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* SequentialBoss: All of the main bosses besides Execution and Xulgon are this.
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* BossArenaRecovery: Almost every core destroyed will drop at least one powerup to choose from.
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* BossBanter: In the form of speech bubble near the cores.
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* PowerAtAPrice: Cursed powerups (with red borders) spawn an extra hazard for you to avoid.

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* PowerAtAPrice: Cursed powerups (with red borders) spawn an extra hazard for you to avoid. Some are AwesomeButImpractical to collect, and some others' advantages are well worth the increased difficulty.

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** The Fade and Airburst items, both of which are best when used between longer periods of time, are a rather vivid sky blue.

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** The Fade and Airburst items, both items (both of which are best when used between longer periods of time, time) and most status ailments in the pause menu are a rather vivid sky blue.blue.
** [[spoiler:The secret curse in Neophyte's battle is displayed as vermilion in the pause menu.]]
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* CounterAttack: Bombs and stronger cores spawn red bullets (snd possibly more for the latter) that fly in your direction while they are taking damage.

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* CounterAttack: Bombs and stronger cores spawn red bullets (snd (and possibly more for the latter) that fly in your direction while they are taking damage.
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* CounterAttack: Stronger cores spawn red bullets that fly in your direction while they are taking damage.

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* CounterAttack: Stronger Bombs and stronger cores spawn red bullets (snd possibly more for the latter) that fly in your direction while they are taking damage.



** A large shockwave indicates where and when a container (of a powerup or hazard) appears or bursts.

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** A large shockwave indicates where and when a bomb or container (of a powerup or hazard) appears or bursts.
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** [[ArmorPiercingAttack Piercing items]] are plum-colored.

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** [[ArmorPiercingAttack Piercing items]] are plum-colored.a plum-ish dark purple.
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** Most defensive items are lavender.
** [[ArmorPiercingAttack Piercing items]] are a darker purple.

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** Most defensive items are lavender.
purple.
** [[ArmorPiercingAttack Piercing items]] are a darker purple.plum-colored.
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* DeflectorShields: Protected cores have these around them.

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* ColorCodedForYourConvenience:
** Damage powerups are pale blue.
** [[SingleUseShield Shield powerups]] are royal blue.
** Most offensive items are turquoise.
** Most defensive items are lavender.
** [[ArmorPiercingAttack Piercing items]] are a darker purple.
** The Spawner powerup and many miscellaneous or mobility-oriented items are bluish-gray.
** The Fade and Airburst items, both of which are best when used between longer periods of time, are a rather vivid sky blue.
* CoresAndTurretsBoss: The two categories overlap for all cores, with some of them shielding larger ones.



* DifficultButAwesome: Drones are more dangerous and complex to control than turrets, but they are also more versatile, long-lasting, and powerful.

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* DifficultButAwesome: DifficultButAwesome:
**
Drones are more dangerous and complex to control than turrets, but they are also more versatile, long-lasting, and powerful.powerful.
** The Airburst item spawns a projectile that shoots powerful shrapnel everywhere, which can damage both you and your enemies. Using too many at once borders on AwesomeButImpractical.



* NintendoHard: And how. Even the [[WarmUpBoss very first boss]] isn't much of a slacker.

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* NintendoHard: And how. Even the [[WarmUpBoss very first boss]] isn't much of a slacker.The game becomes increasingly challenging as you progress.
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* RecoilBoost: You can move faster by shooting behind you, and Cannon shots can be used as miniature dashes.

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* BondOneLiner: The boss sometimes spouts one out upon your death.
* BoringButPractical: Not only do Shield pickups massively augment your survivability, but Damage pickups allow you to deal more damage over time and end fights much faster — not to mention being the only permanent powerup in the whole game.



* BoringButPractical: Not only do Shield pickups massively augment your survivability, but Damage pickups allow you to deal more damage over time and end fights much faster — not to mention being the only permanent powerup in the whole game.

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This page is under construction and Administrivia/NeedsWikiMagicLove.




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* TurnsRed: Many bosses not only have multiple forms, but dole out tougher attacks as more and more protective guns are destroyed.

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* TurnsRed: Many bosses not only have multiple forms, but dole out tougher attacks as more and more protective guns are destroyed.destroyed.
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* PowerAtAPrice: Cursed powerups (with red borders) spawn an extra hazard for you to avoid.
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* AnIcePerson: The Freeze item halts nearby bullets this way.
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* CounterAttack: Stronger cores spawn red bullets that fly in your direction while they are taking damage.
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* ExcusePlot: For the Crusade campaign, "everything must be exterminated", and in the Invasion campaign, "a powerful foe approaches".
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* EasyModeMockery: In the easy modes of the main campaigns, you're wearing a bow.
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You can buy the game on Steam [[https://store.steampowered.com/app/602700/Chippy here]].

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** A large shockwave indicates where and when a container (of a Shield or danger) appears or bursts.

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** A large shockwave indicates where and when a container (of a Shield powerup or danger) hazard) appears or bursts.bursts.
* PacifistRun: Because lasers automatically kill the Execution boss (though really slowly without your help), you can get an achievement for beating the boss without firing a single shot.
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* BreakablePowerUp: The Spawner effect if lost if you take a hit. You can get an achievement for essentially no-hitting Medusa's second and third forms.

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* NoticeThis: An icon (near you or otherwise) indicates what item you are about to use and where it is aimed.

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* NoticeThis: NoSell: Your bullets will bounce harmlessly off any protected cores.
* NoticeThis:
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An icon (near you or otherwise) indicates what item you are about to use and where it is aimed.aimed.
** A large shockwave indicates where and when a container (of a Shield or danger) appears or bursts.
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''Chippy'' is a bullet-hell twin-stick shooter created by [[Website/Facepunch Facepunch Studios]], where you can defeat destructible bosses by shooting their pixels and taking them apart. Most of said bosses have multiple forms, each with a core protected by guns that muct be removed by either shooting them directly or severing them from the boss.

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''Chippy'' is a bullet-hell twin-stick shooter created by [[Website/Facepunch [[Website/{{Facepunch}} Facepunch Studios]], where you can defeat destructible bosses by shooting their pixels and taking them apart. Most of said bosses have multiple forms, each with a core protected by guns that muct be removed by either shooting them directly or severing them from the boss.
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''Chippy'' is a bullet-hell twin-stick shooter where you can defeat destructible bosses, by shooting their pixels and taking them apart. Most of said bosses have multiple forms, each with a core protected by guns that muct be removed by either shooting them directly or severing them from the boss.

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''Chippy'' is a bullet-hell twin-stick shooter created by [[Website/Facepunch Facepunch Studios]], where you can defeat destructible bosses, bosses by shooting their pixels and taking them apart. Most of said bosses have multiple forms, each with a core protected by guns that muct be removed by either shooting them directly or severing them from the boss.
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* AttackDrone: You can control the drones you deploy. They will fire while you do so, move forward while you aren't firing, and change direction to mimic your aiming direction while you aren't braking. Just don't get yourself shot by them.

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* AttackDrone: You can control the drones you deploy. They will fire while you do so, move forward while you aren't firing, and change direction to mimic your aiming direction while you aren't braking. Just don't get yourself hit or shot by them.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/c9af2d33_a26d_49d9_87a6_4620b4dc5c0a.jpeg]]



The main game consists of 14 challenging bosses for you to fight. There are also various powerups for different offensive and defensive strategies, a simple scoring system (beat the stage as fast as possible), and recorded replays for boss fights. The game even has Steam Workshop support with custom levels and official easier versions of the main campaigns.

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The main game consists of 14 challenging bosses for you to fight. There are also various powerups for different offensive and defensive strategies, a simple scoring system (beat the stage as fast as possible), and recorded replays for boss fights.every fight. The game even has Steam Workshop support with custom levels and official easier versions of the main campaigns.



* NoticeThis: An icon (near Chippy or otherwise) indicates what item you are about to use and where it is aimed.

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* NoticeThis: An icon (near Chippy you or otherwise) indicates what item you are about to use and where it is aimed.



* StatusBuff: Damage and Shield pickups are passive effects instead of secondary weapons. There's also the Spawner powerup in Medusa's fight that makes you periodically shoot strong bullets in the direction you're facing.

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* StatusBuff: Damage and Shield pickups are passive effects instead of secondary weapons. There's (There's also the Spawner powerup in Medusa's fight that makes you periodically shoot strong bullets in the direction you're facing.)
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''Chippy'' is a bullet-hell twin-stick shooter where you can defeat destructible bosses, by shooting their pixels and taking them apart. Most of said bosses have multiple forms, each with a core protected by guns that muct be removed by either shooting them directly or severing them from the boss.

The main game consists of 14 challenging bosses for you to fight. There are also various powerups for different offensive and defensive strategies, a simple scoring system (beat the stage as fast as possible), and recorded replays for boss fights. The game even has Steam Workshop support with custom levels and official easier versions of the main campaigns.

This page is under construction and Administrivia/NeedsWikiMagicLove.

%% Please don't add any tropes that aren't gameplay-oriented to the main page below. Characterization tropes can go to the characters page.

!!''Chippy'''s gameplay provides examples of:
* ArmorPiercingAttack: The Slice and Carve items can turn pixels into explosive ones, which are the only other things that can penetrate certain armor of your enemies.
* AttackDrone: You can control the drones you deploy. They will fire while you do so, move forward while you aren't firing, and change direction to mimic your aiming direction while you aren't braking. Just don't get yourself shot by them.
* BossGame: The stages consist of multi-form bosses for you to fight.
* BoringButPractical: Not only do Shield pickups massively augment your survivability, but Damage pickups allow you to deal more damage over time and end fights much faster — not to mention being the only permanent powerup in the whole game.
* BulletHell: Lots of bullets.
* BulletTime: The Slowmo item lets you temporarily slow down time, in order to dodge tight attacks more easily.
* DifficultButAwesome: Drones are more dangerous and complex to control than turrets, but they are also more versatile, long-lasting, and powerful.
* FinalBoss: Phobia of the Crusade campaign, and Xulgon of the Invasion campaign.
* NintendoHard: And how. Even the [[WarmUpBoss very first boss]] isn't much of a slacker.
* NoticeThis: An icon (near Chippy or otherwise) indicates what item you are about to use and where it is aimed.
* PowerUp: There are numerous different ones across the game.
* RecognizableBySound: Collecting or selecting an item makes the same or a similar sound to when the respective item is used.
* SentryGun: You can deploy turrets, which can be manually rotated to your aim whenever you brake near them.
* SingleUseShield: Each Shield pickup protects you from one hit.
* StatusBuff: Damage and Shield pickups are passive effects instead of secondary weapons. There's also the Spawner powerup in Medusa's fight that makes you periodically shoot strong bullets in the direction you're facing.
* TurnsRed: Many bosses not only have multiple forms, but dole out tougher attacks as more and more protective guns are destroyed.

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