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* DroughtLevelOfDoom: In a way, the entire game. You only recover health by beating an area's boss, and all of your hearts are taken away after calculating them into the score. This means you typically won't have enough hearts to beat the boss with just your Sub Weapon, and every hit to your health will be one less hit you can take during the fight.
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* DegradedBoss: The Undermole boss from the first game returns as a continuously respawning minor enemy in the Rock Castle.


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* TookALevelInBadass:
** Christopher no longer loses his power ups, can move at a brisk jog instead of a shuffle, can use a secondary weapon, and takes less damage from many hazards than he did in the first game. In turn, there aren't any healing items - but someone who was really good at the first Game Boy title probably won't need many to begin with.
** Mud Men can now regenerate after being taken out. At least, if they hit the ground - taking them out in mid-air seems to stop them from regrowing.
** Ravens no longer take a predictable path of flying over Christopher's head and then circling back at whip-level. They fly is somewhat unpredictable swooping arcs.
** {{Inverted|Trope}} with the Punaguchi enemies. Their attacks are much slower and easier to dodge than before, especially when taking Christopher's improved movement into account.
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* LeftHandedMirror: Like other Game Boy Belmonts, Christopher whips with his background hand while turning toward the player. In contrast, Soleiyu whips with his foreground hand and turns his back to the screen in a more similar style to the NES Belmonts.
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* PublicDomainSoundtrack: In Dracula Castle 2, the opening portions of [[Music/ClaudeDebussy Debussy]]'s "Passepied" for the stage and [[Music/JohannSebastianBach Bach]]'s "Chromatic Fantasia" at the battle with Soleiyu.
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Copying/Crosswicking game-specific examples from the Castlevania franchise page

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* OneWingedAngel: There's only one form for Dracula -- perhaps because he comes right after the fight with [[SpellMyNameWithAnS Soleil]].

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* BlackoutBasement: One level contains a scene in which the lights go out constantly. The quickest way to keep the lights on is to throw holy water on the ground.
** Or to not whip any candles in the room, keeping the room lit.

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* BlackoutBasement: One level contains a scene in which the lights go out constantly. The quickest way to keep the lights on is to throw holy water on the ground.
**
ground... Or to do not whip any candles in the room, keeping the room lit.



* DifficultyByRegion: The Boomerang Cross is only in the Japanese and European Konami GB Collection versions while the Axe is only in the American version. Which version is easier may therefore be a matter of opinion.

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* DifficultyByRegion: DifficultyByRegion:
**
The Boomerang Cross is only in the Japanese and European Konami GB Collection versions while the Axe is only in the American version. Which version is easier may therefore be a matter of opinion.



* EasyLevelsHardBosses: Unlike the predecessor, Bosses are typically harder than the levels themselves.

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* EasyLevelsHardBosses: Unlike the predecessor, Bosses bosses are typically harder than the levels themselves.



* SequelNumberSnarl: This is actually the ''fifth'' Castlevania game released (''seventh'' if you count ''Vampire Killer'' and ''VideoGame/HauntedCastle'' as [[ReformulatedGame separate games]] from the original ''VideoGame/CastlevaniaI''). The "II" in the title refers to it being the second Castlevania game released on the UsefulNotes/GameBoy, the first being ''VideoGame/CastlevaniaTheAdventure''.

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* SequelNumberSnarl: This is actually the ''fifth'' Castlevania game released (''seventh'' if you count ''Vampire Killer'' and ''VideoGame/HauntedCastle'' as [[ReformulatedGame separate games]] from the original ''VideoGame/CastlevaniaI''). The "II" in the title refers to it being the second Castlevania ''Castlevania'' game released on the UsefulNotes/GameBoy, the first being ''VideoGame/CastlevaniaTheAdventure''.
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The second ''Franchise/{{Castlevania}}'' game for GameBoy. You play as Christopher Belmont again, but this time, Dracula has kidnapped his son, Soleil... er, [[SpellMyNameWithAnS Soleiyu]] Belmont. Has smoother gameplay than [[VideoGame/CastlevaniaTheAdventure the first GB Castlevania]], and also (uniquely for the series) has a level select feature at the beginning, reminiscent of the ''Franchise/MegaMan'' series (so the first four levels can be played in any order).

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The second ''Franchise/{{Castlevania}}'' game for GameBoy.UsefulNotes/GameBoy. You play as Christopher Belmont again, but this time, Dracula has kidnapped his son, Soleil... er, [[SpellMyNameWithAnS Soleiyu]] Belmont. Has smoother gameplay than [[VideoGame/CastlevaniaTheAdventure the first GB Castlevania]], and also (uniquely for the series) has a level select feature at the beginning, reminiscent of the ''Franchise/MegaMan'' series (so the first four levels can be played in any order).
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* TrialAndErrorGameplay: The final boss against Dracula looks impossible at first, but it becomes much easier when you start to remember the patterns, where Dracula will teleport, when to attack, when and where to dodge, and where to dodge by standing still.

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* TrialAndErrorGameplay: The final boss against Dracula looks impossible at first, but it becomes much easier when you start to remember the patterns, where Dracula will teleport, and based where he is, when to attack, when and where to dodge, and where to dodge by standing still.
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* TrialAndErrorGameplay: The final boss against Dracula looks impossible at first, but it becomes much easier when you start to remember the patterns, where Dracula will teleport, when to attack, when and where to dodge, and where to dodge by standing still.
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Not to be confused with ''VideoGame/CastlevaniaIISimonsQuest''.

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* RevengeOfTheSequel

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* RevengeOfTheSequelRevengeOfTheSequel: ''Belmont's '''Revenge'''''.
* SequelNumberSnarl: This is actually the ''fifth'' Castlevania game released (''seventh'' if you count ''Vampire Killer'' and ''VideoGame/HauntedCastle'' as [[ReformulatedGame separate games]] from the original ''VideoGame/CastlevaniaI''). The "II" in the title refers to it being the second Castlevania game released on the UsefulNotes/GameBoy, the first being ''VideoGame/CastlevaniaTheAdventure''.
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After this game, Christopher Belmont would disappear from ''Castlevania'' canon, before being brought back for ''VideoGame/CastlevaniaTheAdventureRebirth'' almost 20 years later.

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After this game, Christopher Belmont would disappear from ''Castlevania'' canon, before being brought back for ''VideoGame/CastlevaniaTheAdventureRebirth'' ''VideoGame/CastlevaniaTheAdventureReBirth'' almost 20 years later.
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After this game, Christopher Belmont would disappear from ''Castlevania'' canon, before being brought back for ''VideoGame/CastlevaniaTheAdventureRebirth'' almost 20 years later.
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* SpellMyNameWithAnS: Soleiyu's Japanese name, ソレイユ, would be better translated as "Soleil", though it's hard to blame them for not picking up on the French, considering it's a 1991 game.
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Strike doesn't work


The second ''Franchise/{{Castlevania}}'' game for GameBoy. You play as Christopher Belmont again, but this time, Dracula has kidnapped his son, [[strike: Soleil]] Soleiyu Belmont. Has smoother gameplay than [[VideoGame/CastlevaniaTheAdventure the first GB Castlevania]], and also (uniquely for the series) has a level select feature at the beginning, reminiscent of the ''Franchise/MegaMan'' series (so the first four levels can be played in any order).

to:

The second ''Franchise/{{Castlevania}}'' game for GameBoy. You play as Christopher Belmont again, but this time, Dracula has kidnapped his son, [[strike: Soleil]] Soleiyu Soleil... er, [[SpellMyNameWithAnS Soleiyu]] Belmont. Has smoother gameplay than [[VideoGame/CastlevaniaTheAdventure the first GB Castlevania]], and also (uniquely for the series) has a level select feature at the beginning, reminiscent of the ''Franchise/MegaMan'' series (so the first four levels can be played in any order).
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That version does indeed have the cross


* DifficultyByRegion: The Boomerang Cross is only in the Japanese version while the Axe is only in the American version. Which version is easier may therefore be a matter of opinion.

to:

* DifficultyByRegion: The Boomerang Cross is only in the Japanese version and European Konami GB Collection versions while the Axe is only in the American version. Which version is easier may therefore be a matter of opinion.
Is there an issue? Send a MessageReason:
None


The second ''Franchise/{{Castlevania}}'' game for GameBoy. You play as Christopher Belmont again, but this time, Dracula has kidnapped his son, [[strike: Soleil]] Soleiyu Belmont. Has smoother gameplay than [[VideoGame/CastlevaniaTheAdventure the first GB Castlevania]], and also (uniquely for the series) has a level select feature at the beginning, reminiscent of the ''VideoGame/MegaMan'' series (so the first four levels can be played in any order).

to:

The second ''Franchise/{{Castlevania}}'' game for GameBoy. You play as Christopher Belmont again, but this time, Dracula has kidnapped his son, [[strike: Soleil]] Soleiyu Belmont. Has smoother gameplay than [[VideoGame/CastlevaniaTheAdventure the first GB Castlevania]], and also (uniquely for the series) has a level select feature at the beginning, reminiscent of the ''VideoGame/MegaMan'' ''Franchise/MegaMan'' series (so the first four levels can be played in any order).
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* ShedArmorGainSpeed: The Iron Doll boss does this when damaged enough.
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* KaizoTrap: In the Plant Castle, standing under the defeated bosses too long results in the only obstacle in the game to OneHitKill you.

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* KaizoTrap: In the Plant Castle, standing under the defeated bosses for too long results in the only obstacle in the game to OneHitKill you.



* PuzzleBoss: Dracula is kinda this in this game, because all of his movements are predetermined, the battle will always play out the same, and the player only has to seek out the safe spots where he can't be hit by Dracula's SphereOfDestruction move.

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* PuzzleBoss: Dracula is kinda this in this game, game; because all of his movements are predetermined, the battle will always play out the same, and the player only has to seek out the safe spots where he can't be hit by Dracula's SphereOfDestruction move.
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** Additionally, some of the items hidden in walls are different depending on the region.
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The second {{Castlevania}} game for GameBoy. You play as Christopher Belmont again, but this time, Dracula has kidnapped his son, [[strike: Soleil]] Soleiyu Belmont. Has smoother gameplay than [[CastlevaniaTheAdventure the first GB Castlevania]], and also (uniquely for the series) has a level select feature at the beginning, reminiscent of the ''VideoGame/MegaMan'' series (so the first four levels can be played in any order).

to:

The second {{Castlevania}} ''Franchise/{{Castlevania}}'' game for GameBoy. You play as Christopher Belmont again, but this time, Dracula has kidnapped his son, [[strike: Soleil]] Soleiyu Belmont. Has smoother gameplay than [[CastlevaniaTheAdventure [[VideoGame/CastlevaniaTheAdventure the first GB Castlevania]], and also (uniquely for the series) has a level select feature at the beginning, reminiscent of the ''VideoGame/MegaMan'' series (so the first four levels can be played in any order).



* MeaningfulName: Soleil is the French word for "sun." Becomes a clever MythologyGag when you remember the famous line from Castlevania 2:'' "The morning sun has vanquished the horrible night." ''

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* MeaningfulName: Soleil is the French word for "sun." Becomes a clever MythologyGag when you remember the famous line from Castlevania 2:'' ''VideoGame/CastlevaniaIISimonsQuest'':'' "The morning sun has vanquished the horrible night." ''
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* EasyLevelsHardBosses: Unlike the predecessor, Bosses are typically harder than the levels themselves.
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I\'m having trouble defining Crystal Castle\'s settings it combined.


** CrystalCastle mixes

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** CrystalCastle mixes Crystal Castle is your run of the mill over water level with a crystal city.

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* {{Bowdlerise}}: The English version replaced the song names to generic BGM # names because of Nintendo of America's censorship against religion.



* HailfirePeaks: A couple of the Castles mix and match level settings.
** Rock Castle mixes TempleOfDoom and UndergroundLevel.
** CrystalCastle mixes
** Plant Castle mixes JungleJapes and UndergroundLevel.
* KaizoTrap: In the Plant Castle, standing under the defeated bosses too long results in the only obstacle in the game to OneHitKill you.
* ManOnFire: Flame Knights walk back and forth.



* SpikeBallsOfDoom: In Cloud Castle

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* SpikeBallsOfDoom: In Cloud Castle
Castle, there are a couple Spike Ball traps that hurt Christopher.
* TemporaryPlatform: Some portions of the game have platforms that deteriorate for every moment Christopher stands on it. Take too long and it collapses.
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YMMV sinkhole


* DifficultyByRegion: The Boomerang Cross is only in the Japanese version while the Axe is only in the American version. Which version is easier may therefore be [[YourMileageMayVary a matter of opinion.]]

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* DifficultyByRegion: The Boomerang Cross is only in the Japanese version while the Axe is only in the American version. Which version is easier may therefore be [[YourMileageMayVary a matter of opinion.]]

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* AutoScrollingLevel: The bossfight against the Skeledragon. Because of Christopher's slow walking speed, [[ThatOneBoss this battle easily becomes a slugfest.]]



* FixedScrollingLevel: The bossfight against the Skeledragon. Because of Christopher's slow walking speed, [[ThatOneBoss this battle easily becomes a slugfest.]]
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The second {{Castlevania}} game for GameBoy. You play as Christopher Belmont again, but this time, Dracula has kidnapped his son, [[strike: Soleil]] Soleiyu Belmont. Has smoother gameplay than [[CastlevaniaTheAdventure the first GB Castlevania]], and also (uniquely for the series) has a level select feature at the beginning, reminiscent of the ''Game/MegaMan'' series (so the first four levels can be played in any order).

to:

The second {{Castlevania}} game for GameBoy. You play as Christopher Belmont again, but this time, Dracula has kidnapped his son, [[strike: Soleil]] Soleiyu Belmont. Has smoother gameplay than [[CastlevaniaTheAdventure the first GB Castlevania]], and also (uniquely for the series) has a level select feature at the beginning, reminiscent of the ''Game/MegaMan'' ''VideoGame/MegaMan'' series (so the first four levels can be played in any order).
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/belmontsrevengecover_4733.jpg]]

The second {{Castlevania}} game for GameBoy. You play as Christopher Belmont again, but this time, Dracula has kidnapped his son, [[strike: Soleil]] Soleiyu Belmont. Has smoother gameplay than [[CastlevaniaTheAdventure the first GB Castlevania]], and also (uniquely for the series) has a level select feature at the beginning, reminiscent of the ''Game/MegaMan'' series (so the first four levels can be played in any order).

!! ''Belmont's Revenge'' provides examples of:
* BlackoutBasement: One level contains a scene in which the lights go out constantly. The quickest way to keep the lights on is to throw holy water on the ground.
** Or to not whip any candles in the room, keeping the room lit.
* BrainwashedAndCrazy: Soleiyu Belmont
* DifficultyByRegion: The Boomerang Cross is only in the Japanese version while the Axe is only in the American version. Which version is easier may therefore be [[YourMileageMayVary a matter of opinion.]]
* DualBoss: Plant Castle and Cloud Castle bosses.
* FixedScrollingLevel: The bossfight against the Skeledragon. Because of Christopher's slow walking speed, [[ThatOneBoss this battle easily becomes a slugfest.]]
* MeaningfulName: Soleil is the French word for "sun." Becomes a clever MythologyGag when you remember the famous line from Castlevania 2:'' "The morning sun has vanquished the horrible night." ''
* PuzzleBoss: Dracula is kinda this in this game, because all of his movements are predetermined, the battle will always play out the same, and the player only has to seek out the safe spots where he can't be hit by Dracula's SphereOfDestruction move.
* RevengeOfTheSequel
* SpikeBallsOfDoom: In Cloud Castle

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