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** Submerged enemies (i.e. submarines) are no longer completely visible for the player when they are submerged; you can see an armada of Akula/Yari submarines and Sea-Wings coming your way if you happen to be looking in the area that they're swimming in (they're still invisible on radar). Not that you can do much against them if you lack the units that can attack submerged enemies. Dolphins don't count and can be engaged much like any other surface vessel.

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** Submerged enemies (i.e. submarines) are no longer completely visible invisible for the player when they are submerged; you can see an armada of Akula/Yari submarines and Sea-Wings coming your way if you happen to be looking in the area that they're swimming in (they're still invisible on radar). Not that you can do much against them if you lack the units that can attack submerged enemies. Dolphins don't count and can be engaged much like any other surface vessel.
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** Inverted with the ability to capture units: What's the new method for stealing units on the battlefield after various types of mind control? [[EveryManHasHisPrice Bribery]]. The one character who does have psionic powers just uses it to smash things.

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** Inverted with the ability to capture units: What's the new method for stealing units on the battlefield after various types of mind control? [[EveryManHasHisPrice Bribery]]. The one character who does have psionic powers just uses it to smash things.things (although she does gain limited mind-control powers in the sequel).
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** Inverted with the ability to capture units: What's the new method for stealing units on the battlefield after various types of mind control? [[EveryManHasHisPrice Bribery]]. The one character who does have psionic powers just uses it to smash things.
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Up To Eleven is a defunct trope


** The Soviet [[ExactlyWhatItSaysOnTheTin Grinder]] that was introduced in the expansion takes this UpToEleven being able to crush any surface units and is even amphibious.

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** The Soviet [[ExactlyWhatItSaysOnTheTin Grinder]] that was introduced in the expansion takes this UpToEleven up to eleven being able to crush any surface units and is even amphibious.



** The Allies excel in the aircraft department by default but also have a Secret Protocol that makes their airforce even more dangerous. ''Uprising'' turned it UpToEleven with the [[MightyGlacier slow but heavily armored and extremely heavily armed]] [[CoolPlane Harbinger Gunship]].

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** The Allies excel in the aircraft department by default but also have a Secret Protocol that makes their airforce even more dangerous. ''Uprising'' turned it UpToEleven up to eleven with the [[MightyGlacier slow but heavily armored and extremely heavily armed]] [[CoolPlane Harbinger Gunship]].



*** Uprising turns this UpToEleven with the Giga Fortress. At about three times the size of the Shogun battleship, bigger than the building that produces it, it has to be deployed from a nanocore like the Empire's buildings. Its base form is a giant floating fortress that reduces entire fleets of ships and aircraft to scrap with {{BFG}}s and {{Macross Missile Massacre}}s, and it can transform into a flying head the size of a construction yard that's helpless against aircraft but fries anything on the ground with a massive WaveMotionGun of ludicrous range.

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*** Uprising turns this UpToEleven up to eleven with the Giga Fortress. At about three times the size of the Shogun battleship, bigger than the building that produces it, it has to be deployed from a nanocore like the Empire's buildings. Its base form is a giant floating fortress that reduces entire fleets of ships and aircraft to scrap with {{BFG}}s and {{Macross Missile Massacre}}s, and it can transform into a flying head the size of a construction yard that's helpless against aircraft but fries anything on the ground with a massive WaveMotionGun of ludicrous range.
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If you thought ''that'' sounded silly, well...[[{{Camp}} it is]]. This game is to RealTimeStrategy what the 1960s version of ''Series/{{Batman|1966}}'' was to [[{{Superhero}} superheroes]]. The whole game operates on little more than RuleOfCool and occasionally RuleOfFunny rather than any kind of real sense. This is ''not'' your daddy's RTS, but your jokester uncle's. And it's likely because of it that a large number of TV and movie name actors were convinced to join the cast for the ([[HamAndCheese often hilariously over-the-top]]) {{Cut Scene}}s.

to:

If you thought ''that'' sounded silly, well...[[{{Camp}} it is]]. This game is to RealTimeStrategy what the 1960s version of ''Series/{{Batman|1966}}'' was to [[{{Superhero}} superheroes]]. The whole game operates on little more than RuleOfCool and occasionally RuleOfFunny rather than any kind of real sense. This is ''not'' your daddy's RTS, but your jokester uncle's. And it's likely because of it that a large number of big-name TV and movie name actors were convinced to join the cast for the ([[HamAndCheese often hilariously over-the-top]]) {{Cut Scene}}s.
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->'''Emperor Yoshiro:''' The Imperial war machine has been unleashed. Do not struggle against what is inevitable. All who stand in the way of our divine destiny will be swept away by the march of history. You will bow before Us, or you will cease to exist.\\

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->'''Emperor Yoshiro:''' The Imperial war machine has been unleashed. Do not struggle against what is inevitable. All who stand in the way of our divine destiny will be swept away by the march of history. You will bow before Us, us, or you will cease to exist.\\



'''General Krukov:''' ...What Empire?\\
'''Dasha:''' ...The Empire of the Rising Sun, of course.\\

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'''General Krukov:''' ...Krukov:''' What Empire?\\
'''Dasha:''' ...'''Dasha:''' The Empire of the Rising Sun, of course.\\



''Red Alert 3'' (2008) is the third installment of the ''VideoGame/CommandAndConquerRedAlertSeries'', following an AlternateHistory in which UsefulNotes/AlbertEinstein invents a TimeMachine and travels back in time to eliminate UsefulNotes/AdolfHitler, creating a massive war between the [[TheFederation Allies]] and the [[DirtyCommunists Soviet Union]], which incidentally involves massive amounts of strange technology.

In this installment, the USSR is at death's door, so General Krukov and Colonel Cherdenko travel back using their own time machine and [[RetGone eliminate]] Einstein before he gives the Allies the technological superiority they need to win. They come back and discover that, while they are beating the Allies and are close to conquering all of Europe, they've lost their nuclear arsenal, because Einstein wasn't there to invent it. In addition, the [[UsefulNotes/ImperialJapan Empire of the Rising Sun]] (led by Creator/GeorgeTakei) has been created by their tampering and is determined to TakeOverTheWorld by defeating both the Allies and the Soviets. This is where the single player campaigns pick up.

If you thought ''that'' sounded silly, well...[[{{Camp}} it is]]. This game is to RealTimeStrategy what the 1960s version of ''Series/{{Batman|1966}}'' was to [[{{Superhero}} superheroes]]. The whole game operates on little more than RuleOfCool and occasionally RuleOfFunny rather than any kind of real sense. This is ''not'' your daddy's RTS. It is your jokester uncle's, and it's likely this factor that convinced a large number of TV and movie name actors to join the cast for the ([[HamAndCheese often hilariously over-the-top]]) {{Cut Scene}}s.

A year after the game's release, a stand-alone ExpansionPack known as ''Uprising'' followed. It features new units for each faction, three new single player mini-campaigns (plus a fourth mini-campaign focusing on the origins of the Empire's HeroUnit, Yuriko Omega), and a new game mode known as Commander's Challenge, where the player faces off against various AI commanders starting with basic units and base defenses, and can unlock more units and defenses with every challenge completed.

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''Red ''Command & Conquer: Red Alert 3'' (2008) is the third installment of the ''VideoGame/CommandAndConquerRedAlertSeries'', following an AlternateHistory in which UsefulNotes/AlbertEinstein invents a TimeMachine and travels back in time to the past to eliminate UsefulNotes/AdolfHitler, inadvertently creating a massive global war between the [[TheFederation Allies]] and the [[DirtyCommunists Soviet Union]], which incidentally involves massive amounts of strange technology.

In this installment, the USSR is at death's door, so General Krukov and Colonel Cherdenko travel back using their own time machine and [[RetGone eliminate]] Einstein before he gives the Allies the technological superiority they need to win. win the eventual war. They come back to the present upon doing so and discover that, while they are beating the Allies and are close to conquering all of Europe, they've lost their nuclear arsenal, because Einstein wasn't there to invent it. In addition, the [[UsefulNotes/ImperialJapan Empire of the Rising Sun]] (led by Creator/GeorgeTakei) has been created by their tampering and is determined to TakeOverTheWorld [[JapanTakesOverTheWorld take over the world]] by defeating both the Allies and the Soviets. This is where the single player campaigns pick up.

If you thought ''that'' sounded silly, well...[[{{Camp}} it is]]. This game is to RealTimeStrategy what the 1960s version of ''Series/{{Batman|1966}}'' was to [[{{Superhero}} superheroes]]. The whole game operates on little more than RuleOfCool and occasionally RuleOfFunny rather than any kind of real sense. This is ''not'' your daddy's RTS. It is RTS, but your jokester uncle's, and uncle's. And it's likely this factor because of it that convinced a large number of TV and movie name actors were convinced to join the cast for the ([[HamAndCheese often hilariously over-the-top]]) {{Cut Scene}}s.

A year after the game's release, a stand-alone ExpansionPack known as ''Uprising'' followed. It features new units for each faction, three new single player mini-campaigns (plus a fourth mini-campaign focusing on the origins of that serves as an OriginsEpisode for the Empire's HeroUnit, Yuriko Omega), and a new game mode known as Commander's Challenge, where the player faces off against various AI commanders starting with basic units and base defenses, and can unlock more units and defenses with every challenge completed.



* AcePilot: Giles and Zhana, and in Uprising Vera and Takara (although she's a Rocket Angel rather than a jet pilot).

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* AcePilot: Giles and Zhana, and in Uprising ''Uprising'' Vera and Takara (although she's Takara is technically a [[JetPack Rocket Angel Angel]] rather than a jet an actual pilot).
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** The final Soviet mission, involving the invasion of New York, is almost a mirror-image of the first Allied mission in ''Red Alert 2'' [[spoiler:except here, ''you succeed'', culminating in the destruction of the Statue of Liberty]].


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* OccupiersOutOfOurCountry: Simmering dissent against the Allied occupation in both the USSR and Japan is a major motif in ''Uprising''.
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* StrategicAssetCaptureMechanic: The game features ore deposits (a big change from the Ore Fields of the previous games), which can be claimed by building a Refinery in a special build slot next to them, oil derricks, Swiss banks (act like a better oil derrick), The New York Stock Exchange (also a better oil derrick), several passive repair buildings; one for each unit type (hospitals, garages, drydocks, and airports), and observation posts.
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If you thought ''that'' sounded silly, well...[[{{Camp}} it is]]. This game is to RealTimeStrategy what the 1960s version of ''Series/{{Batman|1966}}'' was to [[Superhero superheroes]]. The whole game operates on little more than RuleOfCool and occasionally RuleOfFunny rather than any kind of real sense. This is ''not'' your daddy's RTS. It is your jokester uncle's, and it's likely this factor that convinced a large number of TV and movie name actors to join the cast for the ([[HamAndCheese often hilariously over-the-top]]) {{Cut Scene}}s.

to:

If you thought ''that'' sounded silly, well...[[{{Camp}} it is]]. This game is to RealTimeStrategy what the 1960s version of ''Series/{{Batman|1966}}'' was to [[Superhero [[{{Superhero}} superheroes]]. The whole game operates on little more than RuleOfCool and occasionally RuleOfFunny rather than any kind of real sense. This is ''not'' your daddy's RTS. It is your jokester uncle's, and it's likely this factor that convinced a large number of TV and movie name actors to join the cast for the ([[HamAndCheese often hilariously over-the-top]]) {{Cut Scene}}s.

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* EvilIsEasy: Present in the campaign selection, but nowhere near as blatant as in ''Red Alert 1''. The Soviet campaign is the most straightforward and easiest of the campaigns (and is designed to be the one played first), with no notably difficult levels and a linear difficulty curve. The Allied campaign, on the other hand, ramps up the difficulty steeply starting at the end of the second act, with many instances of a NonStandardGameOver. The Imperial campaign straddles the line with SchizophrenicDifficulty, with a sudden DifficultySpike in the second act, and remaining reasonably, but not suddenly difficult in its third (and having a relatively mild final mission).

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* EvilIsEasy: Present in the campaign selection, but nowhere near as blatant as in ''Red Alert 1''. The Soviet campaign is the most straightforward and easiest of the campaigns (and is designed to be the one played first), with no notably difficult levels and a linear difficulty curve. The Allied campaign, on the other hand, ramps up the difficulty steeply starting at the end of the second act, with many instances of a NonStandardGameOver. The Imperial campaign straddles the line with SchizophrenicDifficulty, with a sudden DifficultySpike difficulty increase in the second act, and remaining reasonably, but not suddenly difficult in its third (and having a relatively mild final mission).



* SequelDifficultySpike: ''Uprising'''s campaigns are significantly more difficult than any of the base game's, with even the Easy setting feeling like what was previously Hard. Co-commanders that once drew the enemy's aggro away from you are gone, ore mines provide only a fraction of the resources they did earlier, and the enemy AI tends to be one hell of a lot more aggressive. The prices of Superweapons being cut in half in an update are not applied here, and numerous new and extremely powerful units tend to make your life a living hell, but worst of all are the ''nasty'' surprises the game keeps throwing at you almost every time you complete a primary mission objective. The Soviet campaign in particular can feel downright brutal, and that's canonically the first of the four. The others tone it down a bit, but not by much, and they're also subject to some heavily SchizophrenicDifficulty.
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A year after the game's release, a stand-alone ExpansionPack known as ''Uprising'' followed. It features new units for each faction, three new single player mini-campaigns (plus a fourth mini-campaign focusing on the origins of the Empire's HeroUnit, Yuriko Omega), and a new game mode known as Commander's Challenge, where the player faces off against various AI commanders starting with basic units and base defenses, and can unlock more units and defenses with every challenge completed.
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'''Dr. Zelinsky:''' We now have... Two mortal enemies???

''Red Alert 3'' (2008) is the third installment of the ''VideoGame/CommandAndConquerRedAlertSeries'', following an AlternateHistory in which UsefulNotes/AlbertEinstein invents a TimeMachine and travels back in time to eliminate UsefulNotes/AdolfHitler, creating a massive war between the Allies and the Soviet Union, which incidentally involves massive amounts of strange technology.

In this installment, the USSR is at death's door, so General Krukov and Colonel Cherdenko travel back using their own time machine and [[NeverSayDie eliminate]] Einstein before he gives the Allies the technological superiority they need to win. They come back and discover that, while they are beating the Allies, they've lost their nuclear arsenal, because Einstein wasn't there to invent it. In addition, the Japanese Empire of the Rising Sun (led by Creator/GeorgeTakei) has been created by their tampering and is attacking them. This is where the single player campaigns pick up.

If you thought ''that'' sounded silly, well...[[{{Camp}} it is]]. This game is to RealTimeStrategy what the 1960s version of ''Series/{{Batman|1966}}'' was to superheroes. The whole game operates on little more than RuleOfCool and occasionally RuleOfFunny rather than any kind of real sense. This is ''not'' your daddy's RTS. It is your jokester uncle's, and it's likely this factor that convinced a large number of TV and movie name actors to join the cast for the ([[HamAndCheese often hilariously over-the-top]]) {{Cut Scene}}s.

to:

'''Dr. Zelinsky:''' We now have... Two two mortal enemies???

''Red Alert 3'' (2008) is the third installment of the ''VideoGame/CommandAndConquerRedAlertSeries'', following an AlternateHistory in which UsefulNotes/AlbertEinstein invents a TimeMachine and travels back in time to eliminate UsefulNotes/AdolfHitler, creating a massive war between the Allies [[TheFederation Allies]] and the [[DirtyCommunists Soviet Union, Union]], which incidentally involves massive amounts of strange technology.

In this installment, the USSR is at death's door, so General Krukov and Colonel Cherdenko travel back using their own time machine and [[NeverSayDie [[RetGone eliminate]] Einstein before he gives the Allies the technological superiority they need to win. They come back and discover that, while they are beating the Allies, Allies and are close to conquering all of Europe, they've lost their nuclear arsenal, because Einstein wasn't there to invent it. In addition, the Japanese [[UsefulNotes/ImperialJapan Empire of the Rising Sun Sun]] (led by Creator/GeorgeTakei) has been created by their tampering and is attacking them.determined to TakeOverTheWorld by defeating both the Allies and the Soviets. This is where the single player campaigns pick up.

If you thought ''that'' sounded silly, well...[[{{Camp}} it is]]. This game is to RealTimeStrategy what the 1960s version of ''Series/{{Batman|1966}}'' was to superheroes.[[Superhero superheroes]]. The whole game operates on little more than RuleOfCool and occasionally RuleOfFunny rather than any kind of real sense. This is ''not'' your daddy's RTS. It is your jokester uncle's, and it's likely this factor that convinced a large number of TV and movie name actors to join the cast for the ([[HamAndCheese often hilariously over-the-top]]) {{Cut Scene}}s.

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* AllohistoricalAllusion: The Allied occupation of the Empire of the Rising Sun at the start of ''Uprising'' bears more than a passing resemblance to the real-life US occupation of Japan after World War Two.



* MythologyGag: The Challenge mission for the Apocalypse tank mentions Oleg trying to improve the tank, snarkily suggesting that he's going to add missile launchers to it. The original Mammoth and RA2 Apocalypse tanks did indeed have missile launchers that let them defend against air units.

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* MythologyGag: MythologyGag:
**
The Challenge mission for the Apocalypse tank mentions Oleg trying to improve the tank, snarkily suggesting that he's going to add missile launchers to it. The original Mammoth and RA2 Apocalypse tanks did indeed have missile launchers that let them defend against air units.units.
** The Allied occupation of the Soviets in ''Uprising'' calls to mind the leadup to Premier Romanov's seemingly pacified USSR prior to the beginning of ''VideoGame/CommandAndConquerRedAlert2''. And much as in that game, this also comes back to backfire on the Allies and [[MegaCorp FutureTech]].
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* TakingYouWithMe: At the end of the Empire campaign, [[spoiler:Dr. Zelinsky, realizing that the Empire is on the verge of victory, decides to recreate his original device to reset time, or failing that, take ''everyone'' down with him.]]

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* NuclearWeaponsTaboo: The developers have stated that nuclear weapons were removed from this game because of the addition of a Japanese faction. This decision was apparently made relatively late during production, as the Soviet power plant is still called "Reactor", and the Soviet Super Reactor still has a radiation symbol on it.

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* NuclearWeaponsTaboo: The developers have stated that nuclear weapons were removed from this game because of the addition of a Japanese faction. This decision was apparently made relatively late during production, as the Soviet power plant is still called "Reactor", and the Soviet Super Reactor still has a radiation symbol on it. That said, the Soviets still find a workaround with their Vacuum Imploder, which is explicitly described as being based on atomic research.
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* WorldOfHam: Almost every character in the cutscenes is played in an overexaggerated manner, but special focus goes to the faction leaders, portrayed by famed purveyors of ham Creator/JKSimmons, Creator/TimCurry and Creator/GeorgeTakei.
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Corpsing is now trivia, moving to that tab.


* {{Corpsing}}: Creator/TimCurry noticeably struggles to contain his laughter as he delivers [[https://www.youtube.com/watch?v=niZpcdp2v34&feature=youtu.be a particular line in the final allied mission]]:
-->'''Premier Cherdenko''': I'm escaping to the '''ONE PLACE''' that hasn't been corrupted by capitalism... ''(Pause, as he visibly struggles to contain his laughter)'' '''''SPAAAAAACE!!'''''
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* SimpleSolutionWontWork: Lampshaded in the final Allied mission, where the player must destroy [[spoiler:Cherdenko's]] rocket before he can escape to space. Some Allied voicelines ask why not simply ''let'' him flee to space and get out of their hair (though not stated, the fact that the Soviets have quite a lot of orbital weaponry is one such reason).
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* AluminumChristmasTrees: Bears sniffing out spies [[https://blogs.bl.uk/european/2015/11/wojtek-the-soldier-bear-from-the-polish-army.html actually happened]].
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** The New York City mission requires to destroy the Statue of Liberty. It can be done without the need of demolishing an entire Allied base stationed around it. All the player has to do is to let Natasha swim to the back of the island, providing her a bit of cover if necessary. Her air-strike demolishes any building and technical unit in one hit; ''the same works with Lady Liberty itself.'' Unlike the previous cases mentioned above, it provides a quick end to the mission.
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* TacticalSuperweaponUnit: The Uprising expansion gives such units with ridiculously high price tags but still suitable for mass production ([[TheComputerIsACheatingBastard especially by the AI]]):
** The Futuretank is a combat robot that lifted directly from ''Film/TheTerminator's'' [[https://terminator.fandom.com/wiki/HK-Tank Hunter-Killer Tanks]] that fires area-of-effect spheres of destruction. It can also use a Riot Beam, a pair of crossing lasers that will zorch anything in front of them.
** The Harbinger is a self-repairing gunship (think AC-130 on steroids) that fires miniature nuclear explosions / a chaingun and circles around its target without needing to reload but has no AntiAir capability. They have a bad reputation in-universe, called "vultures" by other Allied pilots for their flight patterns and sociopathic enjoyment of their jobs.
** The Empire gets the Giga Fortress, a floating MacrossMissileMassacre provider that can attack all units and transforms into a giant flying demon head with a BreathWeapon that outranges all static AntiAir defenses but can't attack air units (ironically, the Empire is best-suited to taking them down as their fighters don't need to reload). It's the single most expensive unit in the game, costing more than an MCV and taking the same amount of time to build, which will not stop the AI from cheerfully building a dozen of them.
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Meganekko is no longer a trope. It's a Fanspeak term. Moving wicks to Bespectacled Cutie when appropriate.


* {{Meganekko}}: Lydia in Uprising, Vera even called her [[HotLibrarian 'Librarian']].
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Panty Shot is a definition-only page


* PantyShot: Yuriko Omega, when she is killed while moving. Her body is thrown forward and her legs go flying up, showing her underpants. Her corpse then lies on the ground with her legs spread open.
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Moving cut What An Idiot entries that lacked the proper formatting here.

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* IdiotBall:
** Cherdenko attempts to escape to the only place that hasn't been corrupted by capitalism! SPACE!
** [[spoiler: President Ackerman]] in the aforementioned ThatOneLevel of Mt. Rushmore needs to go to the superweapon control center to activate his weapons. Problem is the only direct route to the building is through a map-long mountainside road. Instead of using an airlift or the Chronosphere to teleport him directly to the building (which he later does when he teleports to the airfield!), he opts to ride his slow-ass limo through the long way. Granted, if he does otherwise the mission will pretty much be Unwinnable but still...

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Crosswicking the Company Cameo trope


* CivilWarcraft :
** [[spoiler:The Allies Campaign have one in the sixth mission, against Ackerman's forces, who wants to destroy Moscow despite the supposed alliance with the Soviets.

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* CivilWarcraft :
CivilWarcraft:
** [[spoiler:The Allies Campaign have one in the sixth mission, against Ackerman's forces, who wants to destroy Moscow despite the supposed alliance with the Soviets.]]



* CompanyCameo: In the Empire mission "Rage of the Black Tortoise," the headquarter of [[Creator/ElectronicArts EA Los Angeles]], the development team of the game, is stationed close to the Empire base. Humorously, [[BitingTheHandHumor you can destroy the building]] as it is considered a hostile target, with its description stating that destroying the studio would cause damages to the space-time continuum.



** J.K. Simmons claims in an interview that President Ackerman has "facets of Creator/GeorgeCScott in ''Film/DrStrangelove''"; a "little bit of BarryGoldwater" and "at least a tiny bit of [[UsefulNotes/GeorgeWBush Dubya]] creeping in there."

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** J.K. Simmons claims in an interview that President Ackerman has "facets of Creator/GeorgeCScott in ''Film/DrStrangelove''"; a "little bit of BarryGoldwater" UsefulNotes/BarryGoldwater" and "at least a tiny bit of [[UsefulNotes/GeorgeWBush Dubya]] creeping in there."
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If you thought ''that'' sounded silly, well...[[{{Camp}} it is]]. This game is to RealTimeStrategy what the 1960s version of ''Series/{{Batman|1966}}'' was to television. The whole game operates on little more than RuleOfCool and occasionally RuleOfFunny rather than any kind of real sense. This is ''not'' your daddy's RTS. It is your jokester uncle's, and it's likely this factor that convinced a large number of TV and movie name actors to join the cast for the ([[HamAndCheese often hilariously over-the-top]]) {{Cut Scene}}s.

to:

If you thought ''that'' sounded silly, well...[[{{Camp}} it is]]. This game is to RealTimeStrategy what the 1960s version of ''Series/{{Batman|1966}}'' was to television.superheroes. The whole game operates on little more than RuleOfCool and occasionally RuleOfFunny rather than any kind of real sense. This is ''not'' your daddy's RTS. It is your jokester uncle's, and it's likely this factor that convinced a large number of TV and movie name actors to join the cast for the ([[HamAndCheese often hilariously over-the-top]]) {{Cut Scene}}s.

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* RefugeInAudacity: ''Red Alert 3'' is made of this trope, especially the Empire of the Rising Sun. Psychic schoolgirls, ''Anime/SuperDimensionFortressMacross''-style flyer/walker robots, giant robots - and then even bigger robots. With swords. The Soviets have armored bears, a magnetic satellite that whisks armored vehicles in orbit, and a ColonyDrop where you can toss a satellite (later a space station!) on the enemy. [[CherryTapping Including any of their vehicles you've whisked with the Magnetic Satellite.]] Ouch.
** The game actually lampshades this at one point, mentioning that the magnetic satellite whisks units away "Never to be seen again. Or so they think."
*** "Oh no, my battleships!" "'''Oh no, my battleships!!!!'''"

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* RefugeInAudacity: ''Red Alert 3'' is made of this trope, especially the Empire of the Rising Sun. Psychic schoolgirls, ''Anime/SuperDimensionFortressMacross''-style flyer/walker robots, giant robots - -- and then even bigger robots. With swords. The Soviets have armored bears, a magnetic satellite that whisks armored vehicles in orbit, and a ColonyDrop where you can toss a satellite (later a space station!) on the enemy. [[CherryTapping Including any of their vehicles you've whisked with the Magnetic Satellite.]] Ouch.
**
Ouch. The game actually lampshades this at one point, mentioning that the magnetic satellite whisks units away "Never to be seen again. Or so they think."
*** "Oh no, my battleships!" "'''Oh no, my battleships!!!!'''"
"



* {{Roboteching}}: As seen in ''Red Alert 3'' with the Rocket Angels used by the Japanese. Who'd have guessed it?
** For added MacrossMissileMassacre, one of the Empire passive powers that can be unlocked even allows your rocket-spewing units to spew even ''more'' rockets!

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* {{Roboteching}}: As seen in ''Red Alert 3'' with the Rocket Angels used by the Japanese. Who'd have guessed it?
**
it? For added MacrossMissileMassacre, one of the Empire passive powers that can be unlocked even allows your rocket-spewing units to spew even ''more'' rockets!


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* RussianBear: The Soviet Union fields [[BeastOfBattle war bears]] as their field scouts.
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** Also downplayed on Easter Islands in the Soviets, which is a regular mission but with one timed objective. After clearing the first half of the mission, the player will have 20-10 minutes (depending on the difficulty) to destroy [[spoiler: a Vacuum Imploder]] built by [[spoiler: a rogue Soviet faction, controlled by Cherdenko, who intends to get rid of you with it]]. If the player doesn’t destroy it before in times, the weapon fires and the mission is lost.

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** Also downplayed on Easter Islands in the Soviets, which is a regular mission but with one timed objective. After clearing the first half of the mission, the player will have 20-10 minutes (depending on the difficulty) to destroy [[spoiler: a Vacuum Imploder]] built by [[spoiler: a rogue Soviet faction, controlled by Cherdenko, who intends to get rid of you with it]]. If the player doesn’t destroy it before in times, time, the weapon fires and the mission is lost.
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** Downplayed with Yokohama in the Empire campaign, which isn’t a proper TimedMission but has a timed primary objective (the last one). In the final part of the mission, the Allies will activate four Relay Towers to disrupt the imperial communication system. From this point, the player has 15 minutes to destroy all the towers before the battle control terminates, which result in a mission failure. The countdown can be stopped (but only temporarily) by using the Nanoswarm Hive on the Relay Towers.
** Also downplayed on Easter Islands in the Soviets, which is a regular mission but with one timed objective. In this mission, the player must has 20-10 minutes (depending on the difficulty) to destroy [[spoiler: a Vacuum Imploder]] built by [[spoiler: a rogue Soviet faction, controlled by Cherdenko, who intends to get rid of you with it]]. If the player doesn’t destroy it before it fires, then the mission is lost.

to:

** Downplayed with Yokohama in the Empire campaign, which isn’t a proper TimedMission but has a timed primary objective (the last one). In the final part of the mission, the Allies will activate four Relay Towers to disrupt the imperial communication system. From this point, the player has 15 minutes to destroy all the towers before the battle control terminates, which result willresult in a mission failure. The countdown can be stopped (but only temporarily) by using the Nanoswarm Hive on the Relay Towers.
** Also downplayed on Easter Islands in the Soviets, which is a regular mission but with one timed objective. In this After clearing the first half of the mission, the player must has will have 20-10 minutes (depending on the difficulty) to destroy [[spoiler: a Vacuum Imploder]] built by [[spoiler: a rogue Soviet faction, controlled by Cherdenko, who intends to get rid of you with it]]. If the player doesn’t destroy it before it fires, then in times, the weapon fires and the mission is lost. lost.
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** Also downplayed at Easter Islands in the Soviets, which is a regular mission but with one timed objective. In this mission, the player must has 20-10 minutes (depending on the difficulty) to destroy [[spoiler: a Vacuum Imploder]] built by [[spoiler: a rogue Soviet faction, controlled by Cherdenko, who intends to get rid of you with it]]. If the player doesn’t destroy it before it fires, then the mission is lost.

to:

** Also downplayed at on Easter Islands in the Soviets, which is a regular mission but with one timed objective. In this mission, the player must has 20-10 minutes (depending on the difficulty) to destroy [[spoiler: a Vacuum Imploder]] built by [[spoiler: a rogue Soviet faction, controlled by Cherdenko, who intends to get rid of you with it]]. If the player doesn’t destroy it before it fires, then the mission is lost.

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