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* YouGottaHaveBlueHair: Gnomes and male Bahamun have blue hair, whilst female Bahamun have bright red hair. There's also the orange haired Dwarves, the green haired Fairies, and white haired male Diablos. Starting with the third game, any race can have any one of a number of different hair colors.
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It is with this premise that developer Zerodiv (and publisher Accquire) introduces to us to ''Class of Heroes'' for the UsefulNotes/{{PSP}}. Initially created as a SpiritualSuccessor to the Japan-only ''Xth'' subseries of the ''VideoGame/Wizardry'' franchise (To the point of using all of the same character races), the modest success of the first game resulted in three sequels, two (later three) ports and a spinoff.

to:

It is with this premise that developer Zerodiv (and publisher Accquire) introduces to us to ''Class of Heroes'' for the UsefulNotes/{{PSP}}. Initially created as a SpiritualSuccessor to the Japan-only ''Xth'' subseries of the ''VideoGame/Wizardry'' ''VideoGame/{{Wizardry}}'' franchise (To the point of using all of the same character races), the modest success of the first game resulted in three sequels, two (later three) ports and a spinoff.
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erd


* AlwaysChaoticEvil: Averted. Want a Diablon (devil-folk) Paladin (required alignment: good)? You can make one.
* BreathWeapon: Diablons and Drakes have this as a racial ability.
* CatGirl: The Felpiers. They can be both male or female though.

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* AlwaysChaoticEvil: Averted. Want a Diablon Diablos (devil-folk) Paladin (required alignment: good)? You can make one.
* BreathWeapon: Diablons Diablos and Drakes Bahamun have this as a racial ability.
* CatGirl: The Felpiers.Felpurs. They can be both male or female though.



* ProudWarriorRaceGuy: The Drakes. They are said to be arrogant, don't get along well with most races, and are best suited to melee majors.

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* ProudWarriorRaceGuy: The Drakes.Bahamun. They are said to be arrogant, don't get along well with most races, and are best suited to melee majors.



* YouGottaHaveBlueHair: Gnomes and male Bahamun have blue hair, whilst female Bahamun have bright red hair. There's also the orange haired Dwarves, the green haired Fairies, and white haired male Diablos. The sequel's trailer shows that the Drakes have changed their colors, but both of them still have hair that fits this trope.

to:

* YouGottaHaveBlueHair: Gnomes and male Bahamun have blue hair, whilst female Bahamun have bright red hair. There's also the orange haired Dwarves, the green haired Fairies, and white haired male Diablos. The sequel's trailer shows that Starting with the Drakes third game, any race can have changed their colors, but both any one of them still have a number of different hair that fits this trope.colors.

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* CuteMonsterGirl: At least half of the female Playable Characters.
* DarkIsNotEvil /LightIsNotGood: Nothing will stop you from making a Good [[OurDemonsAreDifferent Diablos]], nor an Evil [[OurAngelsAreDifferent Celestia]].

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* CuteMonsterGirl: At least half Female monsters will invariably be this. Some of the female Playable Characters.
playable/NPC races count, too.
* DarkIsNotEvil /LightIsNotGood: Nothing In the first two games, nothing will stop you from making a Good [[OurDemonsAreDifferent Diablos]], Diablos, nor an Evil [[OurAngelsAreDifferent Celestia]].Celestia.



* JobSystem: While at first limited to CommonCharacterClasses such as Warrior, Mage, Thief and so on, ''3'' introduced a large number of esoteric anime trope-esque classes including [[Main/{{Otaku}} Maniac]], [[IdolSinger Idol]], [[TheMedic Doctor]], Little Brother/Sister, [[BattleButler Butler]]/[[Main/{{Meido}} Maid]] and so forth. In addition, ''2'' introduced Race-specific classes like [[TheGunslinger Gunner]] for Humans and FallenAngel for Celestia.
* KarmaMeter: A watered down version exists in the first two games. Characters can be set as Good, Neutral, or Evil on creation, but may slide in and out of those alignments depending on their party members.



* OurDwarvesAreAllTheSame: Averted. Dwarves in the game are closer to beast-folk, and their description says that they're [[{{Omniglot}} good with languages]].
* OurGnomesAreWeirder: They basically exist only on the astral plane, and need to possess a physical shell in order to interact with the material world.



* StandardFantasyRaces: There are 10 races in the game, including fairies, cat-people, dragon-folk, devil-folk and angel-folk.

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* StandardFantasyRaces: There StandardFantasyRaces:
** OurHumansAreDifferent - Humans
** OurElvesAreDifferent - Elves
** OurDwarvesAreAllTheSame - Averted! Just like in ''Wizardry Xth'', CoH Dwarves
are 10 races in closer to being [[Main/BeastMan Beast Men]], with furry bodies and canine traits.
** OurGnomesAreWeirder: Gnomes/Erdgeists basically exist only on
the game, including fairies, cat-people, dragon-folk, devil-folk astral plane, and angel-folk.need to possess a physical shell in order to interact with the material world. The result ends up resembling a [[Main/RidiculouslyHumanRobot Ridiculously Human]] [[RobotGirl robot person]].
** OurFairiesAreDifferent - Fairies in this series stand at two feet tall and resemble human children, effectively making them Main/{{Hobbits}} with wings.
** Main/{{Hobbits}} - Khulaz
** CatPeople - Felpurs
** OurDragonsAreDifferent - Bahamun are a [[CuteMonsterGirl Cute Monster People]] version.
** OurDemonsAreDifferent - Diablos
** OurAngelsAreDifferent - Celestia
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* Writing Around Trademarks: The Khulaz race is an Main/{{Expy}} of the Hobbit race from Wizardry Xth. As Zerodiv could not afford to pay the asking price for the Hobbit name from the Japanese licensors of Literature/TheLordOfTheRings, they instead renamed them "Khulaz" as a corruption of the Hobbit/Halfling race's equivalent from Japanese pen and paper RPG ''Sword World'', the ''Grass''runners.

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* Writing Around Trademarks: WritingAroundTrademarks: The Khulaz race is an Main/{{Expy}} of the Hobbit race from Wizardry Xth. As Zerodiv could not afford to pay the asking price for the Hobbit name from the Japanese licensors of Literature/TheLordOfTheRings, they instead renamed them "Khulaz" as a corruption of the Hobbit/Halfling race's equivalent from Japanese pen and paper RPG ''Sword World'', the ''Grass''runners.
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* Writing Around Trademarks: The Khulaz race is an Main/{{Expy}} of the Hobbit race from Wizardry Xth. As Zerodiv could not afford to pay the asking price for the Hobbit name from the Japanese licensors of TheLordOfTheRings, they instead renamed them "Khulaz" as a corruption of the Hobbit/Halfling race's equivalent from Japanese pen and paper RPG ''Sword World'', the ''Grass''runners.

to:

* Writing Around Trademarks: The Khulaz race is an Main/{{Expy}} of the Hobbit race from Wizardry Xth. As Zerodiv could not afford to pay the asking price for the Hobbit name from the Japanese licensors of TheLordOfTheRings, Literature/TheLordOfTheRings, they instead renamed them "Khulaz" as a corruption of the Hobbit/Halfling race's equivalent from Japanese pen and paper RPG ''Sword World'', the ''Grass''runners.

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* DarkIsNotEvil /LightIsNotGood: Nothing will stop you from making a Good [[OurDemonsAreDifferent Diablon]], nor an Evil [[OurAngelsAreDifferent Celestian]].

to:

* DarkIsNotEvil /LightIsNotGood: Nothing will stop you from making a Good [[OurDemonsAreDifferent Diablon]], Diablos]], nor an Evil [[OurAngelsAreDifferent Celestian]].Celestia]].



* FantasticRacism: A gameplay element - if two races who are distrustful of one another end up in the same team (e.g. ElvesVersusDwarves), their stats will be negatively affected. Conversely, if the two races like each other, they get a bonus to their stats. Certain items and using Gambits can negate this eventually.

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* FantasticRacism: A gameplay element in the first two games - if two races who are distrustful of one another end up in the same team (e.g. ElvesVersusDwarves), their stats will be negatively affected. Conversely, if the two races like each other, they get a bonus to their stats. Certain items and using Gambits can negate this eventually.



* JackOfAllStats: Both humans and Felpier, in different ways. Humans are the standard "neither great nor terrible in any stat", while the Felpier excel in Vitality and Agility, which are useful for all classes, at the expense of the extremely specialized Luck stat that mostly benefits thieves.
* LuckManipulationMechanic: Gambits, which use up the built-up "Tension" gained from completing quests and fighting.

to:

* JackOfAllStats: Both humans and Felpier, Felpurs, in different ways. Humans are the standard "neither great nor terrible in any stat", while the Felpier excel in Vitality and Agility, which are useful for all classes, at the expense of the extremely specialized Luck stat that mostly benefits thieves.
* LuckManipulationMechanic: Gambits, which use up the built-up "Tension" gained from completing quests and fighting.
thieves.



* NintendoHard: Atlus refuses to localise games that can't reduce the player to a shivering, disheartened wreck. The tradition continues.
* OurDwarvesAreAllTheSame: Dwarves in the game are closer to beast-folk, and their description says that they're [[{{Omniglot}} good with languages]].
* OurGnomesAreWeirder: In the Japanese version, the Erdgheist are called Gnomes. In either they basically exist only on the astral plane, and need to possess a physical shell in order to interact with the material world.
* PaletteSwap: Many, ''many'' of the monsters.

to:

* NintendoHard: Atlus refuses to localise localize games that can't reduce the player to a shivering, disheartened wreck. The tradition continues.
* OurDwarvesAreAllTheSame: Averted. Dwarves in the game are closer to beast-folk, and their description says that they're [[{{Omniglot}} good with languages]].
* OurGnomesAreWeirder: In the Japanese version, the Erdgheist are called Gnomes. In either they They basically exist only on the astral plane, and need to possess a physical shell in order to interact with the material world.
* PaletteSwap: Many, ''many'' of the monsters. Crosses over with UndergroundMonkey



* {{Whatevermancy}}: Getting progressively more extreme with each game. The latest of which includes [[HospitalHottie Nurses]], [[IdolSinger Idols]], {{Tsundere}}s, [[MagicKnight Older Siblings]], [[FragileSpeedster Younger Siblings]] and [[MagicalGirl Magical Girls]] as classes.
* YouGottaHaveBlueHair: Erdgeists and male Drakes have blue hair, whilst female Drakes have bright red hair. There's also the orange haired Dwarves, the green haired Sprites, and white haired male Diablons. The sequel's trailer shows that the Drakes have changed their colors, but both of them still have hair that fits this trope.

to:

* {{Whatevermancy}}: Getting progressively more extreme with each game. Writing Around Trademarks: The latest Khulaz race is an Main/{{Expy}} of which includes [[HospitalHottie Nurses]], [[IdolSinger Idols]], {{Tsundere}}s, [[MagicKnight Older Siblings]], [[FragileSpeedster Younger Siblings]] the Hobbit race from Wizardry Xth. As Zerodiv could not afford to pay the asking price for the Hobbit name from the Japanese licensors of TheLordOfTheRings, they instead renamed them "Khulaz" as a corruption of the Hobbit/Halfling race's equivalent from Japanese pen and [[MagicalGirl Magical Girls]] as classes.
paper RPG ''Sword World'', the ''Grass''runners.
* YouGottaHaveBlueHair: Erdgeists Gnomes and male Drakes Bahamun have blue hair, whilst female Drakes Bahamun have bright red hair. There's also the orange haired Dwarves, the green haired Sprites, Fairies, and white haired male Diablons.Diablos. The sequel's trailer shows that the Drakes have changed their colors, but both of them still have hair that fits this trope.
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None


Creator/{{Atlus}} took a chance on localizing the first game, which ultimately flopped. However, it garnered a [[Main/CultClassic cult following]] among fans of the genre, causing minor localization outfit Gaijinworks to use Kickstarter to fund their efforts to localize the second game. The successful kickstarter saw a limited physical release of the PSP edition as well as digital releases of both the PSP and {PS3} editions. A kickstarter for the third game ended in failure, resulting in [[NoExportForYou none of the games past 2G making the jump overseas]].

to:

Creator/{{Atlus}} took a chance on localizing the first game, which ultimately flopped. However, it garnered a [[Main/CultClassic cult following]] among fans of the genre, causing minor localization outfit Gaijinworks to use Kickstarter to fund their efforts to localize the second game. The successful kickstarter saw a limited physical release of the PSP edition as well as digital releases of both the PSP and {PS3} [=PS3=] editions. A kickstarter for the third game ended in failure, resulting in [[NoExportForYou none of the games past 2G making the jump overseas]].

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It is with this premise that developer Zerodiv (and localizer Creator/{{Atlus}}) introduces to us to ''Class of Heroes'' for the UsefulNotes/{{PSP}}. This 2009 game is a throwback to the old days of DungeonCrawling and is heavily based on ''VideoGame/{{Wizardry}}''. Two sequels have been released in Japan with class, balance, and interface tweaks. The first of them, ''Class of Heroes 2'', had been released in the West in 2013.

to:

It is with this premise that developer Zerodiv (and localizer Creator/{{Atlus}}) publisher Accquire) introduces to us to ''Class of Heroes'' for the UsefulNotes/{{PSP}}. This 2009 game is Initially created as a throwback SpiritualSuccessor to the old days Japan-only ''Xth'' subseries of DungeonCrawling and is heavily based on ''VideoGame/{{Wizardry}}''. Two sequels have been released in Japan with class, balance, and interface tweaks. The the ''VideoGame/Wizardry'' franchise (To the point of using all of the same character races), the modest success of the first of them, game resulted in three sequels, two (later three) ports and a spinoff.

Entries:
*
''Class of Heroes 2'', had been released in (Ken to Mahou to Gakuen Mono.)'' - 2008 (Japan)/2009 (US), PSP | 2018 (Japan), UsefulNotes/NintendoSwitch
* ''Class of Heroes 2 (Ken to Mahou to Gakuen. Mono 2)'' - 2009 (Japan)/2010 (US), PSP
** ''Class of Heroes 2G (Ken to Mahou to Gakuen Mono. 2G)'' - 2010, UsefulNotes/PlayStation3
* ''Ken to Mahou to Gakuen Mono. 3'' - 2010, PSP
* ''Ken to Mahou to Gakuen Mono. 3D'' - 2011, UsefulNotes/Nintendo3DS
** ''Ken to Mahou to Gakuen Mono. Final ~Tenyuusei wa Ohime-sama!~'' - 2011, PSP
* ''Shin Ken to Mahou to Gakuen Mono.: Toki no Gakuen'' - 2012, PSP

Creator/{{Atlus}} took a chance on localizing
the West first game, which ultimately flopped. However, it garnered a [[Main/CultClassic cult following]] among fans of the genre, causing minor localization outfit Gaijinworks to use Kickstarter to fund their efforts to localize the second game. The successful kickstarter saw a limited physical release of the PSP edition as well as digital releases of both the PSP and {PS3} editions. A kickstarter for the third game ended in 2013.
failure, resulting in [[NoExportForYou none of the games past 2G making the jump overseas]].



* AcademyOfAdventure: Well, it is a school for adventurers.

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* AcademyOfAdventure: Well, it is a school for adventurers.Several of them across the series.



%%* CombinationAttack

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%%* * CombinationAttack



%%* DungeonCrawling

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%%* * DungeonCrawling



* SpiritualSuccessor: To the ''VideoGame/{{Wizardry}}'' series, of which the game takes it's basic engine and tropes from almost verbatim.
** The dev team of Class of Heroes even created the latest Wizardry title, ''VideoGame/WizardryLabyrinthOfLostSouls''.
** It's more a Spiritual Spinoff than a successor, though, as the Wizardry series is still going strong in Japan. The latest release in Japan is in 2011--''VideoGame/WizardryLabyrinthOfLostSouls'' is actually from ''2009''.
** Class of Heroes 1 is a remake/fork of ''Wizardry Xth 2: Unlimited Students'', and shares some code with it. Wizardry Xth itself was created by Michael software, which upon it's closure had "Team Muramasa" leave to form Experience, Inc. Experience would later re-create Wizardry Xth as ''Generation Xth'' and it's sequel ''Labyrinth Cross Blood.'' These would go on to be remade again as ''Operation Abyss,'' which makes the games spiritual cousins and all direct spiritual successors to the original Wizardry games. This is just a tiny fragment of the extended Japanese ''VideoGame/{{Wizardry}}'' family tree.

to:

* SpiritualSuccessor: To the ''VideoGame/{{Wizardry}}'' series, of which the game takes it's basic engine and tropes from almost verbatim.
** The dev team of Class of Heroes even created the latest Wizardry title, ''VideoGame/WizardryLabyrinthOfLostSouls''.
** It's more a Spiritual Spinoff than a successor, though, as the Wizardry
series is still going strong as noted in Japan. The latest release in Japan is in 2011--''VideoGame/WizardryLabyrinthOfLostSouls'' is actually from ''2009''.
** Class of Heroes 1 is a remake/fork of ''Wizardry Xth 2: Unlimited Students'', and shares some code with it. Wizardry Xth itself was created by Michael software, which upon it's closure had "Team Muramasa" leave to form Experience, Inc. Experience would later re-create Wizardry Xth as ''Generation Xth'' and it's sequel ''Labyrinth Cross Blood.'' These would go on to be remade again as ''Operation Abyss,'' which makes
the games spiritual cousins and all direct spiritual successors to the original Wizardry games. This is just a tiny fragment of the extended Japanese ''VideoGame/{{Wizardry}}'' family tree.main blurb.
Is there an issue? Send a MessageReason:
Final Death has been disambiged


* FinalDeath: As in ''VideoGame/{{Wizardry}}'', this game's spiritual ancestor, there are three stages of death: normal death, turned to ash, and "Lost". It costs thrice as much to bring a character back from ashes, but if that fails...well, let's hope you had [[SoLongAndThanksForAllTheGear removed that character's equipment beforehand]]!

to:

* FinalDeath: FinalDeathMode: As in ''VideoGame/{{Wizardry}}'', this game's spiritual ancestor, there are three stages of death: normal death, turned to ash, and "Lost". It costs thrice as much to bring a character back from ashes, but if that fails...well, let's hope you had [[SoLongAndThanksForAllTheGear removed that character's equipment beforehand]]!

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* FiveRaces: Averted, as there are actually 10, including fairies, cat-people, dragon-folk, devil-folk and angel-folk.


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* StandardFantasyRaces: There are 10 races in the game, including fairies, cat-people, dragon-folk, devil-folk and angel-folk.
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Moving YMMV to YMMV.


* GameBreaker: The Ragnarok spell in the second game. The basic Sorcerer class (and pretty much all the magic-oriented advanced classes) learns it before level 20, and the player can choose one of several beneficial effects to the whole party. 300% defense, 300% resistance, 300% attack, 300% Magic, a magic wall that will cut all physical damage by half and magic damage by a whopping 90%, completely refill your Team Attack gauge (fun to use to cast Magic Double and dealing 2x damage wih magic on the next turn) and the most baffling one - complete MP recovery for the entire party. Yes, by a measly 50 MP, you can recover all the MP of every character in your party (including other mages that will be hitting 500 or 600 MP by that point).
** The Sorcerer class and their race specific evolutions as a whole. While your physical-based party members will be struggling to land hits, the Sorcerer will be hitting entire enemy squads regardless of number with their Bomb spell. With Magic Double, MP Double and the Ragnarok buffs, your mages will be dealing tenfold the damage your Berserker does to one enmy, except on the entire enemy group. And that's if your Berserker is equipping the most expensive axes you can get, while the mages don't need to equip weapons at all.



* SequelDifficultyDrop: Several tidbits were changed to make the second game much more practical and easier, like the MP system change (the tiered system being replaced with a basic "spend as you please" way) and several magic classes being merged together as the new Sorcerer - along with the borderline GameBreaker Ragnarok. Experience and Gold are far easier to obtain, and as a rule of thumb, the dungeons are slight less complicated and the [[{{BossInMookClothing}} enemies that happen to be far stronger than everything else in the dungeon]] are much rarer and usually only found in specific parts of the dungeons.
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None


* {{Whatevermancy}}: Getting progressively more extreme with each game. The latest of which includes [[HelloNurse Nurses]], [[IdolSinger Idols]], {{Tsundere}}s, [[MagicKnight Older Siblings]], [[FragileSpeedster Younger Siblings]] and [[MagicalGirl Magical Girls]] as classes.

to:

* {{Whatevermancy}}: Getting progressively more extreme with each game. The latest of which includes [[HelloNurse [[HospitalHottie Nurses]], [[IdolSinger Idols]], {{Tsundere}}s, [[MagicKnight Older Siblings]], [[FragileSpeedster Younger Siblings]] and [[MagicalGirl Magical Girls]] as classes.

Changed: 262

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Added release dates.


It is with this premise that developer Zerodiv (and localizer Creator/{{Atlus}}) introduces to us ''Class of Heroes'' for the PSP. The game is a throwback to the old days of DungeonCrawling and is heavily based on ''VideoGame/{{Wizardry}}''. Two sequels have been released in Japan with class, balance, and interface tweaks. Three years after its initial release, the first sequel is slated to come to the US care of Monkey Paw Games, whose prior achievements mostly involve getting Japanese titles and a few English-language cult classics released on the Playstation Network.
----

to:

It is with this premise that developer Zerodiv (and localizer Creator/{{Atlus}}) introduces to us to ''Class of Heroes'' for the PSP. The UsefulNotes/{{PSP}}. This 2009 game is a throwback to the old days of DungeonCrawling and is heavily based on ''VideoGame/{{Wizardry}}''. Two sequels have been released in Japan with class, balance, and interface tweaks. Three years after its initial release, the The first sequel is slated to come to the US care of Monkey Paw Games, whose prior achievements mostly involve getting Japanese titles and a few English-language cult classics them, ''Class of Heroes 2'', had been released on in the Playstation Network.
----
West in 2013.



* CombinationAttack

to:

* %%* CombinationAttack



* DungeonCrawling

to:

* %%* DungeonCrawling
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** Class of Heroes 1 is a remake/fork of ''Wizardry Xth 2: Unlimited Students'', and shares some code with it. Wizardry Xth itself was created by Michael software, which upon it's closure had "Team Muramasa" leave to form Experience, Inc. Experience would later re-create Wizardry Xth as ''Generation Xth'' and it's sequel ''Labyrinth Cross Blood.'' These would go on to be remade again as ''Operation Abyss,'' which makes the games spiritual cousins and all direct spiritual successors to the original Wizardry games.

to:

** Class of Heroes 1 is a remake/fork of ''Wizardry Xth 2: Unlimited Students'', and shares some code with it. Wizardry Xth itself was created by Michael software, which upon it's closure had "Team Muramasa" leave to form Experience, Inc. Experience would later re-create Wizardry Xth as ''Generation Xth'' and it's sequel ''Labyrinth Cross Blood.'' These would go on to be remade again as ''Operation Abyss,'' which makes the games spiritual cousins and all direct spiritual successors to the original Wizardry games. This is just a tiny fragment of the extended Japanese ''VideoGame/{{Wizardry}}'' family tree.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Class of Heroes 1 is a remake/fork of ''Wizardry Xth 2: Unlimited Students'', and shares some code with it. Wizardry Xth itself was created by Michael software, which upon it's closure had "Team Muramasa" leave to form Experience, Inc. Experience would later re-create Wizardry Xth as ''Generation Xth'' and it's sequel ''Labyrinth Cross Blood.'' These would go on to be remade again as ''Operation Abyss,'' which makes the games spiritual cousins and all direct spiritual successors to the original Wizardry games.
Is there an issue? Send a MessageReason:
None


It is with this premise that developer Zerodiv (and localizer {{Atlus}}) introduces to us ''Class of Heroes'' for the PSP. The game is a throwback to the old days of DungeonCrawling and is heavily based on ''VideoGame/{{Wizardry}}''. Two sequels have been released in Japan with class, balance, and interface tweaks. Three years after its initial release, the first sequel is slated to come to the US care of Monkey Paw Games, whose prior achievements mostly involve getting Japanese titles and a few English-language cult classics released on the Playstation Network.

to:

It is with this premise that developer Zerodiv (and localizer {{Atlus}}) Creator/{{Atlus}}) introduces to us ''Class of Heroes'' for the PSP. The game is a throwback to the old days of DungeonCrawling and is heavily based on ''VideoGame/{{Wizardry}}''. Two sequels have been released in Japan with class, balance, and interface tweaks. Three years after its initial release, the first sequel is slated to come to the US care of Monkey Paw Games, whose prior achievements mostly involve getting Japanese titles and a few English-language cult classics released on the Playstation Network.
Is there an issue? Send a MessageReason:
Deleting some caption text.


[[caption-width-right:300:some caption text]]

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[[caption-width-right:300:some caption text]]
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** The dev team of Class of Heroes even created the latest Wizardry title, ''WizardryLabyrinthOfLostSouls''.
** It's more a Spiritual Spinoff than a successor, though, as the Wizardry series is still going strong in Japan. The latest release in Japan is in 2011 -- ''WizardryLabyrinthOfLostSouls'' is actually from ''2009''.

to:

** The dev team of Class of Heroes even created the latest Wizardry title, ''WizardryLabyrinthOfLostSouls''.
''VideoGame/WizardryLabyrinthOfLostSouls''.
** It's more a Spiritual Spinoff than a successor, though, as the Wizardry series is still going strong in Japan. The latest release in Japan is in 2011 -- ''WizardryLabyrinthOfLostSouls'' 2011--''VideoGame/WizardryLabyrinthOfLostSouls'' is actually from ''2009''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/class_of_heroes.jpg]]
[[caption-width-right:300:some caption text]]

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* GameBreaker: The Ragnarok spell in the second game. The basic Sorcerer class (and pretty much all the magic-oriented advanced classes) learns it in their low 20-s, and the player can choose one of several beneficial effects to the whole party. 300% defense, 300% resistance, 300% attack, 300% Magic, a magic wall that will cut all physical damage by half and magic damage by a whopping 90%, completely refill your Team Attack gauge (fun to use to cast Magic Double and dealing 2x damage wih magic on the next turn) and the most baffling one - complete MP recovery for the entire party. Yes, by a measly 50 MP, you can recover all the MP of every character in your party (including other mages that will be hitting 500 or 600 MP by that point).
** The Sorcerer class and their race specific evolutions as a whole. While your physical-based party members will be struggling to land hits, the Sorcerer will be hitting entire enemy squads regardless of number with their Nuke spell. With Magic Double, MP Double and the Ragnarok buffs, your mages will be dealing tenfold the damage your Berserker does to one enmy, except on the entire enemy group. And that's if your Berserker is equipping the most expensive axes you can get, while the mages don't need to equip weapons at all.

to:

* GameBreaker: The Ragnarok spell in the second game. The basic Sorcerer class (and pretty much all the magic-oriented advanced classes) learns it in their low 20-s, before level 20, and the player can choose one of several beneficial effects to the whole party. 300% defense, 300% resistance, 300% attack, 300% Magic, a magic wall that will cut all physical damage by half and magic damage by a whopping 90%, completely refill your Team Attack gauge (fun to use to cast Magic Double and dealing 2x damage wih magic on the next turn) and the most baffling one - complete MP recovery for the entire party. Yes, by a measly 50 MP, you can recover all the MP of every character in your party (including other mages that will be hitting 500 or 600 MP by that point).
** The Sorcerer class and their race specific evolutions as a whole. While your physical-based party members will be struggling to land hits, the Sorcerer will be hitting entire enemy squads regardless of number with their Nuke Bomb spell. With Magic Double, MP Double and the Ragnarok buffs, your mages will be dealing tenfold the damage your Berserker does to one enmy, except on the entire enemy group. And that's if your Berserker is equipping the most expensive axes you can get, while the mages don't need to equip weapons at all.


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* SequelDifficultyDrop: Several tidbits were changed to make the second game much more practical and easier, like the MP system change (the tiered system being replaced with a basic "spend as you please" way) and several magic classes being merged together as the new Sorcerer - along with the borderline GameBreaker Ragnarok. Experience and Gold are far easier to obtain, and as a rule of thumb, the dungeons are slight less complicated and the [[{{BossInMookClothing}} enemies that happen to be far stronger than everything else in the dungeon]] are much rarer and usually only found in specific parts of the dungeons.

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* GameBreaker: The Ragnarok spell in the second game. The basic Sorcerer class (and pretty much all the magic-oriented advanced classes) learns it in their low 20-s, and the player can choose one of several beneficial effects to the whole party. 300% defense, 300% resistance, 300% attack, 300% Magic, a magic wall that will cut all physical damage by half and magic damage by a whopping 90%, completely refill your Team Attack gauge (fun to use to cast Magic Double and dealing 2x damage wih magic on the next turn) and the most baffling one - complete MP recovery for the entire party. Yes, by a measly 50 MP, you can recover all the MP of every character in your party (including other mages that will be hitting 500 or 600 MP by that point).
** The Sorcerer class and their race specific evolutions as a whole. While your physical-based party members will be struggling to land hits, the Sorcerer will be hitting entire enemy squads regardless of number with their Nuke spell. With Magic Double, MP Double and the Ragnarok buffs, your mages will be dealing tenfold the damage your Berserker does to one enmy, except on the entire enemy group. And that's if your Berserker is equipping the most expensive axes you can get, while the mages don't need to equip weapons at all.

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* GameBreaker: The Ragnarok spell in the second game. The basic Sorcerer class (and pretty much all the magic-oriented advanced classes) learns it in their low 20-s, and the player can choose one of several beneficial effects to the whole party. 300% defense, 300% resistance, 300% attack, 300% Magic, a magic wall that will cut all physical damage by half and magic damage by a whopping 90%, completely refill your Team Attack gauge (fun to use to cast Magic Double and dealing 2x damage wih magic on the next turn) and the most baffling one - complete MP recovery for the entire party. Yes, by a measly 50 MP, you can recover all the MP of every character in your party (including other mages that will be hitting 500 or 600 MP by that point).
** The Sorcerer class and their race specific evolutions as a whole. While your physical-based party members will be struggling to land hits, the Sorcerer will be hitting entire enemy squads regardless of number with their Nuke spell. With Magic Double, MP Double and the Ragnarok buffs, your mages will be dealing tenfold the damage your Berserker does to one enmy, except on the entire enemy group. And that's if your Berserker is equipping the most expensive axes you can get, while the mages don't need to equip weapons at all.


Added DiffLines:

* GameBreaker: The Ragnarok spell in the second game. The basic Sorcerer class (and pretty much all the magic-oriented advanced classes) learns it in their low 20-s, and the player can choose one of several beneficial effects to the whole party. 300% defense, 300% resistance, 300% attack, 300% Magic, a magic wall that will cut all physical damage by half and magic damage by a whopping 90%, completely refill your Team Attack gauge (fun to use to cast Magic Double and dealing 2x damage wih magic on the next turn) and the most baffling one - complete MP recovery for the entire party. Yes, by a measly 50 MP, you can recover all the MP of every character in your party (including other mages that will be hitting 500 or 600 MP by that point).
** The Sorcerer class and their race specific evolutions as a whole. While your physical-based party members will be struggling to land hits, the Sorcerer will be hitting entire enemy squads regardless of number with their Nuke spell. With Magic Double, MP Double and the Ragnarok buffs, your mages will be dealing tenfold the damage your Berserker does to one enmy, except on the entire enemy group. And that's if your Berserker is equipping the most expensive axes you can get, while the mages don't need to equip weapons at all.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameBreaker: The Ragnarok spell in the second game. The basic Sorcerer class (and pretty much all the magic-oriented advanced classes) learns it in their low 20-s, and the player can choose one of several beneficial effects to the whole party. 300% defense, 300% resistance, 300% attack, 300% Magic, a magic wall that will cut all physical damage by half and magic damage by a whopping 90%, completely refill your Team Attack gauge (fun to use to cast Magic Double and dealing 2x damage wih magic on the next turn) and the most baffling one - complete MP recovery for the entire party. Yes, by a measly 50 MP, you can recover all the MP of every character in your party (including other mages that will be hitting 500 or 600 MP by that point).
** The Sorcerer class and their race specific evolutions as a whole. While your physical-based party members will be struggling to land hits, the Sorcerer will be hitting entire enemy squads regardless of number with their Nuke spell. With Magic Double, MP Double and the Ragnarok buffs, your mages will be dealing tenfold the damage your Berserker does to one enmy, except on the entire enemy group. And that's if your Berserker is equipping the most expensive axes you can get, while the mages don't need to equip weapons at all.
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* SaveScumming: And how. There are two popular tactics that utilize save scumming. The first is to save before a pair of crossed swords (which initiate a battle with a chest as a reward) or a treasure chest. After either beating the enemies or opening the chest, you can save, reload, and the swords/chest will be there again to farm. The second tactic involves saving before donating to the infirmary for EXP to insure a character you want to change the major of gets the stat increases they need to do so.
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* ShoutOut: In the English version of ''Class of Heroes 2'', one of the random messages that shows up when you attack an enemy will sometimes be "(name) attacks the enemy like an [[VanguardBandits ATAC]] for (number) damage!"

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* ShoutOut: In the English version of ''Class of Heroes 2'', one of the random messages that shows up when you attack an enemy will sometimes be "(name) attacks the enemy like an [[VanguardBandits [[VideoGame/VanguardBandits ATAC]] for (number) damage!"

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Moving tropes to appropriate pages.


* NoExportForYou: Japan already has a ''third'' game from the series, as well as PS3 remakes of the second and third game. Only the first has been exported, and the second is only showing signs of an overseas release after 3 years since its original release.



** It's more a Spiritual Spinoff than a successor, though, as the Wizardry series is [[GermansLoveDavidHasselhoff still going strong in Japan.]] The latest release in Japan is in 2011 -- ''WizardryLabyrinthOfLostSouls'' is actually from ''2009''.

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** It's more a Spiritual Spinoff than a successor, though, as the Wizardry series is [[GermansLoveDavidHasselhoff still going strong in Japan.]] Japan. The latest release in Japan is in 2011 -- ''WizardryLabyrinthOfLostSouls'' is actually from ''2009''.
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* YouGottaHaveBlueHair: Erdgeists and male Drakes have blue hair, whilst female Drakes have bright red hair. There's also the orange haired Dwarves, the green haired Sprites, and [[WhitehairedPrettyBoy white haired]] male Diablons. The sequel's trailer shows that the Drakes have changed their colors, but both of them still have hair that fits this trope.

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* YouGottaHaveBlueHair: Erdgeists and male Drakes have blue hair, whilst female Drakes have bright red hair. There's also the orange haired Dwarves, the green haired Sprites, and [[WhitehairedPrettyBoy white haired]] haired male Diablons. The sequel's trailer shows that the Drakes have changed their colors, but both of them still have hair that fits this trope.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ShoutOut: In the English version of ''Class of Heroes 2'', one of the random messages that shows up when you attack an enemy will sometimes be "(name) attacks the enemy like an [[VanguardBandits ATAC]] for (number) damage!"
Is there an issue? Send a MessageReason:
None


* NoExportForYou: Japan already has a ''third'' game from the series, as well as PS3 remakes of the second and third game. Only the first has been exported.

to:

* NoExportForYou: Japan already has a ''third'' game from the series, as well as PS3 remakes of the second and third game. Only the first has been exported.exported, and the second is only showing signs of an overseas release after 3 years since its original release.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

InAWorld where children dream of growing up to become adventurers, their needs are catered to by a set of academies dedicated to providing guidance and teaching for the budding explorers. As a student of Particus Academy, you will learn the ups and downs of dungeon spelunking, with each quest solved and monster slain a step towards graduation.

It is with this premise that developer Zerodiv (and localizer {{Atlus}}) introduces to us ''Class of Heroes'' for the PSP. The game is a throwback to the old days of DungeonCrawling and is heavily based on ''VideoGame/{{Wizardry}}''. Two sequels have been released in Japan with class, balance, and interface tweaks. Three years after its initial release, the first sequel is slated to come to the US care of Monkey Paw Games, whose prior achievements mostly involve getting Japanese titles and a few English-language cult classics released on the Playstation Network.
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!!This series provides examples of:
* AcademyOfAdventure: Well, it is a school for adventurers.
* AdamSmithHatesYourGuts: The stores, oh so much. To give you an idea, the campus store ditches the "We buy your stuff at 50%". For most early game items you'll be lucky if you can get more than 10 coins.
* AlwaysChaoticEvil: Averted. Want a Diablon (devil-folk) Paladin (required alignment: good)? You can make one.
* BreathWeapon: Diablons and Drakes have this as a racial ability.
* CatGirl: The Felpiers. They can be both male or female though.
* CombinationAttack
* CuteMonsterGirl: At least half of the female Playable Characters.
* DarkIsNotEvil /LightIsNotGood: Nothing will stop you from making a Good [[OurDemonsAreDifferent Diablon]], nor an Evil [[OurAngelsAreDifferent Celestian]].
* DungeonCrawling
* FantasticRacism: A gameplay element - if two races who are distrustful of one another end up in the same team (e.g. ElvesVersusDwarves), their stats will be negatively affected. Conversely, if the two races like each other, they get a bonus to their stats. Certain items and using Gambits can negate this eventually.
* FinalDeath: As in ''VideoGame/{{Wizardry}}'', this game's spiritual ancestor, there are three stages of death: normal death, turned to ash, and "Lost". It costs thrice as much to bring a character back from ashes, but if that fails...well, let's hope you had [[SoLongAndThanksForAllTheGear removed that character's equipment beforehand]]!
* FireForgedFriends: As you use up Gambits your students will grow closer to each other (possibly even overcoming FantasticRacism!) and will earn stat bonuses when on the same party.
* FiveRaces: Averted, as there are actually 10, including fairies, cat-people, dragon-folk, devil-folk and angel-folk.
* ItemCrafting: A major source of equipment in this game is item crafting. You can buy from the campus store, but weapon and armor prices tend to be exorbitant. It's cheaper, especially if you have your own alchemist, to create your equipment from the stuff the monsters drop or base components which you can buy.
* JackOfAllStats: Both humans and Felpier, in different ways. Humans are the standard "neither great nor terrible in any stat", while the Felpier excel in Vitality and Agility, which are useful for all classes, at the expense of the extremely specialized Luck stat that mostly benefits thieves.
* LuckManipulationMechanic: Gambits, which use up the built-up "Tension" gained from completing quests and fighting.
* MoneyForNothing: Largely averted. Money is hard to come by in the beginning, and various items tend to lean on the expensive side. Later, when you party is completely pimped out, you can trade money for experience by donating it at the infirmary.
* NintendoHard: Atlus refuses to localise games that can't reduce the player to a shivering, disheartened wreck. The tradition continues.
* NoExportForYou: Japan already has a ''third'' game from the series, as well as PS3 remakes of the second and third game. Only the first has been exported.
* OurDwarvesAreAllTheSame: Dwarves in the game are closer to beast-folk, and their description says that they're [[{{Omniglot}} good with languages]].
* OurGnomesAreWeirder: In the Japanese version, the Erdgheist are called Gnomes. In either they basically exist only on the astral plane, and need to possess a physical shell in order to interact with the material world.
* PaletteSwap: Many, ''many'' of the monsters.
* PowerOfFriendship: If your team likes each other, they will get stat boosts.
* ProudWarriorRaceGuy: The Drakes. They are said to be arrogant, don't get along well with most races, and are best suited to melee majors.
* RelationshipValues: The longer a team works together, the more they will grow to trust one another. This becomes harder to do the higher the level of the characters in question, though.
* SpiritualSuccessor: To the ''VideoGame/{{Wizardry}}'' series, of which the game takes it's basic engine and tropes from almost verbatim.
** The dev team of Class of Heroes even created the latest Wizardry title, ''WizardryLabyrinthOfLostSouls''.
** It's more a Spiritual Spinoff than a successor, though, as the Wizardry series is [[GermansLoveDavidHasselhoff still going strong in Japan.]] The latest release in Japan is in 2011 -- ''WizardryLabyrinthOfLostSouls'' is actually from ''2009''.
* SquishyWizard: Erdgeists tend to make very good wizards and summoners, but because they don't have corporeal bodies, their HP are among the lowest of the ten races.
* VideoGameCaringPotential: You'll grow attached to the characters you create, it's hard to see one die and fail to revive.
* {{Whatevermancy}}: Getting progressively more extreme with each game. The latest of which includes [[HelloNurse Nurses]], [[IdolSinger Idols]], {{Tsundere}}s, [[MagicKnight Older Siblings]], [[FragileSpeedster Younger Siblings]] and [[MagicalGirl Magical Girls]] as classes.
* YouGottaHaveBlueHair: Erdgeists and male Drakes have blue hair, whilst female Drakes have bright red hair. There's also the orange haired Dwarves, the green haired Sprites, and [[WhitehairedPrettyBoy white haired]] male Diablons. The sequel's trailer shows that the Drakes have changed their colors, but both of them still have hair that fits this trope.
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