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'''Closure''' is a 2009 [[UsefulNotes/AdobeFlash Flash]] game by Tyler Glaiel. You can play it [[http://www.newgrounds.com/portal/view/480006 here]]. The idea behind the game is simple enough: a platformer where only illuminated areas are solid. Of course, a simple concept doesn't necessarily mean simple puzzles, [[NintendoHard and it shows]]. Featuring moving lamps, teleporting light orbs and lights that dim when approached; it should be no surprise that completing this game's thirty levels is harder than it seems at first.

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'''Closure''' ''Closure'' is a 2009 [[UsefulNotes/AdobeFlash Flash]] game by Tyler Glaiel. You can play it [[http://www.newgrounds.com/portal/view/480006 here]]. The idea behind the game is simple enough: a platformer where only illuminated areas are solid. Of course, a simple concept doesn't necessarily mean simple puzzles, [[NintendoHard and it shows]]. Featuring moving lamps, teleporting light orbs and lights that dim when approached; it should be no surprise that completing this game's thirty levels is harder than it seems at first.



A full version of the game was also released on UsefulNotes/Playstation3 in 2012. Unlike a human-like figure, this version has a strange 4-legged and 2-armed creature as a protagonist who changes shape depending on the chapter. First chapter includes man with a weird helmet in a mine/factory, the second features a woman in a forest and a hospital and the third one features a child in a carnival. The storyline is only hinted by the drawings as well but this time there are no writings on the wall.

[[http://store.steampowered.com/app/72000/ Now available]] on UsefulNotes/{{Steam}}!

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A full version of the game was also released on UsefulNotes/Playstation3 Platform/Playstation3 in 2012. Unlike a human-like figure, this version has a strange 4-legged and 2-armed creature as a protagonist who changes shape depending on the chapter. First chapter includes man with a weird helmet in a mine/factory, the second features a woman in a forest and a hospital and the third one features a child in a carnival. The storyline is only hinted by the drawings as well but this time there are no writings on the wall.

[[http://store.steampowered.com/app/72000/ Now available]] on UsefulNotes/{{Steam}}!
Platform/{{Steam}}!
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* StoryBreadcrumbs: Majority of the story is told through background illustrations in levels.
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irrelevant


'''Closure''' is a 2009 [[UsefulNotes/AdobeFlash Flash]] game by Tyler Glaiel. You can play it [[http://www.newgrounds.com/portal/view/480006 here]], and you definitely should. The idea behind the game is simple enough: a platformer where only illuminated areas are solid. Of course, a simple concept doesn't necessarily mean simple puzzles, [[NintendoHard and it shows]]. Featuring moving lamps, teleporting light orbs and lights that dim when approached; it should be no surprise that completing this game is harder than it seems at first.

But the thirty levels offer more than just interesting gameplay; the game is excellent proof that browser games can be seen as an art form. Dynamic music and a distinct graphical style help in creating an oppressive, dark mood. The story is told completely without dialogue: your only hints are the background drawings and writing on the walls – and even then, you're left completely [[IncrediblyLamePun in the dark]] until the very last level of the game.

to:

'''Closure''' is a 2009 [[UsefulNotes/AdobeFlash Flash]] game by Tyler Glaiel. You can play it [[http://www.newgrounds.com/portal/view/480006 here]], and you definitely should.here]]. The idea behind the game is simple enough: a platformer where only illuminated areas are solid. Of course, a simple concept doesn't necessarily mean simple puzzles, [[NintendoHard and it shows]]. Featuring moving lamps, teleporting light orbs and lights that dim when approached; it should be no surprise that completing this game game's thirty levels is harder than it seems at first.

But the thirty levels offer more than just interesting gameplay; the game is excellent proof that browser games can be seen as an art form. Dynamic music and a distinct graphical style help in creating an oppressive, dark mood. The story is told completely without dialogue: your only hints are the background drawings and writing on the walls – and even then, you're left completely [[IncrediblyLamePun in the dark]] dark until the very last level of the game.

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Added release dates.


'''Closure''' is a Flash game by Tyler Glaiel. You can play it [[http://www.newgrounds.com/portal/view/480006 here]], and you definitely should. The idea behind the game is simple enough: a platformer where only illuminated areas are solid. Of course, a simple concept doesn't necessarily mean simple puzzles, [[NintendoHard and it shows]]. Featuring moving lamps, teleporting light orbs and lights that dim when approached; it should be no surprise that completing this game is harder than it seems at first.

to:

'''Closure''' is a Flash 2009 [[UsefulNotes/AdobeFlash Flash]] game by Tyler Glaiel. You can play it [[http://www.newgrounds.com/portal/view/480006 here]], and you definitely should. The idea behind the game is simple enough: a platformer where only illuminated areas are solid. Of course, a simple concept doesn't necessarily mean simple puzzles, [[NintendoHard and it shows]]. Featuring moving lamps, teleporting light orbs and lights that dim when approached; it should be no surprise that completing this game is harder than it seems at first.



A full version of the game was released on Playstation 3. Unlike a human-like figure, this version has a strange 4-legged and 2-armed creature as a protagonist who changes shape depending on the chapter. First chapter includes man with a weird helmet in a mine/factory, the second features a woman in a forest and a hospital and the third one features a child in a carnival. The storyline is only hinted by the drawings as well but this time there are no writings on the wall.

[[http://store.steampowered.com/app/72000/ Now available on Steam!]]

!This game provides examples of:

to:

A full version of the game was also released on Playstation 3.UsefulNotes/Playstation3 in 2012. Unlike a human-like figure, this version has a strange 4-legged and 2-armed creature as a protagonist who changes shape depending on the chapter. First chapter includes man with a weird helmet in a mine/factory, the second features a woman in a forest and a hospital and the third one features a child in a carnival. The storyline is only hinted by the drawings as well but this time there are no writings on the wall.

[[http://store.steampowered.com/app/72000/ Now available available]] on Steam!]]

!This
UsefulNotes/{{Steam}}!

!!This
game provides examples of:



* VariableMix: In Playstation 3 version, the music slows down while being under water.

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* VariableMix: In Playstation 3 version, the music slows down while being under water.water.
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[[http://store.steampowered.com/app/72000/ Now available on steam!]]

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[[http://store.steampowered.com/app/72000/ Now available on steam!]]
Steam!]]
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* ShoutOut: In the carnival area level 6, a shelf of prizes include characters from {{Snapshot}}, TheBasementCollection, and the Newgrounds tank, among others.
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Well, it\'s on steam now. So i\'d say full version instead of playstation 3 version.


[http://store.steampowered.com/app/72000/ Now available on steam!]]

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[http://store.[[http://store.steampowered.com/app/72000/ Now available on steam!]]

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Well, it\'s on steam now. So i\'d say full version instead of playstation 3 version.


[http://store.steampowered.com/app/72000/ Now available on steam!]]



* HubLevel: In Playstation 3 version, there is a chapter and level select areas.

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* HollywoodDarkness: Averted. Where there's no light, there's nothing at all.
* HubLevel: In Playstation 3 the full version, there is a are chapter and level select areas.


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* TrialAndErrorGameplay: As stated above, some things can take a few deaths to figure out.
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* SuperDrowningSkills: The protagonist in Playstation 3 version although it may be justified as the character is not entirely a human.

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* SuperDrowningSkills: SuperNotDrowningSkills: The protagonist in Playstation 3 version although it may be justified as the character is not entirely a human.
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A full version of the game was released on Playstation 3. Unlike a human-like figure, this version has a strange 4-legged and 2-armed creature as a protagonist who changes shape depending on the chapter. The storyline is only hinted by the drawings as well but this time there are no writings on the wall.

to:

A full version of the game was released on Playstation 3. Unlike a human-like figure, this version has a strange 4-legged and 2-armed creature as a protagonist who changes shape depending on the chapter. First chapter includes man with a weird helmet in a mine/factory, the second features a woman in a forest and a hospital and the third one features a child in a carnival. The storyline is only hinted by the drawings as well but this time there are no writings on the wall.
Is there an issue? Send a MessageReason:
None


A full version of the game was released on Playstation 3. Unlike a human--like figure, this version has a strange 4-legged and 2-armed creature as a protagonist who changes shape depending on the chapter. The storyline is only hinted by the drawings as well but this time there are no writings on the wall.

to:

A full version of the game was released on Playstation 3. Unlike a human--like human-like figure, this version has a strange 4-legged and 2-armed creature as a protagonist who changes shape depending on the chapter. The storyline is only hinted by the drawings as well but this time there are no writings on the wall.
Is there an issue? Send a MessageReason:
None


A full version of the game was released on Playstation 3. Unlike a human--like figure, this version has a strange 4-legged and 2-armed creature as a protagonist who changes shape depending on the chapter.

to:

A full version of the game was released on Playstation 3. Unlike a human--like figure, this version has a strange 4-legged and 2-armed creature as a protagonist who changes shape depending on the chapter.
chapter. The storyline is only hinted by the drawings as well but this time there are no writings on the wall.
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None

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* CreditsMedley: In Playstation 3 version.

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A full version of the game was released on Playstation 3. Unlike a human--like figure, this version has a strange 4-legged and 2-armed creature as a protagonist.

to:

A full version of the game was released on Playstation 3. Unlike a human--like figure, this version has a strange 4-legged and 2-armed creature as a protagonist.
protagonist who changes shape depending on the chapter.


Added DiffLines:

* SuperDrowningSkills: The protagonist in Playstation 3 version although it may be justified as the character is not entirely a human.
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None

Added DiffLines:

* HubLevel: In Playstation 3 version, there is a chapter and level select areas.
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* EldritchLocation: Especially in Playstation 3 version.

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A full version of the game was released on Playstation 3.

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A full version of the game was released on Playstation 3.
3. Unlike a human--like figure, this version has a strange 4-legged and 2-armed creature as a protagonist.


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* CrateExpectations: Crates are meant to be pushed and climbed on in this game.
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[[quoteright:288:http://static.tvtropes.org/pmwiki/pub/images/closure_5805.gif]]
[[caption-width-right:288:The wall is solid because you can see it.]]

'''Closure''' is a Flash game by Tyler Glaiel. You can play it [[http://www.newgrounds.com/portal/view/480006 here]], and you definitely should. The idea behind the game is simple enough: a platformer where only illuminated areas are solid. Of course, a simple concept doesn't necessarily mean simple puzzles, [[NintendoHard and it shows]]. Featuring moving lamps, teleporting light orbs and lights that dim when approached; it should be no surprise that completing this game is harder than it seems at first.

But the thirty levels offer more than just interesting gameplay; the game is excellent proof that browser games can be seen as an art form. Dynamic music and a distinct graphical style help in creating an oppressive, dark mood. The story is told completely without dialogue: your only hints are the background drawings and writing on the walls – and even then, you're left completely [[IncrediblyLamePun in the dark]] until the very last level of the game.

A full version of the game was released on Playstation 3.

!This game provides examples of:
* BlackoutBasement: The major mechanic of the game.
* DeliberatelyMonochrome: Newgrounds version only uses black and white color. Playstation 3 has some dark shades of gray in between.
* ExpositoryHairstyleChange: Sort of. Your character has a ponytail throughout the entire game, but you only see its shadow until the final level.
* FakeDifficulty: The game doesn't tell you what different orbs or lamppost do, forcing the player to figure it out on their own. In other words, you have to die a few times before you get it.
* HopeSpot: "I've had enough."
* [[spoiler:MentalWorld]]: From which you try to escape.
* NintendoHard
* RoomFullOfCrazy: Level 28. The {{Shout Out}}s to [[VideoGame/{{Portal}} other]] [[VideoGame/{{Braid}} artgames]] could be seen as [[{{Narm}} spoiling the mood a bit]]...
* VariableMix: In Playstation 3 version, the music slows down while being under water.

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