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* LegacyBossBattle: Piu-Piu appears as a BonusBoss in all the three games in which he appears.
* LovableSexManiac: Piu-Piu. It's even claimed that his perversion was so great, it had to be separated from him and made into a prototype Agent called "Libido". [[spoiler:Who is a BonusBoss.]]

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* LegacyBossBattle: Piu-Piu appears as a BonusBoss an OptionalBoss in all the three games in which he appears.
* LovableSexManiac: Piu-Piu. It's even claimed that his perversion was so great, it had to be separated from him and made into a prototype Agent called "Libido". [[spoiler:Who is a BonusBoss.an OptionalBoss.]]

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* BonusBoss:
** In the first game, after [[spoiler:the Almighty]] is defeated, two cylinders will appear in each of the first four dungeons (plus another at the Bereshith Road). Inside the cylinders are bosses with levels higher than even the TrueFinalBoss, and defeating all of them with all couples is required to unlock the final BonusBoss, [[spoiler:Piu-Piu]].
** In ''Chaos Rings II'', there are ''plenty'' of Piu-Piu P.U.B. quests that are only available after you defeat the FinalBoss of the game.
** ''Chaos Rings III'':
*** In Story Mode, similar to the previous game, many high-level quests are only available after the FinalBoss is defeated.
*** In Battle Mode, we have Catastroph, the final opponent in the normal battles, and the S-class superbosses which you can only fight in the 8th, 18th and 28th days of each month.


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* {{Superboss}}:
** In the first game, after [[spoiler:the Almighty]] is defeated, two cylinders will appear in each of the first four dungeons (plus another at the Bereshith Road). Inside the cylinders are bosses with levels higher than even the TrueFinalBoss, and defeating all of them with all couples is required to unlock the final {{Superboss}}, [[spoiler:Piu-Piu]].
** In ''Chaos Rings II'', there are ''plenty'' of Piu-Piu P.U.B. quests that are only available after you defeat the FinalBoss of the game.
** ''Chaos Rings III'':
*** In Story Mode, similar to the previous game, many high-level quests are only available after the FinalBoss is defeated.
*** In Battle Mode, we have Catastroph, the final opponent in the normal battles, and the S-class superbosses which you can only fight in the 8th, 18th and 28th days of each month.
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* VendorTrash: Piu-Piu's collections appear in all three games, and are worth "more than money" to him. In every case, they were confiscated and scattered as being inappropriate. Given [[DirtyOldMan his personality]], it's not hard to [[PornStash guess what they are]].
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* SmallAnnoyingCreature: Piu-Piu.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/5e523b49_6adb_446d_ab82_b29b556481ac.png]]

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* AntiMagic: Magic Resistance reduces magical damage taken, Magic Block gives a chance to block magical attacks
* AttackReflector: The Mental Wall status effect causes one magical attack targeted on the user to be reflected onto the enemy.



* ArmorPiercingAttack: The Critical Pierce skill causes the user's critical hits to ignore the target's defense.



* CastFromHitPoints: The Risk Breaker ability deals damage to both the user and the enemy, while Sacrifice uses the user's remaining HP to deal damage.



* CounterAttack: A character that uses Counter or Devotion will immediately retaliate when taking physical or magical damage (respectively); Auto Counter, Auto Magic Counter and Perfect Counter passively grants a chance to do so for physical damage, magical damage, or both.
* CriticalStatusBuff: The Auto Defend skill gives a chance for a character to automatically defend when at low HP.
* DesperationAttack: The ability called Soul's Appeasement (in ''Omega'') or Empathy Attack (in ''II'') deals more damage if the user is low on HP.
* DiscOneFinalBoss: [[spoiler:The Agent]] in the first game, [[spoiler:Neron]] in the third, the [[spoiler:Old One]] in the fourth. The game even rolls the credits, and boots the players back to the menu afterwards, and it's not until the player reloads their file that they'll find still more content in the game.



* EncounterRepellant: The Encounter ability allows you to turn encounters on and off.
* EnemyScan: The Analyze ability (present in all games) and the Infrared Camera item (in the fourth game) displays the target enemy's HP and weak point.
* ExperienceBooster: The EXP Up skill increases XP gained by 20%.



* HealingFactor: The skill called Recover HP Every Turn (in the first two games), Life Trickle (in the third) or Natural Remedy (in the fourth) heals a character by 5% of their maximum HP at the end of every turn. Trickle Charge does the same to both HP and MP.



* PowersAsPrograms / PowerCopying: Gene plates in the first two games and Sopias in the third. Both function identically - they are obtained from defeated enemies and can be filled with a set number of skills learned from defeating more of those enemies. Up to three can be equipped on a character at a time.

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* PowersAsPrograms / PowerCopying: Gene plates in LastChanceHitPoint: The skill called Braveheart (in the first two games) or Regenerate (in ''II'') causes an ally to be reduced to 1 HP when they would have been KO'd.
* LegacyBossBattle: Piu-Piu appears as a BonusBoss in all the three
games and Sopias in the third. Both function identically - they are obtained from defeated enemies and can be filled with a set number of skills learned from defeating more of those enemies. Up to three can be equipped on a character at a time.which he appears.



* MoneyMultiplier: The OZ Up skill increases OZ earned by 20%.
* NonCombatEXP: The Happy Smile skill gives 1 XP for every step taken in the field.
* PowersAsPrograms: Gene plates in the first two games and Sopias in the third. Both function identically - they are obtained from defeated enemies and can be filled with a set number of skills learned from defeating more of those enemies. Up to three can be equipped on a character at a time.



* RecurringBoss: Piu-Piu appears as a BonusBoss in all the three games in which he appears.


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* StatusBuffDispel: Format and Triumphal Song remove all status ailments from an ally, except Fallen.

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* ArbitraryHeadcountLimit: Averted in the first game and the normal mode of ''Omega'', where you only have two people in your party at any time, but played straight otherwise: in Extra Mode of ''Omega'' and nearly the entirety of the third game, your party has more than two members but the active party is still limited to two people. Ditto for ''Chaos Rings III', except that this time the headcount is raised to three.

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* ArbitraryHeadcountLimit: Averted in the first game and the normal mode of ''Omega'', where you only have two people in your party at any time, but played straight otherwise: in Extra Mode of ''Omega'' and nearly the entirety of the third game, and fourth games, your party has more than two members but the active party is still limited to two people. Ditto for ''Chaos Rings III', except (in ''Omega'' and ''II'') or three (in ''III'') people.
* BarrierChangeBoss: Due to how elements work (using a magical attack will set one's elemental affinity to
that this time of the headcount is raised to three.attack, including strengths and weaknesses), all bosses capable of attacking in more than one element qualify.



** Near the end of ''Chaos Rings II', we have a fight against [[spoiler:Conquest and War]], and later [[spoiler:Famine and Death]].

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** Near the end of ''Chaos Rings II', II'', we have a fight against [[spoiler:Conquest and War]], and later [[spoiler:Famine and Death]].



* ElementalRockPaperScissors: Blaze beats Gale, Aqua beats Blaze, and Gale beats Aqua.

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* ElementalRockPaperScissors: In the first three games, Blaze beats Gale, Aqua beats Blaze, and Gale beats Aqua.Aqua. In ''Chaos Rings III'', attacks deal reduced damage to targets of the same element and extra damage to those of the opposite element (Blaze and Aqua, Earth and Bolt, Light and Dark).



* PaletteSwap: Any enemies in the same family.

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* PaletteSwap: Any enemies in KingMook: Many bosses across the same family.series are simply more powerful, reskinned versions of standard enemies.


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* RandomEncounters: In all games, standard monsters appear at random intervals while the player travels across a dungeon.
* RecurringBoss: Piu-Piu appears as a BonusBoss in all the three games in which he appears.


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* UndergroundMonkey: Enemies in the same family, which only differ in colour palette and elemental affinity, can usually be found in different dungeons.
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''Chaos Rings'' is a series of {{Eastern RPG}}s for {{iOS}} devices, developed by Creator/MediaVision (the studio behind the ''VideoGame/WildArms'' series) and published by Creator/SquareEnix.

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''Chaos Rings'' is a series of {{Eastern RPG}}s for {{iOS}} UsefulNotes/{{iOS|Games}} devices, developed by Creator/MediaVision (the studio behind the ''VideoGame/WildArms'' series) and published by Creator/SquareEnix.

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[[redirect:Franchise/ChaosRings]]

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[[redirect:Franchise/ChaosRings]]''Chaos Rings'' is a series of {{Eastern RPG}}s for {{iOS}} devices, developed by Creator/MediaVision (the studio behind the ''VideoGame/WildArms'' series) and published by Creator/SquareEnix.

The games feature two character parties, and use a turn-based battle system, which lets the characters attack either alone, or as a pair. The games all have themes of sacrifice for the greater good.

The games in the series are:

[[index]]
* ''VideoGame/ChaosRingsI''
* ''VideoGame/ChaosRingsOmega''
* ''VideoGame/ChaosRingsII''
* ''VideoGame/ChaosRingsIII''
[[/index]]

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!!Tropes present in all three games:

* ArbitraryHeadcountLimit: Averted in the first game and the normal mode of ''Omega'', where you only have two people in your party at any time, but played straight otherwise: in Extra Mode of ''Omega'' and nearly the entirety of the third game, your party has more than two members but the active party is still limited to two people. Ditto for ''Chaos Rings III', except that this time the headcount is raised to three.
* BonusBoss:
** In the first game, after [[spoiler:the Almighty]] is defeated, two cylinders will appear in each of the first four dungeons (plus another at the Bereshith Road). Inside the cylinders are bosses with levels higher than even the TrueFinalBoss, and defeating all of them with all couples is required to unlock the final BonusBoss, [[spoiler:Piu-Piu]].
** In ''Chaos Rings II'', there are ''plenty'' of Piu-Piu P.U.B. quests that are only available after you defeat the FinalBoss of the game.
** ''Chaos Rings III'':
*** In Story Mode, similar to the previous game, many high-level quests are only available after the FinalBoss is defeated.
*** In Battle Mode, we have Catastroph, the final opponent in the normal battles, and the S-class superbosses which you can only fight in the 8th, 18th and 28th days of each month.
* BreakMeter: The Break Gauge is present in all three games, although it is slightly changed for ''II''. Instead of having a break meter for each participant in battle, there is an overall one for the entire battle, which is filled or depleted as you attack enemies or take damage. When it swings towards the player, you get improved damage from your attacks and take less damage from the enemies. When it swings towards the enemies, the reverse happens.
* CombinationAttack: All the games have a choice to have both party members attack together to do improved damage, although this also means all attacks directed your way hit both combatants. The third game introduces Awaken, a dual attack which allows you to [[SummonMagic summon]] an Ophan. However, this option is completely gone in Chaos Rings III. Instead, you improve your damage by making sure that your party members attack one after another, which means you really need to pay attention to their agility stat.
* DualBoss:
** In ''Chaos Rings'', there are the fights against the other couples, as well as the [[EvilTwin Atman]] bonus bosses in Bereshith Road.
** In the story mode of ''Chaos Rings II'', we have: Progenitor's Left Eye and Progenitor's Right Eye halfway through Purging Sin and [[spoiler:Cyllis and Yorath at the beginning of the Conglom Plant, though you only need to defeat Cyllis to win the fight. Dante and Rachel (which refers to the abomination mashed from them by Cyllis) can be seen as this, as it only has a single health bar but each turn can do two actions, one physical and one magical attack]]. In extra mode, there are the recurring fights against Garrick and Alto, as well as one fight against each playable couple in the original game plus Cyllis and Yorath.
** Near the end of ''Chaos Rings II', we have a fight against [[spoiler:Conquest and War]], and later [[spoiler:Famine and Death]].
* DuelBoss:
** The first game has [[spoiler:Eluca vs. Eluca Copy]] in Eluca and Zhamo's story, and [[spoiler:Olgar vs. Ayuta]] in Olgar and Vahti's story.
** In the second game [[spoiler:Vieg fights Olgar in a one-on-one duel in their couples' match in the Ark Arena, since their wives are indisposed]]. Later, you have to go through the first half of the third dungeon with Vieg alone until the boss, Progenitor's Spine, is defeated. And near the end of the game, [[spoiler:Vieg fights Yorath one-on-one, then when Vieg collapses Olgar takes over for him]].
** In ''Chaos Rings II'', all Ophanim battles (except for [[spoiler:Ophan Lessica]]), plus the FinalBossPreview (at the beginning of the game) and the PostFinalBoss (at the very end) are fought with Darwin alone. And in the post-game, for each party member, there is one P.U.B. quest during which they must fight a boss one-on-one: [[spoiler:Darwin vs. Neron, Orlando vs. Li Hua, Marie vs. Death, Araki vs. War, Conor vs. Famine, Li Hua vs. Conquest and Lessica vs. Herald]].
** In ''Chaos Rings III'', the protagonist fights [[spoiler:Drei 6]] in the Winter Wonderland, although you're not supposed to win it.
* {{Earn Your Happy Ending}}: All three games make a very big deal out of this.
* ElementalRockPaperScissors: Blaze beats Gale, Aqua beats Blaze, and Gale beats Aqua.
* {{Happily Ever After}}: Shown heavily throughout the games, but takes the cake in ''2''. [[spoiler:After defeating Piu-Piu and letting him regain his memories, he rewards the characters by showing his true power and destroying the Hall and Amon in one blast. This leads to the eight of them (Lessica included) safely landing on the surface of the earth. Though, it might be {{Bittersweet Ending}} somewhat, just because Piu-Piu mourns Jodie, Meg, and Catherine's burning up in space, and it ends with Darwin and the boys failing to create new cut-outs and Marie and the girls substituting for Piu-Piu's harem.]]
* HopelessBossFight:
** Both modes of ''Chaos Rings Omega'' begin with one fight that you cannot win: against the Agent in normal mode and Piu-Piu in extra mode.
** The FinalBossPreview at the very beginning of ''Chaos Rings II'' and subsequently every fight against the Herald [[spoiler:except for the very final one. The first fight against Bachs also counts]].
** In ''Chaos Rings III'', we have: Aries in the Ruined Battleship (against which you are only supposed to survive a few turns, not win); the two Drei 6 battles in the Forgotten Village; Johannes in the Chancellor's Cup; the first two Axion fights immediately afterwards, and finally Auz in the Terraformer Ark. Downplayed, in that it is completely possible to win these battles if you have strong genes, and for each victory you'll get a special Fate Seal trophy, but the story still proceeds as if you lost.
* HubLevel: Each game has one: the Ark Arena for the first two, the All-Seeing Eye for the third, and the Spaceport for the fourth.
* PaletteSwap: Any enemies in the same family.
* PowersAsPrograms / PowerCopying: Gene plates in the first two games and Sopias in the third. Both function identically - they are obtained from defeated enemies and can be filled with a set number of skills learned from defeating more of those enemies. Up to three can be equipped on a character at a time.
* LovableSexManiac: Piu-Piu. It's even claimed that his perversion was so great, it had to be separated from him and made into a prototype Agent called "Libido". [[spoiler:Who is a BonusBoss.]]
* SecondHourSuperpower: In ''Omega'' and ''Chaos Rings III'', you don't get access to Genes until after the very first tutorial battle.
* SmallAnnoyingCreature: Piu-Piu.
* VendorTrash: Piu-Piu's collections appear in all three games, and are worth "more than money" to him. In every case, they were confiscated and scattered as being inappropriate. Given [[DirtyOldMan his personality]], it's not hard to [[PornStash guess what they are]].

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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/ChaosRings_3774.jpg]]

-->...a spiral of fate, spun from two lives...\\
...a fate that will lead to the end of all things...\\
...the door has been opened...

The first entry in the ''Franchise/ChaosRings'' series.

Four {{Battle Couple}}s suddenly find themselves trapped in a mysterious place known as the Ark Arena. Their host, a being known as The Agent, informs them that they have been entered into a competition where they must fight to the death. The victors are awarded {{immortality}} and eternal youth. The losers- or those who refuse to play by the Ark Arena's rules- are condemned to oblivion. Thus, each couple must work together to survive the trials that lie ahead, discovering in the process just why they have been paired together and what the purpose of the Ark Arena is.

The couples are:

* '''Escher''' and '''Musiea''': He's a cocky mercenary; she's a LadyOfWar who has sworn to kill him. Just why has the Ark Arena seen fit to pair the two together, and can they trust each other long enough to survive its trials?
* '''Eluca''' and '''Zhamo''': She's a cynical, battle-hardened royal bodyguard; he's the naive but determined prince of a southern kingdom. Yet why is there a strange tension between them, and will Zhamo's inexperience drag them both down?
* '''Ayuta''' and '''Mana''': He's a lowly stablehand; she's the princess of an eastern kingdom. Will the love of these StarCrossedLovers survive the Ark Arena, and why is Ayuta a natural at combat despite never having held a sword before?
* '''Olgar''' and '''Vahti''': He's a brutal warlord; she's his beloved wife. Their relationship seems clear enough, but why do they know more about the Ark Arena than anyone else?

Each couple has their own playable scenario, each one revealing more about themselves and the nature of the Ark Arena, with a final chapter unlocked after at least one scenario has been completed. The battle system is turn-based, with playable characters given the option to act solo or together with their partner. Fighting in unison combines the power and abilities of both characters, but any attack received will target both of them.

Currently available on the [[http://itunes.apple.com/us/app/chaos-rings/id365678365?mt=8 iTunes Store]] and on [[https://play.google.com/store/apps/details?id=com.square_enix.chaosrings.googleplay Google Play]].

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!!This game provides examples of:

* AdamAndEvePlot: [[spoiler:But not in the standard AfterTheEnd way, thanks to TimeTravel. A bit in Ayuta's route also addresses the fact that only two people makes for a poor gene pool, noting that First Couples are dropped off at a point where humanity has already emerged.]]
* AfterCombatRecovery: All HP is restored after winning a battle. MP is not, however, unless you have the MP Recovery skill.
* TheAgeless / HealingFactor: The Agent offers this as the Prize. It's not true CompleteImmortality, however, since the HealingFactor does not extend to fatal wounds. [[spoiler: It is also useless against the Qualia, which can neutralize it, and is removed if the beneficiary returns to the Ark Arena.]]
* AlternateUniverse: Characters' backstories differ based on who you're playing as, implied to be because each takes place in an alternate timeline.
** Escher and Musiea: In their own story, [[spoiler:Escher killed the priests who raised Musiea and admits it, but in Eluca's story, he claims Musiea is mistaken and that it was a traitor to his organization that killed her family instead. And in Ayuta and Olgar's stories, they've always been lovers; in Ayuta's he doesn't even care for the immortality that he desires in other routes!]]
** Eluca and Zhamo: In other people's stories, Eluca swears to protect Prince Zhamo, where in their own story [[spoiler:he's a noble that she's been ordered to execute; she has to come around to the ideas that the current king should be deposed and that Zhamo could replace him.]]
** Ayuta and Mana: Escher's and Eluca's stories only show the StarCrossedLovers part, but in their own route, it's more complicated thanks to [[spoiler:Ayuta's amnesia and Mana's SecretIdentity]]. And in Olgar and Vahti's story, [[spoiler:Ayuta has his memory from the start and is a major JerkAss towards them because of it.]]
** Olgar and Vahti: [[spoiler:In their own story they're less secretive about having done this before. Also, this route drops Garrick and Alto entirely. In Ayuta's story, Olgar (and Vahti to a degree) are ironically the ones who TookALevelInJerkass, becoming excessively arrogant and bloodthirsty in order to bait Ayuta.]]
* AndNowForSomeoneCompletelyDifferent
* AnotherSideAnotherStory: Four campaigns, one for each couple.
* ArtificialDifficulty: In Olgar's story, you are forced to fight alone for one dungeon.
* BattleCouple: Everyone is split into couples of the opposite sex. You find out just why later.
* BattleInTheCenterOfTheMind: Eluca, the poor girl. And right before a boss battle, too.
* {{BFS}}: Or BF Axe, in Olgar's case. Although Escher's sword is pretty long...
* BlockPuzzle
* BreakMeter: An interesting variation. Rather than one for each battler, there's one for the entire battle. When the gauge is tilted towards the player, your attacks do more damage, and enemy attacks do less. When the gauge is tilted towards the enemies, the opposite is true. Critical hits, hitting weaknesses, or just attacking can increase or decrease the gauge balance.
* BossDissonance: During the dungeon stages, the monsters tend to go down pretty fast, especially when you use pair attacks. But by the time you reach the boss, be prepared for some brutal deaths.
* ColorCodedForYourConvenience[=/=]ColorCodedElements: The spells are color coded by their element (red, green, or blue), as a healing spell (yellow), or as non-elemental (white).
* CombinationAttack: Choosing Pair instead of Solo in battle allows both characters to perform the same action, usually for spectacular results. This means both characters will be hit by any attacks aimed their way, but it also means that they share any damage blocking or reflecting abilities.
* DeathIsASlapOnTheWrist: If you die in anything other than a boss battle, you'll just wake up next to Piu-Piu with a percentage of your money gone. He {{Handwave}}s this as their being no real predators, scavengers, or bacteria on the Arc to disturb the bodies.
* DeclarationOfProtection: A common sentiment for the male characters towards their partners.
* DiscOneFinalBoss: [[spoiler:The Agent. The game even rolls the credits, and boots the players back to the menu afterwards, and it's not until the player reloads their file that they can enter Bereshith Road. The Almighty appears as the final boss of the individual scenarios, but once the player beats all four, they can beat the true final boss; The Qualia.]]
* DualBoss: The fights against the other couples, which are fought twice per scenario.
* DuelBoss:
** Happens in Olgar's scenario, when [[spoiler:he fights Ayuta one on one to be reunited with the real Vahti.]]
** Escher also gets a one-on-one fight against [[spoiler:Musiea]].
** And Eluca gets one against [[spoiler:herself]].
* EarnYourHappyEnding
* EasyLevelsHardBosses: See BossDissonance above.
* ElementalRockPaperScissors The elemental spells follow this, with Blaze being strong against Gale, which is strong against Aqua, which is strong against Blaze.
* ElevatorActionSequence: Twice in the [[spoiler: true]] final dungeon, both boss battles. Once against [[spoiler: the Reaper]] and once against [[spoiler: the Agent (again)]].
* EliteMook: Everything you find in [[spoiler:Bereshith Road]].
* EncounterRepellant: The Pheromones ability allows you to turn encounters on and off.
* ExposedToTheElements: Justified as [[spoiler:all the environments are artificial.]]
* FauxSymbolism: The Agent is dressed like a Catholic bishop and has crosses decorating his body for no apparent reason.
* FlyingSeafoodSpecial: The fish enemies.
* GambitRoulette: [[spoiler:Defeating an EldritchAbomination by having warriors fight to the death to determine who has the strongest genes, then travelling back in time and having the victors birth humanity so that humanity is strong enough when the time comes? That's... a long shot]].
* GiantSpaceFleaFromNowhere: [[spoiler:The Ark Arena's purpose is to train humanity to fight against one of these]].
* GlowingEyesOfDoom: The Agent and the Almighty both have glowing eyes.
* HailfirePeaks: The level "Clashing Grounds"/"Frosty Omen" is that. The first part of it is what seems like a frozen mountain, and the second part is what seems like a volcano.
* {{Hammerspace}}: Where everyone but Ayuta and Escher seem to keep their weapons when not in battle.
* {{Happily Ever After}}
* HubLevel: The Ark Arena itself serves as one.
* HyperactiveMetabolism: All of the healing items for HP and MP are food.
* InexplicableTreasureChests: They are randomly placed at predetermined locations. The higher level the enemies, the better the goodies in them will be. At the highest levels, you can encounter locked chests, which can only be opened with a [[InterchangeableAntimatterKeys consumable Key]], but often contain equipment superior to what you are wearing or can buy for a while.
* InterchangeableAntimatterKeys: The Key items, which can open any locked treasure chest[[hottip:*:They are card keys, though, so this makes more sense than usual.]], but are consumed upon doing so.
* InterfaceSpoiler: When multiple characters have identically-named equipment, the different versions are noted with the character's initials. [[spoiler:So when one of Mana's armors is marked "S" and not "M", you know something's up.]] [[spoiler:Earlier on, one of Mana's armors is called Princess Coat (''Fake'')]]
* [[InvoluntaryBattleToTheDeath Involuntary Tournament To The Death]]: Each of the couples eventually has to face the others until only one couple is left.
* MultipleEndings: Each couple can [[spoiler: choose to go through the First Door, and start humanity over again. Or you can go and face the Almighty, and once all four couples have, the Qualia.]]
* MythologyGag: A few of the stages resemble some SquareEnix games, like when you battle in the corridors, they look like the basements of the Mansion in Kingdom Hearts II. Also, call it a fan guess but Escher's attitude and history make him seem like a combination of Axel and Cloud. And finally, one of the bonus bosses is a Genomoth (giant turtle) with extremely pale skin that looks almost like bone with a white tree that resembles the ones you see in Advent Children's Forgotten City. That boss's name is [[http://images3.wikia.nocookie.net/__cb20100618144719/chaosrings/images/c/c4/Sephiroth.png ...]]
* NewGamePlus: Uses those exact words too.
* NobodyPoops: The subject is brought up during Eluca's route. Piu-Piu throws out some TechnoBabble but the short answer is that there's some YearInsideHourOutside going on; despite what it feels like they haven't actually been on the Ark Arena long enough to need to use the facilities.
* OppositesAttract
* PeopleJars: The cold sleep containers on the Ark. [[spoiler: They are where Theia's cloned body was stored, where Ayuta is stored in between tournaments, assuming he didn't win, and where Vahti is stored after she is kidnapped.]]
* PhlebotinumBreakdown: [[spoiler:On Ayuta's and Olgar's routes, it's revealed that the Ark is starting to break down since each loop brings it closer to the Qualia. One of the consequences of this breakdown is that contestants are actually being ''killed'' by the system instead of just being sent back to their original time.]]
* PinataEnemy: "Billiken" (panda) enemies. They only show up rarely at higher difficulties, but they're worth a lot of EXP and/or OZ. They also tend to run when low on health, making them a {{Metal Slime}} as well.
* PlatonicCave: The dungeons within the Ark Arena are quickly discovered to be fake: as if being able to walk around "backstage" didn't give it away, Piu-Piu admits straight out when asked that it's all just a big studio set.
* PlotCoupon: First the rings, and then the "proof".
* PowerCopying: Gene Plates gain new abilities by defeating monsters in the same group, although you're not guaranteed to get an ability every time.
* ThePowerOfLove
* PowersAsPrograms: The Genes system, which allows you to equip up to three Gene Plates on each character, with each Plate having up to 6 abilities on it.
* PsychicPowers: Humanity has developed telekinesis, pyrokinesis, and teleportation [[spoiler: as a result of the Ark's "breeding program"]], but you can only use them inside puzzle rooms, for some reason.
* RandomlyDrops: Items, but they're not the big offender. The abilities for the Gene Plates don't always drop, although fighting higher leveled enemies and having the More Genes ability help.
* RareCandy "Seed" type items in all three games. They boost your stats based on what kind of seed you take.
* RedEyesTakeWarning: The Agent. For those who want to say he's a robot, remember that he was organically grown...
** Don't forget the Atmans.
* SpritePolygonMix: 2D backgrounds, 3D foregrounds, just like the PS-generation ''Franchise/FinalFantasy'' games
* StableTimeLoop: Or rather, Stable Time Spiral. [[spoiler: The Almighty sends the winner of the tournament back 10,000 years to crossbreed with emerging humanity, creating an even stronger crop of contestants the next time around. This has happened 2004 times, including the current iteration.]]
* TimeTravel
* TotalEclipseOfThePlot: The couples are summoned to the Ark Arena when the sun goes dark. [[spoiler:But it's not the moon doing it, it's the Qualia.]]
* VendorTrash: "Piu-Piu's Collection" items. ''Omega'' explains why they're scattered around the place; Piu-Piu smuggled the stuff aboard the Ark Arena and the Agent confiscated it. A collection of what is never specified, but [[PornStash one can hazard a guess.]]
-->'''Piu-Piu:''' Especially those 3D ones. Once you try those, believe me, you can never go back...
* WhiteHairedPrettyBoy: Both Escher and Zhamo. Considering that they're both [[spoiler: descended from Olgar, who seems to have naturally white hair]], perhaps white hair is relatively common.
* YearInsideHourOutside: The Ark itself is this way. This is explained as allowing the participants to hyperfocus, ramping up their skills much faster than normal. [[spoiler: It also means that there's actually ''time'' for a tournament before the Qualia destroys everything.]]

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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/ChaosRings_3774.jpg]]

-->...a spiral of fate, spun from two lives...\\
...a fate that will lead to the end of all things...\\
...the door has been opened...

The first entry in the ''Franchise/ChaosRings'' series.

Four {{Battle Couple}}s suddenly find themselves trapped in a mysterious place known as the Ark Arena. Their host, a being known as The Agent, informs them that they have been entered into a competition where they must fight to the death. The victors are awarded {{immortality}} and eternal youth. The losers- or those who refuse to play by the Ark Arena's rules- are condemned to oblivion. Thus, each couple must work together to survive the trials that lie ahead, discovering in the process just why they have been paired together and what the purpose of the Ark Arena is.

The couples are:

* '''Escher''' and '''Musiea''': He's a cocky mercenary; she's a LadyOfWar who has sworn to kill him. Just why has the Ark Arena seen fit to pair the two together, and can they trust each other long enough to survive its trials?
* '''Eluca''' and '''Zhamo''': She's a cynical, battle-hardened royal bodyguard; he's the naive but determined prince of a southern kingdom. Yet why is there a strange tension between them, and will Zhamo's inexperience drag them both down?
* '''Ayuta''' and '''Mana''': He's a lowly stablehand; she's the princess of an eastern kingdom. Will the love of these StarCrossedLovers survive the Ark Arena, and why is Ayuta a natural at combat despite never having held a sword before?
* '''Olgar''' and '''Vahti''': He's a brutal warlord; she's his beloved wife. Their relationship seems clear enough, but why do they know more about the Ark Arena than anyone else?

Each couple has their own playable scenario, each one revealing more about themselves and the nature of the Ark Arena, with a final chapter unlocked after at least one scenario has been completed. The battle system is turn-based, with playable characters given the option to act solo or together with their partner. Fighting in unison combines the power and abilities of both characters, but any attack received will target both of them.

Currently available on the [[http://itunes.apple.com/us/app/chaos-rings/id365678365?mt=8 iTunes Store]] and on [[https://play.google.com/store/apps/details?id=com.square_enix.chaosrings.googleplay Google Play]].

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!!This game provides examples of:

* AdamAndEvePlot: [[spoiler:But not in the standard AfterTheEnd way, thanks to TimeTravel. A bit in Ayuta's route also addresses the fact that only two people makes for a poor gene pool, noting that First Couples are dropped off at a point where humanity has already emerged.]]
* AfterCombatRecovery: All HP is restored after winning a battle. MP is not, however, unless you have the MP Recovery skill.
* TheAgeless / HealingFactor: The Agent offers this as the Prize. It's not true CompleteImmortality, however, since the HealingFactor does not extend to fatal wounds. [[spoiler: It is also useless against the Qualia, which can neutralize it, and is removed if the beneficiary returns to the Ark Arena.]]
* AlternateUniverse: Characters' backstories differ based on who you're playing as, implied to be because each takes place in an alternate timeline.
** Escher and Musiea: In their own story, [[spoiler:Escher killed the priests who raised Musiea and admits it, but in Eluca's story, he claims Musiea is mistaken and that it was a traitor to his organization that killed her family instead. And in Ayuta and Olgar's stories, they've always been lovers; in Ayuta's he doesn't even care for the immortality that he desires in other routes!]]
** Eluca and Zhamo: In other people's stories, Eluca swears to protect Prince Zhamo, where in their own story [[spoiler:he's a noble that she's been ordered to execute; she has to come around to the ideas that the current king should be deposed and that Zhamo could replace him.]]
** Ayuta and Mana: Escher's and Eluca's stories only show the StarCrossedLovers part, but in their own route, it's more complicated thanks to [[spoiler:Ayuta's amnesia and Mana's SecretIdentity]]. And in Olgar and Vahti's story, [[spoiler:Ayuta has his memory from the start and is a major JerkAss towards them because of it.]]
** Olgar and Vahti: [[spoiler:In their own story they're less secretive about having done this before. Also, this route drops Garrick and Alto entirely. In Ayuta's story, Olgar (and Vahti to a degree) are ironically the ones who TookALevelInJerkass, becoming excessively arrogant and bloodthirsty in order to bait Ayuta.]]
* AndNowForSomeoneCompletelyDifferent
* AnotherSideAnotherStory: Four campaigns, one for each couple.
* ArtificialDifficulty: In Olgar's story, you are forced to fight alone for one dungeon.
* BattleCouple: Everyone is split into couples of the opposite sex. You find out just why later.
* BattleInTheCenterOfTheMind: Eluca, the poor girl. And right before a boss battle, too.
* {{BFS}}: Or BF Axe, in Olgar's case. Although Escher's sword is pretty long...
* BlockPuzzle
* BreakMeter: An interesting variation. Rather than one for each battler, there's one for the entire battle. When the gauge is tilted towards the player, your attacks do more damage, and enemy attacks do less. When the gauge is tilted towards the enemies, the opposite is true. Critical hits, hitting weaknesses, or just attacking can increase or decrease the gauge balance.
* BossDissonance: During the dungeon stages, the monsters tend to go down pretty fast, especially when you use pair attacks. But by the time you reach the boss, be prepared for some brutal deaths.
* ColorCodedForYourConvenience[=/=]ColorCodedElements: The spells are color coded by their element (red, green, or blue), as a healing spell (yellow), or as non-elemental (white).
* CombinationAttack: Choosing Pair instead of Solo in battle allows both characters to perform the same action, usually for spectacular results. This means both characters will be hit by any attacks aimed their way, but it also means that they share any damage blocking or reflecting abilities.
* DeathIsASlapOnTheWrist: If you die in anything other than a boss battle, you'll just wake up next to Piu-Piu with a percentage of your money gone. He {{Handwave}}s this as their being no real predators, scavengers, or bacteria on the Arc to disturb the bodies.
* DeclarationOfProtection: A common sentiment for the male characters towards their partners.
* DiscOneFinalBoss: [[spoiler:The Agent. The game even rolls the credits, and boots the players back to the menu afterwards, and it's not until the player reloads their file that they can enter Bereshith Road. The Almighty appears as the final boss of the individual scenarios, but once the player beats all four, they can beat the true final boss; The Qualia.]]
* DualBoss: The fights against the other couples, which are fought twice per scenario.
* DuelBoss:
** Happens in Olgar's scenario, when [[spoiler:he fights Ayuta one on one to be reunited with the real Vahti.]]
** Escher also gets a one-on-one fight against [[spoiler:Musiea]].
** And Eluca gets one against [[spoiler:herself]].
* EarnYourHappyEnding
* EasyLevelsHardBosses: See BossDissonance above.
* ElementalRockPaperScissors The elemental spells follow this, with Blaze being strong against Gale, which is strong against Aqua, which is strong against Blaze.
* ElevatorActionSequence: Twice in the [[spoiler: true]] final dungeon, both boss battles. Once against [[spoiler: the Reaper]] and once against [[spoiler: the Agent (again)]].
* EliteMook: Everything you find in [[spoiler:Bereshith Road]].
* EncounterRepellant: The Pheromones ability allows you to turn encounters on and off.
* ExposedToTheElements: Justified as [[spoiler:all the environments are artificial.]]
* FauxSymbolism: The Agent is dressed like a Catholic bishop and has crosses decorating his body for no apparent reason.
* FlyingSeafoodSpecial: The fish enemies.
* GambitRoulette: [[spoiler:Defeating an EldritchAbomination by having warriors fight to the death to determine who has the strongest genes, then travelling back in time and having the victors birth humanity so that humanity is strong enough when the time comes? That's... a long shot]].
* GiantSpaceFleaFromNowhere: [[spoiler:The Ark Arena's purpose is to train humanity to fight against one of these]].
* GlowingEyesOfDoom: The Agent and the Almighty both have glowing eyes.
* HailfirePeaks: The level "Clashing Grounds"/"Frosty Omen" is that. The first part of it is what seems like a frozen mountain, and the second part is what seems like a volcano.
* {{Hammerspace}}: Where everyone but Ayuta and Escher seem to keep their weapons when not in battle.
* {{Happily Ever After}}
* HubLevel: The Ark Arena itself serves as one.
* HyperactiveMetabolism: All of the healing items for HP and MP are food.
* InexplicableTreasureChests: They are randomly placed at predetermined locations. The higher level the enemies, the better the goodies in them will be. At the highest levels, you can encounter locked chests, which can only be opened with a [[InterchangeableAntimatterKeys consumable Key]], but often contain equipment superior to what you are wearing or can buy for a while.
* InterchangeableAntimatterKeys: The Key items, which can open any locked treasure chest[[hottip:*:They are card keys, though, so this makes more sense than usual.]], but are consumed upon doing so.
* InterfaceSpoiler: When multiple characters have identically-named equipment, the different versions are noted with the character's initials. [[spoiler:So when one of Mana's armors is marked "S" and not "M", you know something's up.]] [[spoiler:Earlier on, one of Mana's armors is called Princess Coat (''Fake'')]]
* [[InvoluntaryBattleToTheDeath Involuntary Tournament To The Death]]: Each of the couples eventually has to face the others until only one couple is left.
* MultipleEndings: Each couple can [[spoiler: choose to go through the First Door, and start humanity over again. Or you can go and face the Almighty, and once all four couples have, the Qualia.]]
* MythologyGag: A few of the stages resemble some SquareEnix games, like when you battle in the corridors, they look like the basements of the Mansion in Kingdom Hearts II. Also, call it a fan guess but Escher's attitude and history make him seem like a combination of Axel and Cloud. And finally, one of the bonus bosses is a Genomoth (giant turtle) with extremely pale skin that looks almost like bone with a white tree that resembles the ones you see in Advent Children's Forgotten City. That boss's name is [[http://images3.wikia.nocookie.net/__cb20100618144719/chaosrings/images/c/c4/Sephiroth.png ...]]
* NewGamePlus: Uses those exact words too.
* NobodyPoops: The subject is brought up during Eluca's route. Piu-Piu throws out some TechnoBabble but the short answer is that there's some YearInsideHourOutside going on; despite what it feels like they haven't actually been on the Ark Arena long enough to need to use the facilities.
* OppositesAttract
* PeopleJars: The cold sleep containers on the Ark. [[spoiler: They are where Theia's cloned body was stored, where Ayuta is stored in between tournaments, assuming he didn't win, and where Vahti is stored after she is kidnapped.]]
* PhlebotinumBreakdown: [[spoiler:On Ayuta's and Olgar's routes, it's revealed that the Ark is starting to break down since each loop brings it closer to the Qualia. One of the consequences of this breakdown is that contestants are actually being ''killed'' by the system instead of just being sent back to their original time.]]
* PinataEnemy: "Billiken" (panda) enemies. They only show up rarely at higher difficulties, but they're worth a lot of EXP and/or OZ. They also tend to run when low on health, making them a {{Metal Slime}} as well.
* PlatonicCave: The dungeons within the Ark Arena are quickly discovered to be fake: as if being able to walk around "backstage" didn't give it away, Piu-Piu admits straight out when asked that it's all just a big studio set.
* PlotCoupon: First the rings, and then the "proof".
* PowerCopying: Gene Plates gain new abilities by defeating monsters in the same group, although you're not guaranteed to get an ability every time.
* ThePowerOfLove
* PowersAsPrograms: The Genes system, which allows you to equip up to three Gene Plates on each character, with each Plate having up to 6 abilities on it.
* PsychicPowers: Humanity has developed telekinesis, pyrokinesis, and teleportation [[spoiler: as a result of the Ark's "breeding program"]], but you can only use them inside puzzle rooms, for some reason.
* RandomlyDrops: Items, but they're not the big offender. The abilities for the Gene Plates don't always drop, although fighting higher leveled enemies and having the More Genes ability help.
* RareCandy "Seed" type items in all three games. They boost your stats based on what kind of seed you take.
* RedEyesTakeWarning: The Agent. For those who want to say he's a robot, remember that he was organically grown...
** Don't forget the Atmans.
* SpritePolygonMix: 2D backgrounds, 3D foregrounds, just like the PS-generation ''Franchise/FinalFantasy'' games
* StableTimeLoop: Or rather, Stable Time Spiral. [[spoiler: The Almighty sends the winner of the tournament back 10,000 years to crossbreed with emerging humanity, creating an even stronger crop of contestants the next time around. This has happened 2004 times, including the current iteration.]]
* TimeTravel
* TotalEclipseOfThePlot: The couples are summoned to the Ark Arena when the sun goes dark. [[spoiler:But it's not the moon doing it, it's the Qualia.]]
* VendorTrash: "Piu-Piu's Collection" items. ''Omega'' explains why they're scattered around the place; Piu-Piu smuggled the stuff aboard the Ark Arena and the Agent confiscated it. A collection of what is never specified, but [[PornStash one can hazard a guess.]]
-->'''Piu-Piu:''' Especially those 3D ones. Once you try those, believe me, you can never go back...
* WhiteHairedPrettyBoy: Both Escher and Zhamo. Considering that they're both [[spoiler: descended from Olgar, who seems to have naturally white hair]], perhaps white hair is relatively common.
* YearInsideHourOutside: The Ark itself is this way. This is explained as allowing the participants to hyperfocus, ramping up their skills much faster than normal. [[spoiler: It also means that there's actually ''time'' for a tournament before the Qualia destroys everything.]]

----
[[redirect:Franchise/ChaosRings]]
Is there an issue? Send a MessageReason:
None


Currently available on the [[http://itunes.apple.com/us/app/chaos-rings/id365678365?mt=8 iTunes Store]].

to:

Currently available on the [[http://itunes.apple.com/us/app/chaos-rings/id365678365?mt=8 iTunes Store]].
Store]] and on [[https://play.google.com/store/apps/details?id=com.square_enix.chaosrings.googleplay Google Play]].
Is there an issue? Send a MessageReason:
None


* SpritePolygonMix: 2D backgrounds, 3D foregrounds, just like the PS-generation ''FinalFantasy'' games

to:

* SpritePolygonMix: 2D backgrounds, 3D foregrounds, just like the PS-generation ''FinalFantasy'' ''Franchise/FinalFantasy'' games

Added: 93

Removed: 85



* DeclarationOfProtection: A common sentiment for the male characters towards their partners.



* IWillProtectHer: A common sentiment for the male characters towards their partners.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BossDissonance: During the dungeon stages, the monsters tend to go down pretty fast, especially when you use pair attacks. But by the time you reach the boss, be prepared for some brutal deaths.


Added DiffLines:

* EasyLevelsHardBosses: See BossDissonance above.
Is there an issue? Send a MessageReason:
None


* PinataEnemy: "Billiken" (panda) enemies. They only show up rarely at higher difficulties, but they're worth a lot of EXP. They also tend to run when low on health, making them a {{Metal Slime}} as well.

to:

* PinataEnemy: "Billiken" (panda) enemies. They only show up rarely at higher difficulties, but they're worth a lot of EXP.EXP and/or OZ. They also tend to run when low on health, making them a {{Metal Slime}} as well.

Added: 287

Removed: 286

Is there an issue? Send a MessageReason:
None


* GambitRoulette: [[spoiler:Defeating an EldritchAbomination by having warriors fight to the death to determine who has the strongest genes, then travelling back in time and having the victors birth humanity so that humanity is strong enough when the time comes? That's... a long shot]].



* XanatosGambit: [[spoiler:Defeating an EldritchAbomination by having warriors fight to the death to determine who has the strongest genes, then travelling back in time and having the victors birth humanity so that humanity is strong enough when the time comes? That's... a long shot]].
Is there an issue? Send a MessageReason:
None


* '''Ayuta''' and '''Mana''': He's a lowly stablehand; she's the princess of an eastern kingdom. What is the true nature of their relationship, and why is Ayuta a natural at combat despite never having held a sword before?

to:

* '''Ayuta''' and '''Mana''': He's a lowly stablehand; she's the princess of an eastern kingdom. What is Will the true nature love of their relationship, these StarCrossedLovers survive the Ark Arena, and why is Ayuta a natural at combat despite never having held a sword before?
Is there an issue? Send a MessageReason:
Encounter is the name of the button, and the actual skill itself just affects likelihood of encounters.


* EncounterRepellant: The Encounter ability allows you to turn encounters on and off.

to:

* EncounterRepellant: The Encounter Pheromones ability allows you to turn encounters on and off.

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