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''Chrome'' is a 2003 sci-fi FirstPersonShooter for the [[UsefulNotes/IBMPersonalComputer PC]] developed by Techland, best known for their later releases like ''VideoGame/CallOfJuarez'', ''VideoGame/DeadIsland'' and ''VideoGame/DyingLight''. It was the first major release by Techland, and the "Chrome" name, after the game and their arguably first in-house game engine for this game, has been used in all of their major games since then with incremental updates to support new features and genres. A prequel, ''Chrome: [=SpecForce=]'' was released in 2005.

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''Chrome'' is a 2003 sci-fi FirstPersonShooter for the [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PC]] developed by Techland, best known for their later releases like ''VideoGame/CallOfJuarez'', ''VideoGame/DeadIsland'' and ''VideoGame/DyingLight''. It was the first major release by Techland, and the "Chrome" name, after the game and their arguably first in-house game engine for this game, has been used in all of their major games since then with incremental updates to support new features and genres. A prequel, ''Chrome: [=SpecForce=]'' was released in 2005.



* NintendoHard: The original ''Chrome'' is this if you play on Medium difficulty or higher. Enemies can cut you down in a second or two, and have aimbot-like perfect aim even at long range. It's also very easy to run out of ammo if you didn't bring enough during the initial mission loadout. ''Chrome: [=SpecForce=]'' has much more "mainstream" difficulty, for a number of reasons.



* TheOtherDarrin: In [=SpecForce=], Logan doesn't talk very much, but when he does it's clear he's no longer voiced by VideoGame/DukeNukem, unfortunately.
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* CriticalAnnoyance: There's an alarm for being low on health.
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Page was movedfrom Video Game.Chrome to VideoGame.Chrome 2003. Null edit to update page.
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Both games are available on UsefulNotes/{{Steam}}. [[http://m.cnet.com.au/making-old-games-work-on-new-pcs-chrome-and-chrome-specforce-339338673.htm?redir=1 The fan-made HD patch to help the game run on modern systems is highly recommended.]]

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Both games are were available on UsefulNotes/{{Steam}}.UsefulNotes/{{Steam}} but got pulled due to licensing issues. [[http://m.cnet.com.au/making-old-games-work-on-new-pcs-chrome-and-chrome-specforce-339338673.htm?redir=1 The fan-made HD patch to help the game run on modern systems is highly recommended.]]

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Merged per TRS


* UnintentionallyUnwinnable:
** If you don't bring enough ammo into a mission, or bring the wrong weapons, it's entirely possible to be unable to progress due to running out of ammo and not being able to get a functional amount from killed enemies. As a general rule it's better to bring too much ammo rather than too little; you can always just drop the extra ammo if you need to clear inventory space.
** Your NPC allies don't regenerate their health; instead, the game simply gives them a very high amount of health at the beginning of the mission (about as much as a boss), and trusts that is enough to get them through it. This isn't a problem in ''Chrome'' since your allies almost never appear in combat, but it can be an issue in [=SpecForce=]. If your ally takes too much damage at the beginning of the level, they simply may not have enough health to get through the end of the level, forcing you to have to restart the entire level. Fortunately, this usually is only a problem on the highest difficulty and only if you hide behind your ally in combat too much instead of killing the enemies yourself.



* UnwinnableByMistake:
** If you don't bring enough ammo into a mission, or bring the wrong weapons, it's entirely possible to be unable to progress due to running out of ammo and not being able to get a functional amount from killed enemies. As a general rule it's better to bring too much ammo rather than too little; you can always just drop the extra ammo if you need to clear inventory space.
** Your NPC allies don't regenerate their health; instead, the game simply gives them a very high amount of health at the beginning of the mission (about as much as a boss), and trusts that is enough to get them through it. This isn't a problem in ''Chrome'' since your allies almost never appear in combat, but it can be an issue in [=SpecForce=]. If your ally takes too much damage at the beginning of the level, they simply may not have enough health to get through the end of the level, forcing you to have to restart the entire level. Fortunately, this usually is only a problem on the highest difficulty and only if you hide behind your ally in combat too much instead of killing the enemies yourself.

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* UnwinnableByMistake:
** If you don't bring enough ammo into a mission, or bring the wrong weapons, it's entirely possible to be unable to progress due to running out of ammo and not being able to get a functional amount from killed enemies. As a general rule it's better to bring too much ammo rather than too little; you can always just drop the extra ammo if you need to clear inventory space.
** Your NPC allies don't regenerate their health; instead, the game simply gives them a very high amount of health at the beginning of the mission (about as much as a boss), and trusts that is enough to get them through it. This isn't a problem in ''Chrome'' since your allies almost never appear in combat, but it can be an issue in [=SpecForce=]. If your ally takes too much damage at the beginning of the level, they simply may not have enough health to get through the end of the level, forcing you to have to restart the entire level. Fortunately, this usually is only a problem on the highest difficulty and only if you hide behind your ally in combat too much instead of killing the enemies yourself.
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* KaizoTrap: In the final mission where you side with the colonists, one of the enemies is a far away sniper. Fail to deal with the sniper and the mission failure prompt due to too many colonists dead will stop the ending cutscene.

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* LastSecondEndingChoice: At the very end of the game you can choose whether you'll side with Zetrox, Coretech, or the colonists. Each faction has a completely different final level and ending.



* LastSecondEndingChoice: At the very end of the game you can choose whether you'll side with Zetrox, Coretech, or the colonists. Each faction has a completely different final level and ending.

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The only multiple ending happen in this game only happens in the end of the game.


* MultipleEndings: At the very end of the game you can choose whether you'll side with Zetrox, Coretech, or the colonists. Each faction has a completely different final level and ending.


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* LastSecondEndingChoice: At the very end of the game you can choose whether you'll side with Zetrox, Coretech, or the colonists. Each faction has a completely different final level and ending.

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ymmv per TRS


* NintendoHard: The original ''Chrome'' is this if you play on Medium difficulty or higher. Enemies can cut you down in a second or two, and have aimbot-like perfect aim even at long range. It's also very easy to run out of ammo if you didn't bring enough during the initial mission loadout. ''Chrome: [=SpecForce=]'' has much more "mainstream" difficulty, for a number of reasons that can be found below under SequelDifficultyDrop.

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* NintendoHard: The original ''Chrome'' is this if you play on Medium difficulty or higher. Enemies can cut you down in a second or two, and have aimbot-like perfect aim even at long range. It's also very easy to run out of ammo if you didn't bring enough during the initial mission loadout. ''Chrome: [=SpecForce=]'' has much more "mainstream" difficulty, for a number of reasons that can be found below under SequelDifficultyDrop.reasons.



* SequelDifficultyDrop: In the original ''Chrome'', you can survive relatively little damage, and an enemy with an automatic weapon can cut you down in a second or two at close range. In [=SpecForce=] you're wearing a suit of PoweredArmor that lets you survive ''a lot'' more damage, marks enemies on your [=HUD=], reduces bullet spread, and has various other useful features. This all makes [=SpecForce=] noticeably less difficult than ''Chrome''. (For comparison, on Medium difficulty you have 800 health in ''Chrome'', and the equivalent of 2000 health in ''[=SpecForce=]''). Enemies in [=SpecForce=] also drop more health and ammo when you kill them.
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None


The game focuses on the adventures of Bolt Logan (voiced by Creator/JonStJohn, best known as the voice of ''VideoGame/DukeNukem''), a space bounty hunter in the distant future. Partnering with a drifter[=/=]computer hacker named Carrie after his old SpaceMarine partner Pointer betrays him, Logan embarks on a series of bounty missions in a distant sector of colonized space, eventually being caught up in a power struggle between the Zetrox and Coretech Mega-Corporations over the valuable resource Chrome, a substance that makes terraforming human-habitable planets possible. The prequel, ''Chrome: Specops'' takes place during Logan's past as a member of the Space Marine special forces.

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The game focuses on the adventures of Bolt Logan (voiced by Creator/JonStJohn, best known as the voice of ''VideoGame/DukeNukem''), a space bounty hunter in the distant future. Partnering with a drifter[=/=]computer hacker named Carrie after his old SpaceMarine partner Pointer betrays him, Logan embarks on a series of bounty missions in a distant sector of colonized space, eventually being caught up in a power struggle between the Zetrox and Coretech Mega-Corporations over the valuable resource Chrome, a substance that makes terraforming human-habitable planets possible. The prequel, ''Chrome: Specops'' [=SpecForce=]'' takes place during Logan's past as a member of the Space Marine special forces.
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''Chrome'' is a 2003 sci-fi FirstPersonShooter for the PC developed by Creator/{{Techland}}, best known for ''VideoGame/CallOfJuarez'', ''VideoGame/DeadIsland'' and ''VideoGame/DyingLight'' games. It was the first major release by Techland, and the "Chrome" name, after the game and their arguably first in-house game engine for this game, has been used in all of their major games since then with incremental updates to support new features and genres. A prequel, ''Chrome: [=SpecForce=]'' was released in 2005.

The game focuses on the adventures of Bolt Logan (voiced by Creator/JonStJohn, best known as the voice of VideoGame/DukeNukem), a space bounty hunter in the distant future. Partnering with a drifter[=/=]computer hacker named Carrie after his old SpaceMarine partner Pointer betrays him, Logan embarks on a series of bounty missions in a distant sector of colonized space, eventually being caught up in a power struggle between the Zetrox and Coretech Mega-Corporations over the valuable resource Chrome, a substance that makes terraforming human-habitable planets possible. The prequel, ''Chrome: Specops'' takes place during Logan's past as a member of the Space Marine special forces.

to:

''Chrome'' is a 2003 sci-fi FirstPersonShooter for the PC [[UsefulNotes/IBMPersonalComputer PC]] developed by Creator/{{Techland}}, Techland, best known for their later releases like ''VideoGame/CallOfJuarez'', ''VideoGame/DeadIsland'' and ''VideoGame/DyingLight'' games.''VideoGame/DyingLight''. It was the first major release by Techland, and the "Chrome" name, after the game and their arguably first in-house game engine for this game, has been used in all of their major games since then with incremental updates to support new features and genres. A prequel, ''Chrome: [=SpecForce=]'' was released in 2005.

The game focuses on the adventures of Bolt Logan (voiced by Creator/JonStJohn, best known as the voice of VideoGame/DukeNukem), ''VideoGame/DukeNukem''), a space bounty hunter in the distant future. Partnering with a drifter[=/=]computer hacker named Carrie after his old SpaceMarine partner Pointer betrays him, Logan embarks on a series of bounty missions in a distant sector of colonized space, eventually being caught up in a power struggle between the Zetrox and Coretech Mega-Corporations over the valuable resource Chrome, a substance that makes terraforming human-habitable planets possible. The prequel, ''Chrome: Specops'' takes place during Logan's past as a member of the Space Marine special forces.



Both games are available on ''UsefulNotes/{{Steam}}''. [[http://m.cnet.com.au/making-old-games-work-on-new-pcs-chrome-and-chrome-specforce-339338673.htm?redir=1 The fan-made HD patch to help the game run on modern systems is highly recommended.]]

to:

Both games are available on ''UsefulNotes/{{Steam}}''.UsefulNotes/{{Steam}}. [[http://m.cnet.com.au/making-old-games-work-on-new-pcs-chrome-and-chrome-specforce-339338673.htm?redir=1 The fan-made HD patch to help the game run on modern systems is highly recommended.]]



''Chrome'' and ''Chrome: [=SpecForce=]'' provide examples of:

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''Chrome'' !!''Chrome'' and ''Chrome: [=SpecForce=]'' provide examples of:
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Both Crysis and STALKER wasn't released yet at the time, and the game is meant to be competing with Halo as it is released close to the PC version of the first Halo game.


The game features massive wide-open outdoor maps, drivable vehicles (including mech walkers), an inventory system, and "bionic implants" that can be activated for various enhanced combat abilities (visual zoom, decreased bullet spread, increased damage resistance, bullet-time, etc.) It can be thought of as ''VideoGame/{{Crysis}}'' meets ''VideoGame/DeusEx'', or alternatively as ''VideoGame/{{STALKER}}'' [=IN SPACE=].

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The game features massive wide-open outdoor maps, drivable vehicles (including mech walkers), an inventory system, and "bionic implants" that can be activated for various enhanced combat abilities (visual zoom, decreased bullet spread, increased damage resistance, bullet-time, etc.) It can be thought of as ''VideoGame/{{Crysis}}'' ''VideoGame/{{Halo}}'' meets ''VideoGame/DeusEx'', or alternatively as ''VideoGame/{{STALKER}}'' [=IN SPACE=].
''VideoGame/DeusEx''.
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None


''Chrome'' is a 2003 sci-fi FirstPersonShooter for the PC developed by Creator/{{Techland}}, best known for ''VideoGame/CallOfJuarez'', ''VideoGame/DeadIsland'' and ''VideoGame/DyingLight'' games. It was the first major release by Techland, and the Chrome engine has been used in all of their major games since then. A prequel, ''Chrome: [=SpecForce=]'' was released in 2005.

to:

''Chrome'' is a 2003 sci-fi FirstPersonShooter for the PC developed by Creator/{{Techland}}, best known for ''VideoGame/CallOfJuarez'', ''VideoGame/DeadIsland'' and ''VideoGame/DyingLight'' games. It was the first major release by Techland, and the Chrome "Chrome" name, after the game and their arguably first in-house game engine for this game, has been used in all of their major games since then.then with incremental updates to support new features and genres. A prequel, ''Chrome: [=SpecForce=]'' was released in 2005.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


The game focuses on the adventures of Bolt Logan (voiced by Jon St. John, best known as the voice of VideoGame/DukeNukem), a space bounty hunter in the distant future. Partnering with a drifter[=/=]computer hacker named Carrie after his old SpaceMarine partner Pointer betrays him, Logan embarks on a series of bounty missions in a distant sector of colonized space, eventually being caught up in a power struggle between the Zetrox and Coretech Mega-Corporations over the valuable resource Chrome, a substance that makes terraforming human-habitable planets possible. The prequel, ''Chrome: Specops'' takes place during Logan's past as a member of the Space Marine special forces.

to:

The game focuses on the adventures of Bolt Logan (voiced by Jon St. John, Creator/JonStJohn, best known as the voice of VideoGame/DukeNukem), a space bounty hunter in the distant future. Partnering with a drifter[=/=]computer hacker named Carrie after his old SpaceMarine partner Pointer betrays him, Logan embarks on a series of bounty missions in a distant sector of colonized space, eventually being caught up in a power struggle between the Zetrox and Coretech Mega-Corporations over the valuable resource Chrome, a substance that makes terraforming human-habitable planets possible. The prequel, ''Chrome: Specops'' takes place during Logan's past as a member of the Space Marine special forces.
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** Most bosses are regular humans, but can withstand truly impressive amounts of bullets due to being bosses. Each boss battle even has a health meter. The later bosses can take more than 100 rounds from the standard assault rifle to put down.
** General Stanton in [=SpecForce=] takes the cake on this; he can survive at least 2 to 3 times as much damage as the bosses from the first game. Justified in-game by him wearing a SuperPrototype suit of PoweredArmor.

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** Most bosses are regular humans, but can withstand truly impressive amounts of bullets due to being bosses. Each boss battle even has a health meter. The later endgame bosses have 6000 health (compared to 150 to 250 health for standard mooks) and can take more than 100 rounds from the standard assault rifle to put down.
** General Stanton in [=SpecForce=] takes the cake on this; with 10,000 health he's tougher than anything else in the series, plus he can survive at least 2 to 3 times as much takes reduced damage as from headshots so unlike the bosses from in the first game.original game you can't just snipe him with the anti-materiel rifle. Justified in-game by him wearing a SuperPrototype suit of PoweredArmor.
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Added namespaces.


The game focuses on the adventures of Bolt Logan (voiced by Jon St. John, best known as the voice of DukeNukem), a space bounty hunter in the distant future. Partnering with a drifter[=/=]computer hacker named Carrie after his old SpaceMarine partner Pointer betrays him, Logan embarks on a series of bounty missions in a distant sector of colonized space, eventually being caught up in a power struggle between the Zetrox and Coretech Mega-Corporations over the valuable resource Chrome, a substance that makes terraforming human-habitable planets possible. The prequel, ''Chrome: Specops'' takes place during Logan's past as a member of the Space Marine special forces.

to:

The game focuses on the adventures of Bolt Logan (voiced by Jon St. John, best known as the voice of DukeNukem), VideoGame/DukeNukem), a space bounty hunter in the distant future. Partnering with a drifter[=/=]computer hacker named Carrie after his old SpaceMarine partner Pointer betrays him, Logan embarks on a series of bounty missions in a distant sector of colonized space, eventually being caught up in a power struggle between the Zetrox and Coretech Mega-Corporations over the valuable resource Chrome, a substance that makes terraforming human-habitable planets possible. The prequel, ''Chrome: Specops'' takes place during Logan's past as a member of the Space Marine special forces.



* TheOtherDarrin: In [=SpecForce=], Logan doesn't talk very much, but when he does it's clear he's no longer voiced by DukeNukem, unfortunately.

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* TheOtherDarrin: In [=SpecForce=], Logan doesn't talk very much, but when he does it's clear he's no longer voiced by DukeNukem, VideoGame/DukeNukem, unfortunately.

Changed: 787

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Added image.


''Chrome'' is a 2003 sci-fi FirstPersonShooter for the PC developed by Techland, best known for the ''VideoGame/CallOfJuarez'' and ''VideoGame/DeadIsland'' series of video games. It was the first major release by Techland, and the Chrome engine has been used in all of their major games since then. A prequel, ''Chrome: [=SpecForce=]'' was released in 2005.

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/chrome_game_image.jpg]]
''Chrome'' is a 2003 sci-fi FirstPersonShooter for the PC developed by Techland, Creator/{{Techland}}, best known for the ''VideoGame/CallOfJuarez'' and ''VideoGame/CallOfJuarez'', ''VideoGame/DeadIsland'' series of video and ''VideoGame/DyingLight'' games. It was the first major release by Techland, and the Chrome engine has been used in all of their major games since then. A prequel, ''Chrome: [=SpecForce=]'' was released in 2005.
Is there an issue? Send a MessageReason:
Added namespaces.


''Chrome'' is a 2003 sci-fi FirstPersonShooter for the PC developed by Techland, best known for the ''CallOfJuarez'' and ''DeadIsland'' series of video games. It was the first major release by Techland, and the Chrome engine has been used in all of their major games since then. A prequel, ''Chrome: [=SpecForce=]'' was released in 2005.

to:

''Chrome'' is a 2003 sci-fi FirstPersonShooter for the PC developed by Techland, best known for the ''CallOfJuarez'' ''VideoGame/CallOfJuarez'' and ''DeadIsland'' ''VideoGame/DeadIsland'' series of video games. It was the first major release by Techland, and the Chrome engine has been used in all of their major games since then. A prequel, ''Chrome: [=SpecForce=]'' was released in 2005.
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X Meets Y entries aren\'t supposed to be wicked.


* XMeetsY: The game has wide-open maps similar to ''VideoGame/FarCry'' or ''VideoGame/{{Crysis}}'', combined with an augmentation powers and inventory system similar to ''VideoGame/DeusEx''.

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* XMeetsY: The game has wide-open maps similar to ''VideoGame/FarCry'' or ''VideoGame/{{Crysis}}'', combined with an augmentation powers and inventory system similar to ''VideoGame/DeusEx''.----
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* SequelDifficultyDrop: In the original ''Chrome'', you can survive relatively little damage, and an enemy with an automatic weapon can cut you down in a second or two at close range. In [=SpecForce=] you're wearing a suit of PoweredArmor that lets you survive ''a lot'' more damage, marks enemies on your [=HUD=], reduces bullet spread, and has various other useful features. This all makes [=SpecForce=] noticeably less difficult than ''Chrome''. (For comparison, on Medium difficulty you have 800 health in ''Chrome'', and the equivalent of 2000 health in ''[=SpecForce=]'').

to:

* SequelDifficultyDrop: In the original ''Chrome'', you can survive relatively little damage, and an enemy with an automatic weapon can cut you down in a second or two at close range. In [=SpecForce=] you're wearing a suit of PoweredArmor that lets you survive ''a lot'' more damage, marks enemies on your [=HUD=], reduces bullet spread, and has various other useful features. This all makes [=SpecForce=] noticeably less difficult than ''Chrome''. (For comparison, on Medium difficulty you have 800 health in ''Chrome'', and the equivalent of 2000 health in ''[=SpecForce=]''). Enemies in [=SpecForce=] also drop more health and ammo when you kill them.
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None


Both games are available on ''{{Steam}}''. [[http://m.cnet.com.au/making-old-games-work-on-new-pcs-chrome-and-chrome-specforce-339338673.htm?redir=1 The fan-made HD patch to help the game run on modern systems is highly recommended.]]

to:

Both games are available on ''{{Steam}}''.''UsefulNotes/{{Steam}}''. [[http://m.cnet.com.au/making-old-games-work-on-new-pcs-chrome-and-chrome-specforce-339338673.htm?redir=1 The fan-made HD patch to help the game run on modern systems is highly recommended.]]
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Added DiffLines:

* MissionPackSequel: ''[=SpecForce=]'' is actually a stand-alone expansion pack to the original game. That said, while the game code, engine, weapons, and basic enemies are the same, the combat mechanics have been tweaked enough (you have a lot more health, guns are more accurate, and commands have been simplified[=/=]consolidated) that it feels reasonably different from the original game.
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** Zetrox executives, oddly enough. Despite only wearing business suits, they can survive ''a lot'' of damage (4 to 5 times as much damage as regular soldiers, meaning it can take 3 or 4 shots from ''a high-powered rifle specifically designed for hunting dinosaurs'' to kill them), and are equipped with [[HandCannon Hand Cannon revolvers]] that can kill you really quickly. Presumably they're equipped with some really expensive bionic implants.

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** Zetrox executives, oddly enough. Despite only wearing business suits, they can survive ''a lot'' of damage (4 to 5 times as much damage as regular soldiers, meaning it can take 3 or 4 shots from ''a high-powered anti-materiel rifle specifically designed for hunting dinosaurs'' to kill them), and are equipped with [[HandCannon Hand Cannon revolvers]] that can kill you really quickly. Presumably they're equipped with some really expensive bionic implants.
Is there an issue? Send a MessageReason:
None


* SequelDifficultyDrop: In the original ''Chrome'', you can survive relatively little damage, and an enemy with an automatic weapon can cut you down in a second or two at close range. In [=SpecForce=] you're wearing a suit of PoweredArmor that lets you survive ''a lot'' more damage, marks enemies on your [=HUD=], and has various other useful features. This all makes [=SpecForce=] noticeably less difficult than ''Chrome''.

to:

* SequelDifficultyDrop: In the original ''Chrome'', you can survive relatively little damage, and an enemy with an automatic weapon can cut you down in a second or two at close range. In [=SpecForce=] you're wearing a suit of PoweredArmor that lets you survive ''a lot'' more damage, marks enemies on your [=HUD=], reduces bullet spread, and has various other useful features. This all makes [=SpecForce=] noticeably less difficult than ''Chrome''. (For comparison, on Medium difficulty you have 800 health in ''Chrome'', and the equivalent of 2000 health in ''[=SpecForce=]'').
Is there an issue? Send a MessageReason:
None


** Zetrox executives, oddly enough. Despite only wearing business suits, they can survive ''a lot'' of damage (4 to 5 times as much damage as regular soldiers, meaning it can take 3 or 4 shots from a high-powered rifle to kill them), and are equipped with [[HandCannon Hand Cannon revolvers]] that can kill you really quickly. Presumably they're equipped with some really expensive bionic implants.

to:

** Zetrox executives, oddly enough. Despite only wearing business suits, they can survive ''a lot'' of damage (4 to 5 times as much damage as regular soldiers, meaning it can take 3 or 4 shots from a ''a high-powered rifle specifically designed for hunting dinosaurs'' to kill them), and are equipped with [[HandCannon Hand Cannon revolvers]] that can kill you really quickly. Presumably they're equipped with some really expensive bionic implants.

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