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* AdaptedOut: Due to the game's graphic limitations, some of the other vehicles and weapon emplacements in the ''Behind Enemy Lines'', 'Beyond the Call of Duty'' and "Destination Berlin" missions are absent and they are being replaced with the ''Men of Courage'' vehicles and weapon emplacements such as the SdKfz 251 in the mission "Chase of the Wolves" is being replaced with SdKfz 231 Armored Car.
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''Commandos 2: Destination Paris'' is a GameMod based on ''[[VideoGame/{{Commandos}} Commandos 2: Men of Courage]]''. The first version dates back to 2004, and it is still regularly updated.

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''Commandos 2: Destination Paris'' is a GameMod based on the engine and gameplay of ''[[VideoGame/{{Commandos}} Commandos 2: Men of Courage]]''. The first version dates back to 2004, and it is still regularly updated.
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* EliteMooks: The mod adds elite snipers and machine gunners with an increased range and damages.

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* BlatantItemPlacement: Counts as this since the series' last original installment with a RealTimeStrategy gameplay, ''Destination Berlin'', came out in 2003.

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* BlatantItemPlacement: A lot items can be found in places where they don't make sense, usually lying on the floor (inside, outside, or underwater). Like an unloaded Bazooka on the floor near one exit of a Japanese bunker, a German sub-machine gun in the middle of a river in the Thailand jungle, winter clothes and a fully functional rifle in the sea under the pack ice, a British flamethrower on the pack ice just behind a German destroyer, sleeping pills and wine under the sea in the Pacific Ocean, etc.
* FanSequel:
Counts as this since the series' last original installment with a RealTimeStrategy gameplay, ''Destination Berlin'', came out in 2003.
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* FanSequel: Counts as this since the series' last installment with a RealTimeStrategy gameplay, ''Destination Berlin'', came out in 2003.

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* FanSequel: BlatantItemPlacement: Counts as this since the series' last original installment with a RealTimeStrategy gameplay, ''Destination Berlin'', came out in 2003.
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YMMV


* DifficultySpike: The mod adds extra difficulty to the original games' missions, most notably with timers.
** While your men are now (On easy anyway) on-par with enemy soldiers when it comes to weapon range, there are elite enemies with more range and damage than regular soldiers.
* EliteMooks: The mod adds elite snipers and machine gunners with increased range and damages.
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Merged per TRS


* UnintentionallyUnwinnable: The Burma mission was possibly this in older versions of the mod when playing in higher difficulties. In this mission, Natasha is waiting in a corner of the map. The problem was, because of the added Japanese patrols, they could be seen and attacked by crocodiles, which triggers the alarm and sends other patrols in remote corners... So, if the player is not fast enough, the Japanese find Natasha and kill her, which triggers an automatic defeat in the "Difficult" and "Realistic" difficulty modes (not in "Normal" mode). This problem was corrected in more recent versions of the mod, in which the crocodiles of this level have been removed from the surface areas and only appear underwater.



* UnwinnableByMistake: The Burma mission was possibly this in older versions of the mod when playing in higher difficulties. In this mission, Natasha is waiting in a corner of the map. The problem was, because of the added Japanese patrols, they could be seen and attacked by crocodiles, which triggers the alarm and sends other patrols in remote corners... So, if the player is not fast enough, the Japanese find Natasha and kill her, which triggers an automatic defeat in the "Difficult" and "Realistic" difficulty modes (not in "Normal" mode). This problem was corrected in more recent versions of the mod, in which the crocodiles of this level have been removed from the surface areas and only appear underwater.
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* VideoGameRemake: The missions from ''Behind Enemy Lines'', ''Beyond the Call of Duty'' and ''Destination Berlin'' have been remade here with the gameplay of ''Men of Courage''. ''Behind Enemy Lines'' and ''Beyond the Call of Duty'' missions have also been given a graphical overhaul to make them closer in quality to ''Men of Courage'' and ''Destination Berlin''.

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* VideoGameRemake: The missions from ''Behind Enemy Lines'', ''Beyond the Call of Duty'' and ''Destination Berlin'' have been remade here with the gameplay of ''Men of Courage''. ''Behind Enemy Lines'' and ''Beyond the Call of Duty'' missions have also been given a graphical overhaul to make them closer in quality to ''Men of Courage'' and ''Destination Berlin''. Some levels from a different mod (for ''Behind Enemy Lines''), ''Strike In Narrow Path'', have even made it into ''Destination Paris''.
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* NintendoHard: This mod is ''much'' harder than the original game, which, while the easiest of the original real time strategy games, is still by no means an easy game.
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* SaveScumming: Well, it's based on ''Commandos''... A former French version of the mod lampshaded it by replacing the "Empty slot" text of the saving menu by something like "True gamers don't use this option".
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** The Commandos 3 levels are noticebly more heavily altered than the C2 Levels, some to account for the differences in gameplay (Such as Tripod LMGS being replaced with the C2 Machine guns due to them not existing or enemies with SMG's replacing the enemies wielding the C3 Exclusive Assault Rifle.) but also entirely new sections (Like C3's Kill the Sniper mission turning into a mission involving the Thief/Driver somewhere presumably nearby) or dramatically altered Commando's avaliable (such as Storm the Beach changing from just the Green Beret and allied forces to including the Sniper, Driver, Diver and the Sapper as well.)

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** The Commandos 3 levels are noticebly more heavily altered than the C2 Levels, some to account for the differences in gameplay (Such as Tripod LMGS being replaced with the C2 Machine guns due to them not existing or enemies with SMG's replacing the enemies wielding the C3 Exclusive exclusive Assault Rifle.) but also entirely new sections (Like C3's Kill the Sniper mission turning into a mission involving the Thief/Driver somewhere presumably nearby) or dramatically altered Commando's avaliable (such as Storm the Beach changing from just the Green Beret and allied forces to including the Sniper, Driver, Diver and the Sapper as well.)
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** While your men are now (On easy anyway) on-par with enemy soldiers when it comes to weapon range, there are elite enemies with more range and damage than regular soldiers.


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** Parodied in the C3 Stalingrad levels as there are also now Penguins on the inaccessible frozen river.


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** The Commandos 3 levels are noticebly more heavily altered than the C2 Levels, some to account for the differences in gameplay (Such as Tripod LMGS being replaced with the C2 Machine guns due to them not existing or enemies with SMG's replacing the enemies wielding the C3 Exclusive Assault Rifle.) but also entirely new sections (Like C3's Kill the Sniper mission turning into a mission involving the Thief/Driver somewhere presumably nearby) or dramatically altered Commando's avaliable (such as Storm the Beach changing from just the Green Beret and allied forces to including the Sniper, Driver, Diver and the Sapper as well.)
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* InfiniteSupplies: The unlimited ammunition feature of the standard allied handgun and the harpoon have been deleted, but most recent versions of the mod features missions with hidden special versions of handguns/rifles/submachineguns, with unlimited ammunition.
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* EliteMooks: The mod adds elite snipers and machine gunners with increased range and damages.

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