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* JekyllAndHyde: The main Characters of ''Clock Tower Ghost Head'' / ''The Struggle Within''. Alyssa Yu is the Jekyll, while Bates is Mr. Hyde.

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* JekyllAndHyde: The main Characters of ''Clock Tower Ghost Head'' / ''The Struggle Within''. Alyssa / Yu is the Dr. Jekyll, while Bates / Sho is Mr. Hyde.
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* ImmuneToBullets: Scissorman is shown to be immune to bullets in the second game, mostly due to the fact that he uses his scissors as a shield.
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* {{Synchronization}}: Alyssa / Yu herself shares this attachment to her amulet; without it, she's helpless against her brother's influence. Downplayed, as it only happens when she's really stressed or scared. Bates is linked to his sister, he can awaken once the amulet is gone. If he happens to get her killed, he dies as well.

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%%* AloneWithThePsycho: Very common.



%%* AxCrazy



* CreepyTwins: Bobby and Dan from ''The First Fear''.



* DisneyVillainDeath: [[spoiler:Bobby and Mary in the S ending of the first game.]]



* EnfantTerrible: Bobby in the first, [[spoiler:Edward]] in the second, and Chinatsu/Stephanie in the third.



* FinalGirl: Arguably subverted, in that there's usually at least one character left alive, other than the heroine, at the end. Then again, the canon ending for the first game only has Jennifer left alive, so it's played straight as well.
** Only for the sequel to subvert ''that'' too. [[spoiler:Edward -- or should we say Dan -- was the other survivor.]]



* NotQuiteDead: One of the villains from the first game, who you see [[spoiler:[[KillItWithFire burst into flames]]]], comes back in the second. He does it again in two of that game's bad endings.
** Happens in The Struggle Within/Ghost Head. [[spoiler:Bates stabs the girl in the chest, presumably killing her. She gets right back up and either stabs him if he just stands there (therefore granting you a bad ending), or prepares to stab Alyssa (which gives you a game over).]]
*** Again at the [[spoiler:end where Maxwell is shot in the back by Alyssa's father. Then he gets right back up at the very very end to attempt to kill Alyssa again, unless you manage to perform the QTE for Alex to intervene]].



* ShoutOut: The game seems to take a lot of influence from the films of director Creator/DarioArgento, particularly ''Film/Suspiria1977'' with the background music resembling the movie's iconic theme by [[ProgressiveRock prog rock]] band Goblin, the design and architecture of the mansion, and the design of Bobby Barrows heavily resembling CreepyChild Albert. There are further similarities to ''Film/{{Phenomena}}'', in that Jennifer is a direct {{expy}} of Jennifer Corvino and her actress {{Jennifer Connelly}}, as well as [[spoiler:the presence of a psychotic mother and a deformed, murderous child wielding a bizarre weapon]]. The ever-present crows are a nod to the ravens from ''Film/{{Opera}}''.
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* VoicesAreMental: In ''Ghost Head,'' when Bates takes over Alyssa / Yu's body, the voice coming out from her mouth is his.
* WeaponOfChoice: A minor example with Alyssa and Bates in ''Ghost Head.'' Alyssa will use chairs and other mundane objects. Bates prefers guns.
* WouldHurtAChild:
** Bates / Sho won't hesitate to shoot, or stab, a little girl -- in the chest.
** Mary doesn't hesitate to [[spoiler:try strangling Jennifer or throw her last living friend into the gears of a clock tower]].
*** She's not above [[spoiler:shooting or stabbing them either]].
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* SpiritualAdaptation: Of the films of iconic horror director DarioArgento, particularly ''Film/Suspiria1977'' and ''Film/{{Phenomena}}''.
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* TheAtoner: After George Maxwell buried Alyssa, Allen dug her up again, [[spoiler:although it's not clear if he did this to save Alyssa or just to spite George]]. However, he's definitely TheAtoner for [[spoiler:abandoning Shannon and making her jealous]].
** And, of course, Maxwell himself, who buried his children in the first place.



* AwesomeYetImpractical: The reason why you can't stick to Sho/Bates. Although he's one bad dude and can use guns, he's really a psycho and won't use ''mundane'' objects. [[spoiler:He is also responsible for over half of the bad endings in the game, some of which are caused by his own stupidity.]]



* BodyOfBodies: According to outer sources, [[spoiler:Dan's giant baby form is actually a shell made from his murdered victims]].



* CoDragons: Bobby and Dan serve as this for Mary.



* CreepyChild: Bobby from the first game, and Stephanie in ''The Struggle Within''.



* {{Ephebophile}}: Both Nolan (26) and Harris (35) are in love with Jennifer, who is only 15. In Nolan's case, it's more like he's charmed by her, while Harris has an [[StalkerWithACrush unhealthy infatuation]]. The game does take place in Norway, though, where the age of consent is 16.



* HumanoidAbomination: Bobby looks mostly humanoid, but he is quite clearly a demon. In the second game, [[spoiler:the same applies to his brother, Dan]].



* TheOnlyOneAllowedToDefeatYou: In ''Struggle Within'', Shannon only helps Alyssa in the hospital just so she can let her suffer before killing her later on. [[spoiler:She kills her early if Bates talks to her in the next chapter, and will succeed in strangling her if she still had her amulet on later. Also, she ultimately kills herself.]]

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* AnachronismStew:
** Despite being in Romsdal, Norway, very few names actually sound Norwegian at all.



* {{BFS}}: Preferred weapon of Maxwell.



* BodyHorror: Holy ''Christ'', [[spoiler:[[http://clocktower.wikia.com/wiki/File:Danbaby.PNG Dan Barrows]]]].



* CaptainErsatz: Scissorman is ''very'' similar to the character Cropsy from the slasher movie ''Film/TheBurning'', even using a similar weapon.



* CrucifiedHeroShot: Happens to Jennifer in the last part of Helen's route in the second game. If you do everything before and after right, you'll be fine. [[DownerEnding But if you don't...]]



* DrivenToSuicide:
** In the first game, the second to worst ending said that Jennifer was found dead. It's implied that she may have killed herself.



* EvilOrphanageLady: Ms. Mary arranges for the protagonist Jennifer and her friends to be adopted by Simon Barrows with seemingly no ill intent. Then the whole thing is revealed to be a group sacrifice for her satanic sons, Dan and Bobby.



* FakeBoss: In the second game in Helen's scenario, this is [[spoiler:Professor Barton, who was masquerading as Scissorman]]. If you haven't found the Door Spell by this point in the game, Helen concludes he was the real culprit and the game ends.



* HeWhoFightsMonsters: [[spoiler:Barton in the second game. Starts out studying Scissorman and then ends up being a fake one in Helen's scenario.]]



** Although played straight in ''Ghost Head''. After Stephanie/Chinatsu is stabbed in the chest, she's mentioned to be expected to make a full recovery in the beginning of the next stage.
* InterfaceScrew: When Alyssa goes into Panic Mode.



* KnightsArmorHideout: [[SubvertedTrope Subverted]] and[[DeconstructedTrope deconstructed]] with [[spoiler: Laura. She died in the armor because the hard steel compressed her lungs just enough that she couldn't breathe.]]
* LoveMakesYouEvil: [[spoiler:Harris]] in the second game.
* LukeIAmYourFather: [[spoiler:In ''Ghost Head'', the masked man, Fushito Saido, turns out to be Yu's biological father driven insane by a curse.]]
* MadwomanInTheAttic: [[spoiler:Dan in the basement]] in the first game.
* MamaBear: [[spoiler:Mary Barrows loves her [[EldritchAbomination boys]] dearly and is not pleased when she finds out that her son Dan was killed by Jennifer.]]



* NoCelebritiesWereHarmed:
** Jennifer is modeled and named after Jennifer Corvino, [[TheDanza Jennifer Connelly's]] character in Creator/DarioArgento's movie ''Film/{{Phenomena}}'', which the original game is loosely based on.
** Scissorman could be very well inspired by "Cropsy" from ''Film/TheBurning'', more so in ''Clocktower 2'' than the first game.



* OffscreenTeleportation: Scissorman does this constantly. If he didn't, he'd never get closer to you.



* TheProfiler: Professor Barton and all of his assistants are criminal psychologists working on the Clock Tower case. Slightly subverted in that Prof. Barton originally just views the Scissorman as "some nutjob."



* ShootTheShaggyDog: The two worst and, more poignantly, two of the near-endgame endings in the first game. One ending in the second game in which [[spoiler:everyone dies horribly and Scissorman gets away scot free]].



* StalkerWithACrush: Harris from the second game is infatuated with Jennifer, so much that [[spoiler:[[LoveMakesYouEvil he becomes the fake Scissorman in her route because the real one bribed him with the belief that he would have her if he did so]]]].



* TomboyAndGirlyGirl: In ''The First Fear,'' Jennifer's best friend is Lotte, the red haired tomboy.
* TooDumbToLive: [[spoiler:Bates can be this if you choose to interact with Shannon or Maxwell as him. Bates then decides it's a good idea to threaten them, despite knowing earlier that she has a gun, and he has a big sword.]]
* TraumaInducedAmnesia: Jennifer understandably suffers from this after the events of ''The First Fear,'' and spends the majority of the sequel remembering nothing other than running for her life from the sound of giant scissor blades scraping against each other.



* VasquezAlwaysDies:
** While it is possible to save either Anne or Laura in the non-canonical [[MultipleEndings S ending,]] you can't save Lotte, Jennifer's {{tomboy}} best friend.
** This is also true of [[spoiler:Kay]] from the second game.
* VomitDiscretionShot: When Helen sees a horribly murdered corpse for the first time in the lady's bathroom of the university research building, she vomits in the corner of the room, but nothing is shown.



* WhoWearsShortShorts: Edward wears short shorts.
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* YankTheDogsChain: The A rank ending for ''The First Fear,'' wherein Jennifer [[spoiler:discovers one of her friends waiting for her at the top of the Clock Tower, and runs toward her... Only for Mary to pop up and kill them right in front of her, before trying to kill her as well.]]

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!! Examples of:

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!! Examples of:of common tropes:



* AluminumChristmasTrees: The crows in the ''First Fear'' seem a bit too convenient, saving Jennifer at the last moment. Turns out [[http://arstechnica.com/science/2012/09/bird-brains-crows-remember-your-face-and-know-youre-hiding-in-there/ crows can recognize faces]] and [[http://www.omg-facts.com/Celebs/Crows-Recognize-Individual-Human-Faces-A/23900 hold grudges]].
** Their presence is a nod to ''Film/{{Opera}}'', though their they were ravens rather than crows.



* AndroclesLion: If Jennifer frees a crow she encounters while wandering the manor, then one of the endings will involve a whole murder of them coming to her rescue.



* CatScare: In ''The First Fear'', there's two boxes in which either a black cat or a Bobby cat can pop out.
* ChekhovsGun:
** Also, in the first game, the crows come to rescue Jennifer if she frees them.



* CuttingOffTheBranches: While Anne or Laura could survive in the first game, the second establishes Jennifer as the SoleSurvivor of their ordeal.
** In said ending, though, one of your friends not dying is considered your reward for doing everything in the game properly and is not considered canonical.



* DroppedABridgeOnHim:
** It's possible for this to almost happen in ''First Fear'', too. Although, if it does happen, [[spoiler:your friend's corpse will be stuffed inside.]]



** ''The Struggle Within'' has Nurse Cook, who decides that she wants to kill herself so she won't become a zombie. She can be stopped by Alyssa, however.



* FanRemake: ''The First Fear'' originally had one planned as ''VideoGame/{{Remothered}}'' by Chris Darril (seen [[https://www.youtube.com/watch?v=usXcPVfYXUc here]]) until the idea was scrapped and became an entirely different game inspired by ''The First Fear''.



* TheForeignSubtitle: A rare inversion for the first game's [=PlayStation=] port, as it was subtitled ''The First Fear'' to distinguish itself from its internationally released sequel.
* GameMod: A [[http://www.zophar.net/utilities/sneslevel/clock-tower-text-edit.html text editor]] is available for the first game.
* GoryDiscretionShot: The first game always fades to black whenever Jennifer is about to die in any number of gruesome ways.



* IllKillYou: Said by a parrot that Jennifer encounters in the first game.
-->'''Parrot:''' IKEELYOU, IKEELYOU!



* IronicNurseryTune: Little John From the Big Castle from the second game.



* KillTheCutie: [[spoiler:In the first game, some or all of Jennifer's friends can be killed.]]



* NothingIsScarier: The first game is built around this. For the longest time, you aren't really in any danger or under attack from anything. Most of the time, there's no music, either. The only things you're going to hear for most of the game are Jennifer's footsteps and the creaking of the house. And it is absolutely ''terrifying.'' Because you know, sooner or later, something's bound to come at you. [[ParanoiaFuel But when?]]



* {{Novelization}}: There are two novels of the second game, one from Jennifer's side and the other from Helen's.



* PointOfNoReturn: Once you enter the cave in the first game, you need to use perfume and a robe to pass a guard dog. The perfume wears off after you're past him, and there's only one bottle -- your ending is set and you can only advance.



* RandomEvent: During ''The First Fear'', several items, rooms, and events are shuffled around so that one may have an entirely different experience each time they play.
* RankInflation: Ending S is the best ending you can get in ''The First Fear''.
* RoomFullOfCrazy: In the first game, too many to count.



* SchrodingersGun: In the first game, your friends are only considered to be dead by the game if you actually see proof of their death. [[spoiler:This has actual gameplay implications; it means that the only way to get the S-rank ending, where one of your friends survives, is to never ever investigate any strange sounds you hear and never look in any place where a body could be found, because if you do, the game will take the opportunity to declare one of them dead.]]
** [[spoiler:Near the beginning of the game, ''not'' investigating a strange noise will trigger the death of one of your friends.]]



* ShmuckBait: C'mon, [[spoiler:get in the car]]! Look, the keys are right there!
** Also in the first game, investigating certain things (like [[spoiler:a closed shower curtain]], [[spoiler:a suit of armor]], or [[spoiler:a scream outside]]) triggers bad events (mainly, [[spoiler:the deaths of your friends]]).
* SpellMyNameWithAnS: Is it Barrows or Burroughs?[[labelnote:*]][[WordOfGod Hifumi Kouno]] once used ''Burrows'' in a response to a fan's e-mail, although that might have just been his translator.[[/labelnote]] Laura or Rolla? Ann or Anne?
** The name Barrows is a mistranslation of Burroughs. バロウズ the Japanese name, is the same as that of the first two games. In short, the two families are the same.



* SpookySilentLibrary: The Library in the second game, especially with the threat of Scissorman, who happens to be inside the building too.



* SuperTitle64Advance: The Windows 95 port of the first game has been dubbed ''Clock Tower for Windows 95'' on the package and the opening FMV scene.



* ThereAreNoTherapists: Averted in the second game; not only does Jennifer go into therapy after the events of the first game, her adoptive mother is an assistant to a therapist.
** [[spoiler:Though said therapist is one of two possible "fake Scissormen."]]



* UpdatedRerelease: The first game was re-released on PC and [=PlayStation=] with new scenes, new sounds, bugfixes, and new FMV sequences. The [=PlayStation=] version also featured support for the [=PlayStation=] Mouse where the original Super Famicom version lacked support for its own mouse peripheral.



* VideoGameCaringPotential: In the first game, Jennifer can choose to rescue a crow from a cage. If you have done so, [[spoiler:a flock of 'em can come to her rescue in the good ending]].
* VideoGameCrueltyPunishment:
** You get the single worst ending in the first game by [[spoiler:fleeing the mansion in the car without knowing that your friends are dead]]. Hey, you're the one who [[spoiler:ditched the people you care about in order to save your own skin]], you deserve to suffer. (The ending for [[spoiler:escaping in the car after learning that your friends were murdered]] is still bad, but not quite as much, since [[spoiler:you know you can't save them now]].)



* WholePlotReference: The first game is basically the plot to the horror movie ''Film/{{Phenomena}},'' even down to Jennifer having the same first name and looking very similar to the main character of said movie.
** Except in the game, Jennifer is not the daughter of a movie star who gets sent to a decrepit boarding school, nor can she talk to insects.

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* AbandonedHospital: ''The Struggle Within'''s second part takes place in one.



* AmericanKirbyIsHardcore: For the second canonical game, the Japanese cover [[http://www.gamefaqs.com/ps/196936-clock-tower/images/box-10741 looked like this]], whereas the cover for the rest of the regions was [[http://www.mobygames.com/game/playstation/clock-tower/cover-art/gameCoverId,14351/ this]].



** The second game has the characters bowing at each other like in Japan. This is in Oslo, too.



* AndYourRewardIsClothes: The second game and ''Ghost Head'' feature unlockable outfits.
* AnyoneCanDie: The second game features a counter for how many people survive the game out of ten. The most you can achieve is seven. [[spoiler:Because Edward is Scissorman, Kay is always murdered, and either Harris or Prof. Barton is the decoy Scissorman.]]



* ArtificialStupidity: The Struggle Within has enemies that can never figure out a way to counteract that one weapon Alyssa can pick up, and they can never figure out the hiding spots they can use. Fine with zombies, but almost inexcusable with Stephanie and Maxwell.



* ChekhovsGun: Several items in the second game, most notably the [[spoiler:Demon Statue]] and a note in Jennifer's route [[spoiler:which has the Door Spell written on it]], are eventually used in some way to enable you to [[spoiler:seal away Scissorman]] in the A and B endings.

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* ChekhovsGun: Several items in the second game, most notably the [[spoiler:Demon Statue]] and a note in Jennifer's route [[spoiler:which has the Door Spell written on it]], are eventually used in some way to enable you to [[spoiler:seal away Scissorman]] in the A and B endings.



*** That suit of armor in ''Struggle Within''? If you don't examine it at a certain point, it will come back to bite you, hard!



* CulturalTranslation: The third game had its title changed, characters were given American-sounding names, and the location was changed from Osaka, Japan to Salinas, California. Interestingly, this is completely irrelevant to the rest of the series: it didn't take place in America or Japan, it took place in Norway.



* DroppedABridgeOnHim: Ending G in ''The Struggle Within'', by way of a suit of old samurai armor. To make matters worse, it's not even important to the plot, save for who may be inside it...
** Also, if you saved at any point after the part where you are supposed to examine it, you are locked into this bad ending! Time to start over.

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* DroppedABridgeOnHim: Ending G in ''The Struggle Within'', by way of a suit of old samurai armor. To make matters worse, it's not even important to the plot, save for who may be inside it...
** Also, if you saved at any point after the part where you are supposed to examine it, you are locked into this bad ending! Time to start over.
DroppedABridgeOnHim:



* GenreShift: ''Ghost Head''/''The Struggle Within'' goes from creepy supernatural thriller to [[DoingInTheWizard purely scientific]] zombie invasion. It honestly feels like they slapped two wildly different games together.



* MarketBasedTitle: The first game was never brought outside of Japan, so overseas versions of ''Clock Tower 2'' were called ''Clock Tower'', while the North American release of ''Clock Tower: Ghost Head'' was called ''Clock Tower II: The Struggle Within'' instead. Ironically, ''VideoGame/ClockTower3'' was able to keep its original name, even though Europe didn't get ''Ghost Head'' in any form.



** Once you miss the armor in the beginning of SW/GH, you are locked into a bad ending for the rest of the playthrough.



* {{Reincarnation}}: [[spoiler:Bobby and Dan become Alyssa and Bates some time before ''The Struggle Within''. As to which is which, well, Alyssa and Edward (Dan with a fake name) both wear something resembling a school uniform and are shy yet determined, and Bates and Bobby are both murdering psychopaths. Apparently, this is a regular thing for the Maxwell family.]]



* SummoningArtifact: The Demon Statue is implied to be this. Possibly subverted by the Golden Statue, it may just be a cheap ornament. It was [[spoiler:Allen's]] excuse to poison his colleague.



* ThinlyVeiledDubCountryChange: ''Ghost Head'' attempted to do this by changing the setting from Osaka to San Francisco... despite the fact that everything else in the game was left intact. Not only is the first house you explore ''very'' Japanese-influenced, Japanese Kanji can frequently be seen on many different areas throughout the game.



* VideoGameCaringPotential:
** In ''Ghost Head,'' Chief Nurse Cook has gotten suicidal during a zombie outbreak in the hospital. You will have to use Bates to talk to her in order to advance, only making her more depressed -- enough to want to commit suicide. Come back to the area as Alyssa after completing a certain event and she'll stop her from committing the act. The next time you see her (if you explore a bit in the next area), she will give you a shotgun for your troubles (not that it's necessary, since there is a spot where you will always get a shotgun either way).
** In the first game, Jennifer can choose to rescue a crow from a cage. If you have done so, [[spoiler:a flock of 'em can come to her rescue in the good ending]].

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* VideoGameCaringPotential:
** In ''Ghost Head,'' Chief Nurse Cook has gotten suicidal during a zombie outbreak in the hospital. You will have to use Bates to talk to her in order to advance, only making her more depressed -- enough to want to commit suicide. Come back to the area as Alyssa after completing a certain event and she'll stop her from committing the act. The next time you see her (if you explore a bit in the next area), she will give you a shotgun for your troubles (not that it's necessary, since there is a spot where you will always get a shotgun either way).
**
VideoGameCaringPotential: In the first game, Jennifer can choose to rescue a crow from a cage. If you have done so, [[spoiler:a flock of 'em can come to her rescue in the good ending]].



** Bates can kill [[spoiler:Alyssa's father, who is completely helpless]]. Doing so will simply give you another bad ending.



* WhichRestroomDilemma: Alyssa / Yu will refuse to enter the male restrooms. Bates / Sho (Alyssa / Yu's alternate male personality who shares her body) similarly will refuse to enter the female restrooms. You can make Bates / Sho examine the urinal to have him just sort of stare blankly at it for a moment.
** This can be subverted if clever players lay down the amulet in the women's restroom and get attacked to force Bates inside. Not that it accomplishes anything, though.
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* ''VideoGame/ClockTowerGhostHead'' -- Also known as ''Clock Tower II: The Struggle Within'' elsewhere, is the third game in the series released for the [=PlayStation=] in 1998 and has nothing to do with the first two games [[note]] (well, apart from the fact that [[spoiler: Alyssa and Bates are Bobby and Dan]]) [[/note]], but instead focuses on a high school girl named Alyssa Hale / Yu Midoshima with a ''male'' split personality named Bates / Sho. Who could use guns. Against the {{zombie|Apocalypse}}s and evil spirits pursuing you. It was released in North America by Agetec in 1999 whereas Europe didn't get this one.

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* ''VideoGame/ClockTowerGhostHead'' ''VideoGame/ClockTowerIITheStruggleWithin'' -- Also known as ''Clock Tower II: The Struggle Within'' elsewhere, Tower: Ghost Head'' in the Asia-Pacific, is the third game in the series released for the [=PlayStation=] in 1998 and has nothing to do with the first two games [[note]] (well, apart from the fact that [[spoiler: Alyssa and Bates are Bobby and Dan]]) [[/note]], but instead focuses on a high school girl named Alyssa Hale / Yu Midoshima with a ''male'' split personality named Bates / Sho. Who could use guns. Against the {{zombie|Apocalypse}}s and evil spirits pursuing you. It was released in North America by Agetec in 1999 whereas Europe didn't get this one.
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Creator/HumanEntertainment[='s=][[note]]As of 2019, the IP belongs to Capcom.[[/note]] ''Clock Tower'' SurvivalHorror series doesn't work like that.

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Creator/HumanEntertainment[='s=][[note]]As of 2019, the IP belongs to Capcom.Capcom, jointly with Sunsoft.[[/note]] ''Clock Tower'' SurvivalHorror series doesn't work like that.
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->''"Don't cry, Jennifer."''


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Creator/HumanEntertainment[='s=] ''Clock Tower'' SurvivalHorror series doesn't work like that.

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Creator/HumanEntertainment[='s=] Creator/HumanEntertainment[='s=][[note]]As of 2019, the IP belongs to Capcom.[[/note]] ''Clock Tower'' SurvivalHorror series doesn't work like that.
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Moved to first game page


[[quoteright:277:https://static.tvtropes.org/pmwiki/pub/images/clocktower.jpg]]
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* ''Clock Tower 2'' -- A direct sequel to the first game, taking place a year later when the Scissorman suddenly reappears. Players can continue playing as Jennifer or her foster mother Helen, and can also control a few other characters for certain parts of the game. This installment was released in Japan in 1996, but unlike its predecessor, it was also released in North America and Europe in 1997 and 1998 respectively by ASCII Entertainment.
* ''Clock Tower Ghost Head'' -- Also known as ''Clock Tower II: The Struggle Within'' elsewhere, is the third game in the series released for the [=PlayStation=] in 1998 and has nothing to do with the first two games [[note]] (well, apart from the fact that [[spoiler: Alyssa and Bates are Bobby and Dan]]) [[/note]], but instead focuses on a high school girl named Alyssa Hale / Yu Midoshima with a ''male'' split personality named Bates / Sho. Who could use guns. Against the {{zombie|Apocalypse}}s and evil spirits pursuing you. It was released in North America by Agetec in 1999 whereas Europe didn't get this one.

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* ''Clock Tower 2'' ''VideoGame/ClockTower2'' -- A direct sequel to the first game, taking place a year later when the Scissorman suddenly reappears. Players can continue playing as Jennifer or her foster mother Helen, and can also control a few other characters for certain parts of the game. This installment was released in Japan in 1996, but unlike its predecessor, it was also released in North America and Europe in 1997 and 1998 respectively by ASCII Entertainment.
* ''Clock Tower Ghost Head'' ''VideoGame/ClockTowerGhostHead'' -- Also known as ''Clock Tower II: The Struggle Within'' elsewhere, is the third game in the series released for the [=PlayStation=] in 1998 and has nothing to do with the first two games [[note]] (well, apart from the fact that [[spoiler: Alyssa and Bates are Bobby and Dan]]) [[/note]], but instead focuses on a high school girl named Alyssa Hale / Yu Midoshima with a ''male'' split personality named Bates / Sho. Who could use guns. Against the {{zombie|Apocalypse}}s and evil spirits pursuing you. It was released in North America by Agetec in 1999 whereas Europe didn't get this one.
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* ShoutOut: The game seems to take a lot of influence from the films of director DarioArgento, particularly ''Film/{{Suspiria}}'' with the background music resembling the movie's iconic theme by [[ProgressiveRock prog rock]] band Goblin, the design and architecture of the mansion, and the design of Bobby Barrows heavily resembling CreepyChild Albert. There are further similarities to ''Film/{{Phenomena}}'', in that Jennifer is a direct {{expy}} of Jennifer Corvino and her actress {{Jennifer Connelly}}, as well as [[spoiler:the presence of a psychotic mother and a deformed, murderous child wielding a bizarre weapon]]. The ever-present crows are a nod to the ravens from ''Film/{{Opera}}''.

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* ShoutOut: The game seems to take a lot of influence from the films of director DarioArgento, Creator/DarioArgento, particularly ''Film/{{Suspiria}}'' ''Film/Suspiria1977'' with the background music resembling the movie's iconic theme by [[ProgressiveRock prog rock]] band Goblin, the design and architecture of the mansion, and the design of Bobby Barrows heavily resembling CreepyChild Albert. There are further similarities to ''Film/{{Phenomena}}'', in that Jennifer is a direct {{expy}} of Jennifer Corvino and her actress {{Jennifer Connelly}}, as well as [[spoiler:the presence of a psychotic mother and a deformed, murderous child wielding a bizarre weapon]]. The ever-present crows are a nod to the ravens from ''Film/{{Opera}}''.



* SpiritualAdaptation: Of the films of iconic horror director DarioArgento, particularly ''Film/{{Suspiria}}'' and ''Film/{{Phenomena}}''.

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* SpiritualAdaptation: Of the films of iconic horror director DarioArgento, particularly ''Film/{{Suspiria}}'' ''Film/Suspiria1977'' and ''Film/{{Phenomena}}''.

Changed: 479

Removed: 251

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** Despite being in Romsdal, Norway, very few names actually sound Norwegian at all, and this isn't because of a localization. Somewhat justified in that the Barrows are actually revealed to be a British family.
** The second game brings it up a bit - with the characters bowing at each other like in Japan. This is in Oslo, too.

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** Despite being in Romsdal, Norway, very few names actually sound Norwegian at all, and this isn't because of a localization. Somewhat justified in that the Barrows are actually revealed to be a British family.
all.
** The second game brings it up a bit - with has the characters bowing at each other like in Japan. This is in Oslo, too.



* AnyoneCanDie: Well, it ''is'' a SurvivalHorror series...
** The second game also features a counter for how many people survive the game out of ten. The most you can achieve is seven. [[spoiler:Because Edward is Scissorman, Kay is always murdered, and either Harris or Prof. Barton is the decoy Scissorman.]]

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* AnyoneCanDie: Well, it ''is'' a SurvivalHorror series...
**
The second game also features a counter for how many people survive the game out of ten. The most you can achieve is seven. [[spoiler:Because Edward is Scissorman, Kay is always murdered, and either Harris or Prof. Barton is the decoy Scissorman.]]



* ArtificialStupidity: The Struggle Within has enemies that can never figure out a way to counteract that one weapon Alyssa can pick up, and they can never figure out the hiding spots they can use. Partly justified with zombies, but almost inexcusable with Stephanie and Maxwell.

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* ArtificialStupidity: The Struggle Within has enemies that can never figure out a way to counteract that one weapon Alyssa can pick up, and they can never figure out the hiding spots they can use. Partly justified Fine with zombies, but almost inexcusable with Stephanie and Maxwell.



** Bates / Sho won't hesitate to shoot, or stab, a little girl -- in the chest. Justified in that the girl is in a frenzy state and is quick to recover.

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** Bates / Sho won't hesitate to shoot, or stab, a little girl -- in the chest. Justified in that the girl is in a frenzy state and is quick to recover.

Added: 72

Changed: 419

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* MadwomanInTheAttic: [[spoiler:Dan in the basement]] in the first game.



* MadwomanInTheAttic: [[spoiler:Dan in the basement]] in the first game.

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* MadwomanInTheAttic: [[spoiler:Dan in the basement]] in the MarketBasedTitle: The first game.game was never brought outside of Japan, so overseas versions of ''Clock Tower 2'' were called ''Clock Tower'', while the North American release of ''Clock Tower: Ghost Head'' was called ''Clock Tower II: The Struggle Within'' instead. Ironically, ''VideoGame/ClockTower3'' was able to keep its original name, even though Europe didn't get ''Ghost Head'' in any form.

Removed: 277

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There are no zombies only killable with the shotgun.


* UnwinnableByDesign: In GH/SW, it's possible to be chased by the zombie that's immune to damage that isn't from the shotgun...while the shotgun is still locked up. Since you can't unlock it while being chased even if you have the key, the only thing to do is load an old save.
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Added Knights Armor Hideout

Added DiffLines:

* KnightsArmorHideout: [[SubvertedTrope Subverted]] and[[DeconstructedTrope deconstructed]] with [[spoiler: Laura. She died in the armor because the hard steel compressed her lungs just enough that she couldn't breathe.]]
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Human Entertainment's ''Clock Tower'' SurvivalHorror series doesn't work like that.

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Human Entertainment's Creator/HumanEntertainment[='s=] ''Clock Tower'' SurvivalHorror series doesn't work like that.
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* ''VideoGame/{{Clock Tower|1995}}'' -- Released in 1995 for the [[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom,]] features an orphaned girl named Jennifer who is adopted along with her friends, but is pursued by Bobby Barrows, the manor's resident maniac with a huge pair of scissors. It was later ported to [[UsefulNotes/IBMPersonalComputer Windows 95]] and UsefulNotes/PlayStation in 1997, followed by a UsefulNotes/WonderSwan version in 1999. This installment was never released outside of Japan in any shape or form, however fan translations are available for the Super Famicom and Windows 95 versions.

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* ''VideoGame/{{Clock Tower|1995}}'' -- Released in 1995 for the [[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom,]] features an orphaned girl named Jennifer who is adopted along with her friends, but is pursued by Bobby Barrows, the manor's resident maniac with a huge pair of scissors. It was later ported to [[UsefulNotes/IBMPersonalComputer Windows 95]] and UsefulNotes/PlayStation in 1997, followed by a UsefulNotes/WonderSwan version in 1999. This installment was never released outside of Japan in any shape or form, however fan translations are available for each version, excluding the Super Famicom and Windows 95 versions.Wonderswan release.
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Deleting Natter.


* CulturalTranslation: The third game had its title changed, characters were given American-sounding names, and the location was changed from Osaka, Japan to Salinas, California. Interestingly, this is completely irrelevant to the rest of the series: it didn't take place in America or Japan, it took place in Norway. But since that's in Europe, America is probably a better setting choice.

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* CulturalTranslation: The third game had its title changed, characters were given American-sounding names, and the location was changed from Osaka, Japan to Salinas, California. Interestingly, this is completely irrelevant to the rest of the series: it didn't take place in America or Japan, it took place in Norway. But since that's in Europe, America is probably a better setting choice.
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None


* TheManyDeathsofYou: Present in all the games, some of which are tied to the endings, save for ''Clock Tower 3''.

to:

* TheManyDeathsofYou: TheManyDeathsOfYou: Present in all the games, some of which are tied to the endings, save for ''Clock Tower 3''.
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None


* BittersweetEnding: Most of the good endings are this.

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* BittersweetEnding: Most of the good endings are like this.



* CatScare: In ''The First Fear'', there's two boxes in which either a black cat or Bobby can pop out.

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* CatScare: In ''The First Fear'', there's two boxes in which either a black cat or a Bobby cat can pop out.
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* FanRemake: ''The First Fear'' originally had one planned as ''Remothered'' by Chris Darril (seen [[http://www.youtube.com/watch?v=usXcPVfYXUc here]]) until the idea was scrapped and became an entirely different game inspired by ''The First Fear''.

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* FanRemake: ''The First Fear'' originally had one planned as ''Remothered'' ''VideoGame/{{Remothered}}'' by Chris Darril (seen [[http://www.youtube.com/watch?v=usXcPVfYXUc here]]) until the idea was scrapped and became an entirely different game inspired by ''The First Fear''.
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None


%%** [[spoiler:Sullivan.]]

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