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* IAmNotMyMother: Eshe of the ''FLUX'' storyline, has a rather complicated relationship with her mother, because she decided to join the ranks of the oppressive corporate administration of her home planet, a job which included many {{Cold Equation}}s. As a result, Eshe has a fundamental distrust of authority figures and the corporations, and while she has ended up in a leadership position of the refugees, she vehemently refuses to be the kind of leader her mother was, one who is willing to countenance the life of her people against some nebulous greater good.



* TimedMission: You sometimes have to wait cycles before you can continue, and in others there is something you need to complete before the timer runs out.

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* TimedMission: TimedMission:
**
You sometimes have to wait cycles before you can continue, and in others there is something you need to complete before the timer runs out.out.
** A main point of the ''FLUX'' storyline. Once you have kicked off the main quest, Eshe will take the Climbing Briar and make her run for the Refugee Flotilla quarantine bay in 12 cycles. And that's all the time you will get to help her and Peake finish their preparations.
* TitleDrope: Done by Helene in the ''FLUX'' storyline:
-->'''Helene:''' We still don't know why the Flotilla came here, why they abandoned settlements and outpost throughout the systems to flee to this ruined station. What little we heard from them concerned computer and life support systems collapsing in waves, machinery in ''flux''.
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* GoodMorningCrono: The begins with a short prologue of the Sleeper having a nightmare about their dramatic escape from the Essen-Arp Corporation. The game proper then begins as they are then awoken in their temporary container home by Drago.

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* GoodMorningCrono: The game begins with a short prologue of the Sleeper having a nightmare about their dramatic escape from the Essen-Arp Corporation. The game proper then begins as they are then awoken in their temporary container home by Drago.
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* BackAlleyDoctor: Sabine the "Slum Doctor" helps you find stablizer to prevent your death, as well as being involved in the wider plotline.

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* BackAlleyDoctor: Sabine the "Slum Doctor" helps you find stablizer stabilizer to prevent your death, as well as being involved in the wider plotline.



* ExistentialHorror: Downplayed. Your own status as a sleeper plays with elements of this. You are aware that you're a copy of the original person who chose to undergo the sleeper treatment, and while you have their memories, at least the scattered fragments you can still vaguely recall, you are also quite aware that they not your own memories per se. In the end, thinking about that original consciousness and their memories only tends to leave you with feelings of discomfort, unease, loss, and dissonance.

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* ExistentialHorror: Downplayed. Your own status as a sleeper plays with elements of this. You are aware that you're a copy of the original person who chose to undergo the sleeper treatment, and while you have their memories, at least the scattered fragments you can still vaguely recall, you are also quite aware that they are not your own memories per se. In the end, thinking about that original consciousness and their memories only tends to leave you with feelings of discomfort, unease, loss, and dissonance.



** [[spoiler:Four as the completion of the Lem & Mina questline involving the Sidereal Horizon, involving leaving on the ship alone, leaving on the ship with Lem & Mina, rejecting the ship but allowing Lem & Mina to leave and destroying the ID's so that neither you or Lem & Mina can leave.]]
** [[spoiler: Two that follow the Neovend cyberspace plotline, with one where you kill your body and stay in Cyberspace with the Gardener AI, and the other where you return back to the land of the living.]]
** [[spoiler: Two that follow Bliss' questline, one where you leave with her and one where you stay.]]
** [[spoiler: The final ending, one that confers no achievement, that happens when you reject the opportunities to leave the station and to dissolve yourself and become one with cyberspace. There is NoEnding. You simply continue to exist.]]
* MrFixit: The player character can start out as a machinist character who starts with an engineering skill for working with machines and physical tools. Also in general since you don't actually have to specialise in these skills, they simply give bonuses to your dice rolls. Much of the game revolves around you fixing machines or helping people with their ships or buildings. Other characters also work in this area, most specifically Bliss the Ship Mechanic.

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** [[spoiler:Four Four as the completion of the [[spoiler:the Lem & Mina questline involving the Sidereal Horizon, involving leaving on the ship alone, leaving on the ship with Lem & Mina, rejecting the ship but allowing Lem & Mina to leave and destroying the ID's so that neither you or Lem & Mina can leave.]]
** [[spoiler: Two that follow the [[spoiler:the Neovend cyberspace plotline, with one where you kill your body and stay in Cyberspace with the Gardener AI, and the other where you return back to the land of the living.]]
** [[spoiler: Two that follow Bliss' [[spoiler:Bliss' questline, one where you leave with her and one where you stay.]]
** [[spoiler: The final ending, one that confers no achievement, that happens when you [[spoiler:you reject the opportunities to leave the station and to dissolve yourself and become one with cyberspace. There is NoEnding. You simply continue to exist.]]
* MrFixit: The player character can start out as a machinist character who starts with an engineering skill for working with machines and physical tools. Also in general since you don't actually have to specialise specialize in these skills, they simply give bonuses to your dice rolls. Much of the game revolves around you fixing machines or helping people with their ships or buildings. Other characters also work in this area, most specifically Bliss the Ship Mechanic.



* ResourcesManagementGameplay: Your health is determined by your condition, which means you have to acquire stablizers. You also have to maintain your energy levels or your condition will drop. To perform actions, each day you gain a number of dice rolls, which represent taking an action as well as how useful the action is. There are a number of inventory items such as the stablizers, credits, scrap and non-physical data to manage.

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* ResourcesManagementGameplay: Your health is determined by your condition, which means you have to acquire stablizers. You also have to maintain your energy levels or your condition will drop. To perform actions, each day you gain a number of dice rolls, which represent taking an action as well as how useful the action is. There are a number of inventory items such as the stablizers, stabilizers, credits, scrap and non-physical data to manage.



* WeirdTradeUnion: The Havenage Union is one for the data analysers, engineers, and other technical workers inhabiting Erlin's Eye. It was founded by Erlin himself back in the day, and is the closest thing the space station have to any kind of civil government.

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* WeirdTradeUnion: The Havenage Union is one for the data analysers, analyzers, engineers, and other technical workers inhabiting Erlin's Eye. It was founded by Erlin himself back in the day, and is the closest thing the space station have to any kind of civil government.
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You are a sleeper, an emulated copy of another's mind in a synthetic body owned by the Essen-Arp Corporation. Originally contracted to do soul-crushing menial labor on a mining planet, you came to the realization that the corporation had no intention of ever letting you go, but had rigged your contract against you to keep you in a state of indentured servitude in all but name for an indeterminate period of time. Desperate, you took the only avenue to any kind of freedom left to you; a high risk escape by smuggling yourself away on a transport ship. Despite the odds being stacked against you, you survived the perilous journey and made it to Erlin's Eye -- a rundown space station at the edge of corporate controlled space. Freed from the yoke of your corporate rulers, you are now looking for a new life. But all is not smooth sailing in your journey to find a new home...

to:

You are a sleeper, an emulated copy of another's mind in a synthetic body owned by the Essen-Arp Corporation. Originally contracted to do soul-crushing menial labor on a mining planet, you came to the realization that the corporation had no intention of ever letting you go, but had rigged your contract against you to keep you in a state of indentured servitude in all but name for an indeterminate period of time.time, which might as well have been forever. Desperate, you took the only avenue to any kind of freedom left to you; a high risk escape by smuggling yourself away on a transport ship. Despite the odds being stacked against you, you survived the perilous journey and made it to Erlin's Eye -- a rundown space station at the edge of corporate controlled space. Freed from the yoke of your corporate rulers, you are now looking for a new life. But all is not smooth sailing in your journey to find a new home...
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You are a sleeper, an emulated copy of another's mind in a synthetic body owned the Essen-Arp Corporation. Originally contracted to do soul-crushing menial labor on a mining planet, you came to the realization that the corporation had no intention of ever letting you go, but had rigged your contract against you to keep you in a state of indentured servitude in all but name for an indeterminate period of time. Desperate, you took the only avenue to any kind of freedom left to you; a high risk escape by smuggling yourself away on a transport ship. Despite the odds being stacked against you, you survived the perilous journey and made it to Erlin's Eye -- a rundown space station at the edge of corporate controlled space. Freed from the yoke of your corporate rulers, you are now looking for a new life. But all is not smooth sailing in your journey to find a new home...

to:

You are a sleeper, an emulated copy of another's mind in a synthetic body owned by the Essen-Arp Corporation. Originally contracted to do soul-crushing menial labor on a mining planet, you came to the realization that the corporation had no intention of ever letting you go, but had rigged your contract against you to keep you in a state of indentured servitude in all but name for an indeterminate period of time. Desperate, you took the only avenue to any kind of freedom left to you; a high risk escape by smuggling yourself away on a transport ship. Despite the odds being stacked against you, you survived the perilous journey and made it to Erlin's Eye -- a rundown space station at the edge of corporate controlled space. Freed from the yoke of your corporate rulers, you are now looking for a new life. But all is not smooth sailing in your journey to find a new home...
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* SadisticChoice: All the time. There is little to no margin for error on the Eye, and very little room for compassion or altruism. Often you'll have no choice but pure pragmatism in the face of adversity, regardless of whether or not your moral compass is aligned with the decision.
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* RaceAgainstTheClock: On multiple levels.
** The game in general is one. Your body is dying and you need to scrounge up enough money for the very expensive treatment necessary to give you another couple of cycles to live, only for the whole process to start over immediately.
** Following your arrival on the Eye, it doesn't take long for the people hunting you to pick up your trail. This gives you an ominous red counter to tell you how many cycles you have left before they catch up with you. [[spoiler:The first hunter is unavoidable and ''will'' make your life a whole lot harder, but the second one can be evaded reasonably easily if you have your priorities in order and make the right decisions.]]
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* FictionalCurrency: The common currency on Erlin's Eye is called "chits". In theory, its a cryptocurrency, but in effect said currency is stored on a walled-off chip, making it function quite a bit more yet conventional money.

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* FictionalCurrency: The common currency on Erlin's Eye is called "chits". In theory, its a cryptocurrency, but in effect said currency is stored on a walled-off chip, making it function quite a bit more yet like conventional money.
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** Its follow-up, Hard To Kill, is something you're unlikely to ever use unless you're really bad at playing the game. It's not that difficult to keep stocked up on stabilizer vials, so if you somehow managed to get your condition to Breaking status, you should probably start over anyway.

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** Its follow-up, Hard To Kill, is something you're unlikely to ever use unless you're really bad at playing the game. It's not that difficult to keep stocked up on stabilizer vials, so if you somehow managed to get your condition to Breaking status, status and can't afford stabilizer, you should probably start over anyway.
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* RandomNumberGod: What you can or can't do in each cycle is almost entirely dependent on dice rolls. Leveling up your character gives bonuses to specific rolls, but even then there's always a good chance of a bad day where you won't be able to get anything meaningful done.


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* UnstableEquilibrium: Everything in the game is determined by [[RandomNumberGod dice rolls]], with the number of dice you have available per cycle depending on your condition (five dice at maximum condition, decreasing by one every four cycles). To keep your condition up, you need good dice rolls, but the less of those you get, the harder it gets to keep your condition up, which means even less dice to roll in the first place. It's a vicious cycle that'll keep you on your toes throughout the whole game.
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** Self Repair only restores a single condition bar (equivalent to a single cycle) per piece of scrap, a resource that isn't exactly easy to come by ''and'' has numerous other applications in quests.
** Photosynthetic Skin is an unreliable way of restoring energy if you use low dice rolls on it, and a waste of high rolls unless you're completely broke. You're generally better off using your leftover dice to make some cash in the Greenway or similar safe-rated activities.

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** Self Repair only restores a single condition bar (equivalent to a single cycle) per piece of scrap, a resource that isn't exactly easy to come by ''and'' has numerous other applications in quests.
quests. And even if you have a steady surplus of scrap, it's much more efficient to sell it and use the income to buy stabilizer vials.
** Photosynthetic Skin is an unreliable way of restoring energy if you use low dice rolls on it, and a waste of high rolls unless you're completely broke. You're generally better off using your leftover dice to make some cash in the Greenway or similar safe-rated activities.activities, then use the cash to buy food.
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* EarlyGameHell: You start out with a half-dead PlayerCharacter who doesn't have ''anything'' to their name - no money, no food, no items to sell. The first cycles are a mad scramble just to survive (fittingly, that's also your first major Drive), and you'll need to think very carefully about what to do when and in which order. It takes quite a while for your situation to stabilize enough to feel like you're not about to drown in heavy sea at any moment.


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* MoneyForNothing: Despite the game's EarlyGameHell, there comes a point where food is the only meaningful thing you can spend money on, and even that can be gotten for free if you're willing to pay for energy with dice instead. At the same time, repeatable, mostly risk-free activities can rake in large amounts of cash quickly. It's not unusual to finish the game with over a 1,000 cryo in your pocket.
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* TheComputerIsACheatingBastard: Progressing through the Greenway questline eventually unlocks the ability to plant and harvest rare mushrooms, with the species you harvest being determined by an RNG roll. [[spoiler:One of these mushrooms can be turned into stabilizer, effectively giving you an infinite supply of the stuff. However, if you have stabilizer in your inventory, these mushrooms simply won't spawn, preventing you from building a stock of stabilizer in advance.]]
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* CoolButInefficient: Some of the advanced character perks are much less useful than they sound.
** Self Repair only restores a single condition bar (equivalent to a single cycle) per piece of scrap, a resource that isn't exactly easy to come by ''and'' has numerous other applications in quests.
** Photosynthetic Skin is an unreliable way of restoring energy if you use low dice rolls on it, and a waste of high rolls unless you're completely broke. You're generally better off using your leftover dice to make some cash in the Greenway or similar safe-rated activities.
** Its follow-up, Hard To Kill, is something you're unlikely to ever use unless you're really bad at playing the game. It's not that difficult to keep stocked up on stabilizer vials, so if you somehow managed to get your condition to Breaking status, you should probably start over anyway.
** ICE Breaker ''can'' be useful, but only for a few early-game quests that require hacking agents. This mechanic plays no role from mid-game onwards, making the perk a waste of points. However, the Interface skill as a whole remains useful throughout the entire game, so at least the bonus to your dice rolls continues to provide tangible benefits.


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* HateSink: BountyHunter Ethan is an incredibly SmugSnake and all-around asshole with no redeeming qualities whatsoever. The only good thing to say about him is that [[spoiler:no matter how (or if) you resolve his questline, he gets the short end of the stick, either ending up a broke nobody on the streets if you don't, or dead if you do]].
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You are a sleeper, an emulated copy of another's mind in a synthetic body owned the Essen-Arp Corporation. Originally contracted to do soul-crushing menial labor on a mining planet, you came to the realization that the corporation had no intention of ever letting you go, but had rigged your contract against you to keep you in a state of indentured servitude in all but name for an indeterminate period of time. Desperate, you took the only avenue left to you; a high risk escape by smuggling yourself away on a transport ship. Despite the odds being stacked against you, you survived the perilous journey and made it to Erlin's Eye -- a rundown space station at the edge of corporate controlled space. Freed from the yoke of your corporate rulers, you are now looking for a new life. But all is not smooth sailing in your journey to find a new home...

to:

You are a sleeper, an emulated copy of another's mind in a synthetic body owned the Essen-Arp Corporation. Originally contracted to do soul-crushing menial labor on a mining planet, you came to the realization that the corporation had no intention of ever letting you go, but had rigged your contract against you to keep you in a state of indentured servitude in all but name for an indeterminate period of time. Desperate, you took the only avenue to any kind of freedom left to you; a high risk escape by smuggling yourself away on a transport ship. Despite the odds being stacked against you, you survived the perilous journey and made it to Erlin's Eye -- a rundown space station at the edge of corporate controlled space. Freed from the yoke of your corporate rulers, you are now looking for a new life. But all is not smooth sailing in your journey to find a new home...
Is there an issue? Send a MessageReason:
None


* TheBartender: Tala, the owner of the Overlook, is a friendly and warm woman who knows her regulars, but she also has a core of steel, and knows when put hard against hard. She can potentially become one of your first friends, if you visit the Overlook's bar frequently.

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* TheBartender: Tala, the owner of the Overlook, is a friendly and warm woman who knows her regulars, but she also has a core of steel, and knows when put her foot down hard against hard.on unruly customers. She can potentially become one of your first friends, if you visit the Overlook's bar frequently.

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* ShoutOut: A couple through the game's achievements:
** Building a shipmind from scratch nets you the achievement "[[VideoGame/{{Minecraft}} Mindcraft]]".
** Completing [[spoiler:Ethan's quest line, which involves two {{Bounty Hunter}}s hunting the same quarry,]] gives you the achievement called "[[Film/ForAFewDollarsMore For a Few Chits More]]".

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* ShoutOut: ShoutOut:
** When trying to [[spoiler:deal with the Killer program]], you are offered two options: [[spoiler:delete Killer or render it harmless by trapping it in the system]]. The former objective is called "VideoGame/KillerIsDead".
**
A couple through the game's achievements:
** *** Building a shipmind from scratch nets you the achievement "[[VideoGame/{{Minecraft}} Mindcraft]]".
** *** Completing [[spoiler:Ethan's quest line, which involves two {{Bounty Hunter}}s hunting the same quarry,]] gives you the achievement called "[[Film/ForAFewDollarsMore For a Few Chits More]]".
Is there an issue? Send a MessageReason:
None


You are a sleeper, an emulated copy of another's mind in a synthetic body owned the Essen-Arp Corporation. Originally contracted to do soul-crushing menial labor on a mining planet, you came to the realization that the corporation had no intention of ever letting you go, but had rigged your contract against you to keep you in a state of indentured servitude in all but name for an indeterminate period of time. Desperate, you took the only avenue left to you; a high risk escape by smuggling yourself away on a transport ship. Despite the odds being stacked against you, you survived the perilous journey and made it to the station Erlin's Eye -- a rundown space station at the edge of corporate controlled space. Freed from the yoke of your corporate rulers, you are now looking for a new life. But all is not smooth sailing in your journey to find a new home...

to:

You are a sleeper, an emulated copy of another's mind in a synthetic body owned the Essen-Arp Corporation. Originally contracted to do soul-crushing menial labor on a mining planet, you came to the realization that the corporation had no intention of ever letting you go, but had rigged your contract against you to keep you in a state of indentured servitude in all but name for an indeterminate period of time. Desperate, you took the only avenue left to you; a high risk escape by smuggling yourself away on a transport ship. Despite the odds being stacked against you, you survived the perilous journey and made it to the station Erlin's Eye -- a rundown space station at the edge of corporate controlled space. Freed from the yoke of your corporate rulers, you are now looking for a new life. But all is not smooth sailing in your journey to find a new home...
Is there an issue? Send a MessageReason:
None


You are a sleeper, an emulated copy of another's mind in a synthetic body owned the Essen-Arp Corporation. Originally contracted to do soul-crushing menial labor on a mining planet, you came to the realization that the corporation had no intention of ever letting you go, but had rigged your contract against you to keep you in a state of indentured servitude in all but name for an indeterminate period of time. Desperate, you took the only avenue left to you; a high risk escape by smuggling yourself away on a transport ship. Despite the odds being stacked against you, you survived the perilous journey and made it to the station Erlin's Eye -- a rundown space station at the edge of corporate controlled space. Freed from the yoke of your corporate rulers, you're now looking for a new life. But all is not smooth sailing in your journey to find a new home...

to:

You are a sleeper, an emulated copy of another's mind in a synthetic body owned the Essen-Arp Corporation. Originally contracted to do soul-crushing menial labor on a mining planet, you came to the realization that the corporation had no intention of ever letting you go, but had rigged your contract against you to keep you in a state of indentured servitude in all but name for an indeterminate period of time. Desperate, you took the only avenue left to you; a high risk escape by smuggling yourself away on a transport ship. Despite the odds being stacked against you, you survived the perilous journey and made it to the station Erlin's Eye -- a rundown space station at the edge of corporate controlled space. Freed from the yoke of your corporate rulers, you're you are now looking for a new life. But all is not smooth sailing in your journey to find a new home...
Is there an issue? Send a MessageReason:
None


You are a sleeper, an emulated copy of another's mind in a synthetic body owned the Essen-Arp Corporation. You have escaped to the station Erlin's Eye -- a rundown space station at the edge of corporate controlled space -- recently freed from the yoke of it's corporate rulers, looking for a new life. But all is not smooth sailing in your journey to find a new home...

to:

You are a sleeper, an emulated copy of another's mind in a synthetic body owned the Essen-Arp Corporation. You have escaped Originally contracted to do soul-crushing menial labor on a mining planet, you came to the realization that the corporation had no intention of ever letting you go, but had rigged your contract against you to keep you in a state of indentured servitude in all but name for an indeterminate period of time. Desperate, you took the only avenue left to you; a high risk escape by smuggling yourself away on a transport ship. Despite the odds being stacked against you, you survived the perilous journey and made it to the station Erlin's Eye -- a rundown space station at the edge of corporate controlled space -- recently freed space. Freed from the yoke of it's your corporate rulers, you're now looking for a new life. But all is not smooth sailing in your journey to find a new home...
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* RewardedAsATraitorDeserves: [[spoiler:At the end of Ethan's quest line, Ethan sells out your location to Maywick for a 50/50 split of your bounty. Unfortunately for Ethan, Maywick actually isn't in much of a mood to share the spoils, and he immediately guns down Ethan in cold blood as soon as he has found the both of you.]]
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* TerseTalker: The Sleeper shows a tendency to talk like that. Most of the dialogue choices offered to the player consists either of a some short three-five words statements, or just straight up ParrotExposition.
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* FictionalCurrency: The common currency on Erlin's Eye is called "chits". In theory, its a cryptocurrency, but in effect said currency is stored on a walled-off chip, making it function quite a bit more yet conventional money.


Added DiffLines:

* ShoutOut: A couple through the game's achievements:
** Building a shipmind from scratch nets you the achievement "[[VideoGame/{{Minecraft}} Mindcraft]]".
** Completing [[spoiler:Ethan's quest line, which involves two {{Bounty Hunter}}s hunting the same quarry,]] gives you the achievement called "[[Film/ForAFewDollarsMore For a Few Chits More]]".
Is there an issue? Send a MessageReason:
None

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* HunterOfHisOwnKind: [[spoiler:From what little you get to see of the corporate BountyHunter, Maywick, at the end of Ethan's quest line, he is clearly robotic in his appearance and bleeds black blood, heavily implying that he has a bio-mechanical body that resembles your own (perhaps with the distinction that it is made for combat rather than menial work), and therefore might also be a sleeper of sorts.]]
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Added DiffLines:

* TheBartender: Tala, the owner of the Overlook, is a friendly and warm woman who knows her regulars, but she also has a core of steel, and knows when put hard against hard. She can potentially become one of your first friends, if you visit the Overlook's bar frequently.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WeirdTradeUnion: The Havenage Union is one for the data analysers, engineers, and other technical workers inhabiting Erlin's Eye. It was founded by Erlin himself back in the day, and is the closest thing the space station have to any kind of civil government.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SoleSurvivor: Part of your backstory. You were originally just one out of 10 sleepers who were conspiring together about an escape plan from Essen-Arp facility you were kept in. You were the only one who made it out, however.
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* ExistentialHorror: Downplayed. Your own status as a sleeper plays with elements of this. You are aware that you're a copy of the original person who chose to undergo the sleeper treatment, and while you have their memories, at least the scattered fragments you can still vaguely recall, you are also quite aware that they not your own memories per se. In the end, thinking about that original consciousness and their memories only tends to leave you with feelings of discomfort, unease, loss, and dissonance.
Is there an issue? Send a MessageReason:
None


* GoodmorningChrono: The begins with a short prologue of the Sleeper having a nightmare about their dramatic escape from the Essen-Arp Corporation. The game proper then begins as they are then awoken in their temporary container home by Drago.

to:

* GoodmorningChrono: GoodMorningCrono: The begins with a short prologue of the Sleeper having a nightmare about their dramatic escape from the Essen-Arp Corporation. The game proper then begins as they are then awoken in their temporary container home by Drago.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoodmorningChrono: The begins with a short prologue of the Sleeper having a nightmare about their dramatic escape from the Essen-Arp Corporation. The game proper then begins as they are then awoken in their temporary container home by Drago.

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