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Merged per TRS


* UnwinnableByMistake: It's possible to get trapped in certain pits that's too deep to jump out of (and with no lava or spikes to commit suicide with), especially while [[GravityScrew gravity-flipped]].

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* UnwinnableByMistake: UnintentionallyUnwinnable: It's possible to get trapped in certain pits that's too deep to jump out of (and with no lava or spikes to commit suicide with), especially while [[GravityScrew gravity-flipped]].
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Namespacing Needs Wiki Magic Love, and deleting instances that are not appropriate links


NeedsWikiMagicLove.

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NeedsWikiMagicLove.

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Added image.


[[quoteright:295:https://static.tvtropes.org/pmwiki/pub/images/clydes_revenge.png]]



Originally, episode one was shareware, while the other episodes were available only upon registration. Moonlite Software has since released the entire game as freeware.

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Originally, episode one was shareware, while the other episodes were available only upon registration. Moonlite Software has since released the entire game as freeware.
[[FreewareGames freeware]].



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* EpisodicGame: There are four episode making up this game.

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* EpisodicGame: There are four episode episodes making up this game.game, though it's not apparent in the actual gameplay; the game simply starts at level 1 of the first episode straight away, and finishing the final level of an episode immediately sends you straight to the first level of the next episode, with no mention whatsoever that you completed an episode.
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* TemporaryPlatform: The final episode features platforms that temporarily vanish at random intervals.
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* GottaCatchEmAll: Clyde has to collect all the stones in each castle in order to proceed to the next.
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* FrictionlessIce: Clyde slides indefinitely on ice at a constant speed in the direction he's facing.
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* Bizarrchitecture: The "castles" look nothing like castles at all. They're abstract geometric constructs of flashing and fading animated bricks and blocks of various sizes and colors, with equally abstract "skies" in the background.

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* Bizarrchitecture: {{Bizarrchitecture}}: The "castles" look nothing like castles at all. They're abstract geometric constructs of flashing and fading animated bricks and blocks of various sizes and colors, with equally abstract "skies" in the background.

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* AmazingTechnicolorWorld: The "castles" are trippy [[DesignStudentsOrgasm Design Student's Orgasms]] of flashing and fading animated bricks and blocks of various sizes and shapes, with equally abstract "skies" in the background.

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* AmazingTechnicolorWorld: Bizarrchitecture: The "castles" are trippy [[DesignStudentsOrgasm Design Student's Orgasms]] look nothing like castles at all. They're abstract geometric constructs of flashing and fading animated bricks and blocks of various sizes and shapes, colors, with equally abstract "skies" in the background.


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* SceneryPorn: The abstract and colorful "castles" are built on this, with flashing and fading animated blocks everywhere.
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* UnwinnableByMistake: It's possible to get trapped in certain areas with no way out (and no lava or spikes to commit suicide with), especially while [[GravityScrew gravity-flipped]].

to:

* UnwinnableByMistake: It's possible to get trapped in certain areas pits that's too deep to jump out of (and with no way out (and no lava or spikes to commit suicide with), especially while [[GravityScrew gravity-flipped]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* UnwinnableByMistake: It's possible to get trapped in certain areas with no way out (and no lava or spikes to commit suicide with), especially while [[GravityScrew gravity-flipped]].
* ViolationOfCommonSense: You're sometimes required to step into lava to get to certain areas.
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* AWinnerIsYou: Winning the game just gives you a message saying, "Congratulations! All Castles Complete!", and then the game tells you the number of attempts and time spent on each castle.

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* AWinnerIsYou: Winning the game just gives you a message saying, "Congratulations! All Castles Complete!", and then the game tells you the number of attempts and time spent on each castle.castle (accompanied by screenshots of the castles).
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Grammar fix


* InconvenientlyPlacedConveyorBelt: Almost every level, starting with the sixth, has these, often with a low ceiling preventing passage against it's direction of movement. Many puzzles involve changing this direction, or stopping them entirely.

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* InconvenientlyPlacedConveyorBelt: Almost every level, starting with the sixth, has these, often with a low ceiling ceilings preventing passage against it's direction their directions of movement. Many puzzles involve changing this direction, or stopping them entirely.
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Forgot \"Video Game\"


''Clyde's Revenge'' is a platform computer game released by Moonlite Software in 1995. It is the sequel to ''ClydesAdventure''. The objective is to explore castles and collect all the stones. With no "enemies," ''Clyde's Revenge'' is predominantly a puzzle game. The challenge comes from avoiding traps and using Clyde's magic wand to manipulate the environment. The game has four episodes.

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''Clyde's Revenge'' is a platform computer game released by Moonlite Software in 1995. It is the sequel to ''ClydesAdventure''.''VideoGame/ClydesAdventure''. The objective is to explore castles and collect all the stones. With no "enemies," ''Clyde's Revenge'' is predominantly a puzzle game. The challenge comes from avoiding traps and using Clyde's magic wand to manipulate the environment. The game has four episodes.
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Added DiffLines:

* InconvenientlyPlacedConveyorBelt: Almost every level, starting with the sixth, has these, often with a low ceiling preventing passage against it's direction of movement. Many puzzles involve changing this direction, or stopping them entirely.

Added: 86

Changed: 2

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None


''Clyde's Revenge'' is a platform computer game released by Moonlite Software in 1995. It is the sequel to ''Clyde's Adventure''. The objective is to explore castles and collect all the stones. With no "enemies," ''Clyde's Revenge'' is predominantly a puzzle game. The challenge comes from avoiding traps and using Clyde's magic wand to manipulate the environment. The game has four episodes.

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''Clyde's Revenge'' is a platform computer game released by Moonlite Software in 1995. It is the sequel to ''Clyde's Adventure''.''ClydesAdventure''. The objective is to explore castles and collect all the stones. With no "enemies," ''Clyde's Revenge'' is predominantly a puzzle game. The challenge comes from avoiding traps and using Clyde's magic wand to manipulate the environment. The game has four episodes.


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* ControlRoomPuzzle: If a door is not opened with a key, it's usually opened this way.
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* EasierThanEasy: The lowest difficulty setting has Clyde being invincible.

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* EasierThanEasy: The lowest difficulty setting has Clyde being invincible.invincible (until a brick he removed [[TeleFrag reappears into him]]).
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None

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* AmazingTechnicolorWorld: The "castles" are trippy [[DesignStudentsOrgasm Design Student's Orgasms]] of flashing and fading animated bricks and blocks of various sizes and shapes, with equally abstract "skies" in the background.

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M comes between L and N in the alphabet. Not G and I. And leading articles do not count toward alphabetisation.


* AWinnerIsYou: Winning the game just gives you a message saying, "Congratulations! All Castles Complete!", and then the game tells you the number of attempts and time spent on each castle.



* InterchangeableAntimatterKeys: Averted. One you get a gold or silver key in a level, you can open all the locks of the same kind in the castle.
* LockedDoor: You will encounter a number of these, and you must find the key to unlock them and progress.



* InterchangeableAntimatterKeys: Averted. One you get a gold or silver key in a level, you can open all the locks of the same kind in the castle.
* LockedDoor: You will encounter a number of these, and you must find the key to unlock them and progress.


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* AWinnerIsYou: Winning the game just gives you a message saying, "Congratulations! All Castles Complete!", and then the game tells you the number of attempts and time spent on each castle.
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* MarathonLevel: Every single level is a gigantic labyrinth with several hundreds of stones to collect.
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* EasierThanEasy: The lowest difficulty setting has Clyde being invincible.
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* FallingDamage: One of the reason's for the game's difficulty, especially as there are places where it's unavoidable.

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* FallingDamage: One of the reason's reasons for the game's difficulty, especially as there are places where it's unavoidable.
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$ FallingDamage: One of the reason's for the game's difficulty, especially as there are places where it's unavoidable.

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$ * FallingDamage: One of the reason's for the game's difficulty, especially as there are places where it's unavoidable.
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None

Added DiffLines:

$ FallingDamage: One of the reason's for the game's difficulty, especially as there are places where it's unavoidable.
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None

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* MercyInvincibility: Averted. Any contact with a hazard causes your health to steadily decrease, at a rate depending on the difficulty level.
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* SpringsSpringsEverywhere: Very ubiquitous. They send you a bit higher than the height you fell from, so there is theoretically no limit to how high you can jump with them.

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* EpisodicGame: There four episode making up this game.

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* AWinnerIsYou: Winning the game just gives you a message saying, "Congratulations! All Castles Complete!", and then the game tells you the number of attempts and time spent on each castle.
* EpisodicGame: There are four episode making up this game.game.
* GravityScrew: Touching an anti-gravity switch causes gravity for Clyde to reverse, until he touches another such switch.
* InterchangeableAntimatterKeys: Averted. One you get a gold or silver key in a level, you can open all the locks of the same kind in the castle.


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* NoPlotNoProblem: There is no explanation for why Clyde is going through the castles and collecting stones.
* TubeTravel: Starting from the 8th level, there are tubes that transport Clyde around. They can be traveled both ways.

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* EpisodicGame: There four episode making up this game.
* LockedDoor: You will encounter a number of these, and you must find the key to unlock them and progress.
* NoAntagonist: It's just Clyde going through these castles and trying not to run out of energy.
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''Clyde's Revenge'' is a platform computer game released by Moonlite Software in 1995. It is the sequel to ''Clyde's Adventure''. The objective is to explore castles and collect all the stones. With no "enemies," ''Clyde's Revenge'' is predominantly a puzzle game. The challenge comes from avoiding traps and using Clyde's magic wand to manipulate the environment. The game has four episodes.

Originally, episode one was shareware, while the other episodes were available only upon registration. Moonlite Software has since released the entire game as freeware.

NeedsWikiMagicLove.

!!This VideoGame contains examples of:

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