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History VideoGame / ChronoCross

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* NamedByTheDub:
** The Arni chef, Orcha's brother, was unnamed in the Japanese version. The English localization gave him one through his restaurant, Belcha's kitchen, renamed from "Wild Hungryman". However, such background graphic edits weren't recreated in the UpdatedRerelease, rendering him nameless again.
** Zappa's wife was just "Zappa's wife". The English version named her "Zippa".
** Van's father was simply "Vancliff's Father". The English localization called him "Gogh" to create some FamilyThemeNaming.

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Trope was cut/disambiguated due to cleanup


* DropTheHammer: Zappa the smith can swing one. Getting a certain hammer is also required to craft any character's InfinityPlusOneSword or armour.


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* WeaponsOfTheirTrade: Zappa the smith can swing a hammer. Getting a certain hammer is also required to craft any character's InfinityPlusOneSword or armour.
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An [[UpdatedRerelease HD remaster]] for UsefulNotes/NintendoSwitch, Platform/Playstation4, Platform/{{Steam}}, and UsefulNotes/XboxOne was released on April 7, 2022, including the previously Japan-only ''VisualNovel/RadicalDreamers''.

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An [[UpdatedRerelease HD remaster]] for UsefulNotes/NintendoSwitch, Platform/NintendoSwitch, Platform/Playstation4, Platform/{{Steam}}, and UsefulNotes/XboxOne Platform/XboxOne was released on April 7, 2022, including the previously Japan-only ''VisualNovel/RadicalDreamers''.



* ArtShiftedSequel: Whereas the art in ''Chrono Trigger'' was done primarily by Creator/AkiraToriyama, the art in ''Chrono Cross'' is done by Nobuteru Yūki and Yasuyuki Honne, and being on the 32-bit [[UsefulNotes/PlayStation PS1]] versus the 16-bit [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]], the art styles of the two games are as different as night and day. This actually helps to hide a major plot point: [[spoiler: that Kid is a clone of Schala, because Kid looks nothing like the Schala we know from ''Trigger'', but she ''does'' look like Schala's redesign in this game seen at the very end]].

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* ArtShiftedSequel: Whereas the art in ''Chrono Trigger'' was done primarily by Creator/AkiraToriyama, the art in ''Chrono Cross'' is done by Nobuteru Yūki and Yasuyuki Honne, and being on the 32-bit [[UsefulNotes/PlayStation [[Platform/PlayStation PS1]] versus the 16-bit [[UsefulNotes/SuperNintendoEntertainmentSystem [[Platform/SuperNintendoEntertainmentSystem SNES]], the art styles of the two games are as different as night and day. This actually helps to hide a major plot point: [[spoiler: that Kid is a clone of Schala, because Kid looks nothing like the Schala we know from ''Trigger'', but she ''does'' look like Schala's redesign in this game seen at the very end]].



* CamelCase: [=AbilityNames=] and [=EnemyNames=] are formatted this way in the [[UsefulNotes/PlayStation PS1]] original. Averted in the remaster, which adds spaces and punctuation to the names where you'd expect it.

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* CamelCase: [=AbilityNames=] and [=EnemyNames=] are formatted this way in the [[UsefulNotes/PlayStation [[Platform/PlayStation PS1]] original. Averted in the remaster, which adds spaces and punctuation to the names where you'd expect it.



* SpiritualSuccessor: The developers' original goal for ''Chrono Cross'', as it had been for ''Radical Dreamers'', was allegedly not so much to make a full-fledged sequel to ''Chrono Trigger'' as to make another game set in the same world, hence the immensely different style, tone, story and gameplay. Even after its release, the developers were adamant that ''Chrono Cross'' was not ''Chrono Trigger 2''. ''Chrono Cross'' itself got its own Spiritual Successor of sorts in ''VideoGame/BatenKaitos'', a game (with a sequel of its own) for the [[UsefulNotes/NintendoGameCube GameCube]] featuring some of the same developers, the same unique visual style of 3D character models set against a hand-drawn background (hand-drawn by the same person, no less), a vaguely similar battle system focusing on multi-hit combos and customizable move sets, and in the first game, the same writer. It's not exactly another ''Chrono'' game, but fans looking to recapture just a bit of that ''Chrono Cross'' feel are recommended to check them out.

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* SpiritualSuccessor: The developers' original goal for ''Chrono Cross'', as it had been for ''Radical Dreamers'', was allegedly not so much to make a full-fledged sequel to ''Chrono Trigger'' as to make another game set in the same world, hence the immensely different style, tone, story and gameplay. Even after its release, the developers were adamant that ''Chrono Cross'' was not ''Chrono Trigger 2''. ''Chrono Cross'' itself got its own Spiritual Successor of sorts in ''VideoGame/BatenKaitos'', a game (with a sequel of its own) for the [[UsefulNotes/NintendoGameCube [[Platform/NintendoGameCube GameCube]] featuring some of the same developers, the same unique visual style of 3D character models set against a hand-drawn background (hand-drawn by the same person, no less), a vaguely similar battle system focusing on multi-hit combos and customizable move sets, and in the first game, the same writer. It's not exactly another ''Chrono'' game, but fans looking to recapture just a bit of that ''Chrono Cross'' feel are recommended to check them out.
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* BeastMan: The demihumans mostly fall into this trope, covering an impressively-broad array of creatures, albeit with some (such as the recruitable Janice) bordering on being simply a LittleBitBeastly instead.

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* BeastMan: The demihumans mostly fall into this trope, covering with their nonhuman characteristics drawing from an impressively-broad array of creatures, albeit with although some (such of them, such as the recruitable Janice) bordering Janice, border on being simply a LittleBitBeastly instead.

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* BeatTheCurseOutOfHim: The Porre military has used a cursed fruit to bring out Orcha's evil nature. As soon as you beat him, he immediately regains normality.

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* BeastMan: The demihumans mostly fall into this trope, covering an impressively-broad array of creatures, albeit with some (such as the recruitable Janice) bordering on being simply a LittleBitBeastly instead.
* BeatTheCurseOutOfHim: The Porre military has used a cursed fruit to bring out Orcha's monstrous hidden evil nature. side. As soon as you beat him, he immediately regains normality.returns to his senses.



* BulletSeed: Neofio, with a move Pop Pop Pop.

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* BulletSeed: Neofio, [=NeoFio=], with a move her Pop Pop Pop.Pop tech.



* CatsAreMean: ''Chrono Cross'' plays with this. TheHeavy, Lynx, has a strong feline aesthetic theme, and Serge has childhood trauma related to a panther demon. [[spoiler:This, as it turns out, is not coincidental.]] On the other hand, other feline [=NPCs=], demihuman and straight-up cat alike, are generally pretty chill and benign; certainly no less so than [=NPCs=] of any other descriptor.

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* CatsAreMean: ''Chrono Cross'' plays with this. TheHeavy, Lynx, has a strong feline aesthetic theme, and Serge has childhood trauma related to a panther demon. [[spoiler:This, as it turns out, is not coincidental.]] On the other hand, other feline [=NPCs=], demihuman and straight-up cat alike, are generally pretty chill and benign; benign, even helpful on occasion, and certainly no less so more malignant than [=NPCs=] of any other descriptor.



%%** The "Ghost Children".
** The dollike Tragediennes are found lurking around the Tower of Geddon's theater area. They wear tattered petticoats and behave as if they're part of some macabre BeautyContest.

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%%** ** The "Ghost Children".
Children" can come across this way, first appearing as silent phantoms guiding Serge and co. through the Dead Sea, only to berate him for [[spoiler:negating all their hard work to save the world in ''Chrono Trigger'']], but, true to their real identities, they're definitely not ill-intentioned.
** The dollike doll-like Tragediennes are found lurking around the Tower of Geddon's theater area. They wear tattered petticoats and behave as if they're part of some macabre BeautyContest.

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