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** ''CHUNITHM SUN PLUS'' (2023) --
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** ''CHUNITHM SUN PLUS'' (2023) --
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* ''CHUNITHM LUMINOUS'' (2024) -- upcoming
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''CHUNITHM'' (チュウニズム) is a RhythmGame for [[UsefulNotes/ArcadeGame arcades]] in Japan and select other countries in the eastern Pacific developed and published by Creator/{{SEGA}} and Creator/{{Konami}} Amusement originally released in 2015. It is one of SEGA's three ''VideoGame/{{Performai}}'' games, alongside ''VideoGame/{{maimai}}'' and ''VideoGame/{{ONGEKI}}''
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''CHUNITHM'' (チュウニズム) is a RhythmGame for [[UsefulNotes/ArcadeGame arcades]] in Japan and select other countries in the eastern Pacific developed and published by Creator/{{SEGA}} and Creator/{{Konami}} Amusement originally released in 2015. [[note]]Despite Konami's cooperation in the game's development, it is ''not'' a ''VideoGame/{{BEMANI}}'' game, however songs from ''BEMANI'' are occasionally ported.[[/note]] It is one of SEGA's three ''VideoGame/{{Performai}}'' games, alongside ''VideoGame/{{maimai}}'' and ''VideoGame/{{ONGEKI}}''
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''CHUNITHM'' (チュウニズム) is a RhythmGame for [[UsefulNotes/ArcadeGame arcades]] in Japan and select other countries in the eastern Pacific developed and published by Creator/{{SEGA}}, originally released in 2015. It is one of SEGA's three ''VideoGame/{{Performai}}'' games, alongside ''VideoGame/{{maimai}}'' and ''VideoGame/{{ONGEKI}}''
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''CHUNITHM'' (チュウニズム) is a RhythmGame for [[UsefulNotes/ArcadeGame arcades]] in Japan and select other countries in the eastern Pacific developed and published by Creator/{{SEGA}}, Creator/{{SEGA}} and Creator/{{Konami}} Amusement originally released in 2015. It is one of SEGA's three ''VideoGame/{{Performai}}'' games, alongside ''VideoGame/{{maimai}}'' and ''VideoGame/{{ONGEKI}}''
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** ''CHUNITHM SUN PLUS'' (2023) -- '''current version'''
* ''CHUNITHM LUMINOUS'' -- upcoming version
* ''CHUNITHM LUMINOUS'' -- upcoming version
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** ''CHUNITHM SUN PLUS'' (2023) --
* ''CHUNITHM LUMINOUS'' (2023) -- '''current version'''
* ''CHUNITHM LUMINOUS'' -- upcoming version
* ''CHUNITHM LUMINOUS'' (2023) -- '''current version'''
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* FlawlessVictory: Clearing a chart with only Justice or Justice Critical judgements results in a congratulatory "ALL JUSTICE!" message. The usual "Full Combo" is here, as well, if you get at least one ''Attack''.
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* FlawlessVictory: Clearing a chart with only Justice or Justice Critical judgements results in a congratulatory "ALL JUSTICE!" message. The usual "Full Combo" is here, as well, if you get at least one ''Attack''. ''LUMINOUS'' adds "ALL JUSTICE CRITICAL" as well, for hitting all Justice Critical notes for the perfect score of 1,010,000 points.
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Compare ''VideoGame/{{Deemo}}'', which shares a few common interface elements such as the variable-width notes, ''VideoGame/{{Arcaea}}'' which borrows the "air notes" concept, ''VideoGame/NostalgiaBEMANI'' which some have described as "''Chunithm'' except with piano music", ''VideoGame/BangDreamGirlsBandParty'' which has been called "''Chunithm'' but with idol bands" by some players, ''VideoGame/TokyoSeventhSisters'' and ''VideoGame/ProjectSekai'', both of which effectively port ''Chunithm'' mechanics onto the mobile screen (since the November 2017 update for the former), and ''VideoGame/DanceRush'' which has been described as ''Chunithm'' [-EXCEPT WITH YOUR FEET!-]
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Compare ''VideoGame/{{Deemo}}'', which shares a few common interface elements such as the variable-width notes, ''VideoGame/{{Arcaea}}'' which borrows the "air notes" concept, ''VideoGame/NostalgiaBEMANI'' which some have described as "''Chunithm'' except with piano music", ''VideoGame/BangDreamGirlsBandParty'' which has been called "''Chunithm'' but with idol bands" by some players, ''VideoGame/TokyoSeventhSisters'' and ''VideoGame/ProjectSekai'', ''VideoGame/HatsuneMikuColorfulStage'', both of which effectively port ''Chunithm'' mechanics onto the mobile screen (since the November 2017 update for the former), and ''VideoGame/DanceRush'' which has been described as ''Chunithm'' [-EXCEPT WITH YOUR FEET!-]
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* ''CHUNITHM LUMINOUS'' -- upcoming version
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* DeathIsASlapOnTheWrist: Failing a song only impacts clear status, gaining currency, all types of EXP, and Map progress, and does not impact your score, rank (which is tied to score), or Rating, unless you had a Sudden Death or Track Skip feature active. Furthermore, you will always get a full set of stages except in Courses.
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* DeathIsASlapOnTheWrist: Failing a song only impacts clear status, gaining currency, all types of EXP, and Map progress, and does not impact your score, rank (which is tied to score), or Rating, unless you had a Sudden Death or Track Skip feature active. Furthermore, you will always get a full set of stages even if you fail all of them, except in Courses.Courses where failing ends the song and omits any remaining songs.
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* DeathIsASlapOnTheWrist: Failing a song only impacts clear status, gaining currency, all types of EXP, and Map progress, and does not impact your score, rank (which is tied to score), or Rating. The only time failing has considerable effects is if you use a "Sudden Death occurs when ''(judgement)'' counts ''x'' times" skill or the Track Skip feature (which automatically ends the song when a target score is no longer possible to achieve), but those mechanics are optional.
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* DeathIsASlapOnTheWrist: Failing a song only impacts clear status, gaining currency, all types of EXP, and Map progress, and does not impact your score, rank (which is tied to score), or Rating. The only time failing has considerable effects is if Rating, unless you use had a "Sudden Sudden Death occurs when ''(judgement)'' counts ''x'' times" skill or the Track Skip feature (which automatically ends the song when active. Furthermore, you will always get a target score is no longer possible to achieve), but those mechanics are optional.full set of stages except in Courses.
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* DeathIsASlapOnTheWrist: Failing a song only impacts clear status, gaining currency, all types of EXP, and Map progress, and does not impact your score, rank (which is tied to score), or Rating. The only time failing has considerable effects is if you use a "Sudden Death occurs when ''(judgement)'' counts ''x'' times" skill or the Track Skip feature (which automatically ends the song when a target score is no longer possible to achieve), but those mechanics are optional.
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* TooLongDidntDub: ''SUPER STAR'' is mostly translated into English, however Character Skill descriptions either only have partial translations alongside the original Japanese text, while other Skills' descriptions have no translation at all.
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* TooLongDidntDub: ''SUPER STAR'' is mostly translated into English, however Character Skill descriptions either only have partial translations alongside the original Japanese text, while Skill names and other Skills' descriptions have no translation at all.all; song titles, artist names, and chart designer names are also left untranslated and unromanized. Starting from ''CHUNITHM NEW'', Skill descriptions are all translated, but Skill names and song metadata are left in Japanese.
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** 速 "Speed" - Charts of increasing speed with no deceleration.
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** 速 "Speed" - Charts of increasing Chart scroll speed with no deceleration.changes or are very fast.
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** 撃 "Attack" - Read as "geki", charts that emulate or are imported from ''O.N.G.E.K.I.''.
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** 撃 "Attack" "Strike" - Read as "geki", charts that emulate or are imported from ''O.N.G.E.K.I.''.
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** 避 "Avoid" - Chart contains electric blue damaging notes that must not be touched, requiring precision to clear. A famous example is the last stretch of [[https://www.youtube.com/watch?v=78lFqTMcBFo Cirno's Perfect Math Class]], which throws a flood of these for you to dodge like danmaku.
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** 避 "Avoid" - Chart contains electric blue damaging notes that must not be touched, requiring precision to clear.touched. A famous example is the last stretch of [[https://www.youtube.com/watch?v=78lFqTMcBFo Cirno's Perfect Math Class]], which throws a flood of these for you to dodge like danmaku.
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** 跳 "Jump" - Swaps out regular notes with Air and Air-Action notes.
** 両 "Both" - The chart is actually the same chart twice, compressed and split down the middle.
** 両 "Both" - The chart is actually the same chart twice, compressed and split down the middle.
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** 跳 "Jump" - Swaps out Replaces regular notes with Air and Air-Action notes.
notes,
** 両 "Both" - The chart isactually the same chart twice, compressed and two half-sized charts, split down the middle.
** 両 "Both" - The chart is
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** 狂 "Crazy" - Self-explanatory charts that are absolutely batshit in design.
** 布 "Cloth" - Derived from "towel spinning" culture, where people spun towels like a helicopter to the beat of music. Flick, Air, and Air-Action notes are strung in a way that emulates this, and can be realistically played with a spinning towel. A demonstration of said chart can be seen [[https://www.youtube.com/watch?v=s39Ch7aXf0I here]].
** 布 "Cloth" - Derived from "towel spinning" culture, where people spun towels like a helicopter to the beat of music. Flick, Air, and Air-Action notes are strung in a way that emulates this, and can be realistically played with a spinning towel. A demonstration of said chart can be seen [[https://www.youtube.com/watch?v=s39Ch7aXf0I here]].
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** 狂 "Crazy" - Self-explanatory charts that are absolutely batshit in design.
even harder than Master.
** 布 "Cloth" - Derived from "towel spinning" culture, where people spun towels like a helicopter to the beat of music. Flick, Air, and Air-Action notes are strung in a way that emulatesthis, and can be realistically played with a spinning towel. motion. A demonstration of said a Cloth chart can be seen [[https://www.youtube.com/watch?v=s39Ch7aXf0I here]].
** 布 "Cloth" - Derived from "towel spinning" culture, where people spun towels like a helicopter to the beat of music. Flick, Air, and Air-Action notes are strung in a way that emulates
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** 改 "Reform" - Alternative charts that still follow the balance of a standard chart, though still features some WORLD'S END-exclusive gimmicks.
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** 改 "Reform" "Revise" - Alternative charts that still follow the balance of a standard chart, though still features some WORLD'S END-exclusive gimmicks.
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** 弾 "Bullet" - Regular and Flick note usage is flipped.
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** 弾 "Bullet" - Regular and Flick note usage is flipped.notes are replaced with flick notes.
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** 謎 "Mystery" - A secret chart that was hidden behind a puzzle.
** ! and ? doesn't explain itself cleanly, as it's a mashup of gimmicks by the note designer.
** ! and ? doesn't explain itself cleanly, as it's a mashup of gimmicks by the note designer.
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** 謎 "Mystery" - A secret chart that was hidden behind a puzzle.
puzzle, used solely by one song.
** ! and ? doesn't explain itself cleanly, as it's a thematic mashup of gimmicks by the notedesigner.designer. "!" charts tend to be undefined in nature or involve dodging damaging notes on a set path, and "?" charts tend to encompass multiple clear gimmicks or irregular note speeds.
** ! and ? doesn't explain itself cleanly, as it's a thematic mashup of gimmicks by the note
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Finally got to play the game, WORLD'S END is a rabbit hole...
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In 2021, a "Gold" version of the ''CHUNITHM'' cabinet was released, with ''CHUNITHM NEW'' being the first game to be released for it (in additon to an upgrade kit for the older "Silver" version). The Gold cabinet comes with a 120 Hz monitor as opposed to the older "Silver" cabinet's 60 Hz monitor, and compatibility with Japanese e-payment systems but otherwise has the same functionality. The Japanese arcade chain Round 1 would then send its Silver cabinets to its US branches, all running ''CHUNITHM PARADISE LOST'' with all net features disabled and only a portion of the songlist available.
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In 2021, a "Gold" version of the ''CHUNITHM'' cabinet was released, with ''CHUNITHM NEW'' being the first game to be released for it (in additon addition to an upgrade kit for the older "Silver" version). The Gold cabinet comes with a 120 Hz monitor as opposed to the older "Silver" cabinet's 60 Hz monitor, and compatibility with Japanese e-payment systems but otherwise has the same functionality. The Japanese arcade chain Round 1 would then send its Silver cabinets to its US branches, all running ''CHUNITHM PARADISE LOST'' with all net features disabled and only a portion of the songlist available.
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* GimmickLevel: The WORLD'S END charts. In place of a difficulty number, each of these charts has a kanji corresponding to the type of gimmick it uses.[[labelnote:Examples include...]]Notes scrolling at different speeds, the track stopping at certain points, or adding damage notes.[[/labelnote]]
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* GimmickLevel: The WORLD'S END charts. In place of a difficulty number, each of these charts has a kanji corresponding to the type of gimmick it uses.[[labelnote:Examples include...]]Notes scrolling at different speeds, dominantly uses, with a star rating signifying the track stopping complexity of said gimmick. Due to the wide range of difficulties and weirdness these charts give, you only need to attain two clear marks to clear the song, and they won't affect your rating.
** 撃 "Attack" - Read as "geki", charts that emulate or are imported from ''O.N.G.E.K.I.''.
** 光 "Light" - Swaps out the regular notes with EX Notes.
** 避 "Avoid" - Chart contains electric blue damaging notes that must not be touched, requiring precision to clear. A famous example is the last stretch of [[https://www.youtube.com/watch?v=78lFqTMcBFo Cirno's Perfect Math Class]], which throws a flood of these for you to dodge like danmaku.
** 止 "Stop" - The chart stops in set places.
** 戻 "Return" - The chart rewinds in places.
** 敷 "Spread" - Hold and Slide notes will expand to occasionally fill the entire lane, forcing you to keep a finger down on the slider while tapping notes at the same time.
** 跳 "Jump" - Swaps out regular notes with Air and Air-Action notes.
** 両 "Both" - The chart is actually the same chart twice, compressed and split down the middle.
** 割 "Split" - Wide notes are divided into smaller notes that fill its original width, adding extra precision.
** 狂 "Crazy" - Self-explanatory charts that are absolutely batshit in design.
** 布 "Cloth" - Derived from "towel spinning" culture, where people spun towels like a helicopter to the beat of music. Flick, Air, and Air-Action notes are strung in a way that emulates this, and can be realistically played with a spinning towel. A demonstration of said chart can be seen [[https://www.youtube.com/watch?v=s39Ch7aXf0I here]].
** 覚 "Memorize" - Requires memorization of patterns at certainpoints, or adding damage notes.[[/labelnote]]points.
** 改 "Reform" - Alternative charts that still follow the balance of a standard chart, though still features some WORLD'S END-exclusive gimmicks.
** 蔵 "Warehouse" - Early versions of charts that got shelved during development.
** 招 "Invite" - Charts imported from another game entirely, such as Two-faced Lovers mirroring the note chart from ''VideoGame/HatsuneMikuProjectDiva''.
** 舞 "Dance" - Read as "mai", charts that emulate ''maimai''.
** 弾 "Bullet" - Regular and Flick note usage is flipped.
** 時 "Time" - The song's BPM shifts at set points.
** 歌 "Song" - The notes are timed to the lyrics of the song.
** 速 "Speed" - Charts of increasing speed with no deceleration.
** 半 "Half" - The chart is compressed to fit half the play space.
** 嘘 "Lie" - Special AprilFoolsDay charts that are usually parodies of existing songs.
** 謎 "Mystery" - A secret chart that was hidden behind a puzzle.
** ! and ? doesn't explain itself cleanly, as it's a mashup of gimmicks by the note designer.
** 撃 "Attack" - Read as "geki", charts that emulate or are imported from ''O.N.G.E.K.I.''.
** 光 "Light" - Swaps out the regular notes with EX Notes.
** 避 "Avoid" - Chart contains electric blue damaging notes that must not be touched, requiring precision to clear. A famous example is the last stretch of [[https://www.youtube.com/watch?v=78lFqTMcBFo Cirno's Perfect Math Class]], which throws a flood of these for you to dodge like danmaku.
** 止 "Stop" - The chart stops in set places.
** 戻 "Return" - The chart rewinds in places.
** 敷 "Spread" - Hold and Slide notes will expand to occasionally fill the entire lane, forcing you to keep a finger down on the slider while tapping notes at the same time.
** 跳 "Jump" - Swaps out regular notes with Air and Air-Action notes.
** 両 "Both" - The chart is actually the same chart twice, compressed and split down the middle.
** 割 "Split" - Wide notes are divided into smaller notes that fill its original width, adding extra precision.
** 狂 "Crazy" - Self-explanatory charts that are absolutely batshit in design.
** 布 "Cloth" - Derived from "towel spinning" culture, where people spun towels like a helicopter to the beat of music. Flick, Air, and Air-Action notes are strung in a way that emulates this, and can be realistically played with a spinning towel. A demonstration of said chart can be seen [[https://www.youtube.com/watch?v=s39Ch7aXf0I here]].
** 覚 "Memorize" - Requires memorization of patterns at certain
** 改 "Reform" - Alternative charts that still follow the balance of a standard chart, though still features some WORLD'S END-exclusive gimmicks.
** 蔵 "Warehouse" - Early versions of charts that got shelved during development.
** 招 "Invite" - Charts imported from another game entirely, such as Two-faced Lovers mirroring the note chart from ''VideoGame/HatsuneMikuProjectDiva''.
** 舞 "Dance" - Read as "mai", charts that emulate ''maimai''.
** 弾 "Bullet" - Regular and Flick note usage is flipped.
** 時 "Time" - The song's BPM shifts at set points.
** 歌 "Song" - The notes are timed to the lyrics of the song.
** 速 "Speed" - Charts of increasing speed with no deceleration.
** 半 "Half" - The chart is compressed to fit half the play space.
** 嘘 "Lie" - Special AprilFoolsDay charts that are usually parodies of existing songs.
** 謎 "Mystery" - A secret chart that was hidden behind a puzzle.
** ! and ? doesn't explain itself cleanly, as it's a mashup of gimmicks by the note designer.
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* HardModePerks: Some skills award a significant boost to gauge gain, but activate [[NonStandardGameOver Sudden Death]] if too many of a particular judgement or worse are obtained.
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* ''CHUNITHM SUN'' (2022) -- '''current version'''
!!! Asia/Oceania Pacific releases (all using Silver Model cabinet)
!!! Asia/Oceania Pacific releases (all using Silver Model cabinet)
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* ''CHUNITHM SUN'' (2022) (2022)
** ''CHUNITHM SUN PLUS'' (2023) -- '''current version'''
!!! Asia/Oceania Pacific releases (all using Silver Modelcabinet)cabinet)[[note]]Exact date of deployment varies based on each country[[/note]]
** ''CHUNITHM SUN PLUS'' (2023) -- '''current version'''
!!! Asia/Oceania Pacific releases (all using Silver Model
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* ''CHUNITHM SUN'' (2023) -- '''current version'''
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* ''CHUNITHM SUN'' (2023)
** ''CHUNITHM SUN PLUS'' (2023) -- '''current version'''
** ''CHUNITHM SUN PLUS'' (2023) -- '''current version'''
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In 2021, a "Gold" version of the ''CHUNITHM'' cabinet was released, with ''CHUNITHM NEW'' mandating it. The Gold cabinet comes with a 120 Hz monitor as opposed to the older "Silver" cabinet's 60 Hz monitor, but otherwise has the same functionality. The Japanese arcade chain Round 1 would then send its Silver cabinets to its US branches, all running ''CHUNITHM PARADISE LOST'' with all net features disabled.
to:
In 2021, a "Gold" version of the ''CHUNITHM'' cabinet was released, with ''CHUNITHM NEW'' mandating it. being the first game to be released for it (in additon to an upgrade kit for the older "Silver" version). The Gold cabinet comes with a 120 Hz monitor as opposed to the older "Silver" cabinet's 60 Hz monitor, and compatibility with Japanese e-payment systems but otherwise has the same functionality. The Japanese arcade chain Round 1 would then send its Silver cabinets to its US branches, all running ''CHUNITHM PARADISE LOST'' with all net features disabled.
disabled and only a portion of the songlist available.
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* ''中二节奏NEW!!'' (2022) -- '''current version''
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* ''中二节奏NEW!!'' (2022) -- '''current version''version'''
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* 中二节奏NEW!! (2022) -- '''current version''
to:
* 中二节奏NEW!! ''中二节奏NEW!!'' (2022) -- '''current version''
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[[AC:Silver cabinet]]
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[[AC:Gold cabinet]]
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Changed line(s) 35,37 (click to see context) from:
* ''CHUNITHM SUN'' (2022) -- '''current Japan version'''
!!! Asia/Oceania Pacific and Chinese releases (all using Silver cabinet)
!!! Asia/Oceania Pacific and Chinese releases (all using Silver cabinet)
to:
* ''CHUNITHM SUN'' (2022) -- '''current Japan version'''
!!! Asia/Oceania Pacificand Chinese releases (all using Silver Model cabinet)
!!! Asia/Oceania Pacific
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** ''CHUNITHM NEW PLUS'' (2022)-- '''current international and Chinese version'''
to:
** ''CHUNITHM NEW PLUS'' (2022)-- (2022)
* ''CHUNITHM SUN'' (2023) -- '''currentinternational and version'''
!!! Chineseversion'''releases
* 中二节奏NEW!! (2022) -- '''current version''
* ''CHUNITHM SUN'' (2023) -- '''current
!!! Chinese
* 中二节奏NEW!! (2022) -- '''current version''
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Flick notes can be rated as Justice or Attack, it usually happens if the player doesn't fully follow through on the motion
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* AllOrNothing: [=ExTap=], Slides, and Flick notes can only be rated Justice Critical or Miss, skipping Attack and Justice entirely. Downplayed, in that this is because the Justice Critical window overrides the Attack and Justice windows; so long as you hit them ''at all'', you'll get a JC.
to:
* AllOrNothing: [=ExTap=], Slides, [=ExTap=] and Flick Slide notes can only be rated Justice Critical or Miss, skipping Attack and Justice entirely. Downplayed, in that this is because the Justice Critical window overrides the Attack and Justice windows; so long as you hit them ''at all'', you'll get a JC.
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Changed line(s) 54 (click to see context) from:
** Certain skills will end the song prematurely upon meeting a specific condition, usually getting too many Misses, Attacks, or non-Critical Justices.
to:
** Certain skills skills, usually ones that award a substantial amount of gauge, will end the song prematurely upon meeting a specific condition, usually getting too many Misses, Attacks, or non-Critical Justices.
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!!! Asia/Oceania Pacific releases (all using Silver cabinet)
to:
!!! Asia/Oceania Pacific and Chinese releases (all using Silver cabinet)
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** ''CHUNITHM NEW PLUS'' (2022)-- '''current overseas version'''
to:
** ''CHUNITHM NEW PLUS'' (2022)-- '''current overseas international and Chinese version'''
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* NonstandardGameOver: Skills classified as "Absolute" will end the song prematurely upon meeting a specific condition, usually getting too many Misses, Attacks, or non-Critical Justices.
to:
* NonstandardGameOver: Skills classified as "Absolute" NonstandardGameOver:
** Certain skills will end the song prematurely upon meeting a specific condition, usually getting too many Misses, Attacks, or non-CriticalJustices.Justices.
** The optional Track Skip modifier will end the song early if a player-set score target (grades starting from S or their personal best) is no longer possible to achieve.
** Certain skills will end the song prematurely upon meeting a specific condition, usually getting too many Misses, Attacks, or non-Critical
** The optional Track Skip modifier will end the song early if a player-set score target (grades starting from S or their personal best) is no longer possible to achieve.
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* SocializationBonus: Cabinet-to-Cabinet Play is a feature that lets players on linked cabinets play the same song together. Both/all players contribute to a shared "Chain" counter that basically functions as team-wide combo, and there are bonuses for reaching Chain milestones as well as achieving a Full Chain (a Full Combo from all players). Finally, all participants in a Cabinet-to-Cabinet round will be eligable for a fourth song in their credit (even if they only play one song as [=C2C=]).
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Changed line(s) 13,14 (click to see context) from:
In 2021, a "Gold" version of the ''CHUNITHM'' cabinet was released, with ''CHUNITHM NEW'' mandating it. The Gold cabinet comes with a 120 Hz monitor as opposed to the older "Silver" cabinet's 60 Hz monitor. The Japanese arcade chain Round 1 would then send its Silver cabinets to its US branches, all running ''CHUNITHM PARADISE LOST'' with all net features disabled.
to:
In 2021, a "Gold" version of the ''CHUNITHM'' cabinet was released, with ''CHUNITHM NEW'' mandating it. The Gold cabinet comes with a 120 Hz monitor as opposed to the older "Silver" cabinet's 60 Hz monitor.monitor, but otherwise has the same functionality. The Japanese arcade chain Round 1 would then send its Silver cabinets to its US branches, all running ''CHUNITHM PARADISE LOST'' with all net features disabled.
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Changed line(s) 35,36 (click to see context) from:
* ''CHUNITHM SUN'' 2022) -- '''current Japan version'''
to:
* ''CHUNITHM SUN'' 2022) (2022) -- '''current Japan version'''