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* ContractualBossImmunity: Fireballs don't work on the first boss. They also don't work on Dracula's bat form.



* HardLevelsEasyBosses: Bosses are typically easier than the levels themselves.

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* HardLevelsEasyBosses: Bosses are typically easier than the levels themselves. The boss of the third stage particularly stands out, having a predictable pattern and considerably less health than the other bosses.
** Zig-Zagged with Dracula. His first form is very simple if you kill him quick enough, but then he [[OneWingedAngel transforms into a bat.]] As a bat, Dracula flies back around on the top of the map, releasing [[FlunkyBoss smaller bats]] to attack the player. Hitting him at all without [[CollisionDamage him hitting you]] is almost impossible, especially because Christopher is ''so damn slow!''


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* FakeDifficulty: [[UpToEleven Oh, yes.]] Christopher is ''unbearably'' slow, making parkour sections [[PlatformHell frustrating,]] there are several sections where a cross must be collected to avoid being hit as soon as you spawn in the next area, and stage 2 can become unwinnable if you take the wrong path halfway through, because there is no way to go back if you take the wrong path.
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''The Adventure'' also received a MilestoneCelebration VideoGameRemake titled ''[[VideoGame/CastlevaniaTheAdventureReBirth Castlevania: The Adventure [=ReBirth=]]]''. It also serves as inspiration for a comic book, ''ComicBook/CastlevaniaTheBelmontLegacy'' by Creator/IDWPublishing, which loosely adapts the events of this game.

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''The Adventure'' also received a MilestoneCelebration VideoGameRemake re-imagining titled ''[[VideoGame/CastlevaniaTheAdventureReBirth Castlevania: The Adventure [=ReBirth=]]]''. It also serves as inspiration for a comic book, ''ComicBook/CastlevaniaTheBelmontLegacy'' by Creator/IDWPublishing, which loosely adapts the events of this game.



** Christopher is also the slowest-moving Belmont in the entire series. Until the remake, that is.

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** Christopher is also the slowest-moving Belmont in the entire series. Until the remake, ''[=ReBirth=]'', that is.
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!! ''Castlevania The Adventure'' provides examples of:

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!! ''Castlevania ''Castlevania: The Adventure'' provides examples of:
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The first ''{{Franchise/Castlevania}}'' game for the UsefulNotes/GameBoy, released in 1989. It also received a CompilationRerelease in the first volume of the ''Konami GB Collection'' (released [[NoExportForYou only]] in Japan for ther Game Boy and in Europe for the UsefulNotes/GameBoyColor) and in the ''Castlevania Anniversary Collection''.

to:

The first ''{{Franchise/Castlevania}}'' game for the UsefulNotes/GameBoy, released in 1989. It also received a CompilationRerelease in the first volume of the ''Konami GB Collection'' (released [[NoExportForYou only]] in Japan for ther the Game Boy and in Europe for the UsefulNotes/GameBoyColor) and in the ''Castlevania Anniversary Collection''.
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The first ''{{Franchise/Castlevania}}'' game for the UsefulNotes/GameBoy, released in 1989. It also received a {{Compilation Rerelease}} in the first volume of the [[NoExportForYou Konami GB Collection]].

to:

The first ''{{Franchise/Castlevania}}'' game for the UsefulNotes/GameBoy, released in 1989. It also received a {{Compilation Rerelease}} CompilationRerelease in the first volume of the ''Konami GB Collection'' (released [[NoExportForYou Konami GB Collection]].
only]] in Japan for ther Game Boy and in Europe for the UsefulNotes/GameBoyColor) and in the ''Castlevania Anniversary Collection''.

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* EnemiesWithDeath: Subverted by the fact that Death '''doesn't even appear anywhere in the game.'''

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* EnemiesWithDeath: EnemiesWithDeath:
**
Subverted by the fact that Death '''doesn't even appear anywhere in the game.'''



* NintendoHard: Though there are only four stages in the game, said stages are [[MarathonLevel quite lengthy]] and you only have three lives (assuming you don't pick up 1-ups) before starting over at the beginning of the level.

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* NintendoHard: NintendoHard:
**
Though there are only four stages in the game, said stages are [[MarathonLevel quite lengthy]] and you only have three lives (assuming you don't pick up 1-ups) before starting over at the beginning of the level.
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* SlowMotion: The main criticism of this game and the first thing you will notice when playing it, is how slow and clunky Christopher Belmont is, the NES Castlevania games already had slow and clunky gameplay, but in this game it becomes much worse, that's why levels take so long to clear and parts of the game can easily become chores, to make it even worse, two enemies on the screen at the same time is enough to cause slowdowns.

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* SlowMotion: The main criticism of this game and the first thing you will notice when playing it, this game, and also the main criticism, is how slow and clunky Christopher Belmont is, the NES Castlevania games already had were a little slow and clunky gameplay, clunky, but in this game it becomes much, much worse, that's why levels take so long to clear and parts of the game can easily become chores, to make it even worse, two enemies on the screen at the same time is enough to cause slowdowns.
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* SlowMotion: The main criticism of this game and the first thing you will notice when playing it, is how slow and clunky Christopher Belmont is, the NES Castlevania games already had slow and clunky gameplay, but in this game it becomes even worse, that's why levels take so long to clear and parts of the game can easily become chores, to make it even worse, two enemies on the screen at the same time is enough to cause slowdowns.

to:

* SlowMotion: The main criticism of this game and the first thing you will notice when playing it, is how slow and clunky Christopher Belmont is, the NES Castlevania games already had slow and clunky gameplay, but in this game it becomes even much worse, that's why levels take so long to clear and parts of the game can easily become chores, to make it even worse, two enemies on the screen at the same time is enough to cause slowdowns.
Is there an issue? Send a MessageReason:
None


* SlowMotion: The main criticism of this game and the first thing you will notice when playing it, is how slow and clunky Christopher Belmont is, the NES Castlevania games already had slow and clunky gameplay, but in this game it becomes even worse, that's why levels take so long to clear and parts of the game can easily become chores, to make it even worse, two enemies on the screen at the same time is enough to make the game suffer slowdowns.

to:

* SlowMotion: The main criticism of this game and the first thing you will notice when playing it, is how slow and clunky Christopher Belmont is, the NES Castlevania games already had slow and clunky gameplay, but in this game it becomes even worse, that's why levels take so long to clear and parts of the game can easily become chores, to make it even worse, two enemies on the screen at the same time is enough to make the game suffer cause slowdowns.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SlowMotion: The main criticism of this game and the first thing you will notice when playing it, is how slow and clunky Christopher Belmont is, the NES Castlevania games already had slow and clunky gameplay, but in this game it becomes even worse, that's why levels take so long to clear and parts of the game can easily become chores, to make it even worse, two enemies on the screen at the same time is enough to make the game suffer slowdowns.
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* AdvancingWallOfDoom: Stage 3 is essentially '''this''' trope. Not only did you have to destroy gigantic screws in order to keep the spike-laden roof from crushing you to death in the first third of the stage, but you also had to contend with the rising spike floor variety as you SLOWLY climbed up ropes in order to survive the second third of the stage, and then outrun a spike wall for the final third.

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* AdvancingWallOfDoom: Stage 3 is essentially '''this''' trope. features these prominently. Not only did do you have to destroy gigantic screws in order to keep the spike-laden roof from crushing you to death in the first third of the stage, but you also had have to contend with the rising spike floor variety as you SLOWLY climbed climb up ropes in order to survive the second third of the stage, and then outrun a spike wall for the final third.
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Quality upgrade.


[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/castlevaniatheadventurecover_881.jpg]]

The first {{Franchise/Castlevania}} game for the Game Boy, released in 1989. It also received a {{Compilation Rerelease}} in the first volume of the [[NoExportForYou Konami GB Collection]].

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[[quoteright:300:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/castlevaniatheadventurecover_881.org/pmwiki/pub/images/castlevania_adventure_art.jpg]]

The first {{Franchise/Castlevania}} ''{{Franchise/Castlevania}}'' game for the Game Boy, UsefulNotes/GameBoy, released in 1989. It also received a {{Compilation Rerelease}} in the first volume of the [[NoExportForYou Konami GB Collection]].
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''The Adventure'' also received a MilestoneCelebration VideoGameRemake titled, ''[[VideoGame/CastlevaniaTheAdventureReBirth Castlevania: The Adventure [=ReBirth=]]]''. It also serves as inspiration for a comic book ''ComicBook/CastlevaniaTheBelmontLegacy'' by Creator/IDWPublishing, which loosely adapts the event of this game.

to:

''The Adventure'' also received a MilestoneCelebration VideoGameRemake titled, titled ''[[VideoGame/CastlevaniaTheAdventureReBirth Castlevania: The Adventure [=ReBirth=]]]''. It also serves as inspiration for a comic book book, ''ComicBook/CastlevaniaTheBelmontLegacy'' by Creator/IDWPublishing, which loosely adapts the event events of this game.
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None


This game is particularly known for introducing the "whip fireball" to the series, a new whip upgrade that [[ExactlyWhatItSaysOnTheTin shoots a fireball in the direction of whipping.]] This power-up returns in the next two Game Boy entries (''[[VideoGame/CastlevaniaIIBelmontsRevenge Belmont's Revenge]]'' and ''[[VideoGame/CastlevaniaLegends Legends]]''), as elemental variations in ''[[VideoGame/CastlevaniaCircleOfTheMoon Circle of the Moon]]'', and as an equippable item in [[VideoGame/CastlevaniaHarmonyOfDissonance Harmony Of Dissonance]].

to:

This game is particularly known for introducing the "whip fireball" to the series, a new whip upgrade that [[ExactlyWhatItSaysOnTheTin shoots a fireball in the direction of whipping.]] This power-up returns in the next two Game Boy entries (''[[VideoGame/CastlevaniaIIBelmontsRevenge Belmont's Revenge]]'' and ''[[VideoGame/CastlevaniaLegends Legends]]''), as elemental variations in ''[[VideoGame/CastlevaniaCircleOfTheMoon Circle of the Moon]]'', and as an equippable item in [[VideoGame/CastlevaniaHarmonyOfDissonance ''[[VideoGame/CastlevaniaHarmonyOfDissonance Harmony Of Dissonance]].
Dissonance]]''.



* DegradedBoss: The Giant, the very first boss, shows up as a sub-boss in the final stage.

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* DegradedBoss: The Giant, Giant[=/=]Golbanz, the very first boss, shows up as a sub-boss in the final stage.



* TheEndOrIsIt: After the credits roll and our standard TheRuinsICaused shot, all is well in the world. But wait... what is that [[spoiler: bat flying out from the ruins of the castle]]?

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* TheEndOrIsIt: After the credits roll and our standard TheRuinsICaused shot, all is well in the world. But wait... what is that [[spoiler: bat [[spoiler:bat flying out from the ruins of the castle]]?



** However there is a GrimReaper-esque enemy in the game that throws sickles like a boomerang.

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** However However, there is a GrimReaper-esque enemy in the game that throws sickles like a boomerang.



* NintendoHard: Though there are only four stages in the game, said stages are quite lengthy and you only have three lives (assuming you don't pick up 1ups) before starting over at the beginning of the level.

to:

* NintendoHard: Though there are only four stages in the game, said stages are [[MarathonLevel quite lengthy lengthy]] and you only have three lives (assuming you don't pick up 1ups) 1-ups) before starting over at the beginning of the level.



* SoundtrackDissonance: The extremely-grueling third level is coupled with probably one of the more cheerful-sounding tracks of any Castlevania-game.

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* SoundtrackDissonance: The extremely-grueling third level is coupled with probably one of the more cheerful-sounding tracks of any Castlevania-game.''Castlevania'' game.
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''The Adventure'' also received a MilestoneCelebration VideoGameRemake titled, ''[[VideoGame/CastlevaniaTheAdventureReBirth Castlevania: The Adventure [=ReBirth=]]]''.

to:

''The Adventure'' also received a MilestoneCelebration VideoGameRemake titled, ''[[VideoGame/CastlevaniaTheAdventureReBirth Castlevania: The Adventure [=ReBirth=]]]''. It also serves as inspiration for a comic book ''ComicBook/CastlevaniaTheBelmontLegacy'' by Creator/IDWPublishing, which loosely adapts the event of this game.
Is there an issue? Send a MessageReason:
None


* AllThereInTheManual: The English manual is pretty ambiguous about the game's storyline, never actually identifying the game's protagonist by name. The American print ad for the game promoted it as Simon Belmont's third adventure, following ''VideoGame/CastlevaniaI'' and ''VideoGame/CastlevaniaIISimonsQuest''. On the other hand, the Japanese manual is pretty clear that the protagonist is Christopher Belmont, Simon's ancestor, who was actually mentioned in the manual for the first Famicom game. The game's sequel, ''[[VideoGame/CastlevaniaIIBelmontsRevenge Belmont's Revenge]]'', would be more consistent with the Japanese setting.
* DegradedBoss: The first boss.

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* AllThereInTheManual: DegradedBoss: The Giant, the very first boss, shows up as a sub-boss in the final stage.
* DubInducedPlotHole:
The English manual is pretty ambiguous about the game's storyline, setting and the protagonist's identity, never actually identifying the game's protagonist mentioning him by name. The print ads for the American print ad for version promoted the game promoted it as Simon Belmont's third adventure, following ''VideoGame/CastlevaniaI'' the original ''[[VideoGame/CastlevaniaI Castlevania]]'' and ''VideoGame/CastlevaniaIISimonsQuest''. ''[[VideoGame/CastlevaniaIISimonsQuest Simon's Quest]]''. On the other hand, the Japanese manual is pretty clear that in identifying the protagonist is as Christopher Belmont, Simon's ancestor, who was actually mentioned in the manual for the first Famicom game. The game's sequel, ''[[VideoGame/CastlevaniaIIBelmontsRevenge Belmont's Revenge]]'', would be more consistent with the Japanese setting.
* DegradedBoss: The first boss.
setting.

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** SoundtrackDissonance: All that hell of a level is coupled with probably one of the more cheerful-sounding tracks of any Castlevania-game.



* TheEndOrIsIt: After the credits roll and our standard TheRuinsICaused shot, all is well in the world. But wait... what is that [[spoiler: bat flying out from the ruins of the castle]]?



* TheEndOrIsIt: After the credits roll and our standard TheRuinsICaused shot, all is well in the world. But wait... what is that [[spoiler: bat flying out from the ruins of the castle]]?
* WhipItGood

to:

* TheEndOrIsIt: After the credits roll and our standard TheRuinsICaused shot, all SoundtrackDissonance: The extremely-grueling third level is well in the world. But wait... what is that [[spoiler: bat flying out from the ruins coupled with probably one of the castle]]?
more cheerful-sounding tracks of any Castlevania-game.
* WhipItGoodWhipItGood: Can be upgraded twice, but downgrades with each hit taken.
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* AllThereInTheManual: The English manual is pretty ambiguous about the game's storyline, never actually identifying the game's protagonist by name. The American print ad for the game promoted it as Simon Belmont's third adventure, following ''VideoGame/CastlevaniaI'' and ''CastlevaniaIISimonsQuest''. On the other hand, the Japanese manual is pretty clear that the protagonist is Christopher Belmont, Simon's ancestor, who was actually mentioned in the manual for the first Famicom game. The game's sequel, ''[[CastlevaniaIIBelmontsRevenge Belmont's Revenge]]'', would be more consistent with the Japanese setting.

to:

* AllThereInTheManual: The English manual is pretty ambiguous about the game's storyline, never actually identifying the game's protagonist by name. The American print ad for the game promoted it as Simon Belmont's third adventure, following ''VideoGame/CastlevaniaI'' and ''CastlevaniaIISimonsQuest''.''VideoGame/CastlevaniaIISimonsQuest''. On the other hand, the Japanese manual is pretty clear that the protagonist is Christopher Belmont, Simon's ancestor, who was actually mentioned in the manual for the first Famicom game. The game's sequel, ''[[CastlevaniaIIBelmontsRevenge ''[[VideoGame/CastlevaniaIIBelmontsRevenge Belmont's Revenge]]'', would be more consistent with the Japanese setting.
Is there an issue? Send a MessageReason:
None


This game is particularly known for introducing the "whip fireball" to the series, a new whip upgrade that [[ExactlyWhatItSaysOnTheTin shoots a fireball in the direction of whipping.]] This power-up returns in the next Game Boy entries (''[[VideoGame/CastlevaniaIIBelmontsRevenge Belmont's Revenge]]'' and ''[[VideoGame/CastlevaniaLegends Legends]]''), as elemental variations in ''[[VideoGame/CastlevaniaCircleOfTheMoon Circle of the Moon]]'', and as an equippable item in [[VideoGame/CastlevaniaHarmonyOfDissonance Harmony Of Dissonance]].

to:

This game is particularly known for introducing the "whip fireball" to the series, a new whip upgrade that [[ExactlyWhatItSaysOnTheTin shoots a fireball in the direction of whipping.]] This power-up returns in the next two Game Boy entries (''[[VideoGame/CastlevaniaIIBelmontsRevenge Belmont's Revenge]]'' and ''[[VideoGame/CastlevaniaLegends Legends]]''), as elemental variations in ''[[VideoGame/CastlevaniaCircleOfTheMoon Circle of the Moon]]'', and as an equippable item in [[VideoGame/CastlevaniaHarmonyOfDissonance Harmony Of Dissonance]].
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None


It is 1576, and Dracula once again awakens from his slumber of a hundred years to terrorize Transylvania. AS Christopher Belmont, Simon's famed ancestor, the player is tasked with hunting down Dracula.

to:

It is 1576, and Dracula once again awakens from his slumber of a hundred years to terrorize Transylvania. AS As Christopher Belmont, Simon's Belmont (Simon's famed ancestor, ancestor), the player is tasked with hunting down Dracula.

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It is 1576, and Dracula once again awakens from his slumber of a hundred years to terrorize Transylvania.

You are Christopher Belmont. Armed with the Mystic Whip- er, Vampire Killer, you take on the task of destroying Dracula.

This game is particularly known for introducing the "whip fireball" to the series, a new whip upgrade that [[ExactlyWhatItSaysOnTheTin shoots a fireball in the direction of whipping.]] This power-up returns in the [[VideoGame/CastlevaniaIIBelmontsRevenge next]] [[VideoGame/CastlevaniaLegends two]] installments for the Game Boy, as elemental variations in [[VideoGame/CastlevaniaCircleOfTheMoon Castlevania: Circle of the Moon]], and as an equippable item in [[VideoGame/CastlevaniaHarmonyOfDissonance Castlevania: Harmony Of Dissonance]].

to:

It is 1576, and Dracula once again awakens from his slumber of a hundred years to terrorize Transylvania.

You are
Transylvania. AS Christopher Belmont. Armed Belmont, Simon's famed ancestor, the player is tasked with the Mystic Whip- er, Vampire Killer, you take on the task of destroying hunting down Dracula.

This game is particularly known for introducing the "whip fireball" to the series, a new whip upgrade that [[ExactlyWhatItSaysOnTheTin shoots a fireball in the direction of whipping.]] This power-up returns in the [[VideoGame/CastlevaniaIIBelmontsRevenge next]] [[VideoGame/CastlevaniaLegends two]] installments for the next Game Boy, Boy entries (''[[VideoGame/CastlevaniaIIBelmontsRevenge Belmont's Revenge]]'' and ''[[VideoGame/CastlevaniaLegends Legends]]''), as elemental variations in [[VideoGame/CastlevaniaCircleOfTheMoon Castlevania: ''[[VideoGame/CastlevaniaCircleOfTheMoon Circle of the Moon]], Moon]]'', and as an equippable item in [[VideoGame/CastlevaniaHarmonyOfDissonance Castlevania: Harmony Of Dissonance]].



* ContinuingIsPainful: Christopher's whip downgrades by one level whenever he gets damaged by the enemy. And unlike other games in the series, there are no sub-weapons. [[WithThisHerring Better get used to the Vampire Killer...]]


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* PowerUpLetDown: Christopher's whip downgrades by one level whenever he gets damaged by the enemy. And unlike other games in the series, there are no sub-weapons. [[WithThisHerring Better get used to the Vampire Killer...]]
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* AllThereInTheManual: The English manual is pretty ambiguous about the game's storyline, never actually identifying the game's protagonist by name. The American print ad for the game promoted the game as Simon Belmont's third adventure, following ''VideoGame/CastlevaniaI'' and ''CastlevaniaIISimonsQuest''. On the other hand, the Japanese manual is pretty clear that the protagonist is Christopher Belmont, Simon's ancestor, who was actually mentioned in the manual for the first Famicom game. The game's sequel, ''[[CastlevaniaIIBelmontsRevenge Belmont's Revenge]]'', would be more consistent with the Japanese setting.

to:

* AllThereInTheManual: The English manual is pretty ambiguous about the game's storyline, never actually identifying the game's protagonist by name. The American print ad for the game promoted the game it as Simon Belmont's third adventure, following ''VideoGame/CastlevaniaI'' and ''CastlevaniaIISimonsQuest''. On the other hand, the Japanese manual is pretty clear that the protagonist is Christopher Belmont, Simon's ancestor, who was actually mentioned in the manual for the first Famicom game. The game's sequel, ''[[CastlevaniaIIBelmontsRevenge Belmont's Revenge]]'', would be more consistent with the Japanese setting.

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* ContinuingIsPainful: Christopher's whip downgrades by one level whenever he gets damaged by the enemy. And unlike other games in the series, there are no sub-weapons. [[WithThisHerring Better get used to the Vampire Killer...]]



* PowerLetDown: Your whip downgrades by one level whenever an enemy touches you. And unlike other games in the series, there are no sub-weapons. [[WithThisHerring Better get used to the Vampire Killer...]]
Is there an issue? Send a MessageReason:
None


* AllThereInTheManual: The English manual is pretty ambiguous about the game's storyline, never actually identifying the game's protagonist by name. The American print ad for the game promoted the game as Simon Belmont's third adventure, following ''VideoGame/CastlevaniaI'' and ''CastlevaniaIISimonsQuest''. On the other hand, the Japanese manual is pretty clear that the protagonist is Christopher Belmont, Simon's ancestor, who was actually mentioned in the manual for the first Famicom game. The game's sequel, ''[[CastlevaniaIIBelmontsRevenge Belmont's Revenge]], would be more consistent with the Japanese setting.

to:

* AllThereInTheManual: The English manual is pretty ambiguous about the game's storyline, never actually identifying the game's protagonist by name. The American print ad for the game promoted the game as Simon Belmont's third adventure, following ''VideoGame/CastlevaniaI'' and ''CastlevaniaIISimonsQuest''. On the other hand, the Japanese manual is pretty clear that the protagonist is Christopher Belmont, Simon's ancestor, who was actually mentioned in the manual for the first Famicom game. The game's sequel, ''[[CastlevaniaIIBelmontsRevenge Belmont's Revenge]], Revenge]]'', would be more consistent with the Japanese setting.

Added: 205

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Removed: 206

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* AllThereInTheManual: Initially, there was confusion over who exactly was the guy with the whip. The description on the North American box implied that ''The Adventure'' took place after the first Castlevania and Simon's Quest, leading many to believe that you were playing as [[BadAss Simon Belmont]]. However, the Japanese manual for the first Castlevania game mentioned Christopher's story, which took place before Simon's time. Finally, with the release of the [[VideoGame/CastlevaniaIIBelmontsRevenge sequel]], it was made clear that you were indeed playing as Christopher in ''The Adventure.''

to:

* AllThereInTheManual: Initially, there was confusion over who exactly was The English manual is pretty ambiguous about the guy with game's storyline, never actually identifying the whip. game's protagonist by name. The description on the North American box implied print ad for the game promoted the game as Simon Belmont's third adventure, following ''VideoGame/CastlevaniaI'' and ''CastlevaniaIISimonsQuest''. On the other hand, the Japanese manual is pretty clear that ''The Adventure'' took place after the first Castlevania and protagonist is Christopher Belmont, Simon's Quest, leading many to believe that you were playing as [[BadAss Simon Belmont]]. However, ancestor, who was actually mentioned in the Japanese manual for the first Castlevania game mentioned Christopher's story, which took place before Simon's time. Finally, Famicom game. The game's sequel, ''[[CastlevaniaIIBelmontsRevenge Belmont's Revenge]], would be more consistent with the release of the [[VideoGame/CastlevaniaIIBelmontsRevenge sequel]], it was made clear that you were indeed playing as Christopher in ''The Adventure.''Japanese setting.



* FakeDifficulty: Your whip downgrades by one level whenever an enemy touches you.
** And unlike other Castlevania games, there are no sub-weapons. [[WithThisHerring Better get used to that leather whip...]]


Added DiffLines:

* PowerLetDown: Your whip downgrades by one level whenever an enemy touches you. And unlike other games in the series, there are no sub-weapons. [[WithThisHerring Better get used to the Vampire Killer...]]
Is there an issue? Send a MessageReason:
This game is not markedly more difficult than contemporary Castlevania games. On Game FA Qs difficulty user rankings, it is roughtly at par with Castlevania 1 and 3.


* NintendoHard: [[SerialEscalation Even by Castlevania standards.]] Though there are only four stages in the game, said stages are quite lengthy and you only have three lives (assuming you don't pick up 1ups) before starting over at the beginning of the level.

to:

* NintendoHard: [[SerialEscalation Even by Castlevania standards.]] Though there are only four stages in the game, said stages are quite lengthy and you only have three lives (assuming you don't pick up 1ups) before starting over at the beginning of the level.
Is there an issue? Send a MessageReason:
None


* EasyLevelsHardBosses: Bosses are typically easier than the levels themselves.

to:

* EasyLevelsHardBosses: HardLevelsEasyBosses: Bosses are typically easier than the levels themselves.

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The first {{Castlevania}} game for the Game Boy, released in 1989. It also received a {{Compilation Rerelease}} in the first volume of the [[NoExportForYou Konami GB Collection]].

to:

The first {{Castlevania}} {{Franchise/Castlevania}} game for the Game Boy, released in 1989. It also received a {{Compilation Rerelease}} in the first volume of the [[NoExportForYou Konami GB Collection]].



This game is particularly known for introducing the "whip fireball" to the series, a new whip upgrade that [[ExactlyWhatItSaysOnTheTin shoots a fireball in the direction of whipping.]] This power-up returns in the [[CastlevaniaIIBelmontsRevenge next]] [[CastlevaniaLegends two]] installments for the Game Boy, as elemental variations in [[CastlevaniaCircleOfTheMoon Castlevania: Circle of the Moon]], and as an equippable item in [[CastlevaniaHarmonyOfDissonance Castlevania: Harmony Of Dissonance]].

''The Adventure'' also received a MilestoneCelebration VideoGameRemake titled, ''[[CastlevaniaTheAdventureReBirth Castlevania: The Adventure [=ReBirth=]]]''.

to:

This game is particularly known for introducing the "whip fireball" to the series, a new whip upgrade that [[ExactlyWhatItSaysOnTheTin shoots a fireball in the direction of whipping.]] This power-up returns in the [[CastlevaniaIIBelmontsRevenge [[VideoGame/CastlevaniaIIBelmontsRevenge next]] [[CastlevaniaLegends [[VideoGame/CastlevaniaLegends two]] installments for the Game Boy, as elemental variations in [[CastlevaniaCircleOfTheMoon [[VideoGame/CastlevaniaCircleOfTheMoon Castlevania: Circle of the Moon]], and as an equippable item in [[CastlevaniaHarmonyOfDissonance [[VideoGame/CastlevaniaHarmonyOfDissonance Castlevania: Harmony Of Dissonance]].

''The Adventure'' also received a MilestoneCelebration VideoGameRemake titled, ''[[CastlevaniaTheAdventureReBirth ''[[VideoGame/CastlevaniaTheAdventureReBirth Castlevania: The Adventure [=ReBirth=]]]''.



* AllThereInTheManual: Initially, there was confusion over who exactly was the guy with the whip. The description on the North American box implied that ''The Adventure'' took place after the first Castlevania and Simon's Quest, leading many to believe that you were playing as [[BadAss Simon Belmont]]. However, the Japanese manual for the first Castlevania game mentioned Christopher's story, which took place before Simon's time. Finally, with the release of the [[CastlevaniaIIBelmontsRevenge sequel]], it was made clear that you were indeed playing as Christopher in ''The Adventure.''

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* AllThereInTheManual: Initially, there was confusion over who exactly was the guy with the whip. The description on the North American box implied that ''The Adventure'' took place after the first Castlevania and Simon's Quest, leading many to believe that you were playing as [[BadAss Simon Belmont]]. However, the Japanese manual for the first Castlevania game mentioned Christopher's story, which took place before Simon's time. Finally, with the release of the [[CastlevaniaIIBelmontsRevenge [[VideoGame/CastlevaniaIIBelmontsRevenge sequel]], it was made clear that you were indeed playing as Christopher in ''The Adventure.''


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* MadeOfExplodium: The rolling eye enemies explode when they're killed. The explosion is potent enough to blow apart pieces of the bridge in Stage 2.
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Moving this to the YMMV tab.


* CrowningMusicofAwesome: [[http://www.youtube.com/watch?v=D2I5r8khayM&hd=1 Battle of the Holy]]
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/castlevaniatheadventurecover_881.jpg]]

The first {{Castlevania}} game for the Game Boy, released in 1989. It also received a {{Compilation Rerelease}} in the first volume of the [[NoExportForYou Konami GB Collection]].

It is 1576, and Dracula once again awakens from his slumber of a hundred years to terrorize Transylvania.

You are Christopher Belmont. Armed with the Mystic Whip- er, Vampire Killer, you take on the task of destroying Dracula.

This game is particularly known for introducing the "whip fireball" to the series, a new whip upgrade that [[ExactlyWhatItSaysOnTheTin shoots a fireball in the direction of whipping.]] This power-up returns in the [[CastlevaniaIIBelmontsRevenge next]] [[CastlevaniaLegends two]] installments for the Game Boy, as elemental variations in [[CastlevaniaCircleOfTheMoon Castlevania: Circle of the Moon]], and as an equippable item in [[CastlevaniaHarmonyOfDissonance Castlevania: Harmony Of Dissonance]].

''The Adventure'' also received a MilestoneCelebration VideoGameRemake titled, ''[[CastlevaniaTheAdventureReBirth Castlevania: The Adventure [=ReBirth=]]]''.
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!! ''Castlevania The Adventure'' provides examples of:
* AdvancingWallOfDoom: Stage 3 is essentially '''this''' trope. Not only did you have to destroy gigantic screws in order to keep the spike-laden roof from crushing you to death in the first third of the stage, but you also had to contend with the rising spike floor variety as you SLOWLY climbed up ropes in order to survive the second third of the stage, and then outrun a spike wall for the final third.
** SoundtrackDissonance: All that hell of a level is coupled with probably one of the more cheerful-sounding tracks of any Castlevania-game.
* AllThereInTheManual: Initially, there was confusion over who exactly was the guy with the whip. The description on the North American box implied that ''The Adventure'' took place after the first Castlevania and Simon's Quest, leading many to believe that you were playing as [[BadAss Simon Belmont]]. However, the Japanese manual for the first Castlevania game mentioned Christopher's story, which took place before Simon's time. Finally, with the release of the [[CastlevaniaIIBelmontsRevenge sequel]], it was made clear that you were indeed playing as Christopher in ''The Adventure.''
* CrowningMusicofAwesome: [[http://www.youtube.com/watch?v=D2I5r8khayM&hd=1 Battle of the Holy]]
* DegradedBoss: The first boss.
* EasyLevelsHardBosses: Bosses are typically easier than the levels themselves.
* EnemiesWithDeath: Subverted by the fact that Death '''doesn't even appear anywhere in the game.'''
** However there is a GrimReaper-esque enemy in the game that throws sickles like a boomerang.
* FacelessEye: The Big Eye enemies.
* FakeDifficulty: Your whip downgrades by one level whenever an enemy touches you.
** And unlike other Castlevania games, there are no sub-weapons. [[WithThisHerring Better get used to that leather whip...]]
* NintendoHard: [[SerialEscalation Even by Castlevania standards.]] Though there are only four stages in the game, said stages are quite lengthy and you only have three lives (assuming you don't pick up 1ups) before starting over at the beginning of the level.
** Christopher is also the slowest-moving Belmont in the entire series. Until the remake, that is.
* RiseToTheChallenge: One of the sections in the third level had rising spikes.
* TheEndOrIsIt: After the credits roll and our standard TheRuinsICaused shot, all is well in the world. But wait... what is that [[spoiler: bat flying out from the ruins of the castle]]?
* WhipItGood

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