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* DidYouJustPunchOutCthulhu: Princess Ozma is in awe when S.T.E.A.M. not only challenges the Spawn of Cthulhu that holds her captive, but ''wins.''

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* DidYouJustPunchOutCthulhu: Princess Ozma is in awe when S.T.E.A.M. not only challenges the Spawn of Cthulhu that holds her captive, but ''wins.'''' and of course, all of the others they defeat.
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* DidYouJustPunchOutCthulhu: Princess Ozma is in awe when S.T.E.A.M. not only challenges the Spawn of Cthulhu that holds her captive, but ''wins.''
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* MissingBackblast: Califia can fire her Rhino Bomber with her back against the wall and show no signs of injury as a result.

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* MissingBackblast: Califia can fire her Rhino Bomber with her back against the wall and show no signs of injury as a result. Possibly [[JustifiedTrope justified]] in that the Bomber uses steam pressure rather than chemical propellants to fire its munition and thus lacks the backblast that would be expected of such weapons.

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* ArbitraryMaximumRange: Every projectile-based weapon has a limit to which they can be fired.



* EarlyGameHell: The first chapter has only Henry Fleming and John Henry against three maps of enemies that vastly outnumber them, with no sub weapons, let alone healing weapons. In fact you start out with no sub weapons whatsoever, meaning John Henry can't even over watch. 2, which gives you more team members and access to healing, feels like a breather by comparison.

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* EarlyGameHell: The first chapter has only Henry Fleming and John Henry against three maps of enemies that vastly outnumber them, with no sub weapons, let alone healing weapons. In fact you start out with no sub weapons whatsoever, meaning John Henry can't even over watch.overwatch. 2, which gives you more team members and access to healing, feels like a breather by comparison.



* GoombaStomp: Lion's Lion Launcher and Lucina's Parallel Falchion.



* HistoricalDomainCharacter: Abraham Lincoln, UsefulNotes/QueenVictoria, and John Milton Hay. [[UsefulNotes/UlyssesSGrant General Grant]] also appears in a cutscene.

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* HistoricalDomainCharacter: Abraham Lincoln, UsefulNotes/QueenVictoria, and John Milton Hay. Hay, and [[UsefulNotes/UlyssesSGrant General Grant]] also appears in a cutscene.Grant]].



** Prowlers with their exposed cranial weak points are also subject to this.



** Also subverted, since [[spoiler:Stovepipe and]] the ''VideoGame/FireEmblem'' character have their own steam packs.

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** Also subverted, since [[spoiler:Stovepipe and]] the ''VideoGame/FireEmblem'' character characters have their own steam packs.


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* UniqueEnemy: Bombugs. They only appear in Chapter 13-1.
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* PostFinalBoss: The Great Shugguth is fought by Lincoln while piloting A.B.E., and goes down in a few hits. Right before this, Starface serves as the final enemy that the agents of S.T.E.A.M. must defeat.
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* EasterEgg: Using all four ''Fire Emblem'' amiibo characters on a level [[spoiler: changes the background music of the map (as well as the title screen if you quicksave) to remixes of music from various ''Fire Emblem'' games.]]
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** Hounds are Hounds of Tindalos (of course).

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** Hounds are [[Literature/TheHoundsOfTindalos Hounds of Tindalos Tindalos]] (of course).
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* PowerupLetdown: Stealth Prowlers are, despite their name, ''more'' noticeable than other aliens, as they constantly shift colours in what seems like a ploy to draw your attention.

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** After completing each mission, the highest possible score (even after challenge multipliers) is 9,999.



** After completing each mission, the highest possible score (even after challenge multipliers) is 9,999.



* DegradedBoss: The Dreadnought is first introduced in the final map of level 12 as a boss, [[FlunkyBoss with the ability to summon enemy units to help it out]]. After that you start encountering it in pairs, making it more of an example of an EliteMook.

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* DegradedBoss: The Dreadnought is first introduced in the final map of level 12 13 as a boss, [[FlunkyBoss with the ability to summon enemy units to help it out]]. After that you start encountering it in pairs, making it more of an example of an EliteMook.



* DualBoss: The Twin Generators.

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* DualBoss: The Twin Generators.Generators in 16-1.



* FallingChandelierOfDoom: Chandeliers and ceiling fans (among other things) will fall once shot. Bad news for whoever -- or whatever -- is standing beneath them.

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* FallingChandelierOfDoom: Chandeliers and ceiling fans (among other things) will fall once a powerful enough shot. Bad news for whoever -- or whatever -- is standing beneath them.



* HealerSignsOnEarly: Zig-zagged with Tiger Lily. She's the fourth playable member of S.T.E.A.M, but by the standards of the trope, she actually joins fairly late: you have to go through the prologue two and a half full chapters (seven maps in total) before she joins, and the mission she joins in is a WakeUpCallBoss. Played straight with the Medi-Carbine being the first sub-weapon you get.

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* HealerSignsOnEarly: Zig-zagged with Tiger Lily. She's the fourth playable member of S.T.E.A.M, but by the standards of the trope, she actually joins fairly late: you have to go through the prologue two and a half full chapters (seven (ten maps in total) before she joins, and the mission she joins in is a WakeUpCallBoss. Played straight with the Medi-Carbine being the first sub-weapon you get.



* MonsterCompendium: Every alien gets an entry in the library menu after you encounter them. Once Randolph joins they each get a separate entry connecting them with specific figures from the Franchise/CthulhuMythos.

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* MonsterCompendium: Every alien gets an entry in the library menu after you encounter them. Once Randolph joins joins, they each get a separate entry connecting them with specific figures from the Franchise/CthulhuMythos.



* NeverBringAKnifeToAGunfight: Overwatch, a system by which you can save steam and attack enemies on their own turn makes it extremely difficult to approach a gun user for melee, or even short-range gun, combat. Thankfully, the only character who's restricted to melee weapons, Marth, has an ability that makes him NoSell overwatch attacks.

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* NeverBringAKnifeToAGunfight: Overwatch, a system by which you can save steam and attack enemies on their own turn makes it extremely difficult to approach a gun user for melee, or even short-range gun, combat. Thankfully, the only character who's restricted to melee weapons, Marth, has an ability that makes him a NoSell to overwatch attacks.



** Since Crashers have pitifully low health, they will ''always'' fall victim to this.

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** Since Crashers have pitifully low health, they will ''always'' fall victim to this.this when hit once by most weapons (excluding the Phoenix Rifle).



* OneSteveLimit: Played with Henry, which is the first name of Henry Fleming and the last name of John Henry. Also referred to with John Milton Hay, who is called "Milton" -- according to him, Lincoln said that there were too many "Johns" in his life.

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* OneSteveLimit: Played with the name Henry, which is the first name of Henry Fleming and the last name of John Henry. Also referred to with John Milton Hay, who is called "Milton" -- according to him, Lincoln said that there were too many "Johns" in his life.



* TeleFrag: Averted. You can position a member of S.T.E.A.M. on the very square that an enemy usually spawns from with no ill effect; either the enemy creature spawns one space away or, in rare cases, won't spawn until that space is unoccupied.

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* TeleFrag: Averted. You can position a member of S.T.E.A.M. on the very square that an enemy usually spawns from with no ill effect; either the enemy creature spawns one space away or, in rare cases, won't spawn until that space is becomes unoccupied.

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** John and Califia's Break ability also works here, since breaking objects in their paths will take less steam than it would to go around them.

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** John and Califia's Break ability also works here, since breaking objects in their paths will take requires less steam to plow through them than it would to go around them.



* CherryTapping: Possible with the Stun Mortar, which has one of the lowest damage-per-ammo ratios in the game.

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** After completing each mission, the highest possible score (even after challenge multipliers) is 9,999.
* CherryTapping: CherryTapping:
**
Possible with the Stun Mortar, which has one of the lowest damage-per-ammo ratios in the game.game.
** The Phoenix Rifle, which does one HP's worth of damage per hit, is even ''more'' suitable to this trope.



** The ''Fire Emblem'' characters are based on their appearances in ''VideoGame/SuperSmashBros for [=3DS/Wii U=]'', and take moveset cues both from ''Smash'' and from their canon appearances. For example, Ike's secondary weapon is Urvan, his father's axe that he inherits in Radiant Dawn after promoting to his vanguard class which can now use axes, and Lucina's secondary weapon is the legendary bow Nidhogg, as a reference both to the fact that she, like her father, can reclass to archer, and the Monster Hunter Frontier G crossover promotion where that bow and Falchion were added to the game along with costumes resembling Chrom and Lucina.

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** The ''Fire Emblem'' ''VideoGame/FireEmblem'' characters are based on their appearances in ''VideoGame/SuperSmashBros for [=3DS/Wii U=]'', and take moveset cues both from ''Smash'' and from their canon appearances. For example, Ike's secondary weapon is Urvan, his father's axe that he inherits in Radiant Dawn after promoting to his vanguard class which can now use axes, and Lucina's secondary weapon is the legendary bow Nidhogg, as a reference both to the fact that she, like her father, can reclass to archer, and the Monster Hunter Frontier G crossover promotion where that bow and Falchion were added to the game along with costumes resembling Chrom and Lucina.



** It's even worse if playing on the extra challenge modes. If any member is KO'ed during the battle, they're gone until either completing the map or until the whole team is defeated.
* CriticalHit: Shooting the glowing pink body part results in increased damage -- especially if Dr. Carter is on the active team. As an added bonus, if that critical hit is the one that kills an alien, the enemy's corpse leaves bonus medals behind!
* {{Cyclops}}: Nettlers, though unlike the mythological beast they are very tiny.

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** It's even worse if playing on the extra challenge modes. If any member is KO'ed during the battle, they're gone until either completing the map or map, until the whole team is defeated.
defeated, or failing a mission-critical objective.
* CriticalHit: Shooting the glowing pink body part results in increased damage -- especially if Dr. Carter and/or Robin is on the active team. As an added bonus, if that critical hit is the one that kills an alien, the enemy's corpse leaves bonus medals behind!
* {{Cyclops}}: Nettlers, though unlike the mythological beast they they're based upon, are very tiny.



* ImmuneToBullets: Another Devastator trait [[spoiler: until a Gatling gun [[{{BFG}} large enough]] to injure one [[DefiedTrope is built]]]].

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* ImmuneToBullets: Another Devastator trait [[spoiler: until a [[{{BFG}} Gatling gun [[{{BFG}} large enough]] to injure one [[DefiedTrope is built]]]].



* InfinityMinusOneSword: [[spoiler: The Lincoln Superpack. It boosts defense and offense by 30 points, but only has a recharge rate of 8.]]

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* InfinityMinusOneSword: [[spoiler: The Lincoln Superpack. It boosts defense and offense by 30 points, 30%, but only has a recharge rate of 8.]]



* {{Knockback}}: If a ranged attack is powerful enough, enemies and heroes can be shot backward a couple spaces. Getting hit by a Ripper guarantees this happening.

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* {{Knockback}}: If a ranged attack is powerful enough, enemies and heroes can be shot backward a couple spaces. Getting hit by a Ripper or a Lurker guarantees this happening.



* RedEyesTakeWarning: The aliens' eyes are green when passive, yellow when looking for targets and will turn red whenever they feel threatened. Most noticeable with the Eyestalkers; one giant eyeball is more easily noticed than several smaller ones on most of the other enemy species.

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* RedEyesTakeWarning: The aliens' eyes are green when passive, yellow when looking for targets targets, and will turn red whenever they feel threatened. Most noticeable with the Eyestalkers; one giant eyeball is more easily noticed than several smaller ones on most of the other enemy species.



** Then there's Chapter 12-1, where Shrikes and Stealth Prowlers spawn like there's no tomorrow...



* ShootTheMedicFirst: Scourges should be treated as high-priority targets due to their ability to heal their own kind.

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* ShootTheMedicFirst: Scourges should be treated as high-priority targets due to their ability to heal their own kind.allies.



* StationaryBoss: The Generators.

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* StationaryBoss: The Gunner in Chapter 3-2, the Queens in Chapter 10, and all Generators.
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* ClarkesThirdLaw: There is magic in Oz, but the strike team doesn't encounter much of it. What they do see are a lot of machines that run on electricity, which might as well be magic to most agents, who are familiar with a world where steam power overtook electricity.
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* MakeMeWannaShout: Queens defend themselves by stunning your agents with roars, as do generators.

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* MakeMeWannaShout: Queens defend themselves by stunning your agents with roars, as do generators. Starface can, although this is by far the weakest of its options.



* WindIsGreen: Not ''all'' wind, but Tiger Lilly's healing wind is green, and the "door" to Oz is a green tornado.

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* WindIsGreen: Not ''all'' wind, Sometimes wind is white, or grey, or ''blue'', but Tiger Lilly's Lily's healing wind is green, and the "door" to Oz is a green tornado.
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* BewareMyStingerTail: How Slashers slash. How Hounds and Shrikes shoot. The entire tail of a Nettler is almost all stinger.

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* BewareMyStingerTail: How Slashers slash. How Hounds and Hounds, Shrikes and Starface shoot. The entire tail of a Nettler is almost all stinger.



* DeathFromAbove: The potential result of being spotted by a Gunner or one of its Eyestalkers.

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* DeathFromAbove: The potential result of being spotted by a Gunner or one of its Eyestalkers. The Starface boss has a nt so high up but still above you version as well.


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* DeployableCover: The Starface boss raises walls of ice spikes to protect itself from your munitions. It can hit you from behind this cover by causes a rain of some sort of energy on you, but it can't see too clearly through its own cover, so you can still use it to sneak around.
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* DualBoss: The Twin Generators.



* MakeMeWannaShout: Queens defend themselves by stunning your agents with roars.

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* MakeMeWannaShout: Queens defend themselves by stunning your agents with roars.roars, as do generators.
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* StationaryBoss: The Generator.

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* StationaryBoss: The Generator.Generators.
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* HandBlast: Dreadnoughts attack this way if they spot you in their range. If they can't use this on the source of their annoyance they let out a ring that damages everything around them, including other dreadnoughts.



* LovecraftLite: Sure, you're fighting {{Eldritch Abomination}}s(their spawn and servants at first)... but you can also ''win'' against them(though it is suggested it will take a miracle if Shugguth gets involved).

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* LovecraftLite: Sure, you're fighting {{Eldritch Abomination}}s(their spawn and servants at first)... but you can also ''win'' against them(though it is suggested it will take a miracle if Shugguth Shugguth, which is still in its resting place, gets involved).
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* CombatTentacles: These aliens are taken from Lovecraft HP's books, so you'd expect at least one of them to have these, which Devastators and Abominations do.

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* CombatTentacles: These aliens are taken from Lovecraft HP's books, so you'd expect at least one of them to have these, which Devastators and Abominations do.do...the abomination's could just as easily be [[MultipleHeadCase necks]], though.


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* MultipleHeadCase: Abominations either have multiple heads, or their limbs have eye spots...maybe both.
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* WindIsGreen: Not ''all'' wind, but Tiger Lilly's healing wind is green, and the "door" to Oz is a green tornado.
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* HitPoints: All S.T.E.A.M. agents and the aliens that can be defeated have a health bar, though "boss" aliens have a [[ReadingsAreOffTheScale question mark]] in place of the numbers everything else has to indicate how full they are shots that hit them still show numbers being subtracted as it empties.

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* HitPoints: All S.T.E.A.M. agents and the aliens that can be defeated have a health bar, though "boss" aliens have a [[ReadingsAreOffTheScale question mark]] in place of the numbers everything else has to indicate how full they are are, shots that hit them still show numbers being subtracted as it empties.
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* BewareMyStingerTail: How Slashers slash, and how Hounds shoot. The entire tail of a Nettler is almost all stinger.

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* BewareMyStingerTail: How Slashers slash, and how slash. How Hounds and Shrikes shoot. The entire tail of a Nettler is almost all stinger.



* CantCatchUp: Averted - characters in this game do not level up, meaning that a character you benched a few maps ago will still be as useful as they were when you stopped using him/her.

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* CantCatchUp: Averted - characters in this game do not level up, S.T.E.A.M. is simply provided with more and sometimes better equipment, meaning that a character you benched a few maps ago will still be as useful as they were when you stopped using him/her.him/her. Maybe more useful.



** Making physical contact any Crasher causes this, as do the walls in 16-1 if not shot beforehand.

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** Making physical contact with any Crasher causes this, as do the walls in 16-1 if not shot beforehand.



* CombatTentacles: These aliens are taken from Lovecraft HP's books, so you'd expect at least one of them to have these, which Devastators and Abominations do.



* EarlyGameHell: The first chapter has only Henry Fleming and John Henry against three maps of enemies that vastly outnumber them, with no sub weapons, let alone healing weapons. In fact you start out wit no sub weapons whatsoever, meaning John Henry can't even over watch. 2, which gives you more team members and access to healing, feels like a breather by comparison.

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* EarlyGameHell: The first chapter has only Henry Fleming and John Henry against three maps of enemies that vastly outnumber them, with no sub weapons, let alone healing weapons. In fact you start out wit with no sub weapons whatsoever, meaning John Henry can't even over watch. 2, which gives you more team members and access to healing, feels like a breather by comparison.



* ImmuneToBullets: Another Devastator trait

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* ImmuneToBullets: Another Devastator traittrait [[spoiler: until a Gatling gun [[{{BFG}} large enough]] to injure one [[DefiedTrope is built]]]].



* LovecraftLite: Sure, you're fighting {{Eldritch Abomination}}s(their spawn and servants at first)... but you can also ''win'' against them.

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* LovecraftLite: Sure, you're fighting {{Eldritch Abomination}}s(their spawn and servants at first)... but you can also ''win'' against them.them(though it is suggested it will take a miracle if Shugguth gets involved).



* OverlyLongTongue: A Devastator trait, it presumably has some practical purpose for them to risk waving about with their circular inward pointing toothy maw.

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* OverlyLongTongue: A Devastator trait, it which presumably has some practical purpose for them to risk waving about with their circular inward pointing toothy maw.

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* AdvancingBossOfDoom: The Abomination in Chapter 11 is a gigantic explosive alien virtually immune to most weapons. The aim of the mission is to [[HoldTheLine keep it from reaching the Liberty for 10 turns.]]

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* AdvancingBossOfDoom: AdvancingBossOfDoom
**
The Abomination in Chapter 11 is a gigantic explosive alien virtually immune to most weapons. The aim of the mission is to [[HoldTheLine keep it from reaching the Liberty for 10 turns.]]



* AnimalMotif: All S.T.E.A.M. agents have one by carrying an animal-themed weapon. The exception is Scarecrow, whose theme is a pumpkin instead.

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* AnimalMotif: AnimalMotif
**
All S.T.E.A.M. agents have one by carrying an animal-themed weapon. The exception is Scarecrow, whose theme is a pumpkin instead.



* ArtificialBrilliance: The AI does ''not'' screw around with you. There is a reason that you should take advantage of the fact that the game will tell you if [[RedEyesTakeWarning an enemy has spotted you]] - because they know how to flank, focus fire, and that grenades will knock targets back. Sometimes, they will even choose to act in a particular order so that a grenade will throw you into range of another enemy.

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* ArtificialBrilliance: ArtificialBrilliance
**
The AI does ''not'' screw around with you. There is a reason that you should take advantage of the fact that the game will tell you if [[RedEyesTakeWarning an enemy has spotted you]] - because they know how to flank, focus fire, and that grenades will knock targets back. Sometimes, they will even choose to act in a particular order so that a grenade will throw you into range of another enemy.



* ArtificialStupidity: That said, the AI can still be cheesed into killing their own allies since they ''also'' have FriendlyFire. [[InvokedTrope Invoked]] with [[TheBerserker Berserkers]], who have intentionally poor AI to emphasise their [[DumbMuscle stupidity]]. They'll even go so far as running up to and attacking ExplodingBarrels.

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* ArtificialStupidity: ArtificialStupidity
**
That said, the AI can still be cheesed into killing their own allies since they ''also'' have FriendlyFire. [[InvokedTrope Invoked]] with [[TheBerserker Berserkers]], who have intentionally poor AI to emphasise their [[DumbMuscle stupidity]]. They'll even go so far as running up to and attacking ExplodingBarrels.



* EarlyGameHell: The first chapter has only Henry Fleming and John Henry against three maps of enemies that vastly outnumber them, with no healing weapons. Chapter 2, which gives you more team members and access to healing, feels like a breather by comparison.

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* EarlyGameHell: The first chapter has only Henry Fleming and John Henry against three maps of enemies that vastly outnumber them, with no sub weapons, let alone healing weapons. Chapter In fact you start out wit no sub weapons whatsoever, meaning John Henry can't even over watch. 2, which gives you more team members and access to healing, feels like a breather by comparison.



* OneSizeFitsAll: [[spoiler: The Lincoln Superpack, which requires finding all 96 gears, is the only steam pack that all heroes can wear.]]

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* OneSizeFitsAll: OneSizeFitsAll
**
[[spoiler: The Lincoln Superpack, which requires finding all 96 gears, is the only steam pack that all heroes can wear.]]
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* SortingAlgorithmOfEvil: {{ZigZagged|Trope}}: The first alien Henry Fleming encounters is so though it shrugs off direct fire from a gunship and takes {{The Big Good}}'s [[SuperWeaponSurprise secret weapon]] to stop, although the first aliens he attempts to fight are thought by Milton to be the weakest of the invading forces they prove to be fairly dangerous later in the game when making use of advantageous terrain. Fleming's [[KnowWhenToFoldEm early retreats]], the player's EarlyGameHell and the consistently NintendoHard missions illustrate why this trope is usually played straight.

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* SortingAlgorithmOfEvil: {{ZigZagged|Trope}}: The first alien Henry Fleming encounters is so though it shrugs off direct fire from a gunship {{gunship|rescue}} and takes {{The Big Good}}'s the BigGood's [[SuperWeaponSurprise secret weapon]] to stop, although the first aliens he attempts to fight are thought by Milton to be the weakest of the invading forces they prove to be fairly dangerous later in the game when making use of advantageous fighting in different terrain. Fleming's [[KnowWhenToFoldEm early retreats]], the player's EarlyGameHell and the consistently NintendoHard missions illustrate why this trope is usually played straight.
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* HitPoints

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* HitPointsHitPoints: All S.T.E.A.M. agents and the aliens that can be defeated have a health bar, though "boss" aliens have a [[ReadingsAreOffTheScale question mark]] in place of the numbers everything else has to indicate how full they are shots that hit them still show numbers being subtracted as it empties.


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* SortingAlgorithmOfEvil: {{ZigZagged|Trope}}: The first alien Henry Fleming encounters is so though it shrugs off direct fire from a gunship and takes {{The Big Good}}'s [[SuperWeaponSurprise secret weapon]] to stop, although the first aliens he attempts to fight are thought by Milton to be the weakest of the invading forces they prove to be fairly dangerous later in the game when making use of advantageous terrain. Fleming's [[KnowWhenToFoldEm early retreats]], the player's EarlyGameHell and the consistently NintendoHard missions illustrate why this trope is usually played straight.

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* SplashDamage: Results from explosions and the [[PsychoElectricEel Stun Mortar]], of all things.
* StatusLine: Visible for all S.T.E.A.M. members and all aliens on all modes except when replaying missions in Blind Eye mode.
* {{Steampunk}}: The game's setting takes place in an era of steampunk technology, although things such as wireless communicators exist and are said to be relatively new.



* SomeKindOfForceField: The barrier setup by the generator to keep The Liberty out of Washington.
* SplashDamage: Results from explosions and the [[PsychoElectricEel Stun Mortar]], of all things.
* StatusLine: Visible for all S.T.E.A.M. members and all aliens on all modes except when replaying missions in Blind Eye mode.
* StationaryBoss: The Generator.
* {{Steampunk}}: The game's setting takes place in an era of steampunk technology, although things such as wireless communicators exist and are said to be relatively new.



* TurnBasedCombat: But chess it's not, as it is not automated combat. Combatants still have to aim, can miss and take shots during the opposition's turn.

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* TurnBasedCombat: But chess it's not, as it is not automated combat. Combatants still have to aim, can miss and can take shots during the opposition's turn.
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* AirborneMook: Nettlers will teach you to look up in a hurry.

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* AirborneMook: Nettlers will teach you to look up in a hurry. Shrikes are much more visible but still qualify, as they are always airborne.
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* BewareMyStingerTail: How Slashers slash, and how Hounds shoot.

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* BewareMyStingerTail: How Slashers slash, and how Hounds shoot. The entire tail of a Nettler is almost all stinger.



* CollisionDamage: Making physical contact any Crasher causes this, as do the walls in 16-1 if not shot beforehand.

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* CollisionDamage: CollisionDamage
**
Making physical contact any Crasher causes this, as do the walls in 16-1 if not shot beforehand.



* ContinuingIsPainful: The only way to revive fallen allies is to use the "Save and Restore All" option at a save point, which costs a ''huge'' amount of Medals and can heavily hurt your end-of-chapter ranking. Save Points are also limited, so if any team members fall after using up your last save point, you can kiss that act's Full Squad bonus goodbye.

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* ContinuingIsPainful: ContinuingIsPainful
**
The only way to revive fallen allies is to use the "Save and Restore All" option at a save point, which costs a ''huge'' amount of Medals and can heavily hurt your end-of-chapter ranking. Save Points are also limited, so if any team members fall after using up your last save point, you can kiss that act's Full Squad bonus goodbye.



* DamageDiscrimination: '''[[PunctuatedForEmphasis A... VER... TED!]]''' This game doesn't play any favorites as to who can injure whom.
** The Rippers serve as an excellent example: They're completely blind and have to rely on sound in order to approach a target. What often results is that a Ripper will plow through its own allies -- sometimes more than once each -- in order to attack the heroes. If there's a wall in their way, they're just going to run parallel to it.

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* {{Cyclops}}: Nettlers, though unlike the mythological beast they are very tiny.
* DamageDiscrimination: '''[[PunctuatedForEmphasis A... VER... TED!]]''' This game doesn't play any favorites as to who can injure whom.
**
whom. The Rippers serve as an excellent example: They're completely blind and have to rely on sound in order to approach a target. What often results is that a Ripper will plow through its own allies -- sometimes more than once each -- in order to attack the heroes. If there's a wall in their way, they're just going to run parallel to it.



* LovecraftLite: Sure, you're fighting {{Eldritch Abomination}}s(mostly their spawn and servants at first)... but you can also ''win'' against them.

to:

* LovecraftLite: Sure, you're fighting {{Eldritch Abomination}}s(mostly their Abomination}}s(their spawn and servants at first)... but you can also ''win'' against them.



* SavePoint [=/=] SaveScumming: With numerous save-points put around the mission, especially ones where you are able to restore the health of a character or an entire squad, it seems Intelligent Systems knew of this tactic and incorporated it.

to:

* SavePoint [=/=] SaveScumming: With numerous save-points {{save point}}s put around the mission, especially ones where you are able to restore the health of a character or an entire squad, it seems Intelligent Systems knew of this tactic and incorporated it.



* TurnBasedCombat

to:

* TurnBasedCombatTurnBasedCombat: But chess it's not, as it is not automated combat. Combatants still have to aim, can miss and take shots during the opposition's turn.
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* LovecraftLite: Sure, you're fighting {{Eldritch Abomination}}s... but you can also ''win'' against them.

to:

* LovecraftLite: Sure, you're fighting {{Eldritch Abomination}}s... Abomination}}s(mostly their spawn and servants at first)... but you can also ''win'' against them.them.
* MakeMeWannaShout: Queens defend themselves by stunning your agents with roars.
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* AdvancingBossOfDoom: The Abomination in Chapter 11 is a gigantic explosive alien virually immune to most weapons. The aim of the mission is to [[HoldTheLine keep it from reaching the Liberty for 10 turns.]]

to:

* AdvancingBossOfDoom: The Abomination in Chapter 11 is a gigantic explosive alien virually virtually immune to most weapons. The aim of the mission is to [[HoldTheLine keep it from reaching the Liberty for 10 turns.]]


Added DiffLines:

* AirborneMook: Nettlers will teach you to look up in a hurry.
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** When pulling out after the first four crew member mission, the agents can be seen shooting at the pursuing aliens from the Liberty, and [[MarkedBullet written on one of the bullets]] is "[[FilmETTheExtraterrestrial ET]] [[Film/MostersVsAliens GO HOME]]".

to:

** When pulling out after the first four crew member mission, the agents can be seen shooting at the pursuing aliens from the Liberty, and [[MarkedBullet written on one of the bullets]] is "[[FilmETTheExtraterrestrial "[[Film/ETTheExtraterrestrial ET]] [[Film/MostersVsAliens [[Film/MonstersVsAliens GO HOME]]".
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Added DiffLines:

** When pulling out after the first four crew member mission, the agents can be seen shooting at the pursuing aliens from the Liberty, and [[MarkedBullet written on one of the bullets]] is "[[FilmETTheExtraterrestrial ET]] [[Film/MostersVsAliens GO HOME]]".

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