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* RobotWar: One path can lead to this.

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* RobotWar: One path can lead to this. You can either try to stop the robots [[spoiler: or side with them]].
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* TheWikiRule: An InUniverse example, as reaching level 5 fame grants you your own Wikipedia page, and one of the pastimes your RobotBuddy can become enamored with is maintaining their own wiki article.
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Not the case. The game presents war as dehumanizing, but soldiers are not necessarily evil (case in point: Juliet)


* BlackAndWhiteMorality: Members of the military are considered "evil" because they kill people. Anyone supporting, helping or otherwise not being completely against the military is just as evil as they are, including the player character if they decide to create military robots.
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* GameplayAndStorySegregation: All love interests will break up with you for chapter structure reasons if you take the Military route, whether or not that makes sense for the character. Elly/Eiji and Mark certainly wouldn't go along with it, but [[spoiler: Juliet and Josh have no objection to retaking American territory, and Silas/Tammy is positively thrilled to be fighting against either China or America if they're not romancing you.]]

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Climate Change was a unilateral rename, all links to that are being changed to Global Warming


* ClimateChange: In this case, we mostly see the positive effects. Alaska is now wine country and the Arctic Ocean is ice-free, leading to major economic opportunities.


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* GlobalWarming: In this case, we mostly see the positive effects. Alaska is now wine country and the Arctic Ocean is ice-free, leading to major economic opportunities.
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* BlackAndWhiteMorality: In "Choice Of Robots", members of the military are considered "evil" because they kill people. Anyone supporting, helping or otherwise not being completely against the military is just as evil as they are, including the player character if they decide to create military robots.

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* BlackAndWhiteMorality: In "Choice Of Robots", members Members of the military are considered "evil" because they kill people. Anyone supporting, helping or otherwise not being completely against the military is just as evil as they are, including the player character if they decide to create military robots.
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moved from YMMV

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* BlackAndWhiteMorality: In "Choice Of Robots", members of the military are considered "evil" because they kill people. Anyone supporting, helping or otherwise not being completely against the military is just as evil as they are, including the player character if they decide to create military robots.
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Page has been moved to disambiguate.


** Doubling as a NoFourthWall moment, choosing to have your creation absorb information from interactive fiction has the PC download the entire collection of fiction games made by Choice of Games sans ''Choice of Robots'', complete with a line about how the game hadn't been made yet or it would've come in real handy. There's also references to several other popular interactive fiction games, including ''VideoGame/{{Galatea}}'' and ''VideoGame/AlterEgo'' (The writer for whom now works at Choice of Games in real life!)

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** Doubling as a NoFourthWall moment, choosing to have your creation absorb information from interactive fiction has the PC download the entire collection of fiction games made by Choice of Games sans ''Choice of Robots'', complete with a line about how the game hadn't been made yet or it would've come in real handy. There's also references to several other popular interactive fiction games, including ''VideoGame/{{Galatea}}'' and ''VideoGame/AlterEgo'' ''VideoGame/AlterEgo1986'' (The writer for whom now works at Choice of Games in real life!)

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* DeathOfAChild: Thankfully only in a dream sequence rather than in the flesh, where robots decide that "it is optimal to fight the humans when they are least able to defend themselves."



* InfantImmortality: A chilling aversion, thankfully in a dream sequence rather than in the flesh, where robots decide that "it is optimal to fight the humans when they are least able to defend themselves."
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* TotalitarianUtilitarian: On the Grace route, the robots' understanding of ForHappiness leads them to make decisions that, while logically consistent, make humans very ''unhappy'' with them. For example, they refuse to enforce laws against shoplifting, because the shoplifter gains more utility from whatever they stole than the storeowner does.

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