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The game's setting is a GenerationShip headed towards Proxima Centauri. In its long voyage, the ship has become a very troubled place, as its inhabitants know they will live their entire lives without ever seeing Proxima Centauri, nor do they feel any connection to the (now long dead) people of Earth who built the ship in the first place. Factions have arisen, each with their own answers to the seeming pointlessness of their existence, and their infighting continues to threaten the ship.
You are as a struggling passenger trying to make their way in the ships lower deck's. One day you get a job from one of your old colleagues and soon discover there's more to the ship than meets the eye.

to:

The game's setting is a GenerationShip headed towards Proxima Centauri. In its long voyage, the ship has become a very troubled place, as its inhabitants know they will live their entire lives without ever seeing Proxima Centauri, nor do they feel any connection to the (now long dead) people of Earth who built the ship in the first place. Factions have arisen, each with their own answers to the seeming pointlessness of their existence, and their infighting continues to threaten the ship.
ship's original mission to reach Proxima Centauri.

You are as a struggling passenger trying to make their way in the ships lower deck's. One day day, you get a job from one of your old colleagues and soon discover there's more to the ship than meets the eye.
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Set on a {{Colony Ship}} headed towards Proxima Centauri, you play as a struggling passenger trying to make their way in the ships lower decks. One day you get a job from one of your old colleagues and soon discover there's more to the ship than meets the eye.

to:

Set on The game's setting is a {{Colony Ship}} GenerationShip headed towards Proxima Centauri. In its long voyage, the ship has become a very troubled place, as its inhabitants know they will live their entire lives without ever seeing Proxima Centauri, you play nor do they feel any connection to the (now long dead) people of Earth who built the ship in the first place. Factions have arisen, each with their own answers to the seeming pointlessness of their existence, and their infighting continues to threaten the ship.
You are
as a struggling passenger trying to make their way in the ships lower decks.deck's. One day you get a job from one of your old colleagues and soon discover there's more to the ship than meets the eye.



* DeflectorShield: Man sized ones. Currently the player can use three kinds: a vest that blocks all damage until its charge (HP) is used up and gadgets that either add to your total damage resistance until their HP is gone, or reflectors that reduce the accuracy of ranged attacks and shocking melee attackers.

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* DeflectorShield: Man sized ones. Currently Currently, the player can use three kinds: a vest that blocks all damage until its charge (HP) is used up and gadgets that either add to your total damage resistance until their HP is gone, or reflectors that reduce the accuracy of ranged attacks and shocking melee attackers.



* EarlyGameHell: Weak weapons, outnumbered and limited resources when it comes to fight have them become more like puzzles.

to:

* EarlyGameHell: Weak weapons, outnumbered Early on, your weapons are weak, you're often outnumbered, and you'll have limited resources when it comes access to fight have them become more like puzzles.grenades and consumables. Compounded if you're playing in Underdog mode, where you're explicitly told there will be fights you should back down from.



* NintendoHard: The Underdog mode which is recommended by the developers as the default. There's a "Hero mode" that the developers call easy but it's more in line with average difficulty. You're frequently outnumbered by enemies with better skills and more feats or enemies with only few weaknesses. You only gain skill experience from using skills successfully and leveling doesn't give you anything but Feats(which are like Fallout perks with stat requirements).

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* NintendoHard: The Underdog mode which is recommended by the developers as the default. There's a "Hero mode" that the developers call easy but it's more in line with average difficulty. You're frequently outnumbered by enemies with better skills and more feats or enemies with only few weaknesses. You only gain skill experience from using skills successfully and leveling doesn't give you anything but Feats(which Feats (which are like Fallout perks with stat requirements).



* SubsystemDamage: With both melee and most ranged weapons you can aim at certain body parts in combat for specific debuffs on the enemy. The head staggers (stacking Evasion debuff), the arms reduce their accuracy, the legs reduce their evasion.

to:

* SubsystemDamage: With both melee and most ranged weapons you can aim at certain body parts in combat for specific debuffs on the enemy. The head staggers (stacking Evasion debuff), the arms reduce their accuracy, the legs reduce their evasion. This cuts both ways, so it pays to armor as much of your character's body as you can, too.



* UsedFuture: By the time the games takes place it's been centuries since the ship initiated its voyage, and it shows. What was the cargo hold is now populated by those who try to escape the reign of the established factions.

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* UsedFuture: By the time your character enters the games takes place picture, it's been centuries since the ship initiated its voyage, and it shows. What was once the cargo hold is now a slum populated by those who try want to escape the reign of the established factions.factions, and those factions in turn have all but crippled the whole ship in their fighting.
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* SkillScoresAndPerks: Like ''VideoGame/TheAgeOfDecadence'' and VideoGame/{{Fallout}} before it, the game has a system with skills and feats. You need fulfill certain requirements before you can take a particular feat.

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* SkillScoresAndPerks: Like ''VideoGame/TheAgeOfDecadence'' and VideoGame/{{Fallout}} ''VideoGame/{{Fallout}}'' before it, the game has a system with skills and feats. You need fulfill certain requirements before you can take a particular feat.
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* SkillScoresAndPerks: Like ''VideoGame/TheAgeOfDecadence'' and VideoGame/{{Fallout}} before it, the game has a system with skills and perks.

to:

* SkillScoresAndPerks: Like ''VideoGame/TheAgeOfDecadence'' and VideoGame/{{Fallout}} before it, the game has a system with skills and perks.feats. You need fulfill certain requirements before you can take a particular feat.
Is there an issue? Send a MessageReason:
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Added DiffLines:

* SkillScoresAndPerks: Like ''VideoGame/TheAgeOfDecadence'' and VideoGame/{{Fallout}} before it, the game has a system with skills and perks.
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* TheSixStats: Taking inspiration from ''VideoGame/{{Fallout}}'', the game has six stats: Strength, Constitution, Dexterity, Perception, Intelligence and Charisma.

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* TheSixStats: Taking inspiration from ''VideoGame/{{Fallout}}'', the The game has six stats: Strength, Constitution, Dexterity, Perception, Intelligence and Charisma.
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* TheSixStats: Taking inspiration from VideoGame/{{Fallout}}, the game has six stats: Strength, Constitution, Dexterity, Perception, Intelligence and Charisma.

to:

* TheSixStats: Taking inspiration from VideoGame/{{Fallout}}, ''VideoGame/{{Fallout}}'', the game has six stats: Strength, Constitution, Dexterity, Perception, Intelligence and Charisma.
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Added DiffLines:

* TheSixStats: Taking inspiration from VideoGame/{{Fallout}}, the game has six stats: Strength, Constitution, Dexterity, Perception, Intelligence and Charisma.
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* AdamSmithHatesYourGuts: The cost of goods don't increase during the game but the amount of credits you can obtain is severely limited and the resale value of gear scavenged from dead opponents is only worth a tenth of their listed value. There is no way to increase the amount of money you get from selling items but there is a Feat that gives you a 50% discount.

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* AdamSmithHatesYourGuts: The cost of goods don't increase during the game but the amount of credits you can obtain is severely limited and the resale value of gear scavenged from dead opponents is only worth a tenth of their listed value. There is no way to increase the amount of money you get from selling items but there is a Feat that gives you a 50% 25% discount.
Is there an issue? Send a MessageReason:
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''Colony Ship: A Post-Earth Role Playing Game'' is a {{science fiction}} {{Role Playing Game}} currently being developed by Iron Tower Studio.

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''Colony Ship: A Post-Earth Role Playing Game'' is a 2023 {{science fiction}} {{Role Playing Game}} currently being developed by Iron Tower Studio.



The game is still in development but is in early access on Steam and is set to be completed by November 2023.

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The game is still was released in development but is in early access on Steam and is set to be completed by November 2023.
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Colony Ship: A Post-Earth Role Playing Game is a {{science fiction}} {{Role Playing Game}} currently being developed by Iron Tower Studio.

to:

Colony ''Colony Ship: A Post-Earth Role Playing Game Game'' is a {{science fiction}} {{Role Playing Game}} currently being developed by Iron Tower Studio.
Is there an issue? Send a MessageReason:
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* TakeCover: many fights feature cover in the form of half and full. Standing next an enemy in cover reduces it's effects by half.

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* TakeCover: many Many fights feature cover in the form of half and full. Standing next an enemy in cover reduces it's its effects by half.

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I fuss.


* AKA47: Many of the weapons resemble their real life counterparts but are named differently. Notably the Colt Classic(a M1911) along with the Grim Reaper revolver(the Manteba Model 6 Unica)and the Jackhammer shotgun(the Pancor Jackhammer).

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* AKA47: Many of the weapons resemble their real life counterparts but are named differently. Notably the Colt Classic(a Classic (an M1911) along with the Grim Reaper revolver(the Manteba revolver (the Mateba Model 6 Unica)and Unica), and the Jackhammer shotgun(the shotgun (the Pancor Jackhammer).



* Cyborg: The player character and party members can get implants that improve stats or other benefits, even have them overclocked to improve the effects for an health debuff. Human enemies as well but there is another small society that reside in the ECLSS(Environmental Control and Life Support System) that are more like the Terminator than even a player character with all overclocked implants.

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* Cyborg: {{Cyborg}}: The player character and party members can get implants that improve stats or other benefits, even have them overclocked to improve the effects for an health debuff. Human enemies as well but there is another small society that reside in the ECLSS(Environmental ECLSS (Environmental Control and Life Support System) that are more like the Terminator than even a player character with all overclocked implants.implants.
* DeflectorShield: Man sized ones. Currently the player can use three kinds: a vest that blocks all damage until its charge (HP) is used up and gadgets that either add to your total damage resistance until their HP is gone, or reflectors that reduce the accuracy of ranged attacks and shocking melee attackers.
* DemonicSpiders: Creepers. Giant mutant starfish originally meant for pest control on Proxima Alpha, after Hydroponics fell into disrepair following The Mutiny they mutated into apex predators in that part of the ship. With high AP, HP, and damage resistance, they're hard to kill even with energy weapons. They can use a long range grapple to pull opponents into melee range and regenerate health every turn on top of getting it back from successful melee attacks. And they have a toxic smokescreen that makes them harder to hit with ranged and melee attacks and poisons anyone in range with low Toxic resistance.



* EnergyWeapons: Rare, best damage per shot for their weapon category but they burn through ammunition like a fire hose(all of them have a usage multiplier for ammunition, even the melee ones).
* DeflectorShield: Man sized ones. Currently the player can use three kinds: a vest that blocks all damage till it's charge(HP) is used up and gadgets that either add to your total damage resistance till their HP is gone or reflectors that reduce the accuracy of ranged attacks and shocking melee attackers.
* DemonicSpiders: Creepers. Giant mutant starfish originally meant to be for pest control on Proxima Alpha, after Hydroponics fell into disrepair after The Mutiny they mutated into apex predators in that part of the ship. With high AP, damage resistance, HP they're hard to kill even with energy weapons. But they can use a long range grapple to pull opponents into melee range and regenerate health every turn on top of getting it back from successful melee attacks. And they have a toxic smokescreen that makes them harder to hit with ranged and melee attacks and poisons anyone in range with low Toxic resistance.
* GenerationShips: The ship is a retrofitted freighter designed to provide for the passengers during the centuries-long voyage.

to:

* EnergyWeapons: Rare, best damage per shot for their weapon category but they burn through ammunition like a fire hose(all hose (all of them have a usage multiplier for ammunition, even the melee ones).
* DeflectorShield: Man sized ones. Currently the player can use three kinds: a vest that blocks all damage till it's charge(HP) is used up and gadgets that either add to your total damage resistance till their HP is gone or reflectors that reduce the accuracy of ranged attacks and shocking melee attackers.
* DemonicSpiders: Creepers. Giant mutant starfish originally meant to be for pest control on Proxima Alpha, after Hydroponics fell into disrepair after The Mutiny they mutated into apex predators in that part of the ship. With high AP, damage resistance, HP they're hard to kill even with energy weapons. But they can use a long range grapple to pull opponents into melee range and regenerate health every turn on top of getting it back from successful melee attacks. And they have a toxic smokescreen that makes them harder to hit with ranged and melee attacks and poisons anyone in range with low Toxic resistance.
*
GenerationShips: The ship eponymous ''Starfarer'' is a retrofitted freighter designed to provide for the passengers during the centuries-long voyage.



* Mecha: Come in the man-sized Anti-Riot Robots used to try to quell The Mutiny before the start of the game. You can even find one to repair and bring under your command during the game.
* Mutant: A bunch! Not only are the animals grown in Hydroponics have become large and ferocious enough to attack humans, people exposed to radiation from the engine have over time mutated and even formed their own society in the ships engine called The Heart.

to:

* Mecha: {{Mecha}}: Come in the man-sized Anti-Riot Robots used to try to quell The Mutiny before the start of the game. You can even find one to repair and bring under your command during the game.
* Mutant: A bunch! Not only are the animals grown in Hydroponics have become large and ferocious enough to attack humans, people exposed to radiation from the engine have over time mutated and even formed their own society in the ships engine called The Heart.
game.



* {{Mutants}}: A bunch! Not only are the animals grown in Hydroponics have become large and ferocious enough to attack humans, people exposed to radiation from the engine have over time mutated and even formed their own society in the ships engine called The Heart.



* SentryGun: Come in two flavors; ballistic versions and energy weapon versions with deflector shields.



* SentryGun: Come in two flavors; ballistic versions and energy weapon versions with deflector shields.



* SniperPistol: Anyone with high enough Pistol skill, Perception and the right Feats count. Especially when using the Hauser 74 pistol(edit this to link to A.K.A.-47, the pistol resembles a Mauser C96), which has a whopping effective range of 10 tiles(only a few rifles have a range higher than that).
* SubsystemDamage: With both melee and most ranged weapons you can aim at certain body parts in combat for specific debuffs on the enemy. The head staggers(stacking Evasion debuff), the arms reduce their accuracy, the legs reduce their evasion.

to:

* SniperPistol: Anyone with high enough Pistol skill, Perception and the right Feats count. Especially when using the [[{{AKA47}} Hauser 74 pistol(edit this to link to A.K.A.-47, the 74]] pistol resembles (resembles a Mauser C96), which has a whopping effective range of 10 tiles(only tiles. Only a few rifles have a range higher than that).
that.
* SubsystemDamage: With both melee and most ranged weapons you can aim at certain body parts in combat for specific debuffs on the enemy. The head staggers(stacking staggers (stacking Evasion debuff), the arms reduce their accuracy, the legs reduce their evasion.



* TwentyFourHourArmor: all the gear you put on your characters is visible along with the enemies you'll face. You can get an idea how tough a fight will be by the gear someone wears.



* UsedFuture: By the time the games takes place it's been centuries since the ship initiated it's voyage, and it shows. What was the cargo hold is now populated by those who try to escape the reign of the established factions.

to:

* TwentyFourHourArmor: All the gear you put on your characters is visible along with the enemies you'll face. You can get an idea how tough a fight will be by the gear someone wears.
* UsedFuture: By the time the games takes place it's been centuries since the ship initiated it's its voyage, and it shows. What was the cargo hold is now populated by those who try to escape the reign of the established factions.

Changed: 384

Removed: 242

Is there an issue? Send a MessageReason:
Cleaned up grammar and added trope where appropriate.


* RandomNumberGod: All attacks are percentage based, with three options for how they're generated:
Heavily Adjusted limits consecutive misses.
Lightly Adjusted makes results drawn like a deck of cards with every one being drawn before reshuffling the deck.
True Randomizer is as it says.
The kicker is all enemies follow this as well.
* ResourcesManagementGameplay: Besides ballistics ammunition and medkits, grenades are in limited supply with only around a dozen to bought across the entire current game. Energy weapon ammunition can be purchased in small quantities as well.

to:

* RandomNumberGod: All attacks attacks, both for your party and for enemies, are percentage based, with three options for how they're generated:
Heavily Adjusted ** '''Heavily Adjusted''' limits consecutive misses.
Lightly Adjusted ** '''Lightly Adjusted''' makes results drawn like a deck of cards with every one being drawn before reshuffling the deck.
True Randomizer ** '''True Randomizer''' [[ExactlyWhatItSaysOnTheTin is as it says.
The kicker is all enemies follow this as well.
says]].
* ResourcesManagementGameplay: Besides ballistics ammunition and medkits, grenades are in limited supply with only around a dozen to bought purchasable across the entire current game. Energy weapon ammunition can be purchased in small quantities as well.



* TrickBomb: Grenades that come in several varieties;
Stasis will freeze those caught in the effect for several turns and then debuff them on end of the duration.
Gas will cover a large area that will poison enemies and debuff their stats and will last for several turns.
Flashbangs will blind opponents in the area and reduce their evasion, to hit chance.
Disruptors will cause Panic, a debuff that causes damage over time and reduce reaction and AP.
Pulse will cause gadgets to shutdown, stun enemies with implants and machines as well.

to:

* TrickBomb: Grenades that come in several varieties;
varieties:
**
Stasis will freeze those caught in the effect for several turns and then debuff them on end of the duration.
** Gas will cover a large area that will poison enemies and debuff their stats and will last for several turns.
** Flashbangs will blind opponents in the area and reduce their evasion, to hit chance.
** Disruptors will cause Panic, a debuff that causes damage over time and reduce reaction and AP.
** Pulse will cause gadgets to shutdown, shut down and will also stun enemies with implants and machines as well.well as machines.

Added: 6843

Changed: 242

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adding some tropes from the game


The game is still in development but is in early access on Steam and is set to be completed by November 2022.

to:

The game is still in development but is in early access on Steam and is set to be completed by November 2022.
2023.




to:

* AKA47: Many of the weapons resemble their real life counterparts but are named differently. Notably the Colt Classic(a M1911) along with the Grim Reaper revolver(the Manteba Model 6 Unica)and the Jackhammer shotgun(the Pancor Jackhammer).
* AbsurdlyLowLevelCap: The game works on a 1-10 skill and level system and the developers have implemented a soft cap of 10 for the game by the end of a playthrough.
* ActionGirl: The player character if they go with a combat oriented character; Fayth one of the Pit party members with enough training along with the faction party members Cobra and Harbinger.
* AdamSmithHatesYourGuts: The cost of goods don't increase during the game but the amount of credits you can obtain is severely limited and the resale value of gear scavenged from dead opponents is only worth a tenth of their listed value. There is no way to increase the amount of money you get from selling items but there is a Feat that gives you a 50% discount.
* AntiGrinding: Every fight in the game is a set encounter along with limited avenues to gain valuable skill experience outside of your character level experience. And you can miss fights.
* ArmorIsUseless: Averted, high armor against specific damage types will greatly reduce damage taken and this is especially true for certain enemies.
* BulletproofVest: All armor is a variant of this, with some straight up being called ballistic vests.
* Cyborg: The player character and party members can get implants that improve stats or other benefits, even have them overclocked to improve the effects for an health debuff. Human enemies as well but there is another small society that reside in the ECLSS(Environmental Control and Life Support System) that are more like the Terminator than even a player character with all overclocked implants.
* EarlyGameHell: Weak weapons, outnumbered and limited resources when it comes to fight have them become more like puzzles.
* EnergyWeapons: Rare, best damage per shot for their weapon category but they burn through ammunition like a fire hose(all of them have a usage multiplier for ammunition, even the melee ones).
* DeflectorShield: Man sized ones. Currently the player can use three kinds: a vest that blocks all damage till it's charge(HP) is used up and gadgets that either add to your total damage resistance till their HP is gone or reflectors that reduce the accuracy of ranged attacks and shocking melee attackers.
* DemonicSpiders: Creepers. Giant mutant starfish originally meant to be for pest control on Proxima Alpha, after Hydroponics fell into disrepair after The Mutiny they mutated into apex predators in that part of the ship. With high AP, damage resistance, HP they're hard to kill even with energy weapons. But they can use a long range grapple to pull opponents into melee range and regenerate health every turn on top of getting it back from successful melee attacks. And they have a toxic smokescreen that makes them harder to hit with ranged and melee attacks and poisons anyone in range with low Toxic resistance.


Added DiffLines:

* KineticWeaponsAreJustBetter: Energy weapons and their ammo are too rare to be used regularly so the times you can kill an enemy with an energy weapon before they burn through all their ammo are a treat indeed.
* Mecha: Come in the man-sized Anti-Riot Robots used to try to quell The Mutiny before the start of the game. You can even find one to repair and bring under your command during the game.
* Mutant: A bunch! Not only are the animals grown in Hydroponics have become large and ferocious enough to attack humans, people exposed to radiation from the engine have over time mutated and even formed their own society in the ships engine called The Heart.


Added DiffLines:

* NintendoHard: The Underdog mode which is recommended by the developers as the default. There's a "Hero mode" that the developers call easy but it's more in line with average difficulty. You're frequently outnumbered by enemies with better skills and more feats or enemies with only few weaknesses. You only gain skill experience from using skills successfully and leveling doesn't give you anything but Feats(which are like Fallout perks with stat requirements).
* RandomizedDamageAttack: All weapons feature this, with damage fluctuating on every attack.
* RandomNumberGod: All attacks are percentage based, with three options for how they're generated:
Heavily Adjusted limits consecutive misses.
Lightly Adjusted makes results drawn like a deck of cards with every one being drawn before reshuffling the deck.
True Randomizer is as it says.
The kicker is all enemies follow this as well.
* ResourcesManagementGameplay: Besides ballistics ammunition and medkits, grenades are in limited supply with only around a dozen to bought across the entire current game. Energy weapon ammunition can be purchased in small quantities as well.
* RevolversAreJustBetter: Due to the recycling nature of the ship and limited supplies, revolvers are common as they're easier to manufacture and maintain.
* ShortRangeShotgun: Most only have a range of 2-3 tiles, for reference melee weapons have a range of 1 tile and most pistols have a range of 4 or more tiles at least.
* SentryGun: Come in two flavors; ballistic versions and energy weapon versions with deflector shields.
* SoLongAndThanksForAllTheGear: You can't take gear from party members and then dismiss them, they have a "minimum credit amount" worth of equipment they must have on them before they can be switched out. It scales from a few hundred credits worth of gear to along the line of 2,000+ credits.
* SniperPistol: Anyone with high enough Pistol skill, Perception and the right Feats count. Especially when using the Hauser 74 pistol(edit this to link to A.K.A.-47, the pistol resembles a Mauser C96), which has a whopping effective range of 10 tiles(only a few rifles have a range higher than that).
* SubsystemDamage: With both melee and most ranged weapons you can aim at certain body parts in combat for specific debuffs on the enemy. The head staggers(stacking Evasion debuff), the arms reduce their accuracy, the legs reduce their evasion.
* TakeCover: many fights feature cover in the form of half and full. Standing next an enemy in cover reduces it's effects by half.
* TrickBomb: Grenades that come in several varieties;
Stasis will freeze those caught in the effect for several turns and then debuff them on end of the duration.
Gas will cover a large area that will poison enemies and debuff their stats and will last for several turns.
Flashbangs will blind opponents in the area and reduce their evasion, to hit chance.
Disruptors will cause Panic, a debuff that causes damage over time and reduce reaction and AP.
Pulse will cause gadgets to shutdown, stun enemies with implants and machines as well.
* TwentyFourHourArmor: all the gear you put on your characters is visible along with the enemies you'll face. You can get an idea how tough a fight will be by the gear someone wears.
* TurnBasedCombat: Even the stealth sections! You have Action Points with moving costing 1AP per tile moved with attacks and item usage as well.
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added a picture, short description, and some tropes


Colony Ship: A Post-Earth Role Playing Game is developed by IronTower Studio.

->''It is the Year of Our Lord 2754… You will never feel the sun’s warmth under a blue sky, never hear the wind in the branches of a tree, and never swim in the ocean, all because you had the misfortune to be born on the Ship, chained to a fate you didn’t choose. You have never seen Earth and you’ll never see Proxima Centauri either. You’re doomed to live and die on the Ship in the name of the Mission, like your father before you, like his father before him. The Ship is old. She had already been twenty years in service when she was rechristened Starfarer - a pretty name for a retrofitted interplanetary freighter. No one is certain the Ship will actually reach its destination, and nobody much cares, since no one alive now will live to see it. Might as well get on with your life and try to make the best of it."''

-->-- '''Steam introduction'''

to:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/colony_ship_7.jpg]]


Colony Ship: A Post-Earth Role Playing Game is a {{science fiction}} {{Role Playing Game}} currently being developed by IronTower Iron Tower Studio.

->''It is the Year of Our Lord 2754… You will never feel the sun’s warmth under Set on a blue sky, never hear the wind {{Colony Ship}} headed towards Proxima Centauri, you play as a struggling passenger trying to make their way in the branches ships lower decks. One day you get a job from one of a tree, your old colleagues and never swim in soon discover there's more to the ocean, all because ship than meets the eye.

The game is similar to Iron Tower Studio's previous game VideoGame/TheAgeOfDecadence, both being turn-based computer role-playing games that allow
you had to play the misfortune to be born on the Ship, chained to a fate game as you didn’t choose. You have never seen Earth can barge into a situation shooting first then ask questions later, or you could take a diplomatic approach and you’ll never see Proxima Centauri either. You’re doomed to live avoid bloodshed.

The game is still in development but is in early access on Steam
and die on the Ship is set to be completed by November 2022.

!!Tropes featured
in the name of the Mission, like your father before you, like his father before him. ''Colony Ship'' include:

* GenerationShips:
The Ship ship is old. She had already been twenty years in service when she was rechristened Starfarer - a pretty name for a retrofitted interplanetary freighter. No one is certain freighter designed to provide for the Ship will actually reach its destination, passengers during the centuries-long voyage.
* MultipleChoicePast: Prior to the game starting players can answer a few prompts regarding their character's backstory
and nobody much cares, their disposition towards factions.
* UsedFuture: By the time the games takes place it's been centuries
since no one alive the ship initiated it's voyage, and it shows. What was the cargo hold is now will live to see it. Might as well get on with your life and populated by those who try to make escape the best reign of it."''

-->-- '''Steam introduction'''
the established factions.
.

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It is the Year of Our Lord 2754…

You will never feel the sun’s warmth under a blue sky, never hear the wind in the branches of a tree, and never swim in the ocean, all because you had the misfortune to be born on the Ship, chained to a fate you didn’t choose. You have never seen Earth and you’ll never see Proxima Centauri either. You’re doomed to live and die on the Ship in the name of the Mission, like your father before you, like his father before him.

The Ship is old. She had already been twenty years in service when she was rechristened Starfarer - a pretty name for a retrofitted interplanetary freighter. No one is certain the Ship will actually reach its destination, and nobody much cares, since no one alive now will live to see it. Might as well get on with your life and try to make the best of it.

-Steam introduction

to:

It ->''It is the Year of Our Lord 2754…

2754… You will never feel the sun’s warmth under a blue sky, never hear the wind in the branches of a tree, and never swim in the ocean, all because you had the misfortune to be born on the Ship, chained to a fate you didn’t choose. You have never seen Earth and you’ll never see Proxima Centauri either. You’re doomed to live and die on the Ship in the name of the Mission, like your father before you, like his father before him.

him. The Ship is old. She had already been twenty years in service when she was rechristened Starfarer - a pretty name for a retrofitted interplanetary freighter. No one is certain the Ship will actually reach its destination, and nobody much cares, since no one alive now will live to see it. Might as well get on with your life and try to make the best of it.

-Steam introduction
it."''

-->-- '''Steam introduction'''

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Colony Ship: A Post-Earth Role Playing Game is developed by IronTower Studios.

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Colony Ship: A Post-Earth Role Playing Game is developed by IronTower Studios.Studio.

It is the Year of Our Lord 2754…

You will never feel the sun’s warmth under a blue sky, never hear the wind in the branches of a tree, and never swim in the ocean, all because you had the misfortune to be born on the Ship, chained to a fate you didn’t choose. You have never seen Earth and you’ll never see Proxima Centauri either. You’re doomed to live and die on the Ship in the name of the Mission, like your father before you, like his father before him.

The Ship is old. She had already been twenty years in service when she was rechristened Starfarer - a pretty name for a retrofitted interplanetary freighter. No one is certain the Ship will actually reach its destination, and nobody much cares, since no one alive now will live to see it. Might as well get on with your life and try to make the best of it.

-Steam introduction
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Colony Ship: A Post-Earth Role Playing Game is developed by IronTower Studios.

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