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* KarmicDeath: The Gnork's leader, the final boss of 2, is softened up with the ship of his you stole, then the Hrumians, whose planet the Gnork bombed and conquered, finish him off.
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* AttackItsWeakPoint: In 1, shoot the first destroyer's window 50 times to destroy it. At the end of the the SnipingMission afterwards, shoot the second destroyer's pilot to one-shot the destroyer. Tear through 2's final boss' armor to expose his core.
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* AttackItsWeakPoint: In 1, shoot the first destroyer's window 50 times to destroy it. At the end of the the SnipingMission afterwards, shoot the second destroyer's pilot to one-shot the destroyer. Tear through 2's final boss' armor to expose his core. Destroy said core to weaken the boss enough for the Hrumians to land the final blow.
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* GreenAndMean: While Gnork foot soldiers come in other colors, their buildings, speeder bikes, and most of their ships are green. They're even referred to in-universe as "green freaks".
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* GreenAndMean: While Gnork foot soldiers also come in other colors, their buildings, speeder bikes, and most of their ships are green. They're even referred to in-universe as "green freaks".
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* GreenAndMean: While Gnork foot soldiers come in other colors, most of their ships are green. They're also referred to in-universe as "green freaks".
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* GreenAndMean: While Gnork foot soldiers come in other colors, their buildings, speeder bikes, and most of their ships are green. They're also even referred to in-universe as "green freaks".
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* GreenAndMean: While Gnork foot soldiers come in other colors, most of their ships are green. They're also referred to in-universe as "green freaks".
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* ShowsDamage: In 1, shooting bombers and the shield generators serving as the final boss blows holes in them, and machine gunners and Ion Beasts have dots on their heads that change color depending on how many hit points they have left. In 2, you can shoot aliens in the gut to make them bleed and both the armored aliens and the final boss have BodyArmorAsHitPoints. In 3, you can shoot holes in aliens.
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* WalkingSpoiler: The Hrumians, introduced in the cutscene preceding Stage 2 of 2, were the original rulers of the Gnork's home planet until the Gnork arrived and turned it into Planet Dead Ball. After you defeat 2's final boss, four Hrumian ion beamers blow up his warpgate and then land the final blow on him. Your bombing of Planet Dead Ball in 1 and detonating its nuclear reactor serves as the Hrumians' excuse to attack Hivez in 3 after the Gnork are destroyed.
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* WalkingSpoiler: The Hrumians, introduced in the cutscene preceding Stage 2 of 2, were the original rulers of the Gnork's home planet until the Gnork arrived and turned it into Planet Dead Ball. After you defeat 2's final boss, four Hrumian ion beamers blow up his warpgate and then land the final blow on him. Your bombing of Planet Dead Ball in 1 and detonating its nuclear reactor serves as the Hrumians' excuse to attack Hivez in 3 after the Gnork are destroyed. In 3, they assume combat forms upon reaching Hivez and their last survivor fuses with all their corpses to become the final final boss.
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* FlunkyBoss: 2's final boss has small ships fighting alongside it.
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* FlunkyBoss: 2's The final boss has bosses of the first two games both have small ships fighting alongside it.them.
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* WalkingSpoiler: The Hrumians, introduced in the cutscene preceding Stage 2 of 2, were the original rulers of the Gnork's home planet until the Gnork arrived and turned it into Planet Dead Ball. After you defeat 2's final boss, four Hrumian ion beamers blow up his warpgate and then land the final blow on him. Your bombing of Planet Dead Ball in 1 and detonating its nuclear reactor serves as the Hrumians' excuse to attack Hivez in 3 after the Gnork are destroyed.
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* TakeCover: You can hit the dirt in 3 to avoid enemy fire. This will not dissuade melee enemies, who will simply [[YouWillNotEvadeMe drag you out of cover and then wail on you]].
* TakingYouWithMe: After being completely disarmed, the final boss of 3 starts to self-destruct for an instant kill. The fat Hrumians also occasionally explode upon defeat, which hurts you too.
* TakingYouWithMe: After being completely disarmed, the final boss of 3 starts to self-destruct for an instant kill. The fat Hrumians also occasionally explode upon defeat, which hurts you too.
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* TakeCover: You can hit the dirt in 2 and 3 to avoid enemy fire. This will not dissuade melee enemies, who will simply [[YouWillNotEvadeMe drag you out of cover and then wail on you]].
* TakingYouWithMe: After being decapitated and/or completely disarmed, the final boss of 3 starts to self-destruct for an instant kill. The fat Hrumians also occasionally explode upon defeat, which hurts you too.
* TakingYouWithMe: After being decapitated and/or completely disarmed, the final boss of 3 starts to self-destruct for an instant kill. The fat Hrumians also occasionally explode upon defeat, which hurts you too.
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* AttackItsWeakPoint: Shoot 1's destroyer's window 50 times to destroy it. Tear through the second final boss' armor to expose his core.
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* AttackItsWeakPoint: Shoot 1's In 1, shoot the first destroyer's window 50 times to destroy it. At the end of the the SnipingMission afterwards, shoot the second destroyer's pilot to one-shot the destroyer. Tear through the second 2's final boss' armor to expose his core.
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%%* DegradedBoss: The destroyer in 1.
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* WaveMotionGun: The Gnork and Hrumians both have ion beamers. For the former, you shoot them to stop them from hitting you. For the latter, you have to get out of the way.
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* WaveMotionGun: The Gnork and Hrumians both have ion beamers. For the former, you shoot them to stop them from hitting you. For the latter, The latter can one-shot both Gnork and Hivez destroyers, and you have to get out of the way.
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* EarlyInstallmentWeirdness: 1 does not feature a shotgun, you pilot a destroyer in stage 1, and you have a "hits taken" counter instead of a life bar.
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* EarlyInstallmentWeirdness: 1 does not feature a shotgun, you pilot a destroyer in stage 1, and you have a "hits taken" counter instead of a life bar.bar, and the final boss is a quartet of (armed) force field generators instead of a massive entity.
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%%* HoldTheLine: Stage 1 of 3.
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* CognizantLimbs: The final bosses of 2 and 3 have them. Before you can damage a bomber in 1, destroy its turrets. In 2, you can shoot off the boss' wings, rocket boosters, armor, and finally its core. 3's final boss must be dismembered completely.
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* CognizantLimbs: The final bosses of 2 and 3 have them. Before you can damage a bomber in 1, destroy its turrets. In 2, you can shoot off the boss' wings, rocket boosters, armor, and finally its core. You can shoot off the limbs of 3's final boss must be dismembered completely.boss, but you only need to destroy his head and torso.
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* SnipingMission: The assault on the spaceport in 2 has you [[SniperDuel clearing out enemy snipers]].
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* SnipingMission: The assault on the spaceport Stage 2 in both 1 and 2 has have you [[SniperDuel clearing out enemy snipers]].snipers]] from a destroyer and spaceport respectively. In the former, you also shoot the destroyer's pilot, causing it to crash and burn.
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* EarlyInstallmentWeirdness: 1 does not feature a shotgun, you pilot a destroyer in stage 1, and you have a "hits taken" counter instead of a life bar.
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%%* GunsAkimbo: In Stage 2 of 1.
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* {{Kevlard}}: The fat Hrumians in 3 are the sturdiest non-boss enemies.
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* LudicrousGibs: In 2, shooting a grenadier's grenade belt or rocket trooper's scope will blow them apart. You can also do this to Hrumians in 3 with the rocket launcher.
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* LudicrousGibs: In 2, shooting a grenadier's grenade belt or rocket trooper's scope will blow them apart. You can also do this to Hrumians in 3 with the rocket launcher.launcher and plasma cannon.
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* LudicrousGibs: In 2, shooting a grenadier's grenade belt or rocket trooper's scope will blow them apart. You can also do this to Hrumians in 3 with the rocket launcher.
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* YouWillNotEvadeMe: Lampshaded in Stage 2 of 3:
-->'''Warning: Aliens with melee weapons can drag you out of your hiding place and attack you afterwards. It's advised that you should take out all melee enemies before hitting the dirt.'''
-->'''Warning: Aliens with melee weapons can drag you out of your hiding place and attack you afterwards. It's advised that you should take out all melee enemies before hitting the dirt.'''
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* AllYourBaseAreBelongToUs: In Stage 2 of 1, a Gnork escape pod enters your destroyer and you must gun down the Gnork from within. Stage 3 of 3 pits you against the Hrumians in your home city.
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* AllYourBaseAreBelongToUs: In Stage 2 of 1, a Gnork escape pod enters your destroyer and you must gun down the Gnork from within. Stage 3 of 3 pits you against the Hrumians in your home city.Hivezopolis.
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* TurnsRed: 2's final boss pulls out ion cannons after its armor is destroyed.
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%%* CueTheSun: The ending to 3.
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* FlunkyBoss: 2's final boss has small ships fighting alongside it.
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%%* AllYourBaseAreBelongToUs: Stage 2 in 1, and Stage 3 in 3.
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* OneWingedAngel: The Hrumian's combat forms. [[spoiler:Their last survivor fuses with his kin's corpses to become the FinalBoss]].
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* OneWingedAngel: The Hrumian's Upon landing on Hivez, the Hrumians can no longer float and have to assume their combat forms. [[spoiler:Their last survivor [[FusionDance fuses with his kin's corpses corpses]] to become the FinalBoss]].
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* CognizantLimbs: The final bosses of 2 and 3 have them. Before you can damage a bomber in 1, destroy its turrets.
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* CognizantLimbs: The final bosses of 2 and 3 have them. Before you can damage a bomber in 1, destroy its turrets. In 2, you can shoot off the boss' wings, rocket boosters, armor, and finally its core. 3's final boss must be dismembered completely.
* CombinedEnergyAttack: At the end of 2, the four Hrumians all hit the final boss with their [[WaveMotionGun Wave-Motion Guns]] at the same time, causing it to explode.
* CombinedEnergyAttack: At the end of 2, the four Hrumians all hit the final boss with their [[WaveMotionGun Wave-Motion Guns]] at the same time, causing it to explode.
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%%* TimedMission: Stage 1 in both 2 and 3.
%%* TimeLimitBoss: 2's final boss.
%%* TimeLimitBoss: 2's final boss.
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%%*
* TimeLimitBoss: 2's final
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* DefeatEqualsExplosion: For enemy ships. In 2, this happens if you shoot a grenadier's belt, speeder bike's wheel, or rocket launcher's scope.
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* DefeatEqualsExplosion: For It's a given for enemy ships. ships exploding upon defeat. In 2, this happens if you shoot a grenadier's belt, speeder bike's wheel, or rocket launcher's scope.scope and they also explode.
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* SpiritualSuccessor: [[https://www.y8.com/games/project_x_the_first_strike Project X: The First Strike.]] The alien foot soldiers are an {{Expy}} of the Gnork (which also bleed red), defeated mechanical enemies explode, and bosses both have weak points and weapons to shoot to stop them from hitting you.
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Chain Reaction Destruction has been renamed to Post Defeat Explosion Chain. Cutting non-examples, ZCEs and no-context sinkholes.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/combat_instinct.png]]
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%%
%% Zero-context examples are not allowed on wiki pages. All such examples have been commented out.
%% Please add proper context before uncommenting them. A good example should explain *how* it's an example.
%%
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/combat_instinct.png]] png]]
%% Zero-context examples are not allowed on wiki pages. All such examples have been commented out.
%% Please add proper context before uncommenting them. A good example should explain *how* it's an example.
%%
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/combat_instinct.
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* AlienInvasion: Twice.
* AllYourBaseAreBelongToUs: Stage 2 in 1, and Stage 3 in 3.
* ALongTimeAgoInAGalaxyFarFarAway
* AllYourBaseAreBelongToUs: Stage 2 in 1, and Stage 3 in 3.
* ALongTimeAgoInAGalaxyFarFarAway
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* BigBad: The Gnork in 1 and 2, and the Hrumians in 3.
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* ChainReactionDestruction: The destroyer boss and shield generators in 1, and the warpgate in 2.
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* CueTheSun: The ending to 3.
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* DegradedBoss: The destroyer in 1.
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** The one wielded by Hrumian Gunners can be acquired as secret weapon by [[spoiler:holding "Enter" while looting it and then equip it by pressing "[=*=]".]]
* GunsAkimbo: In Stage 2 of 1.
* HoldTheLine: Stage 1 of 3.
* {{Mordor}}: Planet Dead Ball.
* GunsAkimbo: In Stage 2 of 1.
* HoldTheLine: Stage 1 of 3.
* {{Mordor}}: Planet Dead Ball.
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** The one wielded by Hrumian Gunners can be acquired as secret weapon by [[spoiler:holding "Enter" while looting it and then equip it by pressing "[=*=]"."*".]]
* %%* GunsAkimbo: In Stage 2 of 1.
* %%* HoldTheLine: Stage 1 of 3.
* %%* {{Mordor}}: Planet Dead Ball.
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* NuclearWeaponsTaboo: See above.
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* TimedMission: Stage 1 in both 2 and 3.
* TimeLimitBoss: 2's final boss.
* TimeLimitBoss: 2's final boss.
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* WhatTheHellHero: Don't shoot an ally in 1 or 2.
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