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Cut trope


* GiantMook: Giant Porcupines are a recurring enemy the chipmunks will battle.



* PricklyPorcupine: Porcupines are a recurring GiantMook enemy the chipmunks will battle.
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* FragileFlyer: The flies that serve the grey squirrel king are weaker than other mooks, getting killed in one or two slashes.
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* AirborneMook: Buzzing flies, which hovers all over the place. They're weak and goes down between one or two hits, but they can be [[FragileSpeedster pretty hard to hit becaus eof their speed]]. You know, like real-life flies...

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* AirborneMook: Buzzing flies, which hovers all over the place. They're weak and goes down between one or two hits, but they can be [[FragileSpeedster pretty hard to hit becaus eof because of their speed]]. You know, like real-life flies...
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''VideoGame/GoldenAxe''... with chipmunks!

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''VideoGame/GoldenAxe''... [[JustForFun/RecycledInSpace with chipmunks!
chipmunks]]!
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/chipmonk_cover_art_wide.png]]
[[caption-width-right:350:Yes, ''chipmunks with swords''.]]

''VideoGame/GoldenAxe''... with chipmunks!

''Chipmonk!'' is a 2018 BeatEmUp video game developed and released by Niemi Bros Entertainment, and a GenreThrowback to old-school arcade action games, but with all it's characters as rodents.

In a medieval-inspired world populated by andromorphic rodents, a powerful Grey Squirrel King and his army of cutthroats have stolen the entire land's food supplies and hoarded it for himself, and it's up to the game's heroes, a trio of chipmunks, to retrieve them by beating up legions after legions of rodent-based enemies, including rats, gophers, beavers, squirrels and the like.

Players can choose between three chipmunk warriors, the sword-wielding Grey, powerhouse Cheeks, or the mage Red, in several levels spread across multiple seasons, before confronting the Grey Squirrel King at the end of winter.

Yeah, the game's pretty ''nuts'', all things considered. [[note]] {{Pun}} intended [[/note]]

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!! ''Chipmonk!'' contain examples of:

* AirborneMook: Buzzing flies, which hovers all over the place. They're weak and goes down between one or two hits, but they can be [[FragileSpeedster pretty hard to hit becaus eof their speed]]. You know, like real-life flies...
* AuthorityEqualsAsskicking: The Grey Squirrel Lord and the FinalBoss, who rules over all the lesser rodent enemies. Confronted at the end of the final stage, he's absolutely no pushover.
* BalanceSpeedStrengthTrio: The three playable chipmunk heroes, Grey the chipmunk swordsman, Cheeks the chipmunk soldier and Red the chimpmunk sorceror, in that order.
* BattleInTheRain: A few levels in "Spring" is set during heavy rain.
* CarryABigStick: Cheeks, the powerhouse of the chipmunks, uses a spiked mace in battle, as does the porcupine mooks and the Grey Squirrel King.
* DieChairDie: Levels set indoors, such as in taverns, will have chairs, tables, barrels and various objects which ''can'' be destroyed for obtaining power-ups.
* DualBoss: The game throws quite a few, notably the two squirrel knights and two giant hedgehogs, that the player must battle simultaneously. It's slightly easier on two-player mode.
* EliteMook: Squirrels, which are faster and can absorb plenty more hits, and starts showing up more than halfway into the game.
* ExcusePlot: Much like every BeatEmUp game, with the selling point being that the players are ''chipmunks'' who does battle against enemy rodents.
* FlunkyBoss: Most of the bosses will have lesser rodent enemies (like rats or gophers) backing them up.
* HeavilyArmoredMook: The squirrel knights are clad in armour from head to toe. Naturally they have a ton of health compared to other enemies.
* MacroZone: Basically ''every'' level, given the setting that you're playing as chipmunks battling rodent-themed opponents.
* MoleMonster: Literal moles are enemies which shows up later in the game, and they attack by ambushing from beneath the ground.
* PricklyPorcupine: Porcupines are a recurring GiantMook enemy the chipmunks will battle.
* PoisonMushroom: Tends to show up during gameplay, for instance poisoned plants that drains your health after being collected.
* PrimitiveClubs: Beaver mooks uses giant clubs as their main weapon.
* RatMen: Rat bandits are the most recurring enemies, serving as TheGoomba.
* ShieldBearingMook: Gophers armed with shields are another enemy type, having slightly better defense than the regular rat men enemies.
* {{Snowlems}}: For some inexplicable reason, the "Winter" levels will have living, anthromorphic snowmen as enemies, despite the rest of the mooks being rodent-based.
* UndergroundLevel: The last few stages are set in an underground tunnel, with the Grey Squirrel King at the end serving as FinalBoss.
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