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* [[OneWingedAngel One Winged]] [[strike:Angel]] [[OneWingedAngel Duck]]
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''Chuckie Egg'' is a 1983 PlatformGame written by Nigel Alderton, simultaneously released on the UsefulNotes/ZXSpectrum and UsefulNotes/BBCMicro (the two versions having somewhat different JumpPhysics). In the style of the older platformers such as ''VideoGame/DonkeyKong'' (which the author acknowledges as an inspiration, along with ''Space Panic'') there is no scrolling; the action takes place on one screen, which is replaced by another once its objective is completed, and so on and so on.

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''Chuckie Egg'' is a 1983 PlatformGame written by Nigel Alderton, simultaneously released on the UsefulNotes/ZXSpectrum Platform/ZXSpectrum and UsefulNotes/BBCMicro Platform/BBCMicro (the two versions having somewhat different JumpPhysics). In the style of the older platformers such as ''VideoGame/DonkeyKong'' (which the author acknowledges as an inspiration, along with ''Space Panic'') there is no scrolling; the action takes place on one screen, which is replaced by another once its objective is completed, and so on and so on.
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* EveryTenThousandPoints: One extra life, which eventually allows you to get an extra life every level from the large time bonuses.

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* EveryTenThousandPoints: Every10000Points: One extra life, which eventually allows you to get an extra life every level from the large time bonuses.
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* DifficultySpike: The game really gets serious in the third iteration of the levels, when you have to face ''both'' the Mother Duck and the ostriches.
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Added release date.


''Chuckie Egg'' is a classic PlatformGame written by Nigel Alderton, simultaneously released on the UsefulNotes/ZXSpectrum and UsefulNotes/BBCMicro (the two versions having somewhat different JumpPhysics). In the style of the older platformers such as ''VideoGame/DonkeyKong'' (which the author acknowledges as an inspiration, along with ''Space Panic'') there is no scrolling; the action takes place on one screen, which is replaced by another once its objective is completed, and so on and so on.

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''Chuckie Egg'' is a classic 1983 PlatformGame written by Nigel Alderton, simultaneously released on the UsefulNotes/ZXSpectrum and UsefulNotes/BBCMicro (the two versions having somewhat different JumpPhysics). In the style of the older platformers such as ''VideoGame/DonkeyKong'' (which the author acknowledges as an inspiration, along with ''Space Panic'') there is no scrolling; the action takes place on one screen, which is replaced by another once its objective is completed, and so on and so on.



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Tropes include:

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!! Tropes include:
present in this work:



* ShoutOut: The layout of Level 8 echoes the "rivets" level of ''VideoGame/DonkeyKong''.

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* ShoutOut: The layout of Level 8 echoes the "rivets" level of ''VideoGame/DonkeyKong''.''VideoGame/DonkeyKong''.
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* DifficultySpike: The game really gets serious from around Level 17 onwards, with both mother duck and the ducklings requiring you to carefully manage movement.

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* DifficultySpike: The game really gets serious from around Level 17 onwards, with both mother duck in the third iteration of the levels, when you have to face ''both'' the Mother Duck and the ducklings requiring you to carefully manage movement.ostriches.



* EveryTenThousandPoints: One extra life, which eventually allows you to get an extra life each level due to the bonus being around ~9000 points each.

to:

* EveryTenThousandPoints: One extra life, which eventually allows you to get an extra life each every level due to from the bonus being around ~9000 points each. large time bonuses.
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None


http://static.tvtropes.org/pmwiki/pub/images/chuckieegg_5142.gif

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http://static.[[quoteright:310:http://static.tvtropes.org/pmwiki/pub/images/chuckieegg_5142.gif
gif]]
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* FanNickname: The ostriches are often called "hens", either because they look smaller than ostriches or because the main character's name is Henhouse Harry, but WordOfGod says they are meant to be ostriches.



* ShoutOut: The layout of Level 8 echoes the "rivets" level of ''VideoGame/DonkeyKong''.
* UrbanLegendOfZelda: No, there are no levels with two Mother Ducks. See below.
* WhatCouldHaveBeen: Alderton had several ideas for additional iterations of the levels that were never implemented, such as a second Mother Duck and breaking or removing some of the ladders.

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* ShoutOut: The layout of Level 8 echoes the "rivets" level of ''VideoGame/DonkeyKong''.
* UrbanLegendOfZelda: No, there are no levels with two Mother Ducks. See below.
* WhatCouldHaveBeen: Alderton had several ideas for additional iterations of the levels that were never implemented, such as a second Mother Duck and breaking or removing some of the ladders.
''VideoGame/DonkeyKong''.

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Changed: 428

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fixing some zero context stuff


* DifficultySpike: The game really gets serious from around Level 21 onwards.

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* DifficultySpike: The game really gets serious from around Level 21 onwards.17 onwards, with both mother duck and the ducklings requiring you to carefully manage movement.



* EveryTenThousandPoints you get an extra life.

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* EveryTenThousandPoints EveryTenThousandPoints: One extra life, which eventually allows you to get an extra life.life each level due to the bonus being around ~9000 points each.



* LadderPhysics: Very strange ones; see that page for details.

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* IdiosyncraticDifficultyLevels: Only the Commodore version has difficulty levels. They control the global speed of the game.
* LadderPhysics: Very strange ones; see You can jump and catch onto a ladder, but you can't step off one midway unless there's a platform there (but jumping off is allowed). Also, if the bottom of a ladder is in mid-air, you can't let go; you must jump up to fall off the ladder. Finally, probably a glitch, but you can climb ladders sideways, so that page for details.your character retains his normal walking animation.



* NintendoHard

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* NintendoHardNintendoHard: The early stages are easy, but the later stages require careful jumps and level navigation.
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''Chuckie Egg'' is a classic PlatformGame written by Nigel Alderton, simultaneously released on the UsefulNotes/ZXSpectrum and BBCMicro (the two versions having somewhat different JumpPhysics). In the style of the older platformers such as ''VideoGame/DonkeyKong'' (which the author acknowledges as an inspiration, along with ''Space Panic'') there is no scrolling; the action takes place on one screen, which is replaced by another once its objective is completed, and so on and so on.

to:

''Chuckie Egg'' is a classic PlatformGame written by Nigel Alderton, simultaneously released on the UsefulNotes/ZXSpectrum and BBCMicro UsefulNotes/BBCMicro (the two versions having somewhat different JumpPhysics). In the style of the older platformers such as ''VideoGame/DonkeyKong'' (which the author acknowledges as an inspiration, along with ''Space Panic'') there is no scrolling; the action takes place on one screen, which is replaced by another once its objective is completed, and so on and so on.
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None


''Chuckie Egg'' is a classic PlatformGame written by Nigel Alderton, simultaneously released on the ZXSpectrum and BBCMicro (the two versions having somewhat different JumpPhysics). In the style of the older platformers such as ''VideoGame/DonkeyKong'' (which the author acknowledges as an inspiration, along with ''Space Panic'') there is no scrolling; the action takes place on one screen, which is replaced by another once its objective is completed, and so on and so on.

to:

''Chuckie Egg'' is a classic PlatformGame written by Nigel Alderton, simultaneously released on the ZXSpectrum UsefulNotes/ZXSpectrum and BBCMicro (the two versions having somewhat different JumpPhysics). In the style of the older platformers such as ''VideoGame/DonkeyKong'' (which the author acknowledges as an inspiration, along with ''Space Panic'') there is no scrolling; the action takes place on one screen, which is replaced by another once its objective is completed, and so on and so on.
Is there an issue? Send a MessageReason:
None


* ShoutOut: The layout of Level 8 echoes the "rivets" level of ''DonkeyKong''.

to:

* ShoutOut: The layout of Level 8 echoes the "rivets" level of ''DonkeyKong''.''VideoGame/DonkeyKong''.
Is there an issue? Send a MessageReason:
None


''Chuckie Egg'' is a classic PlatformGame written by Nigel Alderton, simultaneously released on the ZXSpectrum and BBCMicro (the two versions having somewhat different JumpPhysics). In the style of the older platformers such as ''DonkeyKong'' (which the author acknowledges as an inspiration, along with ''Space Panic'') there is no scrolling; the action takes place on one screen, which is replaced by another once its objective is completed, and so on and so on.

to:

''Chuckie Egg'' is a classic PlatformGame written by Nigel Alderton, simultaneously released on the ZXSpectrum and BBCMicro (the two versions having somewhat different JumpPhysics). In the style of the older platformers such as ''DonkeyKong'' ''VideoGame/DonkeyKong'' (which the author acknowledges as an inspiration, along with ''Space Panic'') there is no scrolling; the action takes place on one screen, which is replaced by another once its objective is completed, and so on and so on.

Changed: 7

Removed: 242

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None


* DifficultySpike: The game really gets serious from Level 21 onwards.

to:

* DifficultySpike: The game really gets serious from around Level 21 onwards.



* ThatOneLevel: Level 23 is often seen as this, but it's not that bad if you know [[GuideDangIt the staircase jumping trick]]. Level 32 is the really sadistic one, but it has less of a reputation because [[NintendoHard few players reach it]].
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* FirstInstallmentWins: Hands up, how many of you even knew there was a sequel?



* IAmNotShazam: The playable character is Henhouse Harry, not "Chuckie". "Chuckie Egg" is a term of endearment in the North of England.
* ItWasHisSled: The duck breaks free on later levels.



* NightmareFuel: [[http://www.flickr.com/photos/thebrennanator/72377088/ This cover art]]...
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* BreatherLevel: Levels 8 and 16. Curiously, in spite of having the same layout, Level 24 is certainly ''not'' this, and Levels 32 and 40 are [[ThatOneLevel the opposite]].
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Added DiffLines:

http://static.tvtropes.org/pmwiki/pub/images/chuckieegg_5142.gif

''Chuckie Egg'' is a classic PlatformGame written by Nigel Alderton, simultaneously released on the ZXSpectrum and BBCMicro (the two versions having somewhat different JumpPhysics). In the style of the older platformers such as ''DonkeyKong'' (which the author acknowledges as an inspiration, along with ''Space Panic'') there is no scrolling; the action takes place on one screen, which is replaced by another once its objective is completed, and so on and so on.

Your task on each screen is to collect twelve eggs, avoiding blue ostriches, which move on the platforms and ladders in predictable patterns, and the Mother Duck, which flies towards you ''in front'' of the platforms. Birdseed can be collected to pause the [[TimedMission level timer]] for a while, unless the ostriches eat it first.

And... that's about it. For such a simple game it's amazingly addictive, perhaps because of its virtually flawless difficulty curve. Most players find, as they get better at the game, that they can steadily get ''just a little'' further each time, while the earlier levels gradually become easy enough to get through without losing any lives. This allows you to build up a big reserve of lives midway through the game, ''[[NintendoHard and you'll need them]]''.

''Chuckie Egg 2: Choccy Egg'' was released two years later (without Alderton's involvement; in fact, he disliked the game) and involves Harry exploring a factory to find the necessary ingredients to make chocolate eggs.

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Tropes include:

* BreatherLevel: Levels 8 and 16. Curiously, in spite of having the same layout, Level 24 is certainly ''not'' this, and Levels 32 and 40 are [[ThatOneLevel the opposite]].
* ChekhovsGun: "If you see a duck hanging on the wall in the first level...."
* CollisionDamage
* DamnYouMuscleMemory: The default controls on the BBC Micro version are the standard ZX Spectrum ones, Q/A for up/down and O/P for left/right. Very confusing, as BBC Micro games tend to do the opposite, Z/X for left/right and [=@=]/? for up/down. Fortunately, you can redefine the controls.
* DifficultySpike: The game really gets serious from Level 21 onwards.
* EndlessGame: ''After'' the HardModeFiller (see below), if you complete Level 256 you can continue playing from Level 1.
* EveryTenThousandPoints you get an extra life.
* FanNickname: The ostriches are often called "hens", either because they look smaller than ostriches or because the main character's name is Henhouse Harry, but WordOfGod says they are meant to be ostriches.
* FirstInstallmentWins: Hands up, how many of you even knew there was a sequel?
* HardModeFiller: Level (n + 8) has the same layout as Level n. The first iteration has just the ostriches; the second, just the Mother Duck; the third, both; the fourth, additional ostriches; the fifth speeds up the ostriches. Subsequent iterations just decrease the time limit.
* IAmNotShazam: The playable character is Henhouse Harry, not "Chuckie". "Chuckie Egg" is a term of endearment in the North of England.
* ItWasHisSled: The duck breaks free on later levels.
* LadderPhysics: Very strange ones; see that page for details.
* MeaningfulName: Henhouse Harry.
* NintendoHard
* NightmareFuel: [[http://www.flickr.com/photos/thebrennanator/72377088/ This cover art]]...
* OneHitPointWonder
* [[OneWingedAngel One Winged]] [[strike:Angel]] [[OneWingedAngel Duck]]
* RoadRunnerPC: Even the speedy ostriches that appear from Level 33 onwards cannot outrun the player.
* SequelEscalation: The sequel replaces the single-screen gameplay with an ''entire factory''.
* ShoutOut: The layout of Level 8 echoes the "rivets" level of ''DonkeyKong''.
* ThatOneLevel: Level 23 is often seen as this, but it's not that bad if you know [[GuideDangIt the staircase jumping trick]]. Level 32 is the really sadistic one, but it has less of a reputation because [[NintendoHard few players reach it]].
* UrbanLegendOfZelda: No, there are no levels with two Mother Ducks. See below.
* WhatCouldHaveBeen: Alderton had several ideas for additional iterations of the levels that were never implemented, such as a second Mother Duck and breaking or removing some of the ladders.

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