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''Cloudberry Kingdom'' is a PlatformGame developed by Pwnee Studios and published by Creator/{{Ubisoft}}. It was released on July 30, 2013 for the UsefulNotes/PlayStationNetwork, with UsefulNotes/XboxLiveArcade, UsefulNotes/WiiU and UsefulNotes/{{Steam}} releases on the following days.
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''Cloudberry Kingdom'' is a PlatformGame developed by Pwnee Studios and published by Creator/{{Ubisoft}}. It was released on July 30, 2013 for the UsefulNotes/PlayStationNetwork, Platform/PlayStationNetwork, with UsefulNotes/XboxLiveArcade, UsefulNotes/WiiU Platform/XboxLiveArcade, Platform/WiiU and UsefulNotes/{{Steam}} Platform/{{Steam}} releases on the following days.
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* Goombaspringboard: Jumping on bees gives Bob a way to get an extra boost.
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* Goombaspringboard: GoombaSpringboard: Jumping on bees gives Bob a way to get an extra boost.
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* SpringSpringsEverywhere: Square blocks bounce the player up in the air.
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* SpringSpringsEverywhere: SpringsSpringsEverywhere: Square blocks bounce the player up in the air.
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Not Platform Hell
* Goombaspringboard: Jumping on bees gives Bob a way to get an extra boost.
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%%(ZCE)* OneHitPointWonder: Bob is a typical example.
* PlatformHell: Once you reach levels in the 100s, the level generator throws out so many traps that you'll need superb reflexes to navigate the level safely.
* PlatformHell: Once you reach levels in the 100s, the level generator throws out so many traps that you'll need superb reflexes to navigate the level safely.
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* PlatformHell: Once you reach levels
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* SawBladesOfDeath: Rotating saw blades are a common obstacle. Saw blades themselves are attached to chains, spinning around an axis.
* SolidClouds: Non-transparent clouds can be stood on.
* SpikeBallsOfDoom: Spike balls with a face come in two varieties: The ones falling down from above and the ones swining on a chain.
* SpringSpringsEverywhere: Square blocks bounce the player up in the air.
* SolidClouds: Non-transparent clouds can be stood on.
* SpikeBallsOfDoom: Spike balls with a face come in two varieties: The ones falling down from above and the ones swining on a chain.
* SpringSpringsEverywhere: Square blocks bounce the player up in the air.
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%%* NintendoHard
* OneHitPointWonder: Bob is a typical example.
* OneHitPointWonder: Bob is a typical example.
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* SaveThePrincess: [[spoiler:Subverted. Bob just wanted to get orb. He didn't care about the princess all along.]]
** [[spoiler: This trope is also exploited. The princess let herself to be kidnapped in order to kill a kidnapper and Bob, because she wanted orb too.]]
** [[spoiler: This trope is also exploited. The princess let herself to be kidnapped in order to kill a kidnapper and Bob, because she wanted orb too.]]
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* SaveThePrincess: [[spoiler:Subverted. Bob just wanted to get orb. He didn't care about the princess all along.]]
** [[spoiler: This trope is also[[spoiler:Subverted and exploited. The princess let herself to be kidnapped in order to kill a kidnapper and Bob, because she wanted orb too.the orb. Bob himself just wanted to get the orb, and didn't care about the princess all along.]]
** [[spoiler: This trope is also
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''Cloudberry Kingdom'' is a platform game developed by Pwnee Studios and published by Creator/{{Ubisoft}}.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cloudberry_kingdom.png]]
''Cloudberry Kingdom'' is aplatform game PlatformGame developed by Pwnee Studios and published by Creator/{{Ubisoft}}.
Creator/{{Ubisoft}}. It was released on July 30, 2013 for the UsefulNotes/PlayStationNetwork, with UsefulNotes/XboxLiveArcade, UsefulNotes/WiiU and UsefulNotes/{{Steam}} releases on the following days.
''Cloudberry Kingdom'' is a
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The game was released on July 30, 2013 for the UsefulNotes/PlayStationNetwork and UsefulNotes/{{Steam}}, with UsefulNotes/XboxLiveArcade and UsefulNotes/WiiU releases on the following days.
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* NintendoHard
* OneHitPointWonder
* OneHitPointWonder
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*
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* TimeTrial: Time Crisis, Hero Rush and Hybrid Rush modes start you out with 15 seconds, and add a second or two for every diamond you collect.
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* TimeTrial: Time Crisis, Hero Rush and Hybrid Rush modes start you out with 15 seconds, and add a second or two for every diamond you collect.collect.
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The game was released on July 30, 2013 for the PlayStationNetwork and UsefulNotes/{{Steam}}, with UsefulNotes/XboxLiveArcade and UsefulNotes/WiiU releases on the following days.
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The game was released on July 30, 2013 for the PlayStationNetwork UsefulNotes/PlayStationNetwork and UsefulNotes/{{Steam}}, with UsefulNotes/XboxLiveArcade and UsefulNotes/WiiU releases on the following days.
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The game was released on July 30, 2013 for the PlayStationNetwork and UsefulNotes/{{Steam}}, with XboxLiveArcade and WiiU releases on the following days.
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The game was released on July 30, 2013 for the PlayStationNetwork and UsefulNotes/{{Steam}}, with XboxLiveArcade UsefulNotes/XboxLiveArcade and WiiU UsefulNotes/WiiU releases on the following days.
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* DoubleJump
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* DoubleJumpDoubleJump: One of the power ups you might start a level with—but only sometimes; unlike most games with a double jump, you don't always have this ability.
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The game was released on July 30, 2013 for the PlayStationNetwork and {{Steam}}, with XboxLiveArcade and WiiU releases on the following days.
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The game was released on July 30, 2013 for the PlayStationNetwork and {{Steam}}, UsefulNotes/{{Steam}}, with XboxLiveArcade and WiiU releases on the following days.
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* MadeOfExplodium: Bob explodes dramatically on death, whether he's hit by spikes, lasers, or fire.
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* AntiFrustrationFeatures: If you have trouble with some level, you have three options: watch how AI had complete it, see a path through the level or activate slow motion. However keep on mind, these features are limited and they cost coins. You will probably use them a lot on the late part of game.
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* AntiFrustrationFeatures: If you have trouble with some level, you have three options: watch how AI had complete completed it, see a path through the level or activate slow motion. However keep Keep on mind, mind though these features are limited and they cost coins. You will probably use them a lot on the late part of game.coins.
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* SaveThePrincess: [[spoiler:Subverted. Bob wanted to get orb and he didn't care about the princess all along.]]
** [[spoiler: This trope is also exploited. Princess let herself to be kidnapped by evil king in order to later kill both him and Bob, because she wanted orb too.]]
** [[spoiler: This trope is also exploited. Princess let herself to be kidnapped by evil king in order to later kill both him and Bob, because she wanted orb too.]]
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* SaveThePrincess: [[spoiler:Subverted. Bob just wanted to get orb and he orb. He didn't care about the princess all along.]]
** [[spoiler: This trope is also exploited.Princess The princess let herself to be kidnapped by evil king in order to later kill both him a kidnapper and Bob, because she wanted orb too.]]
** [[spoiler: This trope is also exploited.
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''Cloudberry Kingdom'' is a Platform game developed by Pwnee Studios and published by Creator/{{Ubisoft}}.
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''Cloudberry Kingdom'' is a Platform platform game developed by Pwnee Studios and published by Creator/{{Ubisoft}}.
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* AdvancingWallOfDoom: In some levels. It's a wall with spikes on it. No surprises there, really.
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* AntiFrustrationFeatures: If you have trouble with some level, you have three options: watch how AI had complete it, see a path through the level or activate slow motion. However keep on mind, that features are limited and they cost coins. You will probably use them a lot on the late part of game.
to:
* AntiFrustrationFeatures: If you have trouble with some level, you have three options: watch how AI had complete it, see a path through the level or activate slow motion. However keep on mind, that these features are limited and they cost coins. You will probably use them a lot on the late part of game.
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* AntiFrustrationFeatures: If you have trouble with some level, you have three options: watch how AI had complete it, see a path through the level or activate slow motion. However keep on mind, that features are limited and costed coins. You will probably use them a lot on the late part of game.
to:
* AntiFrustrationFeatures: If you have trouble with some level, you have three options: watch how AI had complete it, see a path through the level or activate slow motion. However keep on mind, that features are limited and costed they cost coins. You will probably use them a lot on the late part of game.
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* AntiFrustrationFeatures: If you have trouble with some level, you have three options: watch how AI had complete it, see a path through the level or activate slow motion. You will use it a lot.
to:
* AntiFrustrationFeatures: If you have trouble with some level, you have three options: watch how AI had complete it, see a path through the level or activate slow motion. However keep on mind, that features are limited and costed coins. You will probably use it them a lot.lot on the late part of game.
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* TimeTrial: Time Crisis, Hero Rush and Hybrid Rush modes start you out with 15 seconds, and add a second or two for every diamond you collect.
* ThatOneLevel: Level 319
* ThatOneLevel: Level 319
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* TimeTrial: Time Crisis, Hero Rush and Hybrid Rush modes start you out with 15 seconds, and add a second or two for every diamond you collect.
* ThatOneLevel: Level 319collect.
* ThatOneLevel: Level 319
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* AntiFrustrationFeatures: If you have trouble with some level, you have three options: watch how AI had complete it, see the path through the level or activate slow motion.
to:
* AntiFrustrationFeatures: If you have trouble with some level, you have three options: watch how AI had complete it, see the a path through the level or activate slow motion.motion. You will use it a lot.
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* AntiFrustrationFeatures: If you have trouble with some level, you have three options: watch how AI had complete it, see the path through the level or activate slow motion.
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* TimeTrial: Time Crisis, Hero Rush and Hybrid Rush modes start you out with 15 seconds, and add a second or two for every diamond you collect.
to:
* TimeTrial: Time Crisis, Hero Rush and Hybrid Rush modes start you out with 15 seconds, and add a second or two for every diamond you collect.collect.
* ThatOneLevel: Level 319
* ThatOneLevel: Level 319
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* SaveThePrincess: [[spoiler:Subverted. Bob wants to get orb and he doesn't care about the princess.]]
** [[spoiler: This trope is also exploited. Princess let herself to be kidnapped by evil king in order to later kill both him and Bob, because she want orb too.]]
** [[spoiler: This trope is also exploited. Princess let herself to be kidnapped by evil king in order to later kill both him and Bob, because she want orb too.]]
to:
* SaveThePrincess: [[spoiler:Subverted. Bob wants wanted to get orb and he doesn't didn't care about the princess.princess all along.]]
** [[spoiler: This trope is also exploited. Princess let herself to be kidnapped by evil king in order to later kill both him and Bob, because shewant wanted orb too.]]
** [[spoiler: This trope is also exploited. Princess let herself to be kidnapped by evil king in order to later kill both him and Bob, because she
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** [[spoiler: This trope is also exploited. Princess let herself to be kidnapped by evil king in order to later kill both him and Bob, because she want orb too.]]
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* NintendoHard
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* SaveThePrincess: [[spoiler:Subverted. Bob wants to get orb and he doesn't care about the princess.]]
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The game was released on July 30, 2013 for the PlayStationNetwork and {{Steam}}, with XboxLiveArcade and WiiU releases on the following days.
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''Cloudberry Kingdom'' is a Platform game developed by Pwnee Studios and published by Creator/{{Ubisoft}}.
You play as Bob, a platforming hero who's out to save a princess who's been kidnapped by an evil king an unknown number of times. The main draw to the game is that levels are [[ProceduralGeneration procedurally generated]], offering an optimal challenge based on the level and the power-up that Bob is using. Levels are very short, usually lasting no more than 15-20 seconds, but they all have various tricky jumps to make and death traps to dodge before reaching the door to the next level.
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!!Tropes used in ''Cloudberry Kingdom:''
* DeathTrap: Laser beams, [[TemporaryPlatform disappearing platforms]], SpikesOfDoom, and spinning fire bars/chainsaws/spiked balls of pain are just a few of the obstacles Bob has to navigate to reach the end of each level.
* DoubleJump
* EndlessGame: "Escalation" mode in The Arcade starts you out with 15 lives, and throws as many levels as it can at you until you either lose all of your lives or give up.
* FollowTheMoney: Each level has trails of diamonds that players can follow for an optimal path through the chaos.
* JetPack: Jet pack mode offers limited hovering ability for Bob. It only has one or two seconds of fuel, and is better used for boosting a jump than trying to slow one's descent from a long fall.
* OneHitPointWonder
* PlatformHell: Once you reach levels in the 100s, the level generator throws out so many traps that you'll need superb reflexes to navigate the level safely.
* TimeTrial: Time Crisis, Hero Rush and Hybrid Rush modes start you out with 15 seconds, and add a second or two for every diamond you collect.
You play as Bob, a platforming hero who's out to save a princess who's been kidnapped by an evil king an unknown number of times. The main draw to the game is that levels are [[ProceduralGeneration procedurally generated]], offering an optimal challenge based on the level and the power-up that Bob is using. Levels are very short, usually lasting no more than 15-20 seconds, but they all have various tricky jumps to make and death traps to dodge before reaching the door to the next level.
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!!Tropes used in ''Cloudberry Kingdom:''
* DeathTrap: Laser beams, [[TemporaryPlatform disappearing platforms]], SpikesOfDoom, and spinning fire bars/chainsaws/spiked balls of pain are just a few of the obstacles Bob has to navigate to reach the end of each level.
* DoubleJump
* EndlessGame: "Escalation" mode in The Arcade starts you out with 15 lives, and throws as many levels as it can at you until you either lose all of your lives or give up.
* FollowTheMoney: Each level has trails of diamonds that players can follow for an optimal path through the chaos.
* JetPack: Jet pack mode offers limited hovering ability for Bob. It only has one or two seconds of fuel, and is better used for boosting a jump than trying to slow one's descent from a long fall.
* OneHitPointWonder
* PlatformHell: Once you reach levels in the 100s, the level generator throws out so many traps that you'll need superb reflexes to navigate the level safely.
* TimeTrial: Time Crisis, Hero Rush and Hybrid Rush modes start you out with 15 seconds, and add a second or two for every diamond you collect.