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* MasterOfIllusion: One major game mechanic revolves around the creation of illusions of summonable creatures to deceive opponents. Illusions have the same physical presence and powers as their real counterparts, but are easily [[PuffOfLogic disbelieved]] by an enemy wizard. What makes them such an important tactical tool is that they can be conjured without any mana costs, and leave no corpses behind that might be resurrected as zombies.

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* MasterOfIllusion: One major game mechanic revolves around the creation of illusions of summonable creatures to deceive opponents. Illusions have the same physical presence and powers as their real counterparts, but are easily [[PuffOfLogic disbelieved]] by an enemy wizard. What makes them such an important tactical tool is that they can always be conjured reliably without any additional mana costs, and leave no corpses behind that might be resurrected as zombies.
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* SwarmOfRats: This is one of the creature spells. [[ExactlyWhatItSaysOnTheTin And it conjures several rats]]. [[CaptainObvious Duh]].

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* SwarmOfRats: This is one of the creature spells. [[ExactlyWhatItSaysOnTheTin And it conjures several rats]]. [[CaptainObvious Duh]].Duh]].
* ThePaladin: True to its trope, the paladin is a law unit that protects nearby allies by immediately retaliating against any attack in its vicinity, and is specialised in killing undead creatures. Their implicit goodness might be inverted by the fact that law and chaos are not really bound to any inherent morals in this game, and they are subject entirely to their wizard master's whim.
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* ScienceFantasy: The game mixes typical fantasy tropes, such as dragons and unicorns, with futuristic high-tech elements.
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* {{BFS}}: The unicorn of all creatures, rather than sporting a narwhal-like horn, has a massive greatsword for a head. [[http://www.chaos-reborn.com/userfiles/CR_Unicorn_Charge_940.jpg It looks as awesome as it sounds.]]

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* {{BFS}}: The unicorn of all creatures, rather than sporting a narwhal-like horn, has a massive greatsword for a head. [[http://www.chaos-reborn.com/userfiles/CR_Unicorn_Charge_940.jpg [[RuleOfAwesome It looks as awesome as it sounds.]]sounds]].
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*{{BFS}}: The unicorn of all creatures, rather than sporting a narwhal-like horn, has a massive greatsword for a head. [[http://www.chaos-reborn.com/userfiles/CR_Unicorn_Charge_940.jpg It looks as awesome as it sounds.]]
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* OurVampiresAreDifferent: The vampire is little more than a shapeless black wraith with two glowing, red eyes, that turns into a swarm of bats occasionally, drains enemies of their very life force, [[ArsonMurderAndJaywalking and wears a ridiculously ornate waistcoat and cloak]], which gives it an uncanny resemblance to Dracula from the {{Castlevania}} series.

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* OurVampiresAreDifferent: The vampire is little more than a shapeless black wraith with two glowing, glowing red eyes, that turns into a swarm of bats occasionally, drains enemies of their very life force, [[ArsonMurderAndJaywalking and wears a ridiculously ornate waistcoat and cloak]], which gives it an uncanny resemblance to Dracula from the {{Castlevania}} series.
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* OurVampiresAreDifferent: The vampire is little more than a shapeless black wraith with two glowing, red eyes, that turns into a swarm of bats occasionally, drains enemies of their very life force, [[ArsonMurderAndJaywalking and wears a ridiculously ornate waistcoat and cloak]], which gives it an uncanny resemblance to Dracula from the [[{{Castlevania}}]] series.
RankUp: As part of the {{metagame}}, wizards can ascend in ranks, become kings with their own realms to build and defend, and eventually reach [[PhysicalGod godhood]], complete with divine powers (to bestow various boni upon other players who decide to worship them) and [[EldritchAbomination luminescent tentacles sprouting from their heads]].

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* OurVampiresAreDifferent: The vampire is little more than a shapeless black wraith with two glowing, red eyes, that turns into a swarm of bats occasionally, drains enemies of their very life force, [[ArsonMurderAndJaywalking and wears a ridiculously ornate waistcoat and cloak]], which gives it an uncanny resemblance to Dracula from the [[{{Castlevania}}]] {{Castlevania}} series.
* RankUp: As part of the {{metagame}}, wizards can ascend in ranks, become kings with their own realms to build and defend, and eventually reach [[PhysicalGod godhood]], complete with divine powers (to bestow various boni upon other players who decide to worship them) and [[EldritchAbomination luminescent tentacles sprouting from their heads]].

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* RankUp: As part of the {{metagame}}, wizards can ascend in ranks, become kings with their own realms to build and defend, and eventually reach [[PhysicalGod godhood]], complete with divine powers (to bestow various boni upon other players who decide to worship them) and [[EldritchAbomination luminescent tentacles sprouting from their heads]].

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* OurVampiresAreDifferent: The vampire is little more than a shapeless black wraith with two glowing, red eyes, that turns into a swarm of bats occasionally, drains enemies of their very life force, [[ArsonMurderAndJaywalking and wears a ridiculously ornate waistcoat and cloak]], which gives it an uncanny resemblance to Dracula from the [[{{Castlevania}}]] series.
RankUp: As part of the {{metagame}}, wizards can ascend in ranks, become kings with their own realms to build and defend, and eventually reach [[PhysicalGod godhood]], complete with divine powers (to bestow various boni upon other players who decide to worship them) and [[EldritchAbomination luminescent tentacles sprouting from their heads]].
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* SquishyWizard: Wizards [[OneHitKill die in one hit]] and are vulnerable to pretty much everything. Which is why they rely mostly on summoned creatures and pawns to fight for them.

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* SquishyWizard: Wizards [[OneHitKill die in one hit]] and are vulnerable to pretty much everything. Which is why they rely mostly on summoned creatures and pawns to fight for them.them.
* SwarmOfRats: This is one of the creature spells. [[ExactlyWhatItSaysOnTheTin And it conjures several rats]]. [[CaptainObvious Duh]].
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* ShatteredWorld: True to the trope, The game takes place on the floating remains of planets, torn apart in many an EarthShatteringKaboom thanks to the belligerent nature of their magical denizens.

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* ShatteredWorld: True to the trope, The game takes place on the floating remains of planets, torn apart in many an EarthShatteringKaboom thanks to the belligerent nature of their magical denizens.
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* ShatteredWorld: True to the trope, The game takes place on the floating remains of planets, torn apart in many an EarthShatteringKaboom thanks to the belligerent nature of their magical denizens.
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* MasterOfIllusion: One major game mechanic revolves around the creation of illusions of summonable creatures to deceive opponents. Illusions have the same physical presence and powers as their real counterparts, but easily be [[PuffOfLogic disbelieved]] by an enemy wizard. What makes them such an important tactical tool is that they can be conjured without any mana costs, and leave no corpses behind that might be resurrected as zombies.

to:

* MasterOfIllusion: One major game mechanic revolves around the creation of illusions of summonable creatures to deceive opponents. Illusions have the same physical presence and powers as their real counterparts, but are easily be [[PuffOfLogic disbelieved]] by an enemy wizard. What makes them such an important tactical tool is that they can be conjured without any mana costs, and leave no corpses behind that might be resurrected as zombies.
Is there an issue? Send a MessageReason:
None


* MasterOfIllusion: One major game mechanic revolves around the creation of illusions to deceive opponents.

to:

* MasterOfIllusion: One major game mechanic revolves around the creation of illusions of summonable creatures to deceive opponents.opponents. Illusions have the same physical presence and powers as their real counterparts, but easily be [[PuffOfLogic disbelieved]] by an enemy wizard. What makes them such an important tactical tool is that they can be conjured without any mana costs, and leave no corpses behind that might be resurrected as zombies.

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* SquishyWizard: Wizards [[OneHitKill die in one hit]] and are vulnerable to pretty much everything. Which is why they rely mostly on summoned creatures and pawns to fight for them.

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* SquishyWizard: Wizards [[OneHitKill die in one hit]] and are vulnerable MasterOfIllusion: One major game mechanic revolves around the creation of illusions to pretty much everything. Which is why they rely mostly on summoned creatures and pawns to fight for them.deceive opponents.



* RankUp: As part of the {{metagame}}, wizards can ascend in ranks, become kings with their own realms to build and defend, and eventually reach [[PhysicalGod godhood]], complete with divine powers (to bestow various boni upon other players who decide to worship them) and [[EldritchAbomination luminescent tentacles sprouting from their heads]].

to:

* RankUp: As part of the {{metagame}}, wizards can ascend in ranks, become kings with their own realms to build and defend, and eventually reach [[PhysicalGod godhood]], complete with divine powers (to bestow various boni upon other players who decide to worship them) and [[EldritchAbomination luminescent tentacles sprouting from their heads]].heads]].
* SquishyWizard: Wizards [[OneHitKill die in one hit]] and are vulnerable to pretty much everything. Which is why they rely mostly on summoned creatures and pawns to fight for them.
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* OrderVersusChaos: The central theme of the game is the spectrum between law and [[NameDrop chaos]], with the former being represented by cold, blue hues, angular structures and themes of life, domination and technology, whereas the latter is expressed in reddish colours, twisted shapes and themes of (un-)death, anarchy and corruption. In between the poles sits neutral, green in colour, focusing on the unbiased forces of nature. Casting spells of either law or chaos will tip the scale towards the respective side and strengthen further spells of the same alignment. Neutral spells are stronger by nature, but remain unaffected by the alignment shift.

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* OrderVersusChaos: The central theme of the game is the spectrum between law and [[NameDrop chaos]], chaos, with the former being represented by cold, blue hues, angular structures and themes of life, domination and technology, whereas the latter is expressed in reddish colours, twisted shapes and themes of (un-)death, anarchy and corruption. In between the poles sits neutral, green in colour, focusing on the unbiased forces of nature. Casting spells of either law or chaos will tip the scale towards the respective side and strengthen further spells of the same alignment. Neutral spells are stronger by nature, but remain unaffected by the alignment shift.
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* OrderVersusChaos: The central theme of the game is the spectrum between law and chaos, with the former being represented by cold, blue hues, angular structures and themes of life, domination and technology, whereas the latter is expressed in reddish colours, twisted shapes and themes of (un-)death, anarchy and corruption. In between the poles sits neutral, green in colour, focusing on the unbiased forces of nature. Casting spells of either law or chaos will tip the scale towards the respective side and strengthen further spells of the same alignment. Neutral spells are stronger by nature, but remain unaffected by the alignment shift.

to:

* OrderVersusChaos: The central theme of the game is the spectrum between law and chaos, [[NameDrop chaos]], with the former being represented by cold, blue hues, angular structures and themes of life, domination and technology, whereas the latter is expressed in reddish colours, twisted shapes and themes of (un-)death, anarchy and corruption. In between the poles sits neutral, green in colour, focusing on the unbiased forces of nature. Casting spells of either law or chaos will tip the scale towards the respective side and strengthen further spells of the same alignment. Neutral spells are stronger by nature, but remain unaffected by the alignment shift.
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[[caption-width-right:350:Who needs hair when you can have [[HumanoidAbomination tentacles]]?]]

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[[caption-width-right:350:Who needs hair when you can have [[HumanoidAbomination [[EldritchAbomination tentacles]]?]]
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* RankUp: As part of the {{Metagame metagame}}, wizards can ascend in ranks, become kings with their own realms to build and defend, and eventually reach [[PhysicalGod godhood]], complete with divine powers (to bestow various boni upon other players who decide to worship them) and [[EldritchAbomination luminescent tentacles sprouting from their heads]].

to:

* RankUp: As part of the {{Metagame metagame}}, {{metagame}}, wizards can ascend in ranks, become kings with their own realms to build and defend, and eventually reach [[PhysicalGod godhood]], complete with divine powers (to bestow various boni upon other players who decide to worship them) and [[EldritchAbomination luminescent tentacles sprouting from their heads]].
Is there an issue? Send a MessageReason:
None


* OrderVersusChaos: The central theme of the game is the spectrum between law and chaos, with the former being represented by cold, blue hues, angular structures and themes of life, domination and technology, whereas the latter is expressed in reddish colours, twisted shapes and themes of (un-)death, anarchy and corruption. In between the poles sits neutral, green in colour, focusing on the unbiased forces of nature. Casting spells of either law or chaos will tip the scale towards the respective side and strengthen further spells of the same alignment. Neutral spells are stronger by nature, but remain unaffected by the alignment shift.

to:

* OrderVersusChaos: The central theme of the game is the spectrum between law and chaos, with the former being represented by cold, blue hues, angular structures and themes of life, domination and technology, whereas the latter is expressed in reddish colours, twisted shapes and themes of (un-)death, anarchy and corruption. In between the poles sits neutral, green in colour, focusing on the unbiased forces of nature. Casting spells of either law or chaos will tip the scale towards the respective side and strengthen further spells of the same alignment. Neutral spells are stronger by nature, but remain unaffected by the alignment shift.shift.
* RankUp: As part of the {{Metagame metagame}}, wizards can ascend in ranks, become kings with their own realms to build and defend, and eventually reach [[PhysicalGod godhood]], complete with divine powers (to bestow various boni upon other players who decide to worship them) and [[EldritchAbomination luminescent tentacles sprouting from their heads]].
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None


* OneHitKill: There are no hit points in the game; any direct attack is either a complete miss, or a fatal hit. Even the strongest, most heavily armoured creatures go down from a single strike. The probability of a successful attack is determined entirely by attack and defence/evasion stats, and a final dice roll decides the outcome. And yes, that means that a common rat could '''technically''' kill the massive sapphire dragon, one of the game's elite units - technically, because the probability would of course be very low. Not impossible, just rather improbable.

to:

* OneHitKill: There are no hit points in the game; any direct attack is either a complete miss, or a fatal hit. Even the strongest, most heavily armoured creatures go down from a single strike. The probability of a successful attack is determined entirely by attack and defence/evasion stats, and a final dice roll decides the outcome. And yes, that means that a common rat could '''technically''' kill the massive sapphire dragon, one of the game's elite units - technically, because the probability would of course be very low. Not impossible, just rather improbable.

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[[caption-width-right:350:Who needs hair when you can have [[HumanoidAbomination tentacles?]]]]

to:

[[caption-width-right:350:Who needs hair when you can have [[HumanoidAbomination tentacles?]]]]
tentacles]]?]]



* SquishyWizard: Wizards die in one hit and are vulnerable to pretty much everything. Which is why they rely mostly on summoned creatures and pawns to fight for them.

to:

* SquishyWizard: Wizards [[OneHitKill die in one hit hit]] and are vulnerable to pretty much everything. Which is why they rely mostly on summoned creatures and pawns to fight for them.them.
* OneHitKill: There are no hit points in the game; any direct attack is either a complete miss, or a fatal hit. Even the strongest, most heavily armoured creatures go down from a single strike. The probability of a successful attack is determined entirely by attack and defence/evasion stats, and a final dice roll decides the outcome. And yes, that means that a common rat could '''technically''' kill the massive sapphire dragon, one of the game's elite units - technically, because the probability would of course be very low. Not impossible, just rather improbable.
Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:Who needs hair when you can have tentacles?]]

to:

[[caption-width-right:350:Who needs hair when you can have tentacles?]]
[[HumanoidAbomination tentacles?]]]]
Is there an issue? Send a MessageReason:
None


* OrderVersusChaos: The central theme of the game is the spectrum between law and chaos, with the former being represented by cold, blue hues, angular structures and themes of life, domination and technology, whereas the latter is expressed in reddish colours, twisted shapes and themes of (un-)death, corruption and anarchy. In between the poles sits neutral, green in colour, focusing on the unbiased forces of nature. Casting spells of either law or chaos will tip the scale towards the respective side and strengthen further spells of the same alignment. Neutral spells are stronger by nature, but remain unaffected by the alignment shift.

to:

* OrderVersusChaos: The central theme of the game is the spectrum between law and chaos, with the former being represented by cold, blue hues, angular structures and themes of life, domination and technology, whereas the latter is expressed in reddish colours, twisted shapes and themes of (un-)death, corruption anarchy and anarchy.corruption. In between the poles sits neutral, green in colour, focusing on the unbiased forces of nature. Casting spells of either law or chaos will tip the scale towards the respective side and strengthen further spells of the same alignment. Neutral spells are stronger by nature, but remain unaffected by the alignment shift.
Is there an issue? Send a MessageReason:
None


* SquishyWizard: Wizards die in one hit and are vulnerable to pretty much everything. Which is why they rely mostly on summoned creatures and pawns to fight for them.

to:

* SquishyWizard: Wizards die in one hit and are vulnerable to pretty much everything. Which is why they rely mostly on summoned creatures and pawns to fight for them.them.
* OrderVersusChaos: The central theme of the game is the spectrum between law and chaos, with the former being represented by cold, blue hues, angular structures and themes of life, domination and technology, whereas the latter is expressed in reddish colours, twisted shapes and themes of (un-)death, corruption and anarchy. In between the poles sits neutral, green in colour, focusing on the unbiased forces of nature. Casting spells of either law or chaos will tip the scale towards the respective side and strengthen further spells of the same alignment. Neutral spells are stronger by nature, but remain unaffected by the alignment shift.
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In simple terms, ''Chaos Reborn'' is all about wizards duelling each other to the death, through casting magic spells and conjuring various creatures from a deck of cards. What looks like a virtual board game with elements of ''MagicTheGathering'' or ''{{VideoGame/Hearthstone}}'' actually differs greatly from typical trading card games in many respects. Most importantly, there is no deckbuilding. Players have access to the entire pool of cards from the very first time they start the game, but absolutely no control over what cards will be in their deck. Levelling and gearing up their wizards, however, will allow players to gradually influence the content of their deck, and while they can never outright choose what cards to take into battle, they can focus on specific types of spells and summons, and greatly modify their stats and effects in various ways. This element of [[ExactlyWhatItSaysOnTheTin chaos]] and control shapes the very heart of the game.
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''Chaos Reborn'' is a turn-based tactical game with strong board game influences. It was created by Julian Gollop - mostly known for being the creative mind behind the original ''VideoGame/XCom'' - as a modern reimagining of one of his oldest classics, the ZX Spectrum game ''Chaos: The Battle of Wizard''.

to:

''Chaos Reborn'' is a turn-based tactical game with strong board game influences. It was created by Julian Gollop - mostly known for being the creative mind behind the original ''VideoGame/XCom'' - as a modern reimagining of one of his oldest classics, the ZX Spectrum game ''Chaos: The Battle of Wizard''.Wizard''.

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!!''Chaos Reborn'' contains examples of the following tropes:

* {{Magitek}}: All technology is powered by mana, which in turn is being extracted and processed by technology.
* SquishyWizard: Wizards die in one hit and are vulnerable to pretty much everything. Which is why they rely mostly on summoned creatures and pawns to fight for them.
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[[caption-width-right:490:Who needs hair when you can have tentacles?]]

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[[caption-width-right:490:Who [[caption-width-right:350:Who needs hair when you can have tentacles?]]
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[[quoteright:490:http://static.tvtropes.org/pmwiki/pub/images/d22e45417d5ceafb62fe63fed0545d87.jpg]]

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[[quoteright:490:http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/d22e45417d5ceafb62fe63fed0545d87.jpg]]
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[[quoteright:490:http://static.tvtropes.org/pmwiki/pub/images/d22e45417d5ceafb62fe63fed0545d87.jpg]]
[[caption-width-right:490:Who needs hair when you can have tentacles?]]
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Added DiffLines:

''Chaos Reborn'' is a turn-based tactical game with strong board game influences. It was created by Julian Gollop - mostly known for being the creative mind behind the original ''VideoGame/XCom'' - as a modern reimagining of one of his oldest classics, the ZX Spectrum game ''Chaos: The Battle of Wizard''.

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