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* {{Overheating}}: Both the player and the robots can use jetpacks to fly, but using it continuously causes it to eventually overheat, forcing you to land when it happens. Even on fairly cold planets, it usually takes at most 60 seconds of continuous flight for this to happen. And in hotter climates, this can happen as quickly as after 3 seconds of flight. There's a few levels where this is used to introduce a platforming element of sorts.


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* {{Overheating}}: Both the player and the robots can use jetpacks to fly, but using it continuously causes it to eventually overheat, forcing you to land when it happens. Even on fairly cold planets, it usually takes at most 60 seconds of continuous flight for this to happen. And in hotter climates, this can happen as quickly as after 3 seconds of flight. There's a few levels where this is used to introduce a platforming element of sorts.

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* BeeAfraid: Later levels introduce giant wasps, which drop highly damaging projectiles at your buildings.



* ViolenceReallyIsTheAnswer: There is a level where, due to concerns from the Earth's animal rights organizations, you are forced to use a bot that deals with the hostile insects in a non-lethal manner, so that you can retrieve the Black Box they are guarding. In literally the next level, your base is under attack from the same insects, and your orders are to forgo any attempts at pacifism and just shoot them into oblivion. The issue of pacifism is never brought up again afterwards.

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* ViolenceReallyIsTheAnswer: There is a level where, due to concerns from the Earth's animal rights organizations, you are forced to use a bot that deals with the hostile insects in a non-lethal manner, so that you can retrieve the Black Box they are guarding. In literally the next level, your base is under attack from the same insects, and your orders are to forgo any attempts at pacifism and just shoot them into oblivion. The issue of pacifism is never brought up again afterwards.afterwards.
* WickedWasps: Later levels introduce giant wasps, which drop highly damaging projectiles at your buildings.
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Added an example from the new trope page.

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* SandboxMode: After you unlock a planet in the normal missions, you also unlock its sandbox version, where you can build any of the buildings and robots you have already unlocked in the main campaign.


* SandboxMode: After you unlock a planet in the normal missions, you also unlock its sandbox version, where you can build any of the buildings and robots you have already unlocked in the main campaign.
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* ThouShaltNotKill: See ViolenceReallyIsTheAnswer.

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* ThouShaltNotKill: See ViolenceReallyIsTheAnswer.There is a level where, due to concerns from the Earth's animal rights organizations, you are forced to use a bot that deals with the hostile insects in a non-lethal manner.



* VillainBeatingArtifact: [[spoiler:The Phazer Shooter, the only shooter-type bot that can harm the FinalBoss]].
* ViolenceReallyIsTheAnswer: There is a level where, due to concerns from the Earth's animal rights organizations, you are forced to use a bot that deals with the hostile insects in a non-lethal manner, so that you can retrieve the Black Box they are guarding. In literally the next level, your base is under attack from the same insects, and your orders are to forgo any attempts at pacifism and just shoot them into oblivion. [[SugarWiki/FunnyMoments The issue of pacifism is never brought up again afterwards.]]

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* VillainBeatingArtifact: [[spoiler:The Phazer Shooter, Shooter]], the only shooter-type bot that can harm the FinalBoss]].
FinalBoss.
* ViolenceReallyIsTheAnswer: There is a level where, due to concerns from the Earth's animal rights organizations, you are forced to use a bot that deals with the hostile insects in a non-lethal manner, so that you can retrieve the Black Box they are guarding. In literally the next level, your base is under attack from the same insects, and your orders are to forgo any attempts at pacifism and just shoot them into oblivion. [[SugarWiki/FunnyMoments The issue of pacifism is never brought up again afterwards.]]
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* BlamingTheRailroadedPlayerCharacter: See StupidityIsTheOnlyOption. After the whole ordeal, the Houston base expresses concern over you "walking around disturbingly carelessly" that has led to the failure in the previous mission.

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* BlamingTheRailroadedPlayerCharacter: BlamedForBeingRailroaded: See StupidityIsTheOnlyOption. After the whole ordeal, the Houston base expresses concern over you "walking around disturbingly carelessly" that has led to the failure in the previous mission.
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* SolveTheSoupCans: There is a level that literally boils down to you landing in the middle of a desert, being ordered to fight off the ants that are heading in your direction, and then fly off. No reason is ever given for why this needs to be done, making you wonder exactly why couldn't your ship just not land there at all.

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* SolveTheSoupCans: There is a level that literally boils down to you landing in the middle of a desert, being ordered to fight off the ants that are heading in your direction, and then having to fly off.away when you're done. No reason is ever given for why this needs to be done, making you wonder exactly why couldn't your ship just not land there at all.
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* SolveTheSoupCans: There is a level that literally boils down to you landing in the middle of a desert, being ordered to fight off the ants that are heading in your direction, and then fly off. No reason is ever given for why this needs to be done, making you wonder exactly why couldn't your ship just not land there at all.
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* GuideDangIt: There is a level where you have no bots and no supplies, yet you are ordered to destroy all the ants in the area. For some reason, during this one level the ants actually run away from you when you approach, which you need to take advantage of in order to lead them into killing themselves with mines. Considering that every other time, ants just shoot at you when you get close, there is no reason to expect this to happen.

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* GuideDangIt: There is a level where you don't have no access to any offensive bots and no supplies, or any means to build them, yet you are ordered to destroy all the ants in the area. For some reason, during this one level the ants actually run away from you when you approach, which you need to take advantage of in order to lead them into killing themselves with mines. Considering that every other time, ants just shoot at you when you get close, there is no reason to expect this to happen.

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* InsectQueen: [[spoiler:The FinalBoss. She regularly lays eggs from which insect units spawn, and she's resistant to any attacks that don't come from the specialized super gun you uncover in the last level.]]

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* InsectQueen: [[spoiler:The FinalBoss. She [[MookMaker regularly lays eggs from which insect units spawn, spawn]], and she's resistant to any attacks that don't come from the specialized super gun you uncover in the last level.]]


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* LifeMeter: Both the human character and the robots have one, as well as buildings. The human is able to regenerate on his own, but robots need to use a special building to be repaired, and buildings cannot be repaired at all.


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* SandboxMode: After you unlock a planet in the normal missions, you also unlock its sandbox version, where you can build any of the buildings and robots you have already unlocked in the main campaign.


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* StuffBlowingUp: All robots and buildings explode when destroyed, as well as land mines that can be encountered in some levels.
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Since its original release, the game's source code has been released to the public, with '''TerranovaTeam''' actively working to this day on an UpdatedRerelease called Colobot: Gold Edition, which has various improvements not found in the original version. It can be downloaded for free from the [[https://colobot.info/ official website]].

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Since its original release, the game's source code has been released to the public, with '''TerranovaTeam''' [=TerranovaTeam=] actively working to this day on an UpdatedRerelease called Colobot: Gold Edition, which has various improvements not found in the original version. It can be downloaded for free from the [[https://colobot.info/ official website]].
Is there an issue? Send a MessageReason:
None


Since its original release, the game's source code has been released to the public, with TerranovaTeam actively working to this day on an UpdatedRerelease called Colobot: Gold Edition, which has various improvements not found in the original version. It can be downloaded for free from the [[https://colobot.info/ official website]].

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Since its original release, the game's source code has been released to the public, with TerranovaTeam '''TerranovaTeam''' actively working to this day on an UpdatedRerelease called Colobot: Gold Edition, which has various improvements not found in the original version. It can be downloaded for free from the [[https://colobot.info/ official website]].
Is there an issue? Send a MessageReason:
None


Since its original release, the game's source code has been released to the public, with community teams of ICC and Terranova Team actively working to this day on an UpdatedRerelease called Colobot: Gold Edition, which has various improvements not found in the original version. It can be downloaded for free from the [[https://colobot.info/ official website]].

to:

Since its original release, the game's source code has been released to the public, with community teams of ICC and Terranova Team TerranovaTeam actively working to this day on an UpdatedRerelease called Colobot: Gold Edition, which has various improvements not found in the original version. It can be downloaded for free from the [[https://colobot.info/ official website]].
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CBOT, not 'C Bot'


'''Colobot''' is a mixture of a RealTimeStrategy game and a ProgrammingGame, released in 2001 by Epsitec. Your goal is to find a [[HomeworldEvacuation new Earth for humanity to colonize]], with a selection of various types of robots at your disposal that you are able to program yourself. They use a [[UsefulNotes/ProgrammingLanguage programming language]] unique to the game, called [=CBot=], which is based on real programming languages like C++ and Java.

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'''Colobot''' is a mixture of a RealTimeStrategy game and a ProgrammingGame, released in 2001 by Epsitec. Your goal is to find a [[HomeworldEvacuation new Earth for humanity to colonize]], with a selection of various types of robots at your disposal that you are able to program yourself. They use a [[UsefulNotes/ProgrammingLanguage programming language]] unique to the game, called [=CBot=], [=CBOT=], which is based on real programming languages like C++ and Java.



* ProgrammingGame: The [=CBot=] language offers you quite a lot of freedom in setting up tasks for the robots. With the right coding, you are able to order robots to do things like automatically collecting ore, bringing it to the nearest ore refinery and then placing the resulting titanium somewhere aside, or having the shooter robots become turrets that automatically turn towards targets and shoot at them when they get close enough.

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* ProgrammingGame: The [=CBot=] [=CBOT=] language offers you quite a lot of freedom in setting up tasks for the robots. With the right coding, you are able to order robots to do things like automatically collecting ore, bringing it to the nearest ore refinery and then placing the resulting titanium somewhere aside, or having the shooter robots become turrets that automatically turn towards targets and shoot at them when they get close enough.
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None


Since its original release, the game's source code has been released to the public, with community teams of ICC and Terranova Team actively working to this day on an UpdatedRerelease called Colobot: Gold Edition, which has various improvements not found in the original version. It can be downloaded for free from the [[https://colobot.info/ official site]].

to:

Since its original release, the game's source code has been released to the public, with community teams of ICC and Terranova Team actively working to this day on an UpdatedRerelease called Colobot: Gold Edition, which has various improvements not found in the original version. It can be downloaded for free from the [[https://colobot.info/ official site]].
website]].
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* TheComputerIsACheatingBastard: In the mission where you have to chase the rogue robot, after the robot drops the Black Box and flies away, he will continue to float indefinitely even after his battery should have clearly ran out.
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Since its original release, the game's source code has been released to the public, with community teams of ICC and Terranova Team actively working to this day on an UpdatedRerelease called Colobot: Gold Edition, which has various improvements not found in the original version.

to:

Since its original release, the game's source code has been released to the public, with community teams of ICC and Terranova Team actively working to this day on an UpdatedRerelease called Colobot: Gold Edition, which has various improvements not found in the original version.
version. It can be downloaded for free from the [[https://colobot.info/ official site]].
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None


* {{Foreshadowing}}: In the mission described under StupidityIsTheOnlyOption, you are even given a subtle hint of the impending events if you open the satellite readouts and see "unidentified organisms, threat: ?".

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* {{Foreshadowing}}: In the mission described under StupidityIsTheOnlyOption, you are even given a subtle hint of the impending events if you open the satellite readouts and see a note that says "unidentified organisms, threat: ?".
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* RefiningResources: Titanium ore needs to be refined into titanium blocks before it can be used for building.

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* RefiningResources: Titanium ore needs to be refined into titanium blocks before it can be used for building. Also, uranium ore can be refined into atomic energy cells.
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* GuideDangIt: There is a level where you have no bots and no supplies, yet you are ordered to destroy all the ants in the area. For some reason, during this one level the ants actually run away from you when you approach, which you need to take advantage of in order to lead them into exploding themselves with mines. Considering that every other time, ants just shoot at you when you get close, there is no reason to expect this to happen.

to:

* GuideDangIt: There is a level where you have no bots and no supplies, yet you are ordered to destroy all the ants in the area. For some reason, during this one level the ants actually run away from you when you approach, which you need to take advantage of in order to lead them into exploding killing themselves with mines. Considering that every other time, ants just shoot at you when you get close, there is no reason to expect this to happen.



* {{Overheating}}: Both the player and the robots can use jetpacks to fly, but using it continuously causes it to eventually overheat, forcing you to land when it happens. Even of fairly cold planets, it usually takes at most 30 seconds of continuous flight for this to happen. And in hotter climates, this can happen as quickly as after 3 seconds of flight.

to:

* {{Overheating}}: Both the player and the robots can use jetpacks to fly, but using it continuously causes it to eventually overheat, forcing you to land when it happens. Even of on fairly cold planets, it usually takes at most 30 60 seconds of continuous flight for this to happen. And in hotter climates, this can happen as quickly as after 3 seconds of flight. There's a few levels where this is used to introduce a platforming element of sorts.
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* GravityScrew: The planet of Tropica has strange plants that emit an anti-gravity field around them. You cannot fly while inside these fields.

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* GravityScrew: The planet of Tropica has strange plants that emit an anti-gravity a strong gravity field around them. You cannot fly while inside these fields.
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* {{Foreshadowing}}: In the mission described under StupidityIsTheOnlyOption, you are even given a subtle hint of the impending events if you open the satellite readouts and see "unidentified organisms, threat: ?".


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* GravityScrew: The planet of Tropica has strange plants that emit an anti-gravity field around them. You cannot fly while inside these fields.
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* RefiningResources: Titanium ore needs to be refined into titanium blocks before it can be used for building.
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* BeeAfraid: Later levels introduce giant wasps, which drop highly damaging projectiles at your buildings.


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* GiantSpider: One of the enemy lifeforms you can encounter. See ActionBomb.


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* InterfaceSpoiler: The game comes with an in-game encyclopedia concerning all objects, units and programming functions you can find in the game - including ones that you aren't going to encounter until the very last levels.
* HeroMustSurvive: Although the player is given the option to directly control any unit, the human character they start out as absolutely has to survive in order to complete the missions.


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* OneHitKill: All enemy lifeforms you can encounter ([[spoiler:aside from the FinalBoss]]) will die instantly if you manage to land a single hit on them from the shooter bots.
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* ConvectionSchmonvection: There is at least one planet with lava in it, yet you have no problem flying directly over said lava as long as you don't touch it (although your jetpack does overheat extremely fast when you do that).
* CriticalAnnoyance: The beeping you hear when a robot is close to running out of energy.


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* LethalLavaLand: At least one planet is like this.


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* NonLethalKO: The Thumper bot is designed specifically for invoking this on the enemy lifeforms over a certain radius around itself (if only temporarily).


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* RidiculouslyFastConstruction: All it takes to build a building is a single block of titanium and the player character shooting a specially designed gun at it for a few moments. And the factory building only needs about 15 seconds to turn a single titanium block into a new robot.
* SingleBiomePlanet: All planets you encounter are like this.


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* SuperDrowningSkills: Aside from the one robot who's specifically designed for driving underwater, all robots will explode instantly if they get submerged any deeper than the height of one's ankles.
* ThouShaltNotKill: See ViolenceReallyIsTheAnswer.
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* BiotechIsBetter: During the later stages of the game, you finally start finding nests of the giant ants you were encountering earlier. In these nests, you can find what can be best described as green, gooey pods that spawn pieces of organic goo. One of the missions concentrates on acquiring one of such pieces and bringing it back to the base, where you can examine it and use it to unlock a new type of robots: ones that walk on ant-like legs and quite literally look like half-robots, half-ants. They are faster and more capable of getting past steep hills than robots driving on wheels or on caterpillar tracks.
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* SingleTaskRobot: The game has various types of robots who, aside from being able to freely move around, are designed for a very specific type of task and can ''only'' perform that one type of task. This includes:
** Target bots, whose entire purpose is to be something to shoot at;
** Transporter bots, who can grab onto things and thus transport them;
** Sniffer bots, who can only examine the ground underneath them for minerals;
** Shooter bots, who are only able to shoot at things;
** Subber bots, who can grab onto things that are underwater;
** Recycler bots, who can recycle destroyed bots and recover resources from them;
** Shielder bots, who can create a protective shield around themselves;
** Thumper bots, who can hit the ground underneath them and send a shockwave that will stun enemy lifeforms around them.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/colobot.png]]
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'''Colobot''' is a mixture of a RealTimeStrategy game and a ProgrammingGame, released in 2001 by Epsitec. Your goal is to find a [[HomeworldEvacuation new Earth for humanity to colonize]], with a selection of various types of robots at your disposal that you are able to program yourself. They use a [[UsefulNotes/ProgrammingLanguage programming language]] unique to the game, called [=CBot=], which is based on real programming languages like C++ and Java.

Since its original release, the game's source code has been released to the public, with community teams of ICC and Terranova Team actively working to this day on an UpdatedRerelease called Colobot: Gold Edition, which has various improvements not found in the original version.

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!! This video game provides examples of:

* ActionBomb: When spiders spot the player's units, they will charge at them and explode on contact.
* AIIsACrapshoot: There is a level where you have to chase a robot that went haywire, since he's trying to run off with the Black Box that is crucial to continuing the mission.
* BagOfSpilling: No matter what bots you bring with yourself into the ship as you take off, the next mission will likely not have them.
* BlamingTheRailroadedPlayerCharacter: See StupidityIsTheOnlyOption. After the whole ordeal, the Houston base expresses concern over you "walking around disturbingly carelessly" that has led to the failure in the previous mission.
* FissionMailed: See StupidityIsTheOnlyOption.
* GottaCatchThemAll: [[spoiler:Once you finally find the planet that can replace Earth as humanity's new home, your next task becomes finding the keys to a vault that contains the only weapon that can defeat the Alien Queen, i.e. the source of all the hostile alien lifeforms.]]
* GuideDangIt: There is a level where you have no bots and no supplies, yet you are ordered to destroy all the ants in the area. For some reason, during this one level the ants actually run away from you when you approach, which you need to take advantage of in order to lead them into exploding themselves with mines. Considering that every other time, ants just shoot at you when you get close, there is no reason to expect this to happen.
* InsectoidAliens: For some reason, all alien lifeforms you come across are just large insects, such as ants, wasps or spiders.
* InsectQueen: [[spoiler:The FinalBoss. She regularly lays eggs from which insect units spawn, and she's resistant to any attacks that don't come from the specialized super gun you uncover in the last level.]]
* HomeworldEvacuation: The game's plot revolves around the fact that the Earth is deemed doomed due to pollution, and the humanity needs to find itself a new home to colonize.
* {{Overheating}}: Both the player and the robots can use jetpacks to fly, but using it continuously causes it to eventually overheat, forcing you to land when it happens. Even of fairly cold planets, it usually takes at most 30 seconds of continuous flight for this to happen. And in hotter climates, this can happen as quickly as after 3 seconds of flight.
* ProgrammingGame: The [=CBot=] language offers you quite a lot of freedom in setting up tasks for the robots. With the right coding, you are able to order robots to do things like automatically collecting ore, bringing it to the nearest ore refinery and then placing the resulting titanium somewhere aside, or having the shooter robots become turrets that automatically turn towards targets and shoot at them when they get close enough.
* StupidityIsTheOnlyOption: There is a mission where you land on a new planet, with no bots or supplies at your disposal, and you are ordered to retrieve a TNT box lost by the previous expedition. That TNT box is guarded by hostile ants that shoot acidic projectiles at you, and there's literally nothing you can do to retrieve the box without dying, which is something that has to happen in order for you to be able to proceed to the next mission. And even if the ants weren't there, retrieving the box still wouldn't be possible, since there's quite a few ponds you have to fly over, and you can't fly nor walk underwater while carrying objects. Probably the best part of this is the fact that the level is literally called "The Trap".
* TitleDrop: The game is named after the colonizing mission you participate in.
* VillainBeatingArtifact: [[spoiler:The Phazer Shooter, the only shooter-type bot that can harm the FinalBoss]].
* ViolenceReallyIsTheAnswer: There is a level where, due to concerns from the Earth's animal rights organizations, you are forced to use a bot that deals with the hostile insects in a non-lethal manner, so that you can retrieve the Black Box they are guarding. In literally the next level, your base is under attack from the same insects, and your orders are to forgo any attempts at pacifism and just shoot them into oblivion. [[SugarWiki/FunnyMoments The issue of pacifism is never brought up again afterwards.]]

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