Follow TV Tropes

Following

History VideoGame / Colony

Go To

OR

Added: 566

Changed: 2037

Removed: 157

Is there an issue? Send a MessageReason:
Added a few new tropes, while removing ones that I felt didn't fit.


* AttackAttackRetreatRetreat: You, when you realize you just attacked [[AntiAir Marines or Sakatas]] with air units, or [[DeathFromAbove Phantoms]] with tanks.

to:

* %* AttackAttackRetreatRetreat: You, when you realize you just attacked [[AntiAir Marines or Sakatas]] with air units, or [[DeathFromAbove Phantoms]] with tanks.



* BadassArmy: By the end of the game, you will have either one of these or a RedshirtArmy.
* CoolPlane: The [[DeathFromAbove Phantom]]... Just the [[LightningBruiser Phantom.]] It's fairly cheap, deals huge damage at a [[MoreDakka fast fire rate,]] and it's pretty tough. Its only weakness is [[WeaksauceWeakness it cannot target]] [[LikeCannotCutLike other air units.]]
** It's a helicopter, though, so it might not belong here.

to:

* BadassArmy: By the end of the game, you will have either one of these or a RedshirtArmy.
* CoolPlane: The [[DeathFromAbove Phantom]]... Just the [[LightningBruiser Phantom.]] Phantom]] It's fairly cheap, deals huge damage at a [[MoreDakka fast fire rate,]] and it's pretty tough. Its only weakness is [[WeaksauceWeakness it cannot target]] [[LikeCannotCutLike other air units.]]
]] Its special unit variant, the Mod. Phantom, has even better stats, though it also cannot attack other air units.
** It's a helicopter, though, so The Black Queen is an extremely expensive and powerful air unit that can easily destroy most other units with missiles. However, its fire rate is quite slow, leaving it might not belong here.vulnerable to attack.
** The Saint possesses powerful fast-firing weapons and is the only air unit with self-repair abilities.



** Influence: Used to make special units. Units made with Influence cost no other resources, and there's no building that produces usable quantities of it, instead it being earned by controlling the field, killing enemies (as Communists), or just over time (as Monarchists).

to:

** Influence: Used to make special units. units at Tier 2-or-3 buildings. Units made with Influence cost no other resources, often deploy very quickly, and there's no building that produces usable quantities dedicated to producing it (with the exception of it, instead the Special Operations building, which can produce it being very slowly). Instead, it's earned by controlling the field, killing enemies (as Communists), or just passively over time (as Monarchists).Monarchists).
* CriticalExistenceFailure: Units don't change in move speed, attack speed, or any other stat as their hitpoints decrease.
* ExcusePlot: None of the factions are given very much depth in the game's Campaign Mode, with Communists only appearing in the last of the Campaign Mode's 6 missions and Monarchists only appearing in Quick Play and Multi Player.



** Capitalists: Earn more resources than other factions.

to:

** Capitalists: Earn more Earns resources than other factions.faster.



** Monarchists: Gain influence over time.
* GeneralRipper:
* The player fits this to a T, what with WeHaveReserves being standard operating procedure.
* GlassCannon: Soldiers and drones are like this. Though, against armored targets, soldiers become all glass and no cannon.
** Snipers are this too, minus the problem with armored targets.
* OneWordTitle: Presumably because you command a colony, being able to change its ideologies.

to:

** Monarchists: Gain influence over time.
faster than other factions, allowing them to deploy special units more frequently.
* GeneralRipper:
*
GeneralRipper: The player fits this to a T, what with WeHaveReserves being standard operating procedure.
* GlassCannon: Soldiers Infantry and drones are like this. Though, against armored targets, soldiers become all glass drones, both of which generally suffer from low health and no cannon.
** Snipers are this too, minus the problem with armored targets.
weak armor.
* OneWordTitle: Presumably because you command The game's Campaign Mode takes place during the beginnings of a colony, being able to change its ideologies.war on the titular location.



* TankGoodness: Chronite Tanks and [[LightningBruiser Hover Tanks.]]
* TechTree: Zig-Zagged. The buildings follow much the same role, but there is no actual 'tree', just two paths.

to:

* TankGoodness: Chronite Tanks are relatively cheap, hardy, and can hit multiple infantry with their cannons, but can't attack air units.
**
[[LightningBruiser Hover Tanks.]]
Tanks]] are more expensive, but much faster to deploy and are considerably tougher and more powerful than Chronite tanks. However, they require an Arsenal (which requires upgrading an Outpost, then upgrading the resulting Barracks) and still can't attack air units.
* TechTree: Zig-Zagged. The buildings follow much the same role, determining what units may be deployed, but there is no actual 'tree', just two paths.different buildings that can be built to create units or gather resources.



* ZergRush / WeHaveReserves: This is a primary strategy, with either [[RedShirt Marines]], [[AttackDrone drones]], or robots.

to:

* ZergRush / WeHaveReserves: This is a primary strategy, with either [[RedShirt Marines]], [[AttackDrone drones]], or robots. Often weak to units like Chronite Tanks that can hit multiple targets at once.
Is there an issue? Send a MessageReason:
How To Write An Example - Don't Write Reviews


* CrowningMomentOfAwesome: Winning a game on [[TheComputerIsACheatingBastard Hard mode]] or [[HarderThanHard Hard-Hard mode]] count as this.
Is there an issue? Send a MessageReason:
Fix


''[[https://armorgames.com/play/4264/colony Colony]]'' is, as the creator says, "my [[{{Homage}} tribute]] to ... ''VideoGame/Starcraft''." a Flash game made by Krin Labs and published by Armor Games.

to:

''[[https://armorgames.com/play/4264/colony Colony]]'' is, as the creator says, "my [[{{Homage}} tribute]] to ... ''VideoGame/Starcraft''.''VideoGame/{{Starcraft}}''." a Flash game made by Krin Labs and published by Armor Games.
Is there an issue? Send a MessageReason:
Fix


''[[https://armorgames.com/play/4264/colony Colony]]'' is, as the creator says, "my [[{{Homage}} tribute to my favorite game ever: ''VideoGame/Starcraft''."]] a Flash game made by Krin Labs and published by Armor Games.

to:

''[[https://armorgames.com/play/4264/colony Colony]]'' is, as the creator says, "my [[{{Homage}} tribute to my favorite game ever: tribute]] to ... ''VideoGame/Starcraft''."]] " a Flash game made by Krin Labs and published by Armor Games.
Is there an issue? Send a MessageReason:
Fix


''[[https://armorgames.com/play/4264/colony Colony]]'' is, as the creator says, "my [[{{Homage}} tribute to my favorite game ever: "VideoGame/Starcraft." a Flash game made by Krin Labs and published by Armor Games.

to:

''[[https://armorgames.com/play/4264/colony Colony]]'' is, as the creator says, "my [[{{Homage}} tribute to my favorite game ever: "VideoGame/Starcraft." ''VideoGame/Starcraft''."]] a Flash game made by Krin Labs and published by Armor Games.

Added: 455

Changed: 526

Is there an issue? Send a MessageReason:
None


A Flash game made by Krin Labs and published by Armor Games, ''Colony'' puts the player in the shoes of a military commander in the far future. You control armies of science fiction soldiers, such as [[SpaceMarine marines]], [[AttackDrone drones]], [[TankGoodness tanks]], [[DeathFromAbove helicopters]], and [[BadassArmy much, much more.]]

to:

A ''[[https://armorgames.com/play/4264/colony Colony]]'' is, as the creator says, "my [[{{Homage}} tribute to my favorite game ever: "VideoGame/Starcraft." a Flash game made by Krin Labs and published by Armor Games, ''Colony'' Games.

It
puts the player in the shoes of a military commander in the far future. You control armies of science fiction soldiers, such as [[SpaceMarine marines]], [[AttackDrone drones]], [[TankGoodness tanks]], [[DeathFromAbove helicopters]], and [[BadassArmy much, much more.]]



* GeneralRipper: The player fits this to a T, what with WeHaveReserves being standard operating procedure.

to:

* GeneralRipper: GeneralRipper:
*
The player fits this to a T, what with WeHaveReserves being standard operating procedure.


Added DiffLines:

* OneWordTitle: Presumably because you command a colony, being able to change its ideologies.
Is there an issue? Send a MessageReason:
None


The player takes control of one of four 'ideologies', [[EagleLand Capitalism]], [[ButtMonkey Communism]], [[PuttingOnTheReich Fascism]], and Monarchy. [[FactionCalculus They each have their own strengths and weaknesses,]] and while mastery of them all is not necessary for victory (one will suffice), each one is worth trying out.

to:

The player takes control of one of four 'ideologies', [[EagleLand Capitalism]], [[ButtMonkey Communism]], [[PuttingOnTheReich Fascism]], Capitalism, Communism, Fascism, and Monarchy. [[FactionCalculus They each have their own strengths and weaknesses,]] and while mastery of them all is not necessary for victory (one will suffice), each one is worth trying out.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

A Flash game made by Krin Labs and published by Armor Games, ''Colony'' puts the player in the shoes of a military commander in the far future. You control armies of science fiction soldiers, such as [[SpaceMarine marines]], [[AttackDrone drones]], [[TankGoodness tanks]], [[DeathFromAbove helicopters]], and [[BadassArmy much, much more.]]

The player takes control of one of four 'ideologies', [[EagleLand Capitalism]], [[ButtMonkey Communism]], [[PuttingOnTheReich Fascism]], and Monarchy. [[FactionCalculus They each have their own strengths and weaknesses,]] and while mastery of them all is not necessary for victory (one will suffice), each one is worth trying out.

!!This work contains examples of:

*ArbitraryHeadcountLimit: Averted with units- there doesn't seem to be a cap on the number you can have- but played straight with buildings. You can have four, tops. You will end up using all of your slots.
*AttackAttackAttack: Averted. Mastery of both [[GlassCannon offence]] and [[StoneWall defence]] are necessary for victory.
*AttackAttackRetreatRetreat: You, when you realize you just attacked [[AntiAir Marines or Sakatas]] with air units, or [[DeathFromAbove Phantoms]] with tanks.
*AntiAir: The Sakata Mk. II and Marines both fill this role.
*BadassArmy: By the end of the game, you will have either one of these or a RedshirtArmy.
*CoolPlane: The [[DeathFromAbove Phantom]]... Just the [[LightningBruiser Phantom.]] It's fairly cheap, deals huge damage at a [[MoreDakka fast fire rate,]] and it's pretty tough. Its only weakness is [[WeaksauceWeakness it cannot target]] [[LikeCannotCutLike other air units.]]
**It's a helicopter, though, so it might not belong here.
*CommandAndConquerEconomy: You have for resources: [[ScrewTheRulesIHaveMoney Money]], [[WeHaveReserves Manpower]], Energy, and [[ScrewTheRulesIHaveConnections Influence.]] Each one does something different, and you will need at least two of them to win, with 3 or 4 being better.
**Money: Makes buildings, used to upgrade buildings. Used in most units, too, albeit in small quantities.
**Manpower: Makes human soldiers and other units along the 'Barracks' path. Used in large quantities in Tier 3 units.
**Energy: Makes robotic soldiers and other units along the 'Factory' path. Used in large quantities in Tier 3 units.
**Influence: Used to make special units. Units made with Influence cost no other resources, and there's no building that produces usable quantities of it, instead it being earned by controlling the field, killing enemies (as Communists), or just over time (as Monarchists).
*CrowningMomentOfAwesome: Winning a game on [[TheComputerIsACheatingBastard Hard mode]] or [[HarderThanHard Hard-Hard mode]] count as this.
*FactionCalculus: Played straight.
**Capitalists: Earn more resources than other factions.
**Fascists: Build units quicker.
**Communists: Get money and influence from killing enemies.
**Monarchists: Gain influence over time.
*GeneralRipper: The player fits this to a T, what with WeHaveReserves being standard operating procedure.
*GlassCannon: Soldiers and drones are like this. Though, against armored targets, soldiers become all glass and no cannon.
**Snipers are this too, minus the problem with armored targets.
*SuperSoldier: Gladiators. Robotic warriors with [[BeamSpam powerful lasers]] and [[HealingFactor regenerating health]]. They are firmly AwesomeButImpractical, though, due to their cost and requirements to make them (tier 3 factory, armory). If you can get them, though, no ground units will stand a chance, and air units barely fare better.
*TankGoodness: Chronite Tanks and [[LightningBruiser Hover Tanks.]]
*TechTree: Zig-Zagged. The buildings follow much the same role, but there is no actual 'tree', just two paths.
**The AI even calls them 'technologies'.
*ZergRush / WeHaveReserves: This is a primary strategy, with either [[RedShirt Marines]], [[AttackDrone drones]], or robots.

Top