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* AutoScrollingLevel: Akasha's DLC stage has some segments where the screen scrolls at a fixed pace, which makes her gameplay even more similar to a ShootEmUp.


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* ChargedAttack: As a playable character, Akasha lacks the time rewind, so her energy gauge is instead used to charge attacks. Her normal attack is a small bullet, but holding the attack button will consume some energy from the gauge. Consuming one unit results in a huge energy ball, while two units produce a WaveMotionGun.


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* HollywoodHacking: The entirety of Akasha's stage is just her going through a firewall designed by Hugo. It's just like any other level, except with stronger enemies and more SpikesOfDoom.


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* PurposelyOverpowered:
** When you unlock the aforementioned EleventhHourSuperpower in normal gameplay, it allows you to tear through just about every stage. Homing {{Sword Beam}}s make short work of most enemies, and unlimited dash greatly reduces the difficulty of platforming sections. However, its unlock stage is very short and easy, and the final boss isn't really made easier by these tricks.
** Akasha, in her DLC, plays like a ''VideoGame/{{Deathsmiles}}'' character, meaning that she brings ShootEmUp into a platform game. She can fly in any direction without limits, packs ranged attacks, and has the Casual mode three-hit barrier by default. Her only weakness is her inability to rewind time. All challenge in her stages comes from extremely tight spaces with tons of enemies, and [[CheckpointStarvation small amount of checkpoints]].


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* WaveMotionGun: Akasha can fire huge beams of energy as one of her attacks. As a playable character, it consumes two energy charges.

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* EleventhHourSuperpower: In the last stage [[spoiler:Kohaku powers up with Akasha's abilities, gaining the ability to fire Akasha's lasers by swinging her sword]].
* TwentyMinutesIntoTheFuture: According to an early conversation, the game takes place in the year 2114.



* AttackReflector: Most projectiles can be sent back to the attacker by hitting them with melee attack.

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* AkashicRecords: Referenced several times as, seemingly, the name of Cogen's main database. Akasha's name is also a reference to the concept, as befits a powerful AI.
* AmbiguouslyBrown: Akasha is dark-skinned, but in stage 3 it's established that [[spoiler:she has the same facial features as Kohaku, who is, judging by her name, Japanese]]. Then again, as an AI, anything is possible for her.
* AttackReflector: Most projectiles can be sent back to the attacker by hitting them with melee attack. [[spoiler:Yuji will uniquely reflect them back at you, each time faster than the last. After fourth hit he, however, will fail to reflect it, and the projectile will stun him, allowing you to get in some hits.]]



* BlackoutBasement: Stage 4 has places where lighting works poorly, and you have to [[PercussiveMaintainance whack a control panel]] a couple of times to illuminate. It then inevitably turns off again. The boss of the stage is fought in one such dark room.

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* BlackoutBasement: Stage 4 has places where lighting works poorly, and you have to [[PercussiveMaintainance [[PercussiveMaintenance whack a control panel]] a couple of times to illuminate.illuminate the room. It then inevitably turns off again. The boss of the stage is fought in one such dark room.



* DemonicPossession: [[spoiler:After EB, desiring to end the simulation in accordance with his programming, rebels, he takes over Yuji's body. This possessed version acts as the game's final boss.]]



* DismantledMacGuffin: [[spoiler:On the second loop, Akasha is stripped of her godlike powers, and placed into EB's former sword vessel. In order to restore her powers, you have to collect all shell script modules, scattered across four stages. Thankfully, they aren't really hidden. Collecting all of them is necessary for the true ending.]]
* DoubleJump: Kohaku can double-jump by default. It's upgraded to triple jump in Casual mode.
* EasyModeMockery: Heavily downplayed. Playing in Casual doesn't record your clear time and the number of defeated enemies, and also locks you out of mission results screen, although the score will still be shown in stage select.
* EmotionlessGirl: Akasha always speaks in a quiet, even voice, and claims to feel nothing when observing the world. Which is clearly not even remotely true.



* FusionDance: [[spoiler:In the final stage, Akasha temporarily fuses with Kohaku in order to gain enough power to take on [=ExeBreaker=]-possessed Yuji. It works as a power booster, leaving Kohaku in control and giving her the ability to fire homing {{Sword Beam}}s. Visually, it recolors Kohaku's clothes into Akasha's white-and-pink palette, and gives her yellow eyes. It's called "Saphed Sher" mode, and Kohaku's dialogue boxes display this name in place of her own.]]



* AGodIAmNot: Akasha is effectively omnipotent inside simulation, and Kohaku even calls her a "digital goddess" at one point. Akasha, however, denies such epithets, saying that she's merely an AI doing her job.



* HomingLasers: Akasha's lasers curve in mid-air, chasing after you or simply tracing a pattern.



* InSeriesNickname: Kohaku almost always calls [=ExeBreaker=] just "EB".
* LethalLavaLand: Stage 3 takes place in a working smelter, and you start less than two meters away from a pit filled with molten metal.

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* InSeriesNickname: InSeriesNickname:
**
Kohaku almost always calls [=ExeBreaker=] just "EB".
"EB". Other characters take after her.
** Late in the game, [[spoiler:Kohaku calls her [=ExeBreaker=]-possessed father "[=ExeDad=]" (or "Papa-B" in Japanese)]]. Hugo finds this nickname absolutely ridiculous.
* LethalLavaLand: Stage 3 takes place in a working smelter, and you start less than two meters away from a pit filled with molten metal. In some places the background shows literal ''rivers'' of liquid metal.
* MinimalistCast: The cast of the main game consists of Kohaku, [=ExeBreaker=], Yuji, Hugo, and Akasha. Other characters are mentioned, but have no bearing on the story.
* NoodleIncident: Apparently, Kohaku has been in a plane crash, and then fought a bear with her bare hands. And then there was some kind of "stupid sea urchin alien thing". [[WorstWhateverEver Worst. Day. Ever.]]



* OneHitPointWonder: Kohaku dies in one hit from anything. {{Justified|Trope}}, as an unarmored teenage girl wouldn't be able to tank missiles or energy beams anyway. Time gauge allows you to rewind up to three hits, but Kohaku still ''dies'' before rewinding, so there's no way to survive if damage is unavoidable.

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* OneHitPointWonder: Kohaku dies in one hit from anything. {{Justified|Trope}}, as an unarmored teenage girl wouldn't be able to tank missiles or energy beams anyway. Time gauge allows you to rewind up to three hits, but Kohaku still ''dies'' before rewinding, so there's no way to survive if damage is unavoidable. Casual mode, however, averts this and gives you a three-hit barrier, that's renewed at every checkpoint.



* TwentyMinutesIntoTheFuture: According to an early conversation, the game takes place in the year 2114.

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* TwentyMinutesIntoTheFuture: According UnfulfilledPurposeMisery: EB was literally made to an early conversation, end the game takes place in simulation, so he doesn't appreciate when Kohaku starts having second thoughts. [[spoiler:It turns out to be a big deal, as his stress, born from the year 2114.apparent dissonance between his purpose and his wielders' actions, leads to him snapping, [[DemonicPossession possessing]] Yuji, and becoming the game's BigBad.]]


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* YouHaveOutlivedYourUsefulness: Said word-by-word by [[spoiler:Yuji, possessed by EB, when the boss of stage 3 SP, overcharged by a piece of Akasha's shell script module, fails to defeat Kohaku. Said boss then decides to return the module to Akasha and attacks EB, giving Kohaku time to escape]].

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* BlackoutBasement: Stage 4 has places where lighting works poorly, and you have to [[PercussiveMaintainance whack a control panel]] a couple of times to illuminate. It then inevitably turns off again. The boss of the stage is fought in one such dark room.



* ConstructionZoneCalamity: Stage 2 is full of presses and conveyor belts, with EB noting that this is all equipment for construction of something very large-scale.
* ConvectionSchmonvection: Stage 3 takes place a working smelter, and Kohaku even complains about heat, but she's still able to navigate it just fine.

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* ConstructionZoneCalamity: Stage 2 is full of presses BrainUploading: [[spoiler:Hugo has uploaded his mind into the simulation, while his real self has died. He initially antagonizes Kohaku, because reloading the simulation, like Kohaku intends, would essentially kill him, even if a copy would remain. He also draws a line between himself and conveyor belts, with EB noting "those dinky [=AIs=]", stating that this he's still human.]]
* CloneAngst: Defied. [[spoiler:Hugo-K7, a result of BrainUploading, doesn't care when EB points out that he is not the original. "I'm here, I'm conscious, and I'm self-aware"
is all equipment for construction of something very large-scale.
he has to say on the matter.]]
* ConvectionSchmonvection: Stage 3 takes place in a working smelter, and Kohaku even complains about heat, but she's still able to navigate it just fine.



* DimensionalCutter: Yuji can teleport by slicing open the space before him. [[spoiler:He makes heavy use of this ability in his boss battle as well.]]
* EternalEngine: Stage 2 is full of presses and conveyor belts, with EB noting that this is all equipment for construction of something very large-scale.



* OminousVisualGlitch: In stage 5 some bits of platforms or background are replaced by numbers and symbols, [[spoiler:a sign that the simulation is starting to break down]].



* TacticalSuicideBoss: The very first boss can't be harmed by sword strikes, Fortunately, one of its attacks throws bombs all over the place, which can be [[TennisBoss redirected back at it]] with relative ease.

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* TacticalSuicideBoss: PoorCommunicationKills: Hugo is responsible for most obstacles in stages 2-4, because [[spoiler:he would die if the simulation ends, and he didn't believe Kohaku would stop if he asked]]. When he actually talks with Kohaku, he's surprised that he ''could'' have talked it over.
-->'''Hugo:''' You've left a trail of destruction in your wake, but now you're telling me I could've reasoned with you all along?
* TacticalSuicideBoss:
**
The very first boss can't be harmed by sword strikes, Fortunately, one of its attacks throws bombs all over the place, which can be [[TennisBoss redirected back at it]] with relative ease.ease.
** Similarly, stage 3 boss has an attack that causes it to overheat and expose its heatsink. If you hit it several times, it stops and for some reason ''exposes its core'' as well, allowing you to damage it.



* TimeRewindMechanic: The game's main feature is the ability to turn back time in order to avoid fatal mistakes. You can't travel back in time further than three seconds, with emergency rewind when you're hit always "costing" at least one second, even if you've actually rewound less than that. The time gauge quickly recharges, but with the game's fast-paced combat, it's very easy to die again. If you die with less than one second remaining in the gauge, you go straight back to the checkpoint.

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* ThisIsADrill: There is an enemy type that is essentially a flying drill. They always lurk in BottomlessPits, and fly straight up when you try to get past them.
* ThouShaltNotKill: Kohaku affirms several times that she's not willing to kill, even indirectly. That's why she [[spoiler:refuses to go through with ending the simulation, as it would effectively kill Hugo and Akasha]]. Luckily for her, all normal enemies in the game are non-sentient robots.
* TimeRewindMechanic: The game's main feature is the ability to turn back time in order to avoid fatal mistakes. You can't travel back in time mistakes, but no further than three seconds, with emergency rewind when you're hit always "costing" at least one seconds. After rewind, the game rounds down the remaining time to the full second, meaning that you can use it no more than three times without recharging, even if you've actually rewound less than that.you rewind very small portions of time. The time gauge quickly recharges, but with the game's fast-paced combat, it's very easy to die again. If you die with less than one half a second remaining in the gauge, you go straight back to the checkpoint.



* WallJump: The game has both two- and one-wall flavors. The former is taught to you right in the tutorial level, wile the latter is given an {{antepiece}} on the first stage.

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* WallJump: You can jump after clinging to a wall, but double jump and air dash are restored only after you properly land or use a rewind. It means that you can't reliably wall jump on a single wall, but can do so in a narrow shaft, in double-wall fashion. The game has both two- and one-wall flavors. The former latter trick is taught to you right in the tutorial level, wile the latter is level.
* YourPrincessIsInAnotherCastle: After you beat stage 5, you are
given an {{antepiece}} on some exposition and [[spoiler:get dumped back to the first stage.stage, now with harder enemies and a rewind gauge that doesn't recharge on its own. It's regarded as a new set of stages, subtitled "SP"]].

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* BossWarningSiren: Before every boss battle, the game displays a red stripe with large "WARNING" in the center, and smaller print on the edges.
* ConstructionZoneCalamity: Stage 2 is full of presses and conveyor belts, with EB noting that this is all equipment for construction of something very large-scale.
* ConvectionSchmonvection: Stage 3 takes place a working smelter, and Kohaku even complains about heat, but she's still able to navigate it just fine.
* CoolSword: [=ExeBreaker=] is a {{black|SwordsAreBetter}} [[TalkingWeapon talking]] {{BFS}} that's MadeOfIndestructium and can [[TimeRewindMechanic rewind time]].



-->'''Kohaku:''' If there's one thing I've got, it's energy.
* HintSystem: Lose enough times to the boss, and EB will give Kohaku a piece of advice about avoidance of certain attacks.
* ImmortalityHurts: [[Administrivia/TropesAreFlexible While not actually immortality]], EB's rewinding of Kohaku's deaths still [[RippleEffectProofMemory leaves her with memories of dying]], with all the corresponding pain of being shot, burned, crushed, etc.. She complains about it in several post-return-to-checkpoint chats.
* InconvenientlyPlacedConveyorBelt: Level 2 is full of platforms that fully or partially consist of conveyor belts. It's unlikely that they can actually transport anything, given that most of them hang in midair. The boss room of the area also features them, and the boss can change their directions.



* OddlyShapedSword: EB has a rectangular blade, with ridges on flat sides, indents on the edge, and a handle that's connected to the blade by a bunch of tiny connectors.

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* LethalLavaLand: Stage 3 takes place in a working smelter, and you start less than two meters away from a pit filled with molten metal.
* OddlyShapedSword: EB has a rectangular blade, with ridges on flat sides, indents on the edge, and a handle that's connected to the blade by only with a bunch of tiny connectors.

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''COGEN: Sword of Rewind'' is a 2D action platformer, developed by Gemdrops. It was released worldwide on 26 January 2022 for Platform/NintendoSwitch, Platform/XboxOne, Platform/XboxSeriesXAndS, and PC via Platform/{{Steam}}.

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''COGEN: Sword of Rewind'' is a 2D action platformer, {{action|game}} {{platform|Game}}er, developed by Gemdrops. It was released worldwide on 26 January 2022 for Platform/NintendoSwitch, Platform/XboxOne, Platform/XboxSeriesXAndS, and PC via Platform/{{Steam}}.



The game's main feature is, as seen in the title, the ability to rewind time. Pressing a button will take the player back up to three seconds into the past, allowing the player to correct blunders without replaying the whole section. The trade-off, however, is Kohaku's [[OneHitPointWonder extreme fragility]] and lack of ranged attacks.

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The game's main feature is, as seen in the title, the ability to [[TimeRewindMechanic rewind time.time]]. Pressing a button will take the player back up to three seconds into the past, allowing the player to correct blunders without replaying the whole section. The trade-off, however, is Kohaku's [[OneHitPointWonder extreme fragility]] and lack of ranged attacks.



* AttackReflector: Most projectiles can be sent back to the attacker by hitting them with melee attack.
* AutomaticNewGame: If there's no previous save data, the game will load the tutorial stage right after the settings screen.



* GenkiGirl: Kohaku is very cheerful, and isn't particularly fazed by having to cut through a robot horde. In the prologue, the only thing she worries about is the safety of her family.

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* GameplayGrading: After each stage, the game will grade your performance, based on clear time, amount of defeated enemies, death count, and a number of arbitrary challenges, sum up the scores, and give you a letter grade.
* GenkiGirl: Kohaku is very cheerful, and isn't particularly fazed by having to cut through a robot horde. In On the prologue, first level, the only thing she worries about is the safety of her family.



* TotallyRadical: Growing tired of EB's "robot butler" speech, Kohaku asks him to speak more casually. In response, EB starts talking like teens from 2001. Kohaku quickly asks him to revert it.

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* TimeRewindMechanic: The game's main feature is the ability to turn back time in order to avoid fatal mistakes. You can't travel back in time further than three seconds, with emergency rewind when you're hit always "costing" at least one second, even if you've actually rewound less than that. The time gauge quickly recharges, but with the game's fast-paced combat, it's very easy to die again. If you die with less than one second remaining in the gauge, you go straight back to the checkpoint.
* TotallyRadical: Growing tired of EB's "robot butler" speech, Kohaku asks him to speak more casually. In response, EB starts talking like teens gives an impression of a teen from 2001. Kohaku quickly asks him to revert it.it.
-->'''EB:''' Ugh, you are, [[LikeIsLikeAComma like]], SO demanding, Kohaku! OMG I'm totally kidding girlie! We're like, sooo tight.


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* WallJump: The game has both two- and one-wall flavors. The former is taught to you right in the tutorial level, wile the latter is given an {{antepiece}} on the first stage.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cogensor_cover.png]]
[[caption-width-right:350:[[{{Tagline}} Rewind, rethink, redo.]]]]
''COGEN: Sword of Rewind'' is a 2D action platformer, developed by Gemdrops. It was released worldwide on 26 January 2022 for Platform/NintendoSwitch, Platform/XboxOne, Platform/XboxSeriesXAndS, and PC via Platform/{{Steam}}.

The game follows a girl named Kohaku Otori, who finds herself in a middle of a destroyed city, swarmed in malfunctioning security drones. Beside her is the [[TalkingWeapon talking sword]] [=ExeBreaker=] (EB for short), who quickly offers her his help. Together, they have to get through the city and destroy the machine that seems to be the root of the disaster.

The game's main feature is, as seen in the title, the ability to rewind time. Pressing a button will take the player back up to three seconds into the past, allowing the player to correct blunders without replaying the whole section. The trade-off, however, is Kohaku's [[OneHitPointWonder extreme fragility]] and lack of ranged attacks.

The game has an [[https://cogen.city/en/ official website]].
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!!''COGEN: Sword of Rewind'' contains examples of:
* ActionDad: Yuji Otori, Kohaku's father, appears as a playable character in a DLC.
* {{Crossover}}: One of the DLC characters is [[VideoGame/AzureStrikerGunvoltSeries Copen]] in his ''VideoGame/LuminousAvengerIX2'' incarnation. Conversely, Kohaku appears as a DLC boss in that game.
* GenkiGirl: Kohaku is very cheerful, and isn't particularly fazed by having to cut through a robot horde. In the prologue, the only thing she worries about is the safety of her family.
* InSeriesNickname: Kohaku almost always calls [=ExeBreaker=] just "EB".
* OddlyShapedSword: EB has a rectangular blade, with ridges on flat sides, indents on the edge, and a handle that's connected to the blade by a bunch of tiny connectors.
* OneHitPointWonder: Kohaku dies in one hit from anything. {{Justified|Trope}}, as an unarmored teenage girl wouldn't be able to tank missiles or energy beams anyway. Time gauge allows you to rewind up to three hits, but Kohaku still ''dies'' before rewinding, so there's no way to survive if damage is unavoidable.
* ThePlace: The game takes place in the Cogen City.
* TacticalSuicideBoss: The very first boss can't be harmed by sword strikes, Fortunately, one of its attacks throws bombs all over the place, which can be [[TennisBoss redirected back at it]] with relative ease.
* TalkingWeapon: [=ExeBreaker=] can talk, and often explains stuff to Kohaku. His initial speech pattern is essentially "robot butler", but after the first stage, Kohaku asks him to change it to the one based on her father.
* TemporaryPlatform: A rather unique take. There are platforms that have to be charged with time gauge, effectively your own hit points, before they can be stepped on. Naturally, they disappear once the time you've put into them has passed.
* TotallyRadical: Growing tired of EB's "robot butler" speech, Kohaku asks him to speak more casually. In response, EB starts talking like teens from 2001. Kohaku quickly asks him to revert it.
* TwentyMinutesIntoTheFuture: According to an early conversation, the game takes place in the year 2114.
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