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''Child of Light'' is a RolePlayingGame released April 29, 2014 for UsefulNotes/PlayStation3, UsefulNotes/PlayStation4, UsefulNotes/XBox360, UsefulNotes/XBoxOne, UsefulNotes/WiiU, [[UsefulNotes/IBMPersonalComputer Windows]] and UsefulNotes/PlaystationVita. It was developed by [[Creator/{{Ubisoft}} Ubisoft Montreal]] and helmed by the creative director and writer of ''VideoGame/FarCry3''. Inspired by classic [=JRPGs=] such as ''Franchise/FinalFantasy'', ''VideoGame/ChronoCross'' and [[http://tvtropes.org/pmwiki/pmwiki.php/Franchise/Grandia Grandia]], the game combines side-scrolling platforming elements whilst traversing the game world, and a turn based combat system reminiscient of the latter JRPG series. The game itself utilizes the [=UbiArt=] Framework engine, the same technology used to power ''VideoGame/RaymanOrigins'' and ''[[VideoGame/RaymanLegends Legends]]'', to create a 2D environment and art style reminiscent of watercolor painting.

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''Child of Light'' is a RolePlayingGame released April 29, 2014 for UsefulNotes/PlayStation3, UsefulNotes/PlayStation4, UsefulNotes/XBox360, UsefulNotes/XBoxOne, UsefulNotes/WiiU, [[UsefulNotes/IBMPersonalComputer Windows]] and UsefulNotes/PlaystationVita. It was developed by [[Creator/{{Ubisoft}} Ubisoft Montreal]] and helmed by the creative director and writer of ''VideoGame/FarCry3''. Inspired by classic [=JRPGs=] such as ''Franchise/FinalFantasy'', ''VideoGame/ChronoCross'' and [[http://tvtropes.org/pmwiki/pmwiki.php/Franchise/Grandia Grandia]], ''{{Franchise/Grandia}}'', the game combines side-scrolling platforming elements whilst traversing the game world, and a turn based combat system reminiscient of the latter JRPG series. The game itself utilizes the [=UbiArt=] Framework engine, the same technology used to power ''VideoGame/RaymanOrigins'' and ''[[VideoGame/RaymanLegends Legends]]'', to create a 2D environment and art style reminiscent of watercolor painting.

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* BadassPrincess: Aurora's a child princess who fights evil with a huge sword and light magic. Queen Umbra's daughters may count as well.



* BadassPrincess: Aurora's a child princess who fights evil with a huge sword and light magic. Queen Umbra's daughters may count as well.
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* NeverTrustATrailer: One trailer shows young Aurora in the Piscean village and Cynbel Sea areas. [[spoiler:In the game, she grows up before she visits any of those places.]]

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* NeverTrustATrailer: One trailer shows young Aurora in the Piscean village and Cynbel Sea areas. [[spoiler:In the game, she grows up [[spoiler:She has a Plot Relevant Age Up before she visits any going to either area, but the developers didn't want to spoil such a big part of those places.the story, so they cheated a little.]]
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* BossInMookClothing: There are "oversized" versions of normal enemies in certain hidden areas. These have much more health and deal more damage, and even get new music for their fight. [[spoiler:The large sea monster in the ocean depths is a mandatory one.]]

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* BossInMookClothing: There are "oversized" versions of normal enemies in certain hidden areas. These have much more health and deal more damage, and even get new music for their fight. [[spoiler:The large sea monster in the ocean depths is a mandatory one.]]
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* LostTechnology: According to the Confessions, the Explorers shaped the land of Lemuria with their abilities and built cities. Remnants of their legacy can be found in various buildings and structures. Perhaps the most advanced looking element is a branching electrical conduit in the Cynbel Sea, attached to what appears to be a power generator.

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* LostTechnology: According to the Confessions, the Explorers shaped the land of Lemuria with their abilities and built cities. Remnants of their legacy can be found in various buildings and structures. Perhaps the most advanced looking sophisticated element is a branching electrical conduit in the Cynbel Sea, attached to what appears to be a power generator.
Is there an issue? Send a MessageReason:
None


* GiantMook: There are "oversized" versions of normal enemies in certain hidden areas. These have much more health and deal more damage, and even get new music for their fight. [[spoiler:The large sea monster in the ocean depths is a mandatory one.]]

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* GiantMook: There are "oversized" versions of normal enemies in certain hidden areas. These have much more health and deal more damage, and even get new music for their fight. [[spoiler:The giant griffon before the Temple of the Moon and the large sea monster in the ocean depths is a before the Sun Palace are mandatory one.ones.]]
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''Child of Light'' is a RolePlayingGame released April 29, 2014 for UsefulNotes/PlayStation3, UsefulNotes/PlayStation4, UsefulNotes/XBox360, UsefulNotes/XBoxOne, UsefulNotes/WiiU, [[UsefulNotes/IBMPersonalComputer Windows]] and UsefulNotes/PlaystationVita. It was developed by [[{{Ubisoft}} Ubisoft Montreal]] and helmed by the creative director and writer of ''VideoGame/FarCry3''. Inspired by classic [=JRPGs=] such as ''Franchise/FinalFantasy'', ''VideoGame/ChronoCross'' and [[http://tvtropes.org/pmwiki/pmwiki.php/Franchise/Grandia Grandia]], the game combines side-scrolling platforming elements whilst traversing the game world, and a turn based combat system reminiscient of the latter JRPG series. The game itself utilizes the [=UbiArt=] Framework engine, the same technology used to power ''VideoGame/RaymanOrigins'' and ''[[VideoGame/RaymanLegends Legends]]'', to create a 2D environment and art style reminiscent of watercolor painting.

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''Child of Light'' is a RolePlayingGame released April 29, 2014 for UsefulNotes/PlayStation3, UsefulNotes/PlayStation4, UsefulNotes/XBox360, UsefulNotes/XBoxOne, UsefulNotes/WiiU, [[UsefulNotes/IBMPersonalComputer Windows]] and UsefulNotes/PlaystationVita. It was developed by [[{{Ubisoft}} [[Creator/{{Ubisoft}} Ubisoft Montreal]] and helmed by the creative director and writer of ''VideoGame/FarCry3''. Inspired by classic [=JRPGs=] such as ''Franchise/FinalFantasy'', ''VideoGame/ChronoCross'' and [[http://tvtropes.org/pmwiki/pmwiki.php/Franchise/Grandia Grandia]], the game combines side-scrolling platforming elements whilst traversing the game world, and a turn based combat system reminiscient of the latter JRPG series. The game itself utilizes the [=UbiArt=] Framework engine, the same technology used to power ''VideoGame/RaymanOrigins'' and ''[[VideoGame/RaymanLegends Legends]]'', to create a 2D environment and art style reminiscent of watercolor painting.
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''Child of Light'' is a RolePlayingGame released April 29, 2014 for UsefulNotes/PlayStation3, UsefulNotes/PlayStation4, UsefulNotes/XBox360, UsefulNotes/XBoxOne, UsefulNotes/WiiU, [[UsefulNotes/IBMPersonalComputer Windows]] and UsefulNotes/PlaystationVita. It was developed by [[{{Ubisoft}} Ubisoft Montreal]] and helmed by the creative director and writer of ''VideoGame/FarCry3''. Inspired by classic [=JRPGs=] such as ''Franchise/FinalFantasy'', ''VideoGame/ChronoCross'' and ''VideoGame/Grandia'', the game combines side-scrolling platforming elements whilst traversing the game world, and a turn based combat system reminiscient of the latter JRP series. The game itself utilizes the [=UbiArt=] Framework engine, the same technology used to power ''VideoGame/RaymanOrigins'' and ''[[VideoGame/RaymanLegends Legends]]'', to create a 2D environment and art style reminiscent of watercolor painting.

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''Child of Light'' is a RolePlayingGame released April 29, 2014 for UsefulNotes/PlayStation3, UsefulNotes/PlayStation4, UsefulNotes/XBox360, UsefulNotes/XBoxOne, UsefulNotes/WiiU, [[UsefulNotes/IBMPersonalComputer Windows]] and UsefulNotes/PlaystationVita. It was developed by [[{{Ubisoft}} Ubisoft Montreal]] and helmed by the creative director and writer of ''VideoGame/FarCry3''. Inspired by classic [=JRPGs=] such as ''Franchise/FinalFantasy'', ''VideoGame/ChronoCross'' and ''VideoGame/Grandia'', [[http://tvtropes.org/pmwiki/pmwiki.php/Franchise/Grandia Grandia]], the game combines side-scrolling platforming elements whilst traversing the game world, and a turn based combat system reminiscient of the latter JRP JRPG series. The game itself utilizes the [=UbiArt=] Framework engine, the same technology used to power ''VideoGame/RaymanOrigins'' and ''[[VideoGame/RaymanLegends Legends]]'', to create a 2D environment and art style reminiscent of watercolor painting.
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''Child of Light'' is a RolePlayingGame released April 29, 2014 for UsefulNotes/PlayStation3, UsefulNotes/PlayStation4, UsefulNotes/XBox360, UsefulNotes/XBoxOne, UsefulNotes/WiiU, [[UsefulNotes/IBMPersonalComputer Windows]] and UsefulNotes/PlaystationVita. It was developed by [[{{Ubisoft}} Ubisoft Montreal]] and helmed by the creative director and writer of ''VideoGame/FarCry3''. Inspired by classic [=JRPGs=] such as ''Franchise/FinalFantasy'' and ''VideoGame/ChronoCross'', the game combines side-scrolling platforming elements whilst traversing the game world, and a turn based combat system. The game itself utilizes the [=UbiArt=] Framework engine, the same technology used to power ''VideoGame/RaymanOrigins'' and ''[[VideoGame/RaymanLegends Legends]]'', to create a 2D environment and art style reminiscent of watercolor painting.

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''Child of Light'' is a RolePlayingGame released April 29, 2014 for UsefulNotes/PlayStation3, UsefulNotes/PlayStation4, UsefulNotes/XBox360, UsefulNotes/XBoxOne, UsefulNotes/WiiU, [[UsefulNotes/IBMPersonalComputer Windows]] and UsefulNotes/PlaystationVita. It was developed by [[{{Ubisoft}} Ubisoft Montreal]] and helmed by the creative director and writer of ''VideoGame/FarCry3''. Inspired by classic [=JRPGs=] such as ''Franchise/FinalFantasy'' ''Franchise/FinalFantasy'', ''VideoGame/ChronoCross'' and ''VideoGame/ChronoCross'', ''VideoGame/Grandia'', the game combines side-scrolling platforming elements whilst traversing the game world, and a turn based combat system.system reminiscient of the latter JRP series. The game itself utilizes the [=UbiArt=] Framework engine, the same technology used to power ''VideoGame/RaymanOrigins'' and ''[[VideoGame/RaymanLegends Legends]]'', to create a 2D environment and art style reminiscent of watercolor painting.

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* HappilyMarried: According to WordOfGod, by the time ''Reginald the Great'' takes place, as [[spoiler:the main character is the son of Robert and Margaret]].



* TheHerosJourney: Aurora just woke up alone in Lemuria and founds herself learning to fight in order to found a way to return home. [[BellyOfTheWhale After realizing (in the worst way) that the portal back home was a trap]], she understood that she must defeat the evil in this land and save her new friends; later she's tempted by the BigBad with [[LeaveYourQuestTest an easy way to return home]] but she declines it after [[SoProudOfYou seeing her father a last time, who's proud of her doing the right thing]].She then [[spoiler:loses her protective crown, gets killed and revived (fitting the Apotheosis),]] meets the Goddess (in the form of the Queen of Light) and defeats the BigBad.
* TheHighQueen: More like the High Duchess, Aurora's mother was this. [[spoiler: She's actually the Queen of Light; Aurora also becomes that in the ending.]]

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* TheHerosJourney: Aurora just woke up alone in Lemuria and founds herself learning to fight in order to found a way to return home. [[BellyOfTheWhale After realizing (in the worst way) that the portal back home was a trap]], she understood that she must defeat the evil in this land and save her new friends; later she's tempted by the BigBad with [[LeaveYourQuestTest an easy way to return home]] but she declines it after [[SoProudOfYou seeing her father a last time, who's proud of her doing the right thing]]. She then [[spoiler:loses her protective crown, gets killed and revived (fitting the Apotheosis),]] meets the Goddess (in the form of the Queen of Light) and defeats the BigBad.
* TheHighQueen: More like the High Duchess, Aurora's mother was this. [[spoiler: She's actually the Queen of Light; Aurora also becomes that in the ending.]]ending]].

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* ContinuityNod: Taking a few years after the events of the game, ''Reginald the Great'' gives appearances to the characters in the game, like Aurora, the Golem from the DLC, Finn, Robert, and Genovefa.
** SeriesContinuityError: However, the page where Gen is seen also shows [[spoiler:Child!]]Aurora. You only meet Gen [[spoiler:after Aurora's turned into an adult]].



* CoOpMultiplayer: Of the "Assistant" variant: a second player can control Igniculus so the first player doesn't have to. A developer video explained that this type of multiplayer was intended (as opposed to having a second player control one of Aurora's party members). One of them wanted a game where he could play alongside his children but not take too much control away from them by outplaying them[[note]]For instance, compare an older gaming veteran playing a game like ''VideoGame/NewSuperMarioBrosU'' with a young, inexperienced video game player.[[/note]], so that they'd solve most of the game's puzzles and battles on their own.

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* CoOpMultiplayer: Of the "Assistant" variant: a second player can control Igniculus so the first player doesn't have to. A developer video explained that this type of multiplayer was intended (as opposed to having a second player control one of Aurora's party members). One of them wanted a game where he could play alongside his children but not take too much control away from them by outplaying them[[note]]For instance, compare an older gaming veteran playing a game like ''VideoGame/NewSuperMarioBrosU'' with a young, inexperienced video game player.[[/note]], so that they'd solve most of the game's puzzles and battles on their own. Of course, given the controls, it's still possible for one player to play as both.
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* AdvancedAncientAcropolis: Some locations in the Lemuria give off this vibe, with magnificent structures and palaces worn down by time. The Confessions hint that the [[{{Precursors}} ancient Explorers]] built cities long ago, but they were since abandoned and decay. Most notably, Cynbel Sea contains an immense icy temple, which holds what looks like an [[LostTechnology electrical generator]], and even deeper within is the magnificent Palace of the Sun.

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* AdvancedAncientAcropolis: Some locations in the Lemuria give off this vibe, with magnificent structures and palaces worn down by time. The Confessions hint that the [[{{Precursors}} ancient Explorers]] built cities long ago, but they were since abandoned and decay. decayed. Most notably, Cynbel Sea contains an immense a brilliant icy temple, which holds what looks like an [[LostTechnology electrical generator]], and even deeper within is the magnificent Palace of the Sun.



* LostTechnology: According to the Confessions, the Explorers shaped the land of Lemuria with their abilities and built cities. Remnants of their legacy can be found in various buildings and structures. Perhaps the most advanced element is an electrical conduit in the Cynbel Sea, attached to what appears to be a power generator.

to:

* LostTechnology: According to the Confessions, the Explorers shaped the land of Lemuria with their abilities and built cities. Remnants of their legacy can be found in various buildings and structures. Perhaps the most advanced looking element is an a branching electrical conduit in the Cynbel Sea, attached to what appears to be a power generator.

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* AdvancedAncientAcropolis: Some locations in the Lemuria give off this vibe, with magnificent structures and palaces worn down by time. The Confessions hint that the [[{{Precursors ancient Explorers]] built cities long ago, but they were since abandoned and decay. Most notably, Cynbel Sea contains an immense icy temple, which holds what looks like an [[LostTechnology electrical generator]], and even deeper within is the magnificent Palace of the Sun.

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* AdvancedAncientAcropolis: Some locations in the Lemuria give off this vibe, with magnificent structures and palaces worn down by time. The Confessions hint that the [[{{Precursors [[{{Precursors}} ancient Explorers]] built cities long ago, but they were since abandoned and decay. Most notably, Cynbel Sea contains an immense icy temple, which holds what looks like an [[LostTechnology electrical generator]], and even deeper within is the magnificent Palace of the Sun.


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* LostTechnology: According to the Confessions, the Explorers shaped the land of Lemuria with their abilities and built cities. Remnants of their legacy can be found in various buildings and structures. Perhaps the most advanced element is an electrical conduit in the Cynbel Sea, attached to what appears to be a power generator.
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* AdvancedAncientAcropolis: Some locations in the Lemuria give off this vibe, with magnificent structures and palaces worn down by time. The Confessions hint that the [[{{Precursors ancient Explorers]] built cities long ago, but they were since abandoned and decay. Most notably, Cynbel Sea contains an immense icy temple, which holds what looks like an [[LostTechnology electrical generator]], and even deeper within is the magnificent Palace of the Sun.
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* {{Precursors}}: The game's mysterious lore describes ancient Explorers who shaped the land of Lemuria and built cities in it. Much is described in the esoteric Confessions; apparently, there were "Four" named Mahthildis, Cynbel, Rambert, and Erin, who respectively used their resources to shape nature, the ocean, the plains, and the mountains. The Explorers left "in search of vision." [[spoiler:It turns out Umbra and her daughters are the descendants of "Cynbel the Wise," while Aurora and her mother are descendants of "Erin the Conqueror." Consequently, Umbra believes they inherited the rightful privilege to rule Lemuria, but Aurora rejects this, declaring the ancient, crumbled civilization a failure.]]

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* {{Precursors}}: The game's mysterious lore describes ancient Explorers who shaped the land of Lemuria and built cities in it. Much is described revealed in the esoteric Confessions; apparently, there were "Four" named Mahthildis, Cynbel, Rambert, and Erin, who respectively used their resources to shape nature, the ocean, the plains, and the mountains. The Explorers left "in search of vision." [[spoiler:It turns out Umbra and her daughters are the descendants of "Cynbel the Wise," while Aurora and her mother are descendants of "Erin the Conqueror." Consequently, Umbra believes they inherited the rightful privilege to rule Lemuria, but Aurora rejects this, declaring the ancient, crumbled civilization a failure.]]

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Ubisoft has confirmed future works in the setting are in development, though a sequel has not been discussed yet.

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Ubisoft has confirmed future works in the setting are in development, though a sequel has not been discussed yet. \n A free downloadable book titled ''[[http://blog.ubi.com/child-of-light-reginald-the-great/ Reginald the Great]]'' was written by the game's writer to celebrate the game's first year anniversary, and according to the creative director is set a couple years after the events of the game.


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* TieInNovel: ''[[http://blog.ubi.com/child-of-light-reginald-the-great/ Reginald the Great]]'', a free downloadable book written by the game's writer, was made to celebrate the game's first year anniversary, and according to the creative director is set a couple years after the game.
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* SequelHook: The Isle of Nereida is unexplored in the game, the developers have confirmed they want to explore more of the world, and in the Confessions, [[spoiler:there's mention of a modern-day girl named Sophie who came to Lemuria in search of a friend, and is pursued by men with guns]].

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* SequelHook: The Isle of Nereida is unexplored in the game, the developers have confirmed they want to explore more of the world, and in the Confessions, [[spoiler:there's mention [[spoiler:there are mentions of writings by a "Balthazar," a powerful Secret, and a modern-day girl named Sophie who came to Lemuria in search of a friend, and is pursued by men with guns]].
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----

->''[[spoiler:Now, my dear, the fire has died,\\
The night is dark and deep,\\
Close your eyes, let go\\
And drift off to sleep.]]''
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* {{Precursors}}: The game's mysterious lore describes ancient Explorers who shaped the land of Lemuria and built cities in it. Much is described in the esoteric Confessions; apparently, there were "Four" named Mahthildis, Cynbel, Rambert, and Erin, who respectively used their resources to shape nature, the ocean, the plains, and the mountains. The Explorers left "in search of vision." [[spoiler:It turns out Umbra and her daughters are the descendants of "Cynbel the Wise," while Aurora and her mother are descendants of "Erin the Conqueror." Consequently, Umbra believes they inherited the rightful privilege to rule Lemuria, but Aurora rejects this, declaring the ancient, crumbled civilization a failure.]]
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* SequelHook: The Isle of Neredia is unexplored in the game, the developers have confirmed they want to explore more of the world, and in the Confessions, [[spoiler:there's mention of a modern-day girl named Sophie who came to Lemuria in search of a friend, and is pursued by men with guns]].

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* SequelHook: The Isle of Neredia Nereida is unexplored in the game, the developers have confirmed they want to explore more of the world, and in the Confessions, [[spoiler:there's mention of a modern-day girl named Sophie who came to Lemuria in search of a friend, and is pursued by men with guns]].

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* CrutchCharacter: Norah, who starts out fairly overleveled [[spoiler: and has abilities that future party members have, so you won't really miss her when she leaves]].

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* CrutchCharacter: Norah, who starts out fairly overleveled [[spoiler: and [[spoiler:and has abilities that future party members have, so you won't really miss her when she leaves]].leaves]].
* CrypticBackgroundReference: There is plenty of lore and history in this game outside the main story that are never fully explained. Much of this is detailed in the mysterious Confessions, which can be found flailing in the wind at various points in the game. Sections of the confessions mention ancient explorers, a "Rift," a past conflict, and [[spoiler:a modern-day girl named Sophie Ashton Ellis who wrote seven of the confessions.]]



* FishOutOfTemporalWater: [[spoiler: Sophie Ashton Ellis, the writer of the last six Confessions. She came to Lemuria from at least the early 2000's(since she makes reference to finding something "online") and her writings illustrate the difficulties she has in adjusting to a land that has eighteenth century civilization at most.]]

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* FishOutOfTemporalWater: [[spoiler: Sophie [[spoiler:Sophie Ashton Ellis, the writer of the last six seven Confessions. She came to Lemuria from at least the early 2000's(since she makes reference to finding something "online") and her writings illustrate the difficulties she has in adjusting to a land that has eighteenth century civilization at most.]]



* GratuitousIambicPentameter: The entire game's script, from the narration and dialogue to even the in-game hints are written in poetic verse. Justified as the story is being presented in the style of a fairy tale. [[spoiler:The last six Confessions completely avert this, however, being written in plain language.]]

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* GratuitousIambicPentameter: The entire game's script, from the narration and dialogue to even the in-game hints are written in poetic verse. Justified as the story is being presented in the style of a fairy tale. [[spoiler:The last six seven Confessions completely avert this, however, being written in plain language.]]



* WhatHappenedToTheMouse: You never do find out what became of [[spoiler: Mr. Elme or Sophie Ashton Ellis, presumably his friend or student, just that they each came to Lemuria and left behind some writings.]]

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* WhatHappenedToTheMouse: You never do find out what became of [[spoiler: Mr.[[spoiler:Mr. Elme or Sophie Ashton Ellis, presumably his friend or student, just that they each came to Lemuria and left behind some writings.]]
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* KarmicJackpot: [[spoiler:If you help the elderly elemental return to the everlasting light plane by gathering six other elementals, you receive ''three faceted spinels.'' A single faceted spinel can boost either attack 25% or speed 20%, so you can do either of these for ''three party members.'' At this point in the game, it's still probably a very elusive Oculi reward for you.]]

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* KarmicJackpot: [[spoiler:If you help the elderly elemental return to the everlasting light plane by gathering six other elementals, you receive ''three faceted spinels.'' A single faceted spinel can boost either attack 25% or speed move forward on the timeline 20%, so you can do either of these for ''three party members.'' At this point in the game, it's still probably a very elusive Oculi reward for you.]]
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* KarmicJackpot: [[spoiler:If you help the elderly elemental return to the everlasting light plane by gathering six other elementals, you receive ''three faceted spinels.'' A single faceted spinel can boost either attack 25% or speed 20%, so you can do either of these for ''three party members.'' At this point in the game, it's still probably a very elusive Oculi reward for you.]]

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* BossInMookClothing: There are "oversized" versions of normal enemies in certain hidden areas. These have much more health and deal more damage, and even get new music for their fight.
* CameBackStrong: [[spoiler: After Umbra kills Aurora, Aurora's mother revives her by using the magic of the sun, moon and stars, along with wishes given by each of her friends. Aurora comes back wearing a pure white dress(instead of the yellow one she had before) and a crystal crown, and proceeds to defeat Umbra.]]

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* BossInMookClothing: There are "oversized" versions of normal enemies in certain hidden areas. These have much more health and deal more damage, and even get new music for their fight.
fight. [[spoiler:The large sea monster in the ocean depths is a mandatory one.]]
* CameBackStrong: [[spoiler: After Umbra kills Aurora, Aurora's mother revives her by using the magic of the sun, moon and stars, along with wishes given by each of her friends. Aurora comes back wearing a pure white dress(instead dress (instead of the yellow one she had before) and a crystal crown, and proceeds to defeat Umbra.]]



* CombatantCooldownSystem: The game features a battle system similar to the ''Franchise/{{Grandia}}'' games, with a VisualInitiativeQueue subdivided into a long Wait and a short Cast segment, and both PlayerCharacter and enemies' icons sliding across it in real time. Special attention is paid to the manipulation of said sliding: hitting an enemy just as it is about to act pushes it back towards the Wait end, so it is entirely possible to StunLock the opponent for good (but also vice versa). Additionally, one of Aurora's companions, Igniculus the Firefly has the ability to blind an enemy, slowing down its cooldowns.

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* CombatantCooldownSystem: The game features a battle system similar to the ''Franchise/{{Grandia}}'' games, with a VisualInitiativeQueue subdivided into a long Wait and a short Cast segment, and both PlayerCharacter and enemies' icons sliding across it in real time. Special attention is paid to the manipulation of said sliding: hitting an enemy just as it is about to act pushes it back towards the Wait end, so it is entirely possible to StunLock the opponent for good (but also vice versa). Additionally, one of Aurora's companions, Igniculus the Firefly Firefly, has the ability to blind an enemy, slowing down its cooldowns.



* GiantMook: There are "oversized" versions of normal enemies in certain hidden areas. These have much more health and deal more damage, and even get new music for their fight. [[spoiler:The large sea monster in the ocean depths is a mandatory one.]]



* NeverTrustATrailer: One trailer shows young Aurora in the Piscean village and Cynbel Sea areas. [[spoiler: In the game, she grows up before she visits any of those places.]]

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* NeverTrustATrailer: One trailer shows young Aurora in the Piscean village and Cynbel Sea areas. [[spoiler: In [[spoiler:In the game, she grows up before she visits any of those places.]]
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* ComingOfAgeStory: This represents the core of Aurora's journey. She begins as a girl who only wants to return home with her father, but she's constantly reminded by Igniculus that she needs to complete her mission first. Her mother, in a memory, tells her that she needs to leave her castle if she wants to grow up and face the world. [[spoiler:Oengus calls her out for being a coward and tells her that she needs to face Umbra for Lemuria, her family and her own's sake.]]

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* ComingOfAgeStory: This represents the core of Aurora's journey. She begins as a girl who only wants to return home with to her father, but she's constantly reminded by Igniculus that she needs to complete her mission first. Her mother, in a memory, tells her that she needs to leave her castle if she wants to grow up and face the world. [[spoiler:Oengus calls her out for being a coward and tells her that she needs to face Umbra for Lemuria, her family and her own's sake.own sake. Ultimately, Umbra tempts Aurora with the chance to return to her dying father, but she rejects this to save Lemuria. Her father gives Aurora his blessing to do so, and then he dies.]]
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[[http://www.youtube.com/watch?v=zXBbB4sfEpQ Trailer 1 ]], [[http://www.youtube.com/watch?v=EuDaxVfe12o Trailer 2]].

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[[http://www.[[https://www.youtube.com/watch?v=zXBbB4sfEpQ com/watch?v=KsB1ydR8NFk Trailer 1 ]], [[http://www.youtube.com/watch?v=EuDaxVfe12o Trailer 2]].
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Being cut per TRS


* DangerouslyGenreSavvy: [[spoiler: After Aurora kills Nox and obtains the Sun, Queen Umbra kills her, since Aurora's protective crown disappeared as soon as her father died. Fortunately, Aurora gets better when her mother performs a spell that revives her.]]
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So Long And Thanks For All The Stardust

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* SoLongAndThanksForAllTheGear: Giving any Stardust to [[spoiler:Norah]] is a total waste, since [[spoiler:she betrays you halfway through the game]].
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* SkyFace: The first chapter has the Queen of the Night's face floating in the storm clouds.
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''Child of Light'' is a RolePlayingGame released April 29, 2014 for PlayStation3, PlayStation4, XBox360, XBoxOne, WiiU, [[UsefulNotes/IBMPersonalComputer Windows]] and PlaystationVita. It was developed by [[{{Ubisoft}} Ubisoft Montreal]] and helmed by the creative director and writer of ''VideoGame/FarCry3''. Inspired by classic [=JRPGs=] such as ''Franchise/FinalFantasy'' and ''VideoGame/ChronoCross'', the game combines side-scrolling platforming elements whilst traversing the game world, and a turn based combat system. The game itself utilizes the [=UbiArt=] Framework engine, the same technology used to power ''VideoGame/RaymanOrigins'' and ''[[VideoGame/RaymanLegends Legends]]'', to create a 2D environment and art style reminiscent of watercolor painting.

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''Child of Light'' is a RolePlayingGame released April 29, 2014 for PlayStation3, PlayStation4, XBox360, XBoxOne, WiiU, UsefulNotes/PlayStation3, UsefulNotes/PlayStation4, UsefulNotes/XBox360, UsefulNotes/XBoxOne, UsefulNotes/WiiU, [[UsefulNotes/IBMPersonalComputer Windows]] and PlaystationVita.UsefulNotes/PlaystationVita. It was developed by [[{{Ubisoft}} Ubisoft Montreal]] and helmed by the creative director and writer of ''VideoGame/FarCry3''. Inspired by classic [=JRPGs=] such as ''Franchise/FinalFantasy'' and ''VideoGame/ChronoCross'', the game combines side-scrolling platforming elements whilst traversing the game world, and a turn based combat system. The game itself utilizes the [=UbiArt=] Framework engine, the same technology used to power ''VideoGame/RaymanOrigins'' and ''[[VideoGame/RaymanLegends Legends]]'', to create a 2D environment and art style reminiscent of watercolor painting.

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