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Added to Nintendo Hard and Multiple Endings

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** Notable since Stage 6's boss depends on your current ending path. The best ending path will have you facing off with Death instead of Carmilla.


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** And by the same token, the game is designed in such a way to almost FORCE the player into the worst possible ending, as falling into the Alternate Level 4 from Level 3 locks you into the worst ending, leaving Maria's fate uncertain and forcing you to kill Annette in Level 6. And given how many enemies are there to try and knock you into the pits, trying for a better ending is significantly harder than expected.
*** Also, the only way to even have a CHANCE of saving the girls requires that you picked up the Key just before Level 3's boss fight...and complete Level 4 without dying once or losing the Key to another subweapon.
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[[quoteright:3250:https://static.tvtropes.org/pmwiki/pub/images/dracula_x.png]]

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* Carmilla will send her eyeballs downward towards Richter before they hit the ground and burn away.

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* ** Carmilla will send her eyeballs downward towards Richter before they hit the ground and burn away.

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* {{Bowdlerise}}: The item crash for Cross in the original game has Richter summoning a giant crucifix that sweeps up across the screen repeatedly, whereas in here, he simply calls a bunch of boomerangs that fly randomly around the screen.

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* {{Bowdlerise}}: {{Bowdlerise}}:
**
The item crash Item Crash for Cross in the original game has Richter summoning a giant crucifix that sweeps up across the screen repeatedly, whereas in here, he simply calls a bunch of boomerangs that fly randomly around the screen. screen.
** Death's blood is changed from red to white - unfortunately, since the red is part of Death's palette, it results in the pendant around his neck being awkwardly miscolored as a result.



* ReformulatedGame: Since the SNES version was made on a 16-Megabit (2-Megabyte) cartridge, while the PC Engine version was a CD-ROM game (540-Megabyte), a straight port was pretty much impossible, so the stages were replaced completely to [[PragmaticAdaptation fit into the smaller ROM size]]. The plot is pretty much the same, except that Maria and Annette were now sisters, the other two girls are missing, and Shaft is nowhere to be seen. [[DemotedToExtra Maria is no longer a playable character]]; when she is rescued, she simply wishes Richter luck.

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* ReformulatedGame: Since the SNES version was made on a 16-Megabit (2-Megabyte) cartridge, while the PC Engine version was a CD-ROM game (540-Megabyte), a straight port was pretty much impossible, so the stages were replaced completely to [[PragmaticAdaptation fit into the smaller ROM size]]. The plot is pretty much the same, except that Maria and Annette were now sisters, the other two girls are missing, and Shaft is nowhere to be seen.seen aside from having his moveset given to Carmilla. [[DemotedToExtra Maria is no longer a playable character]]; when she is rescued, she simply wishes Richter luck.


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** Death begins by hovering and summoning scythes, but in his second phase he changes outfits and goes for a more melee-based approach.
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* Carmilla will send her eyeballs downward towards Richter before they hit the ground and burn away.
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* CompositeCharacter: Carmilla in this game is Annette's transformation if you fail to save her, yet her attacks, right down to the LastDitchMove, were clearly lifted from the first battle with Shaft in Rondo of Blood.

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* CompositeCharacter: Carmilla in this game is Annette's transformation if you fail to save her, yet her. To add another character to the mix, her attacks, right down to the LastDitchMove, were clearly lifted from the first battle with Shaft in Rondo ''Rondo of Blood.Blood''.
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* CompositeCharacter: Carmilla in this game is Annette's transformation if you fail to save her, yet her attacks, right down to the LastDitchMove, were clearly lifted from the first battle with Shaft in Rondo of Blood.
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Quality upgrade.


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* AlternateContinuity: in the SNES version, Annette is Maria's older sister, which does not hold true of any other version of the game and is considered non-canon. The SNES version also describes the setting as being "The Middle Ages" and notes that Simon Belmont lived "hundreds of years ago." Officially, Simon fought last fought Dracula in 1698, less than 100 years before Richter took up the whip in 1792...and the Middle Ages ended in the ''1400s'', making this version basically incompatible with any sort of official timeline.
Willbyr MOD

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/castlevania___dracula_x___01.jpg]]

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%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1539662054006984700
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''Franchise/{{Castlevania}}: Dracula X'' (aka ''Vampire's Kiss'') is a [[ReformulatedGame remixed port]] of then PC-Engine-only ''[[VideoGame/CastlevaniaRondoOfBlood Rondo of Blood]]'' for the UsefulNotes/SuperNintendoEntertainmentSystem, released in 1995.

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''Franchise/{{Castlevania}}: Dracula X'' (aka ''Vampire's Kiss'') is a [[ReformulatedGame remixed port]] of then PC-Engine-only UsefulNotes/PCEngine-only ''[[VideoGame/CastlevaniaRondoOfBlood Rondo of Blood]]'' for the UsefulNotes/SuperNintendoEntertainmentSystem, released in 1995.
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''Franchise/{{Castlevania}}: Dracula X'' (aka ''Vampire's Kiss'') is a [[ReformulatedGame "remixed port"]] of then PC-Engine-only ''[[VideoGame/CastlevaniaRondoOfBlood Rondo of Blood]]'' for the UsefulNotes/SuperNintendoEntertainmentSystem, released in 1995.

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''Franchise/{{Castlevania}}: Dracula X'' (aka ''Vampire's Kiss'') is a [[ReformulatedGame "remixed port"]] remixed port]] of then PC-Engine-only ''[[VideoGame/CastlevaniaRondoOfBlood Rondo of Blood]]'' for the UsefulNotes/SuperNintendoEntertainmentSystem, released in 1995.
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* VideoGameRemake: Technically one to ''Rondo of Blood'', which later got a more direct remake called ''VideoGame/CastlevaniaTheDraculaXChronicles'' for the PSP. ''Rondo of Blood'' and its sequel ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]'' were [[EmbeddedPrecursor included as unlockables,]] but the SNES ''Dracula X'' wasn't.

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* VideoGameRemake: Technically one to ''Rondo of Blood'', which later got a more direct remake called ''VideoGame/CastlevaniaTheDraculaXChronicles'' ''[[VideoGame/CastlevaniaTheDraculaXChronicles The Dracula X Chronicles]]'' for the PSP. ''Rondo of Blood'' and its sequel ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]'' were [[EmbeddedPrecursor included as unlockables,]] but the SNES ''Dracula X'' wasn't.

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''Franchise/{{Castlevania}}: Dracula X'' (aka ''Vampire's Kiss'') is the VideoGameRemake of then PC-Engine-only ''[[VideoGame/CastlevaniaRondoOfBlood Rondo of Blood]]'' for UsefulNotes/SuperNintendoEntertainmentSystem, released in 1995.

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''Franchise/{{Castlevania}}: Dracula X'' (aka ''Vampire's Kiss'') is the VideoGameRemake a [[ReformulatedGame "remixed port"]] of then PC-Engine-only ''[[VideoGame/CastlevaniaRondoOfBlood Rondo of Blood]]'' for the UsefulNotes/SuperNintendoEntertainmentSystem, released in 1995.


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* VideoGameRemake: Technically one to ''Rondo of Blood'', which later got a more direct remake called ''VideoGame/CastlevaniaTheDraculaXChronicles'' for the PSP. ''Rondo of Blood'' and its sequel ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]'' were [[EmbeddedPrecursor included as unlockables,]] but the SNES ''Dracula X'' wasn't.
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''Franchise/{{Castlevania}}: Dracula X'' (aka ''Vampire's Kiss'') is the port of then PC-Engine-only ''[[VideoGame/CastlevaniaRondoOfBlood Rondo of Blood]]'' for UsefulNotes/SuperNintendoEntertainmentSystem, released in 1995.

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''Franchise/{{Castlevania}}: Dracula X'' (aka ''Vampire's Kiss'') is the port VideoGameRemake of then PC-Engine-only ''[[VideoGame/CastlevaniaRondoOfBlood Rondo of Blood]]'' for UsefulNotes/SuperNintendoEntertainmentSystem, released in 1995.
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Doesn\'t apply to the SNES version.


* DropDeadGorgeous: The game opens with the HumanSacrifice of a naked young woman.

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* AdaptedOut: The Dark Priest Shaft is nowhere to be seen in the SNES version. While he wasn't exactly an important character in the PC Engine version, it made {{the reveal}} of him being the mastermind behind the events of ''Symphony of the Night'' less impacting than it should have, as most overseas players who went into ''Symphony of the Night'' from the SNES version of ''Dracula X'' had no idea who Shaft was.



* RelatedInTheAdaptation: Annette and Maria were unrelated characters in the PC Engine version. In the SNES game, they were made into sisters.

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* RelatedInTheAdaptation: Annette and Maria were unrelated characters in the PC Engine version. original. In the SNES game, version, they were made into sisters.sisters. This relation is referenced in the localization of ''Symphony of the Night''.
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* RelatedInTheAdaptation: Annette and Maria were unrelated characters in the PC Engine version. In the SNES game, they were made into sisters.
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[[caption-width-right:350:Ritcher Belmont flipping the bird to Dracula.]]

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[[caption-width-right:350:Ritcher Belmont flipping the bird to Dracula.]]
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[[quoteright:338:http://static.tvtropes.org/pmwiki/pub/images/vampsmooch_534.jpg]]

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[[caption-width-right:350:Ritcher Belmont flipping the bird to Dracula.]]

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* LeapOfFaith: Jumping to certain pit in Stage 3 sends you to alternate Stage 4.

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* LeapOfFaith: Jumping to certain Falling into a pit in the last section of Stage 3 sends you to alternate Stage 4.4, and from here only the worst ending can be attained.
**This is almost never intentional, though, since there are many BottomlessPits along with tons of LedgeBats, effectively making this one of the hardest areas in the game.
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''Franchise/{{Castlevania}}: Dracula X'' (aka ''Vampire's Kiss'') is the port of then PC-Engine-only ''[[VideoGame/CastlevaniaRondoOfBlood Rondo of Blood]]'' for SuperNintendoEntertainmentSystem, released in 1995.

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''Franchise/{{Castlevania}}: Dracula X'' (aka ''Vampire's Kiss'') is the port of then PC-Engine-only ''[[VideoGame/CastlevaniaRondoOfBlood Rondo of Blood]]'' for SuperNintendoEntertainmentSystem, UsefulNotes/SuperNintendoEntertainmentSystem, released in 1995.



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''Franchise/{{Castlevania}}: Dracula X'' (aka ''Vampire's Kiss'') is the port of then PC-only ''[[VideoGame/CastlevaniaRondoOfBlood Rondo of Blood]]'' for SuperNintendoEntertainmentSystem, released in 1995.

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''Franchise/{{Castlevania}}: Dracula X'' (aka ''Vampire's Kiss'') is the port of then PC-only PC-Engine-only ''[[VideoGame/CastlevaniaRondoOfBlood Rondo of Blood]]'' for SuperNintendoEntertainmentSystem, released in 1995.

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* KnockBack: Getting hit sends Richter bac a few paces, usually to a bottomless pit. Getting hit while crouching doesn't have it.

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* KnockBack: Getting hit sends Richter bac back a few paces, usually to a bottomless pit. Getting hit while crouching doesn't have it.


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* LethalJokeItem: The key's Item Crash costs no hearts but makes Richter invulnerable, allowing him to dodge attacks with ease. It only damages enemies he touches directly, but he floats higher than a normal jump, allowing him to kill enemies on higher levels from below.

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* ShoutOut: According to WordOfGod, a copy of the eponymous castle from ''Anime/TheCastleOfCagliostro'' is in the game.

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* ShoutOut: According to WordOfGod, a copy of the eponymous castle from ''Anime/TheCastleOfCagliostro'' is in the game. game.
* SoundtrackDissonance: Even if you don't rescue Annette and Maria and fail to get a happy ending, the credits music is still a triumphant remix of "Bloodlines".

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* {{Bowdlerise}}: The item crash for Cross in the original game has Richter summoning a giant crucifix that sweeps up across the screen repeatedly, whereas in here, he simply calls a bunch of boomerangs that fly randomly around the screen.



* EvilLaugh: Dracula's telportations are accompanied by an evil laugh. When he turns into his demon form, it is accompanied by [[PowerMakesYourVoiceDeep a deepening one]].

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* DoubleX: Used by the Japanese title of the game; ''Akumajō Dracula XX''.
* EvilLaugh: Dracula's telportations are accompanied by an evil laugh.teleportations have him laughing evilly. When he turns into his demon form, it is accompanied by [[PowerMakesYourVoiceDeep a deepening one]].


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* MultipleEndings: The background for the ending credits depends on the girls you rescued.


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* ShoutOut: According to WordOfGod, a copy of the eponymous castle from ''Anime/TheCastleOfCagliostro'' is in the game.
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* EvilLaugh: Dracula's telportations are accompanied by an evil laugh. When he turns into his demon form, it is accompanied by [[PowerMakesYourVoiceDeep a deepening one]].

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The port of ''VideoGame/CastlevaniaRondoOfBlood'' for SuperNintendoEntertainmentSystem, released in 1995.

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The [[quoteright:338:http://static.tvtropes.org/pmwiki/pub/images/vampsmooch_534.jpg]]

''Franchise/{{Castlevania}}: Dracula X'' (aka ''Vampire's Kiss'') is the
port of ''VideoGame/CastlevaniaRondoOfBlood'' then PC-only ''[[VideoGame/CastlevaniaRondoOfBlood Rondo of Blood]]'' for SuperNintendoEntertainmentSystem, released in 1995.



* MarketBasedTitle: The game was released with the subtitle ''Vampire's Kiss'' in Europe.

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* MarketBasedTitle: The game was released with the subtitle was changed to ''Vampire's Kiss'' in Europe.for the European release.
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The port of ''VideoGame/CastlevaniaRondoOfBlood'' for SuperNintendoEntertainmentSystem, released in 1995.

Evil men resurrect Dracula, who then proceeds to kidnap Richter Belmont's girlfriend Annette and her younger sister Maria and hides them in his castle. Richter then must follow his ancestors' footsteps by taking the horrors of castle by himself.

!!''Dracula X'' / ''Vampire's Kiss'' provides examples of:

* BattleAmongstTheFlames: The background of the boss fight against [[{{Hellhound}} Cerberus]] in the first stage, since it takes place among the blazing village.
* CherryTapping: The key does minimal damage, but it can still be used to defeat enemies. [[http://www.youtube.com/watch?v=YwwJF4QT0gQ Somebody has actually defeated Dracula with the key]].
* DropDeadGorgeous: The game opens with the HumanSacrifice of a naked young woman.
* FakeDifficulty: The final battle comes off as this, as you fight Dracula on a series of pillars under the constant threat of being [[BottomlessPits knocked into the pits]]!
* FlyingFace: Flying ghost skulls appear in Stage 5.
* KnockBack: Getting hit sends Richter bac a few paces, usually to a bottomless pit. Getting hit while crouching doesn't have it.
* LastDitchMove:
** The bats that form giant bat boss shoot away at you after the final blow is struck.
** Ghost turns into a pile of dust upon defeat, and the pile explodes, sending pieces of it everywhere.
** The werewolf boss does a flaming gound punch before [[ThisWasHisTrueForm turning back to human]] and disintegrating.
* LeapOfFaith: Jumping to certain pit in Stage 3 sends you to alternate Stage 4.
* MarketBasedTitle: The game was released with the subtitle ''Vampire's Kiss'' in Europe.
* {{Necromancer}}: The priest of evil Shaft from the original game is replaced by an unrelated wizard named Ghost, who can summon [[DemBones skeletons]] to [[FlunkyBoss its aid]].
* NintendoHard: The game is even harder than the original due to Richter's slower speed (though no less agile), tough enemies from last levels being in the earlier ones and having a lot more BottomlessPits.
* PasswordSave: A password is awarded alongside with points at the end of each stage.
* ReformulatedGame: Since the SNES version was made on a 16-Megabit (2-Megabyte) cartridge, while the PC Engine version was a CD-ROM game (540-Megabyte), a straight port was pretty much impossible, so the stages were replaced completely to [[PragmaticAdaptation fit into the smaller ROM size]]. The plot is pretty much the same, except that Maria and Annette were now sisters, the other two girls are missing, and Shaft is nowhere to be seen. [[DemotedToExtra Maria is no longer a playable character]]; when she is rescued, she simply wishes Richter luck.
* SequentialBoss:
** Ghost has two stages: First one has him summoning skeletons and firing fireballs, and once his health meter goes down, he enters the second phase where he surrounds himself with flying grave stones and summons green mudmen.
** As usual, Dracula turns into his OneWingedAngel demon form in his second phase.
* TakeItToTheBridge: The falling bridge segment from the original game's last level is moved to as early as Stage 2.
* UndergroundLevel: Stage 4', which puts elements from original game's said level into a underground cavern.
* TheWormThatWalks: The boss from Stage 2 is a group of bats that come together to form one giant bat. It turns back to them when hit, and moves around the arena.

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