladed weapons, human characters often have dying animations where they lose limbs or are chopped at the waist. Even if the weapon used is an improvised sword crafted with wooden sticks and shards of stone. You can also [[AnArmAndALeg lop arms and legs off]] or even [[HalfTheManHeUsedToBe cut someone in half at the waist]] with ''[[UpToEleven a bow and arrow.]]'' Ridiculous, but oh so satisfying, to shoot an enemy and watch their top half come clean off and fall to the ground.

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* MadeOfPlasticine: When fighting with bladed weapons, human characters often have dying animations where they lose limbs or are chopped at the waist. Even if the weapon used is an improvised sword crafted with wooden sticks and shards of stone. You can also [[AnArmAndALeg lop arms and legs off]] or even [[HalfTheManHeUsedToBe cut someone in half at the waist]] with ''[[UpToEleven a ''a bow and arrow.]]'' '' Ridiculous, but oh so satisfying, to shoot an enemy and watch their top half come clean off and fall to the ground.



* ThirstyDesert: The Desert Biome, the first area available to the player, is a very typical example of this trope, mostly consisting of rolling sand dunes, filled with the remnants of long-dead civilization, hungry animals, and crazed cultists. Thirst is an ever-present problem, with the only real source of water being the Nile-esque river in the middle of the map, alongside a handful of scattered oasis's. The area is dry, and the heat blistering Once you get deeper into the desert, players will stumble across the Unnamed City, which is essentially a massive dungeon. and takes this trope UpToEleven. It once belonged to an forgotten race of giants that have long since disappeared from the world, and since then it has been corrupted by foul and blasphemous magics. Filled with blood-red sand dunes, undead soldiers, flying bat demons, and other, more ancient evils, the area is constantly eroded characters sanity.

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* ThirstyDesert: The Desert Biome, the first area available to the player, is a very typical example of this trope, mostly consisting of rolling sand dunes, filled with the remnants of long-dead civilization, hungry animals, and crazed cultists. Thirst is an ever-present problem, with the only real source of water being the Nile-esque river in the middle of the map, alongside a handful of scattered oasis's. The area is dry, and the heat blistering Once you get deeper into the desert, players will stumble across the Unnamed City, which is essentially a massive dungeon. and takes this trope UpToEleven.up to eleven. It once belonged to an forgotten race of giants that have long since disappeared from the world, and since then it has been corrupted by foul and blasphemous magics. Filled with blood-red sand dunes, undead soldiers, flying bat demons, and other, more ancient evils, the area is constantly eroded characters sanity.
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An expansion pack, ''The Isle of Siptah'', was announced on September 10th, 2020. It entered Early Access on the 15th. Another big update pack, Age of Sorcery, is upcoming. Age of Sorcery will replace the cosmetic DLC with an in-game store, rework building, attributes, and perks, add a "Seasons" system to earn in-game currency for use in the store and seasons, and add (obviously) sorcery.

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An expansion pack, ''The Isle of Siptah'', was announced on September 10th, 2020. It entered Early Access on the 15th. The full release came on May 27, 2021. Another big update pack, Age of Sorcery, is upcoming. Age of Sorcery will replace the cosmetic DLC with an in-game store, rework building, attributes, and perks, add a "Seasons" system to earn in-game currency for use in the store and seasons, and add (obviously) sorcery.
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* SwordAndSorcery: The Age of Sorcery update is specifically stated to bring the second half of this equation, as the original Conan stores are among the {{Trope Codifier}}s
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An expansion pack, ''The Isle of Siptah'', was announced on September 10th, 2020. It entered Early Access on the 15th.

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An expansion pack, ''The Isle of Siptah'', was announced on September 10th, 2020. It entered Early Access on the 15th. Another big update pack, Age of Sorcery, is upcoming. Age of Sorcery will replace the cosmetic DLC with an in-game store, rework building, attributes, and perks, add a "Seasons" system to earn in-game currency for use in the store and seasons, and add (obviously) sorcery.



* TheCorruption: Its a status effect in the game caused by contact with dark magic. Exposure to it will severely damper your health. Areas saturated with corruption are almost inevitably infested with TheUndead.

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* TheCorruption: Its a status effect in the game caused by contact with dark magic. Exposure to it will severely damper your health.health and stamina. Areas saturated with corruption are almost inevitably infested with TheUndead. Corruption will be linked heavily with the Sorcery system in Age of Sorcery.
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* HollywoodDarkness: Averted, nights are pitch black and you'll need a light source to see (which can be a problem, as wielding a torch prevents you from using a shield or 2-handed weapon). However, if there's a full moon and you're in a wide open area (i.e. not in a valley or other obstructed location) the night can be almost as bright as daytime from the moonlight.
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* GlassCannon: Pets are this compared to Thralls. Pets generally do more damage (at max level the better pets can do legendary weapon-level damage), but with their lower health and inability to wear armor they don't last nearly as long in combat.
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* BeefGate: You need to be strong enough to fight off the hyenas that occupy the area north of the Noob River, or find a reliable path around them, before you can find a reliable source of iron.
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* ChainmailBikini: Several available choices for Exiles of both genders; for example, the Derketo Acolyte Robe which leaves vital areas like the chest exposed, but is justified by the fact it's an outfit worn by followers of a dark LoveGoddess and seduction being one of the points of wearing it. On the other hand, options like the [[BedlahBabe Zamorian Dancer Skirt]] don't provide much protection in gameplay terms. [[DownplayedTrope However]], most armor is covering in proportion to its effectiveness, with the more revealing options being obviously (in stats and appearance) improvised with limited materials. The best armors available tend to be full-coverage plate types.

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* ChainmailBikini: Several available choices for Exiles of both genders; for example, the Derketo Acolyte Robe which leaves vital areas like the chest exposed, but is justified by the fact it's an outfit worn by followers of a dark LoveGoddess and seduction being one of the points of wearing it. On the other hand, options like the [[BedlahBabe Zamorian Dancer Skirt]] don't provide much protection in gameplay terms. [[DownplayedTrope However]], most armor is covering in proportion to its effectiveness, with the more revealing options being obviously (in stats and appearance) improvised with limited materials. The best armors available tend to be full-coverage plate types. One notable exception that plays the trope straight is Hyperborean Slaver Armor, which provides only marginally less protection than other heavy armors while being practically a chainmail bikini.
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** The ability to return building tiles to your inventory after placing them was added, to allow players to correct building errors when trying to build a complex structure rather than forcing them to dismantle it and lose half of the material needed to craft the tile.
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* TribalFacePaint / ThisMeansWarpaint: Unlocking the "Decorative Warpaints" feat gives you the ability to craft and apply cosmetic warpaint patterns to your character, which fade after awhile. A second "Functional Warpaints" feat unlocks patterns that give stat buffs, meaning there's an actual gameplay benefit to applying them just before a big fight.
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* HeinousHyena: Hyenas are a ubiquitous threat throughout the desert regions, with both the spotted and [[SeldomSeenSpecies striped]] varieties present.

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* HeinousHyena: Hyenas are a ubiquitous threat throughout the desert regions, with both the spotted and [[SeldomSeenSpecies striped]] varieties present.present[[note]]somewhat subverted, since they can also be tamed[[/note]].
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* OurImpsAreDifferent: Imps are apelike nuisance enemies in the terrain closest to where new players start.
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* SavageWolves: Wolves are the most common predators in the northern regions of the map, with both regular and dire wolves being present.

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* SavageWolves: Wolves are the most common predators in the northern regions of the map, with both regular and dire wolves being present. Even the regular wolves are much larger than real life wolves, and are noticeably tougher opponents than tigers or jaguars.

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